I always loved the fact that FuSoYa and Golbez don't mess around and wait for the mc like a lot of other game characters and they strait up do the first phase of the fight for you
The soundtrack, history of every character, i literally cry when Palom and Porom turn into stone. Sry for my bad english but this game it´s a masterpiece for me.-
New arrangement of ending theme once the PalomPorom scene starts sounds very much like stuff you hear in late 80's and early 90's Anime. ...Which is very fitting, since FF4 is basically early 90's JRPG.
For all the evil Golbez has done, it's not his fault. Zemus made Golbez a fraud and that's why Golbez hates himself for being cursed with a bad life. Cecil forgave Golbez because Golbez didn't start this mess. Cecil had no one to blame, but Zeromus.
As explained in the DS version, Teodore/Golbez only allowed to be controlled because he had darkness in his heart. He blamed himself for the death of his father because he's unable to use Cure spell, and he blamed Cecil for the death of his mother. That weak moment allowed himself to be controlled, just like Kain with his sin of envy, Golbez's sin is regret. Later on, Teodore finally amend his sin, on his last breath, to save Cecil without regret and died as a brother to him.
@@RyuukishinoKain So it was Teodore's self-pity and Lunarian blood which made it easy for him to be controlled by Zemus. It's no wonder Theodore was so gullible. Zemus was afraid some Lunarian would put an end to his world domination plan, so he used Golbez as a backup plan to take over Earth and rule with an iron fist. In reality, Zemus wanted revenge on Cecil because Cecil was the one that made Teodore get under his shadow, and become the Lunarian to stop his world domination plot. Deep down, Golbez was upset because he was bullied by Zemus to a fault because he was too weak to save his parents and got under Cecil's shadow. Zemus using Golbez as a pawn was his way to prevent Cecil from putting an end to his world domination schemes as Cecil was the only Lunarian left to stop Zemus.
@@GardevoirBoy I think Zemus doesn't even care about Cecil at the beginning. He controlled Teodore to collect all the crystals, so they can use the crystals to power the powerful teleporter to send the Giant of Babil from the moon to Earth, so they can wipe out of all Earth's inhabitants. Cecil, like Firion from II or Vaan from XII, is a victim of swirling conflicts that bigger than himself and took part on the war to end the conflict. Zemus's plan is to make a new lebensraum for the Lunarian and the Blue Planet is his target. Zemus think this is for the good of his people. By killing the Earth's inhabitants with Giant Babel, Zemus think the Lunarian can safely re-inhabited the planet. Years ago, easily on millions of years since FuSoYa are said to witness the evolution stages on the Blue Planet, the Lunarian are actually prosperous and powerful being that live in the planet that exist in the asteroid belt between Red Planet and Great Behemoth. Their planet is somehow ruined, and they chose to leave the planet and find new planet to coexist with. But since the Earth are still in the early stage of evolution, the Lunarian chose to orbit near the Blue Planet using their spaceship, the second moon, until the planet is evolved enough to accept alien beings so they can live together in peace. Zemus was against that idea, he prefer to use force instead. Feared of his power and hatred, KluYa and FuSoYa decided to seal him. After that, KluYa went to the Blue Planet using the Whale to help people and teach them magic, while FuSoYa stays on the second moon to overseer everything. The other Lunarians went into deep sleep, waiting for the peaceful immigration. That works, until the seal power of Zemus weakened and the event of FF IV unfolds. After the event of FF IV, Teodore returned to the second moon to see his people and to guard the Zemus's seals, and wait for the Blue Planet to finally can accept them and the other Lunarians. But sadly, that is not the case since Zemus reawakened 17 years later, and ruin the second moon, presumably killed all the Lunarians including FuSoYa. In the end of The After Years, if Teodore survives, his next objective is to find the second moon in the space using the Whale after it went out of its orbit, hopefully to find them still alive after the Zeromus rampages. I always think that the Lunarians's fate are very tragic. Their way of peacefully waiting for the right time, end up becoming their demise. Especially when the Blue Planet after Cecil ruled in peace are basically ready to accept the Lunarians. Are Lunarians right with their way despite it ends up with them being destroyed before they reach their goals? Or is it Zemus that actually right, despite it would mean the death of billions of people? I believe Zeromus are wrong and must be destroyed, but that still left a bitter fate for the peaceful Lunarian.
Played through the whole game using the SNES OST mod. The final boss theme in the original is just way too freaking good. The new version is just fine, but the original SNES soundfont just has way more punch to it.
Why does all the people I see in this walkthroughs still use protection magic before Zeromus changes its form? Don't you see that ALL magical effects are being removed after each turn? It is a waste of MP before the main thing begins.
I think there's a reason 4 5 and 6 are separate dates because I'm betting hands down ff 6 will go all out with a bang topping it's musical streamlined bgm score. I'm looking forward to it!
The 3d ds remake did had a remake bgm and it was pretty fine. So with the pixel remaster came along with a better enhanced remake of the bgm this time ariund and so far ff 1 - 4 were fantastic so if you know ff 6 was that a big of a deal cause its bgm, then youll know for sure itll be a treat to all of us who went through 6 or even 5 for that matter how the bgm will sound to experience the presentation pixel remaster will sure offer.
Thanks for putting this up. I thought the game was bugged because I couldn't get past the time distortion part. Turns out the crystal only shows up in the inventory during Cecils turns...
got here, he beat my ass because i had no mana. was too lazy to watch the 5 min cutscene to fight him again so here i am watching the end lol. ill probably go back eventually
What I love about Zeromus theme (final boss theme) in Final Fantasy IV Pixel Remasterer over the Super Nintendo original is the added choirs that make the battle feel so intense and legendary. Nobou Uematsu is an musical genius!
Holy hell did this game blow me away. I was worried I wouldn't like it as much as 6, but god damn I loved it so much and I'm so glad I never needed to be worried about that. There are things about this game that I like even more than 6. It was significantly shorter than 6 for me, but it was "short" and sweet. The story aged remarkably well and got me invested to the point I'd play for several hours and it felt like only 30 minutes had passed. Not a lot of mindless grinding required: may have grinded for like 30 min at one point but that was it. And this is personal preference, but I honestly liked how your options were limited in terms of jobs, party members, spells etc. because it forced you to get resourceful. You also had to gauge and know about enemy counters/weaknesses, mitigate damage from those, while getting resourceful with the abilities you had depending on your party. This final boss made me wanna tear my hair out, but damn it felt good to finally beat him. FF4 just kicks ass.
Good job. You did it right. Set up before using the crystal! Zeromus won’t do huge attacks. People always use crystal immediately (which makes sense narratively but) then try to set up while Zeromus is massacring the party lol.
Which would visually indicate the mid-fight phase change when his HP refills on the SNES. Unless you can do 62000 damage before the first big bang, which I've only seen done on the Free Enterprise rando.
i must have the worst luck cause i've been fighting this boss for like 2 hours and i get the same big bang and bio back to back combo kills at least three party members immediately while he's just singes you with flares a bit. wtf
I remember playing the 3d version of this and kain was the only member alive but he always do 9999 damage to the enemy without even damaged by enemy lol
Agreed. Big Bang looked more awesome in the original SNES version. I mean, in the original they had the background start to move backward before the attack even started or showed the attack name on the screen, giving that "Oh, shit" moment for most of us who played it as kids in the 90's watching everything get sucked in before "Big Bang" popped up on he screen and lighting flashed everywhere across the multiple layers. Also, unnerfed Big Bangs in the SNES version could do up to 2700 damage to most characters if you weren't careful, which made things more interesting (to nerf a Big Bang in the SNES version, you had to throw a spell at Zeromus at the right time after he shook leading up to the Big Bang but before he used it cast the spell or use a status item on him to trigger a Flare counter [unless you used Holy or a summon, then expect a Weak or Virus counter instead], which temporarily bottoms out his magic stat as a reaction as part of the Flare counter, and if timed right, the Big Bang will cast with the lowered magic stat and only hit with around 600-1200 damage instead).
Went back and watched it again, and saw where they did cast Flare right after Zeromus shook, so they did end up nerfing that Big Bang, which would explain the low damage rolls I saw.
@@Matt-flarestar_ Hell, when I saw the green 9999 flash on Zeromus, I knew they kept the old school script on Zeromus, meaning they didn't actually give him 120,000 HP despite now having the programming ability to do so, but still using the HP refill script they used in the original so that when Zeromus took over 46,000 HP in damage, as a counter to damage, his HP refilled to maximum. However, if this holds true, without this HP refill script, Zeromus only has 61,200 HP, and counterattacks don't trigger against reflected attacks, at least in the SNES original, so if they maintained that original property here too, reflect strats should work here too, where you slap Reflect on one person and bounce Holy and Flare off of them, only directly casting Flare on Zeromus shortly after he shakes to nerf his Big Bang. If you do nothing but Reflect spells off of the walled party member, you end up bypassing the refill counter and kill Zeromus in half the time because you only have to go through half the HP. Another strat is to Berserk your melee characters, let Rydia take a dirtnap, and Rosa spot heal when needed, re-applying Berserk after Black Hole. The SNES version made this strat easier thanks to a bug where equipping the Avenger mid-battle allowed the Avenger to keep the attack power of the weapon it replaced while giving the user perma-Berserk, meaning a Crystal Sword/Ragnarok Cecil could swing for Crystal Sword damage despite the Avenger having almost half the attack power of the Crystal Sword/Ragnarok. Man, the things you learn playing the Free Enterprise randomizer.
It's funny because Golbez when you fight against him, easily he can survive attacks and powerful spells (Meteor, Fire, Blizzard, and he lost a lot of HP), but when you see him as a "playable character" (that moment when he and FusoYa fight against Zemus's first form) he only have 2900hp, so him is very weak XDD
I recall the spell VIRUS..being a much better bang for the buck Damge:MP cost wise versus Flare. Always made more sense using Virus with Rydia to me. *shrugs*
I will never understand the appeal of those "pixel remastered"... It's not the original (because of, for example, spell animations and music) AND it's not a remake (too similar to the original sprites). It's just stuck in a limbo between the two
Note: Zemus never fights back. He willing accepts his death, Evern and light and dark torture him. In vain, they use the one use spell to kill him, and he falls. he is replaced by fire. have you ever felt hate? hate is like ice. Love. love is fire. Zemus's love for the universe replaces him. He must then battle yellow (the colour of judas ) cecil. Zeromus and Zemus never battle till they are hit. Even golbez and Cecil are spared by zeromus. Because Zeromus loves them, even though Zemus has died, Zemus is picked at random as a scapegoat. Zemus is the antichrist. because the could not kill jesus, they put the antichrist on the cross. This is the game.
Me neither, wasn't going to say something because I see folks like this soundtrack for some reason. I haven't played this version but the music before the battle wasn't as good as original neither.
@@suzleber4 Yeah. I purchased the game, and all I can say is that if you're a diehard fan of the original, the soundtrack on this version is going to sound weak. Some of the redone tracks are acceptable/okay, but many of them are now less impactful due to the changes, and some just sound outright silly, in my opinion. I'm not a fan. Hopefully, they'll release a patch where we can choose between the original/psp version and the new one.
Final boss music is perfect but I wish they would have left the chanting out. I beat the original when it came put. This is my favorite then 6. After 7, I gave up on ff. They lost their touch and overall theme of the original games.😅
One thing I hate regarding PR is its reduced difficulty. In the original the big bang also dealt zapped damage, making characters lose their life gradually (at a quick speed) after the main damage. PR’s difficulty is an absolute disgrace.
@@kelblueskies3937 How so? He was quite nearly the first villain to really make an impact for some sort of reason. Garland was evil for evils sake, as was Emperor, CoD was just a balance mechanism, with Xander being just a guy, Golbez was good, but mind control is lame. Exdeath was cool kind of, but he was just an evil tree born for no reason. Kefka was an insane being that wanted people to suffer, he wanted to rip the light of hope from people.
Zeromus is clearly inspired by eldritch abomination in Lovecraftian horror story, a grotesque being with incomprehensible formed body, like tentacles and gaping void. I don't think this is random at all. I think this is the perfect personification of the sin of hatred, a grotesque mad god that know nothing but to devour everything in its path, like inescapable gravity. Amano totally deliver that.
@@kelblueskies3937 -- Hard disagree. Kefka is one of the more memorable Final Fantasy villains due to his descent into madness after electing to be experimented on. His sense of humor is a great juxtaposition to his greed and bloodlust to overthrow the Emperor and become the new unstoppable tyrant. He succeeds in his plan and literally decimates the world for an entire year. Kefka is badass.
My only complaint about Kefka is how easy he is to defeat in the final battle. Zeromus isn't too tough if you know his gimmick, but Kefka is still far easier to defeat. The clown god just wasn't balanced to deal with the kind of firepower you could build up in FF6, even without really grinding.
I always loved the fact that FuSoYa and Golbez don't mess around and wait for the mc like a lot of other game characters and they strait up do the first phase of the fight for you
And its like, sure they lost, but they threw just about every spell in the book and wasted no time
It was a nice twist that Golbez was the main villain most of the game
In After Years they kill one of the MGs that everyone else was getting murked by. Those two stand on business!
This is when Final Fantasy becoming a legendary series...
The soundtrack, history of every character, i literally cry when Palom and Porom turn into stone. Sry for my bad english but this game it´s a masterpiece for me.-
It is for us too :)
to me, the best Final Fantasy game cause of the memories it holds
That scene makes me cry soooooooooooooooo hard 😥
It's the best FF plot ever written... no doubt about it.
no one truly dies in this game.
Definitely one of the best FF ever made. I'm always touched by this game.
New arrangement of ending theme once the PalomPorom scene starts sounds very much like stuff you hear in late 80's and early 90's Anime.
...Which is very fitting, since FF4 is basically early 90's JRPG.
Why did you feel the need to type this out? Yeah, it was released in 91 and is a JRPG, what's so profound about restating these obvious facts?
@@CripplingDuality Not all people know that, I did know the release dates, but I never realized that was the sort of music heard in anime at the time.
13:35 They really wanted to pay extra tribute to Vangelis with this segment of the ending theme, absolutely goosebump inducing.
Delighted I'm not the only one who had Vangelis come to mind when hearing that!
For all the evil Golbez has done, it's not his fault. Zemus made Golbez a fraud and that's why Golbez hates himself for being cursed with a bad life. Cecil forgave Golbez because Golbez didn't start this mess. Cecil had no one to blame, but Zeromus.
As explained in the DS version, Teodore/Golbez only allowed to be controlled because he had darkness in his heart. He blamed himself for the death of his father because he's unable to use Cure spell, and he blamed Cecil for the death of his mother. That weak moment allowed himself to be controlled, just like Kain with his sin of envy, Golbez's sin is regret.
Later on, Teodore finally amend his sin, on his last breath, to save Cecil without regret and died as a brother to him.
@@RyuukishinoKain So it was Teodore's self-pity and Lunarian blood which made it easy for him to be controlled by Zemus. It's no wonder Theodore was so gullible. Zemus was afraid some Lunarian would put an end to his world domination plan, so he used Golbez as a backup plan to take over Earth and rule with an iron fist. In reality, Zemus wanted revenge on Cecil because Cecil was the one that made Teodore get under his shadow, and become the Lunarian to stop his world domination plot. Deep down, Golbez was upset because he was bullied by Zemus to a fault because he was too weak to save his parents and got under Cecil's shadow. Zemus using Golbez as a pawn was his way to prevent Cecil from putting an end to his world domination schemes as Cecil was the only Lunarian left to stop Zemus.
@@GardevoirBoy I think Zemus doesn't even care about Cecil at the beginning. He controlled Teodore to collect all the crystals, so they can use the crystals to power the powerful teleporter to send the Giant of Babil from the moon to Earth, so they can wipe out of all Earth's inhabitants. Cecil, like Firion from II or Vaan from XII, is a victim of swirling conflicts that bigger than himself and took part on the war to end the conflict.
Zemus's plan is to make a new lebensraum for the Lunarian and the Blue Planet is his target. Zemus think this is for the good of his people. By killing the Earth's inhabitants with Giant Babel, Zemus think the Lunarian can safely re-inhabited the planet.
Years ago, easily on millions of years since FuSoYa are said to witness the evolution stages on the Blue Planet, the Lunarian are actually prosperous and powerful being that live in the planet that exist in the asteroid belt between Red Planet and Great Behemoth. Their planet is somehow ruined, and they chose to leave the planet and find new planet to coexist with. But since the Earth are still in the early stage of evolution, the Lunarian chose to orbit near the Blue Planet using their spaceship, the second moon, until the planet is evolved enough to accept alien beings so they can live together in peace. Zemus was against that idea, he prefer to use force instead. Feared of his power and hatred, KluYa and FuSoYa decided to seal him. After that, KluYa went to the Blue Planet using the Whale to help people and teach them magic, while FuSoYa stays on the second moon to overseer everything. The other Lunarians went into deep sleep, waiting for the peaceful immigration. That works, until the seal power of Zemus weakened and the event of FF IV unfolds.
After the event of FF IV, Teodore returned to the second moon to see his people and to guard the Zemus's seals, and wait for the Blue Planet to finally can accept them and the other Lunarians.
But sadly, that is not the case since Zemus reawakened 17 years later, and ruin the second moon, presumably killed all the Lunarians including FuSoYa. In the end of The After Years, if Teodore survives, his next objective is to find the second moon in the space using the Whale after it went out of its orbit, hopefully to find them still alive after the Zeromus rampages.
I always think that the Lunarians's fate are very tragic. Their way of peacefully waiting for the right time, end up becoming their demise. Especially when the Blue Planet after Cecil ruled in peace are basically ready to accept the Lunarians. Are Lunarians right with their way despite it ends up with them being destroyed before they reach their goals? Or is it Zemus that actually right, despite it would mean the death of billions of people? I believe Zeromus are wrong and must be destroyed, but that still left a bitter fate for the peaceful Lunarian.
@@RyuukishinoKain Regret is a sin? Well that's news to me.
This new arrangement of the ending song reminds me a LOT of the Neverending Story theme for some reason.
So like I'm listening to this and all I'm thinking is...
I can't WAIT for FFVI Pixel Remaster.
Me from the future: It was worth it.
lmao nice @@CyricZ
@@CyricZ YES! ❤🎉
7:43 That choir had no business going this hard!🔥
Brings back memories when I was a kid playing it😭❤❤❤ now look how much how much this game advanced😁
That remastered boss music was hype af
Not really dude the original is wayyyy better
Especially the chanting, so friggin epic
@@jonathangortz8104agree
Jesus christ. This new arranged music sounds so good
3:11 Got to be my new favorite rendition of the main theme
FFXII vibes
@@omegaweapon116yes, like 12
Palom, showing off as always, before the girl who will be his future disciple: Leonora, the future sage of Troia.
Makes me wonder if Leonora asked for Palom personally in FFIV The After Years
Played through the whole game using the SNES OST mod. The final boss theme in the original is just way too freaking good. The new version is just fine, but the original SNES soundfont just has way more punch to it.
yeah i do not like the violins in the boss battle, synth or electric guitar is more like it
You should hear it now in final Fantasy 14
Wow. The first final fantasy with an actual Story. Pretty neat
Why does all the people I see in this walkthroughs still use protection magic before Zeromus changes its form? Don't you see that ALL magical effects are being removed after each turn? It is a waste of MP before the main thing begins.
That final prayer scene brings tears to my eyes to this day. That hit that so perfectly. No need for voiceovers and cutscenes.
The wish tower, with all your deceased comrades praying for you 😭😭😭😭😭😭😭😭😭😭😭😭😭😭 I love this game so much
It's so cool how the spirited are so expressive and relay each characters so well.
Love this game❤
I had no idea they remixed the music. It sounds awesome.
I think there's a reason 4 5 and 6 are separate dates because I'm betting hands down ff 6 will go all out with a bang topping it's musical streamlined bgm score. I'm looking forward to it!
Is this ost totally new? Like it wasnt out before on ds?
The 3d ds remake did had a remake bgm and it was pretty fine. So with the pixel remaster came along with a better enhanced remake of the bgm this time ariund and so far ff 1 - 4 were fantastic so if you know ff 6 was that a big of a deal cause its bgm, then youll know for sure itll be a treat to all of us who went through 6 or even 5 for that matter how the bgm will sound to experience the presentation pixel remaster will sure offer.
@@jamesblas6427 cant wait for gilgamish theme
after IV's new OST, V and VI pixel remaster will be a treat. can't wait
I bear tidings from the future.
Holy shit.
after finish zeromus in FF14, this bgm is fking awesome
The music is so good. Worth 15 dollars easy
FuSoYa is like it was in the NES translation, nice!
Hicieron un excelente Trabajo Con La Banda Sonora Y los gráficos sin duda la Mejor Versión Para Jugar a los Final Fantasy Originales :)
Aah, the original (somewhat, since this is a remaster) version of the "light the way" segment we see on the endsinger fight on ffxiv, just beautifull.
Thanks for putting this up. I thought the game was bugged because I couldn't get past the time distortion part. Turns out the crystal only shows up in the inventory during Cecils turns...
Yea i forgot bout that part till i remembered
got here, he beat my ass because i had no mana. was too lazy to watch the 5 min cutscene to fight him again so here i am watching the end lol. ill probably go back eventually
What I love about Zeromus theme (final boss theme) in Final Fantasy IV Pixel Remasterer over the Super Nintendo original is the added choirs that make the battle feel so intense and legendary.
Nobou Uematsu is an musical genius!
I came back here after the trial :)
Holy hell did this game blow me away. I was worried I wouldn't like it as much as 6, but god damn I loved it so much and I'm so glad I never needed to be worried about that. There are things about this game that I like even more than 6. It was significantly shorter than 6 for me, but it was "short" and sweet. The story aged remarkably well and got me invested to the point I'd play for several hours and it felt like only 30 minutes had passed. Not a lot of mindless grinding required: may have grinded for like 30 min at one point but that was it. And this is personal preference, but I honestly liked how your options were limited in terms of jobs, party members, spells etc. because it forced you to get resourceful. You also had to gauge and know about enemy counters/weaknesses, mitigate damage from those, while getting resourceful with the abilities you had depending on your party. This final boss made me wanna tear my hair out, but damn it felt good to finally beat him. FF4 just kicks ass.
That new boss battle cover slaps! ❤
>and to the crew who brought the original to life
Didn't the remaster team remove that dev room in this version?
im pretty sure its there
@@quagballl4975 I remember trying to go there in my playthrough of the game and it wasn't there. Well, a reference was, but still.
Zeromus theme was DOPE
I cant find this ost before last boss =_=
holy hell how much HP did that mf'r have
FFXIV patch 6.5 hype let's go!
6:10 to get to the final boss fight.
Good job. You did it right. Set up before using the crystal! Zeromus won’t do huge attacks. People always use crystal immediately (which makes sense narratively but) then try to set up while Zeromus is massacring the party lol.
But he deletes every status element from your party, it's useless to do so.
I just realize how they now reveal Zeromus have regen with 9999 HP....
Which would visually indicate the mid-fight phase change when his HP refills on the SNES. Unless you can do 62000 damage before the first big bang, which I've only seen done on the Free Enterprise rando.
i must have the worst luck cause i've been fighting this boss for like 2 hours and i get the same big bang and bio back to back combo kills at least three party members immediately while he's just singes you with flares a bit. wtf
Same!
Do you know if it includes 2 optional dungeons like gba and psp?
It doesn't. The Pixel Remasters are all lacking the extra post game content from the GBA/PSP versions.
Also, the Pixel Remaster version uses the GBA script.
hopefully in a future patch update add that, thanks
I want a Final Fantasy IV Remake with graphics of new generations consoles. It would be so good... I wish they do it someday
You are not alone on that.
It will soon but need a long way to do that, especially when there a lot of old FF games need to be remake too, hope we not getting old to wait.
i played this on the gba, man this battle was tense cuz i’m pretty much under leveled
I'm watching this cuz I can't beat Zeromus for some reason he keeps on using big bang back to back.. cute ending tho
Wow this looks so good!!!!
I remember playing the 3d version of this and kain was the only member alive but he always do 9999 damage to the enemy without even damaged by enemy lol
I've only ever played this game on SNES/super Famicom. The graphics in this one are really cool.
Awesome. Too bad there's no After Years in Remasters.
This version of the song is enough by itself for me to buy the game.
1.05 ( custom) playback speed seems the same speed as the original track of the ffIv aka ff2 usa sound track of this final boss battle.
@3:12 If anyone still up this late nows the time.
I’m sorry but the PSP version has the best Meteor spell!
It looks good but takes forever, though. And the 3D version Meteor was underwhelming. I feel like this one is a good middle ground.
Big Bang had better special effects in the SNES version. Wish they'd done it here.
Agreed. Big Bang looked more awesome in the original SNES version. I mean, in the original they had the background start to move backward before the attack even started or showed the attack name on the screen, giving that "Oh, shit" moment for most of us who played it as kids in the 90's watching everything get sucked in before "Big Bang" popped up on he screen and lighting flashed everywhere across the multiple layers. Also, unnerfed Big Bangs in the SNES version could do up to 2700 damage to most characters if you weren't careful, which made things more interesting (to nerf a Big Bang in the SNES version, you had to throw a spell at Zeromus at the right time after he shook leading up to the Big Bang but before he used it cast the spell or use a status item on him to trigger a Flare counter [unless you used Holy or a summon, then expect a Weak or Virus counter instead], which temporarily bottoms out his magic stat as a reaction as part of the Flare counter, and if timed right, the Big Bang will cast with the lowered magic stat and only hit with around 600-1200 damage instead).
Went back and watched it again, and saw where they did cast Flare right after Zeromus shook, so they did end up nerfing that Big Bang, which would explain the low damage rolls I saw.
Protip: watch the finale of Tengen Toppen Gurren Laagann, then watch this again... :o
yes
🙌🏾
@@tengoodquestions "infinity BIG BANG storm!" :o
Does it get much more classic than this? I think not
Such a great game man
Unless the dlc is added later there’s a lot more of ff4 including a expansion and a sequal called after years
It won’t be
Always cast berserk on Cecil
Goldbez and Fusoya lost because they didn't use Ultima
Zemus, you cheater! You're the one that led Golbez astray and made him a fraud!
Uh... how ya gonna not use bahamut... a significantly more powerful spell.
6:19 whee!
beautyful
all you gotta do is defend twice and the battle ends. dont attack him lol
Sound so different on PC
Cover is useless in this fight, all of Zeromus attacks are magical in nature.
You can even put Cecil on backrow because Ragnarok is long raged
@@Matt-flarestar_ Hell, when I saw the green 9999 flash on Zeromus, I knew they kept the old school script on Zeromus, meaning they didn't actually give him 120,000 HP despite now having the programming ability to do so, but still using the HP refill script they used in the original so that when Zeromus took over 46,000 HP in damage, as a counter to damage, his HP refilled to maximum. However, if this holds true, without this HP refill script, Zeromus only has 61,200 HP, and counterattacks don't trigger against reflected attacks, at least in the SNES original, so if they maintained that original property here too, reflect strats should work here too, where you slap Reflect on one person and bounce Holy and Flare off of them, only directly casting Flare on Zeromus shortly after he shakes to nerf his Big Bang. If you do nothing but Reflect spells off of the walled party member, you end up bypassing the refill counter and kill Zeromus in half the time because you only have to go through half the HP.
Another strat is to Berserk your melee characters, let Rydia take a dirtnap, and Rosa spot heal when needed, re-applying Berserk after Black Hole. The SNES version made this strat easier thanks to a bug where equipping the Avenger mid-battle allowed the Avenger to keep the attack power of the weapon it replaced while giving the user perma-Berserk, meaning a Crystal Sword/Ragnarok Cecil could swing for Crystal Sword damage despite the Avenger having almost half the attack power of the Crystal Sword/Ragnarok.
Man, the things you learn playing the Free Enterprise randomizer.
What a great remaster!
The latin choir made this song more dramatic
I truly agree
I wish golbez is playable
It's funny because Golbez when you fight against him, easily he can survive attacks and powerful spells (Meteor, Fire, Blizzard, and he lost a lot of HP), but when you see him as a "playable character" (that moment when he and FusoYa fight against Zemus's first form) he only have 2900hp, so him is very weak XDD
いいですとも!→I am ready!(´・ω・`)
I recall the spell VIRUS..being a much better bang for the buck Damge:MP cost wise versus Flare. Always made more sense using Virus with Rydia to me. *shrugs*
I will never understand the appeal of those "pixel remastered"... It's not the original (because of, for example, spell animations and music) AND it's not a remake (too similar to the original sprites). It's just stuck in a limbo between the two
While I still think the 3d version is the best version the pixel remaster is a good second choice
Is the lunar ruins In this version. Or no
Sadly no
Everyone gaslighting Cecil lol
Note: Zemus never fights back. He willing accepts his death, Evern and light and dark torture him. In vain, they use the one use spell to kill him, and he falls. he is replaced by fire. have you ever felt hate? hate is like ice. Love. love is fire. Zemus's love for the universe replaces him. He must then battle yellow (the colour of judas ) cecil. Zeromus and Zemus never battle till they are hit. Even golbez and Cecil are spared by zeromus. Because Zeromus loves them, even though Zemus has died,
Zemus is picked at random as a scapegoat. Zemus is the antichrist. because the could not kill jesus, they put the antichrist on the cross. This is the game.
Zeromus doesn't lose because he is defeated. It is because he sees Zemus's son is loved and won't take that from him.
@@PerpetualityHypnosisWhat are you talking about?
Not really he's based on sidious and golbez is based on Vader
The high res interface looks so bad against the low res visuals
Why the fk are u not using Bahamut?!
nuke/flare had a shorter cast time iirc - but yeah, i agree, bahamut is a killer move. maybe this player didn't get that summon
Disappointed that Zeromus is vanilla Kappa
in terms of the English translation, the 3D remake version was much better than this.
music is very beautiful and satisfactory.
I don't like the way they redid the boss battle theme on this version :/
Me neither, wasn't going to say something because I see folks like this soundtrack for some reason. I haven't played this version but the music before the battle wasn't as good as original neither.
@@suzleber4 Yeah. I purchased the game, and all I can say is that if you're a diehard fan of the original, the soundtrack on this version is going to sound weak. Some of the redone tracks are acceptable/okay, but many of them are now less impactful due to the changes, and some just sound outright silly, in my opinion. I'm not a fan. Hopefully, they'll release a patch where we can choose between the original/psp version and the new one.
Final boss music is perfect but I wish they would have left the chanting out. I beat the original when it came put. This is my favorite then 6. After 7, I gave up on ff. They lost their touch and overall theme of the original games.😅
One thing I hate regarding PR is its reduced difficulty. In the original the big bang also dealt zapped damage, making characters lose their life gradually (at a quick speed) after the main damage. PR’s difficulty is an absolute disgrace.
God the Final Boss of this game was so bleh, just a random alien hatred thing... Thank God for Kefka..
funny how people see things so different, I thought Kefka was a gay last boss, and I mean that literally and figuratively :)
@@kelblueskies3937 How so? He was quite nearly the first villain to really make an impact for some sort of reason. Garland was evil for evils sake, as was Emperor, CoD was just a balance mechanism, with Xander being just a guy, Golbez was good, but mind control is lame. Exdeath was cool kind of, but he was just an evil tree born for no reason. Kefka was an insane being that wanted people to suffer, he wanted to rip the light of hope from people.
Zeromus is clearly inspired by eldritch abomination in Lovecraftian horror story, a grotesque being with incomprehensible formed body, like tentacles and gaping void. I don't think this is random at all. I think this is the perfect personification of the sin of hatred, a grotesque mad god that know nothing but to devour everything in its path, like inescapable gravity. Amano totally deliver that.
@@kelblueskies3937 -- Hard disagree. Kefka is one of the more memorable Final Fantasy villains due to his descent into madness after electing to be experimented on. His sense of humor is a great juxtaposition to his greed and bloodlust to overthrow the Emperor and become the new unstoppable tyrant. He succeeds in his plan and literally decimates the world for an entire year. Kefka is badass.
My only complaint about Kefka is how easy he is to defeat in the final battle. Zeromus isn't too tough if you know his gimmick, but Kefka is still far easier to defeat. The clown god just wasn't balanced to deal with the kind of firepower you could build up in FF6, even without really grinding.
Not a fan of the background of the last fight. And the choir ruins the song bleh
the SNES background I think was actually better oddly enough.
Ugh they nerfed him in the remaster poor zeromus
Just so you all know he doesn't just cast flare in the original game lol