I don't know if Matt McMuscles has done a wha happun on this, but he needs too. It had a few really cool ideas that it used exactly once and never again.
Same here the original concept was sick looking this is pathetic. This game was definitely NOT “The Last of Us”. With that being said this game was a disappointment once it became “indie” the original “I am Alive” concept was going to be a legitimate game release until something I’m guessing along the lines of what happened with the game “Home Front” happened to this game. It was going to be a lot like the Dead Rising 2 in terms of there being a time limit in days 7 days to be exact after an earth quake in Chicago and the player had to survive for 7 days until the U.S. Army National Guard came. This game definitely is not that.
I know how sad this sounds, but this is actually unironically one of my favorite games because it's the closest I'll ever get to a playable "The Road" game, which is one of my favorite films/books. I know. Big loop.
The game this was supposed to be was going to be more of an open world survival game, realistic and stuff but it was delayed for years. It was almost scrapped but they salvaged what they had, stripped away features and released this.
Hey, I'm curious what features they removed? This game seemed like it could have been so much better. The blur is annoying. The dust is annoying. The gameplay is kinda nice though and the graphics aint bad. I'm replaying it now because I never beat it back in the day.
I actually thought this game was good though. But it's been a long time now. But I remember liking it. I'd like to see them try this again, considering every game they release now just feels the same and unoriginal.
Something that stuck with me was a man asking for water. Unfortunately I had none and I couldn't give him anything. A few chapters later you go back to the same location and you can see that the man hanged himself.
I had the exact same thought. I had completely forgotten about it, but as soon as I saw some gameplay, I was like, wait a minute, I know this. I think I enjoyed it.
The main thing I remember about this game because it aggravated me a lot was the main character being too dumb to drop the slide on his pistol when it's empty. So much for trying to bluff enemies like a sensible person.
He does chase small children around while screaming that he's actually their dad, when it turns out they're not his kid and he isn't their dad, so he probably has something wrong with his brain. Or the developers did, one or the other.
Not gonna lie, even in games where it's irrelevant, I can't stand when they leave the slide locked back. I don't know if I'm just OCD or what, but it's a weird triviality that bothers me way too much for what it is.
+NeCROWmancer It depends. I admittedly have more experience with revolvers than automatics, but from the ones I have used, the slide can't really be locked forward unless you remove the magazine. Granted the one I'm thinking of was made in 1942, so perhaps there's models that you can release the slide with an empty magazine in. I will say it makes reloading easier, just pop a new mag in and tug the slide a little bit. But I should also say the one I was thinking of has the slide snap back as soon as you remove the empty magazine, but I dunno if it's supposed to do that. Milsurp problems.
@@redeye4516 It's less about it being totally accurate to how an automatic pistol functions, and more about how it's kind of impractical to leave it like that for an extended period of time, and my hatred of having visual reminders that I'm out of ammunition. And about releasing the slide with an empty mag, normally pistols with a slide release tab will let you slide it forward by pushing it down, much in the same way you would to quickly chamber a round after loading a fresh magazine.
I played the demo so much I thought it was really cool that you could intimidate people to try to avoid combat. Also I guess California is in the apocalypse since gas being 3.25 a gallon actually sounds sweet
I liked the way guns were handled in certain situations i.e. other survivors telling you to keep your distance or using it to get out of dangerous situations, the problem was that for most of the combat it's just a way to stun enemies while you work on killing others. It's weird that there's never been a post-apocalyptic game where survivors actually BEHAVE like survivors and prioritize their own safety.
@@Kirbyoto2098 They kinda did in Rage. Or at least the human enemies just hid behind cover and threw grenades towards you instead of charging you mindlessly.
It may as well have been. Trailer launched in 2008 and it went completely silent until it popped on Xbox live indie arcade for like...$20-30 4 years later. Classic case of development hell, but at least it had some interesting ideas.
😭 I completely forgot that I played this game but it all came back when wheelchair guy appeared. The funniest thing is I also played last of us and was convince that there was a wheelchair guy that gave you a bow in the last of us. My memory sucks
Another game with big ambitions and just sheer trouble getting off the ground with preliminary design on art direction starting in 2000 before it finally hit full-time development in 2005. Like all troubled development in the gaming industry they hit a snag and Ubisoft wasn't keen on the direction it was going despite it being 70-80% complete and they sidelined it to be retooled only to just outright force them to restart everything from scratch without warning and pressured the devs hard to jam in a multiplayer component. It didn't work at all, like not even remotely. So Ubisoft forced them to restart again in 2010 using Unreal Engine 2 *for some fucking inane reason* before farting out the game unceremoniously in 2012 on the Xbox Arcade. There's something deeply ironic about a game project all about scraping by for meager resources running out of the means to secure any of it's big ambitions so the end-product is just a fraction of what they wanted to do and accomplish. I imagine the devs are still super salty about it. Also worth noting, there's a shotgun with 5 spare shells that you can get from some hunchback guy on the ground-floor dust zone if you run some errands for him and if you save it for the final arena against the riot-gear thugs it turns the hardest battle in the game into a damn cakewalk.
Man, I remember being a kid when I read about this in Gameinformer or some magazine. I think a lot of us probably did based on the comments here. It originally was a hugely ambitious game, fully featured (and priced). This was well before the current glut of apocalyptic survival games, but I think the demand was always there-- it just took until DayZ and The Last of Us for developers and publishers to realize it. Clearly some development hell occurred, because by the time it came out it was some $15 XBLA game, and a bad one at that. A real shame. The original trailers are still out there, and are worth checking out if anyone wants to see what this game wanted to be before it got thrown into the fucking trash. The sad part is that the first person fully featured tripple-A version of this game was basically almost finished. At some arbitrary point it was thrown out, and the original developers, Darkworks, never got to finish their game. What we have here is just a husk of what this game should have, and could have, been.
TBH This game had amazing ideas I wish someone would make a much more in depth version of this game. The idea of starting to lose a fight and then you pull a gun without ammo on someone and have to convince them you do have ammo and try to make them back off so you can escape is such in interesting idea.
I remember when trailers for this game came out, I thought it looked like one of the coolest games ever but also that it’d be one that I’d never get to play (for some reason). But I still haven’t tried it aaand I don’t think I ever will be
I remember exploring the Xbox 360 store for games when I was like 12ish and found this in the marketplace, I figured it looked good so I bought it for dirt cheap, then I was in awe of how good it was for such a cheap price
SAME! i played on the 360 and thought it was good too. at the time, the market was dominated by FPS games like call of duty and halo. there weren't that many survival games like this one so it really stood out for me.
I kept the demo version of this game in my library because I loved playing it so much. Same reason why I loved One in the Chamber playlist in Black Ops. The scarcity of post-apoc genre games are so appealing to me - and mechanics like that always improve immersion. I'm glad to see someone make the connection too because when I played TLOU I remembered this game, and realized why I loved TLOU as soon as I found out it was being developed but I didn't make the connection at the time lol. The trailer for it just overtook me, and Last of Us is a core memory and so is this game for sure.
I remember playing this game years ago when it first launched. I thought it was surprisingly enjoyable. It's definitely not amazing, but it's still pretty fun.
I don't understand Why you keep calling it "the last of us ripoff" while it's literally another genre. Yeah there's an apocalypse but it's a common thing in many other games. Honestly for me it was a fun little game and it was at least somewhat original. During these days ubi makes always the same game, Honestly I miss games like this
This game left a everlasting impression with the thousands of games I've played over the years. It was a real kick in the nuts how short it was. I always wanted them to do more with this game.
This game was very good. The climbing mechanism is perfect and I miss in other games. It gives a lot of tension. Uncharted could learn from this. I liked that it was all black and white. Gives it a gritty cold feeling. The world was harsh and violent. Items were not easy to find. Great game experience.
I just bought the game for 15 bucks I can't really stop nostalgia from coming back to me the last time I had played it was on the Xbox 360 it doesn't disappoint.
I REMEMBER THIS GAME THIS GAME WAS AWESOME WHEN I WAS 12 OMG I REMEMBER I DOWNLOADED THE DEMO BUT MY PARENTS NEVER BOUGHT THE FULL THING FOR ME THANK YOU FOR PLAYING THIS
This is one of those games I always remembered existing but I never hear anything about it and always forget the name of. It's like a weird fever dream in that sense
I just think it doesn't hold back on its atmosphere. It came out when games were all coated in this art style but it actually made its limitations part of its graphics which I don't think I've seen too many games do that since. Yes it obviously hasn't aged well but it's atmosphere is pretty consistent. It also is very bleak and bland, and again I find that it works. I don't love the game, but I do think it's probably one of the better apocalypse games out there that seems accurate. It's not over the top, it's seems very grounded as a game. Also it's clear inspiration of the road( Cormac Mccarthy) (also don't actually know if it's an inspiration?) Just makes it very gritty
I remember seeing trailers for this game and then never getting it cause it took forever to come out. The trailer started off with his going to an office job with a coffee cup or something then it flashes to later where he's fighting over water. But I googled it and yeah I remembered the trailers were long before the last of us. This game came out over a year before the last of us.
didnt this game get announced like 5 years before it came out in fact when TLOU got announced I thought it was like a refined rip on this, or at least that original trailer
Pretty sure that the game was in concept and development stage for an even longer time, lol. Original devs, Darkworks, were known for breeding cool ideas, but dragging out development time and changing concepts. They've released like three games, and I guess you can technically count I am Alive as the fourth one, but not really
This game came out years before the last of us and was in production hell for years. It was a sweet and short game. Still feels very misterious and unexplored. I swear there was non way to get 100%. Eeryone who played it could only get to 80%
The game came out during the early Xbox live era. This was actually shockingly dope for back then but, even I, somebody who would have told you it was a hidden gem before I bought it and fell off replaying it a year or two ago, can agree that age has made this mediocre or worse.
I have no idea how cause I definitely didn’t buy it, but I ended up playing and completing this game. I remember enjoying it at the time. The combat “avoidance” options were pretty cool. It had a few good ideas and I didn’t mind the platforming/climbing. Seemed to be a cool addition to the action survival games back then.
I actually liked this game- I played through the entire thing. I loved being able to pretend I had a loaded gun and aiming it at people, really cool concept I could see fleshed out in more games Do remember the ending being a bit of a slog though and climbing + stamina mechanics was a pain
Ahh yes this odd game. I played this one as a lad as well but it was frustrating to play and I never understood the mechanics of it but it was still an interesting game. Imagine if they remade and polish this game that be something but alas that won’t happen.
Oh shit nostalgia trip! They gave this game out for free on the ps3 back when I was in like 5th grade, genuinely one of my favorite games ever, I played the shit out of it.
When this game came out, I thought of it like "heh, they made Prince of Persia in a postapocalypse". Apparently, eponymous sands of time were a high-yield nuclear weapon and everything is ruined and sad now.
This is one of those games that despite objectively being a broken peice of shit, there will be gamers calling it underrated and trying to praise it for being the artist's vision and being different, using the worst arguments ever
The first minutes of this video it honestly looks like WALKING DEAD Saints And Sinners in 3rd person/1st person shooter but after that turns more into Modern Cry Of Fear (like if y’all know that classic)
Ngl was one of the few people that played this game when it came out (tb to xbla). I remember loving it. Played through it 3 times. It's a real shame no one was willing to give this game a shot. The stamina system actually made the climbing interesting. Should I go the slightly longer way but get a reward? I may not make it back... It's way better than aimless climbing.
I remember loving this game and hating the ending. It was a good game at the time. The world and gameplay was good. I wish they would make a new I Am Alive game. But knowing Ubisoft, they'd probably make it open world, more action focused and bloat the map with copy and pasted side quests. Ubisoft really need to let go of their formula and start taking risks on new ideas and even reviving and improving old ideas like this game
They screwed it up too. The Last of Us was what this game should have been, if they did it right. It just kept getting delayed until they decided, "Screw it! Let's just take what we have and Frankenstein a game out of these different, completed segments." And, that's exactly what they did. It's clear that certain missions are out of place. Especially the last one. That one obviously was originally supposed to be right at the mid-point of the game. Yeah, Ubisoft finally delivered a game, but one that clearly wasn't actually finished. Save everyone and gather all the clues, we learn the hero's wife and daughter were taken somewhere up North. That's about it though.
This game may not have been what it was supposed to be when it came out but theres some very small details I think really make this game's world and surviving in it feel special. Like survivors who point a gun at you because they want to protect themselves but wont shoot you unless they feel threatened, or if you try to shoot someone with an empty gun they will realize this and attack you
This is crazy, I remember I kept seeing trailers for this, like where the guy threw the water bottle on the glass floor, and I always thought they made the game as a side scroller, so this is insane to me
I played this all in one go years ago, and I have to say that I enjoyed it. It wasn’t the most amazing, but it was a solid game. I found that my favourite part of it was the combat system in which you had to account for how many enemies you have, how much ammo you have (arrows and bullets alike) and how they react to you as the fight progresses. I found that if I was too loose with the bullets and left myself facing two or more opponents without a way to immediately eliminate them I’d worked my self into a corner. But on the other hand if I used my arrows wisely, made use of the terrain (kick off a ledge, etc) and used the minimal amount of bullets needed to simply show that I was not out of ammo that I could get quickly clear an encounter that would otherwise be a pain to get through.
5:52 yeah, I felt bad about it too - later it turned out that next to the spot from which you were aiming, there was an open window leading to a pipe on the outern wall - we could've just shimmied outside, going around them, avoiding conflict.
I remember being hyped for this based on the first trailer, but then it took years to actually come out... and then I didn't buy it.
I don't know if Matt McMuscles has done a wha happun on this, but he needs too. It had a few really cool ideas that it used exactly once and never again.
AFGuides watches oboeshoesgames?! oh my god the legend himself is here!
Same here the original concept was sick looking this is pathetic. This game was definitely NOT “The Last of Us”. With that being said this game was a disappointment once it became “indie” the original “I am Alive” concept was going to be a legitimate game release until something I’m guessing along the lines of what happened with the game “Home Front” happened to this game. It was going to be a lot like the Dead Rising 2 in terms of there being a time limit in days 7 days to be exact after an earth quake in Chicago and the player had to survive for 7 days until the U.S. Army National Guard came. This game definitely is not that.
I didnt even remember this was a thing
@@AyoSquareRoot Its advertisement was very subtle and not highly publicized.
I know how sad this sounds, but this is actually unironically one of my favorite games because it's the closest I'll ever get to a playable "The Road" game, which is one of my favorite films/books. I know. Big loop.
Couldnt agree more about how phenomenal the movie was.
Stop gaming ...
@@olegcrysis1 You should really read the book too
Not gonna lie, this has some interesting concepts, it isn't bad on paper.
I never read the book but it's my favourite post apocalyptic movie ever
The game this was supposed to be was going to be more of an open world survival game, realistic and stuff but it was delayed for years. It was almost scrapped but they salvaged what they had, stripped away features and released this.
they just built on the splinter cell conviction mechanics.
Hey, I'm curious what features they removed? This game seemed like it could have been so much better. The blur is annoying. The dust is annoying. The gameplay is kinda nice though and the graphics aint bad.
I'm replaying it now because I never beat it back in the day.
@Cayenne Captain DayZ sucks though
@Cayenne Captain nft pfp says play walking simulator
@Cayenne Captain no
props to oboe for playing every game I have heard of but didn't get around to actually play myself
This is a great series, every time he uploads you never know what you're going to get.
He'll be playing Cabela's hunting games before we know it
Next is all of the MoH games or maybe darkness games
Same here lol
I played this several times. It was nice, but it had deep and absurd plot flaws, it seemed like a unfinished and abandoned game.
I actually thought this game was good though. But it's been a long time now. But I remember liking it. I'd like to see them try this again, considering every game they release now just feels the same and unoriginal.
Something that stuck with me was a man asking for water. Unfortunately I had none and I couldn't give him anything.
A few chapters later you go back to the same location and you can see that the man hanged himself.
I had the exact same thought. I had completely forgotten about it, but as soon as I saw some gameplay, I was like, wait a minute, I know this. I think I enjoyed it.
ruclips.net/video/FlkwNclPCYE/видео.html
Its is actually good ..at least do a lot of people say that if you look in the comments ...
@@AndroidFerret Good thing ign has never missleading review. It's not perfect but imo it's far from a waste of money.
They’ll probably just rerelease it under the Tom Clancy name😔
The main thing I remember about this game because it aggravated me a lot was the main character being too dumb to drop the slide on his pistol when it's empty. So much for trying to bluff enemies like a sensible person.
He does chase small children around while screaming that he's actually their dad, when it turns out they're not his kid and he isn't their dad, so he probably has something wrong with his brain.
Or the developers did, one or the other.
What are you talking about? He totally did when you came up near enemies, otherwise the gun mechanic didnt work by spoofing you have a bullet
Not gonna lie, even in games where it's irrelevant, I can't stand when they leave the slide locked back.
I don't know if I'm just OCD or what, but it's a weird triviality that bothers me way too much for what it is.
+NeCROWmancer
It depends. I admittedly have more experience with revolvers than automatics, but from the ones I have used, the slide can't really be locked forward unless you remove the magazine. Granted the one I'm thinking of was made in 1942, so perhaps there's models that you can release the slide with an empty magazine in.
I will say it makes reloading easier, just pop a new mag in and tug the slide a little bit. But I should also say the one I was thinking of has the slide snap back as soon as you remove the empty magazine, but I dunno if it's supposed to do that. Milsurp problems.
@@redeye4516 It's less about it being totally accurate to how an automatic pistol functions, and more about how it's kind of impractical to leave it like that for an extended period of time, and my hatred of having visual reminders that I'm out of ammunition.
And about releasing the slide with an empty mag, normally pistols with a slide release tab will let you slide it forward by pushing it down, much in the same way you would to quickly chamber a round after loading a fresh magazine.
I played the demo so much I thought it was really cool that you could intimidate people to try to avoid combat. Also I guess California is in the apocalypse since gas being 3.25 a gallon actually sounds sweet
I liked the way guns were handled in certain situations i.e. other survivors telling you to keep your distance or using it to get out of dangerous situations, the problem was that for most of the combat it's just a way to stun enemies while you work on killing others. It's weird that there's never been a post-apocalyptic game where survivors actually BEHAVE like survivors and prioritize their own safety.
Some stations around me are charging over $5 for 89 octane lol.
@@Kirbyoto2098 They kinda did in Rage. Or at least the human enemies just hid behind cover and threw grenades towards you instead of charging you mindlessly.
CA never recovered from the 06-08 crash, the decade prior to that was livable...
Gas is $5/gallon at Safeway now
Oh wow! So this is a real game. I thought this was just some weird fever dream i had when i was like 10
It may as well have been. Trailer launched in 2008 and it went completely silent until it popped on Xbox live indie arcade for like...$20-30 4 years later. Classic case of development hell, but at least it had some interesting ideas.
Same 😅😂
Same lol
😭 I completely forgot that I played this game but it all came back when wheelchair guy appeared. The funniest thing is I also played last of us and was convince that there was a wheelchair guy that gave you a bow in the last of us. My memory sucks
We all must of played the demo on the Xbox 360
I actually loved the atmosphere, mechanics, and gameplay in this game. There’s a lot of suspense and planning behind encounters and climbing
“In the gritty apocalypse, gas costs 3.25 a gallon”
I dont know what it is where you are but that bullshits 3.60 for me rn. In md
Ours is 2.80 in texas
$5.30/gallon here :')
Thanks Joe!
Plot twist: We are in the apocalypse.
@@thedude5449 That's Brandon to you
Another game with big ambitions and just sheer trouble getting off the ground with preliminary design on art direction starting in 2000 before it finally hit full-time development in 2005. Like all troubled development in the gaming industry they hit a snag and Ubisoft wasn't keen on the direction it was going despite it being 70-80% complete and they sidelined it to be retooled only to just outright force them to restart everything from scratch without warning and pressured the devs hard to jam in a multiplayer component.
It didn't work at all, like not even remotely. So Ubisoft forced them to restart again in 2010 using Unreal Engine 2 *for some fucking inane reason* before farting out the game unceremoniously in 2012 on the Xbox Arcade. There's something deeply ironic about a game project all about scraping by for meager resources running out of the means to secure any of it's big ambitions so the end-product is just a fraction of what they wanted to do and accomplish. I imagine the devs are still super salty about it.
Also worth noting, there's a shotgun with 5 spare shells that you can get from some hunchback guy on the ground-floor dust zone if you run some errands for him and if you save it for the final arena against the riot-gear thugs it turns the hardest battle in the game into a damn cakewalk.
True, it has incredible potential.
At least Dead Island comes out in a few months.
Man, I remember being a kid when I read about this in Gameinformer or some magazine. I think a lot of us probably did based on the comments here. It originally was a hugely ambitious game, fully featured (and priced). This was well before the current glut of apocalyptic survival games, but I think the demand was always there-- it just took until DayZ and The Last of Us for developers and publishers to realize it.
Clearly some development hell occurred, because by the time it came out it was some $15 XBLA game, and a bad one at that. A real shame. The original trailers are still out there, and are worth checking out if anyone wants to see what this game wanted to be before it got thrown into the fucking trash.
The sad part is that the first person fully featured tripple-A version of this game was basically almost finished. At some arbitrary point it was thrown out, and the original developers, Darkworks, never got to finish their game. What we have here is just a husk of what this game should have, and could have, been.
I wouldn’t say it’s bad. It’s rough around the edges, but the gameplay is very unique.
It keeps me up at night knowing that Oboe doesn't know everything about the lore of the I am alive extended universe.
Honestly I admire parts of this game, it atleast tried doing something different although it doesn't really come together.
This is actually a really good game. Intense amount of inventory management and an interesting morality system. Hated the melancholy ending though.
TBH This game had amazing ideas I wish someone would make a much more in depth version of this game.
The idea of starting to lose a fight and then you pull a gun without ammo on someone and have to convince them you do have ammo and try to make them back off so you can escape is such in interesting idea.
I remember when trailers for this game came out, I thought it looked like one of the coolest games ever but also that it’d be one that I’d never get to play (for some reason). But I still haven’t tried it aaand I don’t think I ever will be
ur fine as hell
Same
Same but unfortunately i had the misfortune of playing it...
@@hah3691 That’s rough buddy
I remember exploring the Xbox 360 store for games when I was like 12ish and found this in the marketplace, I figured it looked good so I bought it for dirt cheap, then I was in awe of how good it was for such a cheap price
SAME! i played on the 360 and thought it was good too. at the time, the market was dominated by FPS games like call of duty and halo. there weren't that many survival games like this one so it really stood out for me.
A simple fun no frills game, based in an apocalyptic setting. Enjoy it for what it is.
I honestly loved the gameplay of this. If you have low ammo its cool tricking people into thinking you actually do have rounds
I kept the demo version of this game in my library because I loved playing it so much. Same reason why I loved One in the Chamber playlist in Black Ops. The scarcity of post-apoc genre games are so appealing to me - and mechanics like that always improve immersion. I'm glad to see someone make the connection too because when I played TLOU I remembered this game, and realized why I loved TLOU as soon as I found out it was being developed but I didn't make the connection at the time lol. The trailer for it just overtook me, and Last of Us is a core memory and so is this game for sure.
I genuinely loved this game
The stamina bar on climbing actually makes sense. I hate how climbing is so easy and generic! Atleast the stamina bar makes it more of a challenge
5:35 Fitting that Oboeshoes would get murked by the first Gun Lady he saw.
I remember playing this game years ago when it first launched. I thought it was surprisingly enjoyable. It's definitely not amazing, but it's still pretty fun.
A weird game with some cool features. Not every battle needs to end in blood.
I PLAYED THE DEMO SO LONG AGO AND IVE HAD THIS GAME ON MY MIND FOR THE LINGEST TIME AND I COULD NEVER REMEMBER THE NAME OMG YOURE THE BEST
Okay, after watching the video.. nostalgia is a BITCH
Exactly, just picked it up.
I love seeing you play all these games I enjoyed watching jerma play like 5+ years ago. A fresh take on fun experiences
I don't understand Why you keep calling it "the last of us ripoff" while it's literally another genre. Yeah there's an apocalypse but it's a common thing in many other games. Honestly for me it was a fun little game and it was at least somewhat original. During these days ubi makes always the same game, Honestly I miss games like this
Because the last of us sucks so calling it a rip off of that is like a double insult
@@Jim-Bagel ok baggy
I first heard about this game from Jerma's video hilariously accurately titled "Granny's Post-Apocalyptic Gray Game"
Man this took me back. As someone who played through the game and completed it, I genuinely enjoyed it. Felt pretty well made for an arcade title.
This game left a everlasting impression with the thousands of games I've played over the years. It was a real kick in the nuts how short it was. I always wanted them to do more with this game.
This game was very good.
The climbing mechanism is perfect and I miss in other games. It gives a lot of tension. Uncharted could learn from this.
I liked that it was all black and white. Gives it a gritty cold feeling.
The world was harsh and violent.
Items were not easy to find.
Great game experience.
I just bought the game for 15 bucks I can't really stop nostalgia from coming back to me the last time I had played it was on the Xbox 360 it doesn't disappoint.
Although it was an unfinished game but probably one of the best survival game it's really sad they didn't go ahead with it
4:56 - 5:06 is what sold me. I’m now watching every single one of your videos😂😂
I REMEMBER THIS GAME THIS GAME WAS AWESOME WHEN I WAS 12 OMG I REMEMBER I DOWNLOADED THE DEMO BUT MY PARENTS NEVER BOUGHT THE FULL THING FOR ME THANK YOU FOR PLAYING THIS
I remember playing the free trial version of this. Always seemed interesting but I never ended up playing it
This is one of those games I always remembered existing but I never hear anything about it and always forget the name of. It's like a weird fever dream in that sense
That's exactly how I feel about Rage. Spent a stupid amount of time on it, but I don't think I enjoyed a single second of it lol.
I just think it doesn't hold back on its atmosphere. It came out when games were all coated in this art style but it actually made its limitations part of its graphics which I don't think I've seen too many games do that since. Yes it obviously hasn't aged well but it's atmosphere is pretty consistent. It also is very bleak and bland, and again I find that it works. I don't love the game, but I do think it's probably one of the better apocalypse games out there that seems accurate. It's not over the top, it's seems very grounded as a game. Also it's clear inspiration of the road( Cormac Mccarthy) (also don't actually know if it's an inspiration?) Just makes it very gritty
That mirror's edge song is so nostalgic for me reminds me of the days that I had the 360 in high school playing Xbox
I remember seeing trailers for this game and then never getting it cause it took forever to come out. The trailer started off with his going to an office job with a coffee cup or something then it flashes to later where he's fighting over water.
But I googled it and yeah I remembered the trailers were long before the last of us. This game came out over a year before the last of us.
This game was great, really depressing ending though...
3:21
"I got your number, little man."
"Why can't I aim up?"
Oblivion level conversation :-)
“I am alive, you are dead- come on..”
👏🏻😂
As rock climber I enjoyed this game. In a sense I felt like how I would cope in this kind of apocalypse.
This game is such a classic
1:24 that aged well
didnt this game get announced like 5 years before it came out
in fact when TLOU got announced I thought it was like a refined rip on this, or at least that original trailer
Pretty sure that the game was in concept and development stage for an even longer time, lol. Original devs, Darkworks, were known for breeding cool ideas, but dragging out development time and changing concepts. They've released like three games, and I guess you can technically count I am Alive as the fourth one, but not really
This game came out years before the last of us and was in production hell for years. It was a sweet and short game. Still feels very misterious and unexplored. I swear there was non way to get 100%. Eeryone who played it could only get to 80%
The game came out during the early Xbox live era. This was actually shockingly dope for back then but, even I, somebody who would have told you it was a hidden gem before I bought it and fell off replaying it a year or two ago, can agree that age has made this mediocre or worse.
I really enjoyed it, was hoping for a sequel!
I have no idea how cause I definitely didn’t buy it, but I ended up playing and completing this game. I remember enjoying it at the time. The combat “avoidance” options were pretty cool. It had a few good ideas and I didn’t mind the platforming/climbing. Seemed to be a cool addition to the action survival games back then.
3:40 “I am alive, you are dead, c’mon. C’mon hurry up, there we go.” 😂
I actually liked this game- I played through the entire thing. I loved being able to pretend I had a loaded gun and aiming it at people, really cool concept I could see fleshed out in more games
Do remember the ending being a bit of a slog though and climbing + stamina mechanics was a pain
3:39 "I am alive, you are dead" the last of us level dialogue
Ahh yes this odd game. I played this one as a lad as well but it was frustrating to play and I never understood the mechanics of it but it was still an interesting game. Imagine if they remade and polish this game that be something but alas that won’t happen.
I love this game. Actually The Last of Us and Uncharted have a lot of mechanics from this game
Oh shit nostalgia trip! They gave this game out for free on the ps3 back when I was in like 5th grade, genuinely one of my favorite games ever, I played the shit out of it.
I remember downloading the demo when I was a kid on my ps3
When this game came out, I thought of it like "heh, they made Prince of Persia in a postapocalypse". Apparently, eponymous sands of time were a high-yield nuclear weapon and everything is ruined and sad now.
I remmember playing this back in the day, it’s actually really god damn goos
Holy cow, memory unlocked. I completely forgot about this game! I only played the demo but actually had a lot of fun for the time!
I really like how bleak and desolate this game is, honestly kind of refreshing to me for some reason.
I had this in my steam wishlist for years, bought it, and never activated it. I think it's still in my gift inventory
Honestly this game had great ideas!
This game felt like a fucking fever dream, i need to play through this again
This is one of those games that despite objectively being a broken peice of shit, there will be gamers calling it underrated and trying to praise it for being the artist's vision and being different, using the worst arguments ever
I'm one of them this game is underrated af
No but it has a vibe lol
When the storm hits and you use a mask
This game was awesome, bite me, go play valorant or something
This is still better than most current day's repetative, not fully finished money milking, too long and boring shits.
It's a good thing we had Colt Zero, our resident I am alive Speedrun expert on the stream.
This really needs a rerelease with all the cut content included. It’s so obvious they had to cut corners.
If the apocalypse gas is 325 then what are we in right now where it’s five dollars
I LOVED this game. Every part of it.
Absolutely trash game
The main protagonist in this game looks like a mix between John Marston and Kung Fury 😂
Actually this game came out before The Last of Us. Put some respect on I Am Alive
The first minutes of this video it honestly looks like WALKING DEAD Saints And Sinners in 3rd person/1st person shooter but after that turns more into Modern Cry Of Fear (like if y’all know that classic)
Ngl was one of the few people that played this game when it came out (tb to xbla). I remember loving it. Played through it 3 times. It's a real shame no one was willing to give this game a shot. The stamina system actually made the climbing interesting. Should I go the slightly longer way but get a reward? I may not make it back... It's way better than aimless climbing.
This channel makes me realise how many games I've totally forgotten even exist :O
I remember this game. It was pretty good
I remember loving this game and hating the ending. It was a good game at the time. The world and gameplay was good. I wish they would make a new I Am Alive game.
But knowing Ubisoft, they'd probably make it open world, more action focused and bloat the map with copy and pasted side quests.
Ubisoft really need to let go of their formula and start taking risks on new ideas and even reviving and improving old ideas like this game
I wanna play this game :( love some of that game's mechanics
nah this game is actually so fire. loved the atmosphere and secrets to find. and the one singular zombie! so weird!
I remember playing the demo for this back on the 360.
It was pretty cool from what I remember.
Me look at gas now
I'm actually of the bizarre opinion that I am Alive does a better job at trying to do its themes than TLOU,
I actually bought this game thinking it was the Last of Us...
No offence your videos are so boring but i love them to death
What did he mean by this?
@@thehabit635 Ben Diskin
I loved this game. The reactions to point guns at people and reacting to no Ammo. So much fun
The last of us is the rip-off of this game
They screwed it up too. The Last of Us was what this game should have been, if they did it right. It just kept getting delayed until they decided, "Screw it! Let's just take what we have and Frankenstein a game out of these different, completed segments."
And, that's exactly what they did. It's clear that certain missions are out of place. Especially the last one. That one obviously was originally supposed to be right at the mid-point of the game. Yeah, Ubisoft finally delivered a game, but one that clearly wasn't actually finished. Save everyone and gather all the clues, we learn the hero's wife and daughter were taken somewhere up North. That's about it though.
I used to play the demo so many times. Picked this up a year or two finally
I've been searching my memory for this game FOREVER.
1:30 that hurts really bad rn.
This game may not have been what it was supposed to be when it came out but theres some very small details I think really make this game's world and surviving in it feel special. Like survivors who point a gun at you because they want to protect themselves but wont shoot you unless they feel threatened, or if you try to shoot someone with an empty gun they will realize this and attack you
I had completely forgotten about this game, simply destroyed it from my memory entirely.
Your Video is giving me PTSD flashbacks.
This is crazy, I remember I kept seeing trailers for this, like where the guy threw the water bottle on the glass floor, and I always thought they made the game as a side scroller, so this is insane to me
3:47 you are prophet lol
I played this all in one go years ago, and I have to say that I enjoyed it. It wasn’t the most amazing, but it was a solid game. I found that my favourite part of it was the combat system in which you had to account for how many enemies you have, how much ammo you have (arrows and bullets alike) and how they react to you as the fight progresses. I found that if I was too loose with the bullets and left myself facing two or more opponents without a way to immediately eliminate them I’d worked my self into a corner. But on the other hand if I used my arrows wisely, made use of the terrain (kick off a ledge, etc) and used the minimal amount of bullets needed to simply show that I was not out of ammo that I could get quickly clear an encounter that would otherwise be a pain to get through.
I remember playing the demo of this and having a crazy time. Unreal that its coming back to me on youtube
Holy shit I thought this game was a fever dream of mine… It’s been so long since I’ve actually seen this game that I thought it didn’t exist.
5:52 yeah, I felt bad about it too - later it turned out that next to the spot from which you were aiming, there was an open window leading to a pipe on the outern wall - we could've just shimmied outside, going around them, avoiding conflict.