GZDoom: Portal Mod - Tech Demo

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  • Опубликовано: 26 дек 2024

Комментарии • 37

  • @waldemarsobczak
    @waldemarsobczak 4 года назад +10

    The Enrichment Center regrets to inform you that this next test is impossible. Make no attempt to solve it.

  • @insert_name_here5184
    @insert_name_here5184 3 года назад +1

    portal 3 is looking good

  • @AlphaEnt2
    @AlphaEnt2 5 лет назад +4

    Why didn't I saw this earlier?

  • @saldoom
    @saldoom 5 лет назад +20

    How's this mod coming along? Can you release just the gun alone?

    • @korbin3lewis
      @korbin3lewis  5 лет назад +15

      Pretty far from being in an ideal playable state. Ideally, i'd need custom collision code for the portals and lasers (lasers through portals) I'm unsure of how to do so with my current knowledge of maths. korbincraft.com/doom/GravityGunBoxes.pk3

    • @bondojx
      @bondojx 2 года назад

      @@korbin3lewis I've looked everywhere for this but can't find it could u please drop me the link? :)

    • @demomantf2184
      @demomantf2184 2 года назад

      @@korbin3lewis you still working on this? whenever i download and play the wad my game crashes.

    • @GelleSzebasztian
      @GelleSzebasztian 2 года назад

      @@korbin3lewis Hey! Any idea why this doesn't work with the most recent GZDoom? It crashes after getting the portal gun (acces violation, 000000005) I am trying to debug it

    • @GelleSzebasztian
      @GelleSzebasztian 2 года назад

      update: if you comment out lines from 482 to 488 in portalgun.zsc, crash doesn't happen.

  • @kiljupullo
    @kiljupullo 3 года назад

    Genious doom modder

  • @brutalquake666
    @brutalquake666 5 лет назад +1

    Very interesting!! Cool!

  • @nahnijotas3596
    @nahnijotas3596 4 года назад

    HOLY SHIT

  • @ikagura
    @ikagura 5 лет назад +1

    Doomtal

  • @foamyadampower7105
    @foamyadampower7105 4 года назад +1

    wait portals on black wall?

  • @RetroDoomer
    @RetroDoomer 5 лет назад

    I love it

  • @tjames6427
    @tjames6427 2 года назад

    impressive work lewis! must of took some time i'm assuming.

  • @AlphaEnt2
    @AlphaEnt2 4 года назад +3

    Hello there again (as youtube suggested me this video a month ago), I'm the creator of Doosk. Saw this video posted on someone's stream and wanted to give a quick reply.
    Currently, there is no dusk models available to the community and I often prefer to work with sprites over models. Personal choice.
    That being said, it is a possibility that someday in the future models would be ported to the mod, if allowed (and if someone else works on them)
    And minor detail: There's actually another player class that has a more accurate dusk movement mechanic, the dude from the stream didn't noticed it and picked up the regular doom character instead =P

    • @redxonegaming5436
      @redxonegaming5436 4 года назад +1

      For some reason, I didn't see this comment until now. (Thanks youtube, although managing 2 channels is kinda meh). Thanks for clearing things up! I was under the impression that all of Dusk's assets were released but I guess that's not the case. As far as the player class goes, I've had people try out my MechDoomer project and choose the debug class and wonder why they're not in a mech, idk why people get confused over class solution but it's a bit hilarious.

  • @gotonethatcansee
    @gotonethatcansee 10 месяцев назад

    is there mod?

  • @_zproxy
    @_zproxy 3 года назад

    link?

  • @MoxxySlashSerialN
    @MoxxySlashSerialN 3 месяца назад

    DOWNLOAD LINK,NOW!
    plz

  • @doomcd2002
    @doomcd2002 6 лет назад +1

    hello will u plan post it at zdoom fprum project?

    • @korbin3lewis
      @korbin3lewis  6 лет назад +2

      Maybe, however, it's a long way from a proper release.
      I'm also working on another quite complex mod involving Mechwarrior that I plan on getting done as well, might post them both at the same time or something.

  • @cacohat
    @cacohat 6 лет назад +1

    Can't this work with linedef portals?

    • @korbin3lewis
      @korbin3lewis  6 лет назад +1

      I don't have enough control over level geometry to really control that real-time. (Can't create any level geometry realtime due to nodes needing to be rebuilt)

  • @thegodfather376
    @thegodfather376 6 лет назад

    Cool concept but shouldn't there be projectiles for the portal gun?

    • @korbin3lewis
      @korbin3lewis  6 лет назад

      I could use projectiles for effect, but I'm using a line trace so I can get a reference to whatever wall I'm looking it. Makes it easier to place the portals.

    • @thegodfather376
      @thegodfather376 6 лет назад

      @@korbin3lewis Yeah something like that. Also are there gonna be no enemies?

  • @TheBlork74
    @TheBlork74 4 года назад +1

    Very nice, super scripting

  • @Dondlo46
    @Dondlo46 4 года назад

    Thats just too epic

  • @joshuatheseer5012
    @joshuatheseer5012 5 лет назад

    How can I play this?? Looks amazing ! 😍

  • @TheRealJochen
    @TheRealJochen 4 года назад

    This physically shouldn't be possible. How did you do it?

    • @korbin3lewis
      @korbin3lewis  4 года назад +1

      GZDoom features. This uses ZScript which is an incredibly powerful scripting language for Doom modding, exclusive to GZDoom.

  • @Nombrenooriginal
    @Nombrenooriginal 2 года назад

    Well, the mod is dead right?

    • @redxonegaming5436
      @redxonegaming5436 2 года назад

      I might rewrite it from the ground up at some point. I'm currently working on multiple projects and also dealing with IRL stuff, so who knows tbh.