Stalker 2 - Shay's Living Zone (SLZ): Mod trailer 1

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  • Опубликовано: 6 янв 2025

Комментарии • 33

  • @hlb99
    @hlb99 2 дня назад +5

    This dude is fixing the game by himself, what a GOD. Nice work boss 🍻

    • @NACCOY
      @NACCOY  День назад +1

      thanks chief! o7

  • @michaelthompson5252
    @michaelthompson5252 2 дня назад +5

    Damn. I was all comfy in bed. Now I have to go play.

    • @NACCOY
      @NACCOY  2 дня назад +2

      *insert jon bernthal wait wait meme here*
      It's not out yet!! the footage is from the update most likely tomorrow :P
      appreciate the hype tho! :D

  • @TheRetrist
    @TheRetrist 2 дня назад +4

    Great work 🎉

  • @Shadowslave604
    @Shadowslave604 2 дня назад +1

    does this work with omega? also i just restarted and i am leaving the lesser zone is it good time to install this?

    • @NACCOY
      @NACCOY  День назад +1

      i'm not sure since omega touches A LOT of stuff, i'm sure it will be fine if my mod runs after omega :)
      you can install and uninstall the mod at ANY time you like

  • @captainovary9553
    @captainovary9553 День назад +1

    Dude how your game looks so clean? Mine ghost so much. Great mod btw

    • @NACCOY
      @NACCOY  День назад +2

      haha thanks man :D
      i've received this comment before so i updated the mod description and i'll quickly paste it here again :)
      This trailer is recorded *with all recommended mods/settings found in the doc file under "Recommended pairings/settings with my mod" section*
      upscaling methods used: TSR @ 95% ultra quality, FSR 3.1 framegen on
      System specs: 10700k, 3080 10gb, 32gb 3200mhz, win10 on mostly epic settings, hair on low! avg fps 90

    • @Reikis645
      @Reikis645 День назад

      If you are using DLSS instead of FSR, use the DLAA as upscaling quality.

  • @remcov2130
    @remcov2130 2 дня назад +2

    Looks awesome! Do we need a new game for it to work?

    • @NACCOY
      @NACCOY  2 дня назад +1

      NEVER!!! haha :D
      Will always work, you can drop it in and out of your mod folder at any time :)

    • @remcov2130
      @remcov2130 2 дня назад +1

      💪🏼👌🏻

  • @sestnastka
    @sestnastka День назад

    but still 100m spawn bubble

    • @NACCOY
      @NACCOY  День назад +4

      Spain but the s is silent

    • @sestnastka
      @sestnastka 16 часов назад

      @@NACCOY thank you anyway :) Goooood work

  • @WoTBPenetration
    @WoTBPenetration День назад

    I don't really understand what changed. The game is the same without the mod.

    • @NACCOY
      @NACCOY  День назад +3

      for in depth video explanation: ruclips.net/video/nc9X1pjmibg/видео.html
      for shorter text explanation:
      *the trailer (and subsequently the changes my mod does) showcases :*
      - between 50% decrease up to 100% increase of human squad sizes (% depending on main + any add-on)
      - between 30% decrease and up to 100% increase of mutant squad sizes (% depending on main + any add-on)
      - un-restricting a handful of mutants depending on add-on choice or not. (deer,poltergeist and burer for main, all others like pseudogiant and chimera for full mutant add-on)
      - battles happening due to player running into ai. (more roaming and patrolling)
      - battles happening due to human ai running into other ai.(more roaming and patrolling)
      - battles happening due to mutant ai running into other ai.(more roaming and patrolling)
      - ai not only insta targeting you all the time when they are in bubble (if they are enemies of you, due to targeting change)

  • @Cragmortis
    @Cragmortis День назад +5

    Don't see a difference

    • @NACCOY
      @NACCOY  День назад +2

      @Cragmortis Wait you don't see the smaller squad sizes in main mod clips?
      how about the clips with the burer, deer, poltergeist, snork,...? Or the set-ups before the guitar part where you can see that none of the battles in the trailer are fake and are mostly due to ai running into eachother?
      the trailer showcases :
      - between 50% decrease up to 100% increase of human squad sizes (% depending on main + any add-on)
      - between 30% decrease and up to 100% increase of mutant squad sizes (% depending on main + any add-on)
      - unrestricting a handfull of mutants depending on add-on choice or not. (deer,poltergeist and burer for main, all others like pseudogiant and chimera for full mutant add-on)
      - battles happening due to player running into ai. (more roaming and patroling)
      - battles happening due to ai running into other ai.(more roaming and patroling)
      - ai not only insta targetting you all the time when they are in bubble (if they are enemies of you, due to targeting change)

    • @wejustsawmanfly
      @wejustsawmanfly День назад +1

      @@NACCOY you mean SQUAD sizes i belive ? its kinda confusing 😅

    • @NACCOY
      @NACCOY  День назад +1

      @@wejustsawmanfly pfffff you are correct haha
      fixed the comment and description, ty ty

    • @WoTBPenetration
      @WoTBPenetration День назад

      @@NACCOY so why would you reduce sqad size? What does it change?

    • @NACCOY
      @NACCOY  День назад

      @@WoTBPenetration pacing when walking/running/sprinting, pacing of battles. allowing more room for more squads but smaller in size, this in turn allowing reduction in spawn times, this in turn making the zone more alive by seeing 2x 3 people instead of 1x6 people as an example, a ton of other stuff linked to adjustments of spawn sizes :)