My favourite thing about the Slaught-O-Matic is the warning label: "Warranty valid for 20 rounds of preloaded ammunition". On a gun with 36 bullets in it:)
Also, with a gun that shoddily built, if it does fail in those first 20 rounds, you probably won't live long enough to claim the warranty. Not unless there happens to be a ripperdoc nearby to pick the shrapnel out of your neck and chest
You forget that the Kolibri has the highest headshot multiplier in the game for BF1. Sneaking up behind someone and doming them with a tiny gun will never not be funny
even cranked up to eleven times the initial damage, I highly doubt its going to be any more significant than using a 1911 at this point lmao but yeah I completely agree on the fun side of the things, which is why this gun was initially added I guess
Dont forget Fallout 3's Miss Launcher. Seeing in your inventory you may think its a missile launcher, but instead the missile slowly slides out, landing basically at your feet. You can throw grenades further
If you angle the Miss Launcher, it will push the missile (effectively a grenade) out in a ballistic arc. You can treat it as a close-range mortar, which can be useful sometimes to engage enemies over obstacles. It also deals increased damage compared to standard missile launcher (by 20% IIRC), justifying that as propulsion charge fuel explosion, which is expended in the normal launch.
Miss launcher is a more appropriate entry for this list from fallout the the K9000 and it's upgrade. It is frustrating to use until you learn how to actually use it and then it still feels disappointing compared to the other explosives options, where the K9000 is a lovable companion even with it's disturbing origin, but that is still tame compared to other things, like the emotionally dependent semi-aware stealth suit you get in the same DLC.
The guns from the Borderlands franchise need their own list. My favorite is Pre's Boganella. Its a Bandit Shotgun that talks sh*t. It took me around ten minutes to realize I wasn’t hearing things and the gun was actually talking lol
Or the Bane, which has featured before, from 2, which slows you down, yells when you fire and screams out that you are doing so when changing magazines or switching to it!
I feel the Lawgiver from Judge Dredd: Dredd vs. Death deserves an honorable mention. It's pretty comic-accurate, and not a bad weapon...except for all of the limitations the game puts on it: 1. The game is a Halo-clone, meaning you only have two weapon slots, and you can't drop your Lawgiver so that permanently takes up one of the slots. 2. Ammo for the Lawgiver is pretty sparse, and doesn't carry over between stages so if you have a surplus upon reaching the end of one level you lose it all once you start the next one. 3. The settings all consume different amounts of ammo, with the more destructive ones (like incendiaries and high-ex) devouring a good quarter or sometimes half of your reserve. Combine that with how sparse ammo is for the Lawgiver and you have a recipe for never wanting to use the gun to its fullest potential. 4. On top of point 3, the game's 'justice system' also penalizes you for using the more destructive settings on human enemies (which are in pretty much every level) so half the time you're stuck with either basic full-auto or armor piercing, as anything else risks lowering your justice meter and triggering a Non-Standard Game Over. 5. Multiplayer is even worse since the game also includes the comic's function of the Lawgiver exploding if anyone other than an authorized judge tries to fire it. This means if you're playing as the non-judge faction you can't do the usual thing of grabbing a downed opponent's weapons, as doing so will severely damage you or outright kill you the instant you pull the trigger.
My immediate reaction was: "If the bubble gun from EJ2 isn't on this list, this list is incomplete." Thanks for pandering to my retro gaming nostalgia!
Only reason I would have disagreed before seeing this list is because I never actually go the chance to play any of the Earthworm Jim games so I was living in the blissful ignorance of that evil gun.
@@truekurayami What's stopping you now? 16-bit era games aren't the 90 hour RPG life redefining interactive stories of today. You could knock it out in like a few days of play.
@@WolfA4 A list of other games and media entries fighting over my attention I have a more active interest in. I know I could go back and play almost anything from that era, but most are so low on the list of interests I'll probably never get to them and I can live with that.
I actually love the concept of a submachine gun on a vending machine. From the documentaries, they explained that it's something that would just make sense as a capitalised self-defense product in a world like Cyberpunk. Making them bad and disposable also just added so much flavor to its existence.
I love how, in Battlefield 1, they gave the Support class a bunch of giant machine guns... And also the pistol-calibre carbines. Because some artillery/heavy-machine gun crews carried them as personal defence weapons so that was justification enough to make them options, not for the Assault or Medic classes, but for the guys normally firing hundreds of giant bullets a minute.
After this list I keep thinking about the purposely bad guns of Borderlands. My least favorite was the Bane. It was actually a good gun, but the incessant screaming from it was awful. I remember another one that was also good, but it would slip out of your hand randomly and you had to pick it back up in the heat of battle. I also didn't like one gun that caused an explosion of acid. It was another good gun, but I kept dying because of the friendly fire from that one. And finally, there's one named after Handsome Jack and while it is fine as a gun, but it's another talking gun and a little of Jack's sarcasm goes a long way.
The explosive acid one you're thinking about is called Breath of the Dying, and it actually ranks on the honorable mentions list of the best maching guns in Borderlands 3. I have one on my Moze, and I LOVE it!
Hey, The Liberator is awesome! It's a time-traveling weapon. The real one having been invented in 1942, and magically ending up in a game taking place in 1918. Oops! Also, it was purpose-built for one rebel member to take out one occupying _individual_ enemy, so that their better weapons and gear could be stolen. The Liberator then given over to another rebel so he could do the same thing with it. By the time the last round in the storage portion of the handle (not an actual magazine) was used up, the Liberator was ready for the scrap-heap. Each one intentionally made very cheap from junk metal, so that millions could be mass produced and given to French rebels fighting German troops. In reality, very few were air-dropped into occupied France. The program largely abandoned, even though the Liberator functioned as intended. A few years later, most of the ones that weren't melted down for scrap metal, were air-dropped into Asian nations to rebels friendly with the U.S. (Basically, the single-shot Liberator was never intended for battlefield use.)
The Bane shows up on plenty of lists, and not that many players actually hate it. I love the gun and always use it until I find guns to replace it. It's an amazing gun and is hilarious. A ton of players just bring it up in lists like this because the game itself tells you that it's bad.
I just realized that the Night Flyer is just like Batman. It will attack your enemies violently and probably cause irreparable damage to them physically and/or mentally, but will never grant them the release of death. Just like Batman.
Nice to see Earth Worm Jim getting some love. One of my favorite franchises ever (before they went 3d). I played the hell out of those games when they first came out.
For consideration of bad guns from video games: The Salvaged Assaultron Head gun from the Automatron DLC of Fallout 4. Yeah, it might deal some good damage to your foes, but it'll also irradiated the hell out of you at the same time. Which, if you're planning on using it against something that needs to be shot multiple times, can lead to you eventually dying from radiation sickness (mainly if you've already run out of Radaway while using this).
@@insaincaldo that sounds amost as bad as the legendary drop version of the gamma gun, the one that supposed to do extra damage to ghouls, but instead just ends up healing them.
@@marhawkman303Strong can’t use it since it’s considered a pistol. Either a Sole Survivor with the Gunslinger and Ghoulish perks or giving it to Hancock (resident ghoul companion) is the best move for it.
I liked the Cyberdog Gun in FalloutNV, it was perfect for chewing through the massive amounts of .38 ammo stockpiled by that point in game, along with Rex meant we could have TWO dogs! If I had to pick a bizarre weapon that is still a gun and actually bad at shooting, I'd probably do the Recharger Rifle. It refills ammo so you don't need bullets, however it's excessively weight heavy, does minimal damage and takes 7 full seconds to reload from empty. I'd suggest using it as a weighted club if it weren't for the fusion reactor being the reason for the weight, so you never know, a misfire could also mean a little nuclear explosion in your face in the midst of battle if it's anything like the cars in game.
Funniest thing about the Slaughtomatic is that flavor text says it has a warrantee that's guaranteed for about one bullet less than the capacity for the gun.
Jane and Andy look the same as they did years ago, it's wild how well they're aging. Mike's greys make him seem older, but it's also kinda nice? I hope he embraces the grey and grows his beard out. Give us the dubiously wise old uncle Mike who you probably shouldn't take advice from lol
As a former Zip22 owner I can confirm that actually a 1 in 3 chance of firing normally is actually quite ambitious. Unreliable, dangerous and frustrating should have been written on the box
the 1 in three is realistic in odds, just probability does play out that neatly and the Zip22 is perfect proof of how you should never trust the odds no matter how favorable the seem
Tbf the melee damage in BL3 is decent enough that the night flyer can actually be pretty fun if you use it to get them down to a punchable level of health.
An honorable mention I'd like to make is the sawed-off shotgun from Tom Clancy's The Division (the first one, and probably the second one too). It's a cover-shooter game, where the best distance to fight your enemies is the maximum effective distance of your weapon of choice. You get two primaries and a pistol, with primary options ranging from assault rifles, snipers, LMGs, and even SMGs. The main draw of long vs short range is that long range weapons are typically slower to shoot, but have higher damage per shot, while something like an SMG has incredibly high burst damage at dangerous ranges. There is very little reason to ever swap to a pistol, because they are short-to-medium range with less than stellar damage, with their main claim to fame being infinite ammo, which is a joke on account of the fact that most players will never experience running out of ammo if they aren't trying to. The sawed-off shotgun makes this worse on account of being a pistol-slot weapon, and needing to be within three steps of melee range to deal any damage. It's not even that terrible at its intended use distance, it's just got so many reasons why you would use something else that it's kind of hilarious to see someone using one in combat.
As soon as I saw EWJ in the openning, I knew they were gonna bring up the bubble gun! :D I was surprised by their choice from New Vegas, though. I love that gun. He's such a good boi! I thought they were gonna go with Euclid's Range Finder.
How about the Klobb from GoldenEye? It's horribly inaccurate and does less damage than any other weapon in the game. It also has a tiny 20 round magazine that constantly needs reloading
Not entirely sure that it fits the "weird" qualifier...it's just a terrible gun all-around. It appears, too, that the Klobb itself is actually *worse* than its counterpart in the real world...
@@LET4M4RU, comparatively, it's not the best option out there. Like the Klobb, the Skorpion tops out at a tiny magazine size of 20 (it's either got magazines of 10 or 20)...but the most damning aspect is that the creators of the Skorpion (the Czech) have stopped using it themselves...
@@Alsebra oh it's nowhere near the best option available, for sure, but it's far from the worst machine pistol ever and especially not at the level of the klobb
What about Fallout 4's syringer rifle? The darts have to be crafted and some use very rare components; the game has no dedicated system for weapons to use different ammo types, so loading the rifle is incredibly clunky, and; the darts often don't work anyway! There's no indicator for what the odds of success are, or, afterwards, why they failed.
heh, if joke weapons counter... Star Trek Online recently added a "joke" weapon that shoots hyposprays instead of bullets. Yes... shoot ALLIES, not enemies. 'cause it heals your targets.
@@marhawkman303I don't believe the syringer rifle was meant to be a joke weapon, but a way to open up more "tactics" (for example, sneakily frenzieng an enemy in a group causing chaos). It just doesn't work most of the time rendering it not worth the time to craft the ammo
@@marhawkman303 yeah I got that. But you replied to a comment about Fallout 4's syringer rifle with "if joke weapons count". And like I said, the syringer isn't meant to be a joke weapon
The K9000 is still much better than its "upgrade" the FIDO. Swapping its ammo type over to more powerful but rarer, more expensive, and (in Survival Mode) heavier .44 Magnum is bad enough, but it also drops all the mods for the K9000, which means that you've also lost the boost to fire rate and thus your damage output is actually worse.
It may be cruel to stuff a dog's brain into a gun, but what's done is done. Much crueler to leave it on the shelf instead of taking it for walkies.. it seems to enjoy the fighting as well. Also, I like to imagine that the courier takes it to someone that can build a body for it after the whole mess with the legion is over. It would have been nice if you could have used it to replace the brain from Rex in that one quest.
I like how some games use the bubble gun as a bit of a Magicarp meme gun: it's trash on lower levels, but dump enough time/xp/lvl ups into it and it becomes a Gyarados-equivalent death machine. Cave Story and Bears in Space comes to mind
I spent a fair amount of time convinced the Bubble Gun had a secret use, like there was a particular part of the game where it would be useful. In fairness, I was 10 when Earthworm Jim 2 came out. Side note, does the fact that Jane specified you couldn't switch guns in the Mega Drive version mean you could switch them in the SNES version?
Don't know if they've been on an OxBox list before, but Borderlands 2 had at least three candidates: the Morningstar (which insults you with every shot, kill, and reload), the Bane (which screams incoherently when fired), and the Crit (which has a chance for you to drop it when you go to reload).
Old World Blues has a lot of extremely disturbing stuff in it. Like a literal concentration camp for Chinese Americans which the big MT has been doing Mengele style stuff in
Yeah, but that at least leads you toward a couple of very good unique guns, a silenced sniper and superior LAER. Compared to the number of lobotomites roaming around a little concentration camp seems almost quaint.
In Ashes Afterglow you can find a laser gun in a very obscure secret, except it does no damage. It can be fully upgraded with some work at which point it does a small amount of damage, but also runs out of ammo quickly and there is no way to refill it. :^)
The Shovel Launcher from Far Cry 5. An RPG-7 that fires rocket propelled shovels. Ammo is rarely found and costs $60 a shot, but can be retrieved and reused - unless it splinters upon impact. Can't be modified and has no optical sight, just steel sights.
Apparently you can use it on a sleeping enemy to make him think he's had a little night-time accident, then he'll run away to the latrine. I've never actually tried this, but it sounds entirely too plausible.
The last gun still has its uses, though. While it doesn't kill, it sets it up very nicely. Just switch to any other weapon, finish the job. Plus, it leaves a lot of enemies at the threshold, making it easier for Second Wind.
On the topic of Borderlands guns (and one that *isn't* the Bane, for once), I'd say the Morningstar form Borderlands 2 deserves a spot on this list. Statistically, it's a decent enough gun. But every time you score a critical hit, reload, or score a kill, it tries to guilt trip or insult you in a whiny, patronizing voice.
I have seen FPSs (most recently, Diluvian Ultra) that actually are built around the idea of wanting to switch weapons to finish off an enemy, thus usually using at least two weapons in any given combat. (You can get this effect very easily in a Doom engine mod simply by ensuring any weapon is nearly useless against either armor or health and then making sure most enemies have both.) The Night Flyer wouldn't be out of place at all.
Funny how they mentioned the Shotty from bl3 that you have to buy a dlc to get and even use and completely glossed over a gun called the Gettleburger, a rocket launcher that shoots cheese burgers that don't travel very far and barely even does good damage
I don't recall if I ever got the Night Flyer, but I kept getting the Gunerang from him. The Night Flyer might get you killed, but the Gunerang will kill you itself if you're not careful.
Fun fact about the Zippy 3000: It's actually based on the real life gun, the Zip 22. It was a pet project from Douglas Donnelly, the head of USFA. It was so unsafe and so mechanically inept, it tanked the company six years later. I'll give it to the Cruelty Squad version, it's lore accurate.
The night flier is super helpful if you're wanting to grind melee kills or multi-kills, though. Or if you're playing through any of the side missions they require you to melee enemies to death. Or if you're playing with some who just sucks at the game and you want to make them feel good about themselves without kill-stealing. Or if you just want to f*CK with someone unfamiliar with the game 🤣
I could be wrong, but what about the Self-Defense gun from the first Resident Evil? Holds only 2 magnum rounds at a time and doesn't seem to do much more ammo than the magnum you already get from the graveyard. Didn't even kill the guy it used to belong to
How about a video about "weapons with an attitude", aka murder tools that chew your ear off? From the talking sword ye olde Baldur's Gate to Skippy in CP77?
I don’t know if this counts, but Eight’s Palette from Splatoon 3’s Side Order DLC is the last palette to get in the DLC and can only be obtained after you have run through the Spire of Order with the other 11 Palettes, getting the three Locker Keys for each Palette with each run. And then you will unlock Eight’s Palette, so you have to do the Spire of Order one last time to get the Octo Shot Replica for the base game. But there’s a catch, as Eight’s Palette is resistant to Marina’s hacks, so depending on how many hacks you have active, the number of Color Chips you can put into Eight’s Palette goes down by 6. And another catch with Eight’s Palette, as unlike the other 11 Palettes, if you get taken out in the Spire of Order with Eight’s Palette, you can’t retry a run with Eight’s Palette by talking to Marina, so if you want to get a Badge that says you cleared the Spire of Order with every Palette, another Badge that shows you cleared the Spire of Order with Eight’s Palette with no hacks active, and you also want to torment yourself so you can get the Octo Shot Replica for the base game, you HAVE to do the Spire of Order with Eight’s Palette in ONE try! Thankfully, it took me four tries to do this and the fourth attempt was my winning attempt.
4:23 the funny thing is...that it also stands somewhat true to the actual zip. That thing is an horrible excuse for a firearm and its totally the CEO's fault.
From Fallout 1+2, the Red Rider BB Gun. While a decent starter weapon from Fallout 3 onward, in Fallout 1+2 it does 1-3 damage. Which is less then a 9mm Mauser (5-10). But there is the Red Rider Limited Edition BB Gun, which does a whopping 25 damage and uses the same ammunition.
The Darksiders series is another one that could have filled this entire list, because the entire point is "why aren't you using a melee weapon, man ?" Yet it still insist of providing useless ranged weapons. Which does not leave me confident the installment with Strife, the gunslinger, as the protagonist could be good, but one can hope I guess.
No mention of the Assaultron Head Gun from Fallout 4 which irradiates the user and can’t be improved at a workbench. Also the Acid Soaker(Nuka-World)is the worst. The ammo has to be crafted and requires a ton of components for one single round. You also do more damage hitting your opponent with gun and also can’t be improved.
The paddleball is worse. You can potentially do decent damage, but the only way to get ammo for it is the nukaworld carny games. Be cause my character can fashion a scope for a sniper rifle from old bean tins, but string is just beyond him.
Metal Gear Solid V: The Phantom Pain had a child’s water pistol which could not only destroy comms equipment but also stun any Skull allergic to water (stopping short of killing them because, obviously, it’s a child’s water pistol). 🔫
The Junk Jet in Fallout 4 is not a great weapon, but it is incredibly fun to load it up with hot plates and teddy bears and plastic forks and just go ham on some Raiders with it. Try it at least once.
Every gun in Farcry 2. They start degrading and jamming after a short amount of use if you buy them new, and stealing guns from dead enemies isn't much better as their weapons are already halfway degraded.
The laser pistol in robocop vs termiantor on the snes. It was way less effective than the normal robocop gun. The problem is when you travel to the future you get stuck with it as your default weapon. Just the worst.
dunno if it counts as bad or joke, but steve the slingshot from dark cloud 1. dude tells you bad pun jokes the entire time and also sometimes complains about work lol
One I always hated was the revolver in original COD:MW3. In Tier 3 Survival Mode, it was the default, which meant if you went down and had to shoot your way back up, you were probably dead. It was powerful, but slow, and reload was even slower, and it only had six shots. Positively primitive for *modern* warfare.
I enjoyed using the night flyer in co-op when I was vastly over-leveled, and my teammate was under-leveled by bee-lining to the tougher areas. took them a while to notice they were the only one getting kills
Another one, somewhat more unintentionally, was the Upgraded Sheepinator in the first Ratchet and Clank. Only get a minor advantage in exchange for loosing the ability to use the sheep with the Suck Cannon, eliminating one of the best weapon combos in the game 🙃
3:43 I must be a real gun nerd. I saw the name of the Zippy 3000 and immediately thought "That's not the equivalent of the Zip 22 is it?" What do you know, I called it!
The night flyer could actually be really useful though. If you encounter a side quest which requires you to kill an enemy a certain way then you could use it to get the enemy one shot and then kill them however you need to. It could work in boss fights by whittling the enemy down then getting an easy second wind if you need to. Also the gettleburger might be one of the worst guns in borderlands history, and certain variations of the fibber.
Little note about the Zip22 the Zippy3000 is based on. USFA used to be a highly respected company which made some of the highest quality reproductions of the Colt Single Action Army on the market. They then, inexplicably, decided to stop making their massively successful SAA replicas, sell all of their tooling, and make the Zip22, a gun which looks like it was designed for some sort of weird alien race with fingers coming out of the palms of their hands. It is also even more unreliable than the game makes it seem. Ian from Forgotten Weapons did a video shooting one, and could barely get it to cycle 2 rounds back to back. So, I can safely say that the only thing the Zip22 ever killed is the US Firearms company itself. For some reason, they also tried to market it as a possible underbarrel attachment for ARs. Because I know the first thing I would want on my semi automatic rifle is a semi automatic pistol in a weaker caliber. Doing so also made the Zip22 a short barreled rifle, legally speaking, meaning you would have to pay a $200 tax stamp to the federal government and wait, at the time, well over a year for an extensive ATF background check before you could legally use the components that came with the gun you already had to attach it to the other bigger gun you also already had. ATF logic, everybody
Missed an opportunity to mention the shotgun from Spelunky. Not only does it have a knock back worthy of an anime scene, but obtaining it also causes an angry shopkeeper to guard the exit for the rest of the playthrough.
My favourite thing about the Slaught-O-Matic is the warning label: "Warranty valid for 20 rounds of preloaded ammunition". On a gun with 36 bullets in it:)
“After 21, you’re on your own, tough luck”
Ah, classic warranty speak :)
It's clearly operating on HP ink logic.
It's literally just a modified nerf gun
Also, with a gun that shoddily built, if it does fail in those first 20 rounds, you probably won't live long enough to claim the warranty. Not unless there happens to be a ripperdoc nearby to pick the shrapnel out of your neck and chest
You forget that the Kolibri has the highest headshot multiplier in the game for BF1. Sneaking up behind someone and doming them with a tiny gun will never not be funny
even cranked up to eleven times the initial damage, I highly doubt its going to be any more significant than using a 1911 at this point lmao
but yeah I completely agree on the fun side of the things, which is why this gun was initially added I guess
Dont forget Fallout 3's Miss Launcher. Seeing in your inventory you may think its a missile launcher, but instead the missile slowly slides out, landing basically at your feet. You can throw grenades further
I didn't know this was a thing!
If you angle the Miss Launcher, it will push the missile (effectively a grenade) out in a ballistic arc. You can treat it as a close-range mortar, which can be useful sometimes to engage enemies over obstacles. It also deals increased damage compared to standard missile launcher (by 20% IIRC), justifying that as propulsion charge fuel explosion, which is expended in the normal launch.
Miss launcher is a more appropriate entry for this list from fallout the the K9000 and it's upgrade. It is frustrating to use until you learn how to actually use it and then it still feels disappointing compared to the other explosives options, where the K9000 is a lovable companion even with it's disturbing origin, but that is still tame compared to other things, like the emotionally dependent semi-aware stealth suit you get in the same DLC.
The guns from the Borderlands franchise need their own list.
My favorite is Pre's Boganella. Its a Bandit Shotgun that talks sh*t. It took me around ten minutes to realize I wasn’t hearing things and the gun was actually talking lol
Or the Bane, which has featured before, from 2, which slows you down, yells when you fire and screams out that you are doing so when changing magazines or switching to it!
@@CD-Gaming I second the Bane. Weirdest experience ever. RELOADING!
Or the Morningstar, the gun that tries to guilt-trip you almost every time you try to use it!
@@CD-Gaming it also ignores in game volume settings, so its always the loudest it can possibly be. gotta mute the game at the device level to use it
@@CD-Gaming I once played a run where 1 player hated the Bane with a burning passion, and all the rest of us had one as our main weapon.
If I ever end up in a situation where Jane is saying "you've got some nerve buddy," I don't think that any gun will be able to save me
I feel the Lawgiver from Judge Dredd: Dredd vs. Death deserves an honorable mention. It's pretty comic-accurate, and not a bad weapon...except for all of the limitations the game puts on it:
1. The game is a Halo-clone, meaning you only have two weapon slots, and you can't drop your Lawgiver so that permanently takes up one of the slots.
2. Ammo for the Lawgiver is pretty sparse, and doesn't carry over between stages so if you have a surplus upon reaching the end of one level you lose it all once you start the next one.
3. The settings all consume different amounts of ammo, with the more destructive ones (like incendiaries and high-ex) devouring a good quarter or sometimes half of your reserve. Combine that with how sparse ammo is for the Lawgiver and you have a recipe for never wanting to use the gun to its fullest potential.
4. On top of point 3, the game's 'justice system' also penalizes you for using the more destructive settings on human enemies (which are in pretty much every level) so half the time you're stuck with either basic full-auto or armor piercing, as anything else risks lowering your justice meter and triggering a Non-Standard Game Over.
5. Multiplayer is even worse since the game also includes the comic's function of the Lawgiver exploding if anyone other than an authorized judge tries to fire it. This means if you're playing as the non-judge faction you can't do the usual thing of grabbing a downed opponent's weapons, as doing so will severely damage you or outright kill you the instant you pull the trigger.
You know.... It seems like it'd be fine if it didn't have unique ammo.
I mean, if anyone actually played that game it might be.
My immediate reaction was: "If the bubble gun from EJ2 isn't on this list, this list is incomplete." Thanks for pandering to my retro gaming nostalgia!
Only reason I would have disagreed before seeing this list is because I never actually go the chance to play any of the Earthworm Jim games so I was living in the blissful ignorance of that evil gun.
@@truekurayami What's stopping you now? 16-bit era games aren't the 90 hour RPG life redefining interactive stories of today. You could knock it out in like a few days of play.
@@WolfA4 A list of other games and media entries fighting over my attention I have a more active interest in. I know I could go back and play almost anything from that era, but most are so low on the list of interests I'll probably never get to them and I can live with that.
I actually love the concept of a submachine gun on a vending machine. From the documentaries, they explained that it's something that would just make sense as a capitalised self-defense product in a world like Cyberpunk. Making them bad and disposable also just added so much flavor to its existence.
If that zippy gun is based on the actual zip gun those chances of it working are accurate
And self injury, to cycle it you basically have to put your fingers in front of the barrel.
Gun Jesus once got two rounds to fire consecutively. The Zip 22 then promptly locked up so badly it had to be disassembled to clear it.
@@benn454 lolz
TBH it's no surprise the company behind this gun shut down shortly after making this gun. It's so bad it's funny then unfunny back to funny again
Ah, Zip 22
I love how, in Battlefield 1, they gave the Support class a bunch of giant machine guns... And also the pistol-calibre carbines.
Because some artillery/heavy-machine gun crews carried them as personal defence weapons so that was justification enough to make them options, not for the Assault or Medic classes, but for the guys normally firing hundreds of giant bullets a minute.
After this list I keep thinking about the purposely bad guns of Borderlands. My least favorite was the Bane. It was actually a good gun, but the incessant screaming from it was awful. I remember another one that was also good, but it would slip out of your hand randomly and you had to pick it back up in the heat of battle. I also didn't like one gun that caused an explosion of acid. It was another good gun, but I kept dying because of the friendly fire from that one. And finally, there's one named after Handsome Jack and while it is fine as a gun, but it's another talking gun and a little of Jack's sarcasm goes a long way.
The explosive acid one you're thinking about is called Breath of the Dying, and it actually ranks on the honorable mentions list of the best maching guns in Borderlands 3. I have one on my Moze, and I LOVE it!
Hey, The Liberator is awesome! It's a time-traveling weapon. The real one having been invented in 1942, and magically ending up in a game taking place in 1918. Oops! Also, it was purpose-built for one rebel member to take out one occupying _individual_ enemy, so that their better weapons and gear could be stolen. The Liberator then given over to another rebel so he could do the same thing with it. By the time the last round in the storage portion of the handle (not an actual magazine) was used up, the Liberator was ready for the scrap-heap. Each one intentionally made very cheap from junk metal, so that millions could be mass produced and given to French rebels fighting German troops.
In reality, very few were air-dropped into occupied France. The program largely abandoned, even though the Liberator functioned as intended. A few years later, most of the ones that weren't melted down for scrap metal, were air-dropped into Asian nations to rebels friendly with the U.S. (Basically, the single-shot Liberator was never intended for battlefield use.)
They used a clip from battlefield V for that, which takes place during WW2.
The liberator is in BFV, which on some maps is maybe still a little to early.
@@jasperzanovich2504That doesnt stop the STG 44 from appearing...
What about the Bane from Borderlands 2? It may shoot just fine, but it causes psychic damage to the player in real life.
They've mentioned the Bane in previous lists. They rarely do repeat entries, they're not WhatCulture
They bring it up so many times that I'm low-key glad that they omitted it here.
Nothing wrong with Bane , I used it a lot in BL2.
the bane makes me laugh like a maniac everytime i use it there might be something wrong with me 😂
The Bane shows up on plenty of lists, and not that many players actually hate it. I love the gun and always use it until I find guns to replace it. It's an amazing gun and is hilarious. A ton of players just bring it up in lists like this because the game itself tells you that it's bad.
I just realized that the Night Flyer is just like Batman. It will attack your enemies violently and probably cause irreparable damage to them physically and/or mentally, but will never grant them the release of death.
Just like Batman.
its good for completing Melee challenges before doing Mayhem Levels
It's a decent off hand choice for a duel wielding Moze
Also sounds like an awesome weapon to use if you're playing co-op
Nice to see Earth Worm Jim getting some love. One of my favorite franchises ever (before they went 3d). I played the hell out of those games when they first came out.
I have such good memories of playing it on a friend’s sega. The little sounds from it are instant nostalgia for me.
For consideration of bad guns from video games: The Salvaged Assaultron Head gun from the Automatron DLC of Fallout 4. Yeah, it might deal some good damage to your foes, but it'll also irradiated the hell out of you at the same time. Which, if you're planning on using it against something that needs to be shot multiple times, can lead to you eventually dying from radiation sickness (mainly if you've already run out of Radaway while using this).
Seen one of them radiation guns have bonus damage to super mutants. Turns out that is still useless.
@@insaincaldo wait... what happens if you have a super-mutant helper use it?
@@insaincaldo that sounds amost as bad as the legendary drop version of the gamma gun, the one that supposed to do extra damage to ghouls, but instead just ends up healing them.
@@marhawkman303Strong can’t use it since it’s considered a pistol.
Either a Sole Survivor with the Gunslinger and Ghoulish perks or giving it to Hancock (resident ghoul companion) is the best move for it.
@@PKFlashOmega ah, I see, hadn't considered that angle. thanks for the info.
Brendan was such a breath of fresh air in Cyberpunk. Loved that storyline.
I liked the Cyberdog Gun in FalloutNV, it was perfect for chewing through the massive amounts of .38 ammo stockpiled by that point in game, along with Rex meant we could have TWO dogs!
If I had to pick a bizarre weapon that is still a gun and actually bad at shooting, I'd probably do the Recharger Rifle. It refills ammo so you don't need bullets, however it's excessively weight heavy, does minimal damage and takes 7 full seconds to reload from empty. I'd suggest using it as a weighted club if it weren't for the fusion reactor being the reason for the weight, so you never know, a misfire could also mean a little nuclear explosion in your face in the midst of battle if it's anything like the cars in game.
Funniest thing about the Slaughtomatic is that flavor text says it has a warrantee that's guaranteed for about one bullet less than the capacity for the gun.
Doesn't the Slaught o matic come with a warning not to shoot more than 20 rounds despite its 36 round capacity? That's icing on the cake.
Nah, it says its warranty only covers twenty rounds, so if something goes wrong with any of the remaining sixteen rounds, you're out of luck.
Jane and Andy look the same as they did years ago, it's wild how well they're aging.
Mike's greys make him seem older, but it's also kinda nice? I hope he embraces the grey and grows his beard out. Give us the dubiously wise old uncle Mike who you probably shouldn't take advice from lol
As a former Zip22 owner I can confirm that actually a 1 in 3 chance of firing normally is actually quite ambitious. Unreliable, dangerous and frustrating should have been written on the box
Having seen forgotten weapons video on it, i’d have to agree. To quote turkish from snatch “you’d do more damage if you threw it at him” 😂
the 1 in three is realistic in odds, just probability does play out that neatly and the Zip22 is perfect proof of how you should never trust the odds no matter how favorable the seem
Tbf the melee damage in BL3 is decent enough that the night flyer can actually be pretty fun if you use it to get them down to a punchable level of health.
or just hot swap repeatedly....
Imagine putting the K9000 on this list, tell me you've never done a heavy weapons build without telling me you've never done a heavy weapons build
Calibri, Useless? please, I took out a battle train with it! Yes the mines did most of the work, but the kill feed said Calibri kills so it counts!
night flyer can be used for a few in game achievements such as jump kill by bouncing or other ridiculous kill method quests
I can't believe Andy shot us
An honorable mention I'd like to make is the sawed-off shotgun from Tom Clancy's The Division (the first one, and probably the second one too). It's a cover-shooter game, where the best distance to fight your enemies is the maximum effective distance of your weapon of choice. You get two primaries and a pistol, with primary options ranging from assault rifles, snipers, LMGs, and even SMGs. The main draw of long vs short range is that long range weapons are typically slower to shoot, but have higher damage per shot, while something like an SMG has incredibly high burst damage at dangerous ranges. There is very little reason to ever swap to a pistol, because they are short-to-medium range with less than stellar damage, with their main claim to fame being infinite ammo, which is a joke on account of the fact that most players will never experience running out of ammo if they aren't trying to. The sawed-off shotgun makes this worse on account of being a pistol-slot weapon, and needing to be within three steps of melee range to deal any damage. It's not even that terrible at its intended use distance, it's just got so many reasons why you would use something else that it's kind of hilarious to see someone using one in combat.
As soon as I saw EWJ in the openning, I knew they were gonna bring up the bubble gun! :D
I was surprised by their choice from New Vegas, though. I love that gun. He's such a good boi! I thought they were gonna go with Euclid's Range Finder.
How about the Klobb from GoldenEye? It's horribly inaccurate and does less damage than any other weapon in the game. It also has a tiny 20 round magazine that constantly needs reloading
Not entirely sure that it fits the "weird" qualifier...it's just a terrible gun all-around. It appears, too, that the Klobb itself is actually *worse* than its counterpart in the real world...
It was in their last video on the topic.
@@Alsebra hey, the Skorpion isnt *that* bad !!
@@LET4M4RU, comparatively, it's not the best option out there. Like the Klobb, the Skorpion tops out at a tiny magazine size of 20 (it's either got magazines of 10 or 20)...but the most damning aspect is that the creators of the Skorpion (the Czech) have stopped using it themselves...
@@Alsebra oh it's nowhere near the best option available, for sure, but it's far from the worst machine pistol ever and especially not at the level of the klobb
What about Fallout 4's syringer rifle? The darts have to be crafted and some use very rare components; the game has no dedicated system for weapons to use different ammo types, so loading the rifle is incredibly clunky, and; the darts often don't work anyway! There's no indicator for what the odds of success are, or, afterwards, why they failed.
heh, if joke weapons counter... Star Trek Online recently added a "joke" weapon that shoots hyposprays instead of bullets. Yes... shoot ALLIES, not enemies. 'cause it heals your targets.
@@marhawkman303I don't believe the syringer rifle was meant to be a joke weapon, but a way to open up more "tactics" (for example, sneakily frenzieng an enemy in a group causing chaos). It just doesn't work most of the time rendering it not worth the time to craft the ammo
@@HeinerGunnar The one I'm talking about is useless firing at enemies, you NEED to fire at allies with it since it's designed to heal your target.
@@marhawkman303 yeah I got that. But you replied to a comment about Fallout 4's syringer rifle with "if joke weapons count". And like I said, the syringer isn't meant to be a joke weapon
@@HeinerGunnar It's not? interesting... perhaps I misunderstood.
Came here to talk about the k9000 from fallout. Glad you guys know what's good
Or bad in this case.
The K9000 is still much better than its "upgrade" the FIDO. Swapping its ammo type over to more powerful but rarer, more expensive, and (in Survival Mode) heavier .44 Magnum is bad enough, but it also drops all the mods for the K9000, which means that you've also lost the boost to fire rate and thus your damage output is actually worse.
The shoulder-mounted machinegun that fires 10mm rounds is worse imo.
It may be cruel to stuff a dog's brain into a gun, but what's done is done. Much crueler to leave it on the shelf instead of taking it for walkies.. it seems to enjoy the fighting as well. Also, I like to imagine that the courier takes it to someone that can build a body for it after the whole mess with the legion is over. It would have been nice if you could have used it to replace the brain from Rex in that one quest.
Aside from how much ammo it goes through love the the upgraded form of the dog gun it really is a decent gun though
I like how some games use the bubble gun as a bit of a Magicarp meme gun: it's trash on lower levels, but dump enough time/xp/lvl ups into it and it becomes a Gyarados-equivalent death machine. Cave Story and Bears in Space comes to mind
Really glad to see Cruelty Squad getting some recognition, it is borderline obscene, but deeply brilliant.
Starting and ending the list with Borderlands is a brilliant choice. Get it out the way early and surprise ending!
What about the gun from the outer worlds that runs on vodka? From the "murder on Eridanos" dlc.
I like how beefy the Kolibri sounds compared to the damage it actually does.
I spent a fair amount of time convinced the Bubble Gun had a secret use, like there was a particular part of the game where it would be useful. In fairness, I was 10 when Earthworm Jim 2 came out.
Side note, does the fact that Jane specified you couldn't switch guns in the Mega Drive version mean you could switch them in the SNES version?
Is Rakkman able to kill you when you fight him? Or do you always survive that encounter too?
Don't know if they've been on an OxBox list before, but Borderlands 2 had at least three candidates: the Morningstar (which insults you with every shot, kill, and reload), the Bane (which screams incoherently when fired), and the Crit (which has a chance for you to drop it when you go to reload).
Old World Blues has a lot of extremely disturbing stuff in it. Like a literal concentration camp for Chinese Americans which the big MT has been doing Mengele style stuff in
Yeah, but that at least leads you toward a couple of very good unique guns, a silenced sniper and superior LAER. Compared to the number of lobotomites roaming around a little concentration camp seems almost quaint.
In Ashes Afterglow you can find a laser gun in a very obscure secret, except it does no damage. It can be fully upgraded with some work at which point it does a small amount of damage, but also runs out of ammo quickly and there is no way to refill it. :^)
The Shovel Launcher from Far Cry 5. An RPG-7 that fires rocket propelled shovels. Ammo is rarely found and costs $60 a shot, but can be retrieved and reused - unless it splinters upon impact. Can't be modified and has no optical sight, just steel sights.
Dude, that sounds awesome XD
Wildly impractical, but awesome
If you manage to hit with it, its great.
Not a bad gun, just very novel and fully in line with Far Cry's style.
Idk man. I kinda dig it ( ͡° ͜ʖ ͡°)
Hey that gun is only slightly worse than just throwing them by hand, since that's why they made it in the first place
i always loved the K9000 and FIDO
thoughts and prayers for whoever had to do capture for cruelty squad
So basically, what you're telling me, is the Slaught-O-Matic is essentially the Tediore of Cyberpunk 2077?
Except Tediore actually deals damage when thrown. 😂
@@KingdomKey-ik4xkAnd comes back after you throw it
@@YRhandlesathing I was gonna say that, too, lol.
MGS V lets you research and pay to equip a water pistol. Now it can be useful for electronic...but it is a water pistol
Apparently you can use it on a sleeping enemy to make him think he's had a little night-time accident, then he'll run away to the latrine.
I've never actually tried this, but it sounds entirely too plausible.
that gun olso has an easter egg for 1 boss
really enjoyed the chaotic energy Andy brought to this one.
The last gun still has its uses, though.
While it doesn't kill, it sets it up very nicely. Just switch to any other weapon, finish the job.
Plus, it leaves a lot of enemies at the threshold, making it easier for Second Wind.
On the topic of Borderlands guns (and one that *isn't* the Bane, for once), I'd say the Morningstar form Borderlands 2 deserves a spot on this list.
Statistically, it's a decent enough gun. But every time you score a critical hit, reload, or score a kill, it tries to guilt trip or insult you in a whiny, patronizing voice.
Is that the one that says things like "He had a family!" I sold that thing once and threw it into lava another time.
@@impofstpete727 It is!
About the Kolibri: The stress is on the first syllable.
I believe you didnt include Nemesis from Cave Story, it "upgrades" from firing devastating blasts to lobbing harmless rubber ducks
I have seen FPSs (most recently, Diluvian Ultra) that actually are built around the idea of wanting to switch weapons to finish off an enemy, thus usually using at least two weapons in any given combat. (You can get this effect very easily in a Doom engine mod simply by ensuring any weapon is nearly useless against either armor or health and then making sure most enemies have both.) The Night Flyer wouldn't be out of place at all.
This is often used in space combat games where starfighters have one weapon to destroy shields and another to wreck physical armor
Funny how they mentioned the Shotty from bl3 that you have to buy a dlc to get and even use and completely glossed over a gun called the Gettleburger, a rocket launcher that shoots cheese burgers that don't travel very far and barely even does good damage
At least the Gettleburger feeds you. Kind of. The real killer is heart disease.
"What is this, a gun for ants?!" lol
No, it's a gun for *_rats._*
Oh, I just thought the gun had to be at least... three times bigger than that.
That sneaky watchmaker that built the kolibri is an absolutely hero tier memelord 😂
I don't recall if I ever got the Night Flyer, but I kept getting the Gunerang from him. The Night Flyer might get you killed, but the Gunerang will kill you itself if you're not careful.
8:10 I feel obligated to mention I have 19 service stars on the Kolibri just because I like messing with people
Fun fact about the Zippy 3000: It's actually based on the real life gun, the Zip 22. It was a pet project from Douglas Donnelly, the head of USFA. It was so unsafe and so mechanically inept, it tanked the company six years later. I'll give it to the Cruelty Squad version, it's lore accurate.
The night flier is super helpful if you're wanting to grind melee kills or multi-kills, though. Or if you're playing through any of the side missions they require you to melee enemies to death. Or if you're playing with some who just sucks at the game and you want to make them feel good about themselves without kill-stealing. Or if you just want to f*CK with someone unfamiliar with the game 🤣
There’s a bubble gun in just cause 2 that doesn’t even damage enemies but can cause enemies to attack you if you use it
I could be wrong, but what about the Self-Defense gun from the first Resident Evil? Holds only 2 magnum rounds at a time and doesn't seem to do much more ammo than the magnum you already get from the graveyard. Didn't even kill the guy it used to belong to
How about a video about "weapons with an attitude", aka murder tools that chew your ear off? From the talking sword ye olde Baldur's Gate to Skippy in CP77?
I don’t know if this counts, but Eight’s Palette from Splatoon 3’s Side Order DLC is the last palette to get in the DLC and can only be obtained after you have run through the Spire of Order with the other 11 Palettes, getting the three Locker Keys for each Palette with each run. And then you will unlock Eight’s Palette, so you have to do the Spire of Order one last time to get the Octo Shot Replica for the base game. But there’s a catch, as Eight’s Palette is resistant to Marina’s hacks, so depending on how many hacks you have active, the number of Color Chips you can put into Eight’s Palette goes down by 6. And another catch with Eight’s Palette, as unlike the other 11 Palettes, if you get taken out in the Spire of Order with Eight’s Palette, you can’t retry a run with Eight’s Palette by talking to Marina, so if you want to get a Badge that says you cleared the Spire of Order with every Palette, another Badge that shows you cleared the Spire of Order with Eight’s Palette with no hacks active, and you also want to torment yourself so you can get the Octo Shot Replica for the base game, you HAVE to do the Spire of Order with Eight’s Palette in ONE try! Thankfully, it took me four tries to do this and the fourth attempt was my winning attempt.
4:23 the funny thing is...that it also stands somewhat true to the actual zip. That thing is an horrible excuse for a firearm and its totally the CEO's fault.
From Fallout 1+2, the Red Rider BB Gun.
While a decent starter weapon from Fallout 3 onward, in Fallout 1+2 it does 1-3 damage. Which is less then a 9mm Mauser (5-10).
But there is the Red Rider Limited Edition BB Gun, which does a whopping 25 damage and uses the same ammunition.
I love Andy’s snark… makes me believe there’s still hope in this world! 🤗
Would love to see a list like this with only guns from the Boarderlands series
I really thought the Cyberpunk gun was gonna be the one that cost you money every shot.
The Darksiders series is another one that could have filled this entire list, because the entire point is "why aren't you using a melee weapon, man ?" Yet it still insist of providing useless ranged weapons. Which does not leave me confident the installment with Strife, the gunslinger, as the protagonist could be good, but one can hope I guess.
I actually think that pistol is pretty cool, You have 4 guns, switch to one of them and watch every enemy you've dropped to 1 hp pop like a pinata
The unique FIDO is too good to pass up despite how horrific it is
Suggestion: useless melee weapons in the same vein. My vote goes to the Excalipoor in various Final Fantasy games
Andy has an awesome shirt, cool seeing something about Super Potato
No mention of the Assaultron Head Gun from Fallout 4 which irradiates the user and can’t be improved at a workbench. Also the Acid Soaker(Nuka-World)is the worst. The ammo has to be crafted and requires a ton of components for one single round. You also do more damage hitting your opponent with gun and also can’t be improved.
The paddleball is worse. You can potentially do decent damage, but the only way to get ammo for it is the nukaworld carny games. Be cause my character can fashion a scope for a sniper rifle from old bean tins, but string is just beyond him.
@@MartynWilkinson45 Agreed
Metal Gear Solid V: The Phantom Pain had a child’s water pistol which could not only destroy comms equipment but also stun any Skull allergic to water (stopping short of killing them because, obviously, it’s a child’s water pistol). 🔫
The Junk Jet in Fallout 4 is not a great weapon, but it is incredibly fun to load it up with hot plates and teddy bears and plastic forks and just go ham on some Raiders with it. Try it at least once.
I can honestly say I did not come into this video expecting a Derek Zoolander reference. Well played
Every gun in Farcry 2. They start degrading and jamming after a short amount of use if you buy them new, and stealing guns from dead enemies isn't much better as their weapons are already halfway degraded.
The laser pistol in robocop vs termiantor on the snes. It was way less effective than the normal robocop gun. The problem is when you travel to the future you get stuck with it as your default weapon.
Just the worst.
Andy clearly learned maths from Scott Steiner
my chances of succeeding drastic go down :(
dunno if it counts as bad or joke, but steve the slingshot from dark cloud 1. dude tells you bad pun jokes the entire time and also sometimes complains about work lol
I knew the Shoddy was here. Might as well throw in the Linoge and Malak's Bane as well
I must mention the father of deliberately bad guns, the Klobb!
Also, the bubble gun you mentioned reminds me of the one in Just Cause 2.
One I always hated was the revolver in original COD:MW3. In Tier 3 Survival Mode, it was the default, which meant if you went down and had to shoot your way back up, you were probably dead. It was powerful, but slow, and reload was even slower, and it only had six shots. Positively primitive for *modern* warfare.
I enjoyed using the night flyer in co-op when I was vastly over-leveled, and my teammate was under-leveled by bee-lining to the tougher areas. took them a while to notice they were the only one getting kills
why do i now want to see people beat these games using only these weapons
3:53 LETS GO GAAAMBLING
AW DANGIT AW DANGIT AW-
Another one, somewhat more unintentionally, was the Upgraded Sheepinator in the first Ratchet and Clank. Only get a minor advantage in exchange for loosing the ability to use the sheep with the Suck Cannon, eliminating one of the best weapon combos in the game 🙃
Surprised to see Cruelty Squad here.
Was expecting the Foam Finger from Dead Space 2. Then again, it is quite OP to compensate.
Absolutely love Jane's shirt here. 10/10.
What about the tear jerker from Enter the Gungeon? A weak gun that shoots tears.
Woo, Outsidexbox and ProXD crossover!
3:43 I must be a real gun nerd. I saw the name of the Zippy 3000 and immediately thought "That's not the equivalent of the Zip 22 is it?" What do you know, I called it!
The thing about the nightflier is that you can use it to knock enemies down to 1 health and then just swap to a different weapon for the killing blow.
The night flyer could actually be really useful though. If you encounter a side quest which requires you to kill an enemy a certain way then you could use it to get the enemy one shot and then kill them however you need to. It could work in boss fights by whittling the enemy down then getting an easy second wind if you need to. Also the gettleburger might be one of the worst guns in borderlands history, and certain variations of the fibber.
Little note about the Zip22 the Zippy3000 is based on. USFA used to be a highly respected company which made some of the highest quality reproductions of the Colt Single Action Army on the market. They then, inexplicably, decided to stop making their massively successful SAA replicas, sell all of their tooling, and make the Zip22, a gun which looks like it was designed for some sort of weird alien race with fingers coming out of the palms of their hands. It is also even more unreliable than the game makes it seem. Ian from Forgotten Weapons did a video shooting one, and could barely get it to cycle 2 rounds back to back. So, I can safely say that the only thing the Zip22 ever killed is the US Firearms company itself. For some reason, they also tried to market it as a possible underbarrel attachment for ARs. Because I know the first thing I would want on my semi automatic rifle is a semi automatic pistol in a weaker caliber. Doing so also made the Zip22 a short barreled rifle, legally speaking, meaning you would have to pay a $200 tax stamp to the federal government and wait, at the time, well over a year for an extensive ATF background check before you could legally use the components that came with the gun you already had to attach it to the other bigger gun you also already had. ATF logic, everybody
Missed an opportunity to mention the shotgun from Spelunky. Not only does it have a knock back worthy of an anime scene, but obtaining it also causes an angry shopkeeper to guard the exit for the rest of the playthrough.
I could absolutely make the Nightflyer work as a weapon, instantly reducing an enemy to 1 hit point is a fun challenge to fight around