Zenless Zone Zero vs. Wuthering Waves: Which Game is Better?

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  • Опубликовано: 13 июл 2024
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    Chapters
    1 0:00 Intro
    2 1:32 Combat
    3 2:58 Ultimate Abilities
    4 4:34 Character Switching
    5 6:45 Parrying
    6 8:22 Progression
    7 10:57 New Player Experience/Gacha
    8 13:21 Outro
    Download Wuthering Waves and claim a mountain of free rewards here: wutheringwaves.kurogames.com/en/
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Комментарии • 719

  • @saintontas
    @saintontas  7 дней назад +94

    How do you feel about ZZZ compared to WuWa?
    I felt like after spending 12 hours on ZZZ, I've already spent enough time.
    Time is in my eyes a currency, and continuing to play a game I don't enjoy in the hopes it might get better is a prime example of the sunk cost fallacy.
    I've got better things to spend my time on.

    • @arensarzuelo4
      @arensarzuelo4 7 дней назад +18

      The TV puzzles are just jarring, uninstalled after forcing to like it.

    • @Ssilhouette73
      @Ssilhouette73 7 дней назад +9

      ZZZ's combat in nutshell Easy to learn hard to master all characters have same ATK speeds making kinda repetitive but in the end all gacha games' combat is just button mashing.
      While WW's combat is just hard to from the get go as each character has different combat mechanics some are fast some are slow plus its an open world so enemies have time to crawl any where in a zone.
      In the end both games have their own unique gimmicks which sets them apart. ZZZ relies heavily on split second decision making which will either make or break the DMG u deal. So u have to trade off.
      WW's combat is pretty solid relying heavily on dodge and parry mechanics.
      In my opinion ZZZ is just for a casual laid back and its trying to do its own thing which I think is to be respected but many players including myself felt kinda odd because it deviates from ARPG title or action players were looking for. Its trying to look more unique and different than others. But we'll see where this goes as Honkai star rail was also bashed for its Turn Based RPG style and look how it turned out.
      WW is applying already used formulas and mechanics in Open world with more engaging combat and some spice of generosity from the creators and devs to boost its player count.
      I am optimistic about both games apart from some issues mainly WW's story and ZZZ's TV systems and gacha system.
      Overall its was good experience for me.

    • @lucaskp16
      @lucaskp16 7 дней назад +11

      i have played all hoyo games since 2014 on launch of GGZ their first gacha game the one before Hi3.
      i uninstalled ZZZ in 1 day. bad systems reminds me of how horrible Hi3 was on launch and it got a LOT better later but same as I did with hi3 I will just let the game progress 2 years and jump in then if its good. people have the wrong idea this games are only good if you get in 1.0
      when in reality you can jump in at any point and experience all the game has to offer and get bigger game to play the later you jump in.

    • @EncoreBesti
      @EncoreBesti 7 дней назад

      That desperate for views u already post a predictable video about a game that's just released to compare yeesh disgusting

    • @fcgFrozT
      @fcgFrozT 7 дней назад +3

      i watch half of the video and think to myself: who let this guy cook... man nice video wtf didnt expect to be this good really.

  • @Makuael
    @Makuael 7 дней назад +163

    I find it crazy that the beta testers told them about the TV problem,, they reduced the "TV problem" by 50% and it still turned players away from completing the story. Imagine if they didnt reduce it by 50% tho......

    • @SundayMatinee
      @SundayMatinee 7 дней назад +34

      They should have REMOVED IT.

    • @user-br7ty9yl3t
      @user-br7ty9yl3t 7 дней назад

      And apparently the change is only really noticeable in chapter 2.

    • @aziz-nationalhaq6511
      @aziz-nationalhaq6511 6 дней назад +15

      60 to 70% of the game is still just tv stuff. I can't imagine how dogshit the beta was

    • @mazamonx
      @mazamonx 6 дней назад +2

      Yeh the TV mechanic was such a core part of the gameplay in testing. Every time I did a feedback survey I would mention that I thought it was a cool idea but I didn't really enjoy it. It actually used to be a lot more and also way tougher, with specific objectives to complete that awarded polychrome and it was such a pain if you missed one as you had to redo the whole mission. I thought they would delay it at least another year or 2 to create new puzzle side mechanic to the character action stuff but I guess they already invested too much into it. They have definitely cut out about 50% of the TV stuff which shows that there was a lot before.

    • @dragonspit77
      @dragonspit77 5 дней назад +2

      I guess I'm a wierdo for liking the TV mechinic.

  • @eiji7439
    @eiji7439 7 дней назад +122

    First 4hrs of ZZZ impression:
    - TV simulator
    - Combat --> Loading --> Yapping --> Loading -->Teleport --> Loading
    - Nokia 3310 Snake

    • @NFYT
      @NFYT 6 дней назад +1

      Bruh, then what about wuwa or pretty much any gacha game? Its yapping, yapping yapping, fight fodder, yapping, some more yapping, and then PROBABLY you fight a boss and get a cutscene, and thats a probably.
      In wuwa you got this variety of comic, yapping, TV storytelling, cutscene, comic, cutscene again (mind you they’re at least 2x longer than any other gacha im surprised they’re that long), fight fodder, fight a giant ass mecha, another cutscene.

    • @Idi0ticOtaku
      @Idi0ticOtaku 6 дней назад

      @@NFYT There's an option to skip.
      The game is literally time consuming with the TVs.
      Lore =/= Gameplay
      No one is bashing the story and cutscenes, the problem is literally the gameplay + TVs.

    • @emiljano5246
      @emiljano5246 6 дней назад +20

      @@NFYTtbh in wuwa is combat - skipping - skipping - combat - combat - skipping - rewards, let be honest i play all 4 games of hoyo and wuwa too and ngl zzz falls behind on that part and combat feel good at same time there a lot of yaping really a lot and the entire game revolves around that yaping . I like zzz and will try it but lets be honest comparing it to Wuwa is giving zzz to much credit they aint even half of wuwa game experience .

    • @than7831
      @than7831 6 дней назад +20

      ​@@NFYTWuWa has longer fights and the combat is actually interactive. How long do you fight in ZZZ? Hell even Genshin's combat has more depth. I like ZZZ's way of presenting the story, it's very charming and the cutscenes are well animated but I'm pretty sure when people are looking for games, they want the "game" part.

    • @yaelitamarverdugoayala4782
      @yaelitamarverdugoayala4782 5 дней назад +1

      ​@@than7831 Genshin does have a pretty deep combat system if you take your time to master it though, there are a lot of hidden variables to take into consderation involved with elemental reactions.

  • @sleipnir_8364
    @sleipnir_8364 7 дней назад +177

    I think Kuro has figured out a very sensible gacha system.
    They almost give characters away for free because getting to play with them keeps the entire playerbase happy. Medium spenders will pay up for more resources to lessen the grind. And big spenders will pay for more pulls and duplicates to max out characters.

    • @saintontas
      @saintontas  7 дней назад +48

      The monetization in WuWa, even with the same price per currency as Genshin/HSR, feels better for a lot of the reasons you listed. Soft pity at 65 with most pulls at 68-70 feels amazing knowing that.

    • @christophermauro-barias7451
      @christophermauro-barias7451 7 дней назад +5

      They gave chars away because they fucked up on release. you dont see that from Hoyo verse.

    • @wanabid98
      @wanabid98 7 дней назад +48

      ​@@christophermauro-barias7451true hoyo never acknowledge f up they make

    • @Bannedchan
      @Bannedchan 7 дней назад +10

      Yeah the 5 star select banner meant i was guaranteed to get a character i wanted to play with, so stuck around in Wuwa. Seperate weapon and character is amazing as well, as getting a weapon sucks on a 5 star if you want characters

    • @christophermauro-barias7451
      @christophermauro-barias7451 7 дней назад

      @@wanabid98 they don't fuck up like kuro rofl

  • @atinhcong3586
    @atinhcong3586 7 дней назад +84

    For me, combat system of ww just like a bag of lego. You can play by many style as you want. While in zzz case. It was a jigsaw puzzle bag. You forced to play the way mhy want you to play.

    • @saintontas
      @saintontas  7 дней назад +16

      fantastic analogy

    • @evilcerealarmy7218
      @evilcerealarmy7218 7 дней назад +4

      Spitting FACTS

    • @Luchamasterfit
      @Luchamasterfit 7 дней назад +4

      I disagree respectfully. You can play ZZZ however you want, the systems in place intuitively encourage stun swapping which will be the standard experience. I can run a DPS double support comp and utilize supports quick assists off their skills which are also their buffs to swap in and out on one character, using parrying with my support to the left of my character so I can hop right back in off the supports skill and swapping the other way on breaks to full circle rotate onto my dps.
      You dont have to even use parry, you can just dodge if you are on a buff and wanna push numbers with your dps.
      Wuwa, and credit where its due they did a great job, ends up in a genshin esque place where your dps is the core unit and the other two barely see field time between ults, with rapidly generating forte meters to allow effective swapping. You have more freedom but as you get to level 80-90 characters hyper dps becomes the most effective path as simply dps racing the boss is the most efficient. Just my take on it.

    • @evilcerealarmy7218
      @evilcerealarmy7218 7 дней назад +20

      @@Luchamasterfit that's what i don't like in zzz, from what i see once you trigger that parry quick swap its forces you to finish everything consecutively or wait a bit till the counter goes away which disturbs your pace, and you can't even be interrupted while doing swap chain, meanwhile in Wuwa make a wrong intro or outro coz your mashing buttons and you get punished

    • @Luchamasterfit
      @Luchamasterfit 7 дней назад +2

      @@evilcerealarmy7218 Thats fair, but once again you dont have to use the parry as you can just dodge attack or you can hold off on attacks the illicit stun and setup on a support to skill stun to start the chain. You can also double rotate by ulting on chain 3 immediately. There is more to it but its true that it will happen on its own. Its also worth noting that the chain attacks are just ults that dont consume decibels and are a bit weaker. So its very similar to just swap ulting like we do in games like wuwa and genshin

  • @VanillaQT
    @VanillaQT 7 дней назад +100

    Wuwa set the new bar for standards of new upcoming gacha in terms of combat quality and thats reality.

    • @colorlessking.
      @colorlessking. 5 дней назад +5

      Both open world and combat and gacha wise

  • @NoU.07738
    @NoU.07738 7 дней назад +63

    WuWa clears. Played ZZZ as a beta tester. Clearly the hyv didn’t take into account that just zooming around a tv 70% creates brainrot. That clicking one button for everything in combat creates brainrot. Finally, that enemies just standing around creates brainrot.
    Also, who the hell decided that we have to spend for characters that we’ll only see like 5% of the time?

    • @vterans8804
      @vterans8804 6 дней назад +14

      Exactly my point! Literally I got Ellen after hard 87 pulls, only to not even able to play her outside of domain-based combats, nor even seeing here anywhere else than the agents select screen. Even Blue Archive and Nikke allow us to have their characters on the lobby and have some dialogues with them. Like, what is this game even trying to achieve?

    • @NFYT
      @NFYT 6 дней назад

      @@vterans8804?? Ellen is all accross the city, i’ve encountered her like 10 times, in other games you wouldn’t even ve capable of doing so, also i heard they was going to add new areas where you could probably use whoever you want, but still, anyways, i don’t think its such a major problem, because domains are the most part of the game innit? I mean after all the TV bullshit i mean, all you find is combat, hollow zero, this game’s abyys, every single challenging mode which is LITERALLY fighting nonstop.
      Matter of fact the fights in this game are longer than most games i’ve tried, im talking about NORMAL fighting, so you really see them in action really more than a lot of these games, in genshin fights lasts like 5 seconds, in HSR you don’t see em bc you’re auto’ing in background, wuwa has the same problem as genshin UNLESS you’re fighting a hologram, in that case instead of seeing them in action for 1 minute you see em for 5 or 6

    • @exgenesis4457
      @exgenesis4457 6 дней назад +8

      ​@@NFYTwe want to be able to Interact with our Waifus/Husbando everytime we log in the game, not in some random ass area in some random ass time. Also what you mean fighting nonstop?? The TV's and the yapping makes it so boring to continue the story! The enemies barely attacks but even when they do it's so predictable because theres a gold flash or a sound queue. You only spam button in the game which is basic attack! They implemented the skill so badly because its lock in a charge bar that takes forever to charge. This is not a combat focused game at all, this is just good visuals and animation and story that's it.

    • @NoU.07738
      @NoU.07738 5 дней назад +5

      @@NFYT you get to use and walk around the game world with the character the entire time in Genshin/HSR/WuWa.
      Saying in HSR you don’t see em bc you’re auto’ing is the equivalent of saying “I don’t see the characters because I don’t look.”
      Also, how is the fighting “literally nonstop,” you downplayed the TV bullshit which is 50 percent of the gameplay. 30 percent of it is a slice of life game where you don’t get to use your pulled and paid characters. 20 percent is combat. That is no nonstop

    • @F1ll1nTh3Blanks
      @F1ll1nTh3Blanks 5 дней назад +1

      It's not for everyone but some prefer TV's to exploration, I am not one of them but they exist in good number.

  • @TonguelessDanny
    @TonguelessDanny 6 дней назад +6

    ZZZ is a lot of very pretty style with little meaningful substance, while WUWA overall feels like a well balanced package.

  • @wickthetrickster461
    @wickthetrickster461 7 дней назад +61

    ZZZ is exactly what I feared it would be, a fake action game. Mechanics like the switching and the parries remove player autonomy because it's a lot easier to power creep a system like that and make people spend more. The actual action gameplay, when you finally get through the TVs and get to it, would rather make you look cool so the game can hide how little choices you have while playing, and distract you from the mediocre action by making it look cooler then it actually is.
    Thank god WuWa showed up right before it did.

    • @tirthgupta4798
      @tirthgupta4798 7 дней назад +13

      I really like the observation of power creep. By giving less autonomy, characters and team synergies become way more important. This, in turn, means that you are pretty much reliant on having well built characters to do anything.

    • @wickthetrickster461
      @wickthetrickster461 7 дней назад +4

      ​@@tirthgupta4798 It was my biggest concern with both WuWa and ZZZ, how do they plan to make their money. I especilly care as a low spender who doesn't have the money to just pull for things.

    • @user-vg3md8oc3q
      @user-vg3md8oc3q 7 дней назад +1

      💯

    • @elfawne
      @elfawne День назад

      This is the same from what I observed in Honkai Star Rail, it's a turn based game but characters only have 2 skills. So powercreep is easier and there are little room of pulling errors bc characters only do so little and they need other characters to function properly.

    • @wickthetrickster461
      @wickthetrickster461 День назад +2

      @@elfawne Hoyoverse knows what they're doing. Instead of making their games better, they take complaints, apply them to their next Gacha to cast a bigger net. Already don't like Genshin? Great, here's a new game that fixes SOME of the problems. Like Genshin, here's a game that fixed the problems, but keep playing Genshin and hope we put some of that into the game (they won't)
      ZZZ is dangling as many keys in the face of people as they can with relentless ad campaigns and very "in your face" visuals, while still doing everything they can to make the game as artificial as possible for the sake of power creep. And what's worse is that it works.

  • @chickencurry5962
    @chickencurry5962 7 дней назад +98

    The hype came from the animations that's it. And the storage was unreasonably higher than wuwa and gi

    • @Moon07887
      @Moon07887 7 дней назад +22

      Yeah just downloaded it yesterday and I was shocked by how much space it took up. Its 1.0 and it took more space than wuwa 1.1

    • @lonewanderer1249
      @lonewanderer1249 7 дней назад

      @@Moon07887 on pc ZZZ is 57 GB while WuWa is 23 GB (After 1.1 update). ZZZ is way too big for a game on unity.

    • @Bronan2920
      @Bronan2920 7 дней назад +26

      True, double the amount of storage vs wuwa but way less content to do. A combat focused game but way more heavy than an open world game. And the combat also not as satisfying too why is it so heavy

    • @mauronoacontaldomurgia8476
      @mauronoacontaldomurgia8476 7 дней назад +8

      @@Bronan2920 probably because a lot of cutscenes are actual videos TT___TT

    • @josefmadrid960
      @josefmadrid960 6 дней назад +13

      " let me uninstall red dead redemption2 one of the best open world immersive games with an amazing story for this tv simulator gambling game with mediocre story and rewards and don't you dare insult my multi billion dollar company "

  • @supachaitengtakul5183
    @supachaitengtakul5183 7 дней назад +119

    If ZZZ wasn't made by HV, no one would even give a shit about it. HV just relies on their marketing power to push this shit to people who don't even spend 10 mins googling actually good games.

    • @xenoemblem7
      @xenoemblem7 6 дней назад

      If people want to play good games? just play anything from FromSoftware

    • @NFYT
      @NFYT 6 дней назад +3

      Bold statement, any AAA gacha game will be at least noticed by the community, you say that ZZZ wouldn’t be noticed but bc of hyv, but then what about all these games that are genshin like or consider themselves genshin killers? Without hoyoverse, would they not succeed? No stupid its just marketing, if its not with hoyoverse they would find another way to make themselves notice, by sponsors, announcements, youtube ads, if not, how tf you think genshin got that popular? 😂, and no it wasn’t all HI3 merit, the game wasn’t as popular as genshin’s blow up

    • @akashpanigrahi8679
      @akashpanigrahi8679 6 дней назад +1

      @@NFYT I agree... And I think this game has the potential to be very good. The core of the combat is very good. They just need to make some changes like let the character on field parry, make the enemies more active and more threatening...things like that. I think people really need to atleast give this game a try. The combat obviously is gonna be easy at the beginning so yea you can button mash and clear early game content. That doesn't mean the combat mechanics aint good. I find the combat satisfying. Its not as hardcore as wuwa; which I think has the best combat mechanics in the whole gacha game industry; but at the same time it's not as brainrot as genshin combat. And hot take...but the tv screens thing is kinda growing on me....

    • @Aizen2468
      @Aizen2468 6 дней назад +4

      Its the lovable character models as well. People love the Hoyo style.
      But ill be honest, i dont care for the anthromorphs that are 90 percent animal and barely human >< its Hoyo's weakest set of character designs so far for me. Even more childish than Genshin with its design, and again, they went the anthromporph style that i feel is far less popular with the mega furry characters.

    • @akashpanigrahi8679
      @akashpanigrahi8679 6 дней назад +2

      @@Aizen2468 this game is so well polished and the characters are kind of a hit or a miss but yea. Everything about this one screams refined.

  • @ShadowAngelS2K
    @ShadowAngelS2K 7 дней назад +71

    WuWa clears. I honestly do think if this game came out before WuWa it might have been somewhat decent. But WuWa set the bar so damn high its not even funny, every hoyo game just feels so boring compared to WuWa

    • @kayanono
      @kayanono 5 дней назад +3

      Idk i think WuWa fell off hard. After 2 weeks of playing and being done with most of the stuff, i could just tell how there was nothing to do. Worst thing were the events, they SUCKED. And after the devs said the events will be better wd got low effort trash sadly. Turns out just showering people with pulls but nothing to do aint gonna be great in the long run. Having everything you could ask for 3 days in with no content threw me off ngl

    • @silentstone4325
      @silentstone4325 4 дня назад +8

      @@kayanono maybe u weren't supposed to consume the entire 1.0 release in a few days? no gacha game is a main game; and people should have learned from the GI expreience. The events were a bit bland but kuro will discover their formula in a few patches. Meanwhile the map and story updates are peak in 1.1

    • @VierzheTsuu
      @VierzheTsuu 4 дня назад +3

      ​@@silentstone4325map are peak???
      God... The emptiness i feel "exploring" the new map....
      Sure wuwa has more "sharpness" but i can't enjoy the scenery when it's mostly just flat plane and unnoticeable landmarks
      Also you people kept defending the game that you shouldn't rush the game for content but then what the hell do i do with my built team?
      Just the ToA?
      Lame dps check
      Hologram? Same dps check
      It's not? Well why am i timed then? It shouldn't be timed if it's not dps check
      So i don't have to farm up for dmg check so that i don't run out of time

    • @saceurai6629
      @saceurai6629 4 дня назад +10

      @@VierzheTsuu isn't everything you said also applicable to every single gacha games out there, especially Hoyo games? The double standards, man.

    • @VierzheTsuu
      @VierzheTsuu 4 дня назад

      @@saceurai6629 yea? Then it's the same stuff so why bother spreading hate comments down on other games then?
      Saying subjective stuff all over the place
      I can't with y'all
      Saying wuwa "clears" and all that stuff

  • @maccer8330
    @maccer8330 7 дней назад +116

    As much as I hate to admit it... this is basically a "To Each their Own" scenario. I admit the game was enjoyable, but once you played wuwa... you just... you'll always come back.. what made me enjoy wuwa was its like a souls-like game, albeit it's far more forgiving compared to other souls/souls-like game. ZZZ, on the other hand was felt like there's not a lot of thought put into it besides their "attention to details", designs and gameplay.. it's like a desperate attempt to get all their players back to hoyo, seeing how there is a competition now
    Edit: To clarify... The End game Difficulty and Fighting mechanics is more or less similar to the elements of a souls-like game... if I can compare wuwa to a well know game.. that would be DMC. I stand corrected on claiming it is a Souls Like game... I just meant to say that wuwa incorporates *Souls-Like Elements* In the end... wuwa is basicslly a Toned down Dmc

    • @Wolfxzy15
      @Wolfxzy15 7 дней назад +8

      Bro really said it’s souls-like😂

    • @Bronan2920
      @Bronan2920 7 дней назад +13

      @@Wolfxzy15because it is

    • @erruuy
      @erruuy 7 дней назад +8

      ​@@Wolfxzy15 it is a souls like game

    • @maccer8330
      @maccer8330 7 дней назад +22

      ​@@Wolfxzy15 @rejjeromerosaldes722 I stand my point... there's a reason why I mentioned that wuwa is more forgiving compared to real souls-like games... Wuwa incorporates souls like elements on the game.. such as less forgiving bosses (hologram).
      To provide A detailed explanation on why it is very much like a souls-like game albeit it isn't, here's what I can say.
      The game has challenging boss fights (Not taking into account the low level challenges) holograms and such.. that makes you put your time into mastering your parrying, dodges , timing, strats, and learning the attack patterns seeing how most bosses can insta kill you..pretty much a souls-like element.
      Second.. the combat mechanics. The game is dynamic and demands precise and controlled movements and execution... with an emphasis on Dodging, Parrying, Stamina Consumption, and Timing attacks... which again a souls-like element
      Third, exploration and world design..
      Wuwa is basically a Non-linear progression game where they can explore different locations, puzzles and such areas.
      You may have misread my point, but what I mean is that... Wuwa is not like Genshin.. ZZZ.. or gacha games you play... Wuwa is different... it boast in its combat mechanics and features that is pretty much a souls-like element albeit they are toned down... Of course we can admit, On official categories..It will not be categorized as a souls like game because wuwa is an Open World RPG... but the difference between other Open world rpg is that Wuwa is more leaning on aggressive combat style that forced you to be aware of your surroundings and mastering a playstyle... not like the others that just... well... "1 Million damage" and Button Mashing

    • @beestek.94
      @beestek.94 7 дней назад +19

      ​@@Wolfxzy15 you have a Wanderer pfp. Opinion automatically invalidated 💀

  • @Ryoplayzgames
    @Ryoplayzgames 7 дней назад +70

    Not even a competition wuwa wins 100%
    My reason is zzz is 20gb in phone and also when i played it my whole map was black not being able to see anything and zzz is very laggy for bad device players and you need a good device to play zzz properly.
    This is my own opinion

    • @andynow-uu1mr
      @andynow-uu1mr 7 дней назад +29

      Yepp, they optimized it by removing compatibility for devices having issues..a multi-billion dollar company move..😂😂

    • @PikachuPolice
      @PikachuPolice 7 дней назад +11

      ​@@andynow-uu1mrit's our fault ..zzz reddit blame me and call me poor ...like what

    • @hnfnamia6605
      @hnfnamia6605 7 дней назад +12

      @@PikachuPolicewuwa also called us poor i think? Except they actually had better reason since they are using unreal engine which is heavier than what hoyo is using which is unity.

    • @Iwantohavesexualdiseasewithyou
      @Iwantohavesexualdiseasewithyou 7 дней назад

      Zzz out here taking up 20+gb on my phone vs wuwa which only takes 13 gb

    • @mxplaywaffle3217
      @mxplaywaffle3217 7 дней назад +3

      Erm... Wuwa has some optimization problems, even when the graphics are low the game is laggy! After the 1.1 update the game has been a lag fest for mobile players. It's been a while and they stilñ haven't fixed the lag/fps drop problems in the game.  ̄へ ̄

  • @ivanoarmenta5008
    @ivanoarmenta5008 6 дней назад +8

    WuWa would win with just for the hard pity at 80 and the absence of 50/50 on the limited weapon banner, but the thing is that it's really fun to play as well.

  • @byooob
    @byooob 6 дней назад +7

    Imagine casually grinding for the 300 pity. See you 5 years later.

  • @CharlesAvarkus
    @CharlesAvarkus 6 дней назад +7

    I already went back to WuWa.. i absolutely despise the TV Route and dont like the lack of control over your characters switch out.. and u have to wait to get the rewards. Has Hoyoverse not learned from Genshins abysmal 3rd anniversary lack of rewards and now with holding back rewards to a certain level. No thank you!! WuWa is just throwing out rewards just because. In the end, the rewards are nice but i can feel that Kuro Games genuinely wants you to play there game and have fun, and that is truly felt.

  • @DLegiS
    @DLegiS 4 дня назад +3

    Just to be clear I play both WuWa and ZZZ. But lately as I touch my pc less, ZZZ seems to win out on the mobile experience with controller support. Playing WuWa on mobile after ZZZ is like trying to run up a wall in Genshin.

  • @queenotakualexia7734
    @queenotakualexia7734 6 дней назад +6

    I honestly want tectonic to actually watch this because this is actually the reason why people don’t like ZZZ and it makes sense and honestly, I was having that frustration the game shot I didn’t feel like it was something good I hate the TV. Honestly the TV was so annoying. I felt like the combat like you have to switch double characters and all it’s like oh you have to to be honest, this is why I didn’t like the game. I didn’t even continue after that. I went back to WuWa

  • @Kavear88
    @Kavear88 7 дней назад +18

    Explaining the handholding that ZZZ does really put it in perspective for me. It felt so simplified despite walls of text on skill descriptions. I’m trying to like it but it’s keeps taking control away from me while trying to convince me it’s not the case and it’s just helping. Thank you for putting it into words.

  • @bitboss1385
    @bitboss1385 7 дней назад +76

    Punching bag simulator VS a game where the enemy actually trying to kill you

    • @andynow-uu1mr
      @andynow-uu1mr 7 дней назад +9

      It's my tv and sleep simulator and it works..

    • @ChibiKeruchan
      @ChibiKeruchan 7 дней назад +2

      LOL you haven't seen the lvl30 + rally where 90% of the game parry coz it doesn't even give you a chance to hit 🤣🤣🤣🤣🤣🤣
      what you touch is just piece of the pie for the low brain people who just wanted to try the game.
      I remember they nerf a boss in genshin back then because people are not happy on how hard it is. 🤣🤣🤣
      so the result? they make it easy for low brain people who are not really into pushing the game further.
      the one who push further are the one getting the hard part

    • @WickIsFollowYou
      @WickIsFollowYou 7 дней назад +4

      the guy who only played story mode pre level 35 🤣

    • @pramanakumalaputra507
      @pramanakumalaputra507 7 дней назад +23

      ​@@WickIsFollowYouMeh, another lie. It's not hard. Zero depth mechanic. Parry and dodge mechanic are barely different from each other in this game. Somehow they failed to make parry satisfying.
      Stop saying that ZZZ is a hard game when it's a casual game. Why trying so hard to claim ZZZ is a hard game when it's not at all?
      "It will get harder after level bla bla bla", lol, the last time I saw someone said it will be harder after tutorial. After that, they said it will be harder after level 30. Now you said past level 35. What next? The game will be harder after level 40? Then 45? 50? BS.

    • @WickIsFollowYou
      @WickIsFollowYou 7 дней назад +1

      ​@@pramanakumalaputra507 I have no idea about everything else you said, I didn't say anything like that, I just said that no one knows the mechanics of late game yet. But then you say that wuwa has difficult combats? is seriously?

  • @SundayMatinee
    @SundayMatinee 7 дней назад +15

    100% Agree. I watched all the CBTs. I hate the TV "gameplay". If I wanted to play a puzzle game, I'd play a puzzle game. I want to play an open-world action combat RPG. Genshin was the first. Wuwa was the second.
    I didn't even want to try ZZZ, but the Street Fighter "collab" gave me some hope. I tried playing ZZZ until I got the "free pulls". I used 30 pulls. I got NOTHING. And I had to play that god awful TV system. I was right that I wouldn't be able to stand the game.
    I'll give Hoyo credit. The style is great. The VA is great. The music is pretty good. But the "gameplay" just isn't there. Again, I HATE the TV "gameplay", the combat feels button-mashy, the enemies fights aren't so impressive (they mostly just stand around), and all this video's other comments about the combat are spot on. It just isn't as satisfying (for me) as Wuwa.
    Best of luck to those who actually like ZZZ. I won't be playing it unless they REMOVE the TV system and improve the combat.

    • @weiqi3127
      @weiqi3127 7 дней назад +1

      as someone who quit playing after 2 days but doesn't know anything about the CBTs, may i ask what things they changed and things they still left in the game despite reviews from the playerbase?
      i keep hearing people say that HYV still kept the TV System despite numerous complaints from CBT and it makes me wonder if there were other stuff

    • @dan_da5213
      @dan_da5213 5 дней назад +1

      if you say all this in r/gachagaming, you'd be downvoted to hell and back. The amount of white knights coming to get you just for disliking your experience is insane over there

    • @snowflak6173
      @snowflak6173 3 дня назад

      ​@@dan_da5213fortunately this isnt reddit hell hole

    • @52_Ronin
      @52_Ronin День назад

      ​@@dan_da5213I just said did you guys see ZZZ bad ratings in playstore and all of them downvoted me lol

  • @pokemagier
    @pokemagier 7 дней назад +38

    Is this even a question...
    Wuthering Waves is miles ahead...

  • @lonewanderer1249
    @lonewanderer1249 7 дней назад +7

    The game doesn't have gameplay. The gameplay in this game is Tv's and forced Switching. Both are not enjoyable. The game looks fine has good music, Story is subjective so It may be for you may be not. and the game is too big for what it really is, 57 GB on PC while WuWa is 23 GB ( after 1.1 update )

  • @robertomacetti7069
    @robertomacetti7069 6 дней назад +11

    You forgot that on top of the 5* selector at 80 pity Wuwa also gave straight up a 5* of your choice for free with not even a single pull required
    Just to rub some more salt in

    • @radicalthunder5740
      @radicalthunder5740 2 дня назад +1

      Not only that, but wuwa has an 80 pity whilst the likes of genshin, and I think hsr has 90 pity, which altogether is 160 pulls(if you lost your 50/50) to get the limited character in wuwa and 190 pulls(if you lost your 50/50) to get the limited character in genshin and hsr(I think) and! Wuwa's weapon banner, both weapon banners, has no pity. Like dayum

  • @adriandaliva1341
    @adriandaliva1341 7 дней назад +62

    it should be safe to say that the only universally liked aspect of zenless zone zero is its sound design and soundtrack

    • @Qdawwg
      @Qdawwg 7 дней назад +8

      Hoyoverse is a music company, that happens to make mini games

    • @KABLAMMATS
      @KABLAMMATS 7 дней назад +7

      All budget went everywhere beside game design and combat 💀

    • @user-vg3md8oc3q
      @user-vg3md8oc3q 7 дней назад +8

      @@KABLAMMATS All budget went to promotion 😄

    • @ChangeOfHearts39
      @ChangeOfHearts39 7 дней назад +1

      I played it and dont remember a single song in ZZZ 💀

    • @user-br7ty9yl3t
      @user-br7ty9yl3t 6 дней назад +5

      And animations. I think it’s fair to say they look really good and definitely where most of the work went in.

  • @musicaltea1183
    @musicaltea1183 6 дней назад +39

    Everyone lets remember hoyo said themselves zzz is a 'combat' focused game😂😂 that aged well

    • @manofthepeople2165
      @manofthepeople2165 4 дня назад +4

      If it came out before wuwa, then yes it would have been a combat focused game compared to genshin or honkai.
      But wuwa and pgr set a new bar for gacha game combat.

  • @alexfrank5331
    @alexfrank5331 7 дней назад +31

    I actually enjoy ZZZ quite a bit, even the TV system, but spending money seems like a TRAP.
    The predatory practices are clearly on overdrive in this game.
    The high amount of element-specific things scares me. It's more than any previous Hoyo games.

    • @HazardTone
      @HazardTone 7 дней назад +18

      They copied PGR elemental buffs but one thing about PGR is that characters can be guaranteed per patch meanwhile in zzz you can lose 50/50 and god to hard pity losing

    • @user-br7ty9yl3t
      @user-br7ty9yl3t 6 дней назад +7

      @@HazardToneNot to mention the weapon banner which is not guaranteed. 75% is nice I guess.

    • @snowflak6173
      @snowflak6173 3 дня назад

      ​@@user-br7ty9yl3t better with 100% guaranteed in WuWa weapon banner

    • @snowflak6173
      @snowflak6173 3 дня назад +1

      ​@@user-br7ty9yl3tbut yeah 75% is like HSR

  • @phachaves
    @phachaves 6 дней назад +3

    ZZZ literally makes you feel like one of the operators in the Matrix. You know, those guys who just stare at letters in a computer screen while everyone else is doing the cool stuff

  • @the_unknown2024
    @the_unknown2024 6 дней назад +3

    I guess it depends on the type of people you are
    If you like casual gameplay, not much of a challenge, having a quick fun and you also like uhh... *Certain fetish* I guess ZZZ is fine
    If you're more of a hardcore player, likes combat focus games, world exploration and longer gameplay, Wuwa works

  • @Ghashlord
    @Ghashlord 7 дней назад +26

    Wuthering Waves has no tv's, I can play with my characters WHENEVER I want, not when the game tells me to, I actually have to turn my brain on while playing wuwa (as opposes to turning it off while playing ZZZ). ZZZ has no open world, actually barely a world, is only instances and menus. Beautiful looking game, very stylish and absolutely boring and lackluster. AND we are playing our characters the most at the moment, since we are doing the story (currently lvl 29). Also, the future looks dreadful for us F2P players on ZZZ. WuWa is better is not even remotely close.

    • @WadeWontson
      @WadeWontson 7 дней назад +1

      Just curious, how bad is it for F2Ps?

    • @venandis7833
      @venandis7833 7 дней назад +3

      @@WadeWontson I played for 4 hours and barely got 10 pulls lmao. It's on 25 if I count the free 10 they gave.

    • @WadeWontson
      @WadeWontson 7 дней назад +2

      @@venandis7833 ...damn, good thing I didn't bother trying ZZZ out, I have my hands full with other gachas anyway. Thanks!

    • @Ghashlord
      @Ghashlord 6 дней назад +4

      @@WadeWontson there is not much content to do, therefore, there aren't many ways to get the premium currency for pulls. Once the launch content is done, we are done. It looks worse than genshin tbh. No chests, no exploration, no secrets, nothing to collect, its not looking good.

    • @vterans8804
      @vterans8804 6 дней назад +6

      @@Ghashlord And not to forget, the “FREE 180 PULLS” big lie. Like seriously, if “free pulls” means we have to do this do that do whatsoever level up to lv 99 and unlock all achievements while waiting for 30 days logins, then in the same logic haven’t Genshin and HSR done that to begin with too? Meanwhile Wuwa be like, “Here you go another LEGIT free pulls on your mail, oh and another one, and also another, and another one, okay guys might as well get this free 5 stars selector”. They’re way too kind that even the community begged them to stop giving too many freebies lol. Their legitimate generosity was something that previously impossible for a gacha game.

  • @luckybun4500
    @luckybun4500 7 дней назад +18

    so in summary wuwa has freedom in combat and zzz you are using training wheels for combat am i right?

    • @Soundwave1900
      @Soundwave1900 7 дней назад +2

      Yeah, and enemies learn how to attack you only after a few hours. And the game doesn't let you use skills until you've spammed autos for 20s.

  • @abcdoooabcd
    @abcdoooabcd 6 дней назад +3

    Hyoverse dosent listen to no one but themselves stop supporting those devolpers

  • @agunkorea2995
    @agunkorea2995 7 дней назад +22

    A game focus on combat, but combat almost non exist.
    TV is the core gameplay

  • @shinsilver21
    @shinsilver21 7 дней назад +12

    It's not even a debate the simple answer is WuWa.
    ZZZ is not even an open world which is not even a good comparison but if it's about the combat system similarities, WuWa takes the entire cake.

  • @willlawlor2398
    @willlawlor2398 6 дней назад +20

    ZZZ is the hypest, draw-droppingly stellar, tunes-bumping, gorgeously stylized piece of mid af media I've ever consumed.

  • @ErrantObserver
    @ErrantObserver 7 дней назад +23

    this video sums up my experience with both games perfectly. It's a shame zzz is held back by flawed design decisions when it has a great style and high-end polish on animations and characters. why did they not see this coming? I'm honestly shocked anyone can get past the bad to truly enjoy the little good there is in zzz

  • @HazzardXXI
    @HazzardXXI 7 дней назад +32

    It’s so easy WuWa it’s double W and ZZZ well…

  • @ferdsferds8023
    @ferdsferds8023 7 дней назад +22

    Don't let manchild Tectone see this. 👀

    • @nicomadotsuki
      @nicomadotsuki 7 дней назад +3

      Lmao. There's so much vids to milk.
      React vids from drama stream shitfest.

    • @spacecadet-zero
      @spacecadet-zero 7 дней назад +1

      I’ve been watching Tectone. He clearly 100% likes WuWa better in *almost* every aspect and has said as much. He’s actually just *maturely* (in this case) waiting to form a complete opinion before his final critique and thinks the zZz bashtrain is too severe and premature

    • @havoc-k107
      @havoc-k107 7 дней назад +8

      ​@@spacecadet-zero yeah but his take on people who only play less then 5 hours shouldnt say anything is just bad and opposite to what he is saying for other games. And one thing is that people are criticising the game, then cc like these create the narrative that doing such is toxic and hate farm it. I enjoy tecton but like hex said he creates the voice and his chatter is same like others sheep, shutting down everyone who gives their opinion. That might be not intentional but fact that is result of a cc action. And procced to that say not his problems.

  • @bakad5458
    @bakad5458 7 дней назад +35

    The combat in ZZZ is a lot more simple. Straight up. ZZZ fans need to accept it, it’s sad seeing them find “complex mechanics” and it’s just the most basic thing ever lmfao
    The combat also feels much more limiting/restrained. You have to auto a ton to even use an EX skill, you are forced to swap, and you can’t jump. It just feels like you’re shackled. Playing WuWa after ZZZ you can just FEEL the difference.
    More negatives, the story is ZZZ, the TVs are annoying, it actually wouldn’t be bad as a mini game on the side, but being forced to do it over and over is not fun. Majority of the character designs are very mid (except Billy he’s awesome).
    I’ll probably keep playing it for awhile for Billy and I’m not playing any other gacha games rn except WuWa so it can be my filler gacha for now lol. If I was playing multiple gacha games already though I wouldn’t be bothered to keep playing it

    • @GodSejeong
      @GodSejeong 7 дней назад +11

      This.
      Unfortunately, the courage to admit that your game is simply waaaaaaay too casual is a luxury nowadays. Like, why do they think it's a bad thing? Gets the company money, and gets you more players as well. People who refuse to admit it are the ones who are indirectly calling casual games bad.

    • @AnnR8214
      @AnnR8214 7 дней назад +3

      This😂!!

    • @Soundwave1900
      @Soundwave1900 7 дней назад +3

      As someone whose main game is wuwa but who decided to give zzz a chance... It gets better at account level 25 when you unlock abyss and roguelike. Not wuwa level of better but still, much better. The problem is it takes about 20 hours to get there. They really dropped the ball in the early game.

    • @MikuscarShiro
      @MikuscarShiro 7 дней назад +1

      ​@@Soundwave1900 I did the same to give a fair chance instead of being part of the hate bandwagon. imo, the abyss was at least fun despite being another tv simulator. But for the story, it's not fun. Maybe if they remove the tv in the story, and kept the tv in abyss, that would've been fine.

    • @Soundwave1900
      @Soundwave1900 7 дней назад

      @@MikuscarShiro Yeah, agree there, I think the tv mode should only be a thing in Hollow Zero and some short side quests with unique handcrafted map.
      By the story is not fun do you mean in terms of gameplay or in terms of writing? Because I find the writing the strongest over all hoyo games so far, really enjoy it. Honestly, that's the whole reason why I've stuck with the game for so long.

  • @LostWallet
    @LostWallet 6 дней назад +16

    my biggest question is: why even care about pulling for character if you barely see them 20% of the time?

    • @itsNyroc
      @itsNyroc 5 дней назад +2

      Literally my biggest gripe with ZZZ! Obviously content creators have mentioned it, but I am surprised its not mentioned more

    • @Elyndyr
      @Elyndyr День назад

      I mean I use the Trailblazer 100% of the time for overworld exploration in HSR, so this isn't an issue to me at all.
      Feels wrong using anything but the MC imo

  • @leorodri100
    @leorodri100 7 дней назад +16

    i am level 52 on wuwa love it, i put money on it cause i want to see more of the depth kuro has been putting on every character
    i am level 25 in zzz so far, and the thing that is annoying me the most so far, isn't a lack of depth, because it has around the same depth as early PGR, the problem is, you have to fight with the game to see that depth because of the auto chain. starting combos and juggle states just to get cucked by a prompt that lasts 2 seconds and completely kills the flow of the combo you were labbing is really frustrating. if they add a opton to simply not trigger this accursed auto chain, the overall quality of the combat will improve by a lot. but hoyo is hoyo so i don't really have hopes they will add it.

    • @dan9563
      @dan9563 5 дней назад +1

      They will add it but simple with character.
      Thats how they do it.
      If you want a jump instead of giving jump button for every character.
      They simple just add a new character that can literally can jump and do jump combo

    • @snowflak6173
      @snowflak6173 3 дня назад

      ​@@dan9563just like ellen joe (shark tail maid) that has sprinting feature

  • @Synocra
    @Synocra 7 дней назад +28

    Honestly, I didn't like ZZZ when I started playing it, and I also got a 5 star character that I really DIDN'T want.
    I rerolled 4 times for Soldier 11 and finally got her along with Kaledo, and I can say that the game is actually really fun after that in the endgame especially. But that's the thing, the fun is locked behind characters. And it's really easy to just NOT get the characters you want. The gameplay is lackluster on 80% of the characters, Anby and Soldier 11 were the only ones that really intrigued me with their gameplay and design as sol 11 has decent skill expression.
    It would seem most of their budget went into animations and adding physics to jugs, if ZZZ fails, it would be deserved because of the bad design, even though I really like it.

    • @lonewanderer1249
      @lonewanderer1249 7 дней назад +4

      most characters has less moveset. most don't have hold attacks. try the trail 5 stars. There only the cat and the wolf butler had more movesets then others.

    • @alexfrank5331
      @alexfrank5331 7 дней назад +5

      They should just repackage the game into a buy-once, single player game. Skippable side quest dialogue. Skippable TV system. Every character available like Persona and most JRPG.

    • @Synocra
      @Synocra 7 дней назад +2

      @@alexfrank5331 it wouldn’t be gacha anymore lol

    • @reactiondavant-garde3391
      @reactiondavant-garde3391 7 дней назад +2

      @@Synocra To be honest, it wouldn't be better if it was not a gacha though? Gacha is always a detriment.

    • @Synocra
      @Synocra 7 дней назад +2

      @@reactiondavant-garde3391 i guess but it wouldnt get constant updates, gacha games revenue aid in making more content. theres upsides and downsides, kurogames has perfected the gacha imo.

  • @josefmadrid960
    @josefmadrid960 6 дней назад +3

    zzz put me to sleep there is no comparison between wuwa and zzz , combat , graphics , char design , and even animations

  • @saceurai6629
    @saceurai6629 4 дня назад +1

    I hate how ZZZ ultis are just basically polished version of their regular skills.

  • @sonichedgehog7718
    @sonichedgehog7718 7 дней назад +18

    Lets just agree that zzz is kinda a sleeping simulator

    • @solidsudlon69
      @solidsudlon69 7 дней назад +1

      Facts😂

    • @SpikeTheInvincible
      @SpikeTheInvincible 5 дней назад +1

      I fell as sleep and had my phone fall on my face multiple times, this is too real

  • @mostupdate8802
    @mostupdate8802 7 дней назад +2

    I can't deal with gatcha games where you burn through everything-storyline, grinding, quests, you name it-in just a few days, only to twiddle my thumbs waiting for a 1-2 month patch update. That's why I'd rather jump into an MMORPG that serves up the full experience right from the start. oops, do I sound like a Mtashed now?

  • @TheAsian125
    @TheAsian125 7 дней назад +4

    Yeah its not a question wuwa just clears on a lot of factor.

  • @Ayanokoji2017
    @Ayanokoji2017 6 дней назад +3

    There is a reason for why zzz is that simple and boring. Mihoyo always try to “simple” things as it is a mobile game not a pc one and they want the game to be human friendly in which everyone especially kids can play unlike other games have their target audience. In genshin, they succeeded but in zzz, after experiencing wuwa, it didn’t work as they planned.

  • @MaddieFrankX
    @MaddieFrankX 7 дней назад +3

    You described pretty well why the combat in ZZZ doesn't feel as satisfying as WuWa even though both have very similar elements. In ZZZ it feels like the only choice I get to make is which character to pick in the QTE selection moment, and even that doesn't feel very significant. When I'm switching characters it is even very hard to tell to which character I'm switching to since there is not a dedicated button for each character slot.

    • @27Ganon
      @27Ganon 6 дней назад

      there is, you use space bar or c to decide which character to parry with
      don't really understand how this is any different from wuwa rotations tbh

    • @MaddieFrankX
      @MaddieFrankX 6 дней назад +1

      @@27Ganon I meant that for example in WuWa you press 1 for the character in slot 1, 2 for the character in slot 2, and 3 for the character in slot 3. In ZZZ it is more like a wheel rotation and you can just change to the next character and the previous character, which is harder to tell which is which with simple muscle memory unless you play a lot with that team in the same positions.

  • @veldinsparx
    @veldinsparx 6 дней назад +2

    I really hate that you can only use ONE ultimate from your three characters...
    For a game that already has so few options in combat (There isn't even a HEAVY attack like wtf...) to take away ANOTHER button from two of your characters is wild to me...
    Especially coming from WuWa which ADDED an extra button with the echo skills

  • @Sync0102
    @Sync0102 7 дней назад +5

    This is why having Wuthering Waves launch before ZZZ totally have affected the release of both game as to WuWa the positive and ZZZ negative.

  • @MKIS_33
    @MKIS_33 4 дня назад +4

    hoyo made another braindead button mashing game? who would have ever thought lmao. never touching any of their stuff.

  • @hijodelsoldeoriente
    @hijodelsoldeoriente 4 дня назад +2

    I don't hate it, but what I like about it has nothing to do with the foundation of what makes this type of game (arena/instance-based hack-and-slash ARPGs) great. And that's the combat.
    What I like about it is the art direction, story presentation, music, and graphic designs. Basically the audio-visual creative elements. But that's it. I don't even hate the TVs. I find the combat flashy and cool but the substance is shallow. There are interesting mechanics but not as in depth as say WuWa or one of its direct competitors, PGR.
    Also, I find it weird that some CC from other communities are framing it as some sort of gacha/fighting game hybrid with the hidden mechanics or fighting game jargons like zoning but then other past and current gachas have the same and are even more in depth. I think it's just because of the Street Fighter collab and the words coming from the devs. But to me, of course they're gonna say that and hype up the collab because it's a marketing ploy.

  • @unknownorganism69
    @unknownorganism69 6 дней назад +1

    zzz is like a franchise with a lot of money constantly putting out high quality food that has become dull compared to 'back in the days.' wuwa is like a loved one's food with new recipes. Certainly can't say all the ingredients were chosen in the proper ratio, but somehow the taste always amazes you.

  • @Ainlore
    @Ainlore 7 дней назад +7

    I played zzz until lvl 27 (20+hours)
    And i tried to stop playing the game like 6x. The game just doesnt suit me at all. The game is so boring and bad that kept me want to know when the game will become enjoyable ???? Until i realize how miserable i am i this past 3 days. Then i just say f*ck it even this game later become good i am done and i love myself !!!!! FOMO makes this game alive the game is just boring n sucks

    • @Aezthet1C
      @Aezthet1C 7 дней назад

      they say when u hit lvl 30 the fun start to kick in

    • @naufalsadewa223
      @naufalsadewa223 7 дней назад +1

      @@Aezthet1C its the same thing as "surely rewards drop rate at union level 60 will get better" when the truth is it isnt 💀💀💀

    • @Aezthet1C
      @Aezthet1C 7 дней назад +1

      @@naufalsadewa223 it is bro increased, but only 10% increased 💀

    • @heheboi9435
      @heheboi9435 7 дней назад

      ​@@Aezthet1CI'm already at Ik30, where? 🗿

    • @lewsee5562
      @lewsee5562 6 дней назад

      @@Aezthet1C That 10% came from ascension and weekly boss.
      Tacet field rewards, where most people go for, literally has no change 💀

  • @kenchen704
    @kenchen704 7 дней назад +8

    I think these two games are like apples and oranges despite their similar combat concept. Wuwa is a cinematic experience to explore the open world RPG with movement and combat, ZZZ is a more casual arcade experience that progresses with combat. Their art styles are also different but very fitting for their concepts, ngl the retro-cyberpunk look of ZZZ initially is kind of shocking at first coming from Genshin, Wuwa, and HSR which have modern UI design, but is totally consistent with the overall game.

  • @toufiq309
    @toufiq309 7 дней назад +3

    boss design and flow of combat in WuWa is unmatched

  • @rayven8189
    @rayven8189 7 дней назад +2

    The game turned me off when the free 5 star is locked behind 300 pulls. If it is 200, i think i can still be patient.

  • @SkyxPrince
    @SkyxPrince 7 дней назад +22

    Their ads were starting to draw me in with their cute characters but you just saved me so many hours and dollars of grief. Thank you so much for this video. I dont wanna touch zenless zone zero anymore. 😅

    • @user-vg3md8oc3q
      @user-vg3md8oc3q 7 дней назад +2

      in general this applies to all mihoyo games 👍

    • @jediwheels1781
      @jediwheels1781 5 дней назад

      That's why I love the internet. You can always trust RUclipsrs to form your opinions for you.

    • @Cocobanni
      @Cocobanni 5 дней назад

      Yea good little bots

  • @DiaboAlpaca
    @DiaboAlpaca 7 дней назад +10

    This TV thing is what made me not even download the game, so I can't give any opinion about it, but the thing I can say is playing more than one gacha is crazy, great video, I finally understood some of the gameplay that I saw my friends having in this game.

  • @Skweanky
    @Skweanky 4 дня назад +2

    This is the best comparison i have seen so far about WuWa and ZZZ. fair and straight facts... instead of licking Hoyo's ass (like most CC's currently) trying to be positive about ZZZ when it clearly sucks balls -_- keep doing what u are doing man, u just earned yourself a sub and always say the truth no matter what. if a game suck then say it as it is.

  • @ectoBiologist21
    @ectoBiologist21 6 дней назад +4

    WuWa, it’s not even close.

  • @deeluxe-_-
    @deeluxe-_- 5 дней назад +1

    Releasing drip marketing after zzz released is wise strategy from wuwa

  • @AriBowo-qi5qg
    @AriBowo-qi5qg 7 дней назад +1

    Make me remember some me that's say "NOT EVEN FUCKING CLOSE WHAT A DISASTER, AND NOW SHE'S THROWING GANG SIGN"

  • @Fiberpills
    @Fiberpills 7 дней назад +8

    This review nails what ive felt about the game since i started playing it.
    I hate the tv system. i hate not being able to skip cutscenes and the dumb text dialogues during the tv segments and everywhere else really.
    I hate the overly sexualized loli characters. If you think im lying, go check out nekomata’s animations esp when she does the crouching. Look at her pants and the designer really emphasized her privates. I love her kit but i hate her design.
    I hate how you cant choose when to do the qte swap and u cant even choose not to do it because the game just forces u too.
    I hate that you cant parry without switching characters and you are basically forced to play a worse character because you cant parry if you dont.
    They really did take away player agency during combat and say that its satisfying to play.
    Also, theres so many loading screens for such a small map.

    • @Soundwave1900
      @Soundwave1900 7 дней назад +2

      True. Two small nitpicks: you can actually choose to not qte out if you just wait for 3s doing nothing. Feels like garbage through. And you can swap back right after with a C key without losing anything but game flow, feels clunky.

  • @reigncyan2427
    @reigncyan2427 5 дней назад +1

    You really pinpoint the problem i personally have with the combat system.. unlike wuwa which combat decision feel much more free and not tied with any system

  • @aziz-nationalhaq6511
    @aziz-nationalhaq6511 6 дней назад +1

    I don't know how other cc's like tectone and gatchasmack still gives it like 7 ratings when they haven't even reach the endgame themselves so they are rating it based on early game experience

  • @Engitsu
    @Engitsu 7 дней назад +13

    13:54
    "Wuthering waves, on the other hand, uses the most engaging part of its game - combat..."
    - Proceeds spearing an innocent goat out of nowhere because of the broken targeting system
    Lmao i just can't, that was perfect 😂

    • @parsanawar
      @parsanawar 7 дней назад +2

      This is so true. My 1st five stars on wuwa was verina and encore and fighting with them on open world is soo annoying especially encore cuz she would always end up targeting random goats, cows or random objects instead of the enemy😢

    • @wolfstormwizard424
      @wolfstormwizard424 7 дней назад +1

      @@parsanawarshe literally the goat

  • @eeeee69420
    @eeeee69420 4 дня назад +2

    In WuWa you can use the skip button to skip most of the side quest crap and daily missions, the skip button is only not available for some important main quest.
    In Zzz You can use the skip button to skip the entire main story but no skip button available to skip bullshit side quests and daily mission of constant yapping 😂
    Only hoyo can do this bullshit.
    I hope they add a skip button for TVs and Snakes or just remove it , eliminate it from existence

  • @DisIngRaM
    @DisIngRaM 6 дней назад +1

    ZZZ with shared in combat resources feels like it's limiting itself by lots.
    I learned this lesson from GFL:NC (Shared resource on ultimate), where in that game some character would never use their ultimate at all.
    Because shared resources now mean that each character ultimate is now tiered, from garbage to BIS.
    What it produce is that, future units that are hardly unique and instead replace old unit due to powercreep.

  • @nibblesnarfer
    @nibblesnarfer 6 дней назад +2

    Not gonna lie though.. why the hell is this game requires more storage than Wuthering Waves-which is an open world game.
    Like why.

    • @threedotshampoo7408
      @threedotshampoo7408 5 дней назад

      I think it's too large too, but its a quality thing. Skyrim/BOTW is less than 15 gigs, yet Hades1/2 recommends 15-20 gigs. ZZZ has highly rendered models for every W-engine, damn magazines have high resolution covers, etc. So *why* is answered, whether that level is quality is worth it for the amount of storage is up to the individual to decide.

    • @Louisv1963
      @Louisv1963 5 дней назад

      They say it's because his long animations are pre-recorded, taking up a lot of storage space, while Wuthering Waves' animations are rendered in real-time.

    • @user-vs6xc7dk1w
      @user-vs6xc7dk1w 5 дней назад

      @@Louisv1963 没错,zzz的许多动作动画是播片,而Wuwa是实时渲染的

  • @zardon_zane1630
    @zardon_zane1630 7 дней назад +12

    The switch mechanic is fine, that You don't have freedom to do it is frustrating, I just play solo with Anby cuz dodging feels better than anything, Also the TV mode is trash :/

    • @hexfizgamingch
      @hexfizgamingch 7 дней назад

      The "pause" and prompt is honestly thr worst part of it.. it looks cool first few time but it disengange you to thr conbat flow

    • @zardon_zane1630
      @zardon_zane1630 6 дней назад

      @@hexfizgamingch Idk if this helps but, If you dont do heavy attacks (Ultimate, last combo hit, skill, enhanced skill) the Daze wont apply or if you change before the heavy hit connects, so you can apply your dmg, use other unit to explode the Daze then switch to dps, a bit of setup is needed and track their daze bars but, is really good to know to increase dps output.

    • @magiclover9346
      @magiclover9346 6 дней назад

      I like it, it's feast for the eyes.

  • @Prodigal450
    @Prodigal450 7 дней назад +2

    I want to be able to have my off field unit jump in, perform either an attack or some kind of buff or debuff in wuwa like in pgr. Hope they implement that later on

    • @saintontas
      @saintontas  7 дней назад +3

      @@Prodigal450 They'll surely implement a unit who can cast their ult from off-field

    • @Prodigal450
      @Prodigal450 7 дней назад +1

      @@saintontas I believe they'll use the echoes for that

    • @saintontas
      @saintontas  6 дней назад +1

      @@27Ganon the comment clearly indicates this is for WuWa and you're jumping in with ZZZ mechanics. What are you doing little bro.

  • @apxiaofenAP
    @apxiaofenAP 2 дня назад +3

    If I'm being honest, zzz is the most boring game I've ever played 😢

  • @michelle057
    @michelle057 6 дней назад +1

    ZZZ if u wanna fall asleep Wuwa if u wanna have fun

  • @KeepRockingTheDragon
    @KeepRockingTheDragon 6 дней назад +1

    also i want to mention that wuwa got some of it's ideas from devil may cry.
    just wanna point that out.

  • @krach2996
    @krach2996 6 дней назад +2

    Wait only 50 pulls after 12 hours?? I thought they gave you 180 free pulls?

    • @magiclover9346
      @magiclover9346 6 дней назад

      So I'm about 12 hours and it's alot more than 50 pulls. 100 on standard, 60 on limited and 52 on the Bangboo. I'm enjoying the chilled slice of life aspect. I will admit the TV is kinda bad. I would not be upset if it was completely removed. So far i have 4 S star pulls. 3 Characters and 1 Bangboo (pets that assist). I will preface I had really good luck. The hand holding is kinda annoying though even 12 hours in the game feels like it has to tell me how to navigate it's menus. That said I was looking for another open world action gacha. Genshin is still that for me I wanted a different experience

  • @reactiondavant-garde3391
    @reactiondavant-garde3391 7 дней назад +9

    I like the TVs... I mean, I like this text based dungeon crawler stuff, my biggest problem is thet we just don't get to use our character enough. It is too much other activity, but this is a gacha game, if we doN't allowed to use our characters why even use this monetary modell??? I think they made mistake in balancing the time you need to use for different part of the game. It is feel like the different aspects fighting with each other.

    • @saintontas
      @saintontas  7 дней назад +6

      I think the TVs would be fine if it was only 5-10% of gameplay. There's just far too many pauses, animations, and unskippable dialogue that clogs up the entire story experience and makes it almost unbearable. You literally are sitting there clicking left mouse as fast as you can to try and progress.

    • @lucaskp16
      @lucaskp16 7 дней назад +1

      this is EXACTLY one of the worst parts of HI3 the second mihoyo gacha game. that game had tons of events and main history quest where you didn't even play your characters, and it being stage based also no open world. meaning pulling characters was mostly for meta rank mode. since other than that there was not much to play with them.

    • @reactiondavant-garde3391
      @reactiondavant-garde3391 7 дней назад

      @@saintontas You have a lot of skipible story moments, but yes, the TVs are too numerous. If I understand correctly the devs already planning to reduce it in the future up-dates though this not help with the early game experience.

    • @reactiondavant-garde3391
      @reactiondavant-garde3391 7 дней назад

      @@lucaskp16 At least in this game you allowed to use your charactrs even in story mode, but meeen, they really should balanced the game better, because even with this fact we use characters too rarely.

  • @progrockplaylists
    @progrockplaylists 7 дней назад +3

    i try so hard to like zzz but its too easy, genshin is hyperbloom quickswap. there is no hyperbloom in zzz its just mindless quickswap

  • @sanjeevrai5563
    @sanjeevrai5563 7 дней назад +1

    ❤❤good work ❤❤

  • @RoemJr
    @RoemJr 4 дня назад +2

    Spent 10 hours for zzz, feels it’s outdated game. Maybe because of wuwa effect

  • @heheboi9435
    @heheboi9435 7 дней назад +2

    I loving 💤ing bro cuz it's good for my health.
    But on the other hand, WuWa makes me play for hours every day, which makes me tired from insomnia.

  • @rz3264
    @rz3264 7 дней назад +1

    It's funny that the dev said they inspired by persona, but they choose TV system as medium for exploring the map rather than the old school dungeon crawling of persona, that's a big miss on my opinion.

  • @KiyuuShiroe
    @KiyuuShiroe 6 дней назад +2

    I was excited for Wuwa but the optimization issues are awful. I have a 6700xt and the game ran at 15fps. Even tried it many times since but nothing has changed. Meanwhile ZZZ has worked flawlessly from day 1. That's the main dealbreaker for me

  • @kuri_sg
    @kuri_sg 7 дней назад +16

    wuwa > zzz anyday. hoyo is a garbage and scummy company

    • @KaiserBrasil
      @KaiserBrasil 6 дней назад

      with their size on the gacha market, they have ZERO excuses to release half-baked trash like this nowadays.

    • @kuri_sg
      @kuri_sg 6 дней назад

      @@KaiserBrasil its because hoyo babies are deadass supporting all their games and defending their decisions thats why hoyo is producing trash games and updates

  • @petezy8217
    @petezy8217 6 дней назад +2

    I played both and wuwa got my place

  • @mistress3847
    @mistress3847 2 дня назад

    Wuwa is meant for main game with better odds, peak action in all gacha games in history, comfortable since devs literally listens to us.
    ZZZ is the last game of the day you play in order to immediately fall asleep in order to wake up early for the main games.

  • @khumii3228
    @khumii3228 4 дня назад +1

    I really love the overall style, animations, characters and voice acting in zzz, but the game itself is pretty boring, which is a shame. The combat feels like mindless button mashing, people say "tHeReS mOrE tO iT" but there's really not. I hate the 'forced switch's mechanic. If I'm playing as my favorite character, I don't wanna be either forced to switch out, or sit through a 3 second slow mo period. It really ruins the pace of combat. And don't get me started on those awful TVs. Idk who thought that was a good idea, but I'd really just rather a classic stage select style system. The game had serious potential, still does. But idk if the devs can do anything to reel me back in. If zzz did anything, it was make me appreciate how good WuWa is (despite the technical hiccups for some).

  • @echothepotato
    @echothepotato День назад +1

    Gulpuffs are stronger than zzz enemies 😭

  • @salad78764
    @salad78764 7 дней назад +1

    13:58 is literally a WuWa moment.
    “Goated”
    On the other hand, a very well done video.
    I originally clicked just to read some spicy stuff in the comment section, but got hit by a well paced, good voice over and well written script.
    Fair ZZZ criticism : The combat being barebone despite constantly being marketed as combat oriented and the overuse of the horrendous TV system,together with the bad new player experience;
    While, still acknowledging its strong side : The amazing sound design (the parry sound effect is chef kiss) and the unique aesthetic.

  • @Siply
    @Siply 7 дней назад +223

    Not even worth the video 😂 WuWa 8/10, ZZZ 4.5/10

    • @kallusive8986
      @kallusive8986 7 дней назад +53

      That’s way too generous of a score for zzz lmao.

    • @Iwantohavesexualdiseasewithyou
      @Iwantohavesexualdiseasewithyou 7 дней назад

      @@kallusive8986its pretty decent i would give it a 3-4 because of how mid - bad it is

    • @weikwang7881
      @weikwang7881 7 дней назад +2

      as a mobile wuwa player i wanna say wtf is with this new update , i played prefectly fine whne the game releases , but when 1.1 came my wuwa started to lag so bad and even crash , and they still havent optimised it. i like wuwa but , damn this update

    • @mantisonmoon983
      @mantisonmoon983 7 дней назад +27

      ​@@weikwang7881every single drop of water in jue's cave has reflection

    • @weikwang7881
      @weikwang7881 7 дней назад +1

      @@mantisonmoon983 bruh 💀💀💀

  • @DT-bo1zk
    @DT-bo1zk 7 дней назад +1

    hoyo like to use the slow burn approach but damn they're absolutely ass at that

  • @Bullminator
    @Bullminator 4 дня назад +1

    Fun fact -- a game made by Mihoyo is gona be always greedy as hell.

  • @royloplays
    @royloplays 6 дней назад +1

    You can play zzz on the couch with a cold one on the ps5, so zzz is much better for me.

  • @GrillerGT
    @GrillerGT 7 дней назад +2

    I'll just say that I think ZZZ has a target demographic to which I just don't belong xD

  • @VincentLloydM
    @VincentLloydM 7 дней назад +1

    Idk if I'd call this a "fair comparison" literally, we don't know what full potential either of these games have. They've been out for so little time our knowledge of the games are small, especially zzz. Both systems have a lot of potential, and personally it all depends on your preferences in gameplay and game style.

  • @Tom67Slick
    @Tom67Slick 6 дней назад +1

    Wuwa is a genshin copy and I quit it already but I have to respect how much more generous they are than hoyo, I really want 5 star selectors in zzz

    • @KaiserBrasil
      @KaiserBrasil 6 дней назад +1

      if that happens, it means WuWa really changed the scenario in how hoyo should treat their players, but i'd rather not expect that, they are THAT stingy.

  • @mybeaniebooz9601
    @mybeaniebooz9601 7 дней назад +8

    I actually didnt hate zzz im actually kind of surprised everyone hating on it but I'm not complaining lmao
    Its funny cus people really thought zzz would take away the spotlight from wuwa LMAO

    • @SundayMatinee
      @SundayMatinee 7 дней назад +13

      Criticizing isn't hating. Hating is just trashing the game without providing reasons. This video provides many, many reasons why people don't like the game.

    • @beestek.94
      @beestek.94 7 дней назад +3

      Hating is probably a strong word. Sure, there's no doubt that there are brainless people that hate the game just because it's a Hoyo game, but lots of people are also presenting valid criticisms about the game and presenting some solution on how it can be improved, however, the devs of ZZZ did not listen to the CBT player's feedback and banked on the Hoyoverse brand name that it will be accepted by the general masses.

    • @AceIntegrx
      @AceIntegrx 7 дней назад

      ​@@beestek.94 it not because a hoyo game idiot I play gensin in wuwa zenless zero wasn't built like that lol

    • @user-vg3md8oc3q
      @user-vg3md8oc3q 7 дней назад +3

      @@beestek.94 These people hates Mihoyo's games because it is easy to notice the pattern they are all made according to.

    • @xenoemblem7
      @xenoemblem7 6 дней назад

      @@SundayMatinee Well you should've seen more video on people talking about ZZZ. Heck, just look up comments in this video alone and people hating without any criticism

  • @acircle1542
    @acircle1542 6 дней назад +3

    A Post Honkai Odyssey is better than ZZZ. Its gameplay is quite similar to DMC. Hoyo should have made APHO its own game instead of creating this trash.