The Last Starship - Alpha12
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- Опубликовано: 25 ноя 2024
- There is now a free playable demo of The Last Starship on Steam!
store.steampow...
Mark and Chris return with massive new combat zones, more story episodes, new parallax visual effects and tons of updates all over the game.
It's me, the person waiting for the perfect time to buy the game.
I'm very interested in the concept, but I have been burned by proof-of-concept Early Acess games once too many times. I'll give the demo a download when I get a chance
I feel like I'm back in 2013 with the PA alpha talks.
These alpha talks are super nostalgic for me.
Exactly! I never missed once for them, good memory, I was in high school back then 10 years ago
me too lol
I kinda prefer to sit back and let you guys cook, enjoying the ride. But I purchased immediately, you guys have my loyalty and support. ❤❤❤
I did the exact same thing. I think there is an amount of trust earned from the PA days that I believe this will shake out into something I will play a lot of.
@ For me it started with Uplink🕶️
I just love you guys, i am only secondary interested in the actual games. After i saw the "Prison Architect Alpha" video in which you proofed that you all a little bit crazy in the brain i knew i had to follow what you are doing. And as i am writing this, it's 12 years after said video.
I do like the idea of value of your ship contributing to who wants to attack you. Shouldn't be too big of an effect, but if there's more to take, more will be interested in taking it by force. That would force you to protect ships like the Aberration of Light.
With regards to the infinite scaling in combat ranking, how does the game handle you being outclassed? If your rating keeps going up forever, sooner or later you're gonna be massively outclassed and get your whole fleet wiped with no way to address it outside of also trying to endlessly scale your firepower to match. If it works like that every player fleet is going to end up a bunch of squares with guns on every side in a perpetual arms race against the rating system.
This is an exciting update! Lots of things to check out!
I have watched several of these updates and haven’t bought the game yet. The demo is definitely a positive and watching the direction you guys are taking the game is making me lean towards purchasing. I have a limited income so purchasing any game is something I have to put a lot of thought in.
Keep up the good work.
Exciting! Can we have Rimworld level of NPC and character we can have in Last starship
You need cosmetic tile sets for the ship hull with different textures etc and maybe separate color options as well. Also more external equipment, similar to the solar panels. Big bulky stuff like tanks. Maybe some stuff needs to be optional inside or out with some game play pressure to save resources by putting it somewhere unpressurized.
All of this will give the ships more visual diversity and more opportunity for people to make cool stuff that will get shares.
☝
Demo is a great idea, the new combat mechanics seem really good as well.
Overall great update, looking forward for the future updates!
The game idea is incredible, I love sandbox games and this has so many ways to go. Keep up the good work!
Thanks for the demo! I played during the early alpha pre-release phase, thought the game had interesting potential. I've been holding off waiting for it to mature, so I'm glad you're got a demo available so I can see where it's at and if I'm ready to put down the money for it :) I hope you keep the demo updated with the features you add into the base game so it's a matching experience. It sucks when a demo is generations behind the full game and doesn't give an accurate representation.
Multi-deck support for ships please. I am tired of building single deck ships that end up taking space of a star destroyer to fit everything in
Yes!
And also ways to route pipes without them joining
Don't play space haven then cos everything ends up looking like a pancake
2:50 THE DEMO SAVE IS A REAL FULL GAME SAVE?
Instantly pausing video and downloading demo.
I do own the game. However, I have not played it since there was the original demo and/or free test version (I don't remember exactly how that went down). I'm here because you guys are quality entertainment. You also teach me about games and game design.
But yeah, I'm not here to decide if I want to buy the game. Nor was I when I didn't own it yet.
I kind of wish the game wasn't so combat focused and had more of an exploration/Star Trek feel to it. Maybe that sort of stuff will be coming later.
As they said in the video, up to this point they havne't been combat focused, for this alpha though they were giving the combat mechanics some much needed love. They are actually foucsing more on story content.
@@specternadir7615 I disagree - most of their alpha videos to date (I've watched all of them being a massive PA fan) consist of combat related stuff. If that's what most people want, fine, but I'll pass for now until the Alpha stage is over.
Oh my word, never knew this existed but loved Prison Architect! A purchase shall be made!
Is *aim* not affected, along with your evasion, when you're turning? Shouldn't there be a cost with the benefit, as that would lead to combat you really need to think about? It's looking amazing!
A morning video? Good lord
Bounced off the game several times in the early alphas but Alpha 11 got me hooked, looking forward to trying Alpha 12.
The main change to the existing content I would make that I don't think would require a huge amount of work would be telegraphing to the player when they should do the "???" bespoke missions. When I saw them on the map I assumed they must be super hardcore endgame content, so I did all the other content, built up a big fleet so I would be ready to tackle those missions (approx 35-40 hours playtime). When I got to them it was clear that they were actually tutorials for all the stuff I had just figured out on my own. This didn't affect my enjoyment as I had a great time throughout, but it was clearly a disconnect from what you had intended. Perhaps when the game thinks you're ready for them, the characters in them could message you wherever you are on the map asking for immediate help? I think the current system would work fine if they weren't also serving as tutorials.
I'm just wondering how this game is going to be different from another almost identical already great game, Cosmoteer, Stardeus or Space Haven?
Are you guys gonna focus more on crew characters and traits, like in Prison Architect?
Or even larger scale ships and true "cities" in space, if the engine can handle that in combat?
Or, yea. Its just hard for me to see what this game has to offer that Stardeus or Cosmoteer or Space Haven havent already done very well?
This is so great!
But we need a MultiPlayer mode! :) so that we can roam around together in seperate ships but all part of the same team - Something like RimWorld MP mode or PA. That would add so much value in my opinion
its crazy how all of this started because you were showing the community all the scrapped projects and out of all of them everyone loved this idea
Good changes. I also haven't bought the game yet, but plan to once the game is released.
Might I suggest allowing the values of your ships to still have an impact on what ships the combat zones throws at you? This would better reflect an enemy being willing to send out a stronger fleet when there's a more tempting prize on the line.
Is there a way to change the center of the ship? For instance, say you started building at the rightmost (frontmost) portion of the ship building screen with the idea that all expansion would be to the left (rear)... If you change your mind and want to add more ship space to the right (front), as far as I can tell, you're SOL. (Also, when selecting your ship after viewing a different one it will zoom in on empty space behind the ship.) If there is no way, presently, to change the center of the ship that would be a nice feature to have.
Is the demo not available in Germany? No download button for me on the steam page.
I can verify I watch these update videos but don't own the game (yet).
I've never heard of this game, looking forward to it. There is a demo? I can't seem to find it on the steam store page (only the 28.99 euro).
Like the new combat system and enemy ranks. can we have also easy and hard zones? can i lose combat ranks?
This is all very well and good and nice work, but honestly the highest priority needs to be the framerate, I can't recommend it until that's fixed
Even if it's obviously a work in progress, I've been enjoying this game on Steam since day one.
I come back every time there's a new major update and never been disappointed.
Am I the only one who is waiting for a functional crewdeck? Beds, toilets, canteen, holodeck, passenger seats / rooms...
Love yall
Oh wow new alpha video
I don't participate in early access as I've been disappointed with other games, so when you have a full release, I will probably purchase it.
Trade Value should still matter a bit for fights, pirates would want easy pickings!
The Last Starshiiiiiiiiiiip!
But, surely, pirates would be more likely to go after expensive but poorly armed ships than after ships covered in guns where the rest of the cargo / equipment is worthless. So, while a more powerful ship should generate more powerful enemy fleets (because the pirates aren't suicidal), valuable ships with few weapons should probably be attacked more often.
I hear Stephanie Sterling is an excellent writer if you're looking for someone to make more campaigns.
If it is the last starship Alpha video, Are you moovoing to beta?
I hope the inside of the ships are gonna look a lot less basic
Are you using an ELO system for the combat rank? Is it possible to lose rank, or will you eventually not be able to defeat anything, because your rank has gotten too high?
Love you guys as devs, bought basically everything you made, curious how this game changes over time.
I have not bought this yet though. Tight budget.
Some feedback:
It looks promising but I already have Space Haven and SpacePirates&Zombies which honestly I prefer the *feel* of.
Both hit their thing really well in a way that keeps you engaged at the level where the game is played.
Something about tLS feels like you just play on zoomed out tactical modes all the time, very detatched feeling most of the time.
Ultimately plays like SpacePirates&Zombies but without any of the charm and most of the cool effects are invisible as you hide away in tac view all battle.
tLS got crew and interior but kinda meaningless. SpaceHaven (and PrisonArchitect) keep you engaged at that detail level during play. tLS is constantly too detached to be present in the ship and the lives of the crew. Aiming more for a bigger scale S.P.A.Z game would be more appealing imo
Probs just not for me but there ya go feedback team!
the last starshippppppppppppppppppppppppppppppppppppppppppppppppp
I can't help but think that the combat while better is flawed in its design.
I think part of the fun of improving the combat capabilities is eventually being able to overpower any foe. Additiaonally there is a fun element of taking on foes more powerful than yourself. Having combat always scale to you ruins challenge runs and the power fantasy many gamers enjoy.
I would scale combat to the area you're in so poor back water areas can be over powered but fort knox will need an armada to stand a chance.
could you zoom in 1 more time pls ? :P
It looks like rim world mod SOS2
Parallax shouldn't be an option. Be bold and make a decision.
Personnally I do not pay to be a beta (or worst even, alpha) tester. You want me to test your game, you provide it for free. I'll pay once it's released. And "early access" is not a release, it's a paid beta, which again, should not be a thing.
fartship going nowhere
bro has notifications on next level hater