Turn ANY OBJECT into PLEXUS with GEOMETRY NODES [Blender Tutorial]
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- Опубликовано: 5 сен 2024
- In this video you will see how to use Geometry Nodes to create fully procedural setup that will turn your object into plexus, blockchain, sci-fi pattern using Blender. You will also learn how to use Shading Nodes to animate the material. Have fun!
The character is from mixamo.com
#blender #sci-fi #motiongraphics #tutorial #easy #procedural #blockchain #plexus #3D #3Danimation #3Dgraphics #inclusiveblender
muchas gracias por el tutorial
great tutorial ‼️‼️😃✌️
thank you ✨
FYI: If you highlight the nodes you want and Command-J it will add them all into one frame much faster...
very helpful tip man, thanks!
Damn, awesome effect. Good stuff man!
many thanks! have a great Sunday man!
Very good tutorial! 😃
thanks man, vibing to your stuff 🤙
oh, nice, i like this tutorial
thanks a lot! I'll do my best to provide more content that will satisfy ya!
thanks to YOU to do this video, i will see more of your video in the future
Very helpful!
thanks bro!
Nice Very Very Very well
I like your job
thanks a lot!!
Muy buen tutorial y muy bien explicado, muchas gracias
Thank you
sure thing!
Is there a way to decimate an object inside geometry nodes? I want to perform the animation from the mesh with a lot of geometry to one with very little geometry
honestly, I don't know - you can check that on google. I'd just decimate the object using decimate modifier tbh, but it's been over a year since I posted this tut
@@jakubpawlowski3d thnx mate, I will search
Hi! how can i contact you?
hey man! send me a DM on instagram: @inclusiveblender - that will be fastest :)