Off Camera Secrets | Sonic Forces - Boundary Break

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  • Опубликовано: 8 ноя 2024

Комментарии • 1,2 тыс.

  • @ChannyandKimberly
    @ChannyandKimberly 6 лет назад +788

    Thank you too for this nice collaboration! It was a lot of fun to animate Sonic for Boundary Break!

    • @AngusBeer
      @AngusBeer 6 лет назад +6

      Well done! ^^

    • @BoomBox5Plus
      @BoomBox5Plus 6 лет назад +2

      There are no ears in the last second or two of the intro, but apart from that little mistake it looks really great! Much better than anything I can make right now.

    • @alanrodriguez1319
      @alanrodriguez1319 6 лет назад +2

      Channy and Kimberly Honestly disgusting. That did not even resemble Classic Sonic at all. No talent. Looks like a 6 year olds drawing.

    • @danielalvarez8511
      @danielalvarez8511 6 лет назад +1

      Channy and Kimberly i

    • @matija2456
      @matija2456 6 лет назад +3

      Sonic lost his ears LOL
      That's a mistake that always happens to me when I draw Sonic and then I forgot to draw his ears. But without that mistake the intro is really good and I'm always rewatching it. Good job!

  • @spartaninthebox9101
    @spartaninthebox9101 6 лет назад +473

    I love the unspoken rule among youtubers, that if there's a big crab in a game, you have to refer to it as a giant enemy crab. But you never draw attention to saying it, you're just stating a fact.

    • @pkmnTrainerGold0
      @pkmnTrainerGold0 6 лет назад +12

      ...What?

    • @VreyIsGrey
      @VreyIsGrey 6 лет назад +36

      ATTACK ITS WEAKPOINT FOR MASSIVE DAMAGE

    • @hydrochloricacid2146
      @hydrochloricacid2146 6 лет назад +19

      GIANT ENEMY CRAB

    • @chikinonfrydai
      @chikinonfrydai 4 года назад +6

      I didn’t even notice it, that is absolutely hilarious.

    • @tonkobanjo
      @tonkobanjo 3 года назад +5

      and if its a spider its the giant enemy spider
      * insert jerma beatbox*

  • @silverus3617
    @silverus3617 6 лет назад +303

    It’s a damn shame, honestly. So much could’ve been level design and it was put aside as background objects.

  • @Darkkurr
    @Darkkurr 6 лет назад +561

    *EGGMAN IS GRU.*

  • @mushroomdude123
    @mushroomdude123 6 лет назад +152

    Wow, Space Port looks absolutely gorgeous! Imagine if you didn’t have to blast through these levels so quickly and you could actually explore them more.

    • @VaniIIa_Rice
      @VaniIIa_Rice 6 лет назад +4

      Mr. Surname Let's also imagine the game was a good game

    • @dragonempress8367
      @dragonempress8367 6 лет назад +9

      @@VaniIIa_Rice I like forces though

    • @TristcuiT24
      @TristcuiT24 4 года назад +1

      When people talk about stuff that isnt even related to this comment

    • @ryankz1177
      @ryankz1177 2 года назад +2

      Honestly Sonic Forces was sorta like Lost World, clunky gameplay but an amazing OST, I enjoyed sonic forces my only complaint being the sudden edge tone that was in the game…..like seriously, it went from Sonic Mania, which was a colourful, cartoony, fun run. Then suddenly to Sonic Forces, out of nowhere just a OC with the edge levels of your average emo teen with the mind of a massive douche sponge. And the game having some dark moments like “Sonic being presumed dead” like holy shit…..
      But like Sonic Lost World, this game has memorable stages. And the boss fights were slightly more of a challenge (still a laughing joke though)

  • @08Darkra80
    @08Darkra80 6 лет назад +32

    Man I don't know why, I've always found boundary breaking creepy. Scenes like seeing the zoom out on the cubes and skyboxes made me shiver. Bugs like the world not loading in games also tend to creep me out really bad. Im wierd.

    • @syaope1473
      @syaope1473 Год назад +1

      Either that or you have "Shesez"-aphobia.

    • @rociotown
      @rociotown Год назад

      ​@@syaope1473 (drum sounds)

    • @_-Nyx-_
      @_-Nyx-_ Месяц назад

      Same. But I'm also a curious gal, so I've started getting immunity.

  • @bigblue344
    @bigblue344 6 лет назад +204

    Sonic forces deserved more. Even if the gameplay sucked I hoped for a cheesy story and they even screwed that up as its just bad. Oh at least the music was good but every sonic game has good music.

    • @Scroteydada
      @Scroteydada 6 лет назад +15

      Music was horrible compared to other games

    • @carlostapuera7149
      @carlostapuera7149 6 лет назад +4

      infinite theme is bad ?

    • @heliospah
      @heliospah 6 лет назад +4

      The music in Forces is trash, all of it is EDM garbage

    • @BkansBR3
      @BkansBR3 4 года назад

      @@carlostapuera7149 ye

    • @theknightofhyrule
      @theknightofhyrule 4 года назад +6

      Did you forget Sonic 4, the music sounded like a sega genesis was beat to death

  • @kamanira
    @kamanira 6 лет назад +228

    I don't get why everyone is so curious about Infinite's face. I mean, we have a comic that has him, unmasked, in broad daylight.

    • @DarthSears
      @DarthSears 6 лет назад +58

      People wanted to see if this game decided to keep attention to detail--like older and better Sonic games--in this case, rendering Infinite's face under the mask.

    • @SonicStalker123
      @SonicStalker123 5 лет назад +23

      DarthSears I wish they did. You can’t see his blue eye, I think his in-game model has two yellow eyes instead of his light blue eye and yellow eye

    • @napdagdaganjr
      @napdagdaganjr 4 года назад +1

      Your mommy.

    • @mitspeithetc
      @mitspeithetc 4 года назад +3

      @@napdagdaganjr ??????

  • @MatthewCobalt
    @MatthewCobalt 6 лет назад +10

    The skybox change at the final boss is because the whole stage from the first two phases is still loaded. Zooming away from the boss fight would activate a trigger to enable/disable the change.

  • @Sansyboi611
    @Sansyboi611 6 лет назад +71

    Eggman: I'll stuff you all in the PINGAS. Gru: SnooCRUSTing as usual I see.

  • @Xilefian
    @Xilefian 6 лет назад +121

    2:47 repeating the same 3D objects is actually very efficient with modern graphics hardware due to a technique called "batching". We are able to essentially upload the object once to the GPU, then upload a list of all the 4x4 matrices for the copies (or if you're really smart, a list of offsets with a single 4x4 matrix!) and then we can just send a command to the GPU saying "draw N objects" - with N being the number of copies on that list.
    The GPU in its own time will just churn through that list like a powerhouse. Modern GPUs even can see that you're batching multiple copies of the same objects and draw them all at the same time - very fast!

    • @kamanira
      @kamanira 6 лет назад +7

      The intelligence you displayed with these last three comments has earned you a subscriber. The bit about Eggmans windshield is actually really well spotted, and as a (amateur) modeller, it could certainly help me.

    • @Xilefian
      @Xilefian 6 лет назад +14

      That kind of trick with the windshield is more engine-side (or more accurately, scene programmer/scripter). With modelling and animation, you'll just have to dedicate a bone to rotating the windshield.
      The rule of thumb is; it's always easier to animate something in engine than for an artist to create a new animation, so that rotating windshield would have been a 2 second job compared to the time it would have taken to bone, weigh, key-frame the rotation, export the animation and then script the specific animation to trigger on hit (and then reverse the animation for closing the windshield).

    • @gabechevalier1567
      @gabechevalier1567 6 лет назад

      Do you happen to know everything? Where do you even find all of this information?

    • @Xilefian
      @Xilefian 6 лет назад +2

      This is all 3D graphics programming basics. Game engine programmers should know all this stuff; it's definitely not advanced game dev knowledge.

  • @Xilefian
    @Xilefian 6 лет назад +97

    6:56 it looks to me that the second glass wind-shield is used for that animation of where it slides open when you hit Robotnik.
    What I expect is happening here is that it would be too crazy to have an animation bone dedicated to this simple wind-shield glass just to have it slide open when you hit him.
    It is VERY easy to rotate an object in 3D space, but it's far more complex to animate it along a bone, so I would bet money that what the developers have done here is disable the wind-shield that's on the original Robotnik model (it's transparent, so it is definitely its own material - very easy to disable!), then move the second wind-shield to the place where the first model is, then simply "rotate" the second wind-shield to make it look like it is opening.

    • @Gestrid
      @Gestrid 6 лет назад

      So why not simply rotate the first windshield?

    • @Xilefian
      @Xilefian 6 лет назад +5

      Gestrid: If you're wondering why it couldn't be just "rotated" without needing to be rigged to a bone - that's a good question. The windshield is its own material (due to being transparent) which is what allows it to be disabled. A powerful 3D engine would allow you to translate the individual pieces of a mesh based on their material - I am guessing that the Sonic Forces engine does not have this feature available (quite a few 3D engines lack it, Unity is an example).
      Without the feature, you're forced to either rig the part of the model to a bone so it can be animated (done in 3D modelling software) or just duplicate that individual part of the model and have it rotate in code (very easy to set up in any 3D engine).
      My question is if the windshield is its own model or if it secretly has the entire Eggman flying machine - disabled by material (like what happens to the first windshield when the opening animation plays).

  • @spongebobfan78
    @spongebobfan78 6 лет назад +216

    *looks at all of these cleverly designed backgrounds
    *4 YEARS OF DEVELOPMENT*
    Also obligatory...
    *GREEN HILL IS LOOKING LIKE SAND HILL*

    • @zoroarkdx4491
      @zoroarkdx4491 6 лет назад +39

      Again, took 3 years to make the engine. Just a year to make the game.
      I'm sick of seeing this comment and I need to bring it to attention.

    • @spongebobfan78
      @spongebobfan78 6 лет назад +5

      Raze Ninjato That's why I commented it. It's so overused.

    • @shinji2898
      @shinji2898 6 лет назад +14

      Raze Ninjato
      Actually the game wasn’t rushed, it was just a combination of mostly bad but some good ideas

    • @Kuhazan
      @Kuhazan 6 лет назад +15

      Why do they keep making these engines for one game? Would it not be easier to just use Unreal or some other licensed engine?

    • @jackofalltrades417
      @jackofalltrades417 6 лет назад +8

      3 years to make the engine? that sounds like they just built an entirely new engine instead of updating their old one

  • @normanlenski
    @normanlenski 6 лет назад +6

    3:32 Doing all of the group-project alone while your lazy classmates get the A for it.

  • @CerealBox64
    @CerealBox64 6 лет назад +160

    Sonic Boundary Breaks never disappoint!

  • @zendpixie
    @zendpixie 5 лет назад +3

    Y'know what screams unfairly wasted potential? The fact that they made beautiful and detailed backgrounds for each zone, which are extremely short so we don't even get to explore them or anything. And despite all that detailed beauty in the bg, Sonic and The Avatar spend _10 fucking seconds_ in Null Space - a lot of people were getting disappointed at the wasted potential, and as someone who played the game and _enjoyed_ it, I was pretty sad about it too. Especially since they teased it so hard in the cutscene prior.

  • @MrPomegranX
    @MrPomegranX 6 лет назад +364

    Intros look better and better.

  • @MrAlexsfs
    @MrAlexsfs 6 лет назад +70

    The doughnut worms make me weirdly uncomfortable

  • @ProtoVee
    @ProtoVee 6 лет назад +32

    That Sonic party at the end got real freaky. Remember that drugs are bad kids!

    • @Reynard_Fawkes
      @Reynard_Fawkes 6 лет назад +4

      It looks like the cutscenes in Mirror's Edge in third person, like, we've got some legit "The Exorcist" shit going down!

  • @-megawolf-805
    @-megawolf-805 5 лет назад +43

    "I'm like...EGGRU"

  • @goodbyenostalg4
    @goodbyenostalg4 6 лет назад +71

    *Sonic FORCES YOU to BOUNDARY BREAK IT!*

  • @catriamflockentanz
    @catriamflockentanz 6 лет назад +16

    Funny, RUclips Gamings's automatic system seemingly doesn't know that Sonic Forces got an actual name... In the game part of the description it claims this game as "Project Sonic 2017" for some reason...
    And the Intro was a great allegory for this game overall.

  • @liverpudliandream2299
    @liverpudliandream2299 6 лет назад +194

    Is there a secret good game hidden back there?

    • @manelneedsaname1773
      @manelneedsaname1773 6 лет назад +33

      In fact, there is one, it had a lot of great ideas and a lot more that could be used

    • @benjamintheraccoon
      @benjamintheraccoon 6 лет назад +3

      Stop being fucking idiots

    • @ItsLeavee
      @ItsLeavee 6 лет назад +32

      >Stop being fucking idiots
      >Sans

    • @dude.9905
      @dude.9905 6 лет назад +5

      Why is your icon Dr. Eggman with a shaved face?

    • @the9tailedgamer403
      @the9tailedgamer403 6 лет назад +1

      Dude. Time to never get that out of my head

  • @weskside8349
    @weskside8349 4 года назад +2

    9:32 Rouge is having fun.

  • @YourCrazyDolphin
    @YourCrazyDolphin 6 лет назад +3

    From the look of the changing skybox, I bet it's switching out for the skybox used in phase 1: Since the game doesn't have to load or abything from phase 2 to 3, the areana in which you fight the bosse's final form is likely loaded on the same stage, probably just sent out really far into the background. From here, they likely have the sky box change based on your location- which would explain the skybox changing.

  • @joshuameasimer7708
    @joshuameasimer7708 6 лет назад +26

    Infinite's real face is shown in the prequel comic and looks exactly like he does at 6:35. So that is considered canon.

  • @jaaz3898
    @jaaz3898 6 лет назад +4

    That intro was hella nice.

  • @gregjayonnaise8314
    @gregjayonnaise8314 4 года назад +1

    It’s funny to imagine all of the characters being actors and just chilling out and hanging around in the background when they’re not needed, even Eggman and Infinite.

  • @silvernick65
    @silvernick65 6 лет назад +29

    THE THUMBNAIL!! HE LOOKS LIKE GRU FROM DESPICABLE ME

    • @solarflare9078
      @solarflare9078 6 лет назад +12

      He says that in the vid

    • @UnIockables
      @UnIockables 6 лет назад

      look at Shesez's twitter its priceless twitter.com/BoundaryBreak/status/977623201156083713

  • @arekrekas213
    @arekrekas213 6 лет назад +2

    thx boundary break, now i know that omochao wasnt lying about that eggman's mustache is fake

  • @TomRogersComics
    @TomRogersComics 6 лет назад +7

    I like this video more than I like the game. :'( It's definitely cool to have a more in-depth look at some of the great asset work that was let down by a sub-par game. Keep up the great work, Shesez!

  • @ozark5247
    @ozark5247 6 лет назад +2

    "Did you know? The doctor's mustache is fake?" Thanks unused SA2 voice clip of omochao.

  • @SonidaMarks
    @SonidaMarks 6 лет назад +75

    You're a good dude

  • @Athrizel
    @Athrizel 6 лет назад +1

    This is just me thinking out loud, but with that death egg robot bit at 8:43 I honestly think that 3rd skybox that the space one turns into is supposed to be used for classic sonic's portion of the fight. Like, the fight all takes place in one area, but with the skybox changing and platforms being put in at the right time. So when you beat classic sonic's section, the skybox switches to the larger one for the avatar's portion, and then finally, when you get to the final phase, the last skybox is pulled in, but the other skyboxes used in the fight are stored nearby, just out of the player's sight.

    • @codenamegamma
      @codenamegamma 6 лет назад

      It's all on one stage. if he had moved the character out of the sphere there's still the platform from phase 2 still loaded with collision. so nothing really gets removed its all still there.

    • @Athrizel
      @Athrizel 6 лет назад

      so I was spot on basically? I always like it when i'm able to figure stuff like this out. I've always wanted to get into game design myself, and seeing that I'm able to notice what's going on most of the time with games just gives me a good feeling.

  • @AngusBeer
    @AngusBeer 6 лет назад +507

    Sonic Forces
    More like
    Fonic Sorces

    • @SJC82
      @SJC82 6 лет назад +6

      Angus Beer I don't get it

    • @kevo4053
      @kevo4053 6 лет назад +29

      He switch the first letters with each other

    • @lil-dt5dw
      @lil-dt5dw 6 лет назад +8

      Radiation i still dont get it.

    • @cynicismIncarnate
      @cynicismIncarnate 6 лет назад +5

      Sonic Forces is the seventh fonon

    • @lil-dt5dw
      @lil-dt5dw 6 лет назад +2

      Radiation oh i get it, i get jokes.

  • @lordtimmy1472
    @lordtimmy1472 6 лет назад +5

    That intro looked like and official one! Really well done!

    • @ChannyandKimberly
      @ChannyandKimberly 6 лет назад +1

      thank you Timmy xD

    • @lordtimmy1472
      @lordtimmy1472 6 лет назад

      Channy and Kimberly no problem! It really looks amazing! You got another sub to your own channel ;)

  • @yunarukam-bae8944
    @yunarukam-bae8944 6 лет назад +4

    9:19 WAIT IVE SEEN THOSE BUILDINGS BEFORE... THEIR THE SONIC 06 BUILDINGS... it all makes since now sonic forces is the iblis trigger

  • @ExperienceExplosion
    @ExperienceExplosion 6 лет назад +1

    9:19 Yo I heard you liked skyboxes, so I put a skybox in yo skybox within yo skybox.

  • @JeremyBX
    @JeremyBX 6 лет назад +6

    XD 9:28
    *This is your brain on drugs.*

  • @internalforce
    @internalforce 6 лет назад +1

    "back at Green Hill Zone"
    * Sunset Heights plays in the background *
    Green Heights Zone?

  • @breakingaustin
    @breakingaustin 6 лет назад +84

    Please, please, PLEASE break Far Cry 3/4, Mass Effect 1/2/3 or even Destiny!! Love the videos Shesez, you've solved literally hundreds of questions my younger self craved the answers to! 💛❤💜💚💙

    • @TheKiroshi
      @TheKiroshi 6 лет назад +2

      Open world games tend to be the worst for this kinda stuff. Often enough, the only noticeable feature tends to be the "zoom out". And little else.
      And I dont have faith that Far Cry's map editor: the game, has many nuances

    • @CorruptedMaterial
      @CorruptedMaterial 6 лет назад

      What do you think you'll be able to find in a game in which you can already pretty much go anywhere ?

    • @MrGamelover23
      @MrGamelover23 6 лет назад +2

      Jangles Look up whatever's "new viewpoint" videos for gta v, there's lots hidden.

    • @BoundaryBreak
      @BoundaryBreak  6 лет назад

      Heck yeah man! Build up that support! You got my attention

    • @aphidamas1
      @aphidamas1 6 лет назад +1

      Seconded for Mass Effect videos.
      I would also love to see Shesez work with Lance McDonald on a Bloodborne video.

  • @madgadgetss
    @madgadgetss 6 лет назад +15

    this is so frickin interesting! im always excited when you upload things!!!
    _my favourite is Dr. Grubotnik_
    also i was wondering what lies beyond the boundaries of tomodachi life! maybe that will be an episode one day! if you feel like it

  • @veziusthethird
    @veziusthethird 6 лет назад +3

    9:33 do you have your head on right bee man?

  • @glassesguy1032
    @glassesguy1032 6 лет назад +1

    I think I know what happened to the second to last one
    So when he spawns it teleports the boss and makes the skybox. So when the boss powers up? I think that's what he was doing. The sky box changes. And the cubes spawn. And if you were wondering why they made a second space sky box its because when the cubes move you might be able to see out of it. Also I love your videos I hope this helped. Unless you knew what happened. Then opps! Anyway keep up the good work!

  • @adamagsi6402
    @adamagsi6402 6 лет назад +7

    Intro is amazing and the boundary break as well. The whole video is amazing.

  • @chilidog2469
    @chilidog2469 6 лет назад +1

    *Sees thumbnail*
    “Did you know, the doctor’s mustache is Fake?” - Omochao

    • @chilidog2469
      @chilidog2469 6 лет назад

      ruclips.net/video/GJyQ_H8Bc0Y/видео.html

  • @GlitchSpeedrunnerTrevor
    @GlitchSpeedrunnerTrevor 6 лет назад +84

    The animation looks like Sonic Mania. It's impressive and how much time it was put into it. whoever did this, or if it's you, it looks really good. They/You deserve an applause and a thumbs up. nice video Shesez. =)

    • @swiggityswooty8579
      @swiggityswooty8579 6 лет назад +6

      No, it doesn't. You have a terrible taste in animation.

    • @GlitchSpeedrunnerTrevor
      @GlitchSpeedrunnerTrevor 6 лет назад +3

      Some animation is good while others are not. So if I think Shesez's animation is good, it's pretty good. Again, compare this to Sonic Mania. It almost looks identical.

    • @seboanimations6871
      @seboanimations6871 6 лет назад +6

      Trevor Stagdon yes, the animation is good but it looks nothing like manias animation

    • @jbbajangamer
      @jbbajangamer 6 лет назад

      Swiggity Swooty better than yours

    • @GlitchSpeedrunnerTrevor
      @GlitchSpeedrunnerTrevor 6 лет назад

      True. That's why it's almost.

  • @FerreTrip
    @FerreTrip 6 лет назад

    Music major here. MONDO POINTS for making the dings with each of the fanarts in the beginning different AND match the harmony.

  • @guillemmoreno5522
    @guillemmoreno5522 6 лет назад +3

    "Smartened up" is not the term I'd use to describe what the devs have done with this game.

    • @guillemmoreno5522
      @guillemmoreno5522 6 лет назад

      Say whatever you want to say, it won't change the fact this game sucks ass even for Sonic game standards.

    • @BalooDumptruck
      @BalooDumptruck 6 лет назад

      Gullem, that's your opinion, not fact. And I don't agree with you

    • @guillemmoreno5522
      @guillemmoreno5522 6 лет назад

      RiffSkozz's Offical Bara Furry Spank Bank Of Dicks is it just my opinion? Or is it the fact the game overall is kinda crap?

    • @NUKELEDGE
      @NUKELEDGE 6 лет назад +1

      It is your opinion that the game is bad. It's not a fact that the game "sucks ass."

  • @angryboi595
    @angryboi595 4 года назад +1

    9:29
    Espio: AH VECTOR YOU KILLED ME
    Vector: oh no it was accident I swear
    Espio: IM PASSING AWAY NO
    Vector: No
    Epsio: *ded*

  • @Rednax35
    @Rednax35 6 лет назад +3

    Dr. Eggman is Gru confirmed

  • @GoogleAids
    @GoogleAids 6 лет назад +1

    If eggman stoped building bases with speed boosts and ramps I think he might have had a chance

  • @TylireousGaming
    @TylireousGaming 6 лет назад +65

    This episode was better than the whole game.
    [Edit]: This is my opinion, not fact. Just to clear up any confusion.

    • @e-scorts7485
      @e-scorts7485 6 лет назад

      _ Tylireous _ subjectively speaking (or your opinion)

    • @TylireousGaming
      @TylireousGaming 6 лет назад +3

      Immanuel's Replayz
      From my own experience (of playing the game live on my channel)

    • @e-scorts7485
      @e-scorts7485 6 лет назад +1

      _ Tylireous _ yea your opinion

    • @e-scorts7485
      @e-scorts7485 6 лет назад

      _ Tylireous _ sorry I just get real irritated when people say stuff like this without clearing up that it’s an opinion

    • @TylireousGaming
      @TylireousGaming 6 лет назад

      Immanuel's Replayz
      I edited it, hopefully that makes it not as irritating 👍

  • @someman66
    @someman66 4 года назад +1

    "Look at me I'm like gru but I'm the one that came before gru. I'm...eggru. ha, gottem."

  • @orzen_the_orzo933
    @orzen_the_orzo933 6 лет назад +10

    3:32
    "I found you, FAKER!"
    (Gasp! He called him faker!)

  • @danielb2463
    @danielb2463 6 лет назад

    I literally searched for this today morning and nothing appeared, and BOOM! Sonic Forces Boundary Break. Nice job, as always!

  • @Jtmissile
    @Jtmissile 6 лет назад +3

    6:07 Infinite creepypasta much?

  • @zendpixie
    @zendpixie 4 года назад +1

    5:09 whOAHOHO, _OKAY_ , WHAT ARE SONIC AND THE AVATAR _DOING_ DOWN THERE???

  • @bobstayoffthegrass8772
    @bobstayoffthegrass8772 6 лет назад +7

    Shaved Eggman looks like Gru

  • @RetroPlus
    @RetroPlus 6 лет назад

    Aha! There's my fan art tweet of your OC. 0:17 The bird. You sure do love your fans!

  • @honeyampgaming96
    @honeyampgaming96 6 лет назад +4

    I think I was the only one who thought this was one of the best games of the year. And it was better than Mania.

    • @BalooDumptruck
      @BalooDumptruck 6 лет назад +1

      Nope, I agree with you. Mania is overhyped by nostalgia and classic fans

    • @val1229
      @val1229 6 лет назад

      For me too , sonic force is the best game all licence mingled since 2011 ( Sonic generation )

    • @Mr-wr2id
      @Mr-wr2id 4 года назад

      😶

  • @АнтонКасимов-р3ъ
    @АнтонКасимов-р3ъ 6 лет назад +1

    Lets take the camera absolutely anywhere we want to learn more about Playdead's Inside! Ahh... Dreams, dreams...

  • @TKsh1
    @TKsh1 6 лет назад +83

    The only fun parts of Sonic Forces was, ironically, the OC character ones. Gameplay felt much better imo.

    • @donaldtrumpling2016
      @donaldtrumpling2016 6 лет назад +21

      Original character character?

    • @TheBlueBlurSFM
      @TheBlueBlurSFM 6 лет назад +10

      His controls were super stiff and the acceleration was broken tho.

    • @cliffturbo2146
      @cliffturbo2146 6 лет назад +5

      I like both Sonic and the Avatar’s stages.

    • @MissHashshashin
      @MissHashshashin 6 лет назад +11

      TheBlueBlur - Sonic Animations broken acceleration tends to happen when your "new engine" is just the one from lost world with better lighting

    • @TheBlueBlurSFM
      @TheBlueBlurSFM 6 лет назад +12

      4 years of development huh... What a waste..

  • @redbool1115
    @redbool1115 6 лет назад +2

    4:23 Dr Gru Forces his way into Sonic Forces!

  • @NintendoGamer789
    @NintendoGamer789 6 лет назад +3

    Mustache-less Eggman sold me

  • @arthur1050
    @arthur1050 6 лет назад

    I didn't want to say this but you are using the best part of forces these graphics are so gorgeous

  • @santiagoarro1198
    @santiagoarro1198 5 лет назад +4

    9:32
    Wtf Rogue

  • @chaoscontrol0279
    @chaoscontrol0279 6 лет назад +1

    Nice Episode! I was looking forward to it all the Time! Now it's finally here!!👌👍

  • @lookas.j
    @lookas.j 6 лет назад +2

    7:21 “Giant enemy crabs” Hmmm, I wonder if this is a reference🤔

  • @ilovethelegend
    @ilovethelegend 6 лет назад

    3:40 That makes sense. It explains why the Avatar looks so much taller than Sonic in the results screen than in gameplay.

  • @joelwelcome
    @joelwelcome 6 лет назад +8

    This dood look like Gru from Despicable Me without his mustache
    I'm dying.

  • @martinabramante5218
    @martinabramante5218 6 лет назад +2

    4:28 I CAN'T MAKE IT, HE LOOKS SO MUCH LIKE THE DESPICABLE ME GUY!!

  • @U.F.O
    @U.F.O 6 лет назад +16

    I like this game.
    I don't care if you disagree.

  • @puranichu
    @puranichu 6 лет назад +2

    YES FINALLY!!! Been waiting for this since you said it!
    This one's great, man. I still remember my 1st BB being Sonic Adventure and now we got to Sonic Forces 84th episode. That's like a long time ago (and a bunch of episodes)! Keep up the good work!

  • @ibbytheintrovert
    @ibbytheintrovert 6 лет назад +3

    Well to see Infinite’s real face. Just boundary break the Shadow’s cutscene and make the camera towards Infinite’ face.

  • @CiderVG
    @CiderVG 5 лет назад +1

    Mom: Moustacheless Eggman doesn't exist he can't hurt you
    Moustacheless Eggman:

  • @girexx7979
    @girexx7979 6 лет назад +3

    8:00 That's also in sonic generations. I know that just by plain looking at the spring in white space going to the green hill challenge acts. No extra stuff needed.

  • @apteropith
    @apteropith 6 лет назад +1

    9:15 nice wormhole

  • @The_Mossy_One
    @The_Mossy_One 6 лет назад +3

    That intro though

  • @metalsonicv2.513
    @metalsonicv2.513 4 года назад

    In sonic forces they really borrowed some old orignal concepts from sonic 2, like green hill zone turning into dust hill zone which was also a scrapped zone from the game as well also we can see chemical plant zone becoming oil ocean zone and metropolis zone already looking like the original Genocide city zone in which point chemical plant/oil ocean became or will become a part of that zone. So it's interesting that they brought back old concepts from sonic 2 right under our noses.

  • @ZPixel17
    @ZPixel17 6 лет назад +5

    Giant enemy crabs? Do they do huge damage?

    • @shikuren
      @shikuren 6 лет назад +2

      no but you can hit them in there weak spot to do massive damage.

    • @carlostapuera7149
      @carlostapuera7149 6 лет назад

      its a mini boss on stage

  • @zorrovulpa
    @zorrovulpa Год назад +1

    Damn eggman without a mustache looks like gru

  • @Cloveinti_Uno59232
    @Cloveinti_Uno59232 6 лет назад +6

    I'm kinda sad you didn't take a moment to showcase all the infinite "long bois" that appear in a later metropolis stage...

  • @tjmario64
    @tjmario64 3 года назад +1

    4:08 That's the one before Gru, he's... EGGRU Ooooah, got 'em.

  • @andrewortiz6430
    @andrewortiz6430 6 лет назад +5

    Do a boundary break on telltale's the walking dead

  • @lordchrona8356
    @lordchrona8356 6 лет назад +2

    This game is GORGEOUS!! I just wish there was... y'know... more of it...?

  • @mattdarrock666
    @mattdarrock666 6 лет назад +5

    Awesome intro!

  • @CyberusSuper
    @CyberusSuper 4 года назад +1

    The thumbnail seems to imply that Eggman is just Gru with a moustache and nose blush.

  • @PokemonRocks12
    @PokemonRocks12 6 лет назад +4

    this game was already broken so i cant wait to see you break it even further

  • @Zenlore6499
    @Zenlore6499 6 лет назад +2

    Nice job on the video! Also, that intro and the fan art were pretty cool!

  • @KC_Garcia
    @KC_Garcia 6 лет назад +7

    Sonic Forces me to watch this

    • @thebadmedic89
      @thebadmedic89 6 лет назад

      Why am I laughing at this

    • @FroyoAnto
      @FroyoAnto 6 лет назад +1

      This is the REAL first comment 👏

    • @kickitoldskool
      @kickitoldskool 6 лет назад

      KC Garcia
      First you are, so Crown you get: 👑

  • @derpysponge43
    @derpysponge43 6 лет назад

    Here's another thing about Sonic Generations' goal post, apparently they are squished 3D models, because if you clip through the Robotnik end of the sign, there's a set of teeth in there.

  • @aarongreenfield9038
    @aarongreenfield9038 6 лет назад +6

    This channel should start an animated series!

    • @Wipeout325
      @Wipeout325 6 лет назад

      Aaron Greenfield about?

    • @aarongreenfield9038
      @aarongreenfield9038 6 лет назад

      Wipeout325. Anything, everything, video game Fantasies, the possibilities are boundless, he seems to have the talent for for it. But that would be up to Derrick to Decide.

    • @Wipeout325
      @Wipeout325 6 лет назад

      Aaron Greenfield he might have ideas, but he’s not an animator, all of that is done by others and if he doesn’t already he’d have to pay people to do a series like that.
      However I do like your “boundless” enthusiasm.

  • @topcoppelion6626
    @topcoppelion6626 6 лет назад +1

    Lmao i sense Eggmans Plan memes coming around the corner

  • @Xilefian
    @Xilefian 6 лет назад +64

    1:17 good job with a mistake almost immediately xD
    Occlusion culling is not removing objects based on what the camera is looking at, that is called FRUSTUM CULLING.
    Occlusion Culling is a general term for removing objects that are not visible due to being behind other objects. The camera is not an object, so there's no way for it to ever occlude anything.
    So if a large object is between the camera and a small object, then the small object is being "occluded" by the larger object and is a candidate for culling.
    Frustum culling removes objects that are wholly outside of the camera's view frustum - that pyramid that describes the area the camera is "capturing". This is done by checking if the object's bounding box is outside the planes that describe the camera's view frustum.
    TLDR: Occlusion culling is a general term that describes thousands of different techniques to remove objects that are occluded by other objects. BSP partitioning with a potentially visible set is one technique of occlusion culling. Fragment visibility testing is another technique for achieving occlusion culling.
    Frustum culling is probably the one technique that is not part of occlusion culling. Frustum culling is the removal of objects that are outside of the camera's view frustum (removing objects the camera is not looking at).

    • @optillian4182
      @optillian4182 6 лет назад +19

      We get it, you know computer words. You can shut up now.

    • @Oscar97o
      @Oscar97o 6 лет назад +22

      Optillian "Stop showing that you know more than me"

    • @PhoenixClank
      @PhoenixClank 6 лет назад +3

      "BSP partitioning" means "binary space partitioning partitioning", you have included redundancy : )

    • @peterjohnson9438
      @peterjohnson9438 6 лет назад +7

      As a game developer myself, I find this series fascinating for two reasons: 1) it's fun to see what kind of shortcuts level designers are comfortable making (helps me with engine design) and 2) it's absolutely amazing to see what laypeople consider magical :D
      Take culling of visible objects, for example - one video (from another channel) even claimed it's a "secret game devs don't want you to know", whereas pretty much any article you go into that lays down the absolute basics of game and engine design focuses exclusively on ways to show the least amount of graphics necessary.
      ...anyway, he's kind of both right and wrong about the culling at the start of this video: what he's describing is view culling (frustum culling is one way to achieve that), while the game also displays effects of occlusion culling by way of some variation of "potentially visible sets" - only chunks of the level that can potentially be seen from the player's current position are made part of the active scene.

    • @Xilefian
      @Xilefian 6 лет назад +1

      Felix Klenk Hehe, well spotted - thanks! Also, you have a really nice first name. The type of first name a handsome, intelligent, super cool kind of person would have ;)

  • @dantesdiscoinfernolol
    @dantesdiscoinfernolol 6 лет назад +1

    *looks at Green Hill zoom out*
    *Sees sand*
    GREEN HILL'S LOOKING A LOT MORE LIKE SAND HILL RIGHT N-
    *gets shot*

  • @samteinert106
    @samteinert106 6 лет назад +8

    Could you do life is strange?

    • @KeybladeMasterAndy
      @KeybladeMasterAndy 6 лет назад +2

      I actually want to see him do some more adventure games like that.

    • @samteinert106
      @samteinert106 6 лет назад

      joe momma hmm interesting

  • @racekitty
    @racekitty 6 лет назад +1

    Go into episodes shadow and boundary break you'll be able to see Infinite face

  • @augustushatt
    @augustushatt 6 лет назад +3

    Since you can go out of bounds and watch the environments move, can you please record dreamscenes, moving pictures of each environment, and upload them? That would be so cool.

  • @dragonempress8367
    @dragonempress8367 6 лет назад +1

    That is really cute fanart