Wow. Final Egg's model is really that massive? I remember when I was a kid I always wanted to explore around the model's area, but as I grew older and figured out games worked, I figured it was just a magnified skybox object. And now I learn that, no, Final Egg really was as big as it looked. Amazing.
+firedevil33 Yes, and apparently that's because Sega used some of their leftover stock from when they left being a first-party developer and solid it as cash registers. I think I'm bungling up some of the details but it's something like that.
I'm not sure if anyone else brought this up already, if they did; woops. For the part at 4:15 theres a bit more to the cars / where they go. When I was making a recent video about Sonic Adventure DX glitches, I found that the cars drive along their set course which takes them maybe like 20-30 feet out of bounds, turn, and come back. At some interval certain cars will change model from; for example: Grey 4-Door changes to Yellow Taxi, that sorta thing. They basically swap models, but the cars never stop. Also I found that a section of the Casinopolis area (front entrance / some surrouding walls) can be seen from Station Square, just out of bounds behind the train station building / entrance. For some strange reason that section's texture flickered like crazy, going from brown to a repeating pattern of Knuckles' face.
You said that the circuit texture under the garbage doors weren't used anywhere else in the game and then you showed the egg tower thing and the sonic dolls which had that texture on/next to them :P
5:10 Sonic's running down a building, but he can JUMP, or rather "kick off" of the building, and it draws him back asif it has gravity. I'm no physics expert, but I doubt a building of that size could have it's own microgravity, so I'm going to guess they just flipped the whole scene 90 degrees or something. Sonic also never gets any closer to the ground, which means the building is... infinitely tall? And everything on ground level is infinitely large to compensate? See, this is why I like early 3D games, they are weird :)
Sonic has a separate set of actions for when he's running down that one building - a scripted action if you will. i.imgur.com/6xjWiyL.png As you can see near the top, the game executes these actions when you're in that section, if you run down the building and jump, the game will recognise you're in the building state and make you land back on it. It's definitely not a 90 degree tilt, though. If you change one of the "running down the building" commands to "falling" or "homing attack" or anything like that, Sonic will do the action then fall down the level, as if he were falling down the building. Alternatively you can set an action such as the spindash to make Sonic do the "running down the building" action. It will force him to a predetermined point and he will glitch through the floor down to his death. Sorry for rambling at you :P
As game modder and level designer I can confirm - yes the building run level is actually designed HORIZONTALLY. But the constant run speed + visual illusion that you are heading to the ground - makes it look vertical. In video games lvel design many times you have to think like a theater stage set designer- you make things look big, yet compact to give visual illusion. At that point, any back sides of the stage are not designed, since they are not expected to be seen.
The Sonic Adventure games were on older systems with a lot of hardware limitations, and there's no point in doing incredible detail on something that can't be seen up close.
You actually can make it to a lot of these areas legitimately in the game through not-so-elaborate glitches, you can make it to the car garage and Tails' launch pad by clipping through the level. You can even walk around the outsides of the Egg Carrier which surprisingly has a lot of collision for an area you were never meant to go to.
Dude, I always wanted to go through that door on Tails' house. So satisfying to finally see haha. Great job as always! This was one of my favorite episodes, so there's too much to comment on! I couldn't believe how crazy the lighting effects on the water got during the Super Sonic segment when you zoom out. The room of circuitry was sick too. Was there anything interesting in the Casino level? I always thought that area might have some craziness going on, especially with the basement section. As something that you missed -- In the car garage, if you take the camera through the wall you can actually see the cars do a little loop around in thin air before coming back out. It's pretty cool! I used to spend a lot of time glitching around in this game, actually. there are lots of places where you can get to that you aren't supposed to that might be interesting to check out if you ever go back to this game. For example, if you go out of bounds in Lost World as Knuckles, you can get to Sonic's part of the level which actually has ENEMIES that aren't present in Sonic's version of it, suggesting you were to go there as Knuckles at one point. There's a ton more like that too, so hit me up if you ever revisit and want some suggestions!!
Here's a video idea. Smash 64. In the intro specifically. I don't know if the video is prerendered like melees intro, but if it isn't I would be interested in seeing what developers left in all of the different scene. Great work on boundary break by the way! I look forward to it every time I see it in my sub box!
7:47 SONIC LORE THEORY: That place expands over the Mystic Ruins and the ruins of Station Square to become EggmanLand from Sonic Unleashed! It makes sense, if you think about it, because near the beginning of the game Eggman says that when he destroys Station Square he will turn it into "RobotnikLand". The architecture between that place and EggmanLand are remarkably similar as well. That would also explain why Station Square and the Mystic Ruins are nowhere to be found in Unleashed, even though you get to see THE WHOLE PLANET.
Funny thing was that I actually did have footage of the NiGHTSpinball level but i scrapped the clip to save on time lol. I might put it back in when i cover SA2
Shesez Did you find anything good? Aside from the cutscenes it seemed like the most obvious choice for an area with fixed camera angle that needs breaking.
Something that I hadn't noticed until much more recent playthroughs of the game, is that in Ice Cap Zone, when you're at the snowboard section, the avalanche actually chases you through the very beginning part of the zone, which is actually really fucking neat.
You said that the sonic dolls were there for seemingly no reason... They're there for the training segment with E-102 Gamma which takes place in the same room.
He reached super sonic he had to play with Gamma. But I guess its because the dolles are actually facing sonic direction while there looked the other way in Gamma's version. And of cause for a joke.
In all honesty Sega tends to have some buggy games. Seeing that textures are being displayed on both sides of any given geometry shows the lack of optimization in the game. Most game developers would suggest not doing that. It causes all sorts of problems with performance and even lighting.
The intro is fantastic, man! Keep up the good work, please. I love your show, it's really interesting. You're getting better and better at this. Thanks!
That intro was awesome! My favorite unseen part of SA is in the cutscene before Sky Chace Act 1 when there are two Tails--one in the Tornado and the other just walking through the door and immediately disappears
On the EGGMAN Base, I think you were meant to run up toward the station tower before hitting a load zone. Best case scenario: as Sonic is running up through the bridge, the camera pans out to see a better image of the base and fade to black if Sonic ran far enough to hit the load zone. Reason for SEGA changing the idea is 1. Player won't see where they're going from the distance of the camera, and 2. It's too long of a segment and will waste time.
The Sega Dreamcast displays textures on both sides, and the game developers took advantage of that, and that being the reason why SADX renders textures on both sides too. Ports of other Dreamcast games made by Sega do the same too
It almost looks like Dr. Eggman's pants texture is supposed to say EGGMAN but gets cut off/mirrored all over the place. Edit: Never mind, I kept pausing before you said you figured it out to go back and look at it XD
For reference - the sonic dolls are relevant in E-102 Gamma's story. His first stage is actually Final Egg, where the dolls are used as target practice.
Keeping the size of the ship in mind, I like how the Sky Deck level has you go along the bottom of its right wing all the way to those two giant feathertips at the end, make your way back to the ship along the top, then you're in a cargo area at the back of the top of it, closer to the bridge.
I believe that either he has his own company and he extracts his materials all over the planet (or in space for that matter) Or he has external help (either Alien or from the future/another dimension)
I don't know how he got started, but he has more than enough resources by now to keep creating robots to gather resources to build robots or whatever else he wants.
In Sonic Battle he's selling robot guards for a living. Makes you wonder if it wouldn't be easier for him to just conquer the world by getting lots of money...
Well he is the CEO of Meteor tech the biggest security company in Sonic's world, he is also the CEO of Robotnik corp. with had the Monopol on the extrem gear marked, He owns a bunch of casinos, sell slightly stronger robots over the black marked(even to the government after there lost lots of troupes during SA2 and shadow), he has 2 big ass oilfields and he recycles a lot. So there is quit a lot of ways he bet his income.
Okay so this is the intro you were talking about getting made, well worth it! Solid episode all round, not much of a sonic fan so I don't have much to add here. Next video!
The creepy dolls are actually supposed to be target practice for the e-series robots to shoot at. When you play as Gamma, you get to do just that. It just adds to the charm about how much Eggman hates those guys enough to make stuff dolls replica for the purpose of destroying them.
I feel like the graves in the volcano probably belong to the prisoners who've died in there. I honestly find it more messed up that prisoners are being locked up inside a volcano, personally.
Your videos are getting better! I've been watching for awhile now and you're getting editing down better and don't dawdle as much as you used to. Interesting stuff, I always hope there's going to be some neat things hidden away in these games.
The Gamecube port of Sonic Adventure uses the original assets from the Dreamcast version to a large extent. The game engine took advantage of Dreamcast's strengths at the time, which preferred simple frustum culling as opposed to backface culling. As it would have been more work to update the render pipeline to incorporate backface culling, this is why both sides of all polygons are textured. Also, though it's beyond me to prove it, the "polygon strips" method of geometry storage used in Dreamcast games may have also prevented the use of backface culling, as the meshes would have had to be converted. For efficiency and compression, polygon strips are stored in memory and read serially as set pieces. Poking that means poking the whole piece, so once again, so individual backface culling operations.
I think Sonic Adventure's very concept and idea just keeps me playing this flawed mess. The idea of an open world and a story from various different perspectives just reels me in. If the game was remade ground up or reworked into another title, I would dig it. Especially since when Sonic Adventure gives you access to it's at times fun and beautiful worlds, it gives you full pass. The game just has a certain feeling of dedication and overall effort. It's nice to see Sega at least try their best with a new idea and great concept than rush out a game port for a slowly dieing console. The seemed to learn from the Saturn's rushed mess of Sonic ports and collections. The game honestly is in my opinion a strong level of decent at it's core, but that's actually a more critical look. However, on a personal level, this game holds a pretty strong place in my heart. honestly way more than it should.
Mayn 101 I could write an essay on how this game is bad but it's somewhat out of the scope of a simple RUclips comment. I adored it as a kid but even then I think I was just kidding myself. The game sucked then, and it's flaws are crazily, embarrassingly apparent now in retrospect.
I really want a part 2 of Sonic Adventure. You forgot to show us the inside of the Tornado's launch bay, the Metal Sonic and Silver Sonic MK2 in Final Egg's "hub", and the 3-headed giant dragon mech mangled somewhere off-camera in Sky Chase 1 (or for that matter Sky Chase itself), Cream's cameo where she's seen flying after you finish Casinopolis for the first time and plenty of other things. Believe me, Sonic Adventure is absolutely full of neat stuff and hidden assets. Also that Final Egg in the distance is just 11/10. _M a g n i f i c e n t._
In case you didn't know, those puppets in Final Egg are there for Gamma to shoot at the start of his story for target practice. If you only play Sonic's story it appears to make no sense, but I think that's the point.
Oh heck yes. And From my opinion I think it looks worse on PC, due to portin. The colors look dull and textures are very smudged. Camera was a serious problem in many areas where you suppose to explore. I always wondered why they did not make it like 1st person shooter, view from behind. could of been so easy to make.
4:11 - You can actually get inside of there by clipping through a wall and doing a well timed spindash to the inside. Just thought I'd point out that you don't need a camera to see inside :3
You might know this already, but those "trash chutes/barrel chutes" can be walked into, especially in the Knuckles mission. And those sonic/tails dolls are used as target practice in the E-105 mission, and presumably as target practice for all of Robotniks new robots. I figure you know these things now as its getting close to a year after this video was uploaded heh. Also I appreciate the close up of Cream there, I've always known she was in the game, she's pretty easy to spot, the difficulty is getting close enough to see her as more than a passing glimpse.
You missed an awesome thing in Sonic's casino level. As you know since you played Sonic's story, you have to collect enough rings to build up to the chaos emerald to beat that level. However, an interesting thing they did for time-saving is only making the chaos emerald an object that triggers the goal ring they placed on a piece of land under the stage. It rises up when Sonic touches the emerald and causes you to beat the stage, which allows them to save time in coding by not programming a chaos emerald with goal ring properties. Speedrunners of the game use an incline on a decoration in front of the hall leading to the emerald room to spin-dash through the transparent ceiling of that hall and get the goal ring prematurely.
Eggman's ships and bases are really big when you look at them all zoomed out. It makes me wonder how he can afford the materials to build such extravagant buildings and ships.
When you show Eggman's base at around 8:06, the very bottom part of the base strongly reminds me of the inside of the Colony Lazer seen in the last few episodes of Zeta Gundam. Here they appear to be yellow and red, and in Zeta Gundam they're yellow and blue/grey. Look it up when you have a chance! You can probably find it by searching for Gundam battle colony laser, and char vs the o.
Wow. Final Egg's model is really that massive?
I remember when I was a kid I always wanted to explore around the model's area, but as I grew older and figured out games worked, I figured it was just a magnified skybox object.
And now I learn that, no, Final Egg really was as big as it looked. Amazing.
Alon
Really. I never knew that. I thought magnified objects was something a lot of games did, not just Source.
that shit shocked me too lol
also is it just me or i've always wanted to run through the tunnel to Final Egg x)
You know you played too much Sonic when you recognise every sound in the intro.
I was thinking the same as I was looking for the sound bites to put in... XD
Thinking the same thing aswell...
Does any hear the ring sound at gas stations?
+firedevil33 Yes, and apparently that's because Sega used some of their leftover stock from when they left being a first-party developer and solid it as cash registers.
I think I'm bungling up some of the details but it's something like that.
Insert clever name here I heard that
Dude, that orchestrative Eggman boss music...pure gold.
there's also an electric chair in Red mountain. That might explain the gravestones.
+bblurre like in Futurama
BenPictures1 could you NOT tell the police what you are hentaiing? They don't care
♪Trapped in a game about a blue hedgehog
All that lava's gonna make you-a melt, dog
Down on level S of Robot Hell!♫
Golden Grenadier so is there like a torturer
bblurre Where Eggman sends his robots at the first sign of defiance.
I'm not sure if anyone else brought this up already, if they did; woops.
For the part at 4:15 theres a bit more to the cars / where they go. When I was making a recent video about Sonic Adventure DX glitches, I found that the cars drive along their set course which takes them maybe like 20-30 feet out of bounds, turn, and come back. At some interval certain cars will change model from; for example: Grey 4-Door changes to Yellow Taxi, that sorta thing. They basically swap models, but the cars never stop.
Also I found that a section of the Casinopolis area (front entrance / some surrouding walls) can be seen from Station Square, just out of bounds behind the train station building / entrance. For some strange reason that section's texture flickered like crazy, going from brown to a repeating pattern of Knuckles' face.
i wish someone could make a mod where every texture is a repeating pattern of Knuckles' face
I'm sure it's possible. I've seen great maps like that, L4D2's "Bazinga" map comes to mind.
I could do that in MS Paint if I wanted to, SADX texture mods are piss easy
on PC
+yoyoyoshio267 just do it
TimelineGoddess Mystic Ruins alone loads 130 textures
Sonic saying 'This ship is too much' was so fitting xD
I thought he said "THIS SHIT IS TOO MUCH!" The first time. lmao.
Ship as in the fandom
“Sometimes the series can get really weird.”
Flashbacks to 2006.
i swear there used to be older videos of boundary break
6:30
Shesez: "This ship is SO massive that in HD you cannot see Sonic anymore"
Sonic: "This ship is too much"
You said that the circuit texture under the garbage doors weren't used anywhere else in the game and then you showed the egg tower thing and the sonic dolls which had that texture on/next to them :P
Yeah well... Scar dropped you in the canyon and you died but here you are giving me an insightful comment on youtube. We all lack consistency Mufasa!
I was just pretending, I left that life of royalty behind and now run a successful dental clinic in New York.
That's really impressive. .... .... ....Should probably let your family know though
I heard my son killed my brother Scar to avenge my death, he was in on the goof and died because of me. I can never show my face back there again :(
Your Granddaughter is in love with your Grandnephew.
why does lion king 2 exist
5:10 Sonic's running down a building, but he can JUMP, or rather "kick off" of the building, and it draws him back asif it has gravity. I'm no physics expert, but I doubt a building of that size could have it's own microgravity, so I'm going to guess they just flipped the whole scene 90 degrees or something.
Sonic also never gets any closer to the ground, which means the building is... infinitely tall? And everything on ground level is infinitely large to compensate? See, this is why I like early 3D games, they are weird :)
Sonic has a separate set of actions for when he's running down that one building - a scripted action if you will.
i.imgur.com/6xjWiyL.png
As you can see near the top, the game executes these actions when you're in that section, if you run down the building and jump, the game will recognise you're in the building state and make you land back on it.
It's definitely not a 90 degree tilt, though. If you change one of the "running down the building" commands to "falling" or "homing attack" or anything like that, Sonic will do the action then fall down the level, as if he were falling down the building.
Alternatively you can set an action such as the spindash to make Sonic do the "running down the building" action. It will force him to a predetermined point and he will glitch through the floor down to his death.
Sorry for rambling at you :P
Also it's not possible to run down a building you'd just fall.
Obviously.
He can breathe in space, it's fine. :3
As game modder and level designer I can confirm - yes the building run level is actually designed HORIZONTALLY. But the constant run speed + visual illusion that you are heading to the ground - makes it look vertical.
In video games lvel design many times you have to think like a theater stage set designer- you make things look big, yet compact to give visual illusion. At that point, any back sides of the stage are not designed, since they are not expected to be seen.
The dolls in that area appear in e-102's intro stage. They're meant to be used by the e-series as target practice.
So... Sonic Adventure technically ends with Sonic drowning himself?!
Shadow Mario Off camera, it showed Sonic jumping into the flooded water.
SpongicX+ And in the beginning of SA2, gets arrested for suicide...?
:Min Min : i asked myself the same question.
151 Pokemon They don't want another game that looks like 06. That game had realistic nearly everything.
The Sonic Adventure games were on older systems with a lot of hardware limitations, and there's no point in doing incredible detail on something that can't be seen up close.
You actually can make it to a lot of these areas legitimately in the game through not-so-elaborate glitches, you can make it to the car garage and Tails' launch pad by clipping through the level. You can even walk around the outsides of the Egg Carrier which surprisingly has a lot of collision for an area you were never meant to go to.
Can't believe how finished cream's model looks, makes me wonder what if we got a sonic adventure with cream's story instead of big's one
That would b noice
Speed Wagon
Two flight characters?
Monkey D. "Straw Hat" Luffy
why not? besides, fishing? really?
Speed Wagon
Well, they should just get rid of the Gameplay styles in their entirety.
I know this comment is 5 years old, Cream wasn't in the original dreamcast version, she was added in the gamecube version as a cameo/easter egg.
I love the animated intros. They're always so funny
Thank you so much ^_^
I'm glad u liked sonic adventure as a first time player! I rly liked ur narration in this episode it's a cool series :)
Appreciate it Devin! Really glad you enjoyed it
so you noticed the graves in Lava Mountain but not the ghosts of dead Prisoners?
I noticed the robots. Does that count?
yup
robotniks model during egg viper fight:
EYE EM TEH ORGMIN.
Dude, I always wanted to go through that door on Tails' house. So satisfying to finally see haha. Great job as always! This was one of my favorite episodes, so there's too much to comment on! I couldn't believe how crazy the lighting effects on the water got during the Super Sonic segment when you zoom out. The room of circuitry was sick too.
Was there anything interesting in the Casino level? I always thought that area might have some craziness going on, especially with the basement section.
As something that you missed -- In the car garage, if you take the camera through the wall you can actually see the cars do a little loop around in thin air before coming back out. It's pretty cool!
I used to spend a lot of time glitching around in this game, actually. there are lots of places where you can get to that you aren't supposed to that might be interesting to check out if you ever go back to this game. For example, if you go out of bounds in Lost World as Knuckles, you can get to Sonic's part of the level which actually has ENEMIES that aren't present in Sonic's version of it, suggesting you were to go there as Knuckles at one point. There's a ton more like that too, so hit me up if you ever revisit and want some suggestions!!
Nope! never wearing that shirt again
Shesez lol which shirt?
that butt ugly pajama looking blue one
Shesez yeah... they looked like pyjamas
It was turrible
Also CoopaSoopa, make sure to watc hthe Sonic Adventure 2 episode tomorrow
you don't see a lot of videos like this with fully animated,episode-specific intros! good work on this video and series!
Thank you very much!
I really appreciate the intro's to these episodes. Also the Sonic dolls were target practice for E102
7:54 The FF7 HD remake has seen better days.
Here's a video idea. Smash 64. In the intro specifically. I don't know if the video is prerendered like melees intro, but if it isn't I would be interested in seeing what developers left in all of the different scene. Great work on boundary break by the way! I look forward to it every time I see it in my sub box!
The N64 couldn't do prerendered scenes, so it is done in engine.
Beamo1080
Ocarina of times ending was pre rendered?
I don't think so. The N64 carts didn't have enough space to hold videos.
Beamo1080
Yeah youre right, iv got my sources wrong
A humongous what? A Hugh Mungus ship.
oh and now you're actually pointing at your ship
Sergiy Botsman Is that sexual harassment!
7:47 SONIC LORE THEORY: That place expands over the Mystic Ruins and the ruins of Station Square to become EggmanLand from Sonic Unleashed! It makes sense, if you think about it, because near the beginning of the game Eggman says that when he destroys Station Square he will turn it into "RobotnikLand". The architecture between that place and EggmanLand are remarkably similar as well. That would also explain why Station Square and the Mystic Ruins are nowhere to be found in Unleashed, even though you get to see THE WHOLE PLANET.
Damn, Amazing intro!
Thank you! It was a lot of fun to make.
MC94 good job!
It's an SFM, right? I can tell because I actually have that gmod map XD
Cool video, but I would have loved to see some boundary breaking on the pinball tables in Casinopolis.
Funny thing was that I actually did have footage of the NiGHTSpinball level but i scrapped the clip to save on time lol. I might put it back in when i cover SA2
Shesez Did you find anything good? Aside from the cutscenes it seemed like the most obvious choice for an area with fixed camera angle that needs breaking.
found out cutscenes and everything are connected and rendered at all times. So it looks pretty interesting :)
Shesez Unrelated, but could you do an episode on the first two SoulCalibur games? I always wanted to see if those stages were hiding any secrets.
Sure mike, i'll put SC2 in the poll next week. just remind me
that intro was godlike
Lol thanks.
It's nice how much love they put into the scenery.
You forgot about the prisoners in Red Mountain. D:
Oh ok. It's been a long while I played the game. I'll check it out. ^^
Phantasia Chronicles These guys scared the shit out of me as a kid
LOL, yeah. Same here.
Something that I hadn't noticed until much more recent playthroughs of the game, is that in Ice Cap Zone, when you're at the snowboard section, the avalanche actually chases you through the very beginning part of the zone, which is actually really fucking neat.
The doll things are used in E-102 Gamma's version of Final Egg as practice dummies (Final Egg is Gamma's first stage in his story)
That big shot of Robotnik's tower is awesome!
You said that the sonic dolls were there for seemingly no reason... They're there for the training segment with E-102 Gamma which takes place in the same room.
BudderMyPickaxe yeah, surprised he didn't notice, maybe he didn't he not play gamma?
He reached super sonic he had to play with Gamma.
But I guess its because the dolles are actually facing sonic direction while there looked the other way in Gamma's version.
And of cause for a joke.
In all honesty Sega tends to have some buggy games. Seeing that textures are being displayed on both sides of any given geometry shows the lack of optimization in the game. Most game developers would suggest not doing that. It causes all sorts of problems with performance and even lighting.
amazing intro by the way shout out to chin
Lol. Thank you very much.
Shoutouts to Simpleflips
Shoutouts to Simpletons!
I have just started watching Boundary Break - i started from the latest ones and i am working my way back... This is an amazing series, keep it up :)
6:30 sonic agrees you can hear him in the background, "this ship is too much!"
Thanks for acknowledging my comment! ;)
Thanks for watching and leaving me one!
Wow, that water reflection effect at the end there was really crazy. Great video!
the ship is hugh mungus in disguise
The intro is fantastic, man! Keep up the good work, please. I love your show, it's really interesting. You're getting better and better at this. Thanks!
Thank you very much! It was an honor to be apart of such a great RUclips show!
6:38 You got that right, Sonic.
That intro was awesome!
My favorite unseen part of SA is in the cutscene before Sky Chace Act 1 when there are two Tails--one in the Tornado and the other just walking through the door and immediately disappears
On the EGGMAN Base, I think you were meant to run up toward the station tower before hitting a load zone.
Best case scenario: as Sonic is running up through the bridge, the camera pans out to see a better image of the base and fade to black if Sonic ran far enough to hit the load zone. Reason for SEGA changing the idea is 1. Player won't see where they're going from the distance of the camera, and 2. It's too long of a segment and will waste time.
no. originally..there was some sort of train taking you to the Final Egg...but it got scrapped
I really like the animated openings you've been doing recently. They're really creative and fun to watch. Keep up the good work man!
You put the logo in the thumbnail! Thank you :)
Thanks for the great suggestion!
+Shesez Of course! I love how interactive you are and how much you listen - I'm sure you'll grow and grow
I love how it gives a disclaimer in the beginning that it's a Sonic impression lol.
ahh sonic music, the only music that can make something seem cooler than it actually is, I mean listen too "Live And Learn"
matthew fanous running around at the speed of sound
can we talk about how the city is just left in ruins and sonic just... leaves?
I love your boundary breaks :D
Thanks dude!
No problem :)
The Sega Dreamcast displays textures on both sides, and the game developers took advantage of that, and that being the reason why SADX renders textures on both sides too. Ports of other Dreamcast games made by Sega do the same too
It almost looks like Dr. Eggman's pants texture is supposed to say EGGMAN but gets cut off/mirrored all over the place.
Edit: Never mind, I kept pausing before you said you figured it out to go back and look at it XD
if you really played the whole game, you would know what the dollsa are for
For reference - the sonic dolls are relevant in E-102 Gamma's story. His first stage is actually Final Egg, where the dolls are used as target practice.
Way past cool! Totally not too slow man! Woohoo!
Let's party!
Feelin good
Keeping the size of the ship in mind, I like how the Sky Deck level has you go along the bottom of its right wing all the way to those two giant feathertips at the end, make your way back to the ship along the top, then you're in a cargo area at the back of the top of it, closer to the bridge.
How does Eggman get this much money to build these things or even how much money in and or material does he have
I believe that either he has his own company and he extracts his materials all over the planet (or in space for that matter) Or he has external help (either Alien or from the future/another dimension)
I don't know how he got started, but he has more than enough resources by now to keep creating robots to gather resources to build robots or whatever else he wants.
In Sonic Battle he's selling robot guards for a living. Makes you wonder if it wouldn't be easier for him to just conquer the world by getting lots of money...
sikthehedgehog Actually he was doing so.
Well he is the CEO of Meteor tech the biggest security company in Sonic's world, he is also the CEO of Robotnik corp. with had the Monopol on the extrem gear marked, He owns a bunch of casinos, sell slightly stronger robots over the black marked(even to the government after there lost lots of troupes during SA2 and shadow), he has 2 big ass oilfields and he recycles a lot.
So there is quit a lot of ways he bet his income.
Props to whoever made that intro scene. Best boundary break intro I've seen
sad thing is you cant say humungous unironiclly anymore
Robert Rosenberger ZOMFG UR AN SEXISM ABLEISM TWIGGUWED1111111111112222!1
I hope all feminazis die in a fire.
+Nathaniel Johnson...
Stephanie Joobern What?
Nathaniel Johnson I just didn't understand why you used 2s AND 1s instead of just 1s with the (!) exclamation mark.
Stephanie Joobern It's a meme, you dip.
Okay so this is the intro you were talking about getting made, well worth it! Solid episode all round, not much of a sonic fan so I don't have much to add here. Next video!
Yep. This is what started my journey as the Boundary Break animator. And I love it ^_^
Awesome intro
thanks dude! Made by the amazing MichaelChin1994 :)
Nice
Thank you very much!
The intro was nicely animated and just beyond cool.
I got an ad about a guy hating on jews. I know it's not related to the vid, but it's really weird.
I love that intro where Sonic runs along minding his own business and then his face slams right into the invisible wall!
these video are very interesting :P i do this same thing in dolphin emulator but you appear to be using an external program?
Hey David. I think he said he used a program called Magic Camera? I don't know.
davidevgen I subscribed to your Channel
"That is a launching bay for Tail's plane...."
...
...
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Sonic:" BETTER GET GOING"
_So uh... What about Twinkle Park?_
The creepy dolls are actually supposed to be target practice for the e-series robots to shoot at. When you play as Gamma, you get to do just that. It just adds to the charm about how much Eggman hates those guys enough to make stuff dolls replica for the purpose of destroying them.
The lava area is actually Hell
And yet it is located on ANGLE Island.
Ryno Behnke well there's the lava reef zone on angle island.
It's spelled Angel, not Angle! Angle- that's mathematical term for obtuse, or acute angle! LOL
digimaks no need to be a grammar nazi.
I feel like the graves in the volcano probably belong to the prisoners who've died in there. I honestly find it more messed up that prisoners are being locked up inside a volcano, personally.
Due to how the game was made, you could probably get to the same locations/views from just playing it.
man, old shesez boundary break is such a funny thing
love it
6:22 IS THAT SEXUAL HARASSMENT?!
Your videos are getting better! I've been watching for awhile now and you're getting editing down better and don't dawdle as much as you used to. Interesting stuff, I always hope there's going to be some neat things hidden away in these games.
If you do end up doing the rest of the game, I suggest the Sand Slide level for Tails, the mirror room for Amy, and Hot Shelter for Big the Cat.
There's the two corridors of glass in the final area of Sky Deck as well, in the area below the tilt control stick.
The Gamecube port of Sonic Adventure uses the original assets from the Dreamcast version to a large extent. The game engine took advantage of Dreamcast's strengths at the time, which preferred simple frustum culling as opposed to backface culling. As it would have been more work to update the render pipeline to incorporate backface culling, this is why both sides of all polygons are textured.
Also, though it's beyond me to prove it, the "polygon strips" method of geometry storage used in Dreamcast games may have also prevented the use of backface culling, as the meshes would have had to be converted. For efficiency and compression, polygon strips are stored in memory and read serially as set pieces. Poking that means poking the whole piece, so once again, so individual backface culling operations.
I think Sonic Adventure's very concept and idea just keeps me playing this flawed mess. The idea of an open world and a story from various different perspectives just reels me in.
If the game was remade ground up or reworked into another title, I would dig it. Especially since when Sonic Adventure gives you access to it's at times fun and beautiful worlds, it gives you full pass.
The game just has a certain feeling of dedication and overall effort. It's nice to see Sega at least try their best with a new idea and great concept than rush out a game port for a slowly dieing console. The seemed to learn from the Saturn's rushed mess of Sonic ports and collections.
The game honestly is in my opinion a strong level of decent at it's core, but that's actually a more critical look. However, on a personal level, this game holds a pretty strong place in my heart. honestly way more than it should.
That area of Red Mountain is also referred to as, no joke, "the jail of burning hell". Sonic Adventure is weird.
This game has aged so badly, but the music is fantastic.
Mayn 101 I could write an essay on how this game is bad but it's somewhat out of the scope of a simple RUclips comment. I adored it as a kid but even then I think I was just kidding myself. The game sucked then, and it's flaws are crazily, embarrassingly apparent now in retrospect.
+Mayn 101 Sonic heroes was great too, but it's very hard to control
I really want a part 2 of Sonic Adventure. You forgot to show us the inside of the Tornado's launch bay, the Metal Sonic and Silver Sonic MK2 in Final Egg's "hub", and the 3-headed giant dragon mech mangled somewhere off-camera in Sky Chase 1 (or for that matter Sky Chase itself), Cream's cameo where she's seen flying after you finish Casinopolis for the first time and plenty of other things. Believe me, Sonic Adventure is absolutely full of neat stuff and hidden assets.
Also that Final Egg in the distance is just 11/10. _M a g n i f i c e n t._
You sound like you could be a spiderman actor. Just your attitude.
Fun fact, I dress up as spiderman every halloween
Fun. I found you from A+start by the way. He spotlighted. spotlit? Whatever.
I like how you made the transition right as Sonic said "Better get going" lol. Nice touch
This game had shit hot music not heard it in years
You mean it in a good way or a bad way?
In case you didn't know, those puppets in Final Egg are there for Gamma to shoot at the start of his story for target practice.
If you only play Sonic's story it appears to make no sense, but I think that's the point.
Anyone else really hate the controls for the PC version of this game?
Oh heck yes. And From my opinion I think it looks worse on PC, due to portin. The colors look dull and textures are very smudged.
Camera was a serious problem in many areas where you suppose to explore. I always wondered why they did not make it like 1st person shooter, view from behind. could of been so easy to make.
4:11 - You can actually get inside of there by clipping through a wall and doing a well timed spindash to the inside. Just thought I'd point out that you don't need a camera to see inside :3
Could you an episode on Mario 3D Land? If there's camera thing for 3DS yet.
You might know this already, but those "trash chutes/barrel chutes" can be walked into, especially in the Knuckles mission. And those sonic/tails dolls are used as target practice in the E-105 mission, and presumably as target practice for all of Robotniks new robots. I figure you know these things now as its getting close to a year after this video was uploaded heh. Also I appreciate the close up of Cream there, I've always known she was in the game, she's pretty easy to spot, the difficulty is getting close enough to see her as more than a passing glimpse.
New Subscriber!-Me =)
Love these boundary break videos. I'm obsessed with them!!
You missed an awesome thing in Sonic's casino level. As you know since you played Sonic's story, you have to collect enough rings to build up to the chaos emerald to beat that level. However, an interesting thing they did for time-saving is only making the chaos emerald an object that triggers the goal ring they placed on a piece of land under the stage. It rises up when Sonic touches the emerald and causes you to beat the stage, which allows them to save time in coding by not programming a chaos emerald with goal ring properties. Speedrunners of the game use an incline on a decoration in front of the hall leading to the emerald room to spin-dash through the transparent ceiling of that hall and get the goal ring prematurely.
Id like to nominate the guy who did this intro for "Best Boundry Break Opening"
that impression had me impressed for exactly 2.877 seconds, good job! 👍
i never played this, but that orchestral rendition of the boss battles from Sonic 2, that was awesome
Eggman's ships and bases are really big when you look at them all zoomed out. It makes me wonder how he can afford the materials to build such extravagant buildings and ships.
Fascinating video. Also, I'm glad to see Cream in it. I've always wondered what happened to her.
Damn I miss my childhood so much. Get so emotional watching these videos.
When you show Eggman's base at around 8:06, the very bottom part of the base strongly reminds me of the inside of the Colony Lazer seen in the last few episodes of Zeta Gundam. Here they appear to be yellow and red, and in Zeta Gundam they're yellow and blue/grey.
Look it up when you have a chance! You can probably find it by searching for Gundam battle colony laser, and char vs the o.