Your channel is extremely underrated, I have hardly any experience with 3D models and you taught me so much in just an hour or two of watching your tutorials.
By 2:45 in the video I've learned everything I need to know and I'm already animating my own custom locomotions. Thank-you so much! I saw Anonymous's little e-girls and e-boys with them sitting on the floor and I had to replace my prone animation with that.
This is fantastic. New to Unity and hate the default running animation. Definitely gonna compare the default 6 point locomotion with the vrcsdk3 example locomotion and also wetcat's locomotion. The crouching and prone stuff is icing on the cake. Thank you for making this!
great tutorial! you should do one of the new boolean parameter support in 3.0! Most people are unaware you can now have up to 127 synced parameters on any given avatar!
Hey, could you do a tutorial on how to make multiple prone animations? I once saw this avatar that had like 4 of them and you could toggle betweeen them and I wonder how they made it and really want to implement it in my own avatar.
Personally I made my prone animations emotes and I update my view with temporary pose space. If you want to have multiple prone animations you could create an int parameter that toggles between different prone animation trees, then toggle the int value in your avatar's expression menu.
@Ask Amber Do you think you could make a video on how to make an avatar use projectiles in Avatar 3.0? Like throwing a spear, firing an arrow from a bow, or shooting shell out of a cannon? Videos on using conditions and animating certain toggles on specific subject matter is scarce or outdated. Also, what’s the application you use to make avatar clothing in some of your videos? I would like to learn how to begin using that!
This is Sasha never I hope you’re doing good I haven’t seen you in a while I normally get to see baby wolf every time I go on the VR because she chose with me since she’s might be our mom but I hope you’re doing good
i understand everything in ur video but i dont have the cam under the locomotion settings so i cant see my caracter or the bot that normaly is there, ik this video is old now but it would help me just a tiny little more if i could see my prone on cam if you know :) thank you so much for everything :) im also new in unity but learned how to make worlds and avis on just 3 weeks :D
So you are saying you put in a new crouch animation and these things but where did you get those from or make them? sorry maybe I missed something being too baked
Very much needed to know about that Locomotion Layer Fix lol. Quick off topic question though, is it possible to import the newest 3.0 sdk into the same project as the old one, or will I have to create a new one and redo all of my other models?
If it's from an older 3.0 to a newer version of 3.0 then you _should_ be fine and it will most likely not cause any issues, but I'd back up your project just in case something breaks. 2.0 to 3.0 won't work however. You'll have to redo the 2.0 to 3.0 :)
I can't tell if this is just half body nature or something else, but when I playspace down into prone animation it doesn't seem to execute the way it does in the preview. I have one of those laying down animations for prone but the legs never seem to lay flat.
Amazing tutorial! But I have one problem with my avatar while following the video. Everythng works as expected in unity. When I play on oculus, the animations work but the body sinks through the floor when I sit. Is there a way to keep the body above the ground when I sit and lay down?
thats a difficult one. While the feet within half body are controlled by vrchats IK, you hips are only to some degree. If you go too low VRChats IK tries to maintain the animation as good as it can and since spine+chest dont really bend in vrchat, they push your hips into the ground.
what i need made to fix it > " i using your same prone animation but the camera switches to another angle of the avatar,and I see everything without moving my head "
For some reason it din't work for me, I modified the standing animation a little and then dropped it back to the blend tree onto the base layer on the avatar descriptor and nothing happened, in fact it broke the face gestures in the face-mood on my vrm :(
I have a question, I have a strafe left animation i need to put on but in unity, the blendtree only shows strafe right, how do i know where to put strafe left?
Problem, so I added in my idle pose into EVERYWHERE in the new locomotion that had the proxy stand still anim but for some reason in game it shows for a few moments and then immediately goes back to the default VRchat pose. Any tips?
So what if you want to add different animations to different avatars? I can't seem to change some of the locomotion trees for different avatars. Specifically the 'prone to couch VR' option. I want different avatars to have different poses but it just copies over the same poses to when I add this onto new avatars.
ok, so I replaced the idle animation to fix my avatars arm position, but oddly enough it looks great for exactly 3 seconds, before his feet move backwards and together making him look hunched over, has anyone had this issue, and if so, how did you fix it?
I'm having an issue where my model isn't moving in the preview. I have no idea what I'm doing wrong, and I'm following as closely as I can. It's weird.
I ran into a problem using this, sometimes when I jump it doesnt do the jump animation but at other times it does, sometimes when i jump in the air and walk forward it just does the walking forward animation in the air instead of continuing to do the jump animation.
hey, if you are using the current version 5.06, i made it that it sort of checks for false jumps (walking up and down stairs), so it doesnt repeat a landing animations. If you spam space or moving up ramps/stairs you might be within the "false jump" window.
@@Xmechanisator i was planning to switch to default locomotion because of this mechanic. also, i noticed that my head isn't tracking when I'm prone, i can change the options to track my head again but the prone animation doesn't fully finish, it looks weird and stuff, well you probably get it... any fixes?
@@dipsithecreeper the pose one is potentially the pose itself not being properly made to vrchats needs. The head has to be in the 0,0 area, otherwise vrchat will move your head resulting in unwanted folding of the avi. Regarding jumping, the groundflapdetection layer has the speeds set, meaning if you set the speeds of ground-solid and ground-sanity-check to 1, it will reduce the cooldown for jump animations
You lost me right at the very beginning, because while i DO have VRC SDK at the top of my window that obviously enables me to build & publish my avatars to VRChat, I do NOT on the other hand have a VRCSDK folder that exists within my Assets. So, you miiiiiiight want go over as to why that might be the case in the video or something, so that way people will know. Otherwise, it just renders this whole tutorial meaningless for those people. Because of this, I can't get any further than a minute in this video.
Your channel is extremely underrated, I have hardly any experience with 3D models and you taught me so much in just an hour or two of watching your tutorials.
By 2:45 in the video I've learned everything I need to know and I'm already animating my own custom locomotions. Thank-you so much!
I saw Anonymous's little e-girls and e-boys with them sitting on the floor and I had to replace my prone animation with that.
Hey thanks again this helped a lot!
holy crap I'm so thankful this video exist. I am easily going to subscribe to this person thank you so much :D
This is fantastic. New to Unity and hate the default running animation. Definitely gonna compare the default 6 point locomotion with the vrcsdk3 example locomotion and also wetcat's locomotion. The crouching and prone stuff is icing on the cake. Thank you for making this!
I did not know that you made a video about this, big thanks for that! Great video, I hope i see more in the future :)
thank you for being you and for being here
ima bookmark all this bro, as someone who models his own avatars and wants a 3.0 model this shit helpful as fuck.
you are so good at making avatars omg
great tutorial! you should do one of the new boolean parameter support in 3.0!
Most people are unaware you can now have up to 127 synced parameters on any given avatar!
127?! As opposed to 16
Hey, could you do a tutorial on how to make multiple prone animations? I once saw this avatar that had like 4 of them and you could toggle betweeen them and I wonder how they made it and really want to implement it in my own avatar.
this please
Personally I made my prone animations emotes and I update my view with temporary pose space. If you want to have multiple prone animations you could create an int parameter that toggles between different prone animation trees, then toggle the int value in your avatar's expression menu.
yay! thanks mom
Well that answers about 30 questions
Very helpful thank you
cool tutorial, this helped me a lot
@Ask Amber
Do you think you could make a video on how to make an avatar use projectiles in Avatar 3.0?
Like throwing a spear, firing an arrow from a bow, or shooting shell out of a cannon?
Videos on using conditions and animating certain toggles on specific subject matter is scarce or outdated.
Also, what’s the application you use to make avatar clothing in some of your videos? I would like to learn how to begin using that!
This is Sasha never I hope you’re doing good I haven’t seen you in a while I normally get to see baby wolf every time I go on the VR because she chose with me since she’s might be our mom but I hope you’re doing good
Thank you so much this is very helpful!
i understand everything in ur video but i dont have the cam under the locomotion settings so i cant see my caracter or the bot that normaly is there, ik this video is old now but it would help me just a tiny little more if i could see my prone on cam if you know :) thank you so much for everything :) im also new in unity but learned how to make worlds and avis on just 3 weeks :D
So you are saying you put in a new crouch animation and these things but where did you get those from or make them? sorry maybe I missed something being too baked
thank you so much omg
Very much needed to know about that Locomotion Layer Fix lol. Quick off topic question though, is it possible to import the newest 3.0 sdk into the same project as the old one, or will I have to create a new one and redo all of my other models?
If it's from an older 3.0 to a newer version of 3.0 then you _should_ be fine and it will most likely not cause any issues, but I'd back up your project just in case something breaks. 2.0 to 3.0 won't work however. You'll have to redo the 2.0 to 3.0 :)
@@AskAmberOfficial Alright, thanks a lot!
thanks for the help
I can't tell if this is just half body nature or something else, but when I playspace down into prone animation it doesn't seem to execute the way it does in the preview. I have one of those laying down animations for prone but the legs never seem to lay flat.
do u need the vr chat + thing? like do u have to make ur own avi for idle poses?
VERY helpful!
can i change my proning animation speed? when i'm proning my avatar transitions to prone like slowmo
yeah i think u can but don't know how, so I think u might fixed it already
Amazing tutorial!
But I have one problem with my avatar while following the video. Everythng works as expected in unity. When I play on oculus, the animations work but the body sinks through the floor when I sit. Is there a way to keep the body above the ground when I sit and lay down?
thats a difficult one. While the feet within half body are controlled by vrchats IK, you hips are only to some degree. If you go too low VRChats IK tries to maintain the animation as good as it can and since spine+chest dont really bend in vrchat, they push your hips into the ground.
what i need made to fix it > " i using your same prone animation but the camera switches to another angle of the avatar,and I see everything without moving my head
"
thanks you!!
For some reason it din't work for me, I modified the standing animation a little and then dropped it back to the blend tree onto the base layer on the avatar descriptor and nothing happened, in fact it broke the face gestures in the face-mood on my vrm :(
I have a question, I have a strafe left animation i need to put on but in unity, the blendtree only shows strafe right, how do i know where to put strafe left?
Problem, so I added in my idle pose into EVERYWHERE in the new locomotion that had the proxy stand still anim but for some reason in game it shows for a few moments and then immediately goes back to the default VRchat pose. Any tips?
A QUESTION.
Where do you find all these animations?
I checked the desc, just want to make sure.
p.s. got it
Am stoopid.
Can you explain where to get these different crouches or idle stands? Im very new to VRC but I am extremely interested in customization
So what if you want to add different animations to different avatars? I can't seem to change some of the locomotion trees for different avatars. Specifically the 'prone to couch VR' option. I want different avatars to have different poses but it just copies over the same poses to when I add this onto new avatars.
ok, so I replaced the idle animation to fix my avatars arm position, but oddly enough it looks great for exactly 3 seconds, before his feet move backwards and together making him look hunched over, has anyone had this issue, and if so, how did you fix it?
Also another tutorial how to do world
I'm having an issue where my model isn't moving in the preview. I have no idea what I'm doing wrong, and I'm following as closely as I can. It's weird.
Issue has been fixed. Model wasn't set as humanoid. Derp
what to do if my avatar stays in t pose when i drag it into the example view for animations?
how did you replace the positions and where do you get new ones? :0
THANK YOUUU
Been following your tutorials, however i can not access your webite for the downloads :(
That's an amazing tutorial but sadly it works only on pc,someone know why?
there is no animation folder inside my examples3 folder! Only expressions! help!
Am I the only one help
what do you do if you dont want the animation like how do u take them off
How u do Nails in Vr Chat?
I ran into a problem using this, sometimes when I jump it doesnt do the jump animation but at other times it does, sometimes when i jump in the air and walk forward it just does the walking forward animation in the air instead of continuing to do the jump animation.
hey, if you are using the current version 5.06, i made it that it sort of checks for false jumps (walking up and down stairs), so it doesnt repeat a landing animations. If you spam space or moving up ramps/stairs you might be within the "false jump" window.
@@Xmechanisator how can i fix that? how can i allow it to do jump animations if i spam space again?
@@Xmechanisator i was planning to switch to default locomotion because of this mechanic. also, i noticed that my head isn't tracking when I'm prone, i can change the options to track my head again but the prone animation doesn't fully finish, it looks weird and stuff, well you probably get it... any fixes?
@@dipsithecreeper the pose one is potentially the pose itself not being properly made to vrchats needs. The head has to be in the 0,0 area, otherwise vrchat will move your head resulting in unwanted folding of the avi. Regarding jumping, the groundflapdetection layer has the speeds set, meaning if you set the speeds of ground-solid and ground-sanity-check to 1, it will reduce the cooldown for jump animations
@@Xmechanisator thank you
Can you do a tutorial on unity 2019
it didn't work I need help!
*_amog us_*
where can i get that sexy crouch pose?
join sam's discord server (in the description) and there's more animations in there, same for wetcats's too ⭐
You lost me right at the very beginning, because while i DO have VRC SDK at the top of my window that obviously enables me to build & publish my avatars to VRChat, I do NOT on the other hand have a VRCSDK folder that exists within my Assets. So, you miiiiiiight want go over as to why that might be the case in the video or something, so that way people will know. Otherwise, it just renders this whole tutorial meaningless for those people. Because of this, I can't get any further than a minute in this video.