I explain why modern Yugioh factually sucks and I don't see it getting any better. • Why Modern Yugioh Suck... check out my follow up video to this topic.
@@starbound100If that's the case, why there are so many tournament videos where 1 player wins the game in 1 turn? I'm constantly watching videos with people who play mostly older versions of the game because the new ones are boring to all hell to watch.
@@NicheXCC I don't know why you're watching ftk duels cuz those are the only decks that can end the game turn 1 but either way it's understandable why you find it boring since I'm assuming you don't play the game enough to understand what's happening
I do love a duel with back and forth action. Being able to find the out from your opponent strategy. Where it was harder to predict your opponent's play.
I would argue its not the Archetypes themselves that are the problem, but the BALANCE of their effects is what's killing the game. Too many cards do a million things with very little to no drawbacks. And what's worse, not every archetype is allowed to have the same amount of power as the newer cards. As a die-hard HERO player, we'll never get a Fusion monster that can floodgate my opponent, nor be able to Fusion-climb during my OPPONENT'S turn like Tearelement.
I recently saw a video that says what's the point of playing an old deck when the new deck does the exact same thing but better the game has gotten out of control it feels like they need to introduce a hard reset and then just redo its rules giving it some sort of power cap
My friend got me to download Yugioh Master Duel on steam. After I learned the basics i went into a random duel. I placed 2 cards total, then this guy proceeded to take literally 10 minutes spamming card effects and summoning more and more things untill he has enough attack to 1 shot me. (this was the first turn)
Oh boy this is how I felt I haven’t played yugioh completely or competitively in almost ten years I get master duel get some packs learning how some cards work I get to a casual duel and this guy takes 15 minutes for a turn having like 5 powerful synchro and link monsters on the field and I haven’t set a card except the one that the cards he sent to my graveyard had an effect where I could get a monster out its ridiculous. Makes me wanna play magic the gathering arena again cause I’m actually good at it and can beat players half the time instead of this random power creep can’t take a turn bullshit.
I playground duelist salty tears, people complaining about the modern meta decks that otk/lock you out But didnt realize back in the GOAT format there are decks like magical scientist FTK woudsnt even let you play on the first turn 😂
I hate that the community is so hostile to people with these very reasonable sentiments. I've seen many people complaining about OTKs and 3-turn games, only to get blasted with people unironically saying "Sounds like you want the whole game to be normal monsters" or "just play better cards" (i.e. the same two tier zero decks everybody else is using) and a shocking amount of "just win the coin toss bro" like seriously? This isn't ever going to get better, or even accessible to people that don't want to sit for a half hour as their opponent special summons half their deck on the first turn. So hard to wrap my head around how people could enjoy something so ridiculous and flat out anti-game. Even more insane there seems to be no plans on even a rules toggle for matchmaking in Master Duel to remedy people's concerns despite the popularity it had before the average former player saw what the game has become and dipped out. Seriously, it would just be a checkbox for certain monster types, and everybody would be happy. Very likely takes little development strain, as most multiplayer games have had something like this since "No Oddjob"
Sadly cooler heads aren't given attention in this, you're either a Yugi-Boomer who wants to play a slow slugfest of "higher number wins" or you're a Yugi-Zoomer who only cares about preventing your opponent from ever getting to play the game on turn 1. I say this as someone who's followed the game casually since day 1 and enjoyed seeing how things evolved and developed overtime, only for it to drive headlong off a cliff in the competitive scene at the advent of Links and how easy it became to just get rid of any "trapped" card that would otherwise just be sat useless on your field, with the plummet off of said cliff coming with the current generation of the game - I quit the game once the only way to make a decent deck was to implement an engine to churn out monsters, now you can sit for ten minutes while your opponent combos for days on *your* turn, and you'll immediately get hate from them if you play the one or two cards that are the only outs to their moves in order to let you do anything. I began with Legend of Blue-Eyes White Dragon, I dropped off early in GX and came back mid 5D's, I've stuck through Blackwings, I've stuck through HAT and Galaxy-Eyes, I've stuck through Dino-Rabbit, I've stuck through True Kings, I stuck around until the very end of the Vrains era when the @Ignister archetype debuted; I've been on this crazy train from the beginning for over twenty years, and I decided I'd only focus on the stuff that I find fun throughout it all, only to jump off now that everything has become damn near impossible for me to keep track of. I may not have won tournaments, I may not be some YCS big name contender, but I was happy with my decks I made to have fun, and now I decide to stick with my nostalgia and let everyone else enjoy what they prefer.
Like don't get me wrong as someone who loves elemental heros when you draw the nut and go second and get that sick nasty t1kill shot its kool but I want that to be like the over extended nut not what everyone just does to compete. Cause that was me with double summon and or like 2 polymerizations and just vomiting my whole hand into something big nasty
@SirFailsalot91 the fact that you say you've stuck around for so long yet claim the current formats are worse than dragon ruler means you're delusional
As long we have obese people that got mobbed their whole life and need Yugioh to relieve their god complex it will keep going, Yugioh the only game where you try to force your opponent to not play the game.
Straight up I went to locals today and it was pretty humiliating losing to these fat people or people in general that won't beat my @ss in real life. It sucks that you have to invest in a lot of money on a deck to probably top a locals. On top of that alot of people at my locals anyways are douchebags ( they won't talk to you or let you chill with them if they don't deem you worthy) pretty pathetic.
As explained in the video, even that ain't gonna save you every time when your opponent's deck is so busted he can just hijack your turn and spend up to fifteen minutes playing *Before* you even get to do anything. *Completely making the whole point of going first completely POINTLESS.*
I playground duelist salty tears, people complaining about the modern meta decks that otk/lock you out But didnt realize back in the GOAT format there are decks like magical scientist FTK woudsnt even let you play on the first turn 😂
The problem with Modern YGO is that it is too easy to summon multiple boss type monsters with little to no effort. There is essentially no cost or risk when summoning a 3-4k atk monster with effects that negate your opponents existence. I played 3 games on Master Duel and in all 3 games I lost after 30 minutes (3 or less turns total) due to my opponent summoning a full field of +3k atk/def monsters within 2 or less turns. Modern Day YuGiOh Be like: 1. Special summon into effect, effect triggers second special summon, 2. second special summon being triggered by effect triggers third special summon, 3. 3 cards on the field now becomes link summon, 4. because X monster moved to the graveyard (due to link summon) it triggers 5th special summon from the extra deck, 5. because Extra deck card was special summoned by card effect it triggers 6th special summon, 6. and all this would only be half of the fkn turn, meanwhile, a Normal Summon hasnt even been made yet. Fast forward 10 minutes from this point and its either finally your turn, or you've lost. YuGiOh: Hurry the fuck up and end your turn the card game!
I playground duelist salty tears, people complaining about the modern meta decks that otk/lock you out But didnt realize back in the GOAT format there are decks like magical scientist FTK woudsnt even let you play on the first turn 😂
I really liked y1 duel links but even that after not playing for awhile and coming back it already morphed into such a unplayable cancer pile in compared to the fun shenanigans pool it was be4 my break.
Yu-Gi-Oh doesn't take skills anymore, Only way to win is to Spam effects over and over for like 10 minutes straight in one turn to summon fuck ton of cards to instantly win the game.
Ah yes, the skill aspect of, i drew into my limited to 1 cards before you did. The back and forth interaction of my 1850 attack monster beats your 1800 attack monster. Trap cards were never good with the exception of gravity bind, ultimate offering, mirror force, and magic jammer (any others that were good are still used today: skill drain, rivalry, compulsory, etc). Defense points mattered as much then as they do now, probably less actually, since flipping your opponents stuff face down prevents them from summoning with it in most decks now. You should have said flip effects. Those dont matter anymore really.
@@ChaosSwissroIl and what makes losing your board to a raigeki more interactive than being able to prevent that? The negate chains are literally interaction. You think you can make it to chain link 25 without interaction? In old yugioh, cards like imperial order and jinzo were staples. Cards that just stopped you opponent from doing anything against you at all. Yugioh has always been like this. The goal has always been to stop your opponent from doing anything to win. Nothing changed except you can actually negate your opponents cards through just about any floodgate now. Hand traps, quick plays, imperm, monster effects. Your extra deck acts as a psuedo sideboard. The game is far more interactive now than it was before. Its just faster, thats it.
@@ChaosSwissroIl the reason i mentioned those floodgate is because there was no good way to counter them when they are played. You cant respond to jinzo, if they have lethal on board, you just die. No interaction allowed. How does one go about removing an imperial order in old yugioh? You cant MST it, your traps cant do it. The monsters that could do it either required tribute, or were flip effects, meaning if its not already set up, you got nothing. No interaction. The only reason we had 20 turn games wasnt because old yugioh was good, it was because we were children, and we were bad at the game. There were infinite comboes in yugioh from like the 3rd set onwards. There were otks. With the right set up, you could draw exodia by turn 3. There are ways for you to go back and play that format. You should try it like i did. You will find that the game you remember looks a bit different when people have figured out all its most exploitable parts.
I playground duelist salty tears, people complaining about the modern meta decks that otk/lock you out But didnt realize back in the GOAT format there are decks like magical scientist FTK woudsnt even let you play on the first turn 😂
Yu-gi-oh was my childhood. I used to play with my friends, there even was a town tournament. It was fun and kinda balanced. Out of nostalgia I tried playing Yu-gi-oh a couple of days ago. 3 games, 3 OTK on turn 2. No, thank you, I'm fine with my untainted memories...
Yesh the power creep in yugioh is too high they literally just add broken cards, broken archetypes and new summoning methods. They need to improve the set of monsters they hsve and the support needed
I like how the Ishizu Tearlament is basically the antithesis to this video. Half the deck are retrains of anime cards from a character that lost to Kaiba. It doesn't archetype lock itself so it can run pretty much every tech under the sun. You can't anticipate the play because the play depends entirely on your mill luck. It's highly interactive to the point that a commentator couldn't keep up with the game state in an official tournament. Each game took so long that players were having issue with the time limit. It even hard lose to anti-graveyard strategies, which gravekeeper is pretty much the poster boy of. Yes, I'm talking about THE strongest deck in the game's history.
Another thing that sucks that yugioh does is when they release archetypes they don’t release a full balanced deck all at once so you have to use cards that either aren’t apart of the deck or multiple copies (both of which I personally hate especially for an archetype deck) then release newer cards later on after you’ve already built a deck so now you have to redo it the only real archetype I like that seems balanced to me is the Fabled series but even Fabled Leviathan (a card which I do like) I feel is underpowered for a level 10 synchro
Could be an issue with instant gratification. Kids play Fortnite and the like and everything is so fast paced. Look at shows for kids now vs back in the 90’s everything is so much faster these days. Attention spans are diminishing and things need to be quicker to hold engagement.
Yep this game and Pokemon used to actually be fun. They encouraged CREATIVITY. Everyone in my neighborhood had a unique deck. Now on master duel every duel is the same 3 decks that negate everything and take 40 minutes a turn. I like to just play with friends but ive been trying to give master duel a chance. Probably gonna just get back on ygo pro though :|
Yeah, the game is just miserable in higher levels of play. Most of the time it's usually an auto concede if your opponent starts going into his meta chain and you have no hand traps. Like what game do you play where you have to concede instantly on turn 1 from being completely overpowered 50% of the time(perhaps more)? And then another 25% is just decks that kill you in 2 turns rather than 1 turn. You don't even get to play with the deck you've made. There is no back and forth. I miss the suspense of face down defense cards, face down traps or spells that will turn the tide in an instant, turns where you are losing but you flip the table with your winning card,etc.
Absolutely agree. Nowadays, its just quick-effect activated which is negated with another quick-effect toppled by another quick-effect. Its basically a quick-effect meta and decks who own the most quick-effect cards (including graveyard activation quick-effects) is the one who'll rule the duel. Konami should've made quick effects exclusive to quick-play spells and even if monsters do have it, it should only be activated during battle phases so the players could setup, destroy and negate with only their backrows during main phases. To add more salt, most tiered decks out there uses graveyards like a part of their hand and for fucks sake, Konami doesn't even want to give new support cards on Gravekeepers or Fossil deck to prevent this from happening. Also, omni-negates and ftk decks are basically sins and shouldn't even exist.
@@Kureiji-jy3cb im not reading and memorizing like every 2-5 minutes in sequence. they should of done 1-2 effects. avoid the whole wall text and give people a chance to play than wait for an otk
@Kureiji-jy3cb i read the cards and its aggrivating your statement is invalid its as if i dont care to play or read yet want some new stuff from Konami yugioh is garbage its fun to play casually sometimes but always lose 80% players are humpback whales thats why.
@@kevinmorad2563 yeah it fustrating to stop the match and keep on reading the cards like most of the times. wish this card games is a bit more simple casual. support cards like kuriboh or up to 2000 atk- should have like 1-2 effects. ace cards like yugi's dark magician or up to 3000 atk can have 2 effects. boss monsters like yusei's shooting star 3000-4000atk can have 3 effects god cards or divine wicked beast or nordic all gods 4000+ attack up should hold about 4-5 effects. any of these effects can be a down side depending on how good the effects is. just t0 balance it out. spell and traps should hold like 1-3 effects. 1-3 sentences. I wouldnt give it 4 effects, that be like god card realm.
I totally agree. Modern ygo is annoying af. If your opponent goes first, he is able to combo 5 negates onto the field, end his turn and that's it. You lose. If you go first, your opponent negates everything, even your own surrender, with some stupid hand traps. I played Master Duel for over a year now and it's SO fucking frustrating. You don't even get enough free gems to compensate for all the hate you feel. Sorry for bad english, I am from Germany. Have a good day.
Let's be honest, if you vsed something broken af... you don't want a bo3 just to L again 😂😂😂 I get to abt mid plat in MD then things go to shít. Bad thing is, about 80% of my duels to get to that point.... all DC or players run the clock out hoping I quit or lose connection... so its not enjoyable no matter what rank I am 😂 worst part about yugioh IMO, massive learning curve. Ever tried to teach some1 to duel with today's standard??? 😂 not only do u need to perfect your strats, u gatta learn what to negate and how to counter OP AF builds. No1 feels great abt vsing combo build and clueless to what's going on or what the end goal is.... if u havnt played this crap in a few years... I wouldnt advice returning for that fact.
@@SweetLeavesXbox1yeah I was taught how to play by a friend nearly 3 years ago, during a time when we had way more combo non linear decks than today, it's really not that difficult though as long as you can read and have a better attention span than a goldfish, you need to invest time into any hobby
I just watched “top tier” gameplay, dude literally took 9 minutes on his first turn just summoning over and over again and by turn two it was like “I win.” And this is all top tier gameplay.. no more than 5 turns.. EVER..a game ending in 3 turns is normal, but everyone is aiming to win on turn 1.
The entire game is toxic. But it's Konami that's the problem, because they made it that way. The modern decks take a literal dump on any older deck, so those older cards. Half of the 10,000+ cards are complete garbage and it's disappointing. In a good game all cards have a purpose. Think of games like Uno. I love Uno.
Honestly I don’t blame Konami. Konami just distributes the game. It’s Studio Dice that’s the real problem. They develop the cards and all that shit. Studio Dice needs to stop making cards that do a million things and have little to no drawback. Hard once per turns is not enough anymore. I propose that Konami introduce a new rule in Master Rule that each player can only negate 1 card of each type (monster, spell and trap) per turn.
@@andrewrowland1989I agree. Something needs to change before it's too late. The new Photon Hypernova cards some look like damn entire paragraphs. Like I need a degree in Yu gi just to understand how these decks work now. The modern game has become a bit too complex. I want to relax and play a game but sometimes I feel like a damn Physicist trying to keep up with the Meta. Then Konami turns around and bans half of the broken deck they just released a few banlists later which is Tear. Pretty typical though I guess from them. Just sucks the old school cards could be recycled into toilet paper and no one would care. 😂
Or it’s even worse, someone spends 5-10 minutes summoning monsters/activating spells then they swing for ALL YOUR LIFE POINTS ON TURN ONE! Even I play modern YGO but even admit that out of hand…
@@josephrandall4516 IKR? Like, this isn’t fun…even on the RARE occasions when I do it, I feel like a bully, I just feel hollow like i didn’t EARN the win. This OTK stuff NEEDS TO BE STOPPED!!!
Today in MD, I set up a nice Dark Magician board. Didn’t stand a chance, I lost the next turn. At least I had fun summoning Dark Magician! What a cool looking card.
The other issue is that fans have become so bias that you can’t criticize the game without fanboys defending it blindly. Each time they make a point it’s from a bias perspective and they resort to the whole skill issue like that’s an argument. Konami really fosters this toxic part of the fandom since they only care for those with blind devotion to the game. Real fans with criticize something because they love it and want it to get better. These loud fanboys don’t understand that which is why their arguments always fall flat.
@@JohnKill3DGaming Dude every yugioh player knows the game has problems no one disagrees with that. The problem is your video in particular saying that yugioh is going to "die" when you provided horrible arguments to back that up. If u wanna see how bad your arguments are go look at blooby comment from a month ago he describes in detail how shit your arguments are. You're just a dick saying that we blindly defend this game when the reality is we're countering the dumb arguments u made in your video.
Things needed to stop with XYZ summoning. Pendulum and Link are just too much. It's saturated with too many ways to summon monsters, too many broken monsters with excessive effects, We need some more vanilla monsters you can just summon and attack/defend with without effects we need to analyze and keep track of. Plus if you have an opponent who refuses to let you do anything at all its pretty much as fun as watching paint dry. The Uber amount of Negation is also an important factor too. Why should I waste my time playing a game where my opponent won't let me even hit his life once cause all my moves are negated but nothing I do stops him. No at that point, I am done this isn't even a game at this point anymore.
Bro's complaining about pendulums when they haven't been meta in years 💀 Bro doesn't even realize that there's support cards for normal monsters and that the support cards are pendulum 💀 (no joke search up dragoons of Draconia) Bro doesn't realize most of the current top decks don't use negates 💀
Was just playing MD and there are cards that can’t be destroyed by battle or effects… WHY??!! There was nothing I could do and he had like 5 cards at least 3000 power like the fuck man… AND his their cards had the ability to steal my cards and/or just send them to my graveyard for no reason!!! I read the cards and there was nothing stating they had those abilities. I really want to play but it’s impossible
There's cards that can return to hand, banish, shuffle into the deck and send to the graveyard all of these are different than being destroyed by card effects
Man that line where you said "you choose death after your first turn," had me cracking up. That is so true because it is indicative of the modern game. You also hit the nail on the head when you mentioned that vintage Yugioh had more tension. That is because you had to be so careful about how you used your resources.
Modern yugioh is legit ass, it's so convoluted and you literally sit there for 8 minutes while your opponent does a combo and you lose the game basically on first turn. I would take duel monsters over pendulum garbage any day.
I don't think you know what you're talking about. Competitive yugioh was always like this. Old yugioh meta is arguably more toxic and uninteractive. Ftks and handloops were everywhere and you have no way of interrupting them on the first turn. If you're talking about casual yugioh then it hasn't changed. You can still play the game casually with friends with old school decks, but you can't expect to beat the modern meta with power crept cards. I would say today's meta is way more skill intensive than the past. There's more cards and effects to keep track of, and choosing when to use your interruptions can completely change the duel.
@@JohnKill3DGaming A lot of people make videos about subjects they don't fully grasp. You're no different. Don't bother responding if you don't have any meaningful arguments. All you do in this comment section is insulting people for being "fanboys" or saying that someone is a kid just because they disagree with your opinion. You ask people to give actual arguments yet you don't provide any in your responses.
still someone who defends yu gi oh blindly, apart from the djin locks or other pp or other yata garasu which were quickly settled due to a banlist, the old meta games were diversified and fun and less cancer, today you have maxx c,ash and Infinite Impermanence for the hands traps, the ftk are common currency, the decks are combinations of 2 to 5 archetypes, and to play casual with decks like necroz, raidraptor or antic gears, you have to put at least 8 cards that are not in the deck without counting traps like hand traps. for example salamangreat, you have to play flame buffelo or Infinite Impermanence or play it with another archetype, which destroys the nature of the deck (well it was pretty much the case before, but well I had the inpresion of playing a salamangreat deck and the combinations of archetypes were much less common and it was funny to see sometimes) for casuals have is condemned to play with the same people or unclassified on master duel for example, which is not fun after a while. and I also think that you find it normal that there are more ftk today, and you find it normal that I got ftk without even being able to play a card where I got locked out of all the possibilities of playing monsters, magic or traps so I was doomed. (and its conbos are banned only after 6 months or so or are barely nerfed so...) I think you forgive konami too much for their errors which will be lethal for yu gi oh in the future... and excuse me for the english
@@laskouide_newragingbulls I see your point. Decks now have to play at least 8 cards that are outside of the archetype because of generic hand traps and boss monsters. Cards like baronne and accesscode were definitely a mistake. I think hand traps are good for the game though, they stop players going first from making unstoppable boards or doing ftks. I feel like a lot of people are ignoring the flaws of old yugioh, because decks were definitely not diverse back then. Chaos emperor and other staples like mirror force and raigeki were literally ran in every deck. A lot of duels back then were completely based on luck because the optimal play each turn was extremely easy to see, yet yugiboomers seems to think that new yugioh requires no skill when in reality it's the most skill dependent the game has ever been. People say archetypes ruined yugioh yet in reality it's what made deck building actually diverse. Back then every deck were just good stuff decks consisting of the most powerful staples of the format. Nowadays there's actually some variance, you can combine archetypes together and create a lot of interesting combos with the large amount of cards. Of course it's annoying when people on ladder plays the same decks over and over again but that's how every competitive game works, people play what's best to get easy wins. I'm not saying new yugioh is perfect but I just disagree when people say yugioh is "ruined" when it's literally like this before. I feel like people are confusing old yugioh with playground yugioh, because the amount of tier 0 formats in competitive old yugioh were ridiculous. If you want to play playground yugioh today, it's absolutely possible. The problem is that the majority of people are comparing playground yugioh to competitive yugioh, and they expect to win against competitive decks with whatever deck they make.
@@JohnKill3DGaming I normally don't care when people shit on modern yugioh, but it's a problem when you're making a video on this and misleading literally thousands of people and turning off new players from playing the game.
Well the game is dead as of 2022 no one wants to pay hundreds of thousands to just play a deck with a good win rate. Its essentially pay to win. Depending on how old you are. You will not want to touch this game. Its too complicated for anyone to get into. Konami took an IP and made it a cash cow. You cant milk a cow for 20 years. The people who were born after 2002 are already out of the market for Konami because they dont want to touch this pos game.
On top of this. Who is gonna brag about having over priced pieces of card board. Most people now a day invest in crypto or in the stock market. Literally investing in gold has more value than yugioh cards. The people who invested in yugioh cards are really out of touch with reality no one wants to pay 400 for one broken card just for it to get banned down the line.
@@martin22336 I mean tbh if you are gonna investing then you will invest to older OG Cards like GBI God Cards or Blue Eyes of LoB. Other than that yeah...... Prepare to be powercrept.
@@TheRecklessMetalhead Don't worry you just saved yourself a lot of effort, the moment i learned pedulums and how to use them in decks i quit playing yugioh, now i only have the odd casual duel with a friend and we ban links, pendulums and synchros if we feel like it. Makes the game atleast resemble yugioh and not the abomination its become.
The thing about modern yugioh what killed it for me are that the games are too 'fast' to the point where several card types and mechanics are unviable. Here are things that are barely useful in modern yugioh: - flip monsters - defense mode - trap cards: For a trap card to be useful it has to have such powerful effects that if it were a spell card, it would be too much for the format OR it has to have a instant activation condition like activating from hand - tribute summoning - non-Effect monsters with few exceptions - destruction and targeting effects
I miss when I actually put defensive cards in my deck for jams, especially cards that had 2k defense it was so clutch holding off till I drew something useful
I honestly disliked synchro and XYZ at first when I got back into the game around 2012 from 2006 but I realized it wasn’t so bad cause cards weren’t crazy, simple effects for situations and the risk to get them out was still great for they weren’t devastating quick effects that could maintain their presence on either turn. Also better the effect, lower the attack/defense so often could get ran over, it was balanced. Now it’s just big attack, big immunity, big nonsense and that’s where balance was thrown out the window
Some more ammo for you. *This shit literally got so bad, even the anime team got sick of it.* Yeah, when Vrains came out and introduced Links, the writing team thought it was so brokenly bad, they ultimately decided to just *Get rid of the entire Extra Deck mechanic* for the next series and just go back to basics. Because it was becoming too hard for them to write realistic duels that didn't end with someone getting stomped after a few turns. *You heard me.* The game had spiraled so far out of control, the producers had to do a soft reboot for the next series just to make things believable again. That should tell you something.
Yeah, I heard of that. Soulburner, one of the heroes, was a big example of this. The guy in charge of scripting duels for Vrains went on record to say he had the *Hardest* time putting Soulburner in actual losing scenarios because his deck was just THAT good. And to say nothing of Revolver and his busted as hell Borrel Dragons.
I feel like Duel Links was their best way of "fixing" modern YGO. Being restricted to 3 main monster slots and 1 extra zone will stop a lot of negation spam once the game gets the most recent cards. It just sucks that DL doesn't have the MD gacha system, which is less predatory.
It stops negation spams bc they never allowed omni-negates into the game to begin with. DragonLink is never gonna be at full power bc all their Omni-negates will never get released.
Bro said "my deck is fair, I just floodgate ppl out the game if they don't have the spell trap removal to remove Necrovalley, which they probably won't cause there decks are teched for 6-7 negate boards"
It's a field spell clown. It has no self defense and is easily destructible, stop crying that it hardcaps your tryhard deck by removing your cheap ass graveyard effects.
Also Goat format has a bunch of FTK decks with legit 50% chance to win. To the point where a lot of competitive players have just agreed not to play it.
The problem isn’t all archetypes or card types after gx. The problem is the strategies they use most to stop their opponent from playing. Take two xyz archetyps Kashtira and ghostrick, one just stops you from playing the other turns your cards facedown for one turn to do direct attacks but none of their monsters go above 2000 atl
I miss the combos of old ... Me: "I activate my Tribute to the doomed to destroy your Monster by discarding my Summoned Skull. Next, I'll activate my Premature Burial magic card. Now by paying 800 Life points and I bring back my mighty servant. But that's not all ... " Opponent: 0.O! Me: "I activate Megamorph .. giving my monster 2500 more attack for a total of 5,000. Summoned Skull... Lightning Strike!!! / Now I set a card and end my turn"
I know exactly what you mean. I miss the days where you would set 1 or 2 spells/1 monster and end your turn. Now, I see local tourneys on youtube take 5-10 minutes for 1 turn. I feel old.
I will never understand how people find a 5 minute game where they win by their second turn fun. What made games like Tag Force fun for me was the constant back and forth. Sure a curbstomp here and there is fun but I never went for meta decks because that just sucks the fun out of the game in the long run for me. With that said, no meta deck back in the day came close to a regular competitive modern deck today when it comes to being anti-fun.
Because all of that back and forth in concentrated in 3 turns its so fast and so intense and long at the same time thats why most matches last 40 mins + most time is spent thinking about interactions and there is back and forth on turn 1 because you can interrupt your opponent on turn 1 with handtraps and he has to change his gameplan and find a way to still get to his end board Ppl find this game fun because its a strategic game that encourages critical thinking but you'll only get that if you stuck around and got good at it thats why on a surface level its not as appealing And thats apparent especially in the playerbase ygo has a hard time bringing new players but it is very good and retaining and keeping them .
@@bdkf-ci9hg my first time playing ygo was the release of master duel and prior to that I don't know anything about it beside the anime. I gotta say after looking up old playstyle and tournaments, modern ygo is %100 better and it's not up to debate. There's so many archetypes and options that are viable nowadays compared to the pre Extra deck era who uses pretty much the same cards and the toxic strats are way more frustrating due to the combination of the lack of options to fight them and their actual disgustingly overpowered stat stick and seemingly unfair effects compared to the other cards at that time. Also people be like "hurr durr every turn lasted 10 minutes, literally boring game" when that 10 minutes can be full of back and forth with your opponent during the same turn. Meanwhile old school ygo would just summon 1, set cards and pass for 20 turns straight until you draw a bigger monster or a board breaking trap/spell, now that's what I call BORING.
Xyz era was peak. Many people returned to the game around 2013 when they came out (at least at my locals). Pendulums are indifferent and Links were a mistake that serve no purpose.
I got literally first turn game locked by someone...they went first and summoned they're most op card that made it so I can't destroy it (unaffected by card affects) and it had 5300 attack and he had cards in hand that prevented me from summoning anything or playing anything...I may as well not even been there
Acesscode (based on Information) is only unefected when it does something and hand traps exist you need to know that to play complain about combos then you complain about cards stopping them
Yugioh died years ago this game has evolved to a point to where it’s untolerable I’m glad I quit I’d rather collect Pokémon cards and I don’t even play that game rest in pain Yu-Gi-Oh
The problem is once synchros and tuners came in. Its just mass summon the whole field in one turn. If your not meta your toast. Forget everything you used to know..
Here’s my theory. It’s all about money. You see, there was once a time where they try to make the games simple and fun again. You might’ve heard of these guys? The elements heroes? When they first came out they really sucked and only kids play them because of the anime. Unfortunately that wasn’t making them any money. So they started printing super busted cards again and now all of a sudden Whales got back into the game started spending like crazy. The game has gotten to the point where if a card sucks we won’t play it, and that’s not gonna make them any money. So they create these super powerful cards and ban the old ones to force you into buying them. This cycle repeats endlessly, and this is why I quit playing this fucking game.
probably the best decision in your life. this game went to a wrong direction. now its everything about making 20 special summons in your first turn to get a board full of strong monsters and dozens of negates. Good luck handling that if you dont have any 1 or two handtraps like Ash, Maxx C, or Impermanence in your first turn. If you dont follow the meta and put the same cards you are going to get stomped. Many of the old cards arent played anymore because they are so bad in comparison to the new cards. And even if they are played, they stand absoluletly no chance against the meta decks. That alone should be red flag that the power cap is completly out of control. Nobody, for example, plays non effect monsters anymore. Why is normal summoning restricted to 1 per turn while there is no limit for special summoning? this is so stupid. Special summoning now is much more common than normal summoning. It all comes down to a one turn kill. In most cases you dont even survive turn 2 anymore if your opponent summoned a full board of monsters and 10 negates. All konami had to do was to limit special summoning to 1 each turn just as normal summoning is limited to 1. Old yugioh had much more class. it was more like chess. you make a move and your opponent makes a move. Now I have to wait 5 minutes until my opponent is finsihed doing his special summoning shitfest. And in most cases the game goes to round 5 maximum. Limitting special summons to 1 would be the first good step. But knowing konami they will ruin it even more. Just stop playing this joke of a game.
I agree with this video about Yu-Gi-Oh sucks now. I left playing Yu-Gi-Oh years ago around 2005. I started a few months ago trying to get back into playing Yu-Gi-Oh because it was my favorite game during my teenager years. Yu-Gi-Oh became so complicated with losing without even being able to play a single card in my hand or deck. I honestly felt overwhelmed and helpless. I don't mind losing, but at least let me play out my deck before I lose. There are cards now that lock out your zones and your deck from being able to be used. I ended up just getting a headache now when I play Yu-Gi-Oh because I felt so confused on what the heck was happening on all of these crazy condos with endless special summoning from my opponents hand and deck. I miss Yu-Gi-Oh for what it used to be when it was fair, simple, and fun. It's not enjoyable playing Yu-Gi-Oh anymore like it was in the past.
Bruh todays end boards are noir pass, arise heart pass, set 5 pass or borreload savage+hieratic seals wtf are you talking about? And they take less than 2 minutes except by dragons they take aroune 5
i think synchros and XYZs were fine. when they added shit that changed the field they started fucking up big time. then just constant power creep of course.
I'm like 50 50 on the whole thing. I'm cool with combo's and all that but some combo's can take what feels like an eternity. When your opponent sets up a dozen negates you may as well just quit unless you've got Ra Sphere mode or a kaiju and something to get past those negates.
7 months late but I grew up with the original series & the old school cards. My brother taught me when I was 6. I returned to the game through Master Duel, and oh god, it’s ridiculous. People have no attention spans, they can’t handle an OG duel that takes time & skill. I’m not even trying to talk crap but WOW you can take 10 minutes during your OPPONENTS turn and summon tons of cards. You can negate every effect. You can just not allow your opponents to do anything. It’s changed so much. The power creep is stupid. You just can’t use old cards anymore.
@@Joeythroatgod How does it feel to be such a loser, defending this slowly dying, shitty card game. There's a reason most people prefer Magic the Gathering despite its own major flaws. The old card game was like a well planned game of chess, where you had to constantly react to yours and your opponents plays. Now its just not allowing someone to play at all or FTK/OTK them. There were barely any "Meta" decks that would consistently be able to pull this off, and were therefore unused for the most part, or dealt with by severely limiting or banning key cards in that strategy very quickly. Nowadays, if your deck isn't built to FTK/OTK people, you've built your deck incorrectly. Tell me how that's fun for anyone.
@@Joeythroatgod i expect to be able to play the game, not get locked out of making any moves if I don’t use very specific cards. It used to be competitive & fun, now it’s just silly. You either use the stupid meta decks or you don’t get to play. That’s a problem.
@@JustLikeTheSimulations excuse me but it's still highly competitive and extremely fun if u play the game how it is meant to be played and besides of course u can't use old cards in a 20+ year old card game u can't expect it to be the same as when u were normal summoning blue eyes with no tribute and besides if u wanna do that go play Goat format dingus
As a old school player coming back from 17 years of hiatus, the only way i can compete was to have bunch of cards in my deck like lava golemn, sphere mode, gameciel, skill drain, gravity bind, messenger of peace...etc to stand a chance.
Create an anti meta deck using carda like that, use messenger of peace with gravity bind and wall of light and some spell jammer and tools of the bandits
Exactly there should never be bad cards in a game just because there old it's bull crap if anything they should be the rare sought after cards that are op not the other way around but if it's all about the money and new cards it's wack tho
My opponent just spent 5 minutes ""ending their turn"" by stacking a crazy number of effects... For a game that's really fussy about it's wording you'd think the end of their turn would actually be THE END OF THEIR TURN! God damn it Yugioh...
They should take a note from the OG anime where they needed Ka to summon monsters and apply it to the game. Each player has 8000 Ka and it goes down as you summon monsters depending on their original ATK and DEF and what position you summon them in. If your Ka falls too low you can't summon anymore monsters that turn until your next standby phase where your Ka goes back up.
I'm only here because I found out about master duel and I went to play it. Man, I was so excited! Edited my starter deck a little bit and started dueling. BRO, WTF?? 1 turn, ppl making a play that would take forever, fusioning a monster on top of the other, and pulling a monster with 3000 ATK, with so many effects... like what the actual fuck? I'm back playing TAG Force on PSP emulator.
Just had a game when I'm new to master duel Second turn I had 3 small creatures out. They had a card which they sent to graveyard that summoned a monster that has a special effect that let it reach 5800 attack, while also setting every creature I had to defense mode. Which my cards can't exactly survive in, and proceeded to summon two extra 3k attack monsters. It's a great experience twiddling your thumbs as your opponent suddenly is 3x your strength and can to some extent control your monster
@@ultronsigma2737 Know both of them. Played a bit of goat with my old cards from highschool rimes. Was real fun. But as a magic player in could see formats like ygo commander where you can play each card only once and have more than 1 opponent
@@simplyyunak3189 While we do not have official Tag Duel formats, there is a community format similar to Commander that we call the "Domain Format". Basically, cards are 1ofs, you play a 60 card deck, and the archetypes you run must relate to a card referred to as your "Deck Master". So if my Deck Master is Performapal Skullcrobat Joker, I can run Performapals, Odd-Eyes, and Pendulum Magicians
Konami needs to restart. They need to restart with set rotation in mind. I'm not saying start at LOB, I'm saying figure out what yugiohs game design philosophy is these days, and print a set that supports that. Have the cards exit out every three or so years and boom. A balancable game. Konami could even provide prizes for topping events to encourage people swap to this new spin off. Swap the name from yugioh trading Card game, to yugioh competitive card game.
I'm soon turning 36 years old and grew up with Yu-Gi-Oh! I collected and loved the manga and owned some of the classic starter decks. Back then, I didn't have anyone to play with, so Yu-Gi-Oh! faded away for me. It wasn't until 2017 that I got back into the game and was surprised by the expanded rules... and even more surprised that most of the starter packs sold by Konami were mostly rubbish, and you had to spend a fortune on deck-building. I then built a Dark Magician deck, which never went beyond the casual level. A friend of mine advised me to at least include Synchro monsters so that I could participate and keep up with others... but I thought it was all nonsense. I have to admit, though, I kinda like the Wind Witches
I agree with some ur takes and u have a chill outlook compared to most yugi boomers but I'm afraid things can't go back to "the way it used to be in the good old days" but competitiveness is a necessity in a game like yu gi oh and it can get stale without new content thus u should just stick to goat if u want to play like that
I tried to get back in during the XYZ phase and adapted pretty well, and I think everything after just destroyed the game. Links and pendulums have power crept the entire meta with their possibilities, my kinda meta dark magician deck does NOTHING now. Solution is to slow down the game, the question is how. I suggest some kind of required resource for summoning to slow the game down, maybe throw some erratas around
I still play master dual but I avoid online players. I Rather play with a friend. The ranking in Master dual is a joke and online players are too competitive.
The fact that vanilla monsters aren't even a thing just literally tells you it’s not the same game anymore. I have said it 1 million times today’s Yugioh is a completely different game. it’s literally like comparing Dragon Ball Z to Dragon Ball super they should just literally call it a different name at that point they’re basically throwing away the history of it and just using the name for marketing
1) Wrong, they are a thing. Sunseed Genus Loci is part of (and the most vital card in) a rogue deck (Rikka Sunavalon) that won the European Championship this year. I can list more, Blue-Eyes White Dragon (yes, that blue eyes), won the World Championship in 2016, Angel Trumpeteer was used in Adamancipator (2021), monk of the tenyi, a non effect link monster if that counts, part of Swordsoul Tenyi (2022), Gem-Knight Garnet and Dark Witch used in the Brilliant Fusion engine (around 2017 I believe), Genex Controller used with Genex Undyne in Mermail (somewhere 2013, long before I started playing, but still in modern yugioh as it was a big synchro/xyz combo pile). Also some normal pendulum monsters like Igknights were ok-ish at some points. 2) When were normal monsters ever relevant outside of being used in combos? 2002 when the only effect monster was man eater bug? Even in Goat format from 2004 or so, noone used vanillas. If you dont like modern yugioh, fine, but at least do some research.
@@mcmisterhd1920 tournaments lol I'm dead it's not the same. You can like the new different game but no need to justify it being different. It's different it's not the same game anymore
@@swiperightshow Im not justifying it being different Im just demonstating how none of you people actually know what youre talking about and all you ever played was playground Yugioh.
@@shirou0028 I agree that Yugioh is too hard to get into currently unless you know someone who can introduce you, I would love for konami to support goat and edison as introduction formats for newer players (couldnt care less about speed duel/rush duel) but my point still stands, last time normal monsters were good, was when mechanical chaser was the most expensive card. Even goat decks from 2004 dont play normal monsters. And yeah, special summons are very common, but why is that bad? We have slower games like magic (which i kinda like but MTGA is hella p2w) and faster games like Yugioh. Sure there are less turns, but in even a single turn there is more interaction and decision making than in an entire game of goat.
I tried getting back into the game (once again). I grew up with original Yu-Gi-Oh, but I've made myself familiar with modern Yu-Gi-Oh. I don't think anyone can make a realistic argument that Yugioh is a game welcoming to new players. Trying to play Master Duel, I bought the Dragonmaid starter deck. I had a few cards to upgrade it with, and went to ranked (I was in the BRONZE tier). My second match in, it was turn 0 and my opponent had a full field of XYZ and link monsters. I knew I couldn't win, but I decided to still attempt my first turn of the game and my opponent negated my first card. I just surrendered. This experience is not an anomaly. It's an absurd atmosphere for someone trying to just learn their own cards. It's not conducive to player retention and it's extremely unfun. I don't mean to say insta winning doesn't have a place in Yu-Gi-Oh, but it cannot be the entire game or eventually you'll be playing solitaire because you don't have an opponent. I imagine the stereotype that Yugioh players don't read their cards only becomes more of a reality as this issue of power prevails. Players don't even have a chance to learn what their cards are capable of because of not only playtime being consumed by the combo fueled opponents but also from being locked out of your deck constantly. Each card is a novel being chained to another novel and so on. If you're unfamiliar with most of the cards, it's a tall order to not only stop your opponent's flow, but to also attempt to understand the combo on the fly all while you try to retain what your own cards are capable of. A match of 2-3 turns composed almost entirely by your opponents play in disparity to your own isn't going to allow for a learning experience nor a desire to return for more. I want to enjoy Yu-Gi-Oh more, but I feel like that's an impossible task at this point, and I don't think there's an efficient and fun means of entering into the game.
honestly the core problem began a little past dragon ruler era, each season had its problems, its tier zeros, but you always felt like you could interact with your opponent, you felt if you found a clevor way to dig something out of your deck you could create an out. Each archetype, and each element even had their own themes and gimics. Zombie decks exploited the graveyard dark/light monsters often became chaos decks which involved removing cards from the game to bring out big monsters like black luster soldier Archfiends liked to bring out big monsters each deck had a piece of the game that uniquely them exploited very well. Some decks were experts at manipulating the grave, others were master manipulators over the field with traps, some had great deck searchers with a way to pull things out onto the field easily. Some decks exploited the extra deck with ease BUT THE KEY THING, is no deck was able to exploit all of these mechanics to the fullest. If you were to say there was five core mechanics in yu gi oh, from 2002-2013 the ten glory years of yu gi oh, every deck from those years, was only able to properly exploit 1-3 of those mechanics at a time, but never all five. NOW to be a meta deck you must be able to abuse every single mechanic that exists in the game to the fullest. And ironically that makes modern decks genuinely feel less special. Because if every tier 1 deck does literally everything, than their is zero point in chosing one deck over the other, you simply chose whats the strongest. There is no more "Controll" There is no more "tempo" There is no more "Stun", there is no more "graveyard focused" there is no more "hand control". It's simply "your deck MUST BE ABLE TO DO LTIERALLY EVERYTHING" or it sucks. Sadly we were able to see decks still able to keep some identity during the early link years, but fast forward to today, and dek identity is literally gone.
I love yugioh but getting back into the game now is just mentally taxing. Especially playing on master duel, its all the same decks, 20+min turns, and its all just sitting there and not getting to play the game. Literally unless you have 50 handtraps and counters, and the 10 cards that link into an eternal combo/otk you cant play the game at all. And the argument of "oldheads are so stupid, this is what the game is now, if you want to play you should learn it and stop complaining" is just really annoying. Like do they really enjoy just sitting there and watching someone else put down cards for 15 mins for an otk and then just leaving? Do people really enjoy having your entire duel session come down to "oh i drew the wrong cards on the first turn so i guess i lose instantly" ? Do people enjoy sitting there and having their entire turn circumvented at every stage? To me thats so stupid, and im glad that i didnt have to spend money to get back into this because it wouldve been a waste.
You're correct. People don't like sitting around for 10 minutes waiting for generic OTK cards like Accesscode (technically, banning them would make OTK happen less often but also make rouge decks weaker and make the deck choices less diverse). There's a post on Master Duel subreddit asking this and most people agreed that it's respectful to surrender when they feel like the opponent can summon these OTK cards. People hate play and play against the same deck. Most people don't like the Tear 0 format. People also hate when decks do the same thing like in the Halq Auroradon format. Do people enjoy negate board? No, everyone hate Adam deck. Do people enjoy having their turn circumvented at every stage? Kinda, breaking boards is fun and half of it's because the opponents try to stop it. ruclips.net/video/-yT7RhN2aMo/видео.html Most people don't enjoy drawing the outs. Modern Yu-Gi-Oh aren't for most people. People having access to deck building knowledge kill old school Yu-Gi-Oh (Casual Yu-Gi-Oh) and I don't think it will come back. I believe Yu-Gi-Oh now is for Masochists.
*What was the last time you mounted an deck that was more FUN to play instead of the most EFFECTIVE?* I loved playing traptrix, madolche, and discard with needle worm and bringing him back over and over... but nope, let me just prevent you from doing that... ON THE FIRST TURN WITH AN HAND TRAP!LIKE WTF????
i just dont get why now all i see are these weebu waifu decks with stupid looking girls that special summon themselves and have about as much beat stick power as blue eyes white dragon.... Like seriously, WHY ARE THESE LOLIS AS MIGHTY AS A FUCKING LEGENDARY DRAGON?!?!? I diagaree with a few parts as i like creative combo decks and a good classic "beatdown vs beatdown" is always nice. I like going against egyptian gods, raidraptors, blackwings, deskbots, utopias, mathmechs, blue eyes, all kinds of beefy hefty combo decks as they're fun and exciting to fight, but there are archetypes that are just boring to look at. You're not looking at mythical creatures and a bunch of geared up dudes in armor trying to revv their attack squad up and beat ur ass anymore, now you're just looking at these anime girls with OP effects who just have unreasonable power as well its just like..... what??
It went from “I have a 2500 beater >:)” To “I have 15 negates you can’t summon your turn you can’t activate spells and you have no cards in your hand thanks to my effects” Or also (1st turn) “I use the effect of my I now assemble all five pieces of exodia”
As a semi maybe half competative Yu Gi Oh player, I can confirm. And I didn't really wanna become a competative Yu Gi Oh Player initially but that's what I had to become in order to stand a chance and frankly I think the game is better if you're casual or just Semi competative. Some combo's to get out big monsters with only ONE negate for an entire turn... maybe 2 negates for a turn feels fine. But if you pull a combo that straight up prevents your opponent from playing where there is no back and forth then I think the person who did said combo needs to rethink their lives.
@@madhattermaker622 Agreed. Too bad so many people are used to the whole "30 combo, your whole field is locked, hand destroyed, and I have 25 monsters on my side of the field with 80,000 attack each, and they all have the effect of allowing me to attack on the first turn of the duel. I attack for game." and *somehow* they actually like it. Listen, I get it in some ways, like back in the day when you drew that one card that let you pull off an epic combo and make on helluva comeback, it felt good. But now, it's just "Either have a 923 combo deck that auto-plays from turn one and is an insta-win and cancels everything or enjoy losing." like, it just sucked all the fun out of the game. Since that's where the fun was. In the strategy. Like "Oh hey, your strongest monster just got destroyed. What are ya gonna do?" and you strategize and plan your way out of it. Or if your opponent was in the same boat, it's fun to see how the plan their way around and out of that situation.
@@Tonyvld Yeah, there's some weird sense of eurphoria when you start pulling off cool combo's and slamming down a powerful monster like a Yu Gi Oh Card ninja. I used to play Stardust decks back in the day and in order to stand a chance against competative players I too had to be a negator sadly but I can't deny that it was fun to just pull a cool combo. Now though I've realised that this just isn't the way I wanna play but I also don't wanna abandon all the combo stuff because I did enjoy it so I've sort of decided to stick to Cyber Dragons. Now I've got 3 combo's I can do depending on my starting hand as well as a few inbetweens all of which are not game breaking. Combo 1: If I have overload fusion and the other cards can get out Cyberdark end dragon which is the strongest boss fusion monster I have. Combo 2: If I have machine duplication I can get out Infinity as well as some others depending on what I have. Combo 3: if I draw Clockwork night I can play it and use my opponent's monsters as materials for Chimeratech Fortress dragon which isn't an activated effect so they can't negate it but Fortress dragon isn't immune to effects so I say it's fairly balanced. Sometimes if the stars allign and my hand is too good I can get out Cyberdark End dragon, Cyber Dragon infinity and Cyber Dragon nova on turn 1. If I try really hard to keep them all alive then turn 2 I can rank up my nova into my 2nd infinity but this is rare and rightfully so since we're talking 2 negators that can turn your attack position monsters into it's material. Franky I enjoy playing this way as it's not competatively viable but it really feels fun to work with what you got.
@@madhattermaker622 I get that man. It's always an awesome feeling to get off a combo that saved your ass from a fire and turns the duel around. It really is. But the modern yugioh has gotten out of hand. Now it's literally "If you don't have one or more handtraps and Ash blossoms in your hand on turn 1, I win" which isn't how it should be.
@@Tonyvld My solution is... negates should have a price. maybe pay 1000 to 2000 life points to do which will really make your opponent consider IF the negate is truly worth it. May not be a good one but it's a start!
Youre so right man damn! I once had a 67 turn duel in Nexus back in 2021 were my opponent and i had like a weird oldschool ygo and modern ygo deck and it was insanely fun! Ill always remember duels like those the tension!!!
I love how people keep trying to defend modern Yugioh like it's good. I know the game from the original anime. That's it. When I was a kid, I loved watching it but never understood how to play it. When Master Duel came out, I saw it as a free game. I remember liking Yugioh. So, I gave it a shot. I still play it to this day. But I agree with you 100% the older formats are way better. People can disagree all they want to they're wrong. They like it because they're just as toxic themselves just like the game is. Toxic is attracted to toxic. Ive had to force myself to use Kashtira lately. Just so I can win duels. I don't enjoy it one bit. They mostly just quit mid duel or as soon as I play my first card. That doesn't make me feel good at all. Not in the slightest. I came to Master Duel to learn how to play the game just to learn that I almost wish I never even downloaded the game because of how the game itself is. I don't want to unlock cards. I just want to be given cards so I can build decks because I find genuine enjoyment building random decks to play with. I play not for enjoyment anymore because I feel that I have to play this chore of a game to unlock cards I do want to play with. In order to progress and unlock cards and get gems for packs, I have to win duels.... I want to know when and how I can just play it for fun because I'm probably going to stop playing one of these days because the game is only going to get a lot worse. There really should have been a power cap. This video speaks pretty much what I can't stand about modern Yugioh. All I like to play is Dark Magician,Blue-Eyes and Gaia. I want a Summoned Skull,Buster Blader,Red Eyes,Toon World,Harpie Lady,Dinosaur,insect,and so on. Based off the original format because that all sounds so fun to me. Maybe a Jinzo deck, something that involves Flame Swordsman,maybe magnet warriors and Egyptian Gods. Those are cards I want and don't have because I refuse to spend money on a game I feel is downright broken. That's my opinion.
@@koumorichinpo4326 ah yes the same old argument, mind you i dont think that power creep is a problem thats just natural but when you suddenly release something with a power level so high that something released just a month ago cant compete with at all there we have a problem and in which i cant deny that ygo did do this a couple of times but not nearly enough for me to consider it a general problem in the game , also i don't think you can compare ygo with mtg ygo changes its rulings and adds new whole mechanics every couple of years while mtg stays the same with a couple of changes thats why ygo is very different from what it was 20 years ago and im not a mtg veteran but i saw a fair share of videos critising the new additions in the game but overall that doesnt really matter since you can switch formats freely in mtg and theyre heavily supported.
@@bdkf-ci9hg Congrats for proving their point. Being an asshole because you don't agree with their opinion on how power creep fucked the game over. You're the epitome of "I have no asshole friends" because you're it.
dude I just had 2 duels in one I denied 3 movements he opponent did in his first turn and somehow he still freaking filled his field full of monsters... , the other one he denied 2 of my movements I somehow managed to destroy his field spending all of my cards and resources, despite all of that on the next turn he got everything back like nothing happened before... the game is just disgusting and you can't even play your own turn dude I remember many duel where they did like 2 or 3 special summons in my own turn wtf is this shit ? hahaha what a joke it has became.
Or maybe thats what they call skill you have to learn the choke point of the opponents deck for your handtraps to be more impactful you cant just throw them around whenever he makes a move
when you use a top deck skill is just about learning the deck, learning a deck is not difficult getting the cards is the actual difficult part of it, it's not like I haven't played a deck like that I have no problem playing Katshira as long as both players can play, and it felt really good having the control the first 2-4 duels then it became really boring and on top of that having a 15 minutes turn vs another 15 minutes turn is too much come on. When I see a Zodiac , Six Samurais and these kind of decks I just surrender instantly whether or not I'm gonna win, they take all the fun with them so do I. And the thing about playing and summoning many times in my own turn come on dude , you can't agree on that, I refuse to believe it, you are supposed to be playing vs another person not alone.
Idk what is bro waffling about this has nothing to do with your first points learning a deck takes a while depending on the deck and takes,skill to master Kashtira is a really bad example on the difficulty of learning its the most basic shit ever when you try decks like endymion infernoble or ddd then we can have a talk as for the rest idk man you do you
@@bdkf-ci9hg everything is gonna be a bad example for you , not to mention it is not the only deck I included in my comment... Anyhow the point is there with others added which weren't talked about and are facts maybe that's the reason they had as many mentions as the others decks I talked about, and any deck can be learnt in a few days a couple of weeks at most it's not like this is Calculus BC or we are actually gonna make a new unseen deck or anything like that and I could also add other many reasons why the game sucks currently, like the price of the cards, the super subjective and questionable ban list, the careless Konami has for some decks/arquetypes, there is so much to talk about.
You should try edison format. Honestly more fun to me than goat format. So many viable archetypes and different decks. Hero, Blackwings, Ancient Gears, lightsworn, Glad Beasts, Machina/gadgets, zombies etc. And even in this synchro format, battle traps and traps in general are still important
I have loved Yugioh ever since I was a kid, but was always unable to find anyone who wanted to play it casually, and when I did, they stopped playing it after a while. I eventually tried tournaments to find people and actually play the game. But they were all full of people who were super competitive and toxic. I was just their to play and have an actual game, all they wanted were wins, it got to the point where I stopped playing altogether. Now I'm playing Master Duel, I can find people who are just playing for fun and have nice casual duels, but it is still filled to the brim with super competitive OTK decks. Personally, I have no preference when it comes to archetypes. Heck, my favorite is the Yosenju deck, which I play in MD. I have a couple of other decks in development, but Yosenju is still my main. They have been my favorite since they came out and I wish that Konami would add some new cards, like a field spell or Xyz monsters. I don't care if I loose with them, they are my favorite and Daibak is my ace. I wish their were more people who just played the decks they wanted and casual and less toxic competitive sweats.
a good example are the card artworks. the original card artworks had super interesting unique desings like summoned skull. now every monster card looks like a typical anime waifu despite that duel monsters is said to be originated in egypt. Konami wants to appeal more to masses instead of sticking to its roots. konami has the ability to ruin all of their franchises. Look at metal gear how they treated kojima.
So I took a look into this to see if it would be a healthy critique of the modern playstyle but was quite disappointed by what I watched. Look man, I get it. Yugioh is not how it used to be with summoning Celtic Guardian, Setting One and Pass. I also agree with the others on here as well that it was probably a pretty bad choice bringing up Gravekeeper seeing it was at one point a busted deck that stopped the opponent from playing GY specific decks (which again, is very much a viable and acceptable strategy in this game if you can successfully swing it). I came back to the game about a year ago and I too was very confused and a little irritated with the new type of monsters that came out (pendulum, XYZ, synchro, link) thinking that all these different types of monster effects and summoning conditions were completely busted. But once I started playing more and interacting with the other players, I saw what Yugioh transformed into. Not only has the anticipation gone up; it has become a game of strategic adaptability. The goal of the game is to reach your win condition first. If you cannot do so, then interrupt your opponent as much as you are able to do so as they attempt to get to their win condition. The archetype(s) you play will depend on the strategy you are going for and this is where the creative part of deck building comes into play as multiple archetypes are known to synergize really well with each other to make a more reliable and consistent deck. For example Tearlaments Ishizu or Branded Bystial. This is where my frustration started to dim and my interest started growing again. Yes; I admit there are definitely power creep problems in this game that need to be addressed. But we also need to acknowledge this game has created a lot more diversity in its strategies by introducing these new monster types throughout the years and that in of itself is always a positive.
Wanted to return to it after around 15 years, I was shocked with what happened and just let it go. I missed so much that now it feels like a completely different game, it made me really sad that I couldn't being out the child in me that LOVED Yugioh
Agree with everything you said. Yu-Gi-Oh is barely on life support. I downloaded YGO Omega and attempted to play some ranked games,, I made a queen's knight slifer deck, a umi kayrui-shin control deck and a Ra OTK deck. I attempted to anticipate the idiotic decks that would be meta but I wasn't ready for what I saw. First off, I waited about 5 to 15 minutes for the dudes to finish their turns. Waiting is not my idea of fun, even more so when my deck isn't a combo deck and I finish my turn in under 2 minutes, then it's either game over for me or I get to wait 15 more minutes, after which I lose. I attempted to play some going 2nd cards like evenly matched and sphere mode, barrier statue and stuff like that, but those decks just have endless resources. Their spell cards summon monsters, destroy any type of card I have and can be used in the GY to summon or pull another card that ,again, just does everything. And they keep recycling and using cards until they have a few negates, a card with 4000 ATK that is invulnerable to target or destruction or something like that. And this is every game.
@@Daniel-dl7ft yeah, I'm aware, however this limits the amount of options and quite frankly none of the decks or play styles or dynamics seem to match my game preference, so I just stick with casual play between friends for now
The game went from trying to outplay your opponent to preventing your opponent from playing. It's toxic.
Objectively untrue. Do not confuse playground yugioh for actual competitive. Yata lock and goat control were a thing.
@@starbound100If that's the case, why there are so many tournament videos where 1 player wins the game in 1 turn? I'm constantly watching videos with people who play mostly older versions of the game because the new ones are boring to all hell to watch.
@@NicheXCCturn count doesn't matter, what happens in that turn does
55 turns of mystic mine pass isn't interesting despite being longer
Agreed brother!
@@NicheXCC I don't know why you're watching ftk duels cuz those are the only decks that can end the game turn 1 but either way it's understandable why you find it boring since I'm assuming you don't play the game enough to understand what's happening
I do love a duel with back and forth action. Being able to find the out from your opponent strategy. Where it was harder to predict your opponent's play.
Because they keep digging their grave with power creep for quick bucks, instead of fixing the game for true success.
I would argue its not the Archetypes themselves that are the problem, but the BALANCE of their effects is what's killing the game. Too many cards do a million things with very little to no drawbacks. And what's worse, not every archetype is allowed to have the same amount of power as the newer cards. As a die-hard HERO player, we'll never get a Fusion monster that can floodgate my opponent, nor be able to Fusion-climb during my OPPONENT'S turn like Tearelement.
I recently saw a video that says what's the point of playing an old deck when the new deck does the exact same thing but better the game has gotten out of control it feels like they need to introduce a hard reset and then just redo its rules giving it some sort of power cap
Pot of desire draw 2 banish 10 from top deck, not still consider a draw back to u??
You will never get a fusion floodgate for HERO because THE DECK ALREADY HAS ONE IN DARK LAW
@@kichiroumitsurugi4363 and my opponent has a million ways to deal with it. Dark Law is not as powerful as he used to be.
@@andrewrowland1989 Honestly, Dark Law was a mistake because now Konami can't even try to make good HEROes because of it
My friend got me to download Yugioh Master Duel on steam. After I learned the basics i went into a random duel. I placed 2 cards total, then this guy proceeded to take literally 10 minutes spamming card effects and summoning more and more things untill he has enough attack to 1 shot me. (this was the first turn)
Oh boy this is how I felt I haven’t played yugioh completely or competitively in almost ten years I get master duel get some packs learning how some cards work I get to a casual duel and this guy takes 15 minutes for a turn having like 5 powerful synchro and link monsters on the field and I haven’t set a card except the one that the cards he sent to my graveyard had an effect where I could get a monster out its ridiculous.
Makes me wanna play magic the gathering arena again cause I’m actually good at it and can beat players half the time instead of this random power creep can’t take a turn bullshit.
this was my exact experience playing yugioh on master duels recently too. game is total trash now
I playground duelist salty tears, people complaining about the modern meta decks that otk/lock you out But didnt realize back in the GOAT format there are decks like magical scientist FTK woudsnt even let you play on the first turn 😂
@@Chazz0010 yes, most people would agree that the game doesn't just suck now, it has always been a terrible game
I hate that the community is so hostile to people with these very reasonable sentiments. I've seen many people complaining about OTKs and 3-turn games, only to get blasted with people unironically saying "Sounds like you want the whole game to be normal monsters" or "just play better cards" (i.e. the same two tier zero decks everybody else is using) and a shocking amount of "just win the coin toss bro" like seriously? This isn't ever going to get better, or even accessible to people that don't want to sit for a half hour as their opponent special summons half their deck on the first turn. So hard to wrap my head around how people could enjoy something so ridiculous and flat out anti-game. Even more insane there seems to be no plans on even a rules toggle for matchmaking in Master Duel to remedy people's concerns despite the popularity it had before the average former player saw what the game has become and dipped out. Seriously, it would just be a checkbox for certain monster types, and everybody would be happy. Very likely takes little development strain, as most multiplayer games have had something like this since "No Oddjob"
Sadly cooler heads aren't given attention in this, you're either a Yugi-Boomer who wants to play a slow slugfest of "higher number wins" or you're a Yugi-Zoomer who only cares about preventing your opponent from ever getting to play the game on turn 1.
I say this as someone who's followed the game casually since day 1 and enjoyed seeing how things evolved and developed overtime, only for it to drive headlong off a cliff in the competitive scene at the advent of Links and how easy it became to just get rid of any "trapped" card that would otherwise just be sat useless on your field, with the plummet off of said cliff coming with the current generation of the game - I quit the game once the only way to make a decent deck was to implement an engine to churn out monsters, now you can sit for ten minutes while your opponent combos for days on *your* turn, and you'll immediately get hate from them if you play the one or two cards that are the only outs to their moves in order to let you do anything.
I began with Legend of Blue-Eyes White Dragon, I dropped off early in GX and came back mid 5D's, I've stuck through Blackwings, I've stuck through HAT and Galaxy-Eyes, I've stuck through Dino-Rabbit, I've stuck through True Kings, I stuck around until the very end of the Vrains era when the @Ignister archetype debuted; I've been on this crazy train from the beginning for over twenty years, and I decided I'd only focus on the stuff that I find fun throughout it all, only to jump off now that everything has become damn near impossible for me to keep track of.
I may not have won tournaments, I may not be some YCS big name contender, but I was happy with my decks I made to have fun, and now I decide to stick with my nostalgia and let everyone else enjoy what they prefer.
Honestly, they act like not agreeing with them means that you don't understand the card game.
Like don't get me wrong as someone who loves elemental heros when you draw the nut and go second and get that sick nasty t1kill shot its kool but I want that to be like the over extended nut not what everyone just does to compete. Cause that was me with double summon and or like 2 polymerizations and just vomiting my whole hand into something big nasty
@SirFailsalot91 the fact that you say you've stuck around for so long yet claim the current formats are worse than dragon ruler means you're delusional
@@MrSilentProtagonist Agreed. Evberybody who says there's nothing wrong with this game is a bunch of idiots.
As long we have obese people that got mobbed their whole life and need Yugioh to relieve their god complex it will keep going, Yugioh the only game where you try to force your opponent to not play the game.
I hate this card game so god damn much
Straight up I went to locals today and it was pretty humiliating losing to these fat people or people in general that won't beat my @ss in real life. It sucks that you have to invest in a lot of money on a deck to probably top a locals. On top of that alot of people at my locals anyways are douchebags ( they won't talk to you or let you chill with them if they don't deem you worthy) pretty pathetic.
Obese people are the worst. Imagine being fat. Imagine having bitch tits. Sad
@@eduardowhiteknight6110 Imagine losing to fat, lmao.
I have some cards but only as reference (i'm an illustrator) bit playong this game is boring now
yugioh nowadays most of its winning condition is based on whoever goes first wins...
As explained in the video, even that ain't gonna save you every time when your opponent's deck is so busted he can just hijack your turn and spend up to fifteen minutes playing *Before* you even get to do anything. *Completely making the whole point of going first completely POINTLESS.*
I playground duelist salty tears, people complaining about the modern meta decks that otk/lock you out But didnt realize back in the GOAT format there are decks like magical scientist FTK woudsnt even let you play on the first turn 😂
The problem with Modern YGO is that it is too easy to summon multiple boss type monsters with little to no effort. There is essentially no cost or risk when summoning a 3-4k atk monster with effects that negate your opponents existence. I played 3 games on Master Duel and in all 3 games I lost after 30 minutes (3 or less turns total) due to my opponent summoning a full field of +3k atk/def monsters within 2 or less turns.
Modern Day YuGiOh Be like:
1. Special summon into effect, effect triggers second special summon,
2. second special summon being triggered by effect triggers third special summon,
3. 3 cards on the field now becomes link summon,
4. because X monster moved to the graveyard (due to link summon) it triggers 5th special summon from the extra deck,
5. because Extra deck card was special summoned by card effect it triggers 6th special summon,
6. and all this would only be half of the fkn turn, meanwhile, a Normal Summon hasnt even been made yet.
Fast forward 10 minutes from this point and its either finally your turn, or you've lost.
YuGiOh: Hurry the fuck up and end your turn the card game!
once per turn too
Cry about it because all that means is ur shit at the game
Duels end in 2-3 turns nowadays, i wonder what kind of nonsense comes next lol
If it ends on turn 3, it's too slow.
It's going to become a game where you customize your coin and whoever wins the flip wins the "duel".
I playground duelist salty tears, people complaining about the modern meta decks that otk/lock you out But didnt realize back in the GOAT format there are decks like magical scientist FTK woudsnt even let you play on the first turn 😂
The power creep is crazy. I play a lot of duel links and this is brought up constantly by new and returning players.
I really liked y1 duel links but even that after not playing for awhile and coming back it already morphed into such a unplayable cancer pile in compared to the fun shenanigans pool it was be4 my break.
Balance doesnt equal fun
@LiveToRek it does though. That's how games function is balance.
@@captianbacon then how was old school Yu-Gi-Oh less balanced but more fun?
@@livetorek4723 it wasn't broken. So it was more balanced
Things that used to matter in yugioh :
- defense points
- trap cards
- back and forth interaction
- skill
- fun
Yu-Gi-Oh doesn't take skills anymore, Only way to win is to Spam effects over and over for like 10 minutes straight in one turn to summon fuck ton of cards to instantly win the game.
Amen
Ah yes, the skill aspect of, i drew into my limited to 1 cards before you did. The back and forth interaction of my 1850 attack monster beats your 1800 attack monster. Trap cards were never good with the exception of gravity bind, ultimate offering, mirror force, and magic jammer (any others that were good are still used today: skill drain, rivalry, compulsory, etc). Defense points mattered as much then as they do now, probably less actually, since flipping your opponents stuff face down prevents them from summoning with it in most decks now. You should have said flip effects. Those dont matter anymore really.
@@ChaosSwissroIl and what makes losing your board to a raigeki more interactive than being able to prevent that? The negate chains are literally interaction. You think you can make it to chain link 25 without interaction? In old yugioh, cards like imperial order and jinzo were staples. Cards that just stopped you opponent from doing anything against you at all. Yugioh has always been like this. The goal has always been to stop your opponent from doing anything to win. Nothing changed except you can actually negate your opponents cards through just about any floodgate now. Hand traps, quick plays, imperm, monster effects. Your extra deck acts as a psuedo sideboard. The game is far more interactive now than it was before. Its just faster, thats it.
@@ChaosSwissroIl the reason i mentioned those floodgate is because there was no good way to counter them when they are played. You cant respond to jinzo, if they have lethal on board, you just die. No interaction allowed. How does one go about removing an imperial order in old yugioh? You cant MST it, your traps cant do it. The monsters that could do it either required tribute, or were flip effects, meaning if its not already set up, you got nothing. No interaction. The only reason we had 20 turn games wasnt because old yugioh was good, it was because we were children, and we were bad at the game. There were infinite comboes in yugioh from like the 3rd set onwards. There were otks. With the right set up, you could draw exodia by turn 3. There are ways for you to go back and play that format. You should try it like i did. You will find that the game you remember looks a bit different when people have figured out all its most exploitable parts.
I really want to love Yugioh,
But...
All I end up doing is watch people play solitaire before I get bored and surrender.
I agree, it's only getting worse
Agreed
I playground duelist salty tears, people complaining about the modern meta decks that otk/lock you out But didnt realize back in the GOAT format there are decks like magical scientist FTK woudsnt even let you play on the first turn 😂
Yu-gi-oh was my childhood. I used to play with my friends, there even was a town tournament. It was fun and kinda balanced.
Out of nostalgia I tried playing Yu-gi-oh a couple of days ago. 3 games, 3 OTK on turn 2. No, thank you, I'm fine with my untainted memories...
Understandable
Yesh the power creep in yugioh is too high they literally just add broken cards, broken archetypes and new summoning methods. They need to improve the set of monsters they hsve and the support needed
I like how the Ishizu Tearlament is basically the antithesis to this video. Half the deck are retrains of anime cards from a character that lost to Kaiba. It doesn't archetype lock itself so it can run pretty much every tech under the sun. You can't anticipate the play because the play depends entirely on your mill luck. It's highly interactive to the point that a commentator couldn't keep up with the game state in an official tournament. Each game took so long that players were having issue with the time limit. It even hard lose to anti-graveyard strategies, which gravekeeper is pretty much the poster boy of.
Yes, I'm talking about THE strongest deck in the game's history.
Another thing that sucks that yugioh does is when they release archetypes they don’t release a full balanced deck all at once so you have to use cards that either aren’t apart of the deck or multiple copies (both of which I personally hate especially for an archetype deck) then release newer cards later on after you’ve already built a deck so now you have to redo it the only real archetype I like that seems balanced to me is the Fabled series but even Fabled Leviathan (a card which I do like) I feel is underpowered for a level 10 synchro
Konami seems to only care about the toxic part of the fan base and not the actual players who care
play yugioh do your chores or work comeback then close the game because your opponent still doing his turn
The game has changed so much, it’s almost not even worth playing anymore. Konami really shot themselves in the foot.
Anyone feel like the game just plays itself?
Every game in yugioh is decided within the first 2 or 3 sometimes even first turn its actually dumb...I want a game to last longer than 2 turns
Want interaction?
Play hand traps.
@@Romeo_of_Romelution or just play a good card game.
I mean...play Traptrix? Literally a control deck. Or Labrynth? Another control deck. Or dare I say Crystal Beast? OH JOY, ANOTHER CONTROL DECK
@@kichiroumitsurugi4363 or just play a good card game.
Could be an issue with instant gratification. Kids play Fortnite and the like and everything is so fast paced. Look at shows for kids now vs back in the 90’s everything is so much faster these days. Attention spans are diminishing and things need to be quicker to hold engagement.
Yep this game and Pokemon used to actually be fun. They encouraged CREATIVITY. Everyone in my neighborhood had a unique deck. Now on master duel every duel is the same 3 decks that negate everything and take 40 minutes a turn. I like to just play with friends but ive been trying to give master duel a chance. Probably gonna just get back on ygo pro though :|
I replayed both pokemon and yugioh recently. yugioh is totally ruined now it seemed, but pokemon felt just like how it did when I was a kid honestly.
Yeah, the game is just miserable in higher levels of play. Most of the time it's usually an auto concede if your opponent starts going into his meta chain and you have no hand traps. Like what game do you play where you have to concede instantly on turn 1 from being completely overpowered 50% of the time(perhaps more)? And then another 25% is just decks that kill you in 2 turns rather than 1 turn. You don't even get to play with the deck you've made. There is no back and forth.
I miss the suspense of face down defense cards, face down traps or spells that will turn the tide in an instant, turns where you are losing but you flip the table with your winning card,etc.
Absolutely agree. Nowadays, its just quick-effect activated which is negated with another quick-effect toppled by another quick-effect. Its basically a quick-effect meta and decks who own the most quick-effect cards (including graveyard activation quick-effects) is the one who'll rule the duel. Konami should've made quick effects exclusive to quick-play spells and even if monsters do have it, it should only be activated during battle phases so the players could setup, destroy and negate with only their backrows during main phases. To add more salt, most tiered decks out there uses graveyards like a part of their hand and for fucks sake, Konami doesn't even want to give new support cards on Gravekeepers or Fossil deck to prevent this from happening. Also, omni-negates and ftk decks are basically sins and shouldn't even exist.
Cope
Nobody really expects a valid argument for the state of the game now, so your comment really speaks for itself.@@bdkf-ci9hg
they gotta get rid of those big wall of texts. im having heart attacks
Just read the cards bro it's not that hard
@@Kureiji-jy3cb im not reading and memorizing like every 2-5 minutes in sequence. they should of done 1-2 effects. avoid the whole wall text and give people a chance to play than wait for an otk
People who say it’s not that hard, don’t even read the cards themselves and have to read it themselves and if they enjoy that well they are a liar 😂
@Kureiji-jy3cb i read the cards and its aggrivating your statement is invalid its as if i dont care to play or read yet want some new stuff from Konami yugioh is garbage its fun to play casually sometimes but always lose 80% players are humpback whales thats why.
@@kevinmorad2563 yeah it fustrating to stop the match and keep on reading the cards like most of the times. wish this card games is a bit more simple casual.
support cards like kuriboh or up to 2000 atk- should have like 1-2 effects.
ace cards like yugi's dark magician or up to 3000 atk can have 2 effects.
boss monsters like yusei's shooting star 3000-4000atk can have 3 effects
god cards or divine wicked beast or nordic all gods 4000+ attack up should hold about 4-5 effects.
any of these effects can be a down side depending on how good the effects is. just t0 balance it out.
spell and traps should hold like 1-3 effects. 1-3 sentences. I wouldnt give it 4 effects, that be like god card realm.
I totally agree. Modern ygo is annoying af. If your opponent goes first, he is able to combo 5 negates onto the field, end his turn and that's it. You lose.
If you go first, your opponent negates everything, even your own surrender, with some stupid hand traps.
I played Master Duel for over a year now and it's SO fucking frustrating. You don't even get enough free gems to compensate for all the hate you feel.
Sorry for bad english, I am from Germany.
Have a good day.
It's all good man, its sad that fanboys will try to constantly attack me in the comments because i exposed issues with the game.
Master duel is a bo1 format, actual yugioh is bo3
It's not comparable, yugioh was designed for a bo3 format
Its because master duels format sucks comparing master duel where tomahak is legal to tcg where harp is still banned is stupid
Let's be honest, if you vsed something broken af... you don't want a bo3 just to L again 😂😂😂 I get to abt mid plat in MD then things go to shít. Bad thing is, about 80% of my duels to get to that point.... all DC or players run the clock out hoping I quit or lose connection... so its not enjoyable no matter what rank I am 😂 worst part about yugioh IMO, massive learning curve. Ever tried to teach some1 to duel with today's standard??? 😂 not only do u need to perfect your strats, u gatta learn what to negate and how to counter OP AF builds. No1 feels great abt vsing combo build and clueless to what's going on or what the end goal is.... if u havnt played this crap in a few years... I wouldnt advice returning for that fact.
@@SweetLeavesXbox1yeah I was taught how to play by a friend nearly 3 years ago, during a time when we had way more combo non linear decks than today, it's really not that difficult though as long as you can read and have a better attention span than a goldfish, you need to invest time into any hobby
I just watched “top tier” gameplay, dude literally took 9 minutes on his first turn just summoning over and over again and by turn two it was like “I win.”
And this is all top tier gameplay.. no more than 5 turns.. EVER..a game ending in 3 turns is normal, but everyone is aiming to win on turn 1.
I think Yugioh is a fundamentally broken game and always has been broken, it's just now because of the internet, EVERYBODY is playing meta decks
The entire game is toxic. But it's Konami that's the problem, because they made it that way. The modern decks take a literal dump on any older deck, so those older cards. Half of the 10,000+ cards are complete garbage and it's disappointing. In a good game all cards have a purpose. Think of games like Uno. I love Uno.
Honestly I don’t blame Konami. Konami just distributes the game. It’s Studio Dice that’s the real problem. They develop the cards and all that shit. Studio Dice needs to stop making cards that do a million things and have little to no drawback. Hard once per turns is not enough anymore. I propose that Konami introduce a new rule in Master Rule that each player can only negate 1 card of each type (monster, spell and trap) per turn.
@@andrewrowland1989I agree. Something needs to change before it's too late. The new Photon Hypernova cards some look like damn entire paragraphs. Like I need a degree in Yu gi just to understand how these decks work now. The modern game has become a bit too complex. I want to relax and play a game but sometimes I feel like a damn Physicist trying to keep up with the Meta. Then Konami turns around and bans half of the broken deck they just released a few banlists later which is Tear. Pretty typical though I guess from them. Just sucks the old school cards could be recycled into toilet paper and no one would care. 😂
@@FullUhFools The reason Tear got hit so fast is because the deck was literally Tier 0, like it had no contender once the Ishizu support came out
I'm that guy who took a break for 10 years, dealt with a couple 10 minute first round games and I was done.
Yugiboomer lol
Or it’s even worse, someone spends 5-10 minutes summoning monsters/activating spells then they swing for ALL YOUR LIFE POINTS ON TURN ONE! Even I play modern YGO but even admit that out of hand…
You took the words out my mouth
@@josephrandall4516 IKR? Like, this isn’t fun…even on the RARE occasions when I do it, I feel like a bully, I just feel hollow like i didn’t EARN the win. This OTK stuff NEEDS TO BE STOPPED!!!
This aged well to this day.
Today in MD, I set up a nice Dark Magician board. Didn’t stand a chance, I lost the next turn. At least I had fun summoning Dark Magician! What a cool looking card.
so true, new yu-gi-oh is not even fun anymore...
The other issue is that fans have become so bias that you can’t criticize the game without fanboys defending it blindly. Each time they make a point it’s from a bias perspective and they resort to the whole skill issue like that’s an argument. Konami really fosters this toxic part of the fandom since they only care for those with blind devotion to the game. Real fans with criticize something because they love it and want it to get better. These loud fanboys don’t understand that which is why their arguments always fall flat.
@@JohnKill3DGaming Dude every yugioh player knows the game has problems no one disagrees with that. The problem is your video in particular saying that yugioh is going to "die" when you provided horrible arguments to back that up. If u wanna see how bad your arguments are go look at blooby comment from a month ago he describes in detail how shit your arguments are. You're just a dick saying that we blindly defend this game when the reality is we're countering the dumb arguments u made in your video.
Things needed to stop with XYZ summoning. Pendulum and Link are just too much. It's saturated with too many ways to summon monsters, too many broken monsters with excessive effects,
We need some more vanilla monsters you can just summon and attack/defend with without effects we need to analyze and keep track of.
Plus if you have an opponent who refuses to let you do anything at all its pretty much as fun as watching paint dry.
The Uber amount of Negation is also an important factor too.
Why should I waste my time playing a game where my opponent won't let me even hit his life once cause all my moves are negated but nothing I do stops him.
No at that point, I am done this isn't even a game at this point anymore.
agreed and only reason i have negates in the First place is becouse all these Archetype decks trying to prevent me from playing or having fun.
Bro's complaining about pendulums when they haven't been meta in years 💀
Bro doesn't even realize that there's support cards for normal monsters and that the support cards are pendulum 💀 (no joke search up dragoons of Draconia)
Bro doesn't realize most of the current top decks don't use negates 💀
Was just playing MD and there are cards that can’t be destroyed by battle or effects… WHY??!! There was nothing I could do and he had like 5 cards at least 3000 power like the fuck man… AND his their cards had the ability to steal my cards and/or just send them to my graveyard for no reason!!! I read the cards and there was nothing stating they had those abilities. I really want to play but it’s impossible
There's cards that can return to hand, banish, shuffle into the deck and send to the graveyard all of these are different than being destroyed by card effects
Tell me What's that card name so i can explain it
Man that line where you said "you choose death after your first turn," had me cracking up. That is so true because it is indicative of the modern game. You also hit the nail on the head when you mentioned that vintage Yugioh had more tension. That is because you had to be so careful about how you used your resources.
Modern yugioh is legit ass, it's so convoluted and you literally sit there for 8 minutes while your opponent does a combo and you lose the game basically on first turn. I would take duel monsters over pendulum garbage any day.
Personally it's the infinite negates people can get that sucks.
I don't think you know what you're talking about. Competitive yugioh was always like this. Old yugioh meta is arguably more toxic and uninteractive. Ftks and handloops were everywhere and you have no way of interrupting them on the first turn. If you're talking about casual yugioh then it hasn't changed. You can still play the game casually with friends with old school decks, but you can't expect to beat the modern meta with power crept cards. I would say today's meta is way more skill intensive than the past. There's more cards and effects to keep track of, and choosing when to use your interruptions can completely change the duel.
If I didn’t know what I was talking about, I wouldn’t have made the video.
@@JohnKill3DGaming A lot of people make videos about subjects they don't fully grasp. You're no different. Don't bother responding if you don't have any meaningful arguments. All you do in this comment section is insulting people for being "fanboys" or saying that someone is a kid just because they disagree with your opinion. You ask people to give actual arguments yet you don't provide any in your responses.
still someone who defends yu gi oh blindly, apart from the djin locks or other pp or other yata garasu which were quickly settled due to a banlist, the old meta games were diversified and fun and less cancer, today you have maxx c,ash and Infinite Impermanence for the hands traps, the ftk are common currency, the decks are combinations of 2 to 5 archetypes,
and to play casual with decks like necroz, raidraptor or antic gears, you have to put at least 8 cards that are not in the deck without counting traps like hand traps.
for example salamangreat, you have to play flame buffelo or Infinite Impermanence or play it with another archetype, which destroys the nature of the deck
(well it was pretty much the case before, but well I had the inpresion of playing a salamangreat deck and the combinations of archetypes were much less common and it was funny to see sometimes)
for casuals have is condemned to play with the same people or unclassified on master duel for example, which is not fun after a while.
and I also think that you find it normal that there are more ftk today, and you find it normal that I got ftk without even being able to play a card where I got locked out of all the possibilities of playing monsters, magic or traps so I was doomed.
(and its conbos are banned only after 6 months or so or are barely nerfed so...)
I think you forgive konami too much for their errors which will be lethal for yu gi oh in the future...
and excuse me for the english
@@laskouide_newragingbulls I see your point. Decks now have to play at least 8 cards that are outside of the archetype because of generic hand traps and boss monsters. Cards like baronne and accesscode were definitely a mistake. I think hand traps are good for the game though, they stop players going first from making unstoppable boards or doing ftks. I feel like a lot of people are ignoring the flaws of old yugioh, because decks were definitely not diverse back then. Chaos emperor and other staples like mirror force and raigeki were literally ran in every deck. A lot of duels back then were completely based on luck because the optimal play each turn was extremely easy to see, yet yugiboomers seems to think that new yugioh requires no skill when in reality it's the most skill dependent the game has ever been. People say archetypes ruined yugioh yet in reality it's what made deck building actually diverse. Back then every deck were just good stuff decks consisting of the most powerful staples of the format. Nowadays there's actually some variance, you can combine archetypes together and create a lot of interesting combos with the large amount of cards. Of course it's annoying when people on ladder plays the same decks over and over again but that's how every competitive game works, people play what's best to get easy wins.
I'm not saying new yugioh is perfect but I just disagree when people say yugioh is "ruined" when it's literally like this before. I feel like people are confusing old yugioh with playground yugioh, because the amount of tier 0 formats in competitive old yugioh were ridiculous. If you want to play playground yugioh today, it's absolutely possible. The problem is that the majority of people are comparing playground yugioh to competitive yugioh, and they expect to win against competitive decks with whatever deck they make.
@@JohnKill3DGaming I normally don't care when people shit on modern yugioh, but it's a problem when you're making a video on this and misleading literally thousands of people and turning off new players from playing the game.
"Modern" Yu-gi-oh sucks. I agree with you bro.
Well the game is dead as of 2022 no one wants to pay hundreds of thousands to just play a deck with a good win rate. Its essentially pay to win.
Depending on how old you are. You will not want to touch this game. Its too complicated for anyone to get into.
Konami took an IP and made it a cash cow. You cant milk a cow for 20 years. The people who were born after 2002 are already out of the market for Konami because they dont want to touch this pos game.
On top of this. Who is gonna brag about having over priced pieces of card board.
Most people now a day invest in crypto or in the stock market. Literally investing in gold has more value than yugioh cards. The people who invested in yugioh cards are really out of touch with reality no one wants to pay 400 for one broken card just for it to get banned down the line.
Well, just another IP destroyed by Konami. They suicided Pro Evolution Soccer last year.
@@martin22336 I mean tbh if you are gonna investing then you will invest to older OG Cards like GBI God Cards or Blue Eyes of LoB. Other than that yeah...... Prepare to be powercrept.
This guy is 200% correct heroes were last good cards they came out
Link and Pendulum killed it for me.
I still don't freaking understand how Pendulum works.
@@TheRecklessMetalhead Don't worry you just saved yourself a lot of effort, the moment i learned pedulums and how to use them in decks i quit playing yugioh, now i only have the odd casual duel with a friend and we ban links, pendulums and synchros if we feel like it. Makes the game atleast resemble yugioh and not the abomination its become.
The thing about modern yugioh what killed it for me are that the games are too 'fast' to the point where several card types and mechanics are unviable. Here are things that are barely useful in modern yugioh:
- flip monsters
- defense mode
- trap cards: For a trap card to be useful it has to have such powerful effects that if it were a spell card, it would be too much for the format OR it has to have a instant activation condition like activating from hand
- tribute summoning
- non-Effect monsters with few exceptions
- destruction and targeting effects
I miss when I actually put defensive cards in my deck for jams, especially cards that had 2k defense it was so clutch holding off till I drew something useful
I honestly disliked synchro and XYZ at first when I got back into the game around 2012 from 2006 but I realized it wasn’t so bad cause cards weren’t crazy, simple effects for situations and the risk to get them out was still great for they weren’t devastating quick effects that could maintain their presence on either turn. Also better the effect, lower the attack/defense so often could get ran over, it was balanced. Now it’s just big attack, big immunity, big nonsense and that’s where balance was thrown out the window
Some more ammo for you. *This shit literally got so bad, even the anime team got sick of it.* Yeah, when Vrains came out and introduced Links, the writing team thought it was so brokenly bad, they ultimately decided to just *Get rid of the entire Extra Deck mechanic* for the next series and just go back to basics. Because it was becoming too hard for them to write realistic duels that didn't end with someone getting stomped after a few turns. *You heard me.* The game had spiraled so far out of control, the producers had to do a soft reboot for the next series just to make things believable again. That should tell you something.
Yeah, I heard of that. Soulburner, one of the heroes, was a big example of this. The guy in charge of scripting duels for Vrains went on record to say he had the *Hardest* time putting Soulburner in actual losing scenarios because his deck was just THAT good. And to say nothing of Revolver and his busted as hell Borrel Dragons.
Didint know that its crazy
Source?
Bro, sync aren't a problem, nor they were never a problem. The power kreep honestly didn't become a problem pass 5ds.
I feel like Duel Links was their best way of "fixing" modern YGO. Being restricted to 3 main monster slots and 1 extra zone will stop a lot of negation spam once the game gets the most recent cards. It just sucks that DL doesn't have the MD gacha system, which is less predatory.
It stops negation spams bc they never allowed omni-negates into the game to begin with. DragonLink is never gonna be at full power bc all their Omni-negates will never get released.
@@andrewrowland1989 oh how do we tell him, theres multiple omni negates in duel links lmao with the most famous one being salamangreat roar.
Bro said "my deck is fair, I just floodgate ppl out the game if they don't have the spell trap removal to remove Necrovalley, which they probably won't cause there decks are teched for 6-7 negate boards"
?
@@JohnKill3DGaming Simply put, running Necrovalley invalidates a lot of your complaints
It's a field spell clown. It has no self defense and is easily destructible, stop crying that it hardcaps your tryhard deck by removing your cheap ass graveyard effects.
Also Goat format has a bunch of FTK decks with legit 50% chance to win. To the point where a lot of competitive players have just agreed not to play it.
The problem isn’t all archetypes or card types after gx. The problem is the strategies they use most to stop their opponent from playing. Take two xyz archetyps Kashtira and ghostrick, one just stops you from playing the other turns your cards facedown for one turn to do direct attacks but none of their monsters go above 2000 atl
I miss the combos of old ...
Me: "I activate my Tribute to the doomed to destroy your Monster by discarding my Summoned Skull. Next, I'll activate my Premature Burial magic card. Now by paying 800 Life points and I bring back my mighty servant. But that's not all ... "
Opponent: 0.O!
Me: "I activate Megamorph .. giving my monster 2500 more attack for a total of 5,000. Summoned Skull... Lightning Strike!!! / Now I set a card and end my turn"
Sounds good 👍
Peak yugioh right there, especially because combos didnt happen constantly like they do these days.
I know exactly what you mean. I miss the days where you would set 1 or 2 spells/1 monster and end your turn. Now, I see local tourneys on youtube take 5-10 minutes for 1 turn.
I feel old.
Seriously I hate that aswell, I miss the simplicity
@@aaronflores21afYu-Gi-Oh was never simple what are you on about?
I will never understand how people find a 5 minute game where they win by their second turn fun. What made games like Tag Force fun for me was the constant back and forth. Sure a curbstomp here and there is fun but I never went for meta decks because that just sucks the fun out of the game in the long run for me.
With that said, no meta deck back in the day came close to a regular competitive modern deck today when it comes to being anti-fun.
Because all of that back and forth in concentrated in 3 turns its so fast and so intense and long at the same time thats why most matches last 40 mins + most time is spent thinking about interactions and there is back and forth on turn 1 because you can interrupt your opponent on turn 1 with handtraps and he has to change his gameplan and find a way to still get to his end board
Ppl find this game fun because its a strategic game that encourages critical thinking but you'll only get that if you stuck around and got good at it thats why on a surface level its not as appealing
And thats apparent especially in the playerbase ygo has a hard time bringing new players but it is very good and retaining and keeping them .
@@bdkf-ci9hg my first time playing ygo was the release of master duel and prior to that I don't know anything about it beside the anime.
I gotta say after looking up old playstyle and tournaments, modern ygo is %100 better and it's not up to debate. There's so many archetypes and options that are viable nowadays compared to the pre Extra deck era who uses pretty much the same cards and the toxic strats are way more frustrating due to the combination of the lack of options to fight them and their actual disgustingly overpowered stat stick and seemingly unfair effects compared to the other cards at that time.
Also people be like "hurr durr every turn lasted 10 minutes, literally boring game" when that 10 minutes can be full of back and forth with your opponent during the same turn.
Meanwhile old school ygo would just summon 1, set cards and pass for 20 turns straight until you draw a bigger monster or a board breaking trap/spell, now that's what I call BORING.
@@hel9157 based take
Xyz era was peak. Many people returned to the game around 2013 when they came out (at least at my locals).
Pendulums are indifferent and Links were a mistake that serve no purpose.
XYZ and Synchro was the peak for me but now with the LINK and Hand Traps I'm getting mad at the meta decks.
Modernity sucks.
I got literally first turn game locked by someone...they went first and summoned they're most op card that made it so I can't destroy it (unaffected by card affects) and it had 5300 attack and he had cards in hand that prevented me from summoning anything or playing anything...I may as well not even been there
Acesscode (based on Information) is only unefected when it does something and hand traps exist you need to know that to play complain about combos then you complain about cards stopping them
Lemme guess, Accesscode + floodgates. Okay, I wanna know who is the genius that made that stupid combo
Hot Take, I like duels that are a constant back and forth. Not a "Set up an entire board and prevent the opponent from playing the game" type of duel.
Yugioh died years ago this game has evolved to a point to where it’s untolerable I’m glad I quit I’d rather collect Pokémon cards and I don’t even play that game rest in pain Yu-Gi-Oh
Died years ago, lmao
The game is actually doing fine nowadays lmao
The problem is once synchros and tuners came in. Its just mass summon the whole field in one turn. If your not meta your toast. Forget everything you used to know..
Thats not the problem. Summoning or even playing without being interrupted or locked out of the game is a blessing
make special summonings be limitted to 1 just like normal summoning is limitted to 1.
Here’s my theory. It’s all about money. You see, there was once a time where they try to make the games simple and fun again. You might’ve heard of these guys? The elements heroes? When they first came out they really sucked and only kids play them because of the anime. Unfortunately that wasn’t making them any money. So they started printing super busted cards again and now all of a sudden Whales got back into the game started spending like crazy. The game has gotten to the point where if a card sucks we won’t play it, and that’s not gonna make them any money. So they create these super powerful cards and ban the old ones to force you into buying them. This cycle repeats endlessly, and this is why I quit playing this fucking game.
probably the best decision in your life. this game went to a wrong direction. now its everything about making 20 special summons in your first turn to get a board full of strong monsters and dozens of negates. Good luck handling that if you dont have any 1 or two handtraps like Ash, Maxx C, or Impermanence in your first turn. If you dont follow the meta and put the same cards you are going to get stomped. Many of the old cards arent played anymore because they are so bad in comparison to the new cards. And even if they are played, they stand absoluletly no chance against the meta decks. That alone should be red flag that the power cap is completly out of control. Nobody, for example, plays non effect monsters anymore. Why is normal summoning restricted to 1 per turn while there is no limit for special summoning? this is so stupid. Special summoning now is much more common than normal summoning. It all comes down to a one turn kill. In most cases you dont even survive turn 2 anymore if your opponent summoned a full board of monsters and 10 negates. All konami had to do was to limit special summoning to 1 each turn just as normal summoning is limited to 1. Old yugioh had much more class. it was more like chess. you make a move and your opponent makes a move. Now I have to wait 5 minutes until my opponent is finsihed doing his special summoning shitfest. And in most cases the game goes to round 5 maximum. Limitting special summons to 1 would be the first good step. But knowing konami they will ruin it even more. Just stop playing this joke of a game.
"theory"
Buddy, that's the truth. Konami was always in it for the money, there's a reason why some people call them "Komoney".
I agree with this video about Yu-Gi-Oh sucks now. I left playing Yu-Gi-Oh years ago around 2005. I started a few months ago trying to get back into playing Yu-Gi-Oh because it was my favorite game during my teenager years. Yu-Gi-Oh became so complicated with losing without even being able to play a single card in my hand or deck.
I honestly felt overwhelmed and helpless. I don't mind losing, but at least let me play out my deck before I lose. There are cards now that lock out your zones and your deck from being able to be used. I ended up just getting a headache now when I play Yu-Gi-Oh because I felt so confused on what the heck was happening on all of these crazy condos with endless special summoning from my opponents hand and deck. I miss Yu-Gi-Oh for what it used to be when it was fair, simple, and fun. It's not enjoyable playing Yu-Gi-Oh anymore like it was in the past.
I hear you man
Bruh todays end boards are noir pass, arise heart pass, set 5 pass or borreload savage+hieratic seals wtf are you talking about? And they take less than 2 minutes except by dragons they take aroune 5
you know what's just as bad as FTK sweats? sweats who surrender just because they didn't get their perfect FTK hand
i think synchros and XYZs were fine. when they added shit that changed the field they started fucking up big time. then just constant power creep of course.
I'm like 50 50 on the whole thing. I'm cool with combo's and all that but some combo's can take what feels like an eternity.
When your opponent sets up a dozen negates you may as well just quit unless you've got Ra Sphere mode or a kaiju and something to get past those negates.
The problem with the new cards is they treat the GRAVEYARD like there hand
7 months late but I grew up with the original series & the old school cards. My brother taught me when I was 6. I returned to the game through Master Duel, and oh god, it’s ridiculous. People have no attention spans, they can’t handle an OG duel that takes time & skill. I’m not even trying to talk crap but WOW you can take 10 minutes during your OPPONENTS turn and summon tons of cards. You can negate every effect. You can just not allow your opponents to do anything. It’s changed so much. The power creep is stupid. You just can’t use old cards anymore.
Exactly it's called a META. This is a competitive game what do u expect
@@Joeythroatgod How does it feel to be such a loser, defending this slowly dying, shitty card game. There's a reason most people prefer Magic the Gathering despite its own major flaws. The old card game was like a well planned game of chess, where you had to constantly react to yours and your opponents plays. Now its just not allowing someone to play at all or FTK/OTK them. There were barely any "Meta" decks that would consistently be able to pull this off, and were therefore unused for the most part, or dealt with by severely limiting or banning key cards in that strategy very quickly. Nowadays, if your deck isn't built to FTK/OTK people, you've built your deck incorrectly. Tell me how that's fun for anyone.
@@Joeythroatgod i expect to be able to play the game, not get locked out of making any moves if I don’t use very specific cards. It used to be competitive & fun, now it’s just silly. You either use the stupid meta decks or you don’t get to play. That’s a problem.
@@JustLikeTheSimulations excuse me but it's still highly competitive and extremely fun if u play the game how it is meant to be played and besides of course u can't use old cards in a 20+ year old card game u can't expect it to be the same as when u were normal summoning blue eyes with no tribute and besides if u wanna do that go play Goat format dingus
As a old school player coming back from 17 years of hiatus, the only way i can compete was to have bunch of cards in my deck like lava golemn, sphere mode, gameciel, skill drain, gravity bind, messenger of peace...etc to stand a chance.
Sounds like your deck is bad. If it is from 17 years ago it probably stopped being good a long long time ago (if it was ever actually good)
Create an anti meta deck using carda like that, use messenger of peace with gravity bind and wall of light and some spell jammer and tools of the bandits
Exactly there should never be bad cards in a game just because there old it's bull crap if anything they should be the rare sought after cards that are op not the other way around but if it's all about the money and new cards it's wack tho
I mean, most modern decks play those cards too so whats the problem?
My opponent just spent 5 minutes ""ending their turn"" by stacking a crazy number of effects... For a game that's really fussy about it's wording you'd think the end of their turn would actually be THE END OF THEIR TURN! God damn it Yugioh...
They should take a note from the OG anime where they needed Ka to summon monsters and apply it to the game. Each player has 8000 Ka and it goes down as you summon monsters depending on their original ATK and DEF and what position you summon them in. If your Ka falls too low you can't summon anymore monsters that turn until your next standby phase where your Ka goes back up.
I'm only here because I found out about master duel and I went to play it. Man, I was so excited! Edited my starter deck a little bit and started dueling. BRO, WTF??
1 turn, ppl making a play that would take forever, fusioning a monster on top of the other, and pulling a monster with 3000 ATK, with so many effects... like what the actual fuck? I'm back playing TAG Force on PSP emulator.
Just had a game when I'm new to master duel
Second turn I had 3 small creatures out.
They had a card which they sent to graveyard that summoned a monster that has a special effect that let it reach 5800 attack, while also setting every creature I had to defense mode. Which my cards can't exactly survive in, and proceeded to summon two extra 3k attack monsters.
It's a great experience twiddling your thumbs as your opponent suddenly is 3x your strength and can to some extent control your monster
Skill issue, git gud and stop crying already@@Rugratboy
Yugioh needs more alternative formats where older less
powerful cards can shine again
Goat format, edison format. Your welcome
@@ultronsigma2737 Know both of them. Played a bit of goat with my old cards from highschool rimes. Was real fun. But as a magic player in could see formats like ygo commander where you can play each card only once and have more than 1 opponent
@@simplyyunak3189 While we do not have official Tag Duel formats, there is a community format similar to Commander that we call the "Domain Format". Basically, cards are 1ofs, you play a 60 card deck, and the archetypes you run must relate to a card referred to as your "Deck Master". So if my Deck Master is Performapal Skullcrobat Joker, I can run Performapals, Odd-Eyes, and Pendulum Magicians
Someone should create a group or tournament that doesn’t allow cards that involves those link, xyz and synchro summons.
Playing yugioh from 2002 to 2007 was so fun and even late 2007 to end of 2011 was still fun enough but around 2013...game went to sht.
Konami needs to restart. They need to restart with set rotation in mind. I'm not saying start at LOB, I'm saying figure out what yugiohs game design philosophy is these days, and print a set that supports that. Have the cards exit out every three or so years and boom. A balancable game. Konami could even provide prizes for topping events to encourage people swap to this new spin off.
Swap the name from yugioh trading Card game, to yugioh competitive card game.
LOB? I'm a mtg player so Idk what that is
@@I_see_provy LOB is yugiohs Alpha set basically. It's the first set of cards.
I'm soon turning 36 years old and grew up with Yu-Gi-Oh! I collected and loved the manga and owned some of the classic starter decks. Back then, I didn't have anyone to play with, so Yu-Gi-Oh! faded away for me. It wasn't until 2017 that I got back into the game and was surprised by the expanded rules... and even more surprised that most of the starter packs sold by Konami were mostly rubbish, and you had to spend a fortune on deck-building.
I then built a Dark Magician deck, which never went beyond the casual level. A friend of mine advised me to at least include Synchro monsters so that I could participate and keep up with others... but I thought it was all nonsense. I have to admit, though, I kinda like the Wind Witches
I agree with some ur takes and u have a chill outlook compared to most yugi boomers but I'm afraid things can't go back to "the way it used to be in the good old days" but competitiveness is a necessity in a game like yu gi oh and it can get stale without new content thus u should just stick to goat if u want to play like that
I tried to get back in during the XYZ phase and adapted pretty well, and I think everything after just destroyed the game. Links and pendulums have power crept the entire meta with their possibilities, my kinda meta dark magician deck does NOTHING now. Solution is to slow down the game, the question is how. I suggest some kind of required resource for summoning to slow the game down, maybe throw some erratas around
Yugioh a game where your skill is matched to how much money you can spend.
The greatest yugioh card is the debt card.
Every card game ever
Kiababa: "Fuck the rules I have money!"
Bro never heard of the Monarch Structure deck. 💀
Bro never heard of the Soulburner structure deck (seriously, back on release, that deck + 3 Sunlight Wolf was enough for a Tier 1 deck)
I just deleted master duel 😂
good decision.
I still play master dual but I avoid online players. I Rather play with a friend. The ranking in Master dual is a joke and online players are too competitive.
The fact that vanilla monsters aren't even a thing just literally tells you it’s not the same game anymore. I have said it 1 million times today’s Yugioh is a completely different game. it’s literally like comparing Dragon Ball Z to Dragon Ball super they should just literally call it a different name at that point they’re basically throwing away the history of it and just using the name for marketing
1) Wrong, they are a thing. Sunseed Genus Loci is part of (and the most vital card in) a rogue deck (Rikka Sunavalon) that won the European Championship this year. I can list more, Blue-Eyes White Dragon (yes, that blue eyes), won the World Championship in 2016, Angel Trumpeteer was used in Adamancipator (2021), monk of the tenyi, a non effect link monster if that counts, part of Swordsoul Tenyi (2022), Gem-Knight Garnet and Dark Witch used in the Brilliant Fusion engine (around 2017 I believe), Genex Controller used with Genex Undyne in Mermail (somewhere 2013, long before I started playing, but still in modern yugioh as it was a big synchro/xyz combo pile). Also some normal pendulum monsters like Igknights were ok-ish at some points.
2) When were normal monsters ever relevant outside of being used in combos? 2002 when the only effect monster was man eater bug? Even in Goat format from 2004 or so, noone used vanillas. If you dont like modern yugioh, fine, but at least do some research.
@@mcmisterhd1920 tournaments lol I'm dead it's not the same. You can like the new different game but no need to justify it being different. It's different it's not the same game anymore
@@swiperightshow Im not justifying it being different Im just demonstating how none of you people actually know what youre talking about and all you ever played was playground Yugioh.
@@shirou0028 I agree that Yugioh is too hard to get into currently unless you know someone who can introduce you, I would love for konami to support goat and edison as introduction formats for newer players (couldnt care less about speed duel/rush duel) but my point still stands, last time normal monsters were good, was when mechanical chaser was the most expensive card. Even goat decks from 2004 dont play normal monsters. And yeah, special summons are very common, but why is that bad? We have slower games like magic (which i kinda like but MTGA is hella p2w) and faster games like Yugioh. Sure there are less turns, but in even a single turn there is more interaction and decision making than in an entire game of goat.
I tried getting back into the game (once again). I grew up with original Yu-Gi-Oh, but I've made myself familiar with modern Yu-Gi-Oh.
I don't think anyone can make a realistic argument that Yugioh is a game welcoming to new players.
Trying to play Master Duel, I bought the Dragonmaid starter deck. I had a few cards to upgrade it with, and went to ranked (I was in the BRONZE tier). My second match in, it was turn 0 and my opponent had a full field of XYZ and link monsters. I knew I couldn't win, but I decided to still attempt my first turn of the game and my opponent negated my first card. I just surrendered.
This experience is not an anomaly. It's an absurd atmosphere for someone trying to just learn their own cards. It's not conducive to player retention and it's extremely unfun. I don't mean to say insta winning doesn't have a place in Yu-Gi-Oh, but it cannot be the entire game or eventually you'll be playing solitaire because you don't have an opponent.
I imagine the stereotype that Yugioh players don't read their cards only becomes more of a reality as this issue of power prevails. Players don't even have a chance to learn what their cards are capable of because of not only playtime being consumed by the combo fueled opponents but also from being locked out of your deck constantly. Each card is a novel being chained to another novel and so on. If you're unfamiliar with most of the cards, it's a tall order to not only stop your opponent's flow, but to also attempt to understand the combo on the fly all while you try to retain what your own cards are capable of. A match of 2-3 turns composed almost entirely by your opponents play in disparity to your own isn't going to allow for a learning experience nor a desire to return for more.
I want to enjoy Yu-Gi-Oh more, but I feel like that's an impossible task at this point, and I don't think there's an efficient and fun means of entering into the game.
honestly the core problem began a little past dragon ruler era, each season had its problems, its tier zeros, but you always felt like you could interact with your opponent, you felt if you found a clevor way to dig something out of your deck you could create an out.
Each archetype, and each element even had their own themes and gimics.
Zombie decks exploited the graveyard
dark/light monsters often became chaos decks which involved removing cards from the game to bring out big monsters like black luster soldier
Archfiends liked to bring out big monsters
each deck had a piece of the game that uniquely them exploited very well. Some decks were experts at manipulating the grave, others were master manipulators over the field with traps, some had great deck searchers with a way to pull things out onto the field easily. Some decks exploited the extra deck with ease
BUT THE KEY THING, is no deck was able to exploit all of these mechanics to the fullest. If you were to say there was five core mechanics in yu gi oh, from 2002-2013 the ten glory years of yu gi oh, every deck from those years, was only able to properly exploit 1-3 of those mechanics at a time, but never all five.
NOW to be a meta deck you must be able to abuse every single mechanic that exists in the game to the fullest. And ironically that makes modern decks genuinely feel less special. Because if every tier 1 deck does literally everything, than their is zero point in chosing one deck over the other, you simply chose whats the strongest.
There is no more "Controll" There is no more "tempo" There is no more "Stun", there is no more "graveyard focused" there is no more "hand control". It's simply "your deck MUST BE ABLE TO DO LTIERALLY EVERYTHING" or it sucks.
Sadly we were able to see decks still able to keep some identity during the early link years, but fast forward to today, and dek identity is literally gone.
I love yugioh but getting back into the game now is just mentally taxing. Especially playing on master duel, its all the same decks, 20+min turns, and its all just sitting there and not getting to play the game. Literally unless you have 50 handtraps and counters, and the 10 cards that link into an eternal combo/otk you cant play the game at all. And the argument of "oldheads are so stupid, this is what the game is now, if you want to play you should learn it and stop complaining" is just really annoying. Like do they really enjoy just sitting there and watching someone else put down cards for 15 mins for an otk and then just leaving? Do people really enjoy having your entire duel session come down to "oh i drew the wrong cards on the first turn so i guess i lose instantly" ? Do people enjoy sitting there and having their entire turn circumvented at every stage? To me thats so stupid, and im glad that i didnt have to spend money to get back into this because it wouldve been a waste.
You're correct. People don't like sitting around for 10 minutes waiting for generic OTK cards like Accesscode (technically, banning them would make OTK happen less often but also make rouge decks weaker and make the deck choices less diverse). There's a post on Master Duel subreddit asking this and most people agreed that it's respectful to surrender when they feel like the opponent can summon these OTK cards.
People hate play and play against the same deck. Most people don't like the Tear 0 format. People also hate when decks do the same thing like in the Halq Auroradon format.
Do people enjoy negate board? No, everyone hate Adam deck. Do people enjoy having their turn circumvented at every stage? Kinda, breaking boards is fun and half of it's because the opponents try to stop it. ruclips.net/video/-yT7RhN2aMo/видео.html
Most people don't enjoy drawing the outs.
Modern Yu-Gi-Oh aren't for most people. People having access to deck building knowledge kill old school Yu-Gi-Oh (Casual Yu-Gi-Oh) and I don't think it will come back. I believe Yu-Gi-Oh now is for Masochists.
*What was the last time you mounted an deck that was more FUN to play instead of the most EFFECTIVE?*
I loved playing traptrix, madolche, and discard with needle worm and bringing him back over and over... but nope, let me just prevent you from doing that... ON THE FIRST TURN WITH AN HAND TRAP!LIKE WTF????
I stopped playing this shit game since people start normal summoning 5 monsters with +3000000000000 atk in the same turn
Yugioh is sadly ran by the power creepers a toxic players who only wanna play the game if the opponent can’t play.
EXACTLY!!!! And IF you get a turn (you probably won’t) they have 50000000000000 hand traps to stop ANYTHING you do….thats not fun
i just dont get why now all i see are these weebu waifu decks with stupid looking girls that special summon themselves and have about as much beat stick power as blue eyes white dragon.... Like seriously, WHY ARE THESE LOLIS AS MIGHTY AS A FUCKING LEGENDARY DRAGON?!?!?
I diagaree with a few parts as i like creative combo decks and a good classic "beatdown vs beatdown" is always nice. I like going against egyptian gods, raidraptors, blackwings, deskbots, utopias, mathmechs, blue eyes, all kinds of beefy hefty combo decks as they're fun and exciting to fight, but there are archetypes that are just boring to look at. You're not looking at mythical creatures and a bunch of geared up dudes in armor trying to revv their attack squad up and beat ur ass anymore, now you're just looking at these anime girls with OP effects who just have unreasonable power as well its just like..... what??
It went from “I have a 2500 beater >:)”
To “I have 15 negates you can’t summon your turn you can’t activate spells and you have no cards in your hand thanks to my effects”
Or also (1st turn) “I use the effect of my I now assemble all five pieces of exodia”
As a semi maybe half competative Yu Gi Oh player, I can confirm. And I didn't really wanna become a competative Yu Gi Oh Player initially but that's what I had to become in order to stand a chance and frankly I think the game is better if you're casual or just Semi competative. Some combo's to get out big monsters with only ONE negate for an entire turn... maybe 2 negates for a turn feels fine.
But if you pull a combo that straight up prevents your opponent from playing where there is no back and forth then I think the person who did said combo needs to rethink their lives.
@@madhattermaker622 Agreed. Too bad so many people are used to the whole "30 combo, your whole field is locked, hand destroyed, and I have 25 monsters on my side of the field with 80,000 attack each, and they all have the effect of allowing me to attack on the first turn of the duel. I attack for game." and *somehow* they actually like it. Listen, I get it in some ways, like back in the day when you drew that one card that let you pull off an epic combo and make on helluva comeback, it felt good. But now, it's just "Either have a 923 combo deck that auto-plays from turn one and is an insta-win and cancels everything or enjoy losing." like, it just sucked all the fun out of the game. Since that's where the fun was. In the strategy. Like "Oh hey, your strongest monster just got destroyed. What are ya gonna do?" and you strategize and plan your way out of it. Or if your opponent was in the same boat, it's fun to see how the plan their way around and out of that situation.
@@Tonyvld Yeah, there's some weird sense of eurphoria when you start pulling off cool combo's and slamming down a powerful monster like a Yu Gi Oh Card ninja. I used to play Stardust decks back in the day and in order to stand a chance against competative players I too had to be a negator sadly but I can't deny that it was fun to just pull a cool combo.
Now though I've realised that this just isn't the way I wanna play but I also don't wanna abandon all the combo stuff because I did enjoy it so I've sort of decided to stick to Cyber Dragons. Now I've got 3 combo's I can do depending on my starting hand as well as a few inbetweens all of which are not game breaking.
Combo 1: If I have overload fusion and the other cards can get out Cyberdark end dragon which is the strongest boss fusion monster I have.
Combo 2: If I have machine duplication I can get out Infinity as well as some others depending on what I have.
Combo 3: if I draw Clockwork night I can play it and use my opponent's monsters as materials for Chimeratech Fortress dragon which isn't an activated effect so they can't negate it but Fortress dragon isn't immune to effects so I say it's fairly balanced.
Sometimes if the stars allign and my hand is too good I can get out Cyberdark End dragon, Cyber Dragon infinity and Cyber Dragon nova on turn 1. If I try really hard to keep them all alive then turn 2 I can rank up my nova into my 2nd infinity but this is rare and rightfully so since we're talking 2 negators that can turn your attack position monsters into it's material. Franky I enjoy playing this way as it's not competatively viable but it really feels fun to work with what you got.
@@madhattermaker622 I get that man. It's always an awesome feeling to get off a combo that saved your ass from a fire and turns the duel around. It really is. But the modern yugioh has gotten out of hand. Now it's literally "If you don't have one or more handtraps and Ash blossoms in your hand on turn 1, I win" which isn't how it should be.
@@Tonyvld My solution is... negates should have a price. maybe pay 1000 to 2000 life points to do which will really make your opponent consider IF the negate is truly worth it. May not be a good one but it's a start!
Youre so right man damn! I once had a 67 turn duel in Nexus back in 2021 were my opponent and i had like a weird oldschool ygo and modern ygo deck and it was insanely fun! Ill always remember duels like those the tension!!!
Agreed. Facing enemies with OP decks is why I don't play Yu-Gi-Oh that much.
Your example is like u bring saiyan saga against jiren lol
@@ultronsigma2737 yugioh is a game where your skill is matched to how much money you can spend. Its a unfair game
@@eduardowhiteknight6110 just play it onl, don't bother playing in real life. Goat format and edison format still there
@@ultronsigma2737 online is the worst way to play yugioh haha
@@eduardowhiteknight6110 how? Edopro & nexus ?
I love how people keep trying to defend modern Yugioh like it's good. I know the game from the original anime. That's it. When I was a kid, I loved watching it but never understood how to play it. When Master Duel came out, I saw it as a free game. I remember liking Yugioh. So, I gave it a shot. I still play it to this day. But I agree with you 100% the older formats are way better. People can disagree all they want to they're wrong. They like it because they're just as toxic themselves just like the game is. Toxic is attracted to toxic. Ive had to force myself to use Kashtira lately. Just so I can win duels. I don't enjoy it one bit. They mostly just quit mid duel or as soon as I play my first card. That doesn't make me feel good at all. Not in the slightest. I came to Master Duel to learn how to play the game just to learn that I almost wish I never even downloaded the game because of how the game itself is. I don't want to unlock cards. I just want to be given cards so I can build decks because I find genuine enjoyment building random decks to play with. I play not for enjoyment anymore because I feel that I have to play this chore of a game to unlock cards I do want to play with. In order to progress and unlock cards and get gems for packs, I have to win duels.... I want to know when and how I can just play it for fun because I'm probably going to stop playing one of these days because the game is only going to get a lot worse. There really should have been a power cap. This video speaks pretty much what I can't stand about modern Yugioh. All I like to play is Dark Magician,Blue-Eyes and Gaia. I want a Summoned Skull,Buster Blader,Red Eyes,Toon World,Harpie Lady,Dinosaur,insect,and so on. Based off the original format because that all sounds so fun to me. Maybe a Jinzo deck, something that involves Flame Swordsman,maybe magnet warriors and Egyptian Gods. Those are cards I want and don't have because I refuse to spend money on a game I feel is downright broken. That's my opinion.
Youre better off playing another trading card game, friend. This game as well as the fandom and konami are a lost cause, in my opinion.
I dont like this game its not how it used to be 20 years ago and youre toxic if you do
Man you got some problems huh
@@bdkf-ci9hg why is mtg still roughly the same speed despite being older than ygo? alienating the fanbase by powercreeping this hard is a problem.
@@koumorichinpo4326 ah yes the same old argument, mind you i dont think that power creep is a problem thats just natural but when you suddenly release something with a power level so high that something released just a month ago cant compete with at all there we have a problem and in which i cant deny that ygo did do this a couple of times but not nearly enough for me to consider it a general problem in the game , also i don't think you can compare ygo with mtg ygo changes its rulings and adds new whole mechanics every couple of years while mtg stays the same with a couple of changes thats why ygo is very different from what it was 20 years ago and im not a mtg veteran but i saw a fair share of videos critising the new additions in the game but overall that doesnt really matter since you can switch formats freely in mtg and theyre heavily supported.
@@bdkf-ci9hg Congrats for proving their point. Being an asshole because you don't agree with their opinion on how power creep fucked the game over. You're the epitome of "I have no asshole friends" because you're it.
dude I just had 2 duels in one I denied 3 movements he opponent did in his first turn and somehow he still freaking filled his field full of monsters... , the other one he denied 2 of my movements I somehow managed to destroy his field spending all of my cards and resources, despite all of that on the next turn he got everything back like nothing happened before... the game is just disgusting and you can't even play your own turn dude I remember many duel where they did like 2 or 3 special summons in my own turn wtf is this shit ? hahaha what a joke it has became.
Or maybe thats what they call skill you have to learn the choke point of the opponents deck for your handtraps to be more impactful you cant just throw them around whenever he makes a move
when you use a top deck skill is just about learning the deck, learning a deck is not difficult getting the cards is the actual difficult part of it, it's not like I haven't played a deck like that I have no problem playing Katshira as long as both players can play, and it felt really good having the control the first 2-4 duels then it became really boring and on top of that having a 15 minutes turn vs another 15 minutes turn is too much come on.
When I see a Zodiac , Six Samurais and these kind of decks I just surrender instantly whether or not I'm gonna win, they take all the fun with them so do I.
And the thing about playing and summoning many times in my own turn come on dude , you can't agree on that, I refuse to believe it, you are supposed to be playing vs another person not alone.
Idk what is bro waffling about this has nothing to do with your first points learning a deck takes a while depending on the deck and takes,skill to master
Kashtira is a really bad example on the difficulty of learning its the most basic shit ever when you try decks like endymion infernoble or ddd then we can have a talk as for the rest idk man you do you
@@bdkf-ci9hg everything is gonna be a bad example for you , not to mention it is not the only deck I included in my comment...
Anyhow the point is there with others added which weren't talked about and are facts maybe that's the reason they had as many mentions as the others decks I talked about, and any deck can be learnt in a few days a couple of weeks at most it's not like this is Calculus BC or we are actually gonna make a new unseen deck or anything like that and I could also add other many reasons why the game sucks currently, like the price of the cards, the super subjective and questionable ban list, the careless Konami has for some decks/arquetypes, there is so much to talk about.
Aha
You should try edison format. Honestly more fun to me than goat format. So many viable archetypes and different decks. Hero, Blackwings, Ancient Gears, lightsworn, Glad Beasts, Machina/gadgets, zombies etc. And even in this synchro format, battle traps and traps in general are still important
I have loved Yugioh ever since I was a kid, but was always unable to find anyone who wanted to play it casually, and when I did, they stopped playing it after a while. I eventually tried tournaments to find people and actually play the game. But they were all full of people who were super competitive and toxic. I was just their to play and have an actual game, all they wanted were wins, it got to the point where I stopped playing altogether. Now I'm playing Master Duel, I can find people who are just playing for fun and have nice casual duels, but it is still filled to the brim with super competitive OTK decks. Personally, I have no preference when it comes to archetypes. Heck, my favorite is the Yosenju deck, which I play in MD. I have a couple of other decks in development, but Yosenju is still my main. They have been my favorite since they came out and I wish that Konami would add some new cards, like a field spell or Xyz monsters. I don't care if I loose with them, they are my favorite and Daibak is my ace. I wish their were more people who just played the decks they wanted and casual and less toxic competitive sweats.
You're objectively right. people will hate on this video because it just shows the truth.
modern yugioh isn't fun and it's completely void of soul.
a good example are the card artworks. the original card artworks had super interesting unique desings like summoned skull. now every monster card looks like a typical anime waifu despite that duel monsters is said to be originated in egypt. Konami wants to appeal more to masses instead of sticking to its roots. konami has the ability to ruin all of their franchises. Look at metal gear how they treated kojima.
@@tulpartengri6584 So true. They all look alike now. No personality.
its over for yugioh@@Nelex5000
@@tulpartengri6584 yugioh has fallen. billions must play pokemon
To me all its showing is a lack of understanding of the game and terrible points in general
So I took a look into this to see if it would be a healthy critique of the modern playstyle but was quite disappointed by what I watched. Look man, I get it. Yugioh is not how it used to be with summoning Celtic Guardian, Setting One and Pass. I also agree with the others on here as well that it was probably a pretty bad choice bringing up Gravekeeper seeing it was at one point a busted deck that stopped the opponent from playing GY specific decks (which again, is very much a viable and acceptable strategy in this game if you can successfully swing it).
I came back to the game about a year ago and I too was very confused and a little irritated with the new type of monsters that came out (pendulum, XYZ, synchro, link) thinking that all these different types of monster effects and summoning conditions were completely busted. But once I started playing more and interacting with the other players, I saw what Yugioh transformed into. Not only has the anticipation gone up; it has become a game of strategic adaptability. The goal of the game is to reach your win condition first. If you cannot do so, then interrupt your opponent as much as you are able to do so as they attempt to get to their win condition. The archetype(s) you play will depend on the strategy you are going for and this is where the creative part of deck building comes into play as multiple archetypes are known to synergize really well with each other to make a more reliable and consistent deck. For example Tearlaments Ishizu or Branded Bystial.
This is where my frustration started to dim and my interest started growing again. Yes; I admit there are definitely power creep problems in this game that need to be addressed. But we also need to acknowledge this game has created a lot more diversity in its strategies by introducing these new monster types throughout the years and that in of itself is always a positive.
Wanted to return to it after around 15 years, I was shocked with what happened and just let it go. I missed so much that now it feels like a completely different game, it made me really sad that I couldn't being out the child in me that LOVED Yugioh
Try goat format and rush format
Agree with everything you said. Yu-Gi-Oh is barely on life support. I downloaded YGO Omega and attempted to play some ranked games,, I made a queen's knight slifer deck, a umi kayrui-shin control deck and a Ra OTK deck. I attempted to anticipate the idiotic decks that would be meta but I wasn't ready for what I saw. First off, I waited about 5 to 15 minutes for the dudes to finish their turns. Waiting is not my idea of fun, even more so when my deck isn't a combo deck and I finish my turn in under 2 minutes, then it's either game over for me or I get to wait 15 more minutes, after which I lose. I attempted to play some going 2nd cards like evenly matched and sphere mode, barrier statue and stuff like that, but those decks just have endless resources. Their spell cards summon monsters, destroy any type of card I have and can be used in the GY to summon or pull another card that ,again, just does everything. And they keep recycling and using cards until they have a few negates, a card with 4000 ATK that is invulnerable to target or destruction or something like that. And this is every game.
Try using a deck with macro cosmos and make hell in their lives
That's literally why they are META, the best of the format? Like come on, if you really wanna counter them you have to put in a little research 😂
@@Daniel-dl7ft yeah, I'm aware, however this limits the amount of options and quite frankly none of the decks or play styles or dynamics seem to match my game preference, so I just stick with casual play between friends for now
And most of those archtypes are boiled down to do some convoluted 20 card combo to summon something over powered.