Yes, the 2b2t videos are back! The server owner fixed the issues with the 1.19 update so I don't have any problem uploading videos about the server anymore. More info here: ruclips.net/video/KsKW6YgMEdM/видео.html
You have the most sophisticated ways to lag a Minecraft server, and now on 1.19 you have more options than ever.. And they chose to lag it with chickens.
2:56 Entity cramming being disabled when mobs are on vines is an intentional decision by Mojang. When players would climb vines, it was extremely annoying to deal with colliding with each other and pushing each other off, so entity collisions were entirely disabled on vines to combat this. No entity collisions means no way for entity cramming to cause damage. It actually reduces the lag that the chickens cause on the server-side quite significantly! The player's FPS is largely dependent on rendering, which is handled by the client, though. This trick to bypass entity cramming also works with ladders and the nether vines for the same reason!
I mean yeah, but server still has to tick all those chickens. Perhaps making permanent NMS entities and overriding certain behaviours (like, if the chicken has no block to move, it should stop doing anything) Would solve the server side of things. Or maybe only disable collisions for players on vines/ladders and no other entity, which I think is a better solution.
True, 'It's not a bug, it's a feature'. Paper has a builtin config to turn this feature on or off so the 'patch' was just setting a false to a true in paper config xD
@@venturoes1912 I've never used sodium, that's good to know. I found the entity culling mod worked while lagging out servers with snowball machines. I would dig holes in the ground for people on smps and ask people to tp to me and then trap them indefinitely.
I was making the machines, we used Meteor's norender module to specifically not render chickens at all, even that that only helped to a point. The biggest machines would still wreck anyone that loaded them, regardless of hardware or mods.
Theres also "Entity Collision FPS Fix" which improves fps a ton around many entities due to not having the client calculate their collisions (because the server already handles that)
Having made recirculating chicken farms previously, I'm honestly surprised it took until now for 2B2T to do it. Within reason, they're good for an XP farm in addition to an easy food supply.
too be fair, disabled entity cramming in front of a vine is not a bug. it is the same mechanic, that allowes hundreds of players climbing down the same ladder. its by design, not a bug.
What causes the lag are the collision calculations. Technicaly they didn't fix a bug but blocked a feature where entities inside a vine/ladder/others don't collide
To clarify: The feature disables entity collisions on climbable blocks. As a side effect, this also disables entity cramming. This removes the "physics lag", which is a significant component of entity lag in cramped conditions, and helps the server. Not completely, since it still has to do other calculations like mob AI. However, the client must also render the chickens, and that causes a lot of lag regardless of collisions.
Apparently, he said on one of his qsmp streams on twitch that he's working on releasing a 2b2t video some time soon. I think he said it's about another coordinate exploit or something, idk.
entity cramming is also how my personal favorite trap type to make on private servers works: minecart pits basically it's just 24 minecarts all on a single rail with nowhere to go, at the bottom of a pit. player or mob falls down pit, gets entity crammed near instantly upon hitting the minecarts you can then have a hopper below pick all the resulting items up and put them in a chest for later collection
Folia is insane, I remember helping beta testing it, and the fact that the insane amount of data/bytes from how many chickens there are isn't crashing the server still baffles me.
I remember finding one when I first joined a weekish ago, and it must have JUST started because there weren't enough chickens to lag me out, but enough to give me chicken as food. I remember crossing those chunks later and it just kept crashing me out LOL. Never knew why until I got my hands on a copy of the 2b-weekly
2019: The year 2b2t made players fear Enchanting Tables 2020: The year 2b2t made players fear the Furnace 2021: The year 2b2t made players fear the Written Book 2022: The year 2b2t made players fear Maps 2023: The year 2b2t made players fear the Chicken
I use these on my survival worlds when I dont have infinity on my bow so I have to farm feathers. I knew it lagged and entity crammed but the vine trick and nether egg trap is very creative.
@@SalC1 That is true! People have forgotten a bunch of tricks and gamemodes that used to exist. Might be a cool series for someone to make, about minecrafts forgotten tricks.
I wish it was possible to see a graph of how many chickens are alive at any given time on the server over the years. Guarantee it would look insane rn.
I once had a massive auto chicken cooker in a 1.14 server, with 20 cooker modules, each holding about a hundred egg-laying chickens. Had a redstone timer that would activate the lava dispensers every 30 minutes or so. This was just one among many redstone machines/farms in the bowels of my Dark Fortress, all piped to a massive auto-sorting/storage system. I had to deactivate the chicken cooker when its produce clogged the entire hopper system, and an admin killed most of the chickens because it was lagging the server.
Nice touch with the Nalbina Dungeons theme at the end. FFXII had some amazing orchestral compositions, and the Nalbina Dungeons were one of my favorite area music tracks.
I've actually always considered the vine trick a feature (in the context of regular technical Minecraft), but in this situation I suppose it's fair to call it a bug.
I remember doing this to my sister back in 2014, i would make a 1×1x2 hole for the chickens, and then spawn a stupid amount of them, and then break one of the block keeping them closed. The world would become unplayable for a while. The fact that someone not only recreated this in survival but weaponozed it makes me both wonder and worry.
FINALLY some good, crispy 2b2t content again! There was a time, where there were to many youtuber to follow all the videos, and now i got the feeling 2b2t is dead at least on youtube
NO WAY!! I had this EXACT same idea like 5 months ago, same design too! I actually got on 2b2t with a friend to do it, but at the time the server was on the 1.19 temp map so we left.. The world is a small place!
btw, it's not a bug that they don't cram on ladders, weins and so on it's because this limitation was added so that too many entities wouldn't collide and if they're on something like a ladder, then colision is not calculated
My friends and I in primary school used to do this on my dad's server back in 2012, we caused several crashes and had to beg dad to rollback and restart the server, but we kept not learning our lesson so this would happen semi-frequently. We also did it with tnt minecarts too.
You know, using lag machines seems like a great way to defend your base as a deterrent. And remember those old furnace towers that banned upon being rendered?
Yes, the 2b2t videos are back! The server owner fixed the issues with the 1.19 update so I don't have any problem uploading videos about the server anymore. More info here: ruclips.net/video/KsKW6YgMEdM/видео.html
guess itll be stuck on 1.12.2 forever
*I have witnessed these chickens around the server*
You can see my username right here 0:55 (codysmile11)
He "fixed" the issues purely because of the backlash but i guess that it's okay and it nothing like that will ever happen again? Surely.
yum KFC..... I'll take a bucket of extra tasty crispy!
The best part about this is that this isn't a bug. Chickens or any other entity not taking cramming damage is intended behaviour.
You have the most sophisticated ways to lag a Minecraft server, and now on 1.19 you have more options than ever.. And they chose to lag it with chickens.
Oldest trick in the book
@@Marlin123they are the most efficient.
The simplest solution is often the most effective
I got a bucker of chicken
Just like in the old times
2:56 Entity cramming being disabled when mobs are on vines is an intentional decision by Mojang. When players would climb vines, it was extremely annoying to deal with colliding with each other and pushing each other off, so entity collisions were entirely disabled on vines to combat this. No entity collisions means no way for entity cramming to cause damage. It actually reduces the lag that the chickens cause on the server-side quite significantly! The player's FPS is largely dependent on rendering, which is handled by the client, though. This trick to bypass entity cramming also works with ladders and the nether vines for the same reason!
Cool to know, actually
And scaffolding
Any climbable block, yes
@@kacperkonieczny7333
I mean yeah, but server still has to tick all those chickens. Perhaps making permanent NMS entities and overriding certain behaviours (like, if the chicken has no block to move, it should stop doing anything) Would solve the server side of things.
Or maybe only disable collisions for players on vines/ladders and no other entity, which I think is a better solution.
True, 'It's not a bug, it's a feature'.
Paper has a builtin config to turn this feature on or off so the 'patch' was just setting a false to a true in paper config xD
Ah yes, the Chicken lag machine, a classic as old as time.
🎵Call upon an old but welcome / Eggcellent invention / Send him a present / See if he gets that / I'm not messing aroooouuuund... 🎵
Bawk
If you use the entity culling mod it won't render anything your not looking at, very useful for not killing frames with these lag machines
Sodium also has that built in, but the standalone Entity Culling mod is a bit more aggressive at it.
@@venturoes1912 I've never used sodium, that's good to know. I found the entity culling mod worked while lagging out servers with snowball machines. I would dig holes in the ground for people on smps and ask people to tp to me and then trap them indefinitely.
I was making the machines, we used Meteor's norender module to specifically not render chickens at all, even that that only helped to a point. The biggest machines would still wreck anyone that loaded them, regardless of hardware or mods.
Theres also "Entity Collision FPS Fix" which improves fps a ton around many entities due to not having the client calculate their collisions (because the server already handles that)
Try "you're."
2b2t Players are the only players I can think of that can call their operations after fast food restaurants
4chan probaly also did it.
Well, im guessing the acronym also stood for "Kill the F###### Chickens"
@@wertyxq3468my first thought too lol
@RepentandbelieveinJesusChrist5 Bible bot is upon us
@RepentandbelieveinJesusChrist5 please, kindly, stop
Having made recirculating chicken farms previously, I'm honestly surprised it took until now for 2B2T to do it. Within reason, they're good for an XP farm in addition to an easy food supply.
I just saw this video recently, and I miss the fun 😢
Very nice video. And once again this demonstrates how 2B2T players will weaponise literally anything.
FitMC said it all.
Chicken lag, the oldest trick in the book
thank you for reviving 2b2t youtube presence
i hate you but i do agree with you
RIP fitmc 2b content
Well Sal is back. Now we just need Fit to reappear and we'll be back to normal.
too be fair, disabled entity cramming in front of a vine is not a bug. it is the same mechanic, that allowes hundreds of players climbing down the same ladder. its by design, not a bug.
What causes the lag are the collision calculations. Technicaly they didn't fix a bug but blocked a feature where entities inside a vine/ladder/others don't collide
but there are no collisions to calculate when they are in a vine?
@@K1mmo in vanilla no, collision is ignored and not calculated at all
To clarify: The feature disables entity collisions on climbable blocks. As a side effect, this also disables entity cramming.
This removes the "physics lag", which is a significant component of entity lag in cramped conditions, and helps the server. Not completely, since it still has to do other calculations like mob AI. However, the client must also render the chickens, and that causes a lot of lag regardless of collisions.
What causes the lag is the number of entities.
You said it yourself, collisions are disabled on vines
I remember seeing prople complain about chickens in chat. I was too far from spawn to experience the lag but it was hard not to know something was up.
Fit be like : HOW CHICKENS WERE WEAPONIZED in the oldest anarchy server in minecraft
but seriously where is that dude
He's eating all the chicken
Brazil?
i dont know he disappeared like mcyum
Apparently, he said on one of his qsmp streams on twitch that he's working on releasing a 2b2t video some time soon. I think he said it's about another coordinate exploit or something, idk.
@@Sorta8 I've heard him saying this like months ago though.
I used to play with my brother on bedrock, and our chicken farm also worked as a mob switch for some reason (which was actually very helpful)
entity cramming is also how my personal favorite trap type to make on private servers works: minecart pits
basically it's just 24 minecarts all on a single rail with nowhere to go, at the bottom of a pit. player or mob falls down pit, gets entity crammed near instantly upon hitting the minecarts
you can then have a hopper below pick all the resulting items up and put them in a chest for later collection
2b2t players are the definition of chaotic chaotic, everything can be a weapon if they try hard enough
Entity cramming being disabled by vines is a feature, not a bug. It also works with scaffolding, nether vines, and ladders.
Folia is insane, I remember helping beta testing it, and the fact that the insane amount of data/bytes from how many chickens there are isn't crashing the server still baffles me.
Just a few hours ago I found an abandoned chicken machine about 80 blocks off one of the overworld highways that never got destroyed haha.
Should've installed entity culling. It prevents the rendering of block entities and mobs that you can't see
I remember finding one when I first joined a weekish ago, and it must have JUST started because there weren't enough chickens to lag me out, but enough to give me chicken as food. I remember crossing those chunks later and it just kept crashing me out LOL. Never knew why until I got my hands on a copy of the 2b-weekly
Yes finally a "Normal" 2B2T's video
Never played on 2b2t, but Im happy hes back with 2b2t videos! ❤
2019: The year 2b2t made players fear Enchanting Tables
2020: The year 2b2t made players fear the Furnace
2021: The year 2b2t made players fear the Written Book
2022: The year 2b2t made players fear Maps
2023: The year 2b2t made players fear the Chicken
the fact that the OFFICIAL name of the operation was "Operation KFC" is so hilarilous to me
5:16 That edit was hilarious
0:32 it's so clucking beautiful
I'm happy to see a 2b2t video from SalC1 again 🙂
Crazy how a fictional animal caused so much mayhem.
You know it’s 2B2T phenomenon when it’s named common things in daily life + lag/dupe/war/trap.
I use these on my survival worlds when I dont have infinity on my bow so I have to farm feathers. I knew it lagged and entity crammed but the vine trick and nether egg trap is very creative.
Just do the lava one, no need to cram mobs
It's nice to see the 2b2t videos are back, and I'm glad stuff to resolved nicely
the notification cut off at Chicken L... and i thought it said chicken little before i saw the rest of it
did this by "accident" once on my friends, Minecraft server I had over 500 chicken someone's base created a literal KFC couple days later
2B2T players have the best names for their operations "Operation KFC" is fucking hilarious
"amount of genius"
this is like the oldest griefing / lagging method on random new servers, that 9 year old me used in like 2011 :D
Sometimes people forget old tricks!
@@SalC1 That is true! People have forgotten a bunch of tricks and gamemodes that used to exist. Might be a cool series for someone to make, about minecrafts forgotten tricks.
Now let's see if the spawn and/or entire region gets flooded with millions upon millions of chickens roaming
Damn, I thought 2b2t content wouldnt be here in a while! Nice you putted It on title
Thanks for using Peer Gynt music in the background. I love that
5:07 geometry dash reference
Ikr
these guys also weaponized words, maps, furnaces and now chickens.
Hearing Zodiac Age music in a RUclips video in 2023 surely makes me jump up from my sleepy position. Thanks for the nostalgia!
hausmaster: logs into his server
hausmaster: *C H I C K E N B A D*
hausmaster: leaves
Toqer came back and unknowingly created a Doofenshmirtz “Inator”
Lotsofchickenlagginator? :)
"it all started November 2023"
so... today, ten minutes ago.
Me and my friends used to call this chicken Beyblade back in 2015.
The despair in that HELP 1FPS 😭😭😭
I'm surprised it took this long for spawning tons of chickens to be an issue
00:06 be like
All are food keep BLOWING UP
*Sees the title of the video.*
Oh, this is gonna be good. I've seen it happen on Hermitcraft, so I know EXACTLY how laggy entities can be.
theres a special place in heaven for youtubers who list all the music used in their video
2B2T has one of the most insane playerbases and the most insane geniuses Minecraft has ever seen
I wish it was possible to see a graph of how many chickens are alive at any given time on the server over the years. Guarantee it would look insane rn.
I once had a massive auto chicken cooker in a 1.14 server, with 20 cooker modules, each holding about a hundred egg-laying chickens. Had a redstone timer that would activate the lava dispensers every 30 minutes or so. This was just one among many redstone machines/farms in the bowels of my Dark Fortress, all piped to a massive auto-sorting/storage system. I had to deactivate the chicken cooker when its produce clogged the entire hopper system, and an admin killed most of the chickens because it was lagging the server.
"Chicken lag" is one of those combinations of words that you'd probably only ever hear in the context of 2b2t
Nice touch with the Nalbina Dungeons theme at the end. FFXII had some amazing orchestral compositions, and the Nalbina Dungeons were one of my favorite area music tracks.
The shape of the chickens being dropped down almost looks like an abstract shape of a bomb
Glad to see you back making 2b content
Really glad to see youre uploading again.
I've actually always considered the vine trick a feature (in the context of regular technical Minecraft), but in this situation I suppose it's fair to call it a bug.
2:50 the vines probably work because it tricks the game into thinking there is a block there, so it doesn't check to see if there are mobs there.
Appreciate the ‘For Honor! For Toussaint!’ In this Sal!
no chickens were harmed in this video
this is one of my favorite vids ive seen here
All the chickens in the same spot look like bible accurate angels
-Grian- The Chicken Man, preparing to start another war: "Write that down, write that down!"
i'm gonna assume Operation KFC stands for 'Kill F*cking Chickens'
For those wondering, the performance mods they used were Sodium and Nvidium
Thanks Sal - that was a great day :) You should join cult of Mer one of these days mate xx
RIP legitimate farm designs that need entity cramming workarounds.
6:17
Docm77, that's who. And Grian.
Glad it only took a few months to have Sal back in 2b2t, anarchy is healing
I remember doing this to my sister back in 2014, i would make a 1×1x2 hole for the chickens, and then spawn a stupid amount of them, and then break one of the block keeping them closed.
The world would become unplayable for a while.
The fact that someone not only recreated this in survival but weaponozed it makes me both wonder and worry.
Remember, this is the server that found a bug that pretty much compromised national security, and used it to find base coordinates.
4:05 All that money from those videos and Sal have not get higher performance PC 😂
This would is considered overkill for block game!
KFC's chickens knowing they will die tomorrow:
Having played the witness, I get war flashback with that bg music
I was totally expecting the ending to be a fakeout to an even longer history of Chickens.
FINALLY some good, crispy 2b2t content again! There was a time, where there were to many youtuber to follow all the videos, and now i got the feeling 2b2t is dead at least on youtube
Greetings from simplyvanilla lol
LOL! hahah I don't know you to be honest :D But greetings and best wishes to you bro haha @@voidshulker
sal confirmed friends with toqer
I don't know about friends, but let's just say acquaintances with mutual respect. We both love touching grass and cooking.
Been waiting for new 2b2t vid for a long time
the best is when a sever allows you to make a crazy effectivety tool so simply cutting a grass drops soooo many seeds
NO WAY!! I had this EXACT same idea like 5 months ago, same design too! I actually got on 2b2t with a friend to do it, but at the time the server was on the 1.19 temp map so we left.. The world is a small place!
Next 2b2t players will weaponize grass blocks
"chicken lag" might be the funniest phrase ive heard at least this week
5:16 goes hard, rest in hot oil chickens 😢
btw, it's not a bug that they don't cram on ladders, weins and so on
it's because this limitation was added so that too many entities wouldn't collide
and if they're on something like a ladder, then colision is not calculated
I’ve been watching this for 6 minutes and 36 seconds now. It’s beautiful.
My friends and I in primary school used to do this on my dad's server back in 2012, we caused several crashes and had to beg dad to rollback and restart the server, but we kept not learning our lesson so this would happen semi-frequently. We also did it with tnt minecarts too.
This was such an amazing time. The chaos and LARP was so entertaining
You know, using lag machines seems like a great way to defend your base as a deterrent. And remember those old furnace towers that banned upon being rendered?
"maybe a few chickens accidentally died" [screams of thousands of chickens dying in the background]
One of the best memes ever is the kid screaming when the chicken bomb hit the ground 😂
Only thing that came through my mind...
"Lookit alllll those CHICKENS!"
Add this to the list of things 2b2t has weaponized, with furnaces, boats, and maps
more to come!
Next step, Armour Stands
@@jamesjdog oh armor stands being pushed up and down by pistons is an oooooold trick. That and sand/gravel
The absolute restraint to call it Operation KFC instead of Operation Cockblock
theres *layers* to that one too
When fitmc ain't here salc1 is still there for us ❤️
5:55 Ok now I can officially say I was "featured" in a SalC1 video (My name is BRABcraft)
What do you think you were doing on the server when he was recording?