i'm not sure since omega touches A LOT of stuff, i'm sure it will be fine if my mod runs after omega :) you can install and uninstall the mod at ANY time you like
haha thanks man :D i've received this comment before so i updated the mod description and i'll quickly paste it here again :) This trailer is recorded *with all recommended mods/settings found in the doc file under "Recommended pairings/settings with my mod" section* upscaling methods used: TSR @ 95% ultra quality, FSR 3.1 framegen on System specs: 10700k, 3080 10gb, 32gb 3200mhz, win10 on mostly epic settings, hair on low! avg fps 90
for in depth video explanation: ruclips.net/video/nc9X1pjmibg/видео.html for shorter text explanation: *the trailer (and subsequently the changes my mod does) showcases :* - between 50% decrease up to 100% increase of human squad sizes (% depending on main + any add-on) - between 30% decrease and up to 100% increase of mutant squad sizes (% depending on main + any add-on) - un-restricting a handful of mutants depending on add-on choice or not. (deer,poltergeist and burer for main, all others like pseudogiant and chimera for full mutant add-on) - battles happening due to player running into ai. (more roaming and patrolling) - battles happening due to human ai running into other ai.(more roaming and patrolling) - battles happening due to mutant ai running into other ai.(more roaming and patrolling) - ai not only insta targeting you all the time when they are in bubble (if they are enemies of you, due to targeting change)
@Cragmortis Wait you don't see the smaller squad sizes in main mod clips? how about the clips with the burer, deer, poltergeist, snork,...? Or the set-ups before the guitar part where you can see that none of the battles in the trailer are fake and are mostly due to ai running into eachother? the trailer showcases : - between 50% decrease up to 100% increase of human squad sizes (% depending on main + any add-on) - between 30% decrease and up to 100% increase of mutant squad sizes (% depending on main + any add-on) - unrestricting a handfull of mutants depending on add-on choice or not. (deer,poltergeist and burer for main, all others like pseudogiant and chimera for full mutant add-on) - battles happening due to player running into ai. (more roaming and patroling) - battles happening due to ai running into other ai.(more roaming and patroling) - ai not only insta targetting you all the time when they are in bubble (if they are enemies of you, due to targeting change)
@@WoTBPenetration pacing when walking/running/sprinting, pacing of battles. allowing more room for more squads but smaller in size, this in turn allowing reduction in spawn times, this in turn making the zone more alive by seeing 2x 3 people instead of 1x6 people as an example, a ton of other stuff linked to adjustments of spawn sizes :)
This dude is fixing the game by himself, what a GOD. Nice work boss 🍻
thanks chief! o7
Damn. I was all comfy in bed. Now I have to go play.
*insert jon bernthal wait wait meme here*
It's not out yet!! the footage is from the update most likely tomorrow :P
appreciate the hype tho! :D
Great work 🎉
thx bro!
does this work with omega? also i just restarted and i am leaving the lesser zone is it good time to install this?
i'm not sure since omega touches A LOT of stuff, i'm sure it will be fine if my mod runs after omega :)
you can install and uninstall the mod at ANY time you like
Dude how your game looks so clean? Mine ghost so much. Great mod btw
haha thanks man :D
i've received this comment before so i updated the mod description and i'll quickly paste it here again :)
This trailer is recorded *with all recommended mods/settings found in the doc file under "Recommended pairings/settings with my mod" section*
upscaling methods used: TSR @ 95% ultra quality, FSR 3.1 framegen on
System specs: 10700k, 3080 10gb, 32gb 3200mhz, win10 on mostly epic settings, hair on low! avg fps 90
If you are using DLSS instead of FSR, use the DLAA as upscaling quality.
Looks awesome! Do we need a new game for it to work?
NEVER!!! haha :D
Will always work, you can drop it in and out of your mod folder at any time :)
💪🏼👌🏻
but still 100m spawn bubble
Spain but the s is silent
@@NACCOY thank you anyway :) Goooood work
I don't really understand what changed. The game is the same without the mod.
for in depth video explanation: ruclips.net/video/nc9X1pjmibg/видео.html
for shorter text explanation:
*the trailer (and subsequently the changes my mod does) showcases :*
- between 50% decrease up to 100% increase of human squad sizes (% depending on main + any add-on)
- between 30% decrease and up to 100% increase of mutant squad sizes (% depending on main + any add-on)
- un-restricting a handful of mutants depending on add-on choice or not. (deer,poltergeist and burer for main, all others like pseudogiant and chimera for full mutant add-on)
- battles happening due to player running into ai. (more roaming and patrolling)
- battles happening due to human ai running into other ai.(more roaming and patrolling)
- battles happening due to mutant ai running into other ai.(more roaming and patrolling)
- ai not only insta targeting you all the time when they are in bubble (if they are enemies of you, due to targeting change)
Don't see a difference
@Cragmortis Wait you don't see the smaller squad sizes in main mod clips?
how about the clips with the burer, deer, poltergeist, snork,...? Or the set-ups before the guitar part where you can see that none of the battles in the trailer are fake and are mostly due to ai running into eachother?
the trailer showcases :
- between 50% decrease up to 100% increase of human squad sizes (% depending on main + any add-on)
- between 30% decrease and up to 100% increase of mutant squad sizes (% depending on main + any add-on)
- unrestricting a handfull of mutants depending on add-on choice or not. (deer,poltergeist and burer for main, all others like pseudogiant and chimera for full mutant add-on)
- battles happening due to player running into ai. (more roaming and patroling)
- battles happening due to ai running into other ai.(more roaming and patroling)
- ai not only insta targetting you all the time when they are in bubble (if they are enemies of you, due to targeting change)
@@NACCOY you mean SQUAD sizes i belive ? its kinda confusing 😅
@@wejustsawmanfly pfffff you are correct haha
fixed the comment and description, ty ty
@@NACCOY so why would you reduce sqad size? What does it change?
@@WoTBPenetration pacing when walking/running/sprinting, pacing of battles. allowing more room for more squads but smaller in size, this in turn allowing reduction in spawn times, this in turn making the zone more alive by seeing 2x 3 people instead of 1x6 people as an example, a ton of other stuff linked to adjustments of spawn sizes :)