Volumetric Lighting in Blender

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  • Опубликовано: 5 окт 2024

Комментарии • 279

  • @veggiet2009
    @veggiet2009 8 лет назад +79

    oooh I wish you had done the dust in blender and not in post. It's been something I've been curious about doing, creating realistic floating dust in blender.

    • @xmrdee
      @xmrdee 7 лет назад +7

      particle system ( tiny dots made from plane , emission shader ) with some tweaks

    • @onisanya7975
      @onisanya7975 7 лет назад

      or it could be better with subsurf?

    • @Trolleyfox
      @Trolleyfox 7 лет назад

      veggiet2009 how do you even do the dust

    • @coows
      @coows 5 лет назад

      @@Trolleyfox You can try using the particle modifier and make a dust particle that will get spread.

  • @masterxeon1001
    @masterxeon1001 8 лет назад +170

    i have seen the light.

    • @VigneshNatarajanR
      @VigneshNatarajanR 4 года назад +2

      Imagine one of your machines(with a lit-up Hard Ops or Box Cutter logo) in volumetric light. Now that would be cool.

  • @cac9131
    @cac9131 3 года назад +47

    For the people who are in the latest version in blender, use principled volume.

    • @SuperIceteapeach
      @SuperIceteapeach 3 года назад +1

      i use volume scattering or so, is that wrong?

    • @cac9131
      @cac9131 3 года назад +3

      @@SuperIceteapeach volume scattering isn't bad, the best explanation would be that its basically borderless without being a material. I would use it for foggy outdoor scenes like a forrest or a night scene

    • @Villager_U
      @Villager_U 2 года назад +1

      @@SuperIceteapeach late reply but, principled volume have more option than volume scatter

  • @Vipelez
    @Vipelez 8 лет назад +6

    Great tutorial, Gleb. Thank you very much for the amazing balance between brevity and content, with different values results compared on screen. And for promoting Open Source software!

  • @mrowczak1900
    @mrowczak1900 7 лет назад +1

    Gleb and Blender Guru, two best (IMHO) blender tutorial creators on RUclips, or even in entire internet. :D

  • @vornamenachname906
    @vornamenachname906 6 лет назад +53

    Guru/Gleb: 200 Samples, noise is ok
    Me: 2000 samples, still noisy.

    • @carnictus23
      @carnictus23 6 лет назад +26

      Me: denoiser

    • @abiyyupanggalih854
      @abiyyupanggalih854 4 года назад +3

      @@carnictus23 me : denoise node 😗, blender 2.81

    • @Cyanidedan
      @Cyanidedan 4 года назад

      @@abiyyupanggalih854 me: denoiser, blender 2.7 😗

    • @123j4j
      @123j4j 4 года назад +3

      @@Cyanidedan me: ima head out blender 3.69420

    • @Cyanidedan
      @Cyanidedan 4 года назад +1

      @@123j4j that's the mist powerful version! During it's release, eveeyone migrated to Blender because it's *N I C E*

  • @FrancescoPaggiaro
    @FrancescoPaggiaro 3 года назад

    This video is a rare gold, thanks for all these tricks

  • @TheSoundChronicles
    @TheSoundChronicles 3 года назад

    Having a look back at these tutorials I usually say "Ahhh... How awesome is this nostalgia"

  • @ROBBERCHIEF
    @ROBBERCHIEF 7 лет назад

    You my friend, are an absolute god at volumetric lighting Gleb Alexandrov

  • @amadhia
    @amadhia 8 лет назад +1

    As one who used-to write How-To books on CGI... _great_ tutorial! Exceptionally well thought-out and produced! Well done!!!

    • @fullyleaded
      @fullyleaded 2 года назад

      Why did you stop writing them?

    • @amadhia
      @amadhia 2 года назад

      Many reasons big and small, but I suppose mostly my interests and passions led me elsewhere.

  • @Jeepster3D
    @Jeepster3D 8 лет назад +5

    Great tutorial Gleb! There's some super useful stuff in here. Definitely going to be using this (and caffeine) for my next project!

  • @simonjpollard
    @simonjpollard 8 лет назад +4

    I love your videos, Gleb, and the energetic, playful and fun way you present them. I look forward to every upload! Thank you for doing what you do :)

  • @daniel4647
    @daniel4647 8 лет назад

    Thanks a lot, helped me work out the volumetrics settings a little more, had been messing with them for days and they just wouldn't behave, those render settings were really usefull

  • @wgalloPT
    @wgalloPT 2 года назад

    Men....this is so amazing...and you are so knowledgeable here...thank you so much for this and all the talented work you do!

  • @collectiflickthetoad
    @collectiflickthetoad 8 лет назад

    To reduce noise in volumetric light i render in separate layer and then compositing separately appling some de-noise/blur directly in blender compositor or in post.(Z-depth pass if needed)
    In case i use smoke as a volume for volume light in animation i tend to use volumetric light with blender internal(render is much faster) and mix with rest of the scene cycle render in compositing using Z depth pass.
    In case i need real color of the volumetric light according with cycle scene set up, i set very low res volume light in cycle and i color the blender internal layer with it and then mix all together with the final scene.
    BTW nice and sharp tutorial like always!

  • @andrewdjburke
    @andrewdjburke 6 лет назад

    Always a good teacher. Master Class on Eon Vue was great too. Good to see you still teaching

  • @rixlayer
    @rixlayer 7 лет назад +4

    7:40 You're probably not gonna find that filter on the newer version of gmic,
    instead use the "Remove hot pixels" filter under "Repairs".

    • @mathyoooo2
      @mathyoooo2 5 лет назад +1

      Nah remove hot pixels isn't nearly as good as the filter shown in the video. But that's ok I had no trouble finding the filter in current versions of gimp (2.10)

  • @ReynanteMartinez
    @ReynanteMartinez 8 лет назад +8

    For some reason, Gleb, you've toned down and normalized your voice-which is really better, IMO. Keep up with the awesome content! :)

  • @howtoblend772
    @howtoblend772 8 лет назад +1

    Great stuff Gleb, thanks for your hard work, art, and entertaining personality!

  • @thegiantguy
    @thegiantguy 4 года назад

    THANK YOU GLEB

  • @Ruddy761
    @Ruddy761 8 лет назад +2

    I can't seem to achieve these results. Can't get the sun lamp to behave the same way it does here. I'm using blender 2.76B. Even though the lamp is on the inside of my room i get shadows cast through the slats as if it is outside the room. An I don't get any sharp rays, the scene is kinda evenly foggy, no matter how I fiddle with the settings. Gleb calls a dun lap a directional light but it does not seem to behave that way.

  • @PeterM0911
    @PeterM0911 8 лет назад

    The dust particles are bit too harsh for me. But I amazed again by Gleb! Wonderful work and tutorial again!

  • @netrarajpun
    @netrarajpun 7 лет назад

    I really love ur work. It gives me a strong feeling whenever I watch the render.

  • @TheKBrosTech
    @TheKBrosTech 4 года назад +2

    ⚠️Quick Tip:
    Use the new Intel Denoiser in Blender 2.81+ for a much better way of getting rid of those annoying "fireflies" in your image. It's freaking magic and works better than the old blender Denoiser.
    Just check "Denoising data" in the passes, and add a Denoise node in the compositor and connect the appropriate parts. Boom. Better images with less samples and very little loss in quality.

  • @cory8242
    @cory8242 5 лет назад +1

    bleb your the best!!

  • @DamienRivet
    @DamienRivet 8 лет назад +1

    Wow ! Thanks a lot, brings a lot of intensity to a scene ^^ Can't wait to put it to good use.

  • @alexanderleeart
    @alexanderleeart 8 лет назад

    dude these tutorials are the best

  • @uniworkhorse
    @uniworkhorse 4 года назад

    I love your voice over, so engaging

  • @crea2000
    @crea2000 8 лет назад +1

    Great job and a lot of help in rendering! Thank you!

  • @KittyVieWit
    @KittyVieWit 5 лет назад +1

    Are you GOD or something else
    Awesome tutorial

  • @threedslider
    @threedslider 8 лет назад

    it helps how to make this better, good sharing.

  • @erkkip8271
    @erkkip8271 6 лет назад

    greatest tutorial I have seen

  • @ShebanFPV
    @ShebanFPV 2 года назад +1

    We need a new tutorials for the 3.3.0 Blender! Pleeeeeeease ^-^

  • @ThaMajesticWun
    @ThaMajesticWun 7 лет назад

    Thanks Gleb, wonderful tut!!!

  • @billyjjackson
    @billyjjackson 5 лет назад

    This dude is amazing, thank you for all of your tutorials!

  • @Khalidsrri
    @Khalidsrri 8 лет назад

    Thank you Gleb :)
    Just note that cycles had a UV Map Node ;)

  • @ronboprime
    @ronboprime 2 года назад

    lol... "and coffee". Subscribed!

  • @nadimaffani5010
    @nadimaffani5010 8 лет назад +1

    Really, this is an unbelievably good tutorial. Keep up the good work! :)

  • @snedorez
    @snedorez 8 лет назад

    Какие-же у тебя крутые работы! TNKS!

  • @ororaorn
    @ororaorn 8 лет назад

    Thank you!Your tutorial saved my life!

  • @alexmuli
    @alexmuli 4 года назад

    Ama digest this slowly.Good stuff!

  • @thatsameguy956
    @thatsameguy956 2 года назад

    Amazing tutorial! Thanks a lot!

  • @pawpotsRS
    @pawpotsRS 6 лет назад

    another freemium gleb ! thanks.

  • @BaduffDisch
    @BaduffDisch 8 лет назад +12

    Very nice and informative video!!! What GPU do you use because it renders so fast in the viewport?

    • @Architector_4
      @Architector_4 7 лет назад +1

      In another comment asking the same question, the answer was "GTX 780, 16gb ram, Intel Core i7 4770, Vertex SSD 128 gb" by another person.

    • @GlebAlexandrov
      @GlebAlexandrov  7 лет назад +4

      That's right. Just changed a videocard to GTX 1080. But the difference in performance, compared to 780 is not something to die for, just 15-25% I'd say.

    • @qnaman
      @qnaman 5 лет назад

      @@GlebAlexandrov does the perfomance changes in blender 2.79 ? because I have almost same scene . And I did exacl;y same setting like in vide, but my scene is still noisy even at 2000 samples.

  • @blueinversion
    @blueinversion 8 лет назад

    Great look into volumetrics. The GIMP plugin was a great boost for me. Blender has evolved so much over a very little span of time. Nice tutorial, keep it up!
    -S

  • @standingpad
    @standingpad 2 года назад +1

    I come from 2021. In Blender 3.0, volumetrics are so fast a noiseless that branched path tracing isn't needed. In fact, due to a rewrite of Cycles, branched path tracing is gone and reduced to atoms. The filter trick is also not needed since we have AI based denoisers built in Blender(as of 2.81)

  • @ballsandcokescokesandballs9888
    @ballsandcokescokesandballs9888 5 лет назад

    Bro u are amazing teacher wow.
    I was suffering so much because of black noise thank u

  • @peterrandall6761
    @peterrandall6761 2 года назад +1

    is there a way to get the blender file used in this scene? its really cool and Id like to practice with it

  • @BigCityPalooka
    @BigCityPalooka 4 года назад

    Very helpful, lots of great information - thank you so much! Cheers.

  • @kazenokize2
    @kazenokize2 8 лет назад +1

    Gleb, this is a beautiful tutorial! It got me inspired to try something of the sort. I was wondering, those piles of trash around the attic, how did you make them? Also do you have any tips or tutorials for the beautiful textures you have? I haven't felt this inspired in a looong time!

  • @eviltwin2322
    @eviltwin2322 8 лет назад

    Wow, I love the image at 0:44!

  • @waynehawkins654
    @waynehawkins654 6 лет назад

    Thank you. As always, your video are amazing.

  • @505Legion
    @505Legion 7 лет назад

    You just earned a new subsricber! I'll have to re-render everything tho after I finished Volumetric Lighting for every scene for a short movie... Well... better start it right now! :)

  • @vrfxrealtime
    @vrfxrealtime 2 года назад

    thanks for sharing!

  • @MrBiswas123
    @MrBiswas123 7 лет назад

    I wish there was someone like you to teach Maya !

  • @brunogmd6728
    @brunogmd6728 4 года назад

    amazing explanation! nice job man

  • @LOCKSHADES
    @LOCKSHADES 7 лет назад

    Hey Glen! I think you should update this video when denoiser is officially released in blender.

  • @beatallmighty58
    @beatallmighty58 8 лет назад

    DUDDDDDDDDDDDDEEEEEEEE YOU"RE BRILLIANT!!!!!!!!!

  • @armorlebihan6062
    @armorlebihan6062 8 лет назад

    awsome look, nifty tuts as usual. thk s

  • @LostinSpacee
    @LostinSpacee 8 лет назад

    3:15 Volume scatter is love

  • @adhidana5262
    @adhidana5262 4 года назад

    bruh, you save my life, thanks alot for this

  • @alexanderpukhalsky4374
    @alexanderpukhalsky4374 8 лет назад

    How can you be that good, bro

  • @FoundationsofPause
    @FoundationsofPause 8 лет назад

    Thanks Gleb!

  • @Ahmet_Koctar
    @Ahmet_Koctar 8 лет назад

    Awesome tutorial as always! Thanks Gleb! :)

  • @BrianLindahl
    @BrianLindahl 6 лет назад

    Gleb, Gleb, Gleb... POW! AWESOME VIDEO!!!

  • @MustafaAAli-uv2sx
    @MustafaAAli-uv2sx 7 лет назад +2

    By The Holly Light!

  • @FlojoArt
    @FlojoArt 8 лет назад

    Thats awesome! Thank you Alex!

  • @esarchiart
    @esarchiart 8 лет назад

    потрясающие у вас туторы.

  • @turbovelo
    @turbovelo 8 лет назад

    great tuto amigo, thank you.

  • @rickcode13
    @rickcode13 8 лет назад

    love the new 'paper' presentation Gleb, very creative...shrimp. :D

  • @brunomsart
    @brunomsart 8 лет назад +1

    Gleb, can you show more about thr modeling of the scene of the destroyed city of this tutorial? Very nice the details '0'
    (sorry for my english)

  • @supermanmtp7738
    @supermanmtp7738 8 лет назад

    thank Alex

  • @BrianLife
    @BrianLife 3 года назад +1

    Im learning a lot but definitely not coming out similar. My settering must be wrong. Ugh. I enjoy the way you teach but, sometimes you go over things, and dont really show the exact thing your speaking of, and where, etc. its touch. Anyway, im learning still.

  • @K375DesignTeam
    @K375DesignTeam 8 лет назад

    great as always. this working on video fx using this. just bad tried to do 3D volume by images, well little hard with 2d to 3d :)

  • @drabofficial
    @drabofficial 8 лет назад +15

    How long did it take you to make this scene? (modelling and Texturing) ^^

    • @indexMemories
      @indexMemories 6 лет назад +2

      Correct me if I'm wrong but I feel like it's an imported asset from one of the popular 3dsmax libraries. Those are quite expensive.

  • @robertsemail5695
    @robertsemail5695 5 лет назад +11

    I just get a black box where my volumemetric shader is supposed to be.

  • @thesmartninja8235
    @thesmartninja8235 8 лет назад

    Great, informative video as always !

  • @JumperDomi321
    @JumperDomi321 8 лет назад +18

    In my opinion the raw lighting looked way better than the volumentric one at 00:12.

    • @myburghroux
      @myburghroux 6 лет назад +11

      Raw looks better but has no mood/atmosphere

    • @coows
      @coows 5 лет назад

      The only complaint I have is that some light goes through the roof.

  • @Rain_theGamer
    @Rain_theGamer 7 лет назад

    you need to tone down your whites, like make them a little yellow , because there are no absolute white lights, but i like the tutorial thank you. And you could correct noise way easier

  • @starinsky2873
    @starinsky2873 6 лет назад

    Wow volumetric lighting for making air pollution effects good idea

  • @dayatkiat1477
    @dayatkiat1477 6 лет назад

    You are the best.

  • @ryanhammerschmidt6049
    @ryanhammerschmidt6049 8 лет назад

    Another great one friend! Keep it up!

  • @TheMintieMan
    @TheMintieMan 8 лет назад

    looks amazing!

  • @carlosdiniz6999
    @carlosdiniz6999 8 лет назад

    cool. Thanks for sharing.

  • @hugoantunesartwithblender
    @hugoantunesartwithblender 5 лет назад +1

    Denoise with Gimp? I never tought on that

  • @marioCazares
    @marioCazares 8 лет назад

    You are a legend!

  • @Lolatronn
    @Lolatronn 6 лет назад

    Or to get rid of noise use the built in denoiser with blender

  • @Cudochi22
    @Cudochi22 5 лет назад

    Couldn't do it in 2.79b
    Maybe i've done something wrong, but the fog is VERY tick and there is no volumetric shadow/light in sight regardless of how I play with the values.

  • @LillbertGaming
    @LillbertGaming 8 лет назад

    i cant get the soft light... please help, But the tutorial seem to be really good tho. keep up the great work Gleb :)

  • @Tsukunami
    @Tsukunami 3 года назад +1

    When i render, My Effects don't show, even in Render viewport.

  • @TiredTaleTeller
    @TiredTaleTeller 3 года назад

    Question... for the attic render why did you use an emissive plane instead of an area lamp?

  • @hashir1653
    @hashir1653 8 лет назад

    Nice job keep it up!

  • @josiahgarber3761
    @josiahgarber3761 7 лет назад

    I tried this and it does make the light better, but if I have enough density to have light rays, then it won't line up with my sun lamp. Any help?

  • @esscee96
    @esscee96 6 лет назад

    wow oh my god i want a texturing tutorial for that attic

  • @diegovelazquez2538
    @diegovelazquez2538 8 лет назад

    awesome

  • @nawafalrawachy394
    @nawafalrawachy394 7 лет назад

    Amazing tutorial, thanks alot for taking the time to provide this very educational content.
    Also, can you tell me the name of the music that plays at the beginning, I've searched everywhere but I don't know the name. Thank you.

  • @mohamednedal
    @mohamednedal 8 лет назад

    Hi, if you have a picture of someone taken by a prof. camera and you want to add it to that scene, for example, a man standing at the door, How would you do that?

  • @josejrinconm39
    @josejrinconm39 3 года назад

    ohh man this is incredible, were are you from? greetings from venezuela

  • @Rony_Portfolio
    @Rony_Portfolio 8 лет назад +1

    your solid mode view is cool. How do you get this solid view ?

    • @udese730
      @udese730 6 лет назад

      ambient occlusion and matcaps?

  • @dargmuesli
    @dargmuesli 8 лет назад

    Wow, that is the tutorial I was waiting for! :D