makes sense, i was wondering if I could key frame, I'm used to suing keyframes in 3d stuff so its nice to know this is an option. can you do a more in depth version where more of the model is cut out, almost like a live 2d cubism v-tuber model? i'd like to know if its possible to use keyframes to animate something like that.
Thanks, also made me realize I didn't need to create an animation folder, like in the usual animation type. Also, it's not just for "easy animation", it's also good for object-based animation, meaning you can replace the parts and keep the same animation paths, which is perfect for game asset creation, a good keyframe animation can save a load of time and money! ... I have a small question as well - Is there a way to control the rate of movement (like in animate with the graphs), or is this something needed to be done the manual way?
Thank You for this😊
thank you, this was very helpful!
makes sense, i was wondering if I could key frame, I'm used to suing keyframes in 3d stuff so its nice to know this is an option.
can you do a more in depth version where more of the model is cut out, almost like a live 2d cubism v-tuber model? i'd like to know if its possible to use keyframes to animate something like that.
Thanks, also made me realize I didn't need to create an animation folder, like in the usual animation type.
Also, it's not just for "easy animation", it's also good for object-based animation, meaning you can replace the parts and keep the same animation paths, which is perfect for game asset creation, a good keyframe animation can save a load of time and money!
...
I have a small question as well -
Is there a way to control the rate of movement (like in animate with the graphs), or is this something needed to be done the manual way?