@ our character for a moment becomes either Steve from Minecraft or Sponge-Bob to shove that rectangular piece of cheese down his throat in TWO BLOODY BITES, he doesn’t EVEN CHEW ON THAT
@@РоманШаров-к2ораньше был сыр в контейнере, который съедался ложкой двумя огромными кусками. В общем-то очевидный плейсхолдер, но даже жалко что поменяли
@RussianRainbow just out of curiosity do you know what specifically disappointed him? I felt like as a base game for mods this was pretty great (and will be better once they finish cleaning up the messy launch it had)
Hell, there are already mods for random items, mutant loot, and a fave of mine; pills, which totes makes hunger a real thing among other effects. So, yeah in a year or two I suspect S2 will be running something like GAMMA even if it isn’t Grox and his GAMMA.
@@ryndaman619 The game was literally unfinishable at launch because of certain main story bugs Its main shtick which is a-life didnt even function and in its current state its barebones at best They had to give us a post-release update the size of an entire game just to fix some of the current issues The progression in the game sucks The map feels empty and bland There is no radio chatter There is no faction reputation The gun play feels off Human AI has borderline aimbot and wallhacks Mutant enemies are either bullet sponges or have the same knock down animation Movement is very limited You cant sprint and reload Stealth is non existent and you call this a decent product?
19:41 This happened because you forced a thunder storm to start in Debug Mode. When the game itself ques up a thunder storm this doesn't happen. You're basically breaking the lighting system by forcing the weather to change.
That's not quite true. The weather can be changed via the debug menu and everything will be fine. Just after selecting the weather preset, you do not need to press "esc". It will be correct to press the "play" button in the weather debug menu.
the reason for the disappearance of decals on trees is in the gamut: decals are attached statically to the model, but the branches themselves, thanks to the fashion, have animation and sway from the wind. This wasn't the case in the original game, so
You didn't show the PDA properly! You didn't move with it. And despite liking 2, out of everything, the PDA was a huge disappointment. At least the character still pulls the PDA out instead of a menu just opening, but the coolest thing ever was how you could lower the PDA in Gamma and Anomaly, walking around with it still in your hands at the bottom of the screen. Real-time GPS map, mission information, the Zone-Chat, MP3 player. Whatever you wanted, in your hands as you move, and when you looked down, the character would tilt the PDA up a bit for better viewing. It was amazing.
@@sesad5035 3d PDA was awesome though, wiping rain off it, having to point it upwards so there are less droplets on the screen, the screen trembling mid emission
The systems that made S.T.A.L.K.E.R. unique just aren't present in HoC. The leaderboard/A Life system made everything feel persistent. If you killed a guy in the top 10, it meant something. PDA chatter and NPC Alife tasks created an ecosystem of Stalkers. If you met a guy named Vladim Bobov at the Skadovsk, then found him in Pripyat later on with different gear, you know there's a story behind it. If you see his obituary pop up in the PDA chat, it feels like a loss in your game. S.T.A.L.K.E.R. 2 just can't offer that in its current state. Its unfortunate that I have no intention of getting back into S2 after how much I was looking forward to it before release.
There is no obituary in S.T.A.L.K.E.R. NPCs from the Zaton cannot get to Pripyat, there are only mercenaries, monoliths and military in Pripyat. Also, the A-life system in the original games was very much cut down, even in Call of Pripyat A-life does not work as well as it could. From what you said, I can say that for you "S.T.A.L.K.E.R." is mods such as Anomaly and Gamma. Most of the things you listed are implemented in these mods/mod assemblies, but not in the original games, and I think you will be very surprised that the original games have slightly less functionality than you thought. Anomaly and Gamma are VERY different from the original S.T.A.L.K.E.R. I think I will never understand foreigners who invented mechanics for themselves that were supposedly in S.T.A.L.K.E.R., but which were only in mods, and then wonder why they are not in the sequel.
@tazikgame7046 Apologies if I misremembered about the obituary, but leaderboards are definitely in the OG games, also Zaton to Jupiter is possible, so use that as an example instead. Even if A Life was 'cut down' it existed and you could see its effects. Its a fault of GSC's to not look at wildly successful mods and not implement them into the game. There's a reason they were so popular. I'm not talking about implementing a whole modpack like Anomaly, but certain mods that elevate the experience: 3D PDA (actually 3D), Gunslinger Controllers, companions, PDA Chatter and so on.
@@Rondog. I played all three OG games and I couldn't tell you a single detail about leaderboards. No idea what you're talking about. Not that you're wrong, it just probably something i didn't care about. I like the immersive world and S2 delivers that in spades.
Gamma is the result of the work of thousands of individuals (I mean mod creators, not just Grok) and years of work, so it's not surprising it feels so modern. In comparison to the bare game (I mean CoP)... well, let's not compare the two
Проблема в том что Сталкер 2 хуже даже оригинальных старых игр во многих аспектах. И стоит ли напоминать сколько Майкрософт влили в разработку денег ? При том условии что модификации создавались энтузиастами и зачастую на бесплатной основе ?
its more funny when the core mod for modding for anomaly said GAMMA is mod thief, basicly we dont know the 100gb mods get permission or not from original author 😅
Gamma это моды от игроков, пусть они накопились со временем и подстраиваются под желания игроков. Но что мешает Stalker 2 с огромными вложениями, за много лет разработки, хотя бы скопировать часть вещей из модов, запихнуть это адекватно в открытый мир и продолжить хотя бы идейно прошлые части? Но разработчики же ничего не добавили из модов, а просто переосмыслили прошлые части, потеряв часть вещей даже из них (=
@@4IZUKI весь моддинг сталкера держится на этом. Тот же Gunslinger растянули по кусочкам и уже давно. И ни у кого это не вызывает вопросов. Единственными исключениями были проекты которые целиком состояли из чужих наработок и при этом агрессивно монетизировались навроде RadMP с платной техподдержкой.
First of all, let's not forget that STALKER 2 is a game from a company that obviously had a sufficient budget (considering that the game was made for 14 years), while STALKER GAMMA is a mod for STALKER ANOMALY mod, which, if I'm not mistaken, was made without a budget, floating only on support from the players. Secondly, Everyone likes some moments from one game, and some from another. For the sake of experiment, comparing mechanics and all that is really cool. So I hope there won't be any arguments in the comments about something being better somewhere or the like.
it was never created for 14 years, why are you spreading misinformation, the game was announced in 2018, it has been in development since then, it was frozen until this year, pole the developers are facing covid and full scale war in 2022
@@Inner_Silence_7 This does not negate the fact that the mod for the old game in some aspects looks more beautiful and well-developed than in the new game, on a new engine, from the developers of the original.
@@mineflick1035 I like STALKER GAMMA, I do not cancel the fact that the mod is well done, but it is a mod on the old engine and certainly not a competitor in graphics Stalker 2 and other mechanics that are possible on UE5
19:43 This is not a bug, it's just not worth getting into the debug mod with your crooked hands, we all know)😅 P.s. You won't encounter this during the game, but for unknown reasons, this happens when setting the weather through the debug menu.
Even with A life in stalker 2 now I still encounter immersion breaking bugs like Npcs being on patrol, actively being attacked by a mutant but they keep walking calmly like nothing is happening until they die, little things like that, still plague the game, Also when are they going to fix skiffs body animations, seeing his shadow stiffly move around like a droid is a bit jarring, especially if you have an exoskeleton kit, the armor tposes in place while running(you can see it in your shadow) which is also a bit jarring. I hate to be nitpicky but it really does seem like the older games are more fluent in immersion.
I really apprecciate any modmaker and their passion, but most of the fanbase usually forget about one crucial detail: you can't hire a man into a Dev. team who never worked with X-ray engine. And GSC were starting a studio from scratch. Basically, it was easier to find an UE experts, than seeking those modmakers.
@@TeamYellowBS Sorry but, there's a H U G E difference between playing Anomaly Gamma or Call of Pripyat .. or Clear Sky .. or Shadow of Chernobyl. Not only does Anomaly fuse all 3 maps together, but it adds so much with the over 400 mods. It plays more like Escape from Tarkov instead of the OG Stalker games.
It's no surprise that Stalker 2 is better in most of these areas but it's still very impressive what modders have been able to do with Anomaly even while being limited by an old engine. Both are good, but personally I prefer Stalker 2. It feels more like the original trilogy than the big modpacks, and I've always preferred the vanilla games over the mods.
@@bensen6299Are you? Truthfully Gamma is outdated, with so many hours put into it in done with it. It had its time and its gone. No amount of mods will make it look or play as good as s2.
@@Darkdiver28 Graphically it's outdated, but it still looks and plays pretty well for me. I prefer GAMMA for the gampelay personally. Different people have different priorities when playing which is fine. For me, I'm gonna have to wait a while for balance issues and mods start to come out for S2 because it's just not that fun for me right now. I don't like the random caliber damage values, I don't like the AI that much yet, I don't really feel like the world is as alive as in GAMMA, stuff like that. I think it'll get better and I'll give S2 another go later on down the line, but for me I haven't outgrown gamma yet. It just plays better for me still.
@@absentinsomniacGAMMA допиливалась и собиралась годами из 100000 модов на Anomaly, Stalker 2 пока только скелет для модов и в начале пути, так что пока по наполнению уступает
@@alexxx4434 (take this with a grain of salt as im not exactly the expert in this game, just played it a lot during my younger years) I'm not saying the Gamma one is unrealistic or whatever, just a tad too "dramatic"? This is taken from the wikia "In Call of Pripyat, it is possible to see that Monolith stalkers are immune to emissions. This most likely means that the Monolithians' brainwashing made them immune to intense psi-emissions, likely due to said emissions being the source of their brainwashing" so in my observation it is something like heavy doses of psi energy, which in all the vanilla Stalker games, will at first gradually tick down your health before instakilling you during it's "apex", similar to if you max out your radiation in S2. There are several "Emissions Comparisons" videos of the vanilla Stalker games out there, the one that resembles Gamma the closest is Clear Sky, as that one doesn't seem to reduce your health that much
@@alexxx4434 (take it with a grain of salt since i'm just a normal fan of the series) I'm not saying the Gamma emission is unrealistic, but imo it's kinda "overly dramatic"? This is from the Stalker wikia about emissions "In Call of Pripyat, it is possible to see that Monolith stalkers are immune to emissions. This most likely means that the Monolithians' brainwashing made them immune to intense psi-emissions, likely due to said emissions being the source of their brainwashing" So yes it is "waves", or more specifically, psi-waves emitted from the Noosphere, similar to the effect when you fight a Controller for too long or being in a psi anomaly, but tuned up to the maximum (also based on observation) (also probably why we see a huge influx of zombified stalkers after an emission) I'm basing this observation on comparison videos of the vanilla Stalker games, and all of them basically will tick down your health first before instadeath similarly to getting radiation overdose. The only game closest to Gamma's effect is Clear Sky, where there's not much of a health loss before the instadeath. Stalker 2's emission highly resembles the ones from CoP and SoC.
The limb on AI stalker are just... increasing damage if that limb got shot multiple time. When that AI stalker takes enough damage he holster his gun and fell to the ground, in Anomaly he will have a chance to make a choice... beg for mercy or said Screw you. In Stalker 2 AI also have limb damage, it's kinda better. Bc most stalker wearing armor, if you can't aim the head (bc they have main character syndrome and wiggle every time you aim it) shoot the leg, if they took enough damage they also fell to the ground in critical state but they wont beg for mercy, they will only wake up to fight when they got help by friendly stalker.
This only shows that GAMMA, a jerry-rigged definition of spaghetti-code made by hundreds of modders over the years on a single-threaded old ass engine is on par and sometimes better than a AAA game backed by Microsoft itself on the most advanced engine currently available.
GAMMA has actual A-Life and a persistent and dynamic zone. Things I think Stalker 2 unfortunately will never have, I refrained from buying the game after GSC sneakily deleted all mentions of A-Life off the Stalker 2 Steam Store Page. The review embargo being until the last hour was just another red flag. When it launched with no A-Life I was shocked and disappointed and upset like many others, and the fact after numerous updates all they have done is make the " A-Life " a 100 meter event spawn bubble is laughable and pathetic. In GAMMA your Stalker navigates a zone that could have anything around the corner, and you never know what you may encounter or experience. In Stalker 2, the zone and all of it's NPC's and Mutants revolve around you. The spawn around you, and are there exclusively for you. It's so simplistic it's actually insulting as someone who has played the original trilogy and tons of modpacks for well over a decade.
@yakivpopavich Яшка не ври, пиши чесно - никогда и не думал покупать и ранние части тоже не покупал, зато насрать на Сталкер 2 - явно занял очередь как минимум еще пару лет назад 🥱
Gamma has so many issues. I think both have great takes on the franchise. For example simplifying med down so you arn't fuckin od'ing on several illicit drugs and stuff is a great example. I love that stalker 2 also has different attention to detail and are continuing to improve their game. Also Gamma might be difficult but i think stalker 2 can be at times as well. especially initially. Both are amazing games. Also gamma is built off the base games and built on top of. you guys need to stop circle jerking gamma and realise 2 is just as good. Also i ran the game fine on a 4070ti and pretty decent cpu. im sorry the game doesn't run well on your laptops or old desktops.
@ Holy cope and shill. So you simply say Stalker 2 has " attention to detail " , if by that you mean graphics I suppose yes. Other than that, no. Nobody is circle jerking GAMMA, and Stalker 2 isn't just as good nor anywhere close. And this has nothing to do with peoples PC hardware either. Stalker 2 has no A-Life. NPC's and Mutants spawn right near you and the zone is dead. It's not responsive or interactive or fun to travel through. The AI both in regards to A-Life as well as combat was better in both the older trilogy games and current modpacks of Anomaly. I cannot even honestly believe that people can even get slightly immersed with every interaction being pretty much scripted. It's one thing to have scripted missions and cutscenes. It's a linear story based game, that's understandable. But outside of even that all you get is a 100 meter event spawn bubble. The game just spawns stuff for you to fight and or watch fight. It's all an illusion, and a very bad one at that. So much so you can't even have binoculars in the game nor is there a point to snipers because enemies literally render so close. Couple that with all the hard and soft locks people have had involving important tasks and main quests too. Certain NPC's wont spawn to talk to, or the stash will not appear, etc. And even those with 40 series GPU's and the best gaming processors from both AMD and Intel can hardly get the game over 60 FPS. Stalker 2 is unoptomized Unreal Engine 5 slop. A zone with no life is no zone at all, and to experience even the best written story in it would still be hollow.
Stalker 2's fake A-Life is embarrassing and disappointing, events spawning in a mere 100 meters away is laughable. This is what we get with lazy modern game development and Unreal Engine 5 pre-baked engines. A-Life was never really possible on console I bet nor with Unreal 5 Engine, but they advertised it as a key game-play feature and put it into promotional material and trailers and documentaries. Then they deleted all mentions of A-Life from the Steam Store Page right before release, and had a review embargo until the final hour. Deceptive and manipulative marketing and a genuine shame to see from GSC. As someone who has played the original trilogy and mods for well over a decade now and was waiting so long for Stalker 2 I don't see myself purchasing or even downloading this game. It launched with no A-Life, and now all we get is some event spawning system that only works within 100 meters of the player. I don't think there will ever be true A-Life in Stalker 2, more a less " A-Life 2.0 ". It was all just a marketing gimmick they used to fool long time fans like myself.
GAMMAs A.I is insanely good I feel like Stalker 2s A.I is a let down even compared to its predecessors and its not even close to GAMMA. I do like the "crouch dodge" move the A.I does when they engage you tho, that caught me off guard a few times. I originally started playing GAMMA because I wanted just more Stalker stuff but I found myself enjoying the hardcore mechanics of GAMMA a lot more than Stalkers more "arcade" style. When playing Stalker 2 I often have to remind myself that this is not GAMMA and is not trying to be GAMMA either because I am just spoiled by how polished and fun GAMMA is.
Definite buggy Thunderstorm there. Usually just flashes and mad atmosphere with the shadows shifting around. Also (unsure if this is the case with STALKER 2) but rain in Gamma starts to build up drops on your gas mask visor which obscures vision, and you can wipe it off with a hotkey to clear your vision again.
I'm just going to say it. You will notice that there are things modders will take a lot of interest in. For example, weapon / med diversity. You will also notice there are moments where gamma tries really hard to appreciate their own guns and stuff and show them off ect. But the system is abit much. I love gamma , but i love the happy middle and details that stalker 2 provides as well. The simplification of meds mean that you have seemless gameplay in fights. Comparitively to in gamma where you snort cocaine, torniqe yourself, eat 50 billion fuckin meds, and after like a minute of drug abuse you are like "lets go!" as you wipe the cocaine from your nose. Their psy mechanic is fuckin amazing. I like the slow descent into madness and seeing shit that isn't there. it has a unique way of telling you psi is impacting you without making a ui element for it. I miss the food crafting system and hunting meat from gamma. ; TLDR - they are both amazing games but imagine what would happen if all the modders and stalker 2 worked together to make the game better?
S.T.A.L.K.E.R. 2 development team feels like they're gonna pull a Cyberpunk 2077/No Man's Sky and spend years perfecting the game. Well, that's just me being optimistic.
@@Inkxo3DCmon, Stalker 2 was just as bad at launch as Cyberpunk in theory… People have waited years for this game and they just gave it an excuse because it was made during a war. While true, that still doesn’t excuse the terrible optimization and lack of advanced AI. Gunplay also seems off and not realistic whatsoever…
@@FlunangChu How fucked up you are with your realism, but only where it suits you. The main character is a bullet sponge, runs 100 meters in 14 seconds with a 40 kg bag, treats bullet wounds with anesthesia. OMAGAD NPCS ARE ACTING UNREALISTICALLY. To begin with, a shootout in the open air where there are only a couple of meters between groups of enemies is already moronic.
Stalker 2's main problem is it's horrible AI and total lack of A-Life system and offline combat, which are unfixable at a technical level (UE5 is a slop engine)
Let us not forget, that there is no ALife in Stalker 2.. Thats why you don't have binoculars... Stalker 2 Flashlight creates no shadows and lighting is bugged. Stalker 2 is a joke of December 2024. Just waste of money.
feels like you could've dived bit deeper into both games mechanics, gameplay loop etc. more espacially that AI fight was just a clusterfuck with the player just spawning big groups right next to each other. would've been better to use smaller groups with possible flank routes or player showing themself while occasionally using ghost noclip to see how AI are reacting to the players movement. BUT that would make the video at least 1 hour long and take a long time to make requiring you to know and have played both games externsively so ı understand.
Gamma is not stalker. Probably it is for the foreigners, but not for us. Stalker is not about hardcore shit. There's no difficulties with buying or repairing weapons in og stalker btw. Foreigners only remember about anomaly and gamma when they're talking about stalker.
I tryed GAMMA after S2 and it feels like trully S.T.A.L.K.E.R. 2 in many aspects and there is no collision in the cabinet doors in S2 And I think stalker not needed stealth. in such abandoned places, the sounds of footsteps travel far and the possibility of sneaking up on NPCs makes them very, very dumb. But in some scenarios, stealth missions can look good. For example, one of the first missions in Lost Alpha to infiltrate the military at night
I prefer Stalker 2 because, it tries to be what it always was. Arcady FPS game with RPG elements. And it's fun actually, rather than Stalker Anomaly where developers wanted to get realism but it turned out to be frustrating, since you need to pay attention to crap loads of details, instead of playing and enjoying the game. Like your body damage, how to fix yourself properly, what gear to get in specific situations and stuff like that. But even then, all that in Anomaly applies only to player. NPCs on the other hand remain the same classic Stalker NPCs from the older gamers, and that breaks that entire system that developers of Stalker Anomaly created. So yeah, Stalker 2 is better because it is way too simply and thus way too fun. Yes, it is not a perfect game but so is the Stalker Anomaly. Thus why I don't play Stalker Anomaly because it is bloated with unnecessary stuff that makes game frustrating. At least from my perspective.
I think you may be confusing Stalker anomaly with gamma, gamma is stalker anomaly with 500+ mods added to it, vanilla stalker anomaly while still more complicated than the original triology is still fairly basic and most weird mechanics can be largely ignored, example that in base stalker anomaly you still have default healthbar, and a simple medkit will heal you normally, with the difference is that the medkit takes like 10 seconds to use and heals you slowly over time, and they added stimpacks instead which do smaller healing but its quick use and quick healing to use in fights
@@pishka3 to me they both look similar and bloated with unnecessary stuff. And as a gamer who plays games for fun, I rather play vanilla stalker but with some new animations than anomaly or gamma. Or mix of both.
@@deathcold_longplaysua4846 The idea of fun is entirely subjective so I'm not going to argue about that. But for a lot of players, a huge draw to the Stalker series is the immersion that it brings. Making you _feel_ like you're an actual Stalker and that the Zone is a dangerous place. Anomoly and GAMMA push for a much more immersive experience. When I started playing GAMMA I tried to turn off a lot of the micro-managing systems but broke the mod so I just left them on, once I got over the learning curve, I could never go back to vanilla Stalker.
What about broken guns in S2 that jams the moment you start shooting but works perfect in hands of enemy NPCs? Same problem, same game design, but I don't see you complaining about it.
I think your thunderstorms in GAMMA are bugged because mine don't look like that. It couldn't also be one of settings. Anomaly and GAMMA have so many settings and there are some on GAMMA you're not supposed to use.
гамма не лучше, всяких свистелок и перделок больше за счет 400+ модов и только Гамма другая за счет мелких локаций, более динамична что не лучше и не хуже, просто другое, но если захочу динамику буду играть в Колду )
Stalker 2 doesnt even come remotely close to anomaly/gamma... the game is dissappointing asf. im literally just doing the main quest now so i dont get to see spoilers down the line and after im done im going back to gamma for sure.
You’re right. Stalker 2 is closer to the other official Stalker games in simplicity and not like unofficial, non-canonical fan created mod packs like Anomaly. How dare the bastards !
Veteran of Stalker Franchise here. I will be honest, stalker 2 is a big disappointment compare to it's older brothers from x-ray trillogy, graphics are nice but that just thanks to unreal 5...we don't talk about performance.
@@gerarderloper yeah Anomaly and Gamma are made by many modders that only doing modding Modders purpose are to perfect the game. Since they cant make their own game (there some Skyrim modders who tried to make their own game and all of them are trash)
Stalker 2 is an unfinished, undercooked, overpriced mess. Gamma doesn't crash as often compared to Stalker 2. Gamma doesn't suffer from the nasty shimmering and LOD tree pop-in issues. The developers seem to misunderstand how scopes work; if you are able to install a scope on the AK-74U, then you should be able to install it on the AK-74S as well, but it turns out you can't. Gamma offers ten times more guns and attachments than Stalker 2 does. Additionally, Gamma is much better optimized and runs perfectly without any DLSS/FSR fake blurry frames. You don't need to spend $700 on a GPU to achieve 60 FPS at 1080p native on ultra settings in Gamma. In Gamma, you can actually climb on things, just like in real life. Gamma features flashlight shadows, while the UE5-powered sloppy Stalker 2 does not (it actually does, but the devs are yet to discover a console command that actually enables them, which is also another proof that they are unskilled/lazy). And most importantly, GAMMA IS FREE. As a 3D artist and starting level designer, I believe Stalker 2 could have been much better optimized, more graphically advanced, and could have become a shining example in the sea of modern slop. But it didn't
Gamma literally crashes way more than stalker 2. Like abundantly more. It also has more stuttering and hitching. It absolutely has terrible shimmering, the only way to remove the shimmering is to install adyns grass tweaks. Gamma cant even run 4k 60 for a game that definitely looks like it is low end 2018. I can run Kingdom Come deliverance at 60+ 4k native and it looks miles above gamma. I actually have to use AMDs driver based super resolution and AFMF in order to get the framerates stable. In jupiter, despite being a game that looks like its from 2018, wont go above 45 fps because of CPU bottleneck becasue the engine is actually worse at having multiple npcs. i have a 7600x. Stalker 2 has way denser vegetation, the models are multitudes above gamma models, the textures are higher res, the lighting has ray tracing, etc etc. it looks miles above gamma. The fact you say "fake frames" gives away youre ignorance for gaming. Upscaling and Frame Gen are the future, and they look very good. The climbing is not possible in og stalkers, because they create jumping puzzles. Also 99% of people can not climb on to a roof simple by grabbing the ledge. Youre games are gonna suck ass i can already tell. I bet you watch Threat interactive and think your battling game development dont you lol god damn. also why tf are you gaming at 1080p are you running a gtx 970 or something like holy fuck.
@@plusixty8992 idk why you are so salty. Stalker gamma runs okay even on gtx 1650 if you lower the direct X. But stalker 2 can't. The reason why gamma is bottlenecked is in how many cores can it utilize simultaneously. Gamma can use only TWO cores, when stalker 2 uses all cores that my cpu has(4 cores, 8 threads). Gamma runs on heavily modified old Xray engine(17 year old engine). Imagine how much fps would it have if it had multithreading like in modern games. I find some takes made by Threat Interactive a bit unreasonable, but in general he is correct. Regarding DLSS and Framegen - DLSS is actually a cool technology, which gives consistent fps without losing much sharpness. While fake frames that framegen generates are atrocious. Yes, they make the game look smoother, but they increase the latency and latency is the most important thing in FPS games like STALKER 2. I've been playing gamma recently and in my 20 hours of playtime it didn't crash even once. While stalker 2 crashes every 2-3 hours due to memory leaks. Stalker 2 can't give me a playable framerate in native resolution(1080p) even though i'm using rtx 3060 12GB + i3 13400f more than 60 percent of gamers can't run stalker 2 according to steam hardware survey lmao. Slopper 2 devs can't handle genshin impact graphics, They can't even fathom adding 2d images of trees in the distance to save frames lmao. chill out gsc shill
Unreal engine 5 it is not as convenient for modelers as the old X-Ray. In general, fans wanted Stalker 2 based on the X-Ray 2 engine, but the developers decided not to make their own engine for the game.
@@LuciRusic Thats not true, Xray wasnt modable. it was only modable after someone stole and leaked the entire engine build so now people can basically open source it. Thats entirely different. Stalker will release UE mod tools etc and UE is an extremely moddable engine.
We played different Stalker 2 games or this is cherrypicked examples. I am before 6 minute in video, and can say stealth is broken, TO THE BONE, as enemy can detect me through walls, and limb animations after shooting the enemy? Rare, very rare.
never been seen through a wall. have done whole missions completely stealthed. turn your flashlight off bro. with that being said ive had instances of being shot througha wall but never before detection.
@@plusixty8992 Enemy doesnt detect your flashlight when you are outside his vision cone - you can stand right behind hum and flash the flashlight (on/off) - it doesnt matter. Detection trough the walls - many, many times in random buildings.
I am loving the hell out of Stalker 2 despite many disappointments. But GAMMA lowkey ruined the series for me. It's everything that I personally would want out of a Stalker game and GSC don't seem that interested in going the more immersive/realistic route. Which is absolutely fine, it's their game and their vision, I just prefer GAMMA.
Correct way to say it would be: they had over 1000 people from modding community and 14 years of constant trials and errors in modding evolution. What GSC did in S2 took them merely 2-3 years top.
@@MrZlocktar I'm not really comparing them in the way of content. GAMMA and GSC Vanilla have different approaches to how they want the game to be experienced. I prefer GAMMA's.
@@MrZlocktar Well Gamma is free as in you don't even need to own any of the original trilogy but if ı remember right Stalker 2 was 60 dolars with editions at launch. development time, how many devs they had, that doesn't concern the consumer, price and quality of the product does.
in debug menu, when you select storm weather, you need push "play" button, not "esc" and and there will be no bug with lighting, I had the same problem, I found a solution by chance) mb you help too.
Анимация хила (даже звук) аптечкой напрямую позаимствован у разрабов метро, а идея с анимацией еды не нова и взята с таркова, как и иконки и система сбэу. И никто это не скрывает. А ты и дальше смещай фокус внимания исключительно на разрабов сталкера 2 😂
@x03_TV сам то понял что написал? По сути, оправдал мои же слова, только ещё и более развернуто. От души душевно в душу. P.S. моддеры делают на бесплатной основе. И половина модов на том же нексусе - это перенос моделек/звуков/анимаций с одной игры на другую. Так что, для меня это не ново. Разрабы второго сталкера тоже моддеры походу, да?
Anomaly/Gamma is trying to make stalker into DayZ/Escape From Tarkov. While Stalker 2 is trying to make...well a sequel to an old game. We are used to reading dialogue from a box but now everything is fully voiced. All the models in the game look nice. Yes A-Life needs work and the game is buggy but that is how things were when all the old games came out. Everything has their jank at launch. We are lucky they cared enough to fix a couple of things during the holidays and during a war. If you want to play Tarkov go play Tarkov. If you want to play DayZ go play DayZ. Stalker is not either of those games.
Так старые игры были интересными. У них было нереальное количество всяких своеобразных и странных решений, но игровой процесс был интересным и УНИКАЛЬНЫМ. Где уникальность в сталкер 2? Это любой ААА шутер последних лет, только в сеттинге Чернобыльской Зоны с аномалиями и артефактами. Я сам не люблю Гамму и другие хардкорные моды, разработчики которых вообще не понимают суть сталкера. Но ещё сильнее я не люблю, когда официальное продолжение легендарной трилогии игр не привносит НИЧЕГО нового. Это тень чернобыля, но если бы он вышел в 2007 от других авторов. Потому что оригинальные разработчики тени чернобыля ушли делать серию игр Метро. Так мало того, что сталкер 2 не привносит ничего нового, так в него еще и играть неприятно :(
@@Cragmortis было бы замечательно, если бы добавили разнообразия в поиск артефактов и в сами свойства артефактов. Если бы добавили активные способности, а не только пассивные повышения характеристик. В игре всего 1 новый мутант, всех остальных мы уже видели раньше. Почему нельзя было добавить новых? Тут же такой простор для фантазий, придумывай сколько хочешь. Кстати, в том же метро был крафт, было бы отлично, если бы он появился и тут, главное, чтобы он был несложным. Только вот в нынешнем сталкер 2 крафт не нужен, потому что аптечки и бинты на каждом шагу. Я не люблю играть на высокой сложности ни в одной игре, но именно в сталкер 2 я играл на сложном, потому что в игре какое то просто нереальное количество аптечек, мне их просто было некуда девать, я их даже продавать начал
@ Well I am sure they would have done all this if they weren't under attack by communists. Also LORE WISE there couldn't be any new mutants. They were already created in the X labs. There wouldn't be any more verity. Like I said, go play tarkov if you want tarkov. Metro if you want Metro. Stalker isn't either of those games. Niether is Stalker Gamma or Anomaly. Those are fan made mod lists that completely change the game from its base. Basically unrecognizable. Without the name stalker and memorable characters and someone played it they wouldn't know it was based off stalker.
@@ToddHowardKupiSkyrim There are 3 new mutants in the game: rat swarms, armored deers and bayun cats. I don't agree that Stalker 2 is SoC - they implemented all the new features from CoP - artefact hunting, weapon mods, etc. They added archartefacts, unique super-anomalies. Fact that the whole map is traversable without loading screens, so rich in detail and faithful to the old locations is amazing. They went on to explain all missing threads in the plot of the old games pretty nicely. What is absolutely awful are the bugs - not the jank, but broken main quest missions, enemies spawning incorrectly, annoying enemie swarms. I wanted more Stalker, not really some revolutionary changes. Crafting will turn the game into another open-world AAA game. Maybe they will try them out in a DLC.
I love both. GAMMA was the 1st STALKER game I played. So amazing what all the modders did with that game, and for free. There's so much more to that game than STALKER 2. Hopefully the modders do the same with 2. I really liked the complication of GAMMA. Finally getting all the parts to a gun fully repaired. It seemed more rewarding. 2 is a walk in the park in comparison.
GAMMA isn't STALKER though. I understand it's based on STALKER but it's not even remotely accurate to the experience the original trilogy was trying to bring. GAMMA is basically a re-imagining based on what the fanbase and modders wanted. Hopefully you've played the originals by now.
@@iFilmLiveMusicUS I kinda agree the original trilogy vanilla is still the peak in my opinion better than both Anomaly modpacks and Stalker 2. However Stalker Anomaly and its modpacks like GAMMA, EFP, Dark Signal etc. they are sandboxes not games with set protaganist with a start and an end. They are entirely made with A-life in mind and turn the gameplay look something akin to Kenshi or Mount and Blade. There is this world you can interact with in sandbox style instead of predetermined cutscenes or anything.
I've played both, I'm loving S2 way more. Gamma is way more polished but so bloated. S2 is raw and buggy, but much more pleasant. Considering, how much time gamma had to get polished, this comparison is very unfair to S2. I can't wait to see what GSC devs do with S2 in a year or two.
@@sammysalame There are no ripples, it doesn't move at all. it's just a flat texture. That might have been good 15 years ago. It is not up to modern standards. To clarify I love the game. I just think the water is crap compare to even stuff like RDR2 that came out years ago
@@davesmith1588 There are no gameplay mechanics in water like RDR2.. Why should they working on dynamic features in it lol ) That water ripples as a blood splatters after headshot looking fantastic
лол, сталкер гамма это даже не игра, а просто мод который разрабатывали 15 человек. так же сталкер 2 с огромным бюджетом и большим количеством разработчиков.
Clearly stalker 2 is the winner. Visually and with A.I..but I like some of the gameplay mechanics I wish stalker 2 had. Like the health system that's pretty complex and all the consumables is likable
But after all, artificial intelligence in Stalker 2 is bad, NPCs react worse to the player and to events between each other, in the first parts of stalker it was better with this, and at the same time the game is more than 15 years old.
Gamma and similar mods are a parody of Tarkov. Stalker, both 15 years ago and today, has never positioned itself as a realistic shooter. I don't want to offend Gamma fans, but if you're seriously comparing these things, you're clowns 🤡
Братик. Ты же понимаешь что Сталкер 2 как раз таки взял моду с новых сталкерских модов и таркова? Он потужно старается быть на них похожими)) Хотя даже в сравнении с Чистым Небом сталкер 2 бы проиграл хотя бы потому что там фиговое освещение и нет паралакса.
@gangstercat7725 am i wrong to think that S2 fucked up the basic stuff that used to be in the previous games? Also what kinda stupid ass mindset is that? Russian = instant bot , for disliking a game? Yeah bro let me tell you,when Putin was there declaring war on Ukraine,i was totally there with him,in person patting him on the back! and every single russian citizen too,we are all tooootally on board with this... get the fuck outta here with that shit
Indeed! russians did nothing to show support of the war but also did nothing to prevent it. And forget about 11 years of war in Ukraine. russia invaded Georgia, Chechnya, Afghanistan, and so on. Of course when russia did that, no one was patting russian leaders on the back, but with every war, every generation was silently supporting it.
We don't talk about Gamma's military rations pre update XD
Those blocks of cheese that you shove in your character in just 2 bites were hilarious
It was so damn ugly lol. Glad they got a better animations for these.
Cheese png that didnt even fit onto the spoon
@ our character for a moment becomes either Steve from Minecraft or Sponge-Bob to shove that rectangular piece of cheese down his throat in TWO BLOODY BITES, he doesn’t EVEN CHEW ON THAT
Это не сыр, это галеты...
@@РоманШаров-к2ораньше был сыр в контейнере, который съедался ложкой двумя огромными кусками. В общем-то очевидный плейсхолдер, но даже жалко что поменяли
Stalker 2 is rough but I have faith GSC (and modders) are going to make it better for years to come
Grok said he's gonna stick to GAMMA since Stalker 2 disappointed him, so it's up to other modders to make an actual modpack if they want one.
@RussianRainbow just out of curiosity do you know what specifically disappointed him? I felt like as a base game for mods this was pretty great (and will be better once they finish cleaning up the messy launch it had)
@@AngrySmasher probably A-life. It's definitely a step down but hopefully they can make it right over time
Hell, there are already mods for random items, mutant loot, and a fave of mine; pills, which totes makes hunger a real thing among other effects. So, yeah in a year or two I suspect S2 will be running something like GAMMA even if it isn’t Grox and his GAMMA.
@craig.a.glesner yeah but the previous games already had this so saying "modders will fix it" is just reductionist nonsense
imagine Stalker 2 GAMMA
imagine the devs releasing a working and decent product
@NakedAvanger well Stalker 2 is decent product.
@@ryndaman619 The game was literally unfinishable at launch because of certain main story bugs
Its main shtick which is a-life didnt even function and in its current state its barebones at best
They had to give us a post-release update the size of an entire game just to fix some of the current issues
The progression in the game sucks
The map feels empty and bland
There is no radio chatter
There is no faction reputation
The gun play feels off
Human AI has borderline aimbot and wallhacks
Mutant enemies are either bullet sponges or have the same knock down animation
Movement is very limited
You cant sprint and reload
Stealth is non existent
and you call this a decent product?
Stalker gamma 2
Unfortunately, Grok doesn't have plans to work on a GAMMA 2 anytime soon.
19:41
This happened because you forced a thunder storm to start in Debug Mode.
When the game itself ques up a thunder storm this doesn't happen.
You're basically breaking the lighting system by forcing the weather to change.
That makes sense
That's not quite true. The weather can be changed via the debug menu and everything will be fine. Just after selecting the weather preset, you do not need to press "esc". It will be correct to press the "play" button in the weather debug menu.
And this bug happens due to the fact that when you press "esc" after selecting the weather, it is paused in the game engine.
the reason for the disappearance of decals on trees is in the gamut: decals are attached statically to the model, but the branches themselves, thanks to the fashion, have animation and sway from the wind. This wasn't the case in the original game, so
It's truly amazing what a community of dedicated fans can make with an old game!
You didn't show the PDA properly! You didn't move with it. And despite liking 2, out of everything, the PDA was a huge disappointment. At least the character still pulls the PDA out instead of a menu just opening, but the coolest thing ever was how you could lower the PDA in Gamma and Anomaly, walking around with it still in your hands at the bottom of the screen. Real-time GPS map, mission information, the Zone-Chat, MP3 player. Whatever you wanted, in your hands as you move, and when you looked down, the character would tilt the PDA up a bit for better viewing. It was amazing.
"Muh 3D pda is not in stalker 2." Cope
@@sesad5035 3d PDA was awesome though, wiping rain off it, having to point it upwards so there are less droplets on the screen, the screen trembling mid emission
@Bernhar301 so?
@ So it is valid cope because it is a cool feature present in many mods not present in the sequel
@Bernhar301 "present in many mods" ok, gamma bro
The systems that made S.T.A.L.K.E.R. unique just aren't present in HoC. The leaderboard/A Life system made everything feel persistent. If you killed a guy in the top 10, it meant something. PDA chatter and NPC Alife tasks created an ecosystem of Stalkers. If you met a guy named Vladim Bobov at the Skadovsk, then found him in Pripyat later on with different gear, you know there's a story behind it. If you see his obituary pop up in the PDA chat, it feels like a loss in your game. S.T.A.L.K.E.R. 2 just can't offer that in its current state. Its unfortunate that I have no intention of getting back into S2 after how much I was looking forward to it before release.
i didn't give two shits about a-life, TBH
PDA chatter, leaderboards, and obituaries are all mods. I'm sure somebody will mod those features into S2 when the tools are released.
There is no obituary in S.T.A.L.K.E.R. NPCs from the Zaton cannot get to Pripyat, there are only mercenaries, monoliths and military in Pripyat. Also, the A-life system in the original games was very much cut down, even in Call of Pripyat A-life does not work as well as it could. From what you said, I can say that for you "S.T.A.L.K.E.R." is mods such as Anomaly and Gamma. Most of the things you listed are implemented in these mods/mod assemblies, but not in the original games, and I think you will be very surprised that the original games have slightly less functionality than you thought. Anomaly and Gamma are VERY different from the original S.T.A.L.K.E.R. I think I will never understand foreigners who invented mechanics for themselves that were supposedly in S.T.A.L.K.E.R., but which were only in mods, and then wonder why they are not in the sequel.
@tazikgame7046 Apologies if I misremembered about the obituary, but leaderboards are definitely in the OG games, also Zaton to Jupiter is possible, so use that as an example instead.
Even if A Life was 'cut down' it existed and you could see its effects.
Its a fault of GSC's to not look at wildly successful mods and not implement them into the game. There's a reason they were so popular. I'm not talking about implementing a whole modpack like Anomaly, but certain mods that elevate the experience: 3D PDA (actually 3D), Gunslinger Controllers, companions, PDA Chatter and so on.
@@Rondog. I played all three OG games and I couldn't tell you a single detail about leaderboards. No idea what you're talking about. Not that you're wrong, it just probably something i didn't care about. I like the immersive world and S2 delivers that in spades.
Gamma is the result of the work of thousands of individuals (I mean mod creators, not just Grok) and years of work, so it's not surprising it feels so modern. In comparison to the bare game (I mean CoP)... well, let's not compare the two
2011 stalker 2
Проблема в том что Сталкер 2 хуже даже оригинальных старых игр во многих аспектах. И стоит ли напоминать сколько Майкрософт влили в разработку денег ? При том условии что модификации создавались энтузиастами и зачастую на бесплатной основе ?
its more funny when the core mod for modding for anomaly said GAMMA is mod thief, basicly we dont know the 100gb mods get permission or not from original author 😅
Gamma это моды от игроков, пусть они накопились со временем и подстраиваются под желания игроков.
Но что мешает Stalker 2 с огромными вложениями, за много лет разработки, хотя бы скопировать часть вещей из модов, запихнуть это адекватно в открытый мир и продолжить хотя бы идейно прошлые части? Но разработчики же ничего не добавили из модов, а просто переосмыслили прошлые части, потеряв часть вещей даже из них (=
@@4IZUKI весь моддинг сталкера держится на этом. Тот же Gunslinger растянули по кусочкам и уже давно. И ни у кого это не вызывает вопросов. Единственными исключениями были проекты которые целиком состояли из чужих наработок и при этом агрессивно монетизировались навроде RadMP с платной техподдержкой.
First of all, let's not forget that STALKER 2 is a game from a company that obviously had a sufficient budget (considering that the game was made for 14 years), while STALKER GAMMA is a mod for STALKER ANOMALY mod, which, if I'm not mistaken, was made without a budget, floating only on support from the players. Secondly, Everyone likes some moments from one game, and some from another. For the sake of experiment, comparing mechanics and all that is really cool. So I hope there won't be any arguments in the comments about something being better somewhere or the like.
it was never created for 14 years, why are you spreading misinformation, the game was announced in 2018, it has been in development since then, it was frozen until this year, pole the developers are facing covid and full scale war in 2022
@@Inner_Silence_7 This does not negate the fact that the mod for the old game in some aspects looks more beautiful and well-developed than in the new game, on a new engine, from the developers of the original.
@@mineflick1035 I like STALKER GAMMA, I do not cancel the fact that the mod is well done, but it is a mod on the old engine and certainly not a competitor in graphics Stalker 2 and other mechanics that are possible on UE5
@@mineflick1035 Gamma is fun. it is not stalker tho. it also runs like ass.
@@Inner_Silence_7 yeah but some mechanics in UE5 is inferior to the old engine
19:43
This is not a bug, it's just not worth getting into the debug mod with your crooked hands, we all know)😅
P.s. You won't encounter this during the game, but for unknown reasons, this happens when setting the weather through the debug menu.
One of my favorite pastimes now is breaking windows with bolts in Stalker 2
Stalker 2’s stealth is so bad I didn’t even know there were knife takedowns until after I beat the game
It's not anyone's fault that you can't read.
@ wrong, definitely not my fault tf
@@siLent6972 Isn't it your fault that you can't read? This dialogue only proves the opposite.
@@stonechewer4210 you don’t know what you’re talking about bud
@@stonechewer4210 we turned off the tutorial cuz we aint newbies. Thats why.
In gamma MOST dangerous Anomalies is flames and "walking" electra
Even with A life in stalker 2 now I still encounter immersion breaking bugs like Npcs being on patrol, actively being attacked by a mutant but they keep walking calmly like nothing is happening until they die, little things like that, still plague the game,
Also when are they going to fix skiffs body animations, seeing his shadow stiffly move around like a droid is a bit jarring, especially if you have an exoskeleton kit, the armor tposes in place while running(you can see it in your shadow) which is also a bit jarring.
I hate to be nitpicky but it really does seem like the older games are more fluent in immersion.
Fall damage in gamma is a nonsense
"We Can't Work with X-Ray"
A Bunch of modders for passion:
but it still feels like a mod to a 2009 game
GSC were making a game, not a mod.
I really apprecciate any modmaker and their passion, but most of the fanbase usually forget about one crucial detail: you can't hire a man into a Dev. team who never worked with X-ray engine. And GSC were starting a studio from scratch. Basically, it was easier to find an UE experts, than seeking those modmakers.
@@TeamYellowBS Sorry but, there's a H U G E difference between playing Anomaly Gamma or Call of Pripyat .. or Clear Sky .. or Shadow of Chernobyl. Not only does Anomaly fuse all 3 maps together, but it adds so much with the over 400 mods.
It plays more like Escape from Tarkov instead of the OG Stalker games.
508 to be precise @@StriipyvanFluffball
There should be a workers cooperatives game developers.
It's no surprise that Stalker 2 is better in most of these areas but it's still very impressive what modders have been able to do with Anomaly even while being limited by an old engine.
Both are good, but personally I prefer Stalker 2. It feels more like the original trilogy than the big modpacks, and I've always preferred the vanilla games over the mods.
you blind ?
@@bensen6299Are you? Truthfully Gamma is outdated, with so many hours put into it in done with it. It had its time and its gone. No amount of mods will make it look or play as good as s2.
@@Darkdiver28 Graphically it's outdated, but it still looks and plays pretty well for me. I prefer GAMMA for the gampelay personally. Different people have different priorities when playing which is fine. For me, I'm gonna have to wait a while for balance issues and mods start to come out for S2 because it's just not that fun for me right now. I don't like the random caliber damage values, I don't like the AI that much yet, I don't really feel like the world is as alive as in GAMMA, stuff like that. I think it'll get better and I'll give S2 another go later on down the line, but for me I haven't outgrown gamma yet. It just plays better for me still.
@@absentinsomniacGAMMA допиливалась и собиралась годами из 100000 модов на Anomaly, Stalker 2 пока только скелет для модов и в начале пути, так что пока по наполнению уступает
@@Darkdiver28 It only looks bro. Gameplay wise gamma is more complex and just simply better...more fun too. Just not as fancy as s2
I really love the Emission effect in Gamma even tho I still feel like the S2 one is more "accurate"
How it's more accurate?
@@alexxx4434 (take this with a grain of salt as im not exactly the expert in this game, just played it a lot during my younger years)
I'm not saying the Gamma one is unrealistic or whatever, just a tad too "dramatic"?
This is taken from the wikia "In Call of Pripyat, it is possible to see that Monolith stalkers are immune to emissions. This most likely means that the Monolithians' brainwashing made them immune to intense psi-emissions, likely due to said emissions being the source of their brainwashing"
so in my observation it is something like heavy doses of psi energy, which in all the vanilla Stalker games, will at first gradually tick down your health before instakilling you during it's "apex", similar to if you max out your radiation in S2.
There are several "Emissions Comparisons" videos of the vanilla Stalker games out there, the one that resembles Gamma the closest is Clear Sky, as that one doesn't seem to reduce your health that much
@@alexxx4434 (take it with a grain of salt since i'm just a normal fan of the series)
I'm not saying the Gamma emission is unrealistic, but imo it's kinda "overly dramatic"?
This is from the Stalker wikia about emissions "In Call of Pripyat, it is possible to see that Monolith stalkers are immune to emissions. This most likely means that the Monolithians' brainwashing made them immune to intense psi-emissions, likely due to said emissions being the source of their brainwashing"
So yes it is "waves", or more specifically, psi-waves emitted from the Noosphere, similar to the effect when you fight a Controller for too long or being in a psi anomaly, but tuned up to the maximum (also based on observation) (also probably why we see a huge influx of zombified stalkers after an emission)
I'm basing this observation on comparison videos of the vanilla Stalker games, and all of them basically will tick down your health first before instadeath similarly to getting radiation overdose. The only game closest to Gamma's effect is Clear Sky, where there's not much of a health loss before the instadeath. Stalker 2's emission highly resembles the ones from CoP and SoC.
The limb on AI stalker are just... increasing damage if that limb got shot multiple time. When that AI stalker takes enough damage he holster his gun and fell to the ground, in Anomaly he will have a chance to make a choice... beg for mercy or said Screw you. In Stalker 2 AI also have limb damage, it's kinda better. Bc most stalker wearing armor, if you can't aim the head (bc they have main character syndrome and wiggle every time you aim it) shoot the leg, if they took enough damage they also fell to the ground in critical state but they wont beg for mercy, they will only wake up to fight when they got help by friendly stalker.
bruhh stalker gamma those chips eating sounds now I am hungry 8:07
This only shows that GAMMA, a jerry-rigged definition of spaghetti-code made by hundreds of modders over the years on a single-threaded old ass engine is on par and sometimes better than a AAA game backed by Microsoft itself on the most advanced engine currently available.
Нет )
GAMMA has actual A-Life and a persistent and dynamic zone. Things I think Stalker 2 unfortunately will never have, I refrained from buying the game after GSC sneakily deleted all mentions of A-Life off the Stalker 2 Steam Store Page. The review embargo being until the last hour was just another red flag. When it launched with no A-Life I was shocked and disappointed and upset like many others, and the fact after numerous updates all they have done is make the " A-Life " a 100 meter event spawn bubble is laughable and pathetic. In GAMMA your Stalker navigates a zone that could have anything around the corner, and you never know what you may encounter or experience. In Stalker 2, the zone and all of it's NPC's and Mutants revolve around you. The spawn around you, and are there exclusively for you. It's so simplistic it's actually insulting as someone who has played the original trilogy and tons of modpacks for well over a decade.
@yakivpopavich Яшка не ври, пиши чесно - никогда и не думал покупать и ранние части тоже не покупал, зато насрать на Сталкер 2 - явно занял очередь как минимум еще пару лет назад 🥱
Gamma has so many issues. I think both have great takes on the franchise. For example simplifying med down so you arn't fuckin od'ing on several illicit drugs and stuff is a great example. I love that stalker 2 also has different attention to detail and are continuing to improve their game. Also Gamma might be difficult but i think stalker 2 can be at times as well. especially initially. Both are amazing games. Also gamma is built off the base games and built on top of. you guys need to stop circle jerking gamma and realise 2 is just as good. Also i ran the game fine on a 4070ti and pretty decent cpu. im sorry the game doesn't run well on your laptops or old desktops.
@ Holy cope and shill. So you simply say Stalker 2 has " attention to detail " , if by that you mean graphics I suppose yes. Other than that, no. Nobody is circle jerking GAMMA, and Stalker 2 isn't just as good nor anywhere close. And this has nothing to do with peoples PC hardware either. Stalker 2 has no A-Life. NPC's and Mutants spawn right near you and the zone is dead. It's not responsive or interactive or fun to travel through. The AI both in regards to A-Life as well as combat was better in both the older trilogy games and current modpacks of Anomaly. I cannot even honestly believe that people can even get slightly immersed with every interaction being pretty much scripted. It's one thing to have scripted missions and cutscenes. It's a linear story based game, that's understandable. But outside of even that all you get is a 100 meter event spawn bubble. The game just spawns stuff for you to fight and or watch fight. It's all an illusion, and a very bad one at that. So much so you can't even have binoculars in the game nor is there a point to snipers because enemies literally render so close. Couple that with all the hard and soft locks people have had involving important tasks and main quests too. Certain NPC's wont spawn to talk to, or the stash will not appear, etc. And even those with 40 series GPU's and the best gaming processors from both AMD and Intel can hardly get the game over 60 FPS. Stalker 2 is unoptomized Unreal Engine 5 slop. A zone with no life is no zone at all, and to experience even the best written story in it would still be hollow.
also stalker have infinite granade to toss around you and not enough for mutants lol.
Stalker 2's fake A-Life is embarrassing and disappointing, events spawning in a mere 100 meters away is laughable. This is what we get with lazy modern game development and Unreal Engine 5 pre-baked engines. A-Life was never really possible on console I bet nor with Unreal 5 Engine, but they advertised it as a key game-play feature and put it into promotional material and trailers and documentaries. Then they deleted all mentions of A-Life from the Steam Store Page right before release, and had a review embargo until the final hour. Deceptive and manipulative marketing and a genuine shame to see from GSC. As someone who has played the original trilogy and mods for well over a decade now and was waiting so long for Stalker 2 I don't see myself purchasing or even downloading this game. It launched with no A-Life, and now all we get is some event spawning system that only works within 100 meters of the player. I don't think there will ever be true A-Life in Stalker 2, more a less " A-Life 2.0 ". It was all just a marketing gimmick they used to fool long time fans like myself.
I prefer anomaly. BUT dying old engine making BSOD or just erors all the time with mods like bosspack was killing me, so now waiting stalker2 gamma///
GAMMAs A.I is insanely good I feel like Stalker 2s A.I is a let down even compared to its predecessors and its not even close to GAMMA. I do like the "crouch dodge" move the A.I does when they engage you tho, that caught me off guard a few times.
I originally started playing GAMMA because I wanted just more Stalker stuff but I found myself enjoying the hardcore mechanics of GAMMA a lot more than Stalkers more "arcade" style.
When playing Stalker 2 I often have to remind myself that this is not GAMMA and is not trying to be GAMMA either because I am just spoiled by how polished and fun GAMMA is.
Unfair comparison. Anomaly and GAMMA don't feel like stalker at all. More like tarkov clones
cope
@@pira707 why bother replying then?
@ cope more
@ get a better response, noob!
It's not STALKER because it's modded by fans?
Definite buggy Thunderstorm there. Usually just flashes and mad atmosphere with the shadows shifting around. Also (unsure if this is the case with STALKER 2) but rain in Gamma starts to build up drops on your gas mask visor which obscures vision, and you can wipe it off with a hotkey to clear your vision again.
I'm just going to say it. You will notice that there are things modders will take a lot of interest in. For example, weapon / med diversity. You will also notice there are moments where gamma tries really hard to appreciate their own guns and stuff and show them off ect. But the system is abit much. I love gamma , but i love the happy middle and details that stalker 2 provides as well. The simplification of meds mean that you have seemless gameplay in fights. Comparitively to in gamma where you snort cocaine, torniqe yourself, eat 50 billion fuckin meds, and after like a minute of drug abuse you are like "lets go!" as you wipe the cocaine from your nose. Their psy mechanic is fuckin amazing. I like the slow descent into madness and seeing shit that isn't there. it has a unique way of telling you psi is impacting you without making a ui element for it. I miss the food crafting system and hunting meat from gamma.
; TLDR - they are both amazing games but imagine what would happen if all the modders and stalker 2 worked together to make the game better?
Совсем не правильно сравнивать кусок сырого фекального кода и Stalker GAMMA
Ну так тебя никто и не сравнивал, кусок фекального генетического кода 😂
Иди полечи шизофрению.
even with all that, I think gamma is way more immersive than Stalker 2
S.T.A.L.K.E.R. 2 development team feels like they're gonna pull a Cyberpunk 2077/No Man's Sky and spend years perfecting the game. Well, that's just me being optimistic.
Stalker 2 is nowhere near as bad as Cyberpunk when it was released. That is a HUGE stretch.
@@Inkxo3D I also think STALKER 2 bugs and technical problems aside is just better game than Cyberpunk 2077.
@@Inkxo3DCmon, Stalker 2 was just as bad at launch as Cyberpunk in theory… People have waited years for this game and they just gave it an excuse because it was made during a war. While true, that still doesn’t excuse the terrible optimization and lack of advanced AI. Gunplay also seems off and not realistic whatsoever…
@@FlunangChu How fucked up you are with your realism, but only where it suits you. The main character is a bullet sponge, runs 100 meters in 14 seconds with a 40 kg bag, treats bullet wounds with anesthesia. OMAGAD NPCS ARE ACTING UNREALISTICALLY. To begin with, a shootout in the open air where there are only a couple of meters between groups of enemies is already moronic.
Stalker 2's main problem is it's horrible AI and total lack of A-Life system and offline combat, which are unfixable at a technical level (UE5 is a slop engine)
Let us not forget, that there is no ALife in Stalker 2.. Thats why you don't have binoculars... Stalker 2 Flashlight creates no shadows and lighting is bugged. Stalker 2 is a joke of December 2024. Just waste of money.
feels like you could've dived bit deeper into both games mechanics, gameplay loop etc. more espacially that AI fight was just a clusterfuck with the player just spawning big groups right next to each other. would've been better to use smaller groups with possible flank routes or player showing themself while occasionally using ghost noclip to see how AI are reacting to the players movement. BUT that would make the video at least 1 hour long and take a long time to make requiring you to know and have played both games externsively so ı understand.
Gamma is not stalker. Probably it is for the foreigners, but not for us. Stalker is not about hardcore shit. There's no difficulties with buying or repairing weapons in og stalker btw. Foreigners only remember about anomaly and gamma when they're talking about stalker.
Обожаю создателей модов 😊
GAMMA'a lightning flash does not work properly in debug mode.
DIS MF GOT BEEEANS! 7:03
I tryed GAMMA after S2 and it feels like trully S.T.A.L.K.E.R. 2 in many aspects
and there is no collision in the cabinet doors in S2
And I think stalker not needed stealth.
in such abandoned places, the sounds of footsteps travel far and the possibility of sneaking up on NPCs makes them very, very dumb. But in some scenarios, stealth missions can look good. For example, one of the first missions in Lost Alpha to infiltrate the military at night
Веками резали людей ножами по кустам и оврагам, а тут вдруг стало не реалистично )
I prefer Stalker 2 because, it tries to be what it always was. Arcady FPS game with RPG elements. And it's fun actually, rather than Stalker Anomaly where developers wanted to get realism but it turned out to be frustrating, since you need to pay attention to crap loads of details, instead of playing and enjoying the game. Like your body damage, how to fix yourself properly, what gear to get in specific situations and stuff like that. But even then, all that in Anomaly applies only to player. NPCs on the other hand remain the same classic Stalker NPCs from the older gamers, and that breaks that entire system that developers of Stalker Anomaly created. So yeah, Stalker 2 is better because it is way too simply and thus way too fun. Yes, it is not a perfect game but so is the Stalker Anomaly. Thus why I don't play Stalker Anomaly because it is bloated with unnecessary stuff that makes game frustrating. At least from my perspective.
I think you may be confusing Stalker anomaly with gamma, gamma is stalker anomaly with 500+ mods added to it, vanilla stalker anomaly while still more complicated than the original triology is still fairly basic and most weird mechanics can be largely ignored, example that in base stalker anomaly you still have default healthbar, and a simple medkit will heal you normally, with the difference is that the medkit takes like 10 seconds to use and heals you slowly over time, and they added stimpacks instead which do smaller healing but its quick use and quick healing to use in fights
@@pishka3 to me they both look similar and bloated with unnecessary stuff. And as a gamer who plays games for fun, I rather play vanilla stalker but with some new animations than anomaly or gamma. Or mix of both.
@@deathcold_longplaysua4846 The idea of fun is entirely subjective so I'm not going to argue about that. But for a lot of players, a huge draw to the Stalker series is the immersion that it brings. Making you _feel_ like you're an actual Stalker and that the Zone is a dangerous place. Anomoly and GAMMA push for a much more immersive experience. When I started playing GAMMA I tried to turn off a lot of the micro-managing systems but broke the mod so I just left them on, once I got over the learning curve, I could never go back to vanilla Stalker.
What about broken guns in S2 that jams the moment you start shooting but works perfect in hands of enemy NPCs? Same problem, same game design, but I don't see you complaining about it.
@@ayeyuh6920 And original Stalker games did that without overcomplicating things.
Вот это правильное сравнение
соглашусь с мнением предыдущего оратора - "Совсем неправильно сравнивать кусок сырого фекального кода и Stalker GAMMA" :@dllss77
Anomaly like stalker x dayz
I think your thunderstorms in GAMMA are bugged because mine don't look like that. It couldn't also be one of settings. Anomaly and GAMMA have so many settings and there are some on GAMMA you're not supposed to use.
Ну сравнили GAMMA со Сталкером 2.GAMMA лучше))GROK гений Гуру суперниндзя)))Я даже не представляю как бы мы без него жили ))😂😂😂.
гамма не лучше, всяких свистелок и перделок больше за счет 400+ модов и только
Гамма другая за счет мелких локаций, более динамична что не лучше и не хуже, просто другое, но если захочу динамику буду играть в Колду )
GAMMA насправді не є грою під назвою S.T.A.L.K.E.R.
i think you cant compare a recently came game with no patches with a mod of a mod with 500+ mods
Не забываем что гамма работает на движке начала нулевых на одном ядре
Поэтому понимаем огрехи Гаммы и не сильно жалуемся на них.
Gonna need the name of the music playing in the background
Stalker 2 doesnt even come remotely close to anomaly/gamma...
the game is dissappointing asf. im literally just doing the main quest now so i dont get to see spoilers down the line and after im done im going back to gamma for sure.
You’re right.
Stalker 2 is closer to the other official Stalker games in simplicity and not like unofficial, non-canonical fan created mod packs like Anomaly. How dare the bastards !
@wightclaudia im glad youre yet another guy who compares a game from 2007 with a game from 2024... Clown
@@wightclaudia The gamma stans are super annoying. they act like its stalker. its not stalker, its tarkov in the stalker map.
Veteran of Stalker Franchise here. I will be honest, stalker 2 is a big disappointment compare to it's older brothers from x-ray trillogy, graphics are nice but that just thanks to unreal 5...we don't talk about performance.
4:20 pls tell me how you not increasing fov in 3d scope?
❤❤❤
What mod adds the scope you have mounted in 10:13 ?
what name of music on 17:24 ?
Let's compare the map of the game . and also anomalies .and monsters and their behavior ) I am waiting Stalker 2 GAMMA .
It's not fair to GSC because Anomaly and GAMMA pack were made by top men with billions in backing! :)
@@gerarderloper yeah Anomaly and Gamma are made by many modders that only doing modding
Modders purpose are to perfect the game. Since they cant make their own game (there some Skyrim modders who tried to make their own game and all of them are trash)
Когда такое пишут те - кто в жизни строчки кода не написал, особенно смешно 😂
could u give a song from 17:23 please?
Stalker 2 is an unfinished, undercooked, overpriced mess. Gamma doesn't crash as often compared to Stalker 2. Gamma doesn't suffer from the nasty shimmering and LOD tree pop-in issues. The developers seem to misunderstand how scopes work; if you are able to install a scope on the AK-74U, then you should be able to install it on the AK-74S as well, but it turns out you can't. Gamma offers ten times more guns and attachments than Stalker 2 does. Additionally, Gamma is much better optimized and runs perfectly without any DLSS/FSR fake blurry frames. You don't need to spend $700 on a GPU to achieve 60 FPS at 1080p native on ultra settings in Gamma. In Gamma, you can actually climb on things, just like in real life. Gamma features flashlight shadows, while the UE5-powered sloppy Stalker 2 does not (it actually does, but the devs are yet to discover a console command that actually enables them, which is also another proof that they are unskilled/lazy). And most importantly, GAMMA IS FREE. As a 3D artist and starting level designer, I believe Stalker 2 could have been much better optimized, more graphically advanced, and could have become a shining example in the sea of modern slop. But it didn't
But GAMMA isn’t a true STALKER game 💀
@@doomslayergaming520 the video is comparing gamma to slopper 2
@@kothostov still doesn’t make it a good stalker game lol
Gamma literally crashes way more than stalker 2. Like abundantly more. It also has more stuttering and hitching. It absolutely has terrible shimmering, the only way to remove the shimmering is to install adyns grass tweaks. Gamma cant even run 4k 60 for a game that definitely looks like it is low end 2018. I can run Kingdom Come deliverance at 60+ 4k native and it looks miles above gamma. I actually have to use AMDs driver based super resolution and AFMF in order to get the framerates stable. In jupiter, despite being a game that looks like its from 2018, wont go above 45 fps because of CPU bottleneck becasue the engine is actually worse at having multiple npcs. i have a 7600x. Stalker 2 has way denser vegetation, the models are multitudes above gamma models, the textures are higher res, the lighting has ray tracing, etc etc. it looks miles above gamma. The fact you say "fake frames" gives away youre ignorance for gaming. Upscaling and Frame Gen are the future, and they look very good. The climbing is not possible in og stalkers, because they create jumping puzzles. Also 99% of people can not climb on to a roof simple by grabbing the ledge. Youre games are gonna suck ass i can already tell. I bet you watch Threat interactive and think your battling game development dont you lol god damn. also why tf are you gaming at 1080p are you running a gtx 970 or something like holy fuck.
@@plusixty8992 idk why you are so salty. Stalker gamma runs okay even on gtx 1650 if you lower the direct X. But stalker 2 can't. The reason why gamma is bottlenecked is in how many cores can it utilize simultaneously. Gamma can use only TWO cores, when stalker 2 uses all cores that my cpu has(4 cores, 8 threads). Gamma runs on heavily modified old Xray engine(17 year old engine). Imagine how much fps would it have if it had multithreading like in modern games. I find some takes made by Threat Interactive a bit unreasonable, but in general he is correct. Regarding DLSS and Framegen - DLSS is actually a cool technology, which gives consistent fps without losing much sharpness. While fake frames that framegen generates are atrocious. Yes, they make the game look smoother, but they increase the latency and latency is the most important thing in FPS games like STALKER 2. I've been playing gamma recently and in my 20 hours of playtime it didn't crash even once. While stalker 2 crashes every 2-3 hours due to memory leaks. Stalker 2 can't give me a playable framerate in native resolution(1080p) even though i'm using rtx 3060 12GB + i3 13400f more than 60 percent of gamers can't run stalker 2 according to steam hardware survey lmao. Slopper 2 devs can't handle genshin impact graphics, They can't even fathom adding 2d images of trees in the distance to save frames lmao. chill out gsc shill
lets be honest here...stalker 2 gsc just gave modders a good looking base for modding.
Unreal engine 5 it is not as convenient for modelers as the old X-Ray. In general, fans wanted Stalker 2 based on the X-Ray 2 engine, but the developers decided not to make their own engine for the game.
@@LuciRusic Thats not true, Xray wasnt modable. it was only modable after someone stole and leaked the entire engine build so now people can basically open source it. Thats entirely different. Stalker will release UE mod tools etc and UE is an extremely moddable engine.
@@plusixty8992в 2016 года сами разработчики передали исходники, на их основе движок переписали и появилась Anomaly, новая игра и платформа для модов
how did you make 3d sights without increasing fov?
can u tell pls a song name on 12:30?
City Lights Reverie
Finally nice video special for gamma fans/haiters stalker2
anomaly custom?
We played different Stalker 2 games or this is cherrypicked examples. I am before 6 minute in video, and can say stealth is broken, TO THE BONE, as enemy can detect me through walls, and limb animations after shooting the enemy? Rare, very rare.
never been seen through a wall. have done whole missions completely stealthed. turn your flashlight off bro. with that being said ive had instances of being shot througha wall but never before detection.
@@plusixty8992 Enemy doesnt detect your flashlight when you are outside his vision cone - you can stand right behind hum and flash the flashlight (on/off) - it doesnt matter. Detection trough the walls - many, many times in random buildings.
I am loving the hell out of Stalker 2 despite many disappointments. But GAMMA lowkey ruined the series for me. It's everything that I personally would want out of a Stalker game and GSC don't seem that interested in going the more immersive/realistic route. Which is absolutely fine, it's their game and their vision, I just prefer GAMMA.
Correct way to say it would be: they had over 1000 people from modding community and 14 years of constant trials and errors in modding evolution. What GSC did in S2 took them merely 2-3 years top.
@@MrZlocktar I'm not really comparing them in the way of content. GAMMA and GSC Vanilla have different approaches to how they want the game to be experienced. I prefer GAMMA's.
@@MrZlocktar Well Gamma is free as in you don't even need to own any of the original trilogy but if ı remember right Stalker 2 was 60 dolars with editions at launch. development time, how many devs they had, that doesn't concern the consumer, price and quality of the product does.
in debug menu, when you select storm weather, you need push "play" button, not "esc" and and there will be no bug with lighting, I had the same problem, I found a solution by chance) mb you help too.
Чел, "мб" в английском означает не то же самое, что и у нас
Its astounding how much work GAMMAs devs have done so far. Looks almost as good as STALKER 2 on a 14 yo game engine.
Does anyonee ever mentions the funny giant boots in old stalker XD its missing this in stalker 2 XD it was a charm thing XD
Как же много разрабы сталкера "позаимствовали" у моддеров.
Анимация хила (даже звук) аптечкой напрямую позаимствован у разрабов метро, а идея с анимацией еды не нова и взята с таркова, как и иконки и система сбэу. И никто это не скрывает. А ты и дальше смещай фокус внимания исключительно на разрабов сталкера 2 😂
@x03_TV сам то понял что написал? По сути, оправдал мои же слова, только ещё и более развернуто. От души душевно в душу.
P.S. моддеры делают на бесплатной основе. И половина модов на том же нексусе - это перенос моделек/звуков/анимаций с одной игры на другую. Так что, для меня это не ново.
Разрабы второго сталкера тоже моддеры походу, да?
Anomaly/Gamma is trying to make stalker into DayZ/Escape From Tarkov. While Stalker 2 is trying to make...well a sequel to an old game. We are used to reading dialogue from a box but now everything is fully voiced. All the models in the game look nice. Yes A-Life needs work and the game is buggy but that is how things were when all the old games came out. Everything has their jank at launch. We are lucky they cared enough to fix a couple of things during the holidays and during a war. If you want to play Tarkov go play Tarkov. If you want to play DayZ go play DayZ. Stalker is not either of those games.
Так старые игры были интересными. У них было нереальное количество всяких своеобразных и странных решений, но игровой процесс был интересным и УНИКАЛЬНЫМ. Где уникальность в сталкер 2? Это любой ААА шутер последних лет, только в сеттинге Чернобыльской Зоны с аномалиями и артефактами. Я сам не люблю Гамму и другие хардкорные моды, разработчики которых вообще не понимают суть сталкера. Но ещё сильнее я не люблю, когда официальное продолжение легендарной трилогии игр не привносит НИЧЕГО нового. Это тень чернобыля, но если бы он вышел в 2007 от других авторов. Потому что оригинальные разработчики тени чернобыля ушли делать серию игр Метро. Так мало того, что сталкер 2 не привносит ничего нового, так в него еще и играть неприятно :(
@ What would you have wanted new anyway?
@@Cragmortis было бы замечательно, если бы добавили разнообразия в поиск артефактов и в сами свойства артефактов. Если бы добавили активные способности, а не только пассивные повышения характеристик. В игре всего 1 новый мутант, всех остальных мы уже видели раньше. Почему нельзя было добавить новых? Тут же такой простор для фантазий, придумывай сколько хочешь. Кстати, в том же метро был крафт, было бы отлично, если бы он появился и тут, главное, чтобы он был несложным. Только вот в нынешнем сталкер 2 крафт не нужен, потому что аптечки и бинты на каждом шагу. Я не люблю играть на высокой сложности ни в одной игре, но именно в сталкер 2 я играл на сложном, потому что в игре какое то просто нереальное количество аптечек, мне их просто было некуда девать, я их даже продавать начал
@ Well I am sure they would have done all this if they weren't under attack by communists. Also LORE WISE there couldn't be any new mutants. They were already created in the X labs. There wouldn't be any more verity.
Like I said, go play tarkov if you want tarkov. Metro if you want Metro. Stalker isn't either of those games. Niether is Stalker Gamma or Anomaly. Those are fan made mod lists that completely change the game from its base. Basically unrecognizable. Without the name stalker and memorable characters and someone played it they wouldn't know it was based off stalker.
@@ToddHowardKupiSkyrim There are 3 new mutants in the game: rat swarms, armored deers and bayun cats. I don't agree that Stalker 2 is SoC - they implemented all the new features from CoP - artefact hunting, weapon mods, etc. They added archartefacts, unique super-anomalies. Fact that the whole map is traversable without loading screens, so rich in detail and faithful to the old locations is amazing. They went on to explain all missing threads in the plot of the old games pretty nicely.
What is absolutely awful are the bugs - not the jank, but broken main quest missions, enemies spawning incorrectly, annoying enemie swarms. I wanted more Stalker, not really some revolutionary changes. Crafting will turn the game into another open-world AAA game. Maybe they will try them out in a DLC.
I love both. GAMMA was the 1st STALKER game I played. So amazing what all the modders did with that game, and for free. There's so much more to that game than STALKER 2. Hopefully the modders do the same with 2. I really liked the complication of GAMMA. Finally getting all the parts to a gun fully repaired. It seemed more rewarding. 2 is a walk in the park in comparison.
GAMMA isn't STALKER though. I understand it's based on STALKER but it's not even remotely accurate to the experience the original trilogy was trying to bring. GAMMA is basically a re-imagining based on what the fanbase and modders wanted. Hopefully you've played the originals by now.
@@iFilmLiveMusicUS I kinda agree the original trilogy vanilla is still the peak in my opinion better than both Anomaly modpacks and Stalker 2. However Stalker Anomaly and its modpacks like GAMMA, EFP, Dark Signal etc. they are sandboxes not games with set protaganist with a start and an end. They are entirely made with A-life in mind and turn the gameplay look something akin to Kenshi or Mount and Blade. There is this world you can interact with in sandbox style instead of predetermined cutscenes or anything.
@@iFilmLiveMusicUSspot on
You mean GSC not Valve💀
Whoosh💀
разница минимальна, но в аномали можно и подправить некоторые моменты, и от сталкер 2 отличий почти не будет
В Гамме я бы сказал больше разных деталей, которые делают игру приятной.
@LuciRusic ну да, тот же крафт, и колличество оружия, да и побочных квестов дофига.
stealth!!!! best part of the game!!!! at last!!!! stalker 2 is perfect stalker 1!!!
best gmae of all time! Stalker 2 is GOAT!!!!
Stalker Gamma still so much better 😂
valve pls fix ahh
So...gamma are much better. We need Stalker 2 gamm
Воду уже мододелы пофиксили
21:49
valve? 😅
🤫
Если разбираешься в шутках и игровой индустрии, то поймёшь
I've played both, I'm loving S2 way more. Gamma is way more polished but so bloated. S2 is raw and buggy, but much more pleasant. Considering, how much time gamma had to get polished, this comparison is very unfair to S2. I can't wait to see what GSC devs do with S2 in a year or two.
Damn remove this music the next time please
Сталкер 2 - это просто графический мод😅.. Системы искусственной жизни нет..противники просто возникают за спиной...Сталкер 2 гораздо хуже Гаммы ..
Сталкер 2 это сюжетная игра созданная с нуля, аномали фриплейная модификация для сталкер зп) Тут даже сравнивать смысла нет
Как скажешь, бро
@x03_TV Да,я так и сказал бро..
I love Gamma but I’m done with it. S2 all the way.
I must admit water physics is a bit crap in S2,
Metro Exodus has excellent looking water
What a problem with water, i dont see ? slow walking in - its realistic
It's probably the most realistic water rendering I've ever seen lmao
@@sammysalameWALKING IN A FOOT OF WATER TURNS ME INTO A SNAIL 🐌
@@sammysalame There are no ripples, it doesn't move at all. it's just a flat texture. That might have been good 15 years ago. It is not up to modern standards. To clarify I love the game. I just think the water is crap compare to even stuff like RDR2 that came out years ago
@@davesmith1588 There are no gameplay mechanics in water like RDR2.. Why should they working on dynamic features in it lol ) That water ripples as a blood splatters after headshot looking fantastic
S2 is way better in many aspects. But it's unfair to compare a very old game and new one.
лол, сталкер гамма это даже не игра, а просто мод который разрабатывали 15 человек. так же сталкер 2 с огромным бюджетом и большим количеством разработчиков.
Clearly stalker 2 is the winner. Visually and with A.I..but I like some of the gameplay mechanics I wish stalker 2 had. Like the health system that's pretty complex and all the consumables is likable
But after all, artificial intelligence in Stalker 2 is bad, NPCs react worse to the player and to events between each other, in the first parts of stalker it was better with this, and at the same time the game is more than 15 years old.
Moders losers
stop putting your dumb emotes and sub messages over the video
Well, if you say so...
stop telling someone what to do on their video, move along if you don't like it, you angry little person 😜
@nicoxLY1761 ❤️
Stand back everybody we got a badass over here
Gamma and similar mods are a parody of Tarkov. Stalker, both 15 years ago and today, has never positioned itself as a realistic shooter. I don't want to offend Gamma fans, but if you're seriously comparing these things, you're clowns 🤡
Братик. Ты же понимаешь что Сталкер 2 как раз таки взял моду с новых сталкерских модов и таркова? Он потужно старается быть на них похожими))
Хотя даже в сравнении с Чистым Небом сталкер 2 бы проиграл хотя бы потому что там фиговое освещение и нет паралакса.
🤡
i forgot how dogsht old engine was. everything so plasticy even with sht ton of mods on top.
kinda embarassing stalker 2 here
Kinda embarrassing russian bot’s here
@gangstercat7725 am i wrong to think that S2 fucked up the basic stuff that used to be in the previous games?
Also what kinda stupid ass mindset is that?
Russian = instant bot , for disliking a game?
Yeah bro let me tell you,when Putin was there declaring war on Ukraine,i was totally there with him,in person patting him on the back! and every single russian citizen too,we are all tooootally on board with this...
get the fuck outta here with that shit
Kinda embarrassing for playing on anything but master difficulty
Indeed! russians did nothing to show support of the war but also did nothing to prevent it. And forget about 11 years of war in Ukraine. russia invaded Georgia, Chechnya, Afghanistan, and so on. Of course when russia did that, no one was patting russian leaders on the back, but with every war, every generation was silently supporting it.
@@TeamYellowBS God, you're smart as hell, no wonder your videos look like they're edited for indians
Compare the original S.T.A.L.K.E.R. with S.T.A.L.K.E.R. 2.
Mods exist to improve the game.
Gamma is superior compared to Stalker 2 .So glad I was introduced to Gamma mod before struggling through Stalker 2 without proper fixes , mods.
Сравнивать васянское дрочево с недомеханиками кракова и сюжетный шутер так себе идея.
Please write me the name of the song starting from 17:23