Mannn! I'm so happy!!!!! I've wanted volume conservation in blender for so long!!!!!!!!! Someone will still make some pretty awesome muscle systems using that!
Great job, I can think of lots of uses for this. In _Meet the Robinsons_ they have inflatable buildings. In _The Diamond Age_ advanced 3d-printing creates objects that are inflated for use.
For the wrinkles, wouldn't it make more sense to make the model deflated from the start, close to flat, and then inflate it and let the wrinkles form naturally? edit: Ah, you're not gonna use the full resolution
For the record, I spent 3-4 hours trying this with cloth simulation and could not get the inflated object to resembled a seamed inflated inner tube or pool toy. I'm not sure why, but most of the wrinkles formed on the inside of the ring, or when there were enough wrinkles, the top and bottom of the ring were deformed in a way that did not look realistic (in real life the wrinkles would be localized somewhat to the seamed edge). I tried moving different seams and pins around but I kept thinking it looked more like a cloth donut. I'm sure this is possible, but in the end I found that drawing a few wrinkles in like this was the best approach because I intended to bake details to a low poly object anyway.
hi there. im making a coffin shaped inflated pool float. i was gonna make a long cylinder with cloth modifier to pump it up and then array it up to duplicate. yet it keeps go sideways or fly away. what values should i pay attention to? thx!!
did you delete your multiresolution modifier after baking, cause you left "render" at 5 you just changed preview to 1 in the modifier..that way it still renders with multiresolution at 5 divisions?
Ohhh that would be very interesting. The way I would probably go about it is creating the slide fully inflated. Then deflate the slide with the cloth modifier (make sure you apply this as a shape key) Roll the escape slide up in edit mode (with another shape key). Use these shape keys to animate the inflation. I am not 100 percent sure this gives the desired effect, but this would be my first try.
Perfect tutorial! But how do I actually reverse the animation? I know it will be easy to do that in a video, but I have to output the reversed animation into Unity. Trying to animate the process of inflating a hot air balloon. So it should float on the ground instead of dropping on the ground. Thank you!
You just sponsored a thousands of inflatable toys lovers. Do you understand how many people earned money for making 3D inflatable models? xDD P.S. Thanks for the tutorial
@@3Dschool-David I was thinking of subbing because this the first video I'm watching of yours and it's good so far... I'm definitely subbing now because I like your sense of humor.
@@3Dschool-David I would never find this feature if you didn't make this tutorial. the way I was making things implode was adding force fields inside meshes and it worked not quite well
Welp, time to make a blow up doll
Mannn! I'm so happy!!!!! I've wanted volume conservation in blender for so long!!!!!!!!! Someone will still make some pretty awesome muscle systems using that!
Great job, I can think of lots of uses for this. In _Meet the Robinsons_ they have inflatable buildings. In _The Diamond Age_ advanced 3d-printing creates objects that are inflated for use.
Super helpful
Great teacher
Yet another great video/tutorial! Thanks
Nice work
Thank you!
Awesome tutorial many thanks for showing this
Are you able to show quickly how you added the duck head? That would be incredible
Just find a model online and import it
thank you for your amzing tutorial
Great tutorial, very helpful!
Hey thanks I just needed to see that pressure can be set to -N , its solved.
Thanks a lot for your contribution. Nice video.
What is the best way to deform it when a character sits on it or applies pressure?
Thanks. Very interesting and well explained.
Thank you
i dont have pressure under physical properties... is it an add on?
Blender 2.82 experimental build you can download it from blenders website
For the wrinkles, wouldn't it make more sense to make the model deflated from the start, close to flat, and then inflate it and let the wrinkles form naturally?
edit: Ah, you're not gonna use the full resolution
For the record, I spent 3-4 hours trying this with cloth simulation and could not get the inflated object to resembled a seamed inflated inner tube or pool toy. I'm not sure why, but most of the wrinkles formed on the inside of the ring, or when there were enough wrinkles, the top and bottom of the ring were deformed in a way that did not look realistic (in real life the wrinkles would be localized somewhat to the seamed edge). I tried moving different seams and pins around but I kept thinking it looked more like a cloth donut. I'm sure this is possible, but in the end I found that drawing a few wrinkles in like this was the best approach because I intended to bake details to a low poly object anyway.
Wow!Thank your Tutorial!
After I baked nothing showed up in my UV editor... what do I do?
How to do the inflatable animation effect? I haven't been able to find out how to try, can you answer me? thanks
hi there. im making a coffin shaped inflated pool float. i was gonna make a long cylinder with cloth modifier to pump it up and then array it up to duplicate. yet it keeps go sideways or fly away. what values should i pay attention to? thx!!
So awesome thanks ! :)
did you delete your multiresolution modifier after baking, cause you left "render" at 5 you just changed preview to 1 in the modifier..that way it still renders with multiresolution at 5 divisions?
I don't think I deleted it. but this will not slow down your cloth simulation.
@@3Dschool-David no true, just the rendertime :)
@@joyster75 yes exactly. not the cloth simulation just the rendertime.
Thanks!
SIMPLY GREAT !!! TY TY TY
Looks impressive but every time I try to follow a tutorial I find i don't have the menu or option available and I'm stuck.
Perfect video instruction....
whats the difference between cloth and soft body?
nice tutorial, wish you would have explained how to fix the movement in the end instead of ''ill just render it till here'' ;)
Great, thx mate👊
The inflate tool won’t work for me! It keeps deflating instead of inflating! Even tho I have inflate selected
how to create something that inflates only one way like an airplane escape slide ?
Ohhh that would be very interesting. The way I would probably go about it is creating the slide fully inflated. Then deflate the slide with the cloth modifier (make sure you apply this as a shape key) Roll the escape slide up in edit mode (with another shape key). Use these shape keys to animate the inflation.
I am not 100 percent sure this gives the desired effect, but this would be my first try.
@@3Dschool-David thanks for the answer, so the combination of your video and ruclips.net/video/g_JmL9I50Io/видео.html should be good ! :)
@@3Dschool-David i tried to unroll and inflate a slide looking plan, i get the definition of chaos :(
Perfect tutorial! But how do I actually reverse the animation? I know it will be easy to do that in a video, but I have to output the reversed animation into Unity. Trying to animate the process of inflating a hot air balloon. So it should float on the ground instead of dropping on the ground. Thank you!
I can't find "pressure" :/
This can be done better: scale down the torus in z axis, the seam and wrinkles will be created automatically
I can't bake : no objects found to bake from :(
but still a great tutorial thanks
You just sponsored a thousands of inflatable toys lovers. Do you understand how many people earned money for making 3D inflatable models? xDD
P.S. Thanks for the tutorial
Yeah, but I got 10 dollars with this youtube video soooooo. No problem btw ;)
@@3Dschool-David I was thinking of subbing because this the first video I'm watching of yours and it's good so far... I'm definitely subbing now because I like your sense of humor.
trying to do this with a complicated model kills my computer
dont meet me outside
first
I feel privileged to get this kind of comment. (L)
@@3Dschool-David I would never find this feature if you didn't make this tutorial. the way I was making things implode was adding force fields inside meshes and it worked not quite well
@@zackmercurys I did exactly the same and now I am happy they added another option:P