Phobos Becomes a Ring of Mars | SpaceSim

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  • Опубликовано: 3 окт 2024
  • A simulation of Phobos breaking up due to Mars's roche limit and becoming a ring of it.
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    Link to download SpaceSim: pavelsevecek.g...
    Made By (Pavel Ševeček): / @pavelsevecek
    Music credit:
    Space Ambience by Alexander Nakarada (CreatorChords) | creatorchords.com
    Music promoted by www.free-stock...
    Creative Commons / Attribution 4.0 International (CC BY 4.0)
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Комментарии • 29

  • @Random50087
    @Random50087 8 месяцев назад +3

    Mars: thats what you get for eating my salad

  • @epictreyboy10
    @epictreyboy10 8 месяцев назад

    Actually I think it's supposed to crash into mars then the debris will form rings, please let me know if I'm wrong

    • @IsaiahBeanwolks
      @IsaiahBeanwolks 8 месяцев назад +2

      Dont wanna be rude but you are wrong

    • @ItzLunar_Pearl
      @ItzLunar_Pearl 8 месяцев назад +1

      I’m pretty sure that wouldn’t really happen
      It would just get too close to Mars and then gets destroyed by Mars’ roche limit

    • @TigerG2017
      @TigerG2017  8 месяцев назад

      It’ll get torn apart and form rings.

  • @csx5882
    @csx5882 8 месяцев назад

    nice loading screen

  • @ljushastighet
    @ljushastighet 8 месяцев назад +5

    Would the rings spread out over time like many years to look like saturns rings?

  • @kincy3625
    @kincy3625 9 месяцев назад +2

    What is the source code, I’m trying to learn how to make such simulations that’s all

    • @TigerG2017
      @TigerG2017  9 месяцев назад +3

      I don't think it's open source, but the link to it is in my description

  • @theguywholikesspace
    @theguywholikesspace 8 месяцев назад +1

    50 million years from now:

  • @ljushastighet
    @ljushastighet 8 месяцев назад +1

    how can you make an object that is 1 particle in spacesim like if u want to do roche limit simulation so i dont waste simulating time on the parent bodys particles

    • @squidthesquid1233
      @squidthesquid1233 8 месяцев назад

      On the bigger object, click it and its in properties at the bottom there should be a checkbox that says "deformable". uncheck it, and it should turn into one massive particle. Theres other settings like repel,absorb and nothing for that object. For simulations like these, i suggest repel, or absorb if its chaotic.

    • @ljushastighet
      @ljushastighet 8 месяцев назад

      @@squidthesquid1233 thx but I already figured it out

  • @ljushastighet
    @ljushastighet 9 месяцев назад

    cool

  • @bottlekruiser
    @bottlekruiser 9 месяцев назад +6

    wait why is it retrograde

    • @TigerG2017
      @TigerG2017  9 месяцев назад +3

      Nice catch, that was an error I made in the simulation

  • @KIAN_GO13
    @KIAN_GO13 9 месяцев назад +1

    Is it on pc?

  • @travel_to_space
    @travel_to_space 8 месяцев назад

    Bro pls tell how to play this on Android

    • @TigerG2017
      @TigerG2017  8 месяцев назад

      There isn’t a mobile version.

    • @travel_to_space
      @travel_to_space 8 месяцев назад

      @@TigerG2017 😔😞

    • @travel_to_space
      @travel_to_space 4 месяца назад

      @USAshortsandvids how much should i wait

  • @cateccy8647
    @cateccy8647 9 месяцев назад

    how many particles?