UE5 - Add your own character to ALSV4-Metahumans (FREE PROJECT)

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  • Опубликовано: 16 янв 2025

Комментарии • 98

  • @nativecoder
    @nativecoder  8 месяцев назад

    Please follow the new tutorial to use this project:
    ruclips.net/video/9T-ZC31GjBY/видео.html

  • @florianschmoldt8659
    @florianschmoldt8659 Год назад +22

    Thanks a lot ! For everybody wondering..."master pose component" seems to be "leader pose component" in 5.2.
    Hard to make tutorials these UE5.x... days, with stuff rapidly changing :D

    • @Amonlith
      @Amonlith Год назад

      It apparently was changed in 5.1 >_< got me sweating for a sec eh !

    • @unpleasable
      @unpleasable Год назад

      Thank you!

    • @MaxStudioCG2023
      @MaxStudioCG2023 Год назад

      good call (usualy the leader pose component is already there when you open the construct script ...but in case is not there is a good tip) ty

    • @DiamondsoftWorksbr
      @DiamondsoftWorksbr Год назад

      thanks, this pose is a probles, but your solution help me !

  • @unpleasable
    @unpleasable Год назад

    Thank you so much for all of the tutorials, and mostly for this free project. I've just started learning UE this week and I've already made cinematic scenes and now running through my worlds based on projects like this. It's projects like this that speed up the workflow for everyone in the long run and ultimately helps us all grow as a community. So truly, thank you so much.

  • @Dinno854
    @Dinno854 10 месяцев назад +2

    For anyone who is having problems changing the overlaystate in version 5.3, here is how I solved it.
    PS- my english is bad, but i think you can understand
    I think when you add the metahuman across the project he replaces the base files used by the animations, making the overlaystates unusable. So I manually added the metahuman.
    I combined the two metahuman folders, the one I want to add and the project metahuman.
    First I added mine, replacing the project metahuman folder, but then I replaced the folder with the original one again. It will keep the original project files along with my metahuman meshes without them having replaced the original ones that the animations use.
    This worked for me, it didn't change the animation blueprint mesh. So I followed the tutorial normally and everything was perfect.
    There's probably a better way to do this.
    I hope it works for someone else

  • @JJShalashaska
    @JJShalashaska Год назад +2

    This was just what I was looking for, thanks!

  • @san-qn7ci
    @san-qn7ci Год назад +2

    Omg. So this is the quickest version of making new project with “ALS v4-metahuman”!! It tooks only 3mins😂
    I already saw your first video, retargeting some stuff, remove bones, etc..Little complicated haha
    In this video, you already make retargeted body. And we only have to change mesh and make new nodes on it. It‘s incredible
    And make new level on this project, use this metahuman BP to make games!
    Why are you so kind? thanks a lot :)

    • @nativecoder
      @nativecoder  Год назад +4

      Thank you very much! 🙏🏻 feels great to help other people. I think Epic introduced metahumans so that people could make their own characters for their projects but their integrations are still a bit advanced for most users. ALS is a good staring point for most games so I just thought anyone should have the possibility to implement any metahuman quickly without wasting days or weeks on this process.

    • @manollobango
      @manollobango Год назад

      ​@@nativecoder
      That's really kind and awesome of you!

  • @norshco8135
    @norshco8135 Год назад +1

    Thanks bro. Awesome!

  • @foxhound1984
    @foxhound1984 Год назад +1

    First off, this was amazing - thank you! I do have a quick question. So I downloaded a Metahuman, and created a bunch of new assets for it. All of which work, except for the pants. They don't follow the actual legs properly in the BP - they move, but are not playing back the same. When I check the individual animations with my skeletal mesh (for my custom pants) they work fine.
    Any idea what may be causing this?

    • @nativecoder
      @nativecoder  Год назад

      Thank you for watching and for your support!
      Specifically I cannot say, but assets like clothes, shirts, pants, must also have a skeleton that is compatible with your character skeleton, so it might be the case that the downloaded asset doesn't possess a compatible skeleton.
      Anyway you can try to 'setMasterPose' (UE5.1) on the dowloaded asset based on the 'mesh', the same way we do it on the legs, face and torso in this video

  • @Gaimo_
    @Gaimo_ Год назад

    Thank you very much for sharing this project!

  • @x64vfx
    @x64vfx Год назад +1

    is this project the community alsv4 that is replicated/networked? Or is this the stock alsv4 original project with no replication?

  • @ruchirlives
    @ruchirlives Год назад +1

    This is brilliant ❤

  • @ashwinj9879
    @ashwinj9879 Год назад +3

    Bro , can you share the rig which you used, I am struggling to put your als meta into my project by replacing

    • @nativecoder
      @nativecoder  Год назад

      The ALS character was fully removed from this project, the rig only serves the ALS character in order to retarget its animations. In all my other videos I create the rig by duplicating the UE4 mannequin rig and changing the mesh to the ALS instead, because the ALS skeleton is compatible with the UE4 skeleton, so I dont have to change too much. Then I use that rig to retarget the animations to the UE5 metahuman skeleton. From that point the old rigs are no longer needed as they belong to ALS. Create a fresh project and keep it simple, try to follow the steps carefully until the process is finished. Discord channel will be in the description of my next videos.

    • @brokenworld542
      @brokenworld542 Год назад

      @ASHWIN try to just delete the ALS skeleton and when the error message pops up, you replace it with the UE4 skeleton, that way you can be sure every dependency changed
      then you retarget from UE4 to UE5 like he said

  • @OriaxGameLabs
    @OriaxGameLabs Год назад +1

    Also VERY IMPORTANT:
    MAKE SURE TO DISABLE POST PROCESS BLUEPRINT when trying to use the metahuman as playable.

  • @Felelah
    @Felelah Год назад +3

    I don't have the SetMasterPoseComponent function somehow. What am I missing?

    • @JoaoSousa-se2zp
      @JoaoSousa-se2zp Год назад

      ruclips.net/video/xfpeLRaZzJM/видео.html

    • @alisahanyalcin
      @alisahanyalcin Год назад +1

      they change name to set leader pose component in unreal engine 5.1

    • @Felelah
      @Felelah Год назад

      @@alisahanyalcin thanks! thats a life saver.

  • @koboi7329
    @koboi7329 11 месяцев назад

    Cheers for the project files. I would like to ask about changing the face or hair materials. I can't manually change the metahuman's face or hair material. The base character can change the material but not on the MH_CharacterBP. Do you know the problem to this?

  • @RealBefuddling
    @RealBefuddling 10 месяцев назад

    Breaks the first person camera i think? will not work for me it just drops it down to feet. Maybe its because of the ALS camera manager?

  • @manollobango
    @manollobango Год назад +2

    OMG, it just goes even quicker! 😅
    You're the man!
    Is there a way you just need to do this migration once and then ALS is working with every MetaHuman you want to implement into your project?

  • @rushishir3
    @rushishir3 6 дней назад

    Camera is overlapping with mash

  • @teurminho
    @teurminho Год назад +1

    With 5.3 it seems that this isn't working properly... Changing the character makes it float when crouching, and none of the overlays (Handgun, Rifle, Box, etc. ...) are working... Also, sometimes the groom assets are out of place and floating, both when copying to the character BP or even reparenting the original Metahuman BP (probably an issue with the engine), even when they look good, they go berzerk after a project is closed and opened again (even with every transform zeroed out, they appear inside the face of the model, and on PIE mode you see them floating on a different location)... seriously considering abandoning metahumans all together, they look nice, but I don't think they are worth the trouble for the most part...

    • @nativecoder
      @nativecoder  Год назад +1

      The non compatible skeletons make this harder indeed, there are a lot of issues to fix, maybe abandoning ALS would be a good solution? You can take a look at our new locomotion series where metahuman integration becames really simple with the new UE5 skeleton: ruclips.net/video/1ouk8iF-ZNU/видео.htmlsi=ZJ81v4jcncMRq6SY

    • @teurminho
      @teurminho Год назад

      @@nativecoder thanks, I'll go check it out. Guess it's all part of the game dev adventure... 😅

    • @kasperdb
      @kasperdb Год назад +1

      re. Changing the character makes it float when crouching, and none of the overlays (Handgun, Rifle, Box, etc. ...). This is because you are missing the virtual bones. If you watch the second video by @nativecoder there he shows how to add them.

  • @rasaidtsang4456
    @rasaidtsang4456 Год назад +1

    is the link correct? i clicked it then there are many many pop up advertising and asking for permission of notification... and finally i didn't find the project... ToT

  • @yitariss
    @yitariss Год назад

    dude really nice videos but when i import my metahumans characters the character can't hold the gun properly weapon spawns on your character's root skeleton please help me

  • @lukassarralde5439
    @lukassarralde5439 Год назад

    I want to ask you if you have a tutorial on how to build this project from zero you shared on youtube. I would like to learn how to do it in one of my projects.
    Looking forward to hearing from you.
    Cheers,

  • @maciejziokowski7628
    @maciejziokowski7628 Год назад +1

    HI. Is there any way to contact you beyond this comments section? I ran into some problems setting up the hair materials in your project and would like some questions for you, and I don't want to spam here. Best regards.

    • @nativecoder
      @nativecoder  Год назад +1

      I will release a discord channel soon for everyone, for now you can talk here: codeshare.io/1YWnd3 or tell me your discord name and i will contact you. Thanks!

    • @maciejziokowski7628
      @maciejziokowski7628 Год назад

      @@nativecoder I seems that i can't post my discord name here.

    • @nativecoder
      @nativecoder  Год назад

      Discord channel is live!
      Links in every description!
      discord.gg/JR2BdJhZ

    • @maciejziokowski7628
      @maciejziokowski7628 Год назад

      @@nativecoder Thank you! :)

  • @nelsondelarosa5337
    @nelsondelarosa5337 Год назад +2

    I want this project but I'm having issue downloading it .. I click download and get alot ads . Please send me a more direct link 🙏

  • @Alocasia_Game
    @Alocasia_Game Год назад

    Good toturial,thank you!!!

  • @elpi25pes83
    @elpi25pes83 Год назад +2

    Hello, How can i put inside other animations ? thanks

    • @elpi25pes83
      @elpi25pes83 Год назад

      Why doesn't a montage work for me when I create a new one?

  • @GhostnStuff2pt0
    @GhostnStuff2pt0 11 месяцев назад

    my MH just floats above ive made sure i followed step by step how do i fix this?
    (Edit) So i fixed my MH floating i had an issue when importing the MH from another project just used fresh download instead and made sure to use the right nodes this time in the construction script i used master pose component mesh this time not face it does mater the nodes have different values and options now everything works fine but now how do i add this to alsv4?

  • @tzypher3455
    @tzypher3455 Год назад

    hi there !!
    i did get your project and follow your tutorial to change the metahuman
    thank you very much for that !!
    hmm i got a question now
    is there a way to make it replicable ??

  • @BACO1029
    @BACO1029 Год назад +1

    when importing metahuman it wont allow without changing local content, and then all of the retarget gets messed up, 5.1.1 version

    • @nativecoder
      @nativecoder  Год назад

      I will release a new version with the folders separated soon. But for now to fix that issue you could create 2 projects with my files and migrate my skeleton and overwrite it in the other project after you imported a metahuman.

    • @LanD_87
      @LanD_87 Год назад

      you can copy only the animations in an animation folder in your metahuman folder of your project it works on 5.1 I just did it thank you very much for all these animations for the ai too it's cool

  • @maciejziokowski7628
    @maciejziokowski7628 Год назад +1

    When I want to add Metahuman to your project, unreal wants to overwrite existing metahuman files. I do not want to do it. How can I deal with it?

    • @nativecoder
      @nativecoder  Год назад +1

      UE never asked me to overwrite the files. But I think its ok if you replace them. In my project the only metahuman files that exist are the skeleton and the female mesh because they were customized to work with ALS. Any doubt feel free to ask

    • @maciejziokowski7628
      @maciejziokowski7628 Год назад

      @@nativecoder Thank you! When I overwritten the files, your metahuman started running at a strange acceleration. :D But now i migrated my metahuman from another project with only skeletal meshes and everything is ok. Thanks for sharing this project!

  • @SkottyTV
    @SkottyTV Год назад

    Is this Peter from FRINGE ? ^^

  • @m.e.1040
    @m.e.1040 Год назад

    Thank You!

  • @fearsomered
    @fearsomered Год назад +1

    I couldn't figure out how to import the Github file into UE5 can anyone please help?

    • @nativecoder
      @nativecoder  Год назад

      Hey there, to add the files you need to copy the downloaded project into your unreal projects folder. Then it should show up on your project list inside epic games launcher.

    • @fearsomered
      @fearsomered Год назад +1

      Thank you so much you're a legend dude

  • @crystalsix9014
    @crystalsix9014 Год назад +1

    how to fix ragdoll? and how can I do it with ALS community version?

    • @nativecoder
      @nativecoder  Год назад +1

      My project does not support ALS Community since it is Blueprint based and not C++.
      In order to use a metahuman in ALS Community you can follow my other video, but you have to make some changes tho:
      m.ruclips.net/video/aG_nLHanASU/видео.html
      You can also use my other tutorial but its only live retargetting: github.com/dyanikoglu/ALS-Community/discussions/437

  • @kelsomyky
    @kelsomyky Год назад

    hi this is amazing and unique...thanks for this free project and tutorial..is it possible to add fire and damage to the weapon of this project?..please make a tutorial on this project??

  • @loteamentos3d
    @loteamentos3d Год назад

    Man, I can't found SET MASTER POSE, do you know why?

    • @nativecoder
      @nativecoder  Год назад

      It should be called "set leader pose" on new engine versions.

  • @Timelessplays
    @Timelessplays Год назад +1

    Is ALS still not able to be replicated?

    • @nativecoder
      @nativecoder  Год назад

      You have a few alternatives, you can search for "ALS - Community" or "ALS Refactored". They are both replicated but a C++ project is required tho.

    • @JustLuckShow
      @JustLuckShow Год назад +1

      @@nativecoder and how to use it with your project? what do i need to replace? im sorry but its too complicated for me, could you please make one more video on integrating your character to plugin version of als?

    • @nativecoder
      @nativecoder  Год назад +2

      @@JustLuckShow my project uses the marketplace version of ALS. If you want to use metahumans with ALS Community for example you can use the following video which will also work on replicated versions of ALS: ruclips.net/video/aG_nLHanASU/видео.html
      You can check this documentation that Ive created to implementet Metahumans in the ALS Community, but its live retargeting not full retargetting: github.com/dyanikoglu/ALS-Community/discussions/437
      Since a lot of people is asking for a replicated version, I will make a video for it as soon as I can. It took me a lot of weeks to fully understand metahumans, so its normal that it seems complicated.

    • @JustLuckShow
      @JustLuckShow Год назад

      @@nativecoder thank you, I'll wait for your next video!

    • @nativecoder
      @nativecoder  Год назад

      Discord channel is live!
      Links in every description!
      discord.gg/JR2BdJhZ

  • @Gnda3e
    @Gnda3e Год назад +1

    Hello can I add it to my project? 5.0

    • @nativecoder
      @nativecoder  Год назад

      Sure, this project was made in 5.0 so it should work just fine! 🥂

    • @Gnda3e
      @Gnda3e Год назад +1

      @@nativecoder went i add it to project, the camera just move around of the character do not walks just follow the camera rotates on himself

    • @nativecoder
      @nativecoder  Год назад

      @@Gnda3e I cant understand what you are saying, can you please go into our discord channel and share a video? Have you tried pressing the number 1 or the number 2 on the keyboard? Those numbers should switch the camera mode

  • @Clydiie
    @Clydiie Год назад

    That was dope

  • @rushishir3
    @rushishir3 7 дней назад

    How to add to own project

  • @TheCleptomano
    @TheCleptomano Год назад

    ¿Cómo puedo usar este proyecto con cc4?

  • @user-PayWorld
    @user-PayWorld Год назад

    I opened the project and it was empty.

  • @edizgunay
    @edizgunay Год назад +1

    great project. but the link is not working? please fix the link🙏🏻

    • @nativecoder
      @nativecoder  Год назад +1

      Link updated! Thanks for watching! 👌

    • @edizgunay
      @edizgunay Год назад

      @@nativecoder 🙏🏻

    • @edizgunay
      @edizgunay Год назад

      @@nativecoder Hello again. I added my character. but weapon animations don't work. The weapons move with the character under your feet on the ground. what did i do wrong

    • @nativecoder
      @nativecoder  Год назад

      @@edizgunay Check if the metahuman skeleton contains the weapon sockets. New versions of Unreal Engine seem to overwritte a few files and ruin the process. What is your current version?

    • @edizgunay
      @edizgunay Год назад

      @@nativecoder I am using 5.1. Yes Metahuman asked me to overwrite it while adding it I said yes

  • @brokenworld542
    @brokenworld542 Год назад

    set master pose not available

    • @brokenworld542
      @brokenworld542 Год назад

      there is only an enable master pose which doesnt take same inputs, so already deprecated?

    • @yitariss
      @yitariss Год назад

      @@brokenworld542 use set leader pose
      5.1.1

  • @EDUSCHMIDT-Z
    @EDUSCHMIDT-Z Год назад

    mesmo colocando em zero cabelo não vai para o lugar

  • @marcapouli7805
    @marcapouli7805 Год назад +1

    Thanks a lot for the share, you rock ! I spent few hours yesterday following the other tutorial (ruclips.net/video/aG_nLHanASU/видео.html&ab_channel=NativeCoder) but I couldn't make it work fully (mantling 2 meters up in the air, a 6 second freeze each time it reaches a certain point in a roll montage, and the hairs going crazy after ragdoll). Providing a template is very kind and saves a lot of work, only foot ik doesn't work . I've added all virtual bones (cautiously taking the correct parent and target with correct name) and replaced all their references in the anim BP. Also added the curves needed on the skeleton (enable foot and foot lock). I know it is a common problem but these are the requirement for feet ik to work, but it still doesn't and I don't know what I'm missing.
    I don't know if I downloaded the correct version, I also recreated all camera sockets because there wasn't. You don't need to add all these extra stuff in your video. I'm thinking maybe it is because of metahuman having some differences in 5.3. I would try to use 5.1 then convert once everything is done, but my metahuman don't import in 5.1, I get only empty folders that's why I have to switch to 5.3 before importing the metahuman.

  • @tigertech9163
    @tigertech9163 Год назад

    Thank you for the tutorial :) Small issue: my female character's hair is floating above her head, you save my life if you have a solution for this 🙏

    • @RPGMITRA
      @RPGMITRA Год назад

      Yes I have its error to. But Helmet help my situation ))) ahaha

  • @sfract6833
    @sfract6833 8 месяцев назад

    Shame that half the features break when you do it this way... Ragdoll is broken... Can't Migrate the project files cleanly... if you use the male skeleton all Overlay states break..
    You can save time by doing it yourself instead of troubleshooting all this guy's issues while trying to learn.

  • @YoNatrix
    @YoNatrix Год назад

    For some reason when I add my metahuman character it doesn't work and everything is just stretched and looks weird. Any fixes im on ue 5.3.2