I love the TAS community for this game. Someone says "This 1up can't be collected due to a developer error," and the community replies, "lol check this shit out."
This 1up is fresh in my memory because on a recent playthrough I tried OVER and over to get that 1up. I thought it was my fault because I never entered the tunnel smoothly.
nah check the new vid, literally everyone in the world has had a massive skill issue the past 30 years, so it is your fault, but everyone else had the same problem, including tas
What collision exists there to make it a Pedro spot? Doesn't their need to be a lower side to push him up, or does it work just by using the collision of that corner? I didn't know that could exist, much less be useful(well have an application, as this isn't exactly important for anything except maybe a niche TAS category for true 100% or something)
I'm pretty sure Mario turned into a three headed monster, teleported himself to another dimension, and then I was sucked through the monitor into the 9th Circle of Hell. I have such sights to show you.
It's a TAS, so it's not timed in real-time, if that's what you mean. But plenty of people HAVE given it credit in multiple videos & game news outlets, for the feat of figuring it out, & the immense work & patience this still took to execute.
Is it possible you got the *other* 1-up? There’s two 1-ups in the shortcut. One is gettable while just taking the shortcut normally. The second clips out of the slide almost as soon as it spawns. Though I won’t rule out some bizarre combination of factors making it not clip out for you. Cosmic rays flipping a single bit again or something.
With this method, it is pretty unambiguous. Even if you could do the 10s or hundreds or consecutive frame-perfect wall kicks, you would have to make sure Mario doesn't clip prematurely at any point and to make sure he has the necessary floating point precision to get into whatever this strange Pedro spot is.
This video is absolutely TAS-only, it is completely impossible for any human to ever do that, or even come close. You would need reaction time and finger speed millions of times faster than any biological system in existence. Now, is there possibly another exploit to get it that is human doable that just hasn't been discovered yet? It's possible, but not likely.
You don't have to worry about that, it is completely 100% impossible for any human to ever do. You'd have to have a reaction time and finger speed millions of times faster than any biological system in existence to be able to do it. That's why a TAS was required. Only a computer can do it.
Someone found a way to jump around in the right spots, which causes them to shortcut through sections of the map. In doing this, they were able to get to an area that is otherwise difficult to get to. They then posted this video claiming they were able to get to that area without dying. Think of it like saying you parked a car with out crashing. Turns out there was no one else in the parking lot. Not the same thing.
In this slide subarea, there is a shortcut which contains two 1-ups, which are extra lives The first one is easy to collect, but the second one clips outside of the tunnel before the player can reach it. In the past, someone managed to collect this 1-up, but it required clipping out of the tunnel and into the void, which kills Mario. since then, it has been an SM64 unsolved challenge to get the second 1-up (labelled "the Impossible 1-up") without dying I cant really explain the tricks without much lingo, but I'll try: - By wallkicking on the first frame, Mario will not lose any speed, since Mario naturally gains 0.15 units of speed per frame in the air, this can eventually adds up - Once Mario has 400 speed, his next intended position is beyond the wall, which places him on the slope in front of him, making the floor snap him up (this is a properties of floor), this is why Mario slowly gains height as he stays in there - Because mario is also constantly considered airborne in this state, he still gains the 0.15 unit of speed in the air - One Mario has enough, he clips into the tunnel, right where the impossible 1-up is, and grabs it without dying for the first time in 27 years
The one up falls out of the tunnel and into an area that cannot be returned from only one or a handful of frames after it is spawned in, making it nearly impossible to get. The clip used to get to the bottom of the slide uses the slight disjoint in the hitboxes of the 2 wall that meet, and uses the fact that the positioning of the character has limited precision to make Mario not be pushed out by one of the walls, then not pushed out by the other, which requires extremely precise angles to make the system round his position to the next unit beyond the walls. When wall jumping, Mario normally bonks and has his speed set to 0, then is turned around, given some upwards speed, and given some forward speed. However, you can wall jump on the first frame before Mario is registered to have bonked, which causes the game to rotate Mario and add the amounts to his current speed, and never set it to 0. This means that repeated first-frame wall kicks make Mario move a greater number of units each frame(a unit is about a millimeter if you assume Mario were the average height of a human). When Mario gets enough speed, the next position the game wants to put him on the next frame is all the way on the other side of the wall, meaning Mario can move through the wall because he never was found inside the wall at any time. However, Mario cannot move out-of-bounds, so when his next position is out-of-bounds, the game just skips moving Mario. In this case, Mario is able to confuse the game because he is partially in bounds on his next movement, but when it looks what would come right after, it sees that Mario would have been pushed out-of-bounds by the wall he was inside of, and thus stops Mario from making the first movement. However, Mario's change in speed is registered before the game stops him from moving, and since the place he would have been is sloped and would have converted some of his forward speed into vertical speed, the game adds that motion, but Mario is moved back to where he stared by the ceiling above him. After getting enough of the horizontal speed to become vertical speed, Mario is able to move up past the ceiling hitbox in a single frame, and the game thinks it is fun because there is a floor below him. Eventually, Mario gets enough speed and has his angle manipulated such that he can finally make a successful movement into the tunnel with being sent out-of-bounds, and actually gets moved their on the next frame. By carefully controlling the speed and angle Mario is moving at and with, this first successful movement into the tunnel is controlled so that Mario is right where the 1-up spawns, and he is there the first frame the mushrooms is able to move, meaning it hasn't had time to fall out-of-bounds yet. Hopefully I didn't make this too needlessly confusing.
Seriously want to know how someone figured out all these glitches. How would you know how many jumps it takes, and what camera angle to use, direct, which way to face. All of these
I always assumed it was a reverse engineering process. Like you start with "How could I get to the 1up?", Find potential walls you could clip through, then figure out if there's potential for building up the speed needed to clip through those walls, and test it.
in a pedro spot, mario snaps to the floor height of the failed quarter step, which is further and further up the tunnel as mario builds speed, so mario is always at the height of the floor of the tunnel after 1 quarter step.
I know what happened. When standing on a wall,some of Mario is out of bounds.like the thing on DDD.while standing, turn right on the camera and voila! Or,wall jump on the endless stairs. After wall jumping, the speed makes it out of bounds to the 1up.
I don't think any new glitch was discovered, it was just found that this seemingly unusable Pedro spot, one where Mario builds up infinite speed, can actually be used to raise Mario without accidentally putting him in the tunnel. I don't know if it had been realized that Mario performs his climb-up-slope/stair action before the cancel-quarterstep action is preformed, and I guess that could be considered a unique glitch if so. The infinite speed and clips though we're known about.
as mario builds speed his next quarter step is further and further up the slanted tunnel, so mario's height is updated to the floor height where the quarter step hits inside the tunnel, which gets progressively higher.
To be honest I don't think he wasted nearly as much time doing this as my gang stalkers waste watching me do the same things over and over day in and day out. 😂😂😂😂😂
In this slide subarea, there is a shortcut which contains two 1-ups, which are extra lives The first one is easy to collect, but the second one clips outside of the tunnel before the player can reach it. In the past, someone managed to collect this 1-up, but it required clipping out of the tunnel and into the void, which kills Mario. since then, it has been an SM64 unsolved challenge to get the second 1-up (labelled "the Impossible 1-up") without dying I cant really explain the tricks without much lingo, but I'll try: - By wallkicking on the first frame, Mario will not lose any speed, since Mario naturally gains 0.15 units of speed per frame in the air, this can eventually adds up - Once Mario has 400 speed, his next intended position is beyond the wall, which places him on the slope in front of him, making the floor snap him up (this is a properties of floor), this is why Mario slowly gains height as he stays in there - Because mario is also constantly considered airborne in this state, he still gains the 0.15 unit of speed in the air - One Mario has enough, he clips into the tunnel, right where the impossible 1-up is, and grabs it without dying for the first time in 27 years
Who else thought they just weren’t fast enough or messed something up trying to collect that second 1up? I swear I tried for an hour or so when I was a kid to collect it, but was never fast enough 🥲
I never even knew there was an impossible 1up in that spot lol
I don’t understand. I’ve been casually getting that 1up since I was 5 with no problems. How is it impossible?
@@bustakeats1416 different one up
@@bustakeats1416 There are 2 1up in that tunnel. The first one is the one that everyone took. But the second one in the tunnel is impossible.
Clearly it isn't. Someone just got it
@@dtracers "practically" impossible.
I love the TAS community for this game. Someone says "This 1up can't be collected due to a developer error," and the community replies, "lol check this shit out."
Watching this made me feel like i was having a seizure
yayawayawawowoyawowa
Hope it didn't affect your math skills!
I like how the music goes insane as Mario transcends into another plane of existence
It was sped up
This 1up is fresh in my memory because on a recent playthrough I tried OVER and over to get that 1up.
I thought it was my fault because I never entered the tunnel smoothly.
nah check the new vid, literally everyone in the world has had a massive skill issue the past 30 years, so it is your fault, but everyone else had the same problem, including tas
This is how me and my dad collected this 1UP without dying back in 1973. Thank you Palix for finally posting a tutorial so that others can do it too.
Lol really ?
the fact that this got on multiple news outlets is hilarious
oh yeah, i used to do this trick all the time as a kid.
Just the way Miyamoto intended
LMAOOO 💀💀💀💀
Bruh....💀💀
Oh wow, cruising through those challenges! Amazing work
Just imagine sitting there for three hours hearing “yahooyayayayayayayayyayahoohohohohohahaahahayoyoooo”
Glad this tas doesn’t do that
There is a mute button, for imbeciles
I thought Mario was warping up timespace to get that 1UP
average SM64 TAS behavior, really
A worthy challenge for Terminal Montage's Speedrunner Mario
Total time: 2h54m53s900ms
Worth it.
1:31 the music as he goes up friggin got me
1:00 Mario is kinda in the rythm of the background racing musik! "Jach! Jach! Hoo! Hoo! Wach! Hoo! Wach! Wach! Jach!"
That was genuinely fire.
Mario friday night funkin be like.
But really, i love this
1:30 well that jumpscared me
I’ve always believed it was possible just not sure how the devs expected us to do it
I have always wondered why that one up is even there to begin with when you can't take it without TAS
In this episode, mario becomes a particle accelerator
The wahoos that slowly speed up is peak comedy in my opinion.
Mario channeling the power of the universe to get one 1up is insane.
Uh oh palix got challenge pilled. RIP 120 progress
Really cool! Finally a use for this pedro spot!
What collision exists there to make it a Pedro spot? Doesn't their need to be a lower side to push him up, or does it work just by using the collision of that corner? I didn't know that could exist, much less be useful(well have an application, as this isn't exactly important for anything except maybe a niche TAS category for true 100% or something)
The music perfectly describes this video
New Mario 64 club mix just dropped
I'm pretty sure Mario turned into a three headed monster, teleported himself to another dimension, and then I was sucked through the monitor into the 9th Circle of Hell. I have such sights to show you.
Me at the beginning: Nice!
Me a minute in: YAHWAHYAHWAHHOOHOOYAHWAHYAHYAHWAHHOOHOO!
this is what it is all about, love it
another extremely important video
I still can't believe vinny vinesauce was able to do this live on stream by complete accident.
Mario started rapping as how fast he was
Nobody is giving credit to this feat of timing?! Amazing, impressive as hell!
It's a TAS, so it's not timed in real-time, if that's what you mean. But plenty of people HAVE given it credit in multiple videos & game news outlets, for the feat of figuring it out, & the immense work & patience this still took to execute.
cant wait for the all 1ups tas
From 1:01 to 1:02 Mario's hygah sounds pair with the level music XD
i never even knew this guy obtained all n64 mario's impossible challenges
1:33 what the heck just happened here? (The game breaks or something?)
Idk
Some glitch
I want to know too
Its a pedro spot im pretty sure. I kinda quit sm64 a long time a go so i forgot how it works
Ah yes, 3 hours of building speed with HSWK(hyper speed wall kicks)ing just to get a 1-up mushroom.
increadible how terminal montage got the speedrunner mario acurately! ausaushhsas
1:30 oh he stopped
…
*ascends*
WAIT WHAT THE F-
HOO WAH YAH
Holy spaghetti, Mario entered the 4th Dimension xD
Hold on, I feel like I've gotten this 1-up without having to ya-ya-wah-hoo-hoo into oblivion like that
Gotten, sure. Lived after? Maybe not.
Is it possible you got the *other* 1-up? There’s two 1-ups in the shortcut. One is gettable while just taking the shortcut normally. The second clips out of the slide almost as soon as it spawns. Though I won’t rule out some bizarre combination of factors making it not clip out for you. Cosmic rays flipping a single bit again or something.
@@Those_Weirdos I’ve gotten and lived idk how it’s difficult
Same here
@@The_Purple_Trickster Do it again and upload the video. I'm sure you mean the other 1up in that tunnel.
super mario particle accelerator
Are we sure this is TAS-only?
I don't know. Those joystick movement seems pretty doable.
The hsw are frame perfect for every walljump, plus the joystick movement is really precise, so no, it's not human viable
If you can stay frame accurate for and hour and a half, sure you can do it manually.
With this method, it is pretty unambiguous. Even if you could do the 10s or hundreds or consecutive frame-perfect wall kicks, you would have to make sure Mario doesn't clip prematurely at any point and to make sure he has the necessary floating point precision to get into whatever this strange Pedro spot is.
This video is absolutely TAS-only, it is completely impossible for any human to ever do that, or even come close. You would need reaction time and finger speed millions of times faster than any biological system in existence. Now, is there possibly another exploit to get it that is human doable that just hasn't been discovered yet? It's possible, but not likely.
Holy moly he did it
My finger needs a 1-Up just watching this.
You don't have to worry about that, it is completely 100% impossible for any human to ever do. You'd have to have a reaction time and finger speed millions of times faster than any biological system in existence to be able to do it. That's why a TAS was required. Only a computer can do it.
It makes a good beat when mario makes "waw, uhh"
Just as intended.
Can someone explain this without special lingo?
Someone found a way to jump around in the right spots, which causes them to shortcut through sections of the map.
In doing this, they were able to get to an area that is otherwise difficult to get to.
They then posted this video claiming they were able to get to that area without dying.
Think of it like saying you parked a car with out crashing. Turns out there was no one else in the parking lot. Not the same thing.
In this slide subarea, there is a shortcut which contains two 1-ups, which are extra lives
The first one is easy to collect, but the second one clips outside of the tunnel before the player can reach it.
In the past, someone managed to collect this 1-up, but it required clipping out of the tunnel and into the void, which kills Mario. since then, it has been an SM64 unsolved challenge to get the second 1-up (labelled "the Impossible 1-up") without dying
I cant really explain the tricks without much lingo, but I'll try:
- By wallkicking on the first frame, Mario will not lose any speed, since Mario naturally gains 0.15 units of speed per frame in the air, this can eventually adds up
- Once Mario has 400 speed, his next intended position is beyond the wall, which places him on the slope in front of him, making the floor snap him up (this is a properties of floor), this is why Mario slowly gains height as he stays in there
- Because mario is also constantly considered airborne in this state, he still gains the 0.15 unit of speed in the air
- One Mario has enough, he clips into the tunnel, right where the impossible 1-up is, and grabs it without dying for the first time in 27 years
@@CharmingHostilities He says upfront that it’s TAS. Why are you choosing to be so salty?
The one up falls out of the tunnel and into an area that cannot be returned from only one or a handful of frames after it is spawned in, making it nearly impossible to get. The clip used to get to the bottom of the slide uses the slight disjoint in the hitboxes of the 2 wall that meet, and uses the fact that the positioning of the character has limited precision to make Mario not be pushed out by one of the walls, then not pushed out by the other, which requires extremely precise angles to make the system round his position to the next unit beyond the walls. When wall jumping, Mario normally bonks and has his speed set to 0, then is turned around, given some upwards speed, and given some forward speed. However, you can wall jump on the first frame before Mario is registered to have bonked, which causes the game to rotate Mario and add the amounts to his current speed, and never set it to 0. This means that repeated first-frame wall kicks make Mario move a greater number of units each frame(a unit is about a millimeter if you assume Mario were the average height of a human). When Mario gets enough speed, the next position the game wants to put him on the next frame is all the way on the other side of the wall, meaning Mario can move through the wall because he never was found inside the wall at any time. However, Mario cannot move out-of-bounds, so when his next position is out-of-bounds, the game just skips moving Mario. In this case, Mario is able to confuse the game because he is partially in bounds on his next movement, but when it looks what would come right after, it sees that Mario would have been pushed out-of-bounds by the wall he was inside of, and thus stops Mario from making the first movement. However, Mario's change in speed is registered before the game stops him from moving, and since the place he would have been is sloped and would have converted some of his forward speed into vertical speed, the game adds that motion, but Mario is moved back to where he stared by the ceiling above him. After getting enough of the horizontal speed to become vertical speed, Mario is able to move up past the ceiling hitbox in a single frame, and the game thinks it is fun because there is a floor below him. Eventually, Mario gets enough speed and has his angle manipulated such that he can finally make a successful movement into the tunnel with being sent out-of-bounds, and actually gets moved their on the next frame. By carefully controlling the speed and angle Mario is moving at and with, this first successful movement into the tunnel is controlled so that Mario is right where the 1-up spawns, and he is there the first frame the mushrooms is able to move, meaning it hasn't had time to fall out-of-bounds yet.
Hopefully I didn't make this too needlessly confusing.
Lots of speed = clip through wall + precise movement = collect 1 up
Seriously want to know how someone figured out all these glitches. How would you know how many jumps it takes, and what camera angle to use, direct, which way to face. All of these
I always assumed it was a reverse engineering process. Like you start with "How could I get to the 1up?", Find potential walls you could clip through, then figure out if there's potential for building up the speed needed to clip through those walls, and test it.
Worth it.
Why is Mario 64 soo glichy lol
amazing
Lyrics:
Hoo! Woohoo! Waha - Wah
Wooaaaaaaah... Woohoo - Woo
Yahoo - Woo! Woo! Woo!
Yah Wah! Yah Wah!
Woo! Yah! Yah! Yah!
Woo! Wah! Woo! Wah!
Yah! Yah! Woo! Woo!
Wah! Woo! Woo! Woo!
Yah Wah! Yah! Woo!
Yah Wah! Woo! Wah!
Wah! Hoo! Hoo! Woo!
Yah Wah! Woo! Wah!
Wah! Wah! Woo! Yah!
Woo! Yah! Wah! Yah!
Wah! Woo! Yah! Wah!
Ya! Yah! Wah! Yah!
Woo! Wah! Woo! Wah!
Woo! Ya! Ya! Wah!
Wah! Wah! Yah! Wah!
Hoo! Hoo! Yah! Wah!
Wah! Wah! Yah! Wah!
Wah! Woo! Wah! Woo!
Woo! Ya! Ya! Ya! Ya!
Ya! Wah - Hoo! Yah!
Yah! Wah! Hoo! Yah!
Hoo! Wah! Hoo! Yah!
Woo! Yah! Hoo! Wah!
Wah! Wah! Ya! Yah!
Hoo! Woo! Ya! Yah!
Woo! Wah! Yah! Hoo!
Ya! Ya! Woo! Yah!
Wah! Wah! Hoo! Wah!
Wah! Wah! Wah! Yah!
Ya! Ya! Ya! Hoo!
Hoo! Yah! Hoo! Hoo!
Woo! Yah! Woo! Wah!
Woo! Wah! Woo! Yah!
Woo! Ya! Ya! Hoo! Yah!
Hoo! Hoo! Hoo! YAh!
Yah! YAh! Wah! Yah!
Yah! Wah! Wah! Wah!
Yah! Wah! Hoo! Wah!
Hoo! Yah! Wah! Yah!
Hoo! Woo! HOo! Woo!
Wah! Wah! Ya! Yah!
Ya! Ya! YAh! Hoo!
Ya! Ya! Wah! Yah!
YAh! Hoo! Ya! Ya!
Wah! Wah! Wah! Woo!
Woo! Yah! Hoo! Yah!
Wah! Hoo! Wah! Yah!
Woo! Woo! Woo! Yah!
Woo! Woo! Yah! Yah!
Woo! Yah! Yah! Woo!
Wah! Hoo! Woo! Yah!
Woo! YAh! Waa! Woo!
Yah! Waa! YAh! Wah!
Wah! Hoo! Wah! Yah!
Woo! Yah! Yah! Woo!
Ya! Ya! Wah! Yah!
Woo! YAh! Waa! Woo!
Yah! Waa! YAh! Wah!
Yah! Wah! Hoo! Wah!
Woo! Woo! Woo! Yah!
Yah! Wah! Hoo! Wah!
Woo! Woo! Woo! Yah!
Woo! Woo! Yah! Yah!
Woo! Yah! Yah! Woo!
Wah! Hoo! Woo! Yah!
Woo! YAh! Waa! Woo!
Yah! Waa! YAh! Wah!
Wah! Hoo! Wah! Yah!
Woo! Yah! Yah! Woo!
Woo! YAh! Waa! Woo!
Yah! Waa! YAh! Wah!
Yah! Wah! Hoo! Wah!
Woo! Woo! Woo! Yah!
Yah! Wah! Hoo! Wah!
Woo! Yah! Yah! Woo!
Wah! Hoo! Woo! Yah!
Woo! YAh! Waa! Woo!
Yah! Waa! YAh! Wah!
Wah! Hoo! Wah! Yah!
Woo! Yah! Yah! Woo!
Ya! Ya! Woo! Yah!
Wah! Wah! Hoo! Wah!
Wah! Wah! Wah! Yah!
Ya! Ya! Ya! Hoo!
Hoo! Yah! Hoo! Hoo!
Woo! Yah! Woo! Wah!
Woo! Wah! Woo! Yah!
Woo! Ya! Ya! Hoo! Yah!
Hoo! Hoo! Hoo! YAh!
Yah! YAh! Wah! Yah!
Woo! Yah! Woo! Wah!
Woo! Wah! Woo! Yah!
Woo! Ya! Ya! Hoo! Yah!
Woo! Wah! Woo! Yah!
Woo! Ya! Ya! Hoo! Yah!
Woo! YAh! Waa! Woo!
Yah! Waa! YAh! Wah!
Wah! Hoo! Wah! Yah!
Woo! Yah! Yah! Woo!
Ya! Ya! Woo! Yah!
Wah! Wah! Hoo! Wah!
Wah! Wah! Wah! Yah!
Ya! Ya! Ya! Hoo!
Hoo! Yah! Hoo! Hoo!
Woo! Yah! Woo! Wah!
Woo! Wah! Woo! Yah!
Woo! Ya! Ya! Hoo! Yah!
Hoo! Hoo! Hoo! YAh
Yah! YAh! Wah! Yah!
Yah! Wah! Wah! Wah!
Yah! Wah! Hoo! Wah!
Hoo! Yah! Hoo! Hoo!
Woo! Yah! Woo! Wah!
Woo! Wah! Woo! Yah!
Woo! Ya! Ya! Hoo! Yah!
Hoo! Hoo! Hoo! YAh!
Yah! YAh! Wah! Yah!
Woo! Yah! Woo! Wah!
Woo! Wah! Woo! Yah!
Woo! Ya! Ya! Hoo! Yah!
Hoo! Hoo! Hoo! YAh!
Yah! YAh! Wah! Yah!
Yah! Wah! Wah! Wah!
Yah! Wah! Hoo! Wah!
Hoo! Yah! Wah! Yah!
Hoo! Woo! HOo! Woo!
Wah! Wah! Ya! Yah!
Ya! Ya! YAh! Hoo!
Wah! Wah! Wah! Wah!
Wah! Wah! Wah! Wah!
Wah! Wah! Wah! Wah!
Wah! Wah! Yah! Woo!
(wtf this shit repeats randomly AAH)
(from here it is impossible)
Woo! Ya! Ya! Hoo! Yah!
Hoo! Hoo! Hoo! YAh!
Yah! YAh! Wah! Yah!
Woo! Yah! Woo! Wah!
Woo! Wah! Woo! Yah!
Woo! Ya! Ya! Hoo! Yah!
Hoo! Hoo! Hoo! YAh!
Yah! YAh! Wah! Yah!
Yah! Wah! Hoo! Wah!
Woo! Woo! Woo! Yah!
Yah! Wah! Hoo! Wah!
Woo! YAh! Waa! Woo!
Yah! Waa! YAh! Wah!
Wah! Hoo! Wah! Yah!
Woo! Yah! Yah! Woo!
Ya! Ya! Woo! Yah!
Yah! Wah! Wah! Wah!
Woo! YAh! Waa! Woo!
Woo! Yah! Waa! Woo!
Ya! Wah! Yah! Ya! Wah! Yah!
Ya! Wah! Yah! Wah! Yah!
Woo! Yah! Hoo! Yah!
Wah! Hoo! Wah! Yah!
Woo! Ya! Ya! Ya! Ya!
Ya! Wah - Hoo! Yah!
Yah! Wah! Hoo! Yah!
Hoo! Wah! Hoo! Yah!
Woo! Ya - (1:29)
(Mario get stuck in the... middle wall/air?)
.
(Music)
(1:34 music speed increases)
.
1-Up Sound Effect 1:41
.
Slide sound until the end of the video
.
.
.
.
.
.
.
.
.
.
I took more than one hour to make this (I'm tired, physically destroyed).
At some point, nearly to 1:10 it is almost impossible to distinguish what mario is screaming lol (even in 0.25x).
I don't think I managed to do it exactly as in the video (it's harder than it looks) but it was worth the try.
If I ended up writing something out of order, please let me know. thx
Wtf i thought it was copy and paste
Just letting you know your insanely hard work here is appreciated. Even though this is silly as heck, I gotta respect this much dedication! 🥲
I never knew there was another 1-up hidden
Princess peach: Mario Is so Wonderful! I wonder what he is doing now :D
Mario: *Having a Seizure, Then Just levitates like he is jesus*
Mario is speedy😮
Wtf this challenge too?? Insane find! How does Mario rise like that though?
in a pedro spot, mario snaps to the floor height of the failed quarter step, which is further and further up the tunnel as mario builds speed, so mario is always at the height of the floor of the tunnel after 1 quarter step.
@@PaLiX Ohhhh interesting, so the ceiling keeps him in place but his height keeps adjusting as though it's moving through the slope? Neat!
I was recently playing super Mario and I think got that mushroom by just jumping inside of the slide so I slowed down enough to grab it
The start was so amazing that my dad came back with milk
I know what happened. When standing on a wall,some of Mario is out of bounds.like the thing on DDD.while standing, turn right on the camera and voila! Or,wall jump on the endless stairs. After wall jumping, the speed makes it out of bounds to the 1up.
The easyest 1up ever
GG
And here I thought that it was my fault I couldn't get the green mushroom
Radical
plumber particle accelerator
bro just invented a new glitch for this
I don't think any new glitch was discovered, it was just found that this seemingly unusable Pedro spot, one where Mario builds up infinite speed, can actually be used to raise Mario without accidentally putting him in the tunnel. I don't know if it had been realized that Mario performs his climb-up-slope/stair action before the cancel-quarterstep action is preformed, and I guess that could be considered a unique glitch if so. The infinite speed and clips though we're known about.
-how many hours did it take?
-*infinte*
-what did it cost?
-1up in mario game
Mario Had Some Peruvian
Yoo wahh wah
nice pfp
HOW ???
this video made it to finnish news
That’s epic but why does mario rise very slowly while in the pedro spot
as mario builds speed his next quarter step is further and further up the slanted tunnel, so mario's height is updated to the floor height where the quarter step hits inside the tunnel, which gets progressively higher.
@@PaLiX big brain 🧠
@@PaLiX farther*
@@johnglibani7092 forth*
@@jongyon7192p4th*
which unsolved single goal challenge are you going to take next
Watch him somehow get the impossible Goomba's coin in BItDW
what just happened
How do y'all make such long TASes? Do you really wait for 2 hours?
He likely runs it on a loop since it's the same 2 movements over and over
@@futal1000but mario gets faster sho shouldnt the a button lress faster aswell?
Congrats you made it on yahoo news bro
We've all been there
Clearly the nintended way of doing it
To be honest I don't think he wasted nearly as much time doing this as my gang stalkers waste watching me do the same things over and over day in and day out. 😂😂😂😂😂
Impressive. Very Nice. Let's see if you can do it with half an A press.
AN A PRESS IS AN A PRESS!! YOU CANT SAY ITS ONLY HALF!!!!!1!11!!11!1!1
yeah
yea
BUSMUTH EXPLAIN
Put 1:34 In 0.25
I actually dont know the song ;-;
*Ryu Hayabusa dislikes this video*
I dont get this at alll...... he just got into a tunnel?
In this slide subarea, there is a shortcut which contains two 1-ups, which are extra lives
The first one is easy to collect, but the second one clips outside of the tunnel before the player can reach it.
In the past, someone managed to collect this 1-up, but it required clipping out of the tunnel and into the void, which kills Mario. since then, it has been an SM64 unsolved challenge to get the second 1-up (labelled "the Impossible 1-up") without dying
I cant really explain the tricks without much lingo, but I'll try:
- By wallkicking on the first frame, Mario will not lose any speed, since Mario naturally gains 0.15 units of speed per frame in the air, this can eventually adds up
- Once Mario has 400 speed, his next intended position is beyond the wall, which places him on the slope in front of him, making the floor snap him up (this is a properties of floor), this is why Mario slowly gains height as he stays in there
- Because mario is also constantly considered airborne in this state, he still gains the 0.15 unit of speed in the air
- One Mario has enough, he clips into the tunnel, right where the impossible 1-up is, and grabs it without dying for the first time in 27 years
Why didn't I think of that?
YEAH YEAH YEAH YEAH WHA WHA WHA WHA YEAH YEAH WHA WHA HOO YEAH WHA HOO YEAH HOO HOO WHA HOO
Jugador normal traspasa la pared oculta
Palix procede a saltar por un año
This looks doable for humans. Btw this kinda gave me pannekoek vibes lol
Theyre frame perfect wall kicks, plus u gotta move the joystick with it too
craziness .)
Já tinha visto o TAS, mas voltei para ver de novo depois do vídeo do Jiraiya
…yeah i could do that
Who else thought they just weren’t fast enough or messed something up trying to collect that second 1up? I swear I tried for an hour or so when I was a kid to collect it, but was never fast enough 🥲
mario: HOYAYAHOOHOOYAYAQAWAHOOWYAYAYWAWAHO *YAYAYAWAWAWAYEAWEOWOWOAHEYESAAA*
I can get the impossible 1up easily. All it requires is to play super mario 64 DS edition.
Bro waited 3h
Oh shit, is that all?