There is something wrong with RUclips’s playback of this video. It will not buffer/stream in 720/1080 playback, where other videos in these resolutions will...WTF RUclips!!!
This is the 1st Edition of the game, right? Does anyone know of the second edition also has the same bleed issue on the counters? And what other physical components change does the second edition feature also?
Just subbed. But man! That's too "heavy" for me. I would get it for my "collection", but I would never attempt to play it. It's complex and time & space consuming. I simply don't have the xtra time and effort needed to learn that game. But it is beautiful!
I have recently played GMT's Normandy '44 and the rules are a streamlined version of this. Am now looking for a way to play Wacht Am Rhein using the "easier" GMT rules.
Enjoyed the video immensely. Though it may be a bit dated, you implied you might be interested in giving the campaign a try with an opponent. Are you still interested in having a go?
I played the campaign game as the Germans in the seventies when it came out. We laid it out on my carpet. Unfortunately we found that it was badly flawed. I hope this edition has corrected the problem, which was this. The opening Americans are frozen in place until they wake up. Waking up has an increasing probability as each turn passes but is primarily keyed to how near combat is (i.e. the sound of gunfire). So what I did, devious player that I sometimes am, was to attack in only one place (I think near the Losheim Gap). By resisting the temptation to attack all along the line as the designer clearly intended, I was able to create one sizeable hole in the Allied line, push units through it and get behind almost all the front-line American units before most of them had even woken up. It was a slaughter. So we quickly abandoned the game and never played it again. I was pretty irritated that SPI clearly hadn't playtested the game properly. This devious tactic should have been recognised and stopped before publication..
There is still the concept of "activation" but they must have realised the same. Now it is possible to activate units anywhere on the map and the German forces have to make the most of their surprise. The real issue for the German player is logistics and traffic jams. They can't do everything they would like to do. If you want to see the new activation rules I think you can search for them on line.
I think a lot of the 'Monster Games' of the 80's weren't fully play tested....we [the players] were really the play testers....you should have adapted the rules slightly and played again..we did. Still enjoyable though.
Well I've played well over 1000 board wargames in my day and there were much more beautiful boards than this...It helps with the immersion. Lets face it before computers all you had were counters and maps...both have to be beautiful.
An object lesson in how to do an unboxing. Very informative and well presented.
Thank you for your kind comment! We hope you found it useful!
very informative and detailed review about this game. thanks very much.
On the basis of this excellent video, I'm amazed you didn't get tons of subscribers. I'm now minded to go and check my inventory!
There is something wrong with RUclips’s playback of this video. It will not buffer/stream in 720/1080 playback, where other videos in these resolutions will...WTF RUclips!!!
This is the 1st Edition of the game, right? Does anyone know of the second edition also has the same bleed issue on the counters? And what other physical components change does the second edition feature also?
If I drain my swimming pool it may just fit in there .
Just subbed.
But man!
That's too "heavy" for me.
I would get it for my "collection", but I would never attempt to play it.
It's complex and time & space consuming.
I simply don't have the xtra time and effort needed to learn that game.
But it is beautiful!
I have recently played GMT's Normandy '44 and the rules are a streamlined version of this. Am now looking for a way to play Wacht Am Rhein using the "easier" GMT rules.
Great work
Enjoyed the video immensely. Though it may be a bit dated, you implied you might be interested in giving the campaign a try with an opponent. Are you still interested in having a go?
Sorry for not reviewing comments earlier - work has been hectic in lockdown. I would be very interested in playing.
When I used to play 30 years ago, the map was very important. A colorful and beautiful map was important. This map looks bland.
I am not sure what you are expecting from a heavily forested upland in western Europe. It looks better in real life.
I played the campaign game as the Germans in the seventies when it came out. We laid it out on my carpet. Unfortunately we found that it was badly flawed. I hope this edition has corrected the problem, which was this.
The opening Americans are frozen in place until they wake up. Waking up has an increasing probability as each turn passes but is primarily keyed to how near combat is (i.e. the sound of gunfire). So what I did, devious player that I sometimes am, was to attack in only one place (I think near the Losheim Gap). By resisting the temptation to attack all along the line as the designer clearly intended, I was able to create one sizeable hole in the Allied line, push units through it and get behind almost all the front-line American units before most of them had even woken up. It was a slaughter. So we quickly abandoned the game and never played it again.
I was pretty irritated that SPI clearly hadn't playtested the game properly. This devious tactic should have been recognised and stopped before publication..
There is still the concept of "activation" but they must have realised the same. Now it is possible to activate units anywhere on the map and the German forces have to make the most of their surprise. The real issue for the German player is logistics and traffic jams. They can't do everything they would like to do. If you want to see the new activation rules I think you can search for them on line.
I think a lot of the 'Monster Games' of the 80's weren't fully play tested....we [the players] were really the play testers....you should have adapted the rules slightly and played again..we did. Still enjoyable though.
You could have made up a house rule dealing with that problem
Life's a bit too short for this really . Cut out the middle man and just join the fucking army , and you won't have to pay them a bean .
... or you have to pay the ultimat price...
Only if you're a masochist
Well I've played well over 1000 board wargames in my day and there were much more beautiful boards than this...It helps with the immersion. Lets face it before computers all you had were counters and maps...both have to be beautiful.