Learn Dune in 20 Seconds: You are in a hot, dusty expanse of desert, with a cardstock menu of options. You look at the menu for a moment, and feel a sharp jolt of agony as someone stabs you in the back. You turn around and see a dead body in a silly suit of space armor holding a bloody knife just before collapsing on the sand. A shadow passes over you. The last thing you see before the darkness takes you is an old woman who condescendingly says "I knew this would happen. I win."
My friends and I love this game so much. We play at least twice a month, and have even created house rules to allow every faction to be able to play at the same time XD it makes for some great chaos. Arrakis will always have my heart and be a must play at board game night!
@16:15 Just to clarify: if your leader survives a battle, they can be used in a different battle IN THE SAME TERRITORY, but not in a different territory that turn. It's p10 of the rules. It sounds like you are saying the winner of the battle can use a surviving leader elsewhere on the planet.
@@hidden-assets incorrect. I am specifically talking about when a Traitor is called. In that case, you CAN indeed use that leader again, anywhere else you have a battle. Normally, it can only be used in the same territory.
Jack, we just played a full base game no expansion, as it was from 2019. We made it through... One main question I have is about Spice and how you get/obtain it. I saw in this video that you do obtain spice in battle if Leaders die. Is that true in my 19base game? We sadly treated the whole game as the only way you get spice is via Spice Blow and winning that region. Am I missing another way everyone gets spice? Thanks!
Spice from dead leaders has always been a rule and a decent source of spice. In advanced, you also get a meager income for controlling certain strongholds. But by and large, spice in the desert is the best source.
Greeting! We have a question with our player group. Is amount of Treachery cards in a Battle Plan a public info? Or they should be both hidden behind a wheel, so that opponent can't see 'em or lack of?
To be honest a good thing with board games is that you can change things as you will with your friends and/or family playing with you so it best suits all of your desires
The issue is it’s a very important balancing feature for the advanced game. It makes the Fremen a genuinely scary faction to face if you’re low on spice and don’t have a strong treachery deck. I agree it isn’t fun but playing without it makes the Fremen player’s experience just that less fun for them.
Learn Dune in 20 Seconds:
You are in a hot, dusty expanse of desert, with a cardstock menu of options. You look at the menu for a moment, and feel a sharp jolt of agony as someone stabs you in the back. You turn around and see a dead body in a silly suit of space armor holding a bloody knife just before collapsing on the sand.
A shadow passes over you. The last thing you see before the darkness takes you is an old woman who condescendingly says "I knew this would happen. I win."
My friends and I love this game so much. We play at least twice a month, and have even created house rules to allow every faction to be able to play at the same time XD it makes for some great chaos. Arrakis will always have my heart and be a must play at board game night!
@16:15 Just to clarify: if your leader survives a battle, they can be used in a different battle IN THE SAME TERRITORY, but not in a different territory that turn. It's p10 of the rules. It sounds like you are saying the winner of the battle can use a surviving leader elsewhere on the planet.
@@hidden-assets incorrect. I am specifically talking about when a Traitor is called. In that case, you CAN indeed use that leader again, anywhere else you have a battle. Normally, it can only be used in the same territory.
@jackredathewarp understood. Thanks!
This is really concise and well delivered :D
Great job
This is such a good video!! Me and my bf play this game all the time and this was such a easy way to explain this complex game
Stellar explanation! We love this game and play all the time, will forward this to our new player who has been playing Emperor to start.
If you care, the Traitor Cards section is incorrectly named Trader Cards in the timeline. Great video!
It was auto-generated, so I manually went in and corrected it- thanks! Added a few more that got missed.
This is perfectly timed! I have a 7 player game coming up with two new players
Good luck. Looking forward to hearing how it went.
how do u play with 7 players?
@@danieldejesusyanezhernande4675 need at least one expansion faction. it helps if one player is the spacing guild to keep storm order mostly fair.
Jack, we just played a full base game no expansion, as it was from 2019. We made it through... One main question I have is about Spice and how you get/obtain it. I saw in this video that you do obtain spice in battle if Leaders die. Is that true in my 19base game? We sadly treated the whole game as the only way you get spice is via Spice Blow and winning that region. Am I missing another way everyone gets spice? Thanks!
Spice from dead leaders has always been a rule and a decent source of spice. In advanced, you also get a meager income for controlling certain strongholds. But by and large, spice in the desert is the best source.
Greeting! We have a question with our player group. Is amount of Treachery cards in a Battle Plan a public info? Or they should be both hidden behind a wheel, so that opponent can't see 'em or lack of?
Hide them.... the number (and even the fact) is hidden.
@@jackredathewarp, thanks! Love every of your DLCs for the game, btw. :D
I'll show this vid to all my new players :)
I'm sorry but we don't play half troops. We just think it's antifun,
To be honest a good thing with board games is that you can change things as you will with your friends and/or family playing with you so it best suits all of your desires
The issue is it’s a very important balancing feature for the advanced game. It makes the Fremen a genuinely scary faction to face if you’re low on spice and don’t have a strong treachery deck. I agree it isn’t fun but playing without it makes the Fremen player’s experience just that less fun for them.