blender - inflate or deflate any model

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  • Опубликовано: 18 дек 2024

Комментарии • 58

  • @pstuddy
    @pstuddy 5 лет назад +21

    Welp, time to make a blow up doll

  • @pedrokenzo4670
    @pedrokenzo4670 5 лет назад +1

    Mannn! I'm so happy!!!!! I've wanted volume conservation in blender for so long!!!!!!!!! Someone will still make some pretty awesome muscle systems using that!

  • @trelligan42
    @trelligan42 5 лет назад +4

    Great job, I can think of lots of uses for this. In _Meet the Robinsons_ they have inflatable buildings. In _The Diamond Age_ advanced 3d-printing creates objects that are inflated for use.

  • @Officialjadenwilliams
    @Officialjadenwilliams 2 года назад

    Super helpful

  • @JephAraujo
    @JephAraujo Год назад

    Great teacher

  • @1337Frederick
    @1337Frederick 4 года назад

    Yet another great video/tutorial! Thanks

  • @DigiMuaCreator
    @DigiMuaCreator 4 года назад +1

    Nice work

  • @1979nige
    @1979nige 3 года назад

    Awesome tutorial many thanks for showing this

  • @mrfeathers3938
    @mrfeathers3938 4 года назад +5

    Are you able to show quickly how you added the duck head? That would be incredible

    • @mr_magictwofive
      @mr_magictwofive 4 года назад +3

      Just find a model online and import it

  • @Wa_Animation
    @Wa_Animation 2 года назад

    thank you for your amzing tutorial

  • @noospherical
    @noospherical 3 года назад

    Great tutorial, very helpful!

  • @ariamaghsoody3774
    @ariamaghsoody3774 2 года назад

    Hey thanks I just needed to see that pressure can be set to -N , its solved.

  • @carloscalvogarcia5520
    @carloscalvogarcia5520 3 года назад

    Thanks a lot for your contribution. Nice video.

  • @3dcube348
    @3dcube348 4 года назад +3

    What is the best way to deform it when a character sits on it or applies pressure?

  • @francoisleveugle5504
    @francoisleveugle5504 5 лет назад

    Thanks. Very interesting and well explained.

  • @leg0redd0
    @leg0redd0 2 года назад

    Thank you

  • @naivy2097
    @naivy2097 5 лет назад +2

    i dont have pressure under physical properties... is it an add on?

    • @Skinkie22
      @Skinkie22 5 лет назад +3

      Blender 2.82 experimental build you can download it from blenders website

  • @tiagotiagot
    @tiagotiagot 5 лет назад +1

    For the wrinkles, wouldn't it make more sense to make the model deflated from the start, close to flat, and then inflate it and let the wrinkles form naturally?
    edit: Ah, you're not gonna use the full resolution

    • @eatsleepmusic
      @eatsleepmusic 3 месяца назад

      For the record, I spent 3-4 hours trying this with cloth simulation and could not get the inflated object to resembled a seamed inflated inner tube or pool toy. I'm not sure why, but most of the wrinkles formed on the inside of the ring, or when there were enough wrinkles, the top and bottom of the ring were deformed in a way that did not look realistic (in real life the wrinkles would be localized somewhat to the seamed edge). I tried moving different seams and pins around but I kept thinking it looked more like a cloth donut. I'm sure this is possible, but in the end I found that drawing a few wrinkles in like this was the best approach because I intended to bake details to a low poly object anyway.

  • @何任-l3x
    @何任-l3x 5 лет назад

    Wow!Thank your Tutorial!

  • @mrfeathers3938
    @mrfeathers3938 4 года назад +1

    After I baked nothing showed up in my UV editor... what do I do?

  • @lizhenfan3684
    @lizhenfan3684 3 года назад

    How to do the inflatable animation effect? I haven't been able to find out how to try, can you answer me? thanks

  • @55woo88
    @55woo88 2 года назад

    hi there. im making a coffin shaped inflated pool float. i was gonna make a long cylinder with cloth modifier to pump it up and then array it up to duplicate. yet it keeps go sideways or fly away. what values should i pay attention to? thx!!

  • @457Deniz457
    @457Deniz457 5 лет назад

    So awesome thanks ! :)

  • @joyster75
    @joyster75 5 лет назад +1

    did you delete your multiresolution modifier after baking, cause you left "render" at 5 you just changed preview to 1 in the modifier..that way it still renders with multiresolution at 5 divisions?

    • @3Dschool-David
      @3Dschool-David  5 лет назад

      I don't think I deleted it. but this will not slow down your cloth simulation.

    • @joyster75
      @joyster75 5 лет назад

      @@3Dschool-David no true, just the rendertime :)

    • @3Dschool-David
      @3Dschool-David  5 лет назад

      @@joyster75 yes exactly. not the cloth simulation just the rendertime.

  • @locusruizlopez5997
    @locusruizlopez5997 4 года назад

    Thanks!

  • @valentinzunec9960
    @valentinzunec9960 4 года назад

    SIMPLY GREAT !!! TY TY TY

  • @basspig
    @basspig 4 года назад

    Looks impressive but every time I try to follow a tutorial I find i don't have the menu or option available and I'm stuck.

  • @rededwards3479
    @rededwards3479 5 лет назад

    Perfect video instruction....

  • @teabagNBG
    @teabagNBG Год назад

    whats the difference between cloth and soft body?

  • @chrisidema8477
    @chrisidema8477 2 года назад

    nice tutorial, wish you would have explained how to fix the movement in the end instead of ''ill just render it till here'' ;)

  • @MADAMOTION
    @MADAMOTION 5 лет назад

    Great, thx mate👊

  • @kengan
    @kengan 2 года назад

    The inflate tool won’t work for me! It keeps deflating instead of inflating! Even tho I have inflate selected

  • @shapirogensichwa
    @shapirogensichwa 3 года назад

    how to create something that inflates only one way like an airplane escape slide ?

    • @3Dschool-David
      @3Dschool-David  3 года назад +1

      Ohhh that would be very interesting. The way I would probably go about it is creating the slide fully inflated. Then deflate the slide with the cloth modifier (make sure you apply this as a shape key) Roll the escape slide up in edit mode (with another shape key). Use these shape keys to animate the inflation.
      I am not 100 percent sure this gives the desired effect, but this would be my first try.

    • @shapirogensichwa
      @shapirogensichwa 3 года назад

      @@3Dschool-David thanks for the answer, so the combination of your video and ruclips.net/video/g_JmL9I50Io/видео.html should be good ! :)

    • @shapirogensichwa
      @shapirogensichwa 3 года назад

      @@3Dschool-David i tried to unroll and inflate a slide looking plan, i get the definition of chaos :(

  • @ziyingtan7668
    @ziyingtan7668 4 года назад +1

    Perfect tutorial! But how do I actually reverse the animation? I know it will be easy to do that in a video, but I have to output the reversed animation into Unity. Trying to animate the process of inflating a hot air balloon. So it should float on the ground instead of dropping on the ground. Thank you!

  • @cinemasfx4436
    @cinemasfx4436 4 года назад +1

    I can't find "pressure" :/

  • @Tesla42
    @Tesla42 2 года назад

    This can be done better: scale down the torus in z axis, the seam and wrinkles will be created automatically

  • @louisfievet9341
    @louisfievet9341 4 года назад +2

    I can't bake : no objects found to bake from :(
    but still a great tutorial thanks

  • @IyuriIGD
    @IyuriIGD 3 года назад

    You just sponsored a thousands of inflatable toys lovers. Do you understand how many people earned money for making 3D inflatable models? xDD
    P.S. Thanks for the tutorial

    • @3Dschool-David
      @3Dschool-David  3 года назад +2

      Yeah, but I got 10 dollars with this youtube video soooooo. No problem btw ;)

    • @spreadItWide
      @spreadItWide Год назад

      @@3Dschool-David I was thinking of subbing because this the first video I'm watching of yours and it's good so far... I'm definitely subbing now because I like your sense of humor.

  • @skaermf
    @skaermf 2 года назад

    trying to do this with a complicated model kills my computer

  • @personaluse1640
    @personaluse1640 Год назад

    dont meet me outside

  • @zackmercurys
    @zackmercurys 5 лет назад +1

    first

    • @3Dschool-David
      @3Dschool-David  5 лет назад

      I feel privileged to get this kind of comment. (L)

    • @zackmercurys
      @zackmercurys 5 лет назад +1

      @@3Dschool-David I would never find this feature if you didn't make this tutorial. the way I was making things implode was adding force fields inside meshes and it worked not quite well

    • @3Dschool-David
      @3Dschool-David  5 лет назад

      @@zackmercurys I did exactly the same and now I am happy they added another option:P