Blender 3.0 - Advanced Glass Dispersion shader in Cycles X | Part 1

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  • Опубликовано: 7 сен 2024

Комментарии • 26

  • @vibetune1019
    @vibetune1019 Месяц назад +1

    I'm truly appreciate you Man!

  • @somnathbiswas3405
    @somnathbiswas3405 2 года назад +1

    Thus really helped me..plz carry on bro..Love From INDIA

  • @350px
    @350px 2 года назад +1

    Great tutorial, this is exactly what I was looking for! Thank you!

  • @mistube
    @mistube 11 месяцев назад

    nice

  • @xevenly
    @xevenly 2 года назад +1

    Круто получилось, спасибо большое !

  • @primalaspid7197
    @primalaspid7197 2 года назад +1

    gread video!

  • @sio3227
    @sio3227 7 месяцев назад

    it's not your idea, the initial video with this approach is published by CG Vertex and called 'Blender cycles continuous glass dispersion'

  • @TheRumpletiltskin
    @TheRumpletiltskin 2 года назад +2

    what plugin is it that shows you what your nodes do? (the photos above the nodes)

    • @rotherama
      @rotherama 2 года назад +1

      (not sure where previous comment has gone maybe deleted cos I put a link in it) Is it "Node Preview" (search blender market). Looks similar but not sure if there is another cos of the text titles too?

    • @NeerajKashyap3d
      @NeerajKashyap3d  2 года назад +4

      Its Node preview addon from Blender market - blendermarket.com/products/node-preview

  • @dianasilvadesigns
    @dianasilvadesigns 2 года назад +1

    i did this but mine looks so blurry in the render, i have tried all the settings to make it better, what do u use? please man

    • @Lubawaandme
      @Lubawaandme 2 года назад

      MAYBE LOOK AT PARAMETERS CAREFULLY. MY ERROR WAS IN COLOR RAMP WHERE I'VE SET VALUE IN COLORS TO 1 WHEN IT NEEDS 4. AND MY CRYSTAL WAS TOO DARK. AND NOW IT LOOKS RIGHT

  • @Ray-leighwalter
    @Ray-leighwalter Год назад

    All the steps has been followed but ultimately not showed in preview...so sad.

  • @squirming_squirrels
    @squirming_squirrels Год назад

    While this looks ok, it’s all sorts of wrong. Summing in discreet RGB refraction bdrfs with offset IOR is not only much simpler and easier to control, but will also be physically plausible at the expense of render time.

    • @JoeRussell-oj7xm
      @JoeRussell-oj7xm Год назад

      Discrete dispersion looks really banded, which is not physically plausible either. Plus, there's like 100 tutorials doing it that way. This might be hacky and inefficient but it's nice to have an option to fake continuous dispersion.

  • @icanhaskpop1239
    @icanhaskpop1239 Год назад

    Just gonna say that the big boxes of solid color above the nodes is really annoying in this instance.

  • @carne3004
    @carne3004 2 года назад +2

    my icosphere looks darker than yours but i have the same values on everything

    • @StripedCiaran
      @StripedCiaran 2 года назад +2

      same mine is super dark and I can't figure out why

    • @StripedCiaran
      @StripedCiaran 2 года назад +2

      I figured it out. click on each color and instead of having 1 set on r, g, and b respectively, set them to 4. Now mine looks the way it should

    • @dayongzhang7431
      @dayongzhang7431 2 года назад

      @@StripedCiaran Could you tell me where exactly to make this change? under Refraction BSDF? Thanks man

    • @Lubawaandme
      @Lubawaandme 2 года назад

      @@dayongzhang7431 YOU MAY SET COLORS VALUE IN COLOR RAMP TO 4

    • @GeckoLink
      @GeckoLink 2 года назад

      @@dayongzhang7431 In the color ramp, change the "value" of each color on the gradient to 4. Not sure why blender allows the user to go beyond 1, but it seems to work

  • @nikolatestis1711
    @nikolatestis1711 2 года назад +6

    U basically stealing cgvertex node setup and claim it as yours, what a shame.

    • @NeerajKashyap3d
      @NeerajKashyap3d  2 года назад +6

      Because there is no other way to make a shader. I also learn from him.

    • @sio3227
      @sio3227 7 месяцев назад

      what about of adding a link to the initial source

  • @MrLieka
    @MrLieka 7 месяцев назад

    The voice is awful, too much basses