Amazing tutorial dude, u can also use it to make NPCs (like monsters that chase you around) super useful i couldnt find a single tutorial as good as this one.
Thank you, yeah I couldn't find a tutorial that did it in a clean way so I researched the topic, figured out how to do it and decided to make a tutorial on it, glad it was helpful
@@thealcatrazsyndrome one suggestion i have zooming in once a while to make it easier to see changes made to the character, as I sometimes struggled to see changes being made to the (like collision) due to the small size of the text.
Sir. 1. This is the best most well taught lecture and example on the subject. Hats off to you and touché. 2. Any chance that you can teach us how to turn this exact mesh into a NPC that can just patrol from one WP to another.
Thats a great vid bro i am planning on making a ben 10 themed roblox game but for that i want the character to be our normal roblox character first then when we press transform key it transforms into the 3d model
im having an issue when uploading the mesh, it works when i bulk import but the bones dont import so i can't animate when i do that, and when i import using the import 3d tool it keeps giving me errors like status error: 400
Ran into a scaling problem where when I put the model to 1 they become massive! And it’s the only way I can make it so they don’t slide around is there a fix to this?
Nice video man, love the way you explain. May you do a video for a 8D movement system? (Like fordwards, backwards, left, right, etc) or Procedural Animations (With inverse Kinematics). Thank you!
@@thealcatrazsyndrome Heyy, I have always the same "bug" or "error", the collisions. I am not able to collisions that works fine and doesent clip or else. May you create a vid about collitions, etc; please?
@@thealcatrazsyndrome No, the character doesent collide with anything, neither a wall. I tryed changing the collision mode but that makes it worse. I think I have to create a custom collision box.
@@thealcatrazsyndrome It's a lot harder in VR because you have to estimate where every single bone should be positioned and rotated based on three points: the headset and the two controllers. But it's not impossible I've done it before.
I have another problem - when I try to import my animation, I press the import button, and them my animation and nothing happens. its like I never pressed the button to import it. I was having this problem earlier when I was trying a different method, but just creating a new place seemed to do the trick. This is for an actual came now though so I cant really just create a new one. Is this a common problem?
Very weird, I did everythign for the animation and used roblox's default animation controller but the idle anim still doesnt play. Even using a regualr script to initiate the atnimation doesnt work on it.
@@Glxsk the sliding issue always happens because of the scale, so make eure the Starter character in your starter player folder has a scale of 1, as for the animation resizer plugin I'm not sure why it wouldn't show up, check if it's undocked and placed weirdly out the bounds of the screen maybe?
@@Glxsk it could be related to other plugins you have installed, maybe they're not compatible, try disabling the other plugins in the plugin manager, and then re enable animation resizer
For some reason none of the new animations are playing when putting the new animate script in and editing the animation ids. The priority is set to mvoement and i even tried the max priority not sure whats going on
do they work fine in the animation editor? like do they play when you load them and press the play button on your avatar outside of runtime in the animation editor
When using Team Test, i am able to see the animations on my friends, but from their point of view everybody has no animation and is just gliding around. How could i fix this?
my character cant move, and when i jump it lets me move and somethimes mid air it starts sliding still unable to move, everything is correct the scale is at 1 i did a rootpart but it does that, EDIT: I FIXED IT, this might be a common one, some characters have a rootPart part added on them so make sure do disable collisions on that and make it massles
Everything works perfectly, except the animations actually playing. I deleted the torso and everything else in the animate script, and changed the animationid in the idle part, yet the animations still aren't being played.
You've gotta make sure the animations work in the animation editor, after that I'd check if changing the humanoid rig type works, if none of those works then it seems you need your own custom animate script, i have a tutorial on that on my channel 8D movement tutorial
Hi, So I did the first few steps, but when you test play and move around while the character is t-posed, mine wouldn't move. None of the keys like wasd work or even jump. You were talking about a root part earlier. Could you help me?
If you're animating yourself you don't really need the plugin, otherwise another discord member had this issue and from what I remember he fixed it by uninstalling studio and clearing the cache and data folders in AppData
@@mokieaaa it's possible this happens during the first test in the video, however you can ignore that issue and continue with the tutorial. If it happens after following the whole tutorial, make sure your weld constraints are set up properly and your HumanoidRootPart is named correctly
@@thealcatrazsyndrome my skin mesh also had body face lashes, seperately so I could only weld some parts and it only shows those parts when i made it into a Starter hcracter
@@MatthewDoesStuff451 could be many things, there's no problem with multiple mesh parts as long as they're all in the same model, do you have a RootPart inside? Not humanoid root part, just RootPart it should hold the bones, this is what you weld humanoid root part to
@@thealcatrazsyndrome I am also having this problem what do you mean by it though? Like is there suppose to be a root part connecting all of the bones inside?
@@thealcatrazsyndrome could u do a tutorial about that? Im sure the video will be very helpful to other devs because i dont see anybody do a complete guide on how to import animations from maximo
@@skrr9567 perhaps, I'm currently working on a 8 direction movement tutorial, after that I'll do an IK gun tutorial, so maybe after that I'll do some npc tutorials
I used the Paladin WProp J Norddstrom character and when i import it comes with an root part,i delete the root part and make my own HumanoidRootPart as said. The bones/rig of my character dont show like your's does
I did the animation resizer plugin, the result was that my character was still floating in the air, if I tried to lower down the scale then it would still be at the same height in the air. Another problem to this is that I also noticed after I did this is that my animations are still sliding around and not all of them are at the correct height, I've had the animation resizer plugin for awhile I just can't seem to get it to work the way everyone else does. Got any tips?
The sliding issue always comes up when you character model scale isn't set to 1, so I'm guessing the animation issue is related to that, you're not really supposed to wing the number, it should be the exact same value in the resizer that was your character model scale before setting it to 1
@@thealcatrazsyndrome so basically whats going on is that the hip height isn't the problem as the character is perfectly touching the baseplate without animations, just I think the issue that happened is that before I added animations or put it as a humanoid, the scale was always set to 1 no matter if I group it or not, I tried to also scale it down after seeing that the scale was set to 1, so I could see if I can get the problem fixed but yeah so far my rig is just being pretty confusing.
@@thealcatrazsyndrome Yeah what happened next when I followed your steps to rigging it, like you said in the video all of animations become jumpy and stuff and then you use the animation resizer so I'll see if I can try to figure something out but your video has helped me out somewhat with things I didn't know, so thanks for that!
@@akinmaya weird, not sure what the issue could be, the sliding happens if the scale isn't set to 1 on the character model, another fix could be dragging the character out to workspace, ungrouping everything and then regrouping it into a model, make sure the primary part is the root part of the root bone
@@thealcatrazsyndrome mm When I used it from Mixamo, the model and animation worked as it should, but the rig I extracted from CC4 is not working properly. Thank you.
This is a great tutorial, thanks! I followed the steps and everything was working great until I added my own animation and changed the script. It still shows the character in a T-pose when I hit play. Can someone help me? Edit: Hello, I still haven't fixed my problem but I found something. While looking through my game I found that the Animation IDs keep replacing my animations to the default animation. Any idea what might be causing this or how I can fix it? Thanks!
make sure the animate script is called exactly "Animate" sounds like you misspelled it and the default roblox Animate script is getting spawned in with your character overriding yours
otherwise, it's probably roblox being silly with the IDs, they might not be uploaded properly or smth, try reuploading the animations through the animation editor
@@thealcatrazsyndrome I have been struggling to get my skinned mesh character to work and believed I had exhausted all possible solutions. Finally, I found a solution. I used a different Animate script and removed the initial poses folder and animation controller. My character now works perfectly!
Sometimes textures won't load because mixamo models have 2 texture base color images for a single mesh, and as far as I know, Roblox doesn't support this, stupid I know, the only workaround I've found is importing the model into blender, split the meshes so that each one has a single material with a single texture and then export back into mixamo and upload the character
Very good video!! But I have a question, for some reason after my character jump the running animation breaks and the character starts running in place. You don't know what the problem is what the problem is?
Im a bit confused. Why would you need the animation resizer? I wish you showed what would happen if you used aniamtion that didnt resize or in the other case where you mentioned "if you dont do this then you get weird sliding". The video is good and concise but as someone who animates in blender Im a bit confused why one would use the tool.
Right after I fix the scale on my character I show what happens to the animations, I'm like 99% sure we have to use this tool because mixamo has giant models apparently, and when you scale the rig and animation down, multiply it by the inverse factor, the root bone position in the key frames themselves go all crazy
And just to mention, you don't have to use the plugin, you could just go through the animation key by key and fix it yourself, that's all the tool does
@@mrmonkey4444 sadly I'm not too experienced with Roblox VR so I wouldn't feel comfortable trying to teach someone else without further research, and I think it's a niche topic, maybe in the future if there's more people asking for it
@@StrawberryDeveloper. huh, that's weird, I'm not sure, is it definitely only when you approach the NPC not like it's after a certain amount of time? can't say I've ran into this issue before sadly
Created a new Discord community server, easier to reach me that way in case you need help
JOIN THE DISCORD
Discord: discord.gg/tddDEdMxUZ
Brilliant…best tutorial I’ve seen on the topic! I gotta give this a try!
@@DaveBrinda thank you for the kind words I'm glad you enjoyed it
Amazing tutorial dude, u can also use it to make NPCs (like monsters that chase you around) super useful i couldnt find a single tutorial as good as this one.
Thank you, yeah I couldn't find a tutorial that did it in a clean way so I researched the topic, figured out how to do it and decided to make a tutorial on it, glad it was helpful
@@thealcatrazsyndrome Any chance you can do a short tutorial on making a custom NPC?
Thank you so much; I had no idea there was a plugin that could fix the scale issue.
A very well made , straightforward & through tutorial. Thank you.
Thank you very much, glad you enjoyed it :D
@@thealcatrazsyndrome one suggestion i have zooming in once a while to make it easier to see changes made to the character, as I sometimes struggled to see changes being made to the (like collision) due to the small size of the text.
Sir. 1. This is the best most well taught lecture and example on the subject. Hats off to you and touché.
2. Any chance that you can teach us how to turn this exact mesh into a NPC that can just patrol from one WP to another.
UPDATE:
I've uploaded a new video, a tutorial on how to use Roblox Tools with these skinned mesh characters
ruclips.net/video/maALrK8fJeU/видео.html
Make a tutorial skinned mesh spiderman with web swinging, web zipping, wall crawling.
bro thats too complicated
bro wants this guy to script for him
I can't seem to figure out how to attach other parts to this model while its animated. For example, faces or clothes built out of parts
Everything worked until I got to animations, my character is still in idle when I import the animations
thank you so much if i never saw this video i wouldnt know how to make a rig
This is so great. Please make a tutorial on how to make a animal/predator skinned mesh from sketchfab that attack players.
You have a new sub this is so great
Thats a great vid bro i am planning on making a ben 10 themed roblox game but for that i want the character to be our normal roblox character first then when we press transform key it transforms into the 3d model
When I try to Import the character, error 400 appears on the Body
im having an issue when uploading the mesh, it works when i bulk import but the bones dont import so i can't animate when i do that, and when i import using the import 3d tool it keeps giving me errors like status error: 400
if bones aren't being imported, something's wrong with the .fbx file
I had the same problem. To fix this you have to check "Import zero bones"
yea im having the same problem but there is no import zero bones that i can check off
That's because of the name, rename the bones and animation when importing into roblox
I figured out the problem its because the file size needs to be less than 20mb
Ran into a scaling problem where when I put the model to 1 they become massive! And it’s the only way I can make it so they don’t slide around is there a fix to this?
You have to use the button in the scale field, this keeps the transforms the same
Alternatively, if this doesn't work, ungrouping and regrouping the model sets the scale to be == 1
i get an error on the animation editor saying 'A model needs to have its parts joined together by Moter6ds to properly animate' how can i fix this?
Hey, I an issue. When I import it, there isn't colour on the model. How to fix this?
i keep getting errors while trying to import the files with it saying "upload failed, status code: 400" do you know how i can fix this?
Great job, very useful 👍🏻
Glad it was helpful!
Nice video man, love the way you explain. May you do a video for a 8D movement system? (Like fordwards, backwards, left, right, etc) or Procedural Animations (With inverse Kinematics). Thank you!
Thanks, good ideas, maybe I'll do those they sound fun to do
@@thealcatrazsyndrome Thanks man, appreciate it.
@@thealcatrazsyndrome Heyy, I have always the same "bug" or "error", the collisions. I am not able to collisions that works fine and doesent clip or else. May you create a vid about collitions, etc; please?
Hmm, I think the collisions should work as is no?
@@thealcatrazsyndrome No, the character doesent collide with anything, neither a wall. I tryed changing the collision mode but that makes it worse. I think I have to create a custom collision box.
You should make a tutorial on how to use custom characters for VR
Perhaps, thanks for the suggestion
@@thealcatrazsyndrome Or maybe it's too hard for you haha
@@pigmie8370 maybe lol, I guess you'll have to stay tuned and find out xd
@@thealcatrazsyndrome It's a lot harder in VR because you have to estimate where every single bone should be positioned and rotated based on three points: the headset and the two controllers. But it's not impossible I've done it before.
I have a error it’s saying they have been joined by motot6ds what do I do
What is that devcatraz drop down and how did you get it under workspace
OMG ONE THAT WORKED THANK YOU SO MUCH
could u make one on how to put clothes over the rig
WOW,you are legend! Thank you so muchh
No problem, glad you enjoyed it 🍻🍻
I have another problem - when I try to import my animation, I press the import button, and them my animation and nothing happens. its like I never pressed the button to import it. I was having this problem earlier when I was trying a different method, but just creating a new place seemed to do the trick. This is for an actual came now though so I cant really just create a new one. Is this a common problem?
New problem lmfao, I can now import the animation by changing my blender settings, but it complete warps the rig.
Very weird, I did everythign for the animation and used roblox's default animation controller but the idle anim still doesnt play. Even using a regualr script to initiate the atnimation doesnt work on it.
Ah I forgot the animate under the hum
how do I fix the error, my character is sliding on the floor?
When I want to open a plugin with resizing animation, it just doesn't open
@@Glxsk the sliding issue always happens because of the scale, so make eure the Starter character in your starter player folder has a scale of 1, as for the animation resizer plugin I'm not sure why it wouldn't show up, check if it's undocked and placed weirdly out the bounds of the screen maybe?
@@thealcatrazsyndrome for some reason, the plugin doesn't really open, I even reinstalled it, I do not know how to fix it
@@Glxsk it could be related to other plugins you have installed, maybe they're not compatible, try disabling the other plugins in the plugin manager, and then re enable animation resizer
You are a legend
Great tutorial, one question. Is the voice AI?
Hey thanks, yes the voice is an AI tts model
@@thealcatrazsyndrome which one is it, it sounds natural and good!
@@Amss0 elevenlabs.io
thank you for the tutorial mate
Happy to help
wont let me animate says some thing about motors 6d
For some reason none of the new animations are playing when putting the new animate script in and editing the animation ids. The priority is set to mvoement and i even tried the max priority not sure whats going on
do they work fine in the animation editor? like do they play when you load them and press the play button on your avatar outside of runtime in the animation editor
When using Team Test, i am able to see the animations on my friends, but from their point of view everybody has no animation and is just gliding around. How could i fix this?
@@CorwinTeg just tested for a sanity check on 2 instances, works for me, not sure about the team create though as I've not much experience with that
@@thealcatrazsyndrome hmm i just tested the 2 instances and it works! so i guess it is just an issue with team test. thanks!
my character cant move, and when i jump it lets me move and somethimes mid air it starts sliding still unable to move, everything is correct the scale is at 1 i did a rootpart but it does that,
EDIT: I FIXED IT, this might be a common one, some characters have a rootPart part added on them so make sure do disable collisions on that and make it massles
thx
maybe just name it HumanoidRootPart
Everything works perfectly, except the animations actually playing. I deleted the torso and everything else in the animate script, and changed the animationid in the idle part, yet the animations still aren't being played.
You've gotta make sure the animations work in the animation editor, after that I'd check if changing the humanoid rig type works, if none of those works then it seems you need your own custom animate script, i have a tutorial on that on my channel 8D movement tutorial
why didn't the textures load for my character
edit: i fixed it nvm
Hi, So I did the first few steps, but when you test play and move around while the character is t-posed, mine wouldn't move. None of the keys like wasd work or even jump. You were talking about a root part earlier. Could you help me?
@@Spadegtart check if any of the root parts are anchored
@@thealcatrazsyndrome where do I find the root parts? I have none inside of my mesh, it just is like 3 bones with bones inside of those bones
@@thealcatrazsyndrome nvm I got it thank you so much
I’m struggling with the plugin which isn’t opening I tried to sort some stuff in plugin manager and it dosnt work
Is there anyway to animate it without the plugin?
If you're animating yourself you don't really need the plugin, otherwise another discord member had this issue and from what I remember he fixed it by uninstalling studio and clearing the cache and data folders in AppData
Thank u very much I’ll try this
I tried to do but it told me upload failed
yay it worked :D
Is there a way to have only leg skinned mesh?
my animations wont work
It worked with another mesh with a new im frozen
Fixed! There was a random weld in the legs
good
W vid man
Thanks g
@@thealcatrazsyndrome ayy man i gothu u get sub
hi, where is the animate scrip on 11:58 ? I cant find it
I naw already have an animate scipt in starter character
my character keeps falling through the floor, I've watched this 4 times and I'm trying to figure out what is happening. what did I do wrong?
@@mokieaaa it's possible this happens during the first test in the video, however you can ignore that issue and continue with the tutorial. If it happens after following the whole tutorial, make sure your weld constraints are set up properly and your HumanoidRootPart is named correctly
Oh thanks 😮
Hey, if my imported model has a lot of meshes (eyes, body,etc.) am i suposed to merge them somehow or is it fine?
Thanks btw!
You should be fine, tested with one of those as well and I didn't have any issues.
Now of course the rig and animations have to be set up correctly, blender is useful for this
@@thealcatrazsyndrome my skin mesh also had body face lashes, seperately so I could only weld some parts and it only shows those parts when i made it into a Starter hcracter
problem: i did a character but when i put no collision it went through everything.
@@IFindWiki you can set humanoid root part to can collide without worry
@@thealcatrazsyndrome amigo tengo el mismo problema porfa ayudame
lo lograste solucionar tengo el mismo error
why won't it move when I walk It has multiple meshes ungrouped btw
@@MatthewDoesStuff451 could be many things, there's no problem with multiple mesh parts as long as they're all in the same model, do you have a RootPart inside? Not humanoid root part, just RootPart it should hold the bones, this is what you weld humanoid root part to
@@thealcatrazsyndrome I am also having this problem what do you mean by it though?
Like is there suppose to be a root part connecting all of the bones inside?
@@thealcatrazsyndrome also this might be not ok for you but can I get your discord or something So i can talk to you if I have any other questions?
what if i want to make it to an npc(particularly a mob or enemy in a game)
and not to a player?
Same way you do it with R6 or R15 characters, just add server Animate script and Health scriot
@@thealcatrazsyndrome could u do a tutorial about that? Im sure the video will be very helpful to other devs because i dont see anybody do a complete guide on how to import animations from maximo
@@skrr9567 perhaps, I'm currently working on a 8 direction movement tutorial, after that I'll do an IK gun tutorial, so maybe after that I'll do some npc tutorials
8:21
its still sliding for some reason
Make sure you applied the scale to the character within the StarterPlayer folder
@@thealcatrazsyndrome do u have discord? if so lets talk there please!
I used the Paladin WProp J Norddstrom character and when i import it comes with an root part,i delete the root part and make my own HumanoidRootPart as said. The bones/rig of my character dont show like your's does
@@sirenittygamingyt hey, thanks for watching, the root part of the character is supposed to be the "root part" of the bone groups, don't delete it
@@thealcatrazsyndrome ahh thank you but should I delete the HumanoidRootPart now or keep it with the Rootpart?
@@sirenittygamingyt keep both, they both server a different purpose
@@thealcatrazsyndrome Alriht Thank you so much it was fixed! 😁
Can you give this character model ?
THANK YOU SO MUCH..
I did the animation resizer plugin, the result was that my character was still floating in the air, if I tried to lower down the scale then it would still be at the same height in the air. Another problem to this is that I also noticed after I did this is that my animations are still sliding around and not all of them are at the correct height, I've had the animation resizer plugin for awhile I just can't seem to get it to work the way everyone else does. Got any tips?
The sliding issue always comes up when you character model scale isn't set to 1, so I'm guessing the animation issue is related to that, you're not really supposed to wing the number, it should be the exact same value in the resizer that was your character model scale before setting it to 1
And if you character is slightly above the ground, just decrease hip height
@@thealcatrazsyndrome so basically whats going on is that the hip height isn't the problem as the character is perfectly touching the baseplate without animations, just I think the issue that happened is that before I added animations or put it as a humanoid, the scale was always set to 1 no matter if I group it or not, I tried to also scale it down after seeing that the scale was set to 1, so I could see if I can get the problem fixed but yeah so far my rig is just being pretty confusing.
@@vorplex1218 yeah that's pretty weird because if it was 1 from the start, you don't really need the resizer plugin
@@thealcatrazsyndrome Yeah what happened next when I followed your steps to rigging it, like you said in the video all of animations become jumpy and stuff and then you use the animation resizer so I'll see if I can try to figure something out but your video has helped me out somewhat with things I didn't know, so thanks for that!
Hello, so I have a problem with the bones, they're anchored and wont let my character move, do u have any idea on how to fix this?
@@myrokittyadventures your bones are anchored? That's weird, are you sure your animations work?
@@thealcatrazsyndrome I'm sure the animations work, but the bones are somehow anchored and it wont let me move once I spawn in.
@@myrokittyadventures yeah I've no idea what anchored bones even mean :/
@@thealcatrazsyndrome so like the bones that you use to move around the limbs when animating are anchored in game, like a normal part being anchored
why y can t import animations?
@@arkadii_bgyoutuber2482 could be many things got any details?
@@thealcatrazsyndrome thx you the roblox says u have more ratio
Still sliding foots..I'm using licensed Character Creator 4 :/
Not sure what character creator 4 is, as for the sliding issue, make sure you reset the scale of the character inside StarterPlayer
@@thealcatrazsyndrome I did everything as you show.trying again.
@@akinmaya weird, not sure what the issue could be, the sliding happens if the scale isn't set to 1 on the character model, another fix could be dragging the character out to workspace, ungrouping everything and then regrouping it into a model, make sure the primary part is the root part of the root bone
@@thealcatrazsyndrome I will try second fix thanks.
@@thealcatrazsyndrome mm When I used it from Mixamo, the model and animation worked as it should, but the rig I extracted from CC4 is not working properly. Thank you.
This is a great tutorial, thanks! I followed the steps and everything was working great until I added my own animation and changed the script. It still shows the character in a T-pose when I hit play. Can someone help me?
Edit: Hello, I still haven't fixed my problem but I found something. While looking through my game I found that the Animation IDs keep replacing my animations to the default animation. Any idea what might be causing this or how I can fix it? Thanks!
make sure the animate script is called exactly "Animate" sounds like you misspelled it and the default roblox Animate script is getting spawned in with your character overriding yours
otherwise, it's probably roblox being silly with the IDs, they might not be uploaded properly or smth, try reuploading the animations through the animation editor
Click on the animation that doesnt work and make sure Archivable is ticked
@@Negativeplus3 but its already on tho
@@thealcatrazsyndrome I have been struggling to get my skinned mesh character to work and believed I had exhausted all possible solutions. Finally, I found a solution. I used a different Animate script and removed the initial poses folder and animation controller. My character now works perfectly!
why don't textures load?
Sometimes textures won't load because mixamo models have 2 texture base color images for a single mesh, and as far as I know, Roblox doesn't support this, stupid I know, the only workaround I've found is importing the model into blender, split the meshes so that each one has a single material with a single texture and then export back into mixamo and upload the character
how do i make it hold a gun
I might do a tutorial on this
I've uploaded a video regarding tools and these skinned mesh characters
Very good video!!
But I have a question, for some reason after my character jump the running animation breaks and the character starts running in place.
You don't know what the problem is what the problem is?
Hmm, not sure, did you change the jump animation or attempt scripting your own Animate script?
yes it happens with standard animate script but rarely I tried another script but it made the animations work worse
3 Change I Get to Make Skin Mesh
Why doesn't it work when I try to import the animation
@@Ohell-nl9dy the animation has to be made using that exact models rig, otherwise it won't work
@@thealcatrazsyndrome I did that
@@thealcatrazsyndrome It doesnt even do anything when I import it
@@Ohell-nl9dy are you using a character from mixamo? If so which one
@@thealcatrazsyndrome mannequin
Im a bit confused. Why would you need the animation resizer? I wish you showed what would happen if you used aniamtion that didnt resize or in the other case where you mentioned "if you dont do this then you get weird sliding". The video is good and concise but as someone who animates in blender Im a bit confused why one would use the tool.
U gave answer already?
@@akinmaya One was a question the other was a suggestion. No i didnt answer myself on why you need the plugin.
@@adriandeveraaa Try without plugin and write to us please or i will try later.
Right after I fix the scale on my character I show what happens to the animations, I'm like 99% sure we have to use this tool because mixamo has giant models apparently, and when you scale the rig and animation down, multiply it by the inverse factor, the root bone position in the key frames themselves go all crazy
And just to mention, you don't have to use the plugin, you could just go through the animation key by key and fix it yourself, that's all the tool does
10 30
i am getting sanitizied id on the animations error
Not sure what you mean by that, could you describe your issue a bit more, or give me the error output text
@@thealcatrazsyndrome I am pretty sure that means that I don't own the animation but it's strange since u didn't got that error
@@PopppDev Yeah that's super weird, not sure how to help you there D:
Question does this work with vr?
@@mrmonkey4444 yes it should, you would just target the bones for the controllers
@@thealcatrazsyndrome alright is it possible that you could make a tutorial ?
@@mrmonkey4444 sadly I'm not too experienced with Roblox VR so I wouldn't feel comfortable trying to teach someone else without further research, and I think it's a niche topic, maybe in the future if there's more people asking for it
@@thealcatrazsyndrome alright I understand
Why do a skinned mesh npc falls to the ground when i get closer? how can i fix it?
did you add the animate and health scripts to the NPC? also make sure you set the HumanoidRootPart to CanCollide = true
@@thealcatrazsyndrome yeah i did that but when i get closer they fall to the ground playing the idle anim
@@StrawberryDeveloper. huh, that's weird, I'm not sure, is it definitely only when you approach the NPC not like it's after a certain amount of time? can't say I've ran into this issue before sadly
8:14
animation isint loading
@@Rjouhari something's up with the animation and the bone structure of your character in that case