In the game that I'm running, 2 of the characters were father and son, the father being a paladin and the son a barbarian. During a failed attack against the BBEG the Father(Paladin) ended up being slain by the BBEG and ruthlessly killed in front of the son. One of the undead minions dragged away the fathers body and escaped and the rest of the battle came down close with the son flying into a rage almost dying himself, before they decided to retreat. Upon scrying later on BBEG they found out that the Fallen Father had been turned into a death knight (the player thought this was awesome when it was revealed.) The son wanting revenge ended up making a deal with a devil later on for aid against an assault on the BBEG and with his fallen fathers holy symbol in hand multi classed down the road as a vengeance paladin, with a devilish story twist. Now the party has been working hard in a continental war as the BBEG has been attacking and conquering different cities with the father who was a conquest paladin, now death knight, while the party tries to stop them and gain their vengeance for that day. This multi month character development set of games was because of death in DND. The whole battle was a full on Rule by rule turn based battle and the rules of the fight wrote this epic 5 hour fight. and if the paladin was just rezzed it wouldn't have been as impactful. I'm not saying that characters being rezzed is a terrible thing, classes have those spells for a reason and its fun to use them, but death can be a HUGE for the story of the game if people are afraid of it, and it actually means something. Thanks for reading my story :)
Mitchell .W Dude.... I literally... got full body chills... that is AMAZING... wow, just wow... That is an amazing story arch and perfect example of how much death can impact a campaign, thank you for sharing
Bob World Builder Hahahaha damn it! You don’t know how many times I caught myself typing player instead of character when making the script for this video... knew I’d screw that one up... at least I’m reviving humans this time instead of killing them!
I do not mind revify. In that minute that is passing, the character is not truly dead, it is some sort of clinical death, which can still be undone. But I allow this spell only if a creature died by death saving throws, if it was smashed so hard, getting over minus negative max hp, then something was ripped off their body and Revify cannot be processed. Same with similar effects like reducing a stat or max hp to zero. Or if in this minute the body was further mutilated of some sort. I treat it as a small (but expensive) card getting out of jail free, just picture it like fantasy CPR. As for ressurection, maybe a miniquest adventuring in some astral planes or something, getting the soul of the fallen comrade and putting back to its body.
Yea after making this video I have definitely seen some great points about Revivify being a last second chance to catch the spirit before it leaves! I’d still probably have it be 3 rounds or so instead of a full minute. I definitely have a more aggressive approach but I love the story that you’re talking about. Sending them on a quest to get their friend back is also EPIC!
I have to admit... I love how you have Moly on the thumbnail for this video and used him as your example! Definitely a "killer" moment in my memory... like a deep stab through the chest!
donot needtoknow I got chills reading your comment... my jaw literally dropped and I was changed forever... dude I got chills again typing this now! This is what this game does to us!! Thanks for sharing this moment with me lol 😆
I love the idea of players being creative and coming up with how they want to assist the ritual, I was also playing around with another idea where each player would offer up a % of their HP, this could be done in secret such as passing notes to the DM is desired, but the idea is that the caster would use the life force of those willing to assist in the ritual. Based on the % stated, they would have to roll a con save and side effects range from nothing, losing that about of HP, HP max lowering, or in extreme cases, their own death. Things to consider would be if the % they are offering is more than their current HP level, or at/near the same (such as 100%), and any conditions they may have on them. In the end the % used (not total HP, cause its more a spiritual how hard you want it sort of thing), reduces the ritual roll by 1 to 3 per player. Just an idea at this point, but I think it's interesting :)
The old way is the best way. Look up system shock and use percentages of success based off of the characters CON then if they succeed reduce their CON score by one. System shock is also cool for massive damage or getting burned or struck my lightning. The homebrew I've done for my resurrection is diamonds are controlled by the church and inflated in price and you need a diamond worth 1k gp per character level to resurrect a PC. Furthermore spirits can bleed through with the PCs soul so the party may have to fight powerful undead during the resurrection.
Congratulations on 25k views 🎉 Death is a great part of any fantastical story - Rogue One, Harry Potter, BOROMIR!! As a DM I killed a 2nd level Noble Human Bard with an owlbear in the 7th session of our campaign, which was a bit of a shock! Afterwards I met with the player outside of normal game time and we had a partly in-character (with the Gatekeeper type Demi-God) and partly out of character chat about how to move forward. We built a temporary Simic Hybrid Criminal Rogue so they could join in while the party quested for the resources to Reincarnate the bard, but the player enjoyed being the slightly edgier character so much that even after the Reincarnation (now as a Noble Firbolg Bard) she’s stuck with her new Rogue! Some really cool character AND player development as the Noble (now NPC) is trying to come to terms with a truly massive change to her identity, and the player got to step out of their comfort zone!
Fushi Con my god dude... that was beautiful... seriously wow! Love that story... character swap to revive the fallen character for him to stay at the end... epic
DC, this is an inspired idea! I am just loving it and can't wait to incorporate it in my game. I am so happy I found your channel and I really hope others find this channel to be as big of a help as I have. Your Channel embraces and encourages adaptation and chance while incorporating parts of your favorite things. You have made me a loyal subscriber and maybe even a patreon supporter, if my financial situation improves. Please keep doing what your doing you have found what I think a lot of other D&D channels do not have, keep it up!
Dane Thomsen wow man thank you SO much, seriously, it seems like you truly understand and appreciate what I am going for here! And no worries man, things are tight out there right now, this comment alone already made my day! Thank you! And welcome!!
@@TheDungeonCoach Your Welcome as for a topic to maybe make a video about. I would like hour opinion about how you keep your campaign organized do you use a big notebook or a note taking App? I am still fluid with my organization, and I have loved all your ideas so far maybe your idea for this can really help!
I like what you did here. I usually do stuff like this to make it a bit harder and give the heroic feel to characters. Didn't think on changing the spells but I were strict on the material components. For resurrections I asked a specific precious stone that you couldn't just buy at any store. Quest rewards mostly.
Ernesto Figarella exactly! I don’t expect/ want people taking ALL these rules, just what feels right for you. And material component restriction is HUGE! So yea man, I love it’
So glad I found this channel a few weeks ago. Consistently quality content and home-brew that actually makes sense. Times are a bit tough with corona everywhere but when things are more stable you've definitely got a new patreon coming!
I love revivify and think of it as cleric defibrillator, or chest massage and mouth to mouth breathing. I have downed it's timer to 2 rounds instead of 1 minute, and it is only Resurrection spell that does not need to pass the Resurrection challenge. It is only spell that real life doctors can actually perform, so I love it.
As a player of games, I totally understand why there is a monetary cost for bringing back PCs from the dead, but as a story teller, I don't like that. I would definitely require at least a quest, if not giving up something even less tangible, like a PC's sense of taste, or the love of someone they care about. Defeating death definitely needs to feel BIG and earned. MY BRAIN JUST GAVE ME AN AMAZING IDEA! Imagine contingent resurrection, which is to say that the spell works, for a while - a few days or weeks, but to make the resurrection permanent, the risen person must complete a specific task - which means in a way that they get to participate in the quest to return their own character to life! How cool is that?
Honestly you dont see a lot of people take a firm stance on homebrew these days! But as long as people are having fun I dont see an issue with it:) Love your content and youve made a subscriber of me. Also trying to start uploading dnd content to RUclips so I completely respect your progress so far and wish you the best of luck man!
I was nervous to start making more “Homebrew” specific content but it’s worked out great!! I’ll be checking out your channel right now! If you got questions shoot me an email @ thedungneoncoach@gmail.com
I can't believe I missed this one last year. Looking back on it now I'm going to definitely implement this. Just came across the first resurrection cast in my game - everyone's happy, but I can see how if unchecked it could cheapen death.
Great stuff here. Death has become almost taboo in the newest version. I know I sound like the "get off my lawn" old guy, but I think back on how much death there was in the earlier versions and how careful we had to be as players to avoid it. And then accept it. And thanks for taking on the Revivify spell as well.
Man, I just wanna say thank you for all the great content you put out for us viewers. I'm a new DM, new to D&D as well, but these videos you've put out have really made me confident in how to run a game and have made me implement some really cool concepts and rules!!! Hope to see this channel grow even bigger
Preston Simpson damn dude! Thank you! That’s why I wanted to start this whole thing up! I’m SO glad that you feel more confident, that’s huge! Next week is a new long rest system!
Preston Simpson you attuned to the magic bell?? Nice! Haha I also am trying to post videos on Wednesday’s too if I can, trying to keep people entertained with all the crazy world stuff going on
Nice one! Gonna ask my players 4 their oppinion and might implement it in my campagne. The only con i got is that in my oppinion clerics need something in exchange for losing the aility to revivify. But over all I will think bout this conept. Nice work man keep it up.
Haboschion maybe give them a spell to help bind their spirit to their body... if they can get it off on them within 2 rounds it’ll lower the DC by 3 ontop of everything else!? Or there is a mechanic called “Soul Pinning” where a cleric can use part of their soul to tie it to another, but the draw back is it can only happen once towards each character So the cleric could only do this once to each of his party members
I know I'm late but my homebrew system has two categories: players who worshipped a deity or attracted their attention and players who don't. If you worship a deity it requires a Charisma (Religion) check on behalf of the caster, and if not it automatically works but you roll a d6. 1-2 means you become good, 3-4 is evil and 5-6 is neutral. That basically means that your character is changed by this experience, and the amount of "goodness" inside them may change
I love revifey because it creates a rush, you have 1 minute and need to already have the component and you probaly don't have the slot at low levels so it will likley force sacrificial magic (a homebrew system)
I'm fine with revivify, since a 3rd level spell is powerful, it's stronger than modern grenades as fireball, subconsciously understanding magic enough to counter it in a fraction of a second, 5th level character stuff, I even would say it's able to remove all exhaustion, but it will not bring someone back from a massive damage death since those are always violent deaths that destroy the body beyond getting back up. I love the DC for resurection idea, even if I'm unsure on it myself.
LMAO!! you got me on that one! Joe has died! You were correct! And he’s been part of a CLUTCH move during another character revival where he literally gave up a part of himself/ his powers to bring someone back... Freakin joe!
Great ideas again! Also, this was like watching a Beyonce concert: three T-Shirt changes!! :D I really loved your Death video and this was a great followup. Some solid ideas that really mesh with the way I roleplay and run my games as a DM at my table. Keep it up! (he says on a video almost five months old, LOL!).
I feel like the logic on revivify is flawed. Not to discount the feeling he wants in his game. Looking at death from a more scientific point of view, along with the very name of revivify, it's not a resurrection spell, it's a revival spell. The brain doesn't die for 5 minutes (unless the killing blow was to the brain) so giving the players the equivalent of an adrenaline shot to restart the heart inside of a minute doesn't seem like that much of a stretch. I do still see the value of removing it from the game in this way, but the value of doing so is for flavor, feeling, atmosphere rather than anything else.
Alaric Silver-Lord The biggest thing I’ve seen from the comments are cool things like what you’re saying, I feel like if you give death enough threat at your table. And research directed in the right ways, dispel could have some good uses. I’m gonna put a lot of these thoughts in a follow up video I plan to do on this. I love your scientific approach too!
At my table, I homebrewed Mercer’s system as well. I disliked revivify and felt it was well out of balance with my system for many of the reasons you discussed. My players still wanted it. So, revivify RAW is available, but a revived character must roll a d20 and that’s the number of days (+CON mod) to be raised/resurrected. The character knows this number for drama. D20 could be d-whatever based on table choice. Also, my table really hates permanent-death so I’ve had to add the ability for True Resurrection and Wish to undo a failed resurrection ritual. It requires more resources and the DC starts at 18. Great job, and thanks.
Oh my Lord, you're a genius my friend. I'm going to take your idea, and raise you something... for each hour the target has been dead, the DC is also raised by 2, which would grant increased benefit to those spells which can preserve a body like Toll the Dead (or whatever you call it in your game). *Edit* nevermind, kept going in your video and I see you touch on this haha. Your homebrew rules are so great man! I'm currently writing a new TTRPG, and if you're willing, I'd love to throw some ideas your way, and even take some of your ideas as contributions. My goal is to make an amazing RPG for all to enjoy, and I believe that DnD 5e, has a few flaws, as does every RPG I know, but with great minds like yours, perhaps we can make one with minimal flaws.
Excellent content as always @the Dungeon Coach! The spells for bringing someone back across the board also only work on one who is willing to come back, and this mostly an issue when dealing with NPCs as most PCs are just going to come back because it could either seriously mess up group dynamics forcing a character back that was ready to go or insanely solidify them depending on character/player. Any who this can be a fantastic story element for a dead NPC that the exhausts resources on and performs the spell just for that NPC's soul not to return. A Speak with Dead later and they find the individual either lived their life purpose or feels they are no longer worthy to finish it or sone other major plot twist like their soul is imprisoned! The act of restoring life just has so many plot angles to work! As for the suggested system, I know you mention near the end *spoilers for whoever has not watched so no looking* other ways that might be used if the challenge fails and I feel really it is a necessity if you have a player really wanting to bring the character back. It could be that each spell if successful fully opens the door for the soul to return but if it fails the door is ajar then instead of fully open. As I did with a player once that was unsure if they wanted to bring their character or start a new one, the character's soul was on the Fugue Plane awaiting judgement when his party casts Resurrection. The character (and player) are hesitant to answer the call and his indecisiveness summons a manifestation of himself that is the embodiment of his ambitions and goals. They start a combat but not with weapons with words. Every time the manifestation throws a question at him he cant answer he took damage, as the character made up his mind and either answered the patronizing questions or started making declarations of who he was deep down and what he truly wanted, the manifestation took more damage until with a smile it fell at his feet and was absorbed back in. The player and character had made up their mind what they wanted to do and soon awoke to super sad party that thought their efforts had failed! It was great :D! Another great option is make these spells only available to certain entities, like an Androsphinx who has Cleric spells. Substitute out a spell for Raise Dead or just add a once a month casting of Resurrection. The entity will provide the service but the party has to perform a service for it before or after the ritual is done. I feel the restriction of 10 years is a big extreme for a 9th level spell as there might be a cult started by a BBEG from yester decades pasts that has been playing its return a century or two later when its enemies are weaker. Maybe lower the material cost if you keep the 10 year restriction and for every example of the expensive/rare material component added you can increase the number of years by the 10 year increment? This would allow story development as knowing NPCs can see the traffic of this rare component increasing to one specific group which makes them suspicious of what is going on!!! Well there's my over complicated two cents. Hope someone doesn't die trying to read it and if they then the tips in this video are used to bring them back!
taeurus haha epic comment as usual!! I LOVE the androsphinx example and the resurrection restriction! Good one! Players being brought back on failed rituals would be an extra quest/ arch they have to go on for make it happen, but I’d never tell a player... no they are dead forever if that was their heart and soul For the 10 year thing, I made that change for the generic casting of it at the player level. And you can still cast it at 11-20 years but it’s a +1 to the DC, so you could totally still do it 200 years would be a + 19 to the DC of 10... for a total of 29... which feels perfect to me for such a task 👌🏼😉
@@TheDungeonCoach might even can add further by making it whatever entities can cast life restoring spells are the only creatures entrusted by the gods with such magic as they cannot trust the larger population of mortals to use the power responsibly. The entities can endow certain mortals with access to the spells. The BBEG killed one of these entities and stole its access to life restoring magic and seeks the elimination of all its competition so it alone has the power over life and death within the world mwhahahah!
Dirty 20 thanks man! It’s pretty epic and are a lot of those moments that come up over and over where players reflect back on! Now you just got to go kill a character lol 😆
@@TheDungeonCoach Funnily enough I almost did in my last session, with one of my PCs failing a save aginast forced Planar Shift (she's now in The Abyss). The other Party Members want to delve into The Abyss to recue her...so I might be needing this much sooner than I thought haha
The challenge of resurrecting a character is the price of the materials to cast the spell. Most characters are not going to have the gold or the 5000 gp diamond to resurrect a character. It's your job as a DM to limit resources for resurrection. Another thing is the character has to be willing to return after death. Some characters wouldn't want to be brought back to life. And if their soul is unwilling then the spell fails
I'm obviously watching this video because I'm thinking about making resurrection harder, because I agree with you. Except I think of Revivify more as a magical and instant version of CPR. (provided the soul wants to come back) You know, you get there within the minute there's still a chance to scoop them out of death's grasp. It's still a hefty price tag for lower level adventurers; and the creature is only stabilised like they would have been before that last death save fail. I'd let my player characters perform CPR and it would be the same thing. You need to get to the body as quickly as possible, not everyone can successfully do it and it only stabilises a creature, not fully heals them.
To balance revivify, because it has a one minute time limit it acts like CPR and should require a difficult Constitution saving throw by the player who’s dead to see if his heart restarts. There is about a 20% chance to come back from a stopped heart, so the DC for the save should be quite high, possibly 25 or 30 or roll d100 to try to get an 80 or better. And the player only stabilizes at 0 HP.
While I don't have an issue with Revivify; if I did I might consider changing it to "Wipes clear ALL death saving throws, allowing the PC to try the saving throws again (maybe with a new DC of 8?), and if they succeed then they pop up with 1 HP".
I'd love a video on what happens with the players soul when they die! Maybe their soul finds a new body? Maybe they meet a God? Maybe they have to complete a challenge OneShot and they walk into the tavern where the party is mourning their death, if they succeed?
Thoughts in no particular order: Instead of reducing the DC, I would give the rezzie a bonus for contributions. I know the math works out the same, but it seems more satisfying to say "your comrades give you +6 on this roll." It also seems in line with the rest the game as it seems like modifiers almost never change DCs but instead modify the roll. Would you allow the rezzie to receive and use Bardic Inspiration? RAW says no. I'd be inclined to allow it at least in lieu of one of the 3 contributions. If not, I guess the Bard could allows inspire contributors. I'm seriously considering having being brought back from the dead reduce a character's CON by 1. The exception might be Reincarnate. Why? Because my Reincarnation Tables include the chance of coming back as an animal. Congratulations! You're a talking wolf. In one campaign setting, only the clerics of the Death God had access to resurrection magic. Want to bring someone back you had to make a deal with them (which usually meant a quest).
Jon Osborne what an awesome death cleric story! Love it! I totally see your reasoning for the modifier instead of the DC change, here’s why I do it this way: Since I modify the actual DC... THAT is the exact number the d20 has to be on the table once that player rolls it... so they lower the DC to 6, everyone knows they need to see the number 6 on the physical dice at this MASSIVE climactic moment. If we did a modifier and the roll happened... now there’s this staggered moment of people doing math in their heads. Or you would say “so your modifier is a plus ____ so you only need a ____ to roll... which is now essentially the same as changing the DC. That’s just my reasoning, but i totally agree with your points too! Bardic inspiration, sadly no, this mechanic trumps ALL other mechanics, the math that a bard could add could break the system/ tension AND that finally roll for everything I just stated previously... wouldn’t be as FINAL since there’s another dice rolling around But TOTALLY inspire their allies, maybe even multiple if it makes sense for their contribution rolls
@@TheDungeonCoach I also prefer to alter the TN rather than the modifiers to the roll, but I do that for everything because I feel like the modifiers to the roll should only come from the character making the roll (skills and capabilities), outside factors that change the difficulty of the task being attempted should change the TN instead because that is the number that represents exactly that.
@@TheDungeonCoach Thanks man! Sorry for the radio silence the last few weeks, I've been dealing with some serious burn-out and the subsequent stress and anxiety about my game that resulted, so I just kinda had to take a long break from it all. Hoping to get back to it here soon, though. And I always love your output, lol! Even though I was thoroughly in the camp of "Resurrection cheapens death and reduces that most important and dramatic of risks to nothing more than a setback", I still greatly appreciate the way you approached it here, with emphasis on chance of failure, group cooperation, and story/setting significance. In fact, you've given me great ideas and pause for thought and now I'm actually considering being open to the possibility of allowing SOME chances for resurrection in my own campaigns in the future. WITH setting/style/story consistent logic for the magic and rituals by which it is accomplished AND if it can be done in a dramatically satisfying and appropriately character driven way that DOESN'T kill the tension and development that the death of the character brought. ... But those are really my only conditions, lol. 🤷♂️
Benjamin Harl welcome back then! You got a great mind about these games, but yea it’s good to take a break every now and then! I played super smash bro’s for the first time yesterday in a long time! Was a nice mental break! 👍🏼
I'm on board with all of this except removing Revivify. While I understand the logic, the image of a cleric snatching hold of a soul before it has a chance to depart is such a powerful image. I'd be more inclined to have it work the same way as the other resurrection spells, but with rapidly diminishing chance of success. If a character dies, Revivify can bring snatch them back. All the ways of contributing to the spontaneous ritual still apply, but the DC climbs by 2 every round they're dead. If everyone can get there immediately, your odds are good, if not...
Stephen Harris see that’s sounds perfect! And I could even see the explanation description is that they just learned how to revive... BUT can only be done within a round like you said and gets harder then impossible if too much time passes! I kinda like that! Very powerful! I might add it to my chart!
Cool video! I do believe it would be prudent to more specifically cite the fact that the resurrection challenge as you have written is more-or-less (as far as I can tell?) exactly Matt Mercer's version. The other rules, as well as the tips you presented, are completely novel, as far as I can tell, so good on you. Not accusing you of plagiarism in the slightest, since you did mention that at the beginning. But, for example, linking to Matt Mercer's rules that you're using would be a good thing, too :)
Adam Tune thanks man! Yes, his rules have been taken and put on many different sites, but he has the DC set to 10 on the first death and +1 for every one after. Also contribution roll fails ADD to the DC, which I think feels bad. But yes totally the system at its core, so I wanted to give him credit for sure! I looked around for an official post of his and couldn’t find one, just a wiki, but he’s so big now what I found could have been his too 😆
While you were talking I came up with an idea which is a damage type that makes it harder for the character to get back up after going down. I've been thinking about what to do with a damage type that's worse than necrotic damage and this could be one of the things it does. Maybe it damages the soul and makes it so the soul has to heal or something like that. I've also been wanting some kind of demonic type damage whereas necrotic would be more like undead damage and it would be how some demon attacks bypass damage resistance.
My thoughts on this, in no particular order None of the spells need to be more difficult, if you wanna make it risky, give players only 2 or 3 "Lives" for use with lower resurrection magics, True resurrection should always work character/player willing unless the creature dies of old age ANYONE who actually plays AL rules, knows that they aren't over powered. People seem to fall into 2 camps of character creation: Adventure League Creation Rules : 15 14 13 12 10 08, and you work with that and Home Rules League creation: Dice rolls that some how always create an 18 18 18 16 14 12 or more powerful character, + X number of Bonus feats + X number of magic items + insanely powerful homebrew and nothing in between... What makes death cheap is when a character can go into a spell shop in the tiniest village and easily buy the material components
Or worse, when they are so powerful that nothing can dare stand up to them, and to get the required diamond, they just kill a dragon take its hide and its hoard, and walk away
DragonstarFighter I totally agree with the material component being an important part to this and if that’s the only change you make then resurrection is totally “fixed”. Everyone should pick and choose the rules they want to balance. I don’t think the spells are necessarily over powered I just feel like the return of a life should always pack more punch. (And not be accessed at level 5) The only reason I don’t like “2-3 lives” is that it’s not explainable and feel “gamey” UNLESS you can explain a lore reason WHY there is a limit. For it to feel right that is And yea I am a believer in lower stats at the start then I give out more stats as they level! I love where your heads at and glad to have you here on the channel!
I've always been of the opinion that who ever is resurrected needs to be wanting to come back also. What if someone dies a heroic death, and by doing so died satisfied and ended up in their vision of heaven or something.
I the game Never Going Home, if I remember correctly, has a deck of playing cards that represents everything your character is and as they are exposed to the nightmarish Other beyond the veil they lose these bits of themselves forever, but gain in power. I'm not sure how I'd break it down for 5e but I'd love to have a psychopomp or other interested parties try to claim your soul either by having a mechanic where you can forfeit aspects of your character they want resulting in fewer cards lost overall, barter a set number for another shot at life but it's random, or gamble with your game of choice. Win or lose the scent of death is on you now, maybe be fulfilling your patrons geas will restore you? Also gives you a snarky opportunity to sit in judgment of your PC's "So you claim to be a paladin, noble and true, representing the virtues of your deity? Then why pray tell did you kick the goblin down the well and then urinate on it? During combat no less!"
Maybe instead of removing Revivify completely, change it to where it only removes that 3rd Death Save, leaving the player once again unstable and actively dying? Obviously this wouldn't apply to deaths from "massive damage". In addition, Revivify must be cast within 3 rounds, if the character has been dead for longer than 3 rounds, Revivify may be cast with a higher level spell slot, with each slot allowing 2 additional round (max 5 for 4th level, max 7 at 5th, etc).
Ixelhaine THIS.... is the single BEST fix for Revivify I have ever heard of!!! DUDE! What!?!? That’s so good! Gives it very specific power but the exact right amount! Seriously impressed! You just revived that revive spell for me! Haha
@@TheDungeonCoach disagree this takes an already limited spell (3rd level) and makes is so no cleric will ever take it. So not worth a 300gp diamond. A 1 minute limit already makes this spell only 10 rounds of being usable.
hollowtpm I am not a big fan of the spell but with the right tweaks I could see it being ok and not breaking away from where I feel resurrection magic should be. Lots of great ideas in these comments here!
Nic Noble honestly, that’s all you need! At least that’s what I would tell my players! The best book I would say after that though is Xanthars for sure! And I JUST got the wildmount book but haven’t gone though it yet, lots of good stuff in there though! Welcome to the game!!
Well, this problem is one I've basically solved by playing in a gritty low magic setting. Revivify does not exist (there I agree with you!) and other Ressurrection spells just take A LOT of levels (like... 3-4 years of real life time gaming every weekend). If you get that far, congratulations, you have ressurrection powers. Also, you could search for people with this powers, but they are often recluse and shrouded in legend. Aditionally, every time someone comes back from death, he or she loses 1 permanent Point of Constitution, because this stuff takes its tool on a human body, and the scars from death usually still exist (for example, a guy who was decapitated would have horrible scars on his neck).
Pedro Fernandez thats the type of stuff I want to share here on this channel, great ideas that we have all individually came up with... that we share together
To me revivify is like a defrib. You need it nearby for it to be any use, and it has to be used quickly, but shouldn't be too rare, and most places that can afford it would want it nearby. That cost also has to be in the form of diamonds, so the party has to be prepared, and they get consumed, so the party cant spam the spell. Also, the spell only restores the player to 1 hp, so it isn't even effective at returning them to the fight. A ruling that the spell leaves the revived person unconscious is reasonable, but not removing it from the game all together, particularly if you have systems such as secret death saves.
Matthew Parker I totally love your adjustments! I agree it feels bad to remove things, so I’ve tried different think like raising the spell level from 3rd to 5th too, but that still feels weird! I’ve heard some great cases for Revivify being “a thing” and I can see some good points there like you’ve made! I might do a whole video on revivify now with those comments and yours!
I know this is an older video but I've got to ask, where did you get the grey D&D t-shirt with the dragon on it? I'm really digging it and I've love to pick one up just like it.
@@TheDungeonCoach you kind of did though in the video about skill challenges! You told the story of what happened with the party protecting the city and then you did a play-by-play of what the PC's did and the rolls you had them make. Another video like that but with Resurrection challenges instead of skill challenges, you'd knock it out of the park!
How do YOU handle RESURRECTION at your table? How can they come back?... or can they?! 🔴 JOIN 🔥 Become a RUclips Member ruclips.net/channel/UCz8xkTADYdRQR7GP-f2PjOAjoin 🐲 Become a Patron 🐉 www.patreon.com/thedungeoncoach ▶️ Dungeon Coach Homebrew Playlist 📱 ruclips.net/p/PLMzshUEANAtOovJb_pr27pwLOTR3nn19g
What are your thoughts about tweaking revivify to make it a specialized form of healing magic that brings them back with only a spark of life left to them? For such a specialized and intricate form of healing, I would require that the caster have medicine proficiency before they can even attempt the spell AND they have to make a medicine check, with the success/fail altering the spell DC for the revivify to work. Thus, it is no longer a given that casting revivify will be successful and applies a similar, albeit abbreviated, check routine for the caster.
Tamyrlin THAT is exactly the type of tweaks I hope people make to revivify to make it work for their table! That’s awesome! Changes it from some auto Rez 👍🏼 great work!
I love this topic so much, I'm really glad you made a video on it. Butt I have a question, let's say that one of my players died, so the Dc would be 12, and they immediately run to the cleric of the most close temple, this cleric is a 10th level cleric so he is able to cast Raise Dead, they pay the amount to revive him. So the Ress Dc would be 14 instead? because of the Dc modifier, did I get right? Is actually easier to do the Ritual as to cast the Spell? I really want to use this homebrew, but I dont know how, I get confused on this.
Late to the party, I know. Still, let me throw my 5 cents here: I personally find it weird the price tags for ressurection. First off.. it doesn't really do it thematically.. basically, whole ressurection bussiness is just bribing charon to fetch the soul back, and possibly some minor powers to fix up the body. That's... it just feels wrong. Ressurection should be thing that just doesn't happen normally. If it was just about the money, no monarch would ever die. Second.. the price tags are supposed to limit the number of castings... but if you actually run the math with expected treasures and such.. it basically comes up to 1 ressurection per character per session. That's... not really limiting, is it? My solution? Well.. I don't have one that would be tested, but here are some ideas: - Remove ressurecting spells alltogether. Maybe with exception of Revivify which doesn't outright revive the fallen.. just allows the caster roll death saves (using their casting mod instead of CON) for the fallen. Like always 3 successes = alive, but unconscious; crit success = bring back to 1 hp. Still, maybe not have it as spell, but as feat obtainable as quest reward, or at level-up as reward for roleplaying dedicated healer. - If you want to be nice: Reincarante & Ressurection are both moved from being spells to being 20th level features for Druid & Cleric respectively. Usable once per long rest. - If you want to be cruel: Reincarante & Ressurection aren't powers learnable by adventurers. They might be effects of ancient artifacts (e.g. shrine of resurrection from BotW), or things that require years of study. Cue quest to find that elusive hermit who is rumored to live somewhere in Black Forest, and is said to achieved ressurection of the dead. In either case, make the price hurt the player characters (and , by extension, players), not their wallets.
Honestly... 0... I’ve had someone sacrifice something CRAZY... and I said... ok that succeeds It’s actually part of the story in the follow up video Ronny one round skill challenge But besides CEAZY Thigns, I’d say 10 is usually the lowest I go, 5 is just bleh
I actually like the ideas for the res but I like lv 3 res spell not all classes can get it tho I do agree it can not be within a minute I'd say at least 4 rounds as it's still in combat an I do like the idea of a dc roll added to all res spells
I would have left revivify but lowered it to needing to take place within 2 rounds of it happening, or make the initial dc really high so it isn’t that reliable to use
Everything but getting rid of revivify made sense. Higher levels, players go down pretty quick, and I sometimes have to blame the unbalanced fights by the dm to test them. Getting someone back into their body should be easier if it just happens. As a nurse, a little CPR goes a long way. Divine intervention goes further. There needs to be in battle a way to heal a party member, but it shouldnt cost the whole parties gold to do it. Sometimes letting a player die in battle gets the rest of the party killed.
Yeah, I've never liked magic that just works perfectly when activated. Actually it's one of my biggest pet peeves about D&D in general. Everything anyone else tries to do requires an attempt with a chance at failure, but magic users can just do it perfectly every time, no difficulty? Ridiculous!
Benjamin Harl you have NO IDEA how much I agree with this!! For real! I run an entirely different magic system that requires rolls like we’re saying for magic to work. They LOVE it!
@@TheDungeonCoach oh yeah, you never did get around to sending me your magic system, lol. Mine is based entirely on specialized skills and creative application of skill use, just like the rest of the character options, and (whenever I eventually work out the mechanical details of the system) will have margins of success/failure to determine how close to/far from the desired effects you achieve when you cast a spell.
Benjamin Harl ooooo now THAT sounds cool! A margin system,,, hmm sweet! Yea I will eventually make a video on it and you’ll get an early access script for sure lol! Basically roll a d20 to see if the spell “ignites” and actually casts then roll another d20 to see how well the spell goes
@@TheDungeonCoach oh yeah, I'm going to work out a system of margins for all kinds of skill tests, because just straight succeed or fail isn't very realistic or dramatically interesting. Two rolls? That's interesting. Why the extra one for igniting?
Benjamin Harl because in the same way an arrow or sword can “miss” a spell should have the same “error” of possibly not going off (the DC is low... unless they are casting the spell in a crazy circumstance... like casting a spell backwards while running away from scary stuff)
As long as resurrection is possible, death is mostly meaningless and there's no real consequences for players. I'm okay with revivify, because it gives you only a minute to revive someone. I look at this as sort of, the soul lingers around the body for a minute after the apparent death, and the revivify spell doesn't just heal the target, but also restarts heart and brain functions. I'm actually removing resurrection from my games. Here's why: In my current story, the party has met a wizard who belongs to a council of high-level wizards. This wizard is the newest member of the council, and consequently, lowest level, and the party didn't even know about the council when they met him. He's been guiding their adventures and has been a mentor to the party wizard. However, while the party was off on a quest, the BBEG rode off on his white dragon and destroyed the village that has been the party's home, killing their wizard patron. Now, the party, guided by a magical memory left for them by their patron, is heading off to find another member of the council who is going to take them with her to the council meeting where they will discuss finding a new wizard to replace their lost member. While at this meeting, an assassin attempts to poison the council. Now, if resurrection is a possibility, they could just resurrect the dead wizard. Also, the whole assassination plot would be pointless. The existence of resurrection limits the types of stories you can tell. As long as someone can come back from the dead, and doing so takes little more than some diamonds, then death really has no meaning for higher-leveled characters. There are, of course, ways to trap the soul in order to prevent resurrection, but that also requires high level magic, which means you have to work out why a resurrection fails, often giving the villain access to more powerful spells to stop it. Sometimes you just want a frozen wizard to stay dead. Sometimes you just want an assassin to poison someone.
Super sad. Just finished the vox machina campaign and decided to start C2. Really liked talisons character but now I know not to invest too hard into him. My fault for not knowing about the show earlier
@@TheDungeonCoach nonono, it is what it is man. Found out you've referenced C2 a few times so I'm more cautious now. But it's not stopping me from watching you or them. You make awesome videos man. Keep it up
Comming from a different PnP Game, The Dark Eye, i was suppriesd how easy it was to "die" and be brought back to life. In TDE when you reach 5 hp, you fall unconscious or you can only crawl(DM has the say), if you reach 0 you are dying, you can go into negativ, but if that negative reaches your constitution number. You are dead. Want to be brought back to life? BOY, there is only one "Miracle", a spell type for priests. That can be used for that. And only the followers of Tsa, one of the 12 Gods, know that. And has to be used very shortly after the death. Minutes, not hours. And even if brought back, it dosent mean the character still has the same Nature. Tsa, is the Godess of Birth, Rebirth and creation. So nearly all who follow her are pacifists. Some of that nature flows into the one resurrected. The other methods are even harder, you would have to search for ancient relics, finds some ancient high elfs or dragons who know how to use them, and then have luck it works. The one time we had someone dying, it was a priest of a different god. A other priest begged his gods, and my char not currently a priest but has followed Tsa's direction begged to Tsa. The dead pc came back, but lost some part of their power from their god, because it was used as a bargain, between the Gods. And my character had to become a priest of Tsa. Getting some spells, but a huge amount of exp i had to pay back. So currently i cant raise any stats or abilities until i paid that back. And we had to help the resurrected with the harrowing experience of dying. That even after weeks of ingame time was not fully healed. I dont know if the story gives some ideas how to handle things in D&D. Maybe only clerics of a certain God can resurrect players, and has to be at least to be able to cast a 7th lvl spell. I am perfectly fine with the standard D&D rules, but i am rather new to D&D.
I feel revivify isn’t too OP if you use components, it costs 300 gp worth of gems specifically to cast. I don’t know a lot of clerics or paladins that specifically go to town to use their gold on diamonds. I feel revivify is more a VERY expensive defibrillator
Mr apeaslee exactly, I can totally see that working with a big material component cost! That sounds great! Just that addition makes it feel more “earned”
Critical Role season 2 spoiler from 7:31 to 7:41 DC, this is a great video, but that spoiler...I'm still watching season 1 of CR, make a warning or something in future videos please.
Miguel Rebollo I KNOW 😣😣😣 I didn’t even think about it since it’s been so long but I should have known it takes people a while to get though since it’s such a long series! I’m so sorry! I have learned my lesson though! Lol
@@TheDungeonCoach Not only that it takes time, but people may just start to watch it long after its streamed. I started this year, and wanted to watch it from the beginning. I've already seen a whole year of streams during this quarantine, but season 2 is still 60-ish episodes away.
Only issue I have with character death is that it could permanently impede their character development and gimp the player on a gameplay standpoint (how will they justify playing a different character with the same class as an older one if they want to try out how it works at later levels, its still a game)
Could you not keep revivify and just make it a +4 to the resurrection DC. Also make it that any attempt to resurrect a soul increase the DC by an amount, revivify increases the overall DC by 4, reincarnate by 3, resurrection by 2, and true resurrection by 1. Restrict keep revivify to 10 rounds, and just set the starting DC to 12, and make all contributions reduce by 2 normally, and 1 for parties 6 or more. This means for revivify, all members need to beat the DC 18 (12 + 2 for the death + 4 for the revivify). Passes reduce this by 2, meaning at best case scenario revivify is a huge risk especially in combat, everyone would be either giving up a round or 2 to give their contributions, the spell Caster is giving up their round plus the spell slot, and the party has a time crunch as they only have 10 rounds to do the spell all for the end to end in a coin flip.
I really love your videos and I've been watching many of them to get "caught up" recently. General question, why do D&D RUclips creators like yourself and Matt Colville (as examples) casually bring up major story points from Critical Role like everyone watching your videos is caught up to where you are referring without any *Spoiler Warnings*. Just through osmosis from internet culture I already had the tidbit from 7:30 spoiled for me, though I'm watching Campaign 2 now for the first time. I guess there is a general sense that any content a year or more older is fair game but you never know when someone will get into Critical Role or D&D in general and I think it does a disservice to that person who gets spoiled before even starting it. Just my two cents for constructive criticism, but honestly its more commentary on the culture than on you. [Something super similar exists for a show like The Mandalorian, and the effects of it releasing 12am Friday PST and how the internet sees nothing as sacred]. Keep making great content, but watch out for potential spoilers please.
Thank you so much for that!, And in all honesty it was an absolute rookie mistake! I thought oh well it’s been long enough since it happened, but it was years before I watched season one, so I do feel bad for spoiling it and I’ve even thought about taking the video down and remaking it, but I felt like that would hurt my channel overall in too big of a way! But yes I have 100 cent learn my lesson and would not do it again and since I’ve not made any spoiler content 👍🏼 Thank you for the kind words!
@@TheDungeonCoach your integrity, creativity, and energy are an absolute treasure to the community. Keep making great videos, I really enjoy each and every one! Side note: I just checked out NeverEnding based and it looks like a promising tool for animation.
Arny I know 😆😣 I’m sorry!!! I didn’t even think about spoiler warning when I made the video since it was so long ago! I really should have said skip ahead to ______ for not CR spoilers! Sorry Arny! Thanks for the support though haha
Keaton Tiner GAH I KNOW!! 😣😣😣 I’m so sorry!! I learned my lesson from this and will never do it again, it’s been so long. Didn’t even think about it, but you just can’t do that with Critical Role... so again I am so sorry!
Yeah.... you're "homebrew" resurrections rules are "inspired" by Matt Mercer, if you read his Tal'dorei campaign guide this is the exact same rules with very minor number changes. DC increase by 2 for every death instead of Matt's 1, and DC doesn't change Vs Matt's increase by one for every failed help check. I was sent to this channel by a veteran DM , and this is the last video I'll watch because every video I've pulled up you act like you "invented" these "amazing" ideas. When in reality your taking others work and tweaking it so the Teacher doesn't know you cheated on the test.
hollowtpm I have always referenced where my inspiration comes from each time I say a rule, so that’s not cheating at all, and is giving respect where it is due, and showing how I do death at my table. I make changes that I feel are appropriate for the vibe of my table. In this video I also talk about how ANYONE could tweak this system (as I have) to find the right balance of death at your game table. With your logic I would just “not be allowed” to speak on any systems of others?? That doesn’t make sense to me. I also reference the person who created it... which again isn’t me pawning it off as my own... I have also said in at least 4 different videos, that I hope people take MY homebrews and do the same... literally next weeks Homebrew video that I already filmed says that. This is what this whole Homebrew community is about... taking cool systems and showing how you can make it your own. It seems that to in are so locked in to this mind set that I can’t even display to my audience one of the best DMs out there’s great idea and my little spin I put on it... You yourself even said I made 3 changes... and I referenced it... So if all that makes you so upset... and you don’t enjoy collaboration and tweaking rules to best fit your table... no matter how large of one... then yes my channel is not for you, dislike the video and move on. I don’t think we’ll see eye to eye about how what I did with Matt Mercer’s rule is a positive thing and exactly what I would want MY viewers to do with the multiple rules that I did create from scratch. - I’ve created things from scratch - I’ve done massive tweaks on homebrews that I didn’t like at all - I’ve also done very small tweaks to GREAT ideas... like this one... so your concern/ outrage/ scolding of me... does not make sense So I wish you the best and I am sorry to have offended, but I was transparent about the source and always say that I hope others do the same to rules I lay out there... don’t know what else I could do. All the best.
"If you make someone cry, that's even better." - context is everything with this quote! :D
Perry Grosshans no... ALWAYS... 😈muahahaha
Only tears of Joy!
In the game that I'm running, 2 of the characters were father and son, the father being a paladin and the son a barbarian. During a failed attack against the BBEG the Father(Paladin) ended up being slain by the BBEG and ruthlessly killed in front of the son. One of the undead minions dragged away the fathers body and escaped and the rest of the battle came down close with the son flying into a rage almost dying himself, before they decided to retreat. Upon scrying later on BBEG they found out that the Fallen Father had been turned into a death knight (the player thought this was awesome when it was revealed.) The son wanting revenge ended up making a deal with a devil later on for aid against an assault on the BBEG and with his fallen fathers holy symbol in hand multi classed down the road as a vengeance paladin, with a devilish story twist. Now the party has been working hard in a continental war as the BBEG has been attacking and conquering different cities with the father who was a conquest paladin, now death knight, while the party tries to stop them and gain their vengeance for that day. This multi month character development set of games was because of death in DND. The whole battle was a full on Rule by rule turn based battle and the rules of the fight wrote this epic 5 hour fight. and if the paladin was just rezzed it wouldn't have been as impactful. I'm not saying that characters being rezzed is a terrible thing, classes have those spells for a reason and its fun to use them, but death can be a HUGE for the story of the game if people are afraid of it, and it actually means something. Thanks for reading my story :)
Mitchell .W Dude.... I literally... got full body chills... that is AMAZING... wow, just wow...
That is an amazing story arch and perfect example of how much death can impact a campaign, thank you for sharing
I loved that story!
CrownRock1 I know right! It shook me to my core
Had someone at my table die in the fey wild. The cost for resurrection was all my memories of them. This was super impactful
“8 PLAYER deaths” at your table?? Haha, that PC/player detail always gets me! Excellent breakdown of this dramatic RPG topic. You’re crushing it!
Bob World Builder Hahahaha damn it! You don’t know how many times I caught myself typing player instead of character when making the script for this video... knew I’d screw that one up... at least I’m reviving humans this time instead of killing them!
“I still have yet to truly kill a player.” 😂
Maybe one day! Don’t give up hope! Hehe
I do not mind revify. In that minute that is passing, the character is not truly dead, it is some sort of clinical death, which can still be undone. But I allow this spell only if a creature died by death saving throws, if it was smashed so hard, getting over minus negative max hp, then something was ripped off their body and Revify cannot be processed. Same with similar effects like reducing a stat or max hp to zero. Or if in this minute the body was further mutilated of some sort. I treat it as a small (but expensive) card getting out of jail free, just picture it like fantasy CPR.
As for ressurection, maybe a miniquest adventuring in some astral planes or something, getting the soul of the fallen comrade and putting back to its body.
Yea after making this video I have definitely seen some great points about Revivify being a last second chance to catch the spirit before it leaves! I’d still probably have it be 3 rounds or so instead of a full minute.
I definitely have a more aggressive approach but I love the story that you’re talking about. Sending them on a quest to get their friend back is also EPIC!
That 7:35 spoiler out of nowhere! No warning! Brutal, man,
I have to admit... I love how you have Moly on the thumbnail for this video and used him as your example! Definitely a "killer" moment in my memory... like a deep stab through the chest!
donot needtoknow I got chills reading your comment... my jaw literally dropped and I was changed forever... dude I got chills again typing this now! This is what this game does to us!! Thanks for sharing this moment with me lol 😆
Another great addition to your video series. Now to implement this homebrew....
Phillip Bush you’re right a lot of my most recent videos have been Homebrew systems for the different 5e systems
I love the idea of players being creative and coming up with how they want to assist the ritual, I was also playing around with another idea where each player would offer up a % of their HP, this could be done in secret such as passing notes to the DM is desired, but the idea is that the caster would use the life force of those willing to assist in the ritual. Based on the % stated, they would have to roll a con save and side effects range from nothing, losing that about of HP, HP max lowering, or in extreme cases, their own death. Things to consider would be if the % they are offering is more than their current HP level, or at/near the same (such as 100%), and any conditions they may have on them. In the end the % used (not total HP, cause its more a spiritual how hard you want it sort of thing), reduces the ritual roll by 1 to 3 per player. Just an idea at this point, but I think it's interesting :)
The old way is the best way. Look up system shock and use percentages of success based off of the characters CON then if they succeed reduce their CON score by one. System shock is also cool for massive damage or getting burned or struck my lightning. The homebrew I've done for my resurrection is diamonds are controlled by the church and inflated in price and you need a diamond worth 1k gp per character level to resurrect a PC. Furthermore spirits can bleed through with the PCs soul so the party may have to fight powerful undead during the resurrection.
Congratulations on 25k views 🎉 Death is a great part of any fantastical story - Rogue One, Harry Potter, BOROMIR!!
As a DM I killed a 2nd level Noble Human Bard with an owlbear in the 7th session of our campaign, which was a bit of a shock! Afterwards I met with the player outside of normal game time and we had a partly in-character (with the Gatekeeper type Demi-God) and partly out of character chat about how to move forward. We built a temporary Simic Hybrid Criminal Rogue so they could join in while the party quested for the resources to Reincarnate the bard, but the player enjoyed being the slightly edgier character so much that even after the Reincarnation (now as a Noble Firbolg Bard) she’s stuck with her new Rogue! Some really cool character AND player development as the Noble (now NPC) is trying to come to terms with a truly massive change to her identity, and the player got to step out of their comfort zone!
Fushi Con my god dude... that was beautiful... seriously wow! Love that story... character swap to revive the fallen character for him to stay at the end... epic
"If you can make somebody cry, that makes it even better"
- The Dungeon Coach
But seriously, good video
Hendri Eleveld Hahahaha that is a direct quote! What an evil DM 😈 lol thank you!
DC, this is an inspired idea! I am just loving it and can't wait to incorporate it in my game. I am so happy I found your channel and I really hope others find this channel to be as big of a help as I have. Your Channel embraces and encourages adaptation and chance while incorporating parts of your favorite things. You have made me a loyal subscriber and maybe even a patreon supporter, if my financial situation improves. Please keep doing what your doing you have found what I think a lot of other D&D channels do not have, keep it up!
Dane Thomsen wow man thank you SO much, seriously, it seems like you truly understand and appreciate what I am going for here! And no worries man, things are tight out there right now, this comment alone already made my day! Thank you! And welcome!!
@@TheDungeonCoach Your Welcome as for a topic to maybe make a video about. I would like hour opinion about how you keep your campaign organized do you use a big notebook or a note taking App? I am still fluid with my organization, and I have loved all your ideas so far maybe your idea for this can really help!
OMG a piece of Dungeon Coach advice that isn’t just a giant giveaway to players? Be still my heart.
I like what you did here. I usually do stuff like this to make it a bit harder and give the heroic feel to characters. Didn't think on changing the spells but I were strict on the material components. For resurrections I asked a specific precious stone that you couldn't just buy at any store. Quest rewards mostly.
Ernesto Figarella exactly! I don’t expect/ want people taking ALL these rules, just what feels right for you. And material component restriction is HUGE! So yea man, I love it’
So glad I found this channel a few weeks ago. Consistently quality content and home-brew that actually makes sense. Times are a bit tough with corona everywhere but when things are more stable you've definitely got a new patreon coming!
Jeffery Thompson Haha! Thanks man! Consistent quality content, wow man that means a lot! Stay healthy and no worries, I appreciate you!!
I love revivify and think of it as cleric defibrillator, or chest massage and mouth to mouth breathing. I have downed it's timer to 2 rounds instead of 1 minute, and it is only Resurrection spell that does not need to pass the Resurrection challenge. It is only spell that real life doctors can actually perform, so I love it.
As a player of games, I totally understand why there is a monetary cost for bringing back PCs from the dead, but as a story teller, I don't like that. I would definitely require at least a quest, if not giving up something even less tangible, like a PC's sense of taste, or the love of someone they care about. Defeating death definitely needs to feel BIG and earned.
MY BRAIN JUST GAVE ME AN AMAZING IDEA! Imagine contingent resurrection, which is to say that the spell works, for a while - a few days or weeks, but to make the resurrection permanent, the risen person must complete a specific task - which means in a way that they get to participate in the quest to return their own character to life! How cool is that?
Sam Chafin AHHHHHH YESSS!!!! I am writing that down and citing you for when I make a follow up! So cool!
@@TheDungeonCoach Never would have thought of it if you hadn't done the video, so suffice it to say I had excellent inspiration.
Honestly you dont see a lot of people take a firm stance on homebrew these days! But as long as people are having fun I dont see an issue with it:) Love your content and youve made a subscriber of me. Also trying to start uploading dnd content to RUclips so I completely respect your progress so far and wish you the best of luck man!
I was nervous to start making more “Homebrew” specific content but it’s worked out great!!
I’ll be checking out your channel right now! If you got questions shoot me an email @ thedungneoncoach@gmail.com
The thumbnail hits different now.
Wow less than a year and now you have 18k subs! Congrats on a kick ass year
I can't believe I missed this one last year. Looking back on it now I'm going to definitely implement this. Just came across the first resurrection cast in my game - everyone's happy, but I can see how if unchecked it could cheapen death.
Great stuff here. Death has become almost taboo in the newest version. I know I sound like the "get off my lawn" old guy, but I think back on how much death there was in the earlier versions and how careful we had to be as players to avoid it. And then accept it. And thanks for taking on the Revivify spell as well.
D&D Homebrew hahaha taking on the Revivify spell! Yea! I know right! I didn’t play back then but I wish I did!
Man, I just wanna say thank you for all the great content you put out for us viewers. I'm a new DM, new to D&D as well, but these videos you've put out have really made me confident in how to run a game and have made me implement some really cool concepts and rules!!! Hope to see this channel grow even bigger
Preston Simpson damn dude! Thank you! That’s why I wanted to start this whole thing up! I’m SO glad that you feel more confident, that’s huge! Next week is a new long rest system!
@@TheDungeonCoach Good thing my notifications are on! Can't wait to see it, brother!
Preston Simpson you attuned to the magic bell?? Nice! Haha I also am trying to post videos on Wednesday’s too if I can, trying to keep people entertained with all the crazy world stuff going on
@@TheDungeonCoach A true man of the people, we salute you! 😂
Nice one!
Gonna ask my players 4 their oppinion and might implement it in my campagne. The only con i got is that in my oppinion clerics need something in exchange for losing the aility to revivify. But over all I will think bout this conept.
Nice work man keep it up.
Haboschion maybe give them a spell to help bind their spirit to their body... if they can get it off on them within 2 rounds it’ll lower the DC by 3 ontop of everything else!?
Or there is a mechanic called “Soul Pinning” where a cleric can use part of their soul to tie it to another, but the draw back is it can only happen once towards each character
So the cleric could only do this once to each of his party members
Great video coach, this is an area of the rule that needed some expanding.
Will Carter I agree! Never hit me till making the video but there isn’t even a system for Resurrection... just spells. Glad to hear you feel the same!
There is a caviot that the soul must be free and willing.
So, the player that they want to resurect, could just say "No-thanks."
Congrats on the pending birth Begin a Dad has been the best thing I have ever accomplished. Adding to that 2 of my 6 even play D& D as well.
I know I'm late but my homebrew system has two categories: players who worshipped a deity or attracted their attention and players who don't. If you worship a deity it requires a Charisma (Religion) check on behalf of the caster, and if not it automatically works but you roll a d6. 1-2 means you become good, 3-4 is evil and 5-6 is neutral. That basically means that your character is changed by this experience, and the amount of "goodness" inside them may change
I love revifey because it creates a rush, you have 1 minute and need to already have the component and you probaly don't have the slot at low levels so it will likley force sacrificial magic (a homebrew system)
I very well thought out system and great video. I would not use the system myself, but then I approach death with a I don't care attitude.
How to D&D thanks man! Yea I try and give out a lot of systems that people can take or leave, or tweak it to fit their table. 👌🏼
I'm fine with revivify, since a 3rd level spell is powerful, it's stronger than modern grenades as fireball, subconsciously understanding magic enough to counter it in a fraction of a second, 5th level character stuff, I even would say it's able to remove all exhaustion, but it will not bring someone back from a massive damage death since those are always violent deaths that destroy the body beyond getting back up. I love the DC for resurection idea, even if I'm unsure on it myself.
Super good one Coach! I love this entire thing.
Was it Joe that got executed? I bet it was Joe.
Freakin' Joe!!
LMAO!! you got me on that one! Joe has died! You were correct! And he’s been part of a CLUTCH move during another character revival where he literally gave up a part of himself/ his powers to bring someone back... Freakin joe!
@@TheDungeonCoach NO WAY!!!! That's so awesome! HAHA!
Freakin Joe!!!
I love that guy!
Keith Foyston sucks at making back stories... but he’s really a great player lol! Freakin Joe
Res challenge was a thing in 1e. You had to roll a d% to see if you could resurrect up to a maximum.
Great ideas again! Also, this was like watching a Beyonce concert: three T-Shirt changes!! :D I really loved your Death video and this was a great followup. Some solid ideas that really mesh with the way I roleplay and run my games as a DM at my table. Keep it up! (he says on a video almost five months old, LOL!).
Perry Grosshans Hahahah I WILL KEEP IT UP... o wait... I already am! Cool!! 💜
I feel like the logic on revivify is flawed. Not to discount the feeling he wants in his game.
Looking at death from a more scientific point of view, along with the very name of revivify, it's not a resurrection spell, it's a revival spell. The brain doesn't die for 5 minutes (unless the killing blow was to the brain) so giving the players the equivalent of an adrenaline shot to restart the heart inside of a minute doesn't seem like that much of a stretch.
I do still see the value of removing it from the game in this way, but the value of doing so is for flavor, feeling, atmosphere rather than anything else.
Alaric Silver-Lord The biggest thing I’ve seen from the comments are cool things like what you’re saying, I feel like if you give death enough threat at your table. And research directed in the right ways, dispel could have some good uses. I’m gonna put a lot of these thoughts in a follow up video I plan to do on this. I love your scientific approach too!
At my table, I homebrewed Mercer’s system as well. I disliked revivify and felt it was well out of balance with my system for many of the reasons you discussed. My players still wanted it. So, revivify RAW is available, but a revived character must roll a d20 and that’s the number of days (+CON mod) to be raised/resurrected. The character knows this number for drama. D20 could be d-whatever based on table choice. Also, my table really hates permanent-death so I’ve had to add the ability for True Resurrection and Wish to undo a failed resurrection ritual. It requires more resources and the DC starts at 18. Great job, and thanks.
Oh my Lord, you're a genius my friend. I'm going to take your idea, and raise you something... for each hour the target has been dead, the DC is also raised by 2, which would grant increased benefit to those spells which can preserve a body like Toll the Dead (or whatever you call it in your game). *Edit* nevermind, kept going in your video and I see you touch on this haha. Your homebrew rules are so great man! I'm currently writing a new TTRPG, and if you're willing, I'd love to throw some ideas your way, and even take some of your ideas as contributions. My goal is to make an amazing RPG for all to enjoy, and I believe that DnD 5e, has a few flaws, as does every RPG I know, but with great minds like yours, perhaps we can make one with minimal flaws.
Excellent content as always @the Dungeon Coach!
The spells for bringing someone back across the board also only work on one who is willing to come back, and this mostly an issue when dealing with NPCs as most PCs are just going to come back because it could either seriously mess up group dynamics forcing a character back that was ready to go or insanely solidify them depending on character/player. Any who this can be a fantastic story element for a dead NPC that the exhausts resources on and performs the spell just for that NPC's soul not to return. A Speak with Dead later and they find the individual either lived their life purpose or feels they are no longer worthy to finish it or sone other major plot twist like their soul is imprisoned! The act of restoring life just has so many plot angles to work!
As for the suggested system, I know you mention near the end *spoilers for whoever has not watched so no looking* other ways that might be used if the challenge fails and I feel really it is a necessity if you have a player really wanting to bring the character back. It could be that each spell if successful fully opens the door for the soul to return but if it fails the door is ajar then instead of fully open. As I did with a player once that was unsure if they wanted to bring their character or start a new one, the character's soul was on the Fugue Plane awaiting judgement when his party casts Resurrection. The character (and player) are hesitant to answer the call and his indecisiveness summons a manifestation of himself that is the embodiment of his ambitions and goals. They start a combat but not with weapons with words. Every time the manifestation throws a question at him he cant answer he took damage, as the character made up his mind and either answered the patronizing questions or started making declarations of who he was deep down and what he truly wanted, the manifestation took more damage until with a smile it fell at his feet and was absorbed back in. The player and character had made up their mind what they wanted to do and soon awoke to super sad party that thought their efforts had failed! It was great :D!
Another great option is make these spells only available to certain entities, like an Androsphinx who has Cleric spells. Substitute out a spell for Raise Dead or just add a once a month casting of Resurrection. The entity will provide the service but the party has to perform a service for it before or after the ritual is done.
I feel the restriction of 10 years is a big extreme for a 9th level spell as there might be a cult started by a BBEG from yester decades pasts that has been playing its return a century or two later when its enemies are weaker. Maybe lower the material cost if you keep the 10 year restriction and for every example of the expensive/rare material component added you can increase the number of years by the 10 year increment? This would allow story development as knowing NPCs can see the traffic of this rare component increasing to one specific group which makes them suspicious of what is going on!!!
Well there's my over complicated two cents. Hope someone doesn't die trying to read it and if they then the tips in this video are used to bring them back!
taeurus haha epic comment as usual!!
I LOVE the androsphinx example and the resurrection restriction! Good one!
Players being brought back on failed rituals would be an extra quest/ arch they have to go on for make it happen, but I’d never tell a player... no they are dead forever if that was their heart and soul
For the 10 year thing, I made that change for the generic casting of it at the player level. And you can still cast it at 11-20 years but it’s a +1 to the DC, so you could totally still do it
200 years would be a + 19 to the DC of 10... for a total of 29... which feels perfect to me for such a task 👌🏼😉
@@TheDungeonCoach might even can add further by making it whatever entities can cast life restoring spells are the only creatures entrusted by the gods with such magic as they cannot trust the larger population of mortals to use the power responsibly. The entities can endow certain mortals with access to the spells. The BBEG killed one of these entities and stole its access to life restoring magic and seeks the elimination of all its competition so it alone has the power over life and death within the world mwhahahah!
taeurus I can hear your evil laugh from here! YES stuff like that is perfect!
@@TheDungeonCoach *brings out emergency halo* I have no idea what this "evil" is of which you speak 0=)
Fantastic vid, can't wait to try this out in my game.
Dirty 20 thanks man! It’s pretty epic and are a lot of those moments that come up over and over where players reflect back on! Now you just got to go kill a character lol 😆
@@TheDungeonCoach Funnily enough I almost did in my last session, with one of my PCs failing a save aginast forced Planar Shift (she's now in The Abyss). The other Party Members want to delve into The Abyss to recue her...so I might be needing this much sooner than I thought haha
Dirty 20 unless they TPK... then that’s a whole other topic haha! I wish them luck! The Abyss is a nasty place!
The challenge of resurrecting a character is the price of the materials to cast the spell. Most characters are not going to have the gold or the 5000 gp diamond to resurrect a character. It's your job as a DM to limit resources for resurrection. Another thing is the character has to be willing to return after death. Some characters wouldn't want to be brought back to life. And if their soul is unwilling then the spell fails
I'm obviously watching this video because I'm thinking about making resurrection harder, because I agree with you. Except I think of Revivify more as a magical and instant version of CPR. (provided the soul wants to come back)
You know, you get there within the minute there's still a chance to scoop them out of death's grasp. It's still a hefty price tag for lower level adventurers; and the creature is only stabilised like they would have been before that last death save fail. I'd let my player characters perform CPR and it would be the same thing. You need to get to the body as quickly as possible, not everyone can successfully do it and it only stabilises a creature, not fully heals them.
I don't know if someone else already pointed that out, but Revivify is not really a resurrection spell, nor do you need to be powerful to cast it.
>>I
To balance revivify, because it has a one minute time limit it acts like CPR and should require a difficult Constitution saving throw by the player who’s dead to see if his heart restarts. There is about a 20% chance to come back from a stopped heart, so the DC for the save should be quite high, possibly 25 or 30 or roll d100 to try to get an 80 or better. And the player only stabilizes at 0 HP.
While I don't have an issue with Revivify; if I did I might consider changing it to "Wipes clear ALL death saving throws, allowing the PC to try the saving throws again (maybe with a new DC of 8?), and if they succeed then they pop up with 1 HP".
Still waiting for the video following this one :P
KicocoolCP I think we might just get it!! The one round skill challenge from this weeks video is doing really well, so let’s see if it hits the mark!
I'd love a video on what happens with the players soul when they die! Maybe their soul finds a new body? Maybe they meet a God? Maybe they have to complete a challenge OneShot and they walk into the tavern where the party is mourning their death, if they succeed?
Stephen A endless possibilities!! The short “science” thing that happens is their spirit goes to the Feuge Plane... but THAT is a whole video
@@TheDungeonCoach Theres always so much to learn!
Stephen A and so much to create yourself too!
Thoughts in no particular order:
Instead of reducing the DC, I would give the rezzie a bonus for contributions. I know the math works out the same, but it seems more satisfying to say "your comrades give you +6 on this roll." It also seems in line with the rest the game as it seems like modifiers almost never change DCs but instead modify the roll.
Would you allow the rezzie to receive and use Bardic Inspiration? RAW says no. I'd be inclined to allow it at least in lieu of one of the 3 contributions. If not, I guess the Bard could allows inspire contributors.
I'm seriously considering having being brought back from the dead reduce a character's CON by 1. The exception might be Reincarnate.
Why? Because my Reincarnation Tables include the chance of coming back as an animal. Congratulations! You're a talking wolf.
In one campaign setting, only the clerics of the Death God had access to resurrection magic. Want to bring someone back you had to make a deal with them (which usually meant a quest).
Jon Osborne what an awesome death cleric story! Love it!
I totally see your reasoning for the modifier instead of the DC change, here’s why I do it this way:
Since I modify the actual DC... THAT is the exact number the d20 has to be on the table once that player rolls it... so they lower the DC to 6, everyone knows they need to see the number 6 on the physical dice at this MASSIVE climactic moment.
If we did a modifier and the roll happened... now there’s this staggered moment of people doing math in their heads.
Or you would say “so your modifier is a plus ____ so you only need a ____ to roll... which is now essentially the same as changing the DC. That’s just my reasoning, but i totally agree with your points too!
Bardic inspiration, sadly no, this mechanic trumps ALL other mechanics, the math that a bard could add could break the system/ tension AND that finally roll for everything I just stated previously... wouldn’t be as FINAL since there’s another dice rolling around
But TOTALLY inspire their allies, maybe even multiple if it makes sense for their contribution rolls
@@TheDungeonCoach I also prefer to alter the TN rather than the modifiers to the roll, but I do that for everything because I feel like the modifiers to the roll should only come from the character making the roll (skills and capabilities), outside factors that change the difficulty of the task being attempted should change the TN instead because that is the number that represents exactly that.
Benjamin Harl that is a great way to put it! I always love your input man! Seriously!
@@TheDungeonCoach Thanks man! Sorry for the radio silence the last few weeks, I've been dealing with some serious burn-out and the subsequent stress and anxiety about my game that resulted, so I just kinda had to take a long break from it all. Hoping to get back to it here soon, though.
And I always love your output, lol! Even though I was thoroughly in the camp of "Resurrection cheapens death and reduces that most important and dramatic of risks to nothing more than a setback", I still greatly appreciate the way you approached it here, with emphasis on chance of failure, group cooperation, and story/setting significance. In fact, you've given me great ideas and pause for thought and now I'm actually considering being open to the possibility of allowing SOME chances for resurrection in my own campaigns in the future. WITH setting/style/story consistent logic for the magic and rituals by which it is accomplished AND if it can be done in a dramatically satisfying and appropriately character driven way that DOESN'T kill the tension and development that the death of the character brought.
... But those are really my only conditions, lol. 🤷♂️
Benjamin Harl welcome back then! You got a great mind about these games, but yea it’s good to take a break every now and then! I played super smash bro’s for the first time yesterday in a long time! Was a nice mental break! 👍🏼
I'm on board with all of this except removing Revivify. While I understand the logic, the image of a cleric snatching hold of a soul before it has a chance to depart is such a powerful image.
I'd be more inclined to have it work the same way as the other resurrection spells, but with rapidly diminishing chance of success. If a character dies, Revivify can bring snatch them back. All the ways of contributing to the spontaneous ritual still apply, but the DC climbs by 2 every round they're dead. If everyone can get there immediately, your odds are good, if not...
Stephen Harris see that’s sounds perfect! And I could even see the explanation description is that they just learned how to revive... BUT can only be done within a round like you said and gets harder then impossible if too much time passes! I kinda like that! Very powerful!
I might add it to my chart!
I treat revivify like a magical CPR.
Cool video! I do believe it would be prudent to more specifically cite the fact that the resurrection challenge as you have written is more-or-less (as far as I can tell?) exactly Matt Mercer's version. The other rules, as well as the tips you presented, are completely novel, as far as I can tell, so good on you. Not accusing you of plagiarism in the slightest, since you did mention that at the beginning. But, for example, linking to Matt Mercer's rules that you're using would be a good thing, too :)
Adam Tune thanks man! Yes, his rules have been taken and put on many different sites, but he has the DC set to 10 on the first death and +1 for every one after. Also contribution roll fails ADD to the DC, which I think feels bad. But yes totally the system at its core, so I wanted to give him credit for sure! I looked around for an official post of his and couldn’t find one, just a wiki, but he’s so big now what I found could have been his too 😆
Hey it’s Zach Haynes idk if you remember from class but keep up the good work man!
zhQ heck yea man! What’s up! Hope you’re staying safe!
While you were talking I came up with an idea which is a damage type that makes it harder for the character to get back up after going down. I've been thinking about what to do with a damage type that's worse than necrotic damage and this could be one of the things it does. Maybe it damages the soul and makes it so the soul has to heal or something like that. I've also been wanting some kind of demonic type damage whereas necrotic would be more like undead damage and it would be how some demon attacks bypass damage resistance.
My thoughts on this, in no particular order
None of the spells need to be more difficult, if you wanna make it risky, give players only 2 or 3 "Lives" for use with lower resurrection magics, True resurrection should always work character/player willing unless the creature dies of old age
ANYONE who actually plays AL rules, knows that they aren't over powered.
People seem to fall into 2 camps of character creation:
Adventure League Creation Rules : 15 14 13 12 10 08, and you work with that
and
Home Rules League creation: Dice rolls that some how always create an 18 18 18 16 14 12 or more powerful character, + X number of Bonus feats + X number of magic items + insanely powerful homebrew
and nothing in between...
What makes death cheap is when a character can go into a spell shop in the tiniest village and easily buy the material components
Or worse, when they are so powerful that nothing can dare stand up to them, and to get the required diamond, they just kill a dragon take its hide and its hoard, and walk away
DragonstarFighter I totally agree with the material component being an important part to this and if that’s the only change you make then resurrection is totally “fixed”. Everyone should pick and choose the rules they want to balance.
I don’t think the spells are necessarily over powered I just feel like the return of a life should always pack more punch. (And not be accessed at level 5)
The only reason I don’t like “2-3 lives” is that it’s not explainable and feel “gamey” UNLESS you can explain a lore reason WHY there is a limit. For it to feel right that is
And yea I am a believer in lower stats at the start then I give out more stats as they level!
I love where your heads at and glad to have you here on the channel!
I've always been of the opinion that who ever is resurrected needs to be wanting to come back also.
What if someone dies a heroic death, and by doing so died satisfied and ended up in their vision of heaven or something.
Piqipeg o was going to add in a section to the video on that, but felt it would be better in a follow up video
I the game Never Going Home, if I remember correctly, has a deck of playing cards that represents everything your character is and as they are exposed to the nightmarish Other beyond the veil they lose these bits of themselves forever, but gain in power. I'm not sure how I'd break it down for 5e but I'd love to have a psychopomp or other interested parties try to claim your soul either by having a mechanic where you can forfeit aspects of your character they want resulting in fewer cards lost overall, barter a set number for another shot at life but it's random, or gamble with your game of choice. Win or lose the scent of death is on you now, maybe be fulfilling your patrons geas will restore you? Also gives you a snarky opportunity to sit in judgment of your PC's "So you claim to be a paladin, noble and true, representing the virtues of your deity? Then why pray tell did you kick the goblin down the well and then urinate on it? During combat no less!"
Maybe instead of removing Revivify completely, change it to where it only removes that 3rd Death Save, leaving the player once again unstable and actively dying? Obviously this wouldn't apply to deaths from "massive damage".
In addition, Revivify must be cast within 3 rounds, if the character has been dead for longer than 3 rounds, Revivify may be cast with a higher level spell slot, with each slot allowing 2 additional round (max 5 for 4th level, max 7 at 5th, etc).
Ixelhaine THIS.... is the single BEST fix for Revivify I have ever heard of!!!
DUDE! What!?!? That’s so good! Gives it very specific power but the exact right amount! Seriously impressed! You just revived that revive spell for me! Haha
@@TheDungeonCoach disagree this takes an already limited spell (3rd level) and makes is so no cleric will ever take it. So not worth a 300gp diamond. A 1 minute limit already makes this spell only 10 rounds of being usable.
hollowtpm I am not a big fan of the spell but with the right tweaks I could see it being ok and not breaking away from where I feel resurrection magic should be. Lots of great ideas in these comments here!
Sweet merch, when are they going to be available?
Joseph Dellavecchia at 10,000 subs I can have a free teespring link! I am going to be doing a give away for one at 2k subs though!
@@TheDungeonCoach I'm a new player, I have the player handbook, in your opinion what other books should I get as a player?
Nic Noble honestly, that’s all you need! At least that’s what I would tell my players!
The best book I would say after that though is Xanthars for sure! And I JUST got the wildmount book but haven’t gone though it yet, lots of good stuff in there though! Welcome to the game!!
Well, this problem is one I've basically solved by playing in a gritty low magic setting. Revivify does not exist (there I agree with you!) and other Ressurrection spells just take A LOT of levels (like... 3-4 years of real life time gaming every weekend). If you get that far, congratulations, you have ressurrection powers. Also, you could search for people with this powers, but they are often recluse and shrouded in legend. Aditionally, every time someone comes back from death, he or she loses 1 permanent Point of Constitution, because this stuff takes its tool on a human body, and the scars from death usually still exist (for example, a guy who was decapitated would have horrible scars on his neck).
Pedro Fernandez that sounds like such an EPIC world / settings to play in! And I love the neck scars visual! And heck yea man! They gotta earn it!
@@TheDungeonCoach Thanks, dude! It's something I've been developing for a while!
Pedro Fernandez thats the type of stuff I want to share here on this channel, great ideas that we have all individually came up with... that we share together
@@TheDungeonCoach And it is a GREAT channel!
Pedro Fernandez I appreciate that more than you know!
To me revivify is like a defrib. You need it nearby for it to be any use, and it has to be used quickly, but shouldn't be too rare, and most places that can afford it would want it nearby. That cost also has to be in the form of diamonds, so the party has to be prepared, and they get consumed, so the party cant spam the spell. Also, the spell only restores the player to 1 hp, so it isn't even effective at returning them to the fight. A ruling that the spell leaves the revived person unconscious is reasonable, but not removing it from the game all together, particularly if you have systems such as secret death saves.
Matthew Parker I totally love your adjustments! I agree it feels bad to remove things, so I’ve tried different think like raising the spell level from 3rd to 5th too, but that still feels weird! I’ve heard some great cases for Revivify being “a thing” and I can see some good points there like you’ve made! I might do a whole video on revivify now with those comments and yours!
Come for the DND content, stay for the dad jokes!
I know this is an older video but I've got to ask, where did you get the grey D&D t-shirt with the dragon on it? I'm really digging it and I've love to pick one up just like it.
did i just see a CR spoiler? thanks for that
Resurrection Stories!!!
Anthony Loar hahah I haven’t done a “story time” video... I wonder how well that would do... 🧐
@@TheDungeonCoach you kind of did though in the video about skill challenges! You told the story of what happened with the party protecting the city and then you did a play-by-play of what the PC's did and the rolls you had them make. Another video like that but with Resurrection challenges instead of skill challenges, you'd knock it out of the park!
Anthony Loar DONE!!! That’s the follow up vid here! Nice! I see your vision!
@@TheDungeonCoach you're awesome, Coach! Thank you so much!
How do YOU handle RESURRECTION at your table? How can they come back?... or can they?!
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What are your thoughts about tweaking revivify to make it a specialized form of healing magic that brings them back with only a spark of life left to them? For such a specialized and intricate form of healing, I would require that the caster have medicine proficiency before they can even attempt the spell AND they have to make a medicine check, with the success/fail altering the spell DC for the revivify to work. Thus, it is no longer a given that casting revivify will be successful and applies a similar, albeit abbreviated, check routine for the caster.
Tamyrlin THAT is exactly the type of tweaks I hope people make to revivify to make it work for their table! That’s awesome! Changes it from some auto Rez 👍🏼 great work!
I love this topic so much, I'm really glad you made a video on it. Butt I have a question, let's say that one of my players died, so the Dc would be 12, and they immediately run to the cleric of the most close temple, this cleric is a 10th level cleric so he is able to cast Raise Dead, they pay the amount to revive him. So the Ress Dc would be 14 instead? because of the Dc modifier, did I get right? Is actually easier to do the Ritual as to cast the Spell? I really want to use this homebrew, but I dont know how, I get confused on this.
Late to the party, I know.
Still, let me throw my 5 cents here:
I personally find it weird the price tags for ressurection. First off.. it doesn't really do it thematically.. basically, whole ressurection bussiness is just bribing charon to fetch the soul back, and possibly some minor powers to fix up the body. That's... it just feels wrong. Ressurection should be thing that just doesn't happen normally. If it was just about the money, no monarch would ever die. Second.. the price tags are supposed to limit the number of castings... but if you actually run the math with expected treasures and such.. it basically comes up to 1 ressurection per character per session. That's... not really limiting, is it?
My solution? Well.. I don't have one that would be tested, but here are some ideas:
- Remove ressurecting spells alltogether. Maybe with exception of Revivify which doesn't outright revive the fallen.. just allows the caster roll death saves (using their casting mod instead of CON) for the fallen. Like always 3 successes = alive, but unconscious; crit success = bring back to 1 hp. Still, maybe not have it as spell, but as feat obtainable as quest reward, or at level-up as reward for roleplaying dedicated healer.
- If you want to be nice: Reincarante & Ressurection are both moved from being spells to being 20th level features for Druid & Cleric respectively. Usable once per long rest.
- If you want to be cruel: Reincarante & Ressurection aren't powers learnable by adventurers. They might be effects of ancient artifacts (e.g. shrine of resurrection from BotW), or things that require years of study. Cue quest to find that elusive hermit who is rumored to live somewhere in Black Forest, and is said to achieved ressurection of the dead. In either case, make the price hurt the player characters (and , by extension, players), not their wallets.
What's a spell check? Is that like an Arcana check?
Do you have all this written down somewhere to copy?
All of this will be in Alkander's Almanac of All Things! :) coming out this June
What is the lowest DC you've ever set for a skill check in this situation?
Honestly... 0... I’ve had someone sacrifice something CRAZY... and I said... ok that succeeds
It’s actually part of the story in the follow up video Ronny one round skill challenge
But besides CEAZY Thigns, I’d say 10 is usually the lowest I go, 5 is just bleh
What if a player doesn’t wish to be resurrected
I actually like the ideas for the res but I like lv 3 res spell not all classes can get it tho I do agree it can not be within a minute I'd say at least 4 rounds as it's still in combat an I do like the idea of a dc roll added to all res spells
I just want it to feel epic, so yea you see where I’m going with it, so as long as you keep it in check, I can see a place for it!
I would have left revivify but lowered it to needing to take place within 2 rounds of it happening, or make the initial dc really high so it isn’t that reliable to use
Since posting this video, it’s funny you say that... cuz that’s exactly what I do now! 2 rounds GO!!
Since posting this video, it’s funny you say that... cuz that’s exactly what I do now! 2 rounds GO!!
Where does the spirit go?
Everything but getting rid of revivify made sense. Higher levels, players go down pretty quick, and I sometimes have to blame the unbalanced fights by the dm to test them. Getting someone back into their body should be easier if it just happens. As a nurse, a little CPR goes a long way. Divine intervention goes further. There needs to be in battle a way to heal a party member, but it shouldnt cost the whole parties gold to do it. Sometimes letting a player die in battle gets the rest of the party killed.
Yeah, I've never liked magic that just works perfectly when activated. Actually it's one of my biggest pet peeves about D&D in general. Everything anyone else tries to do requires an attempt with a chance at failure, but magic users can just do it perfectly every time, no difficulty? Ridiculous!
Benjamin Harl you have NO IDEA how much I agree with this!! For real! I run an entirely different magic system that requires rolls like we’re saying for magic to work. They LOVE it!
@@TheDungeonCoach oh yeah, you never did get around to sending me your magic system, lol.
Mine is based entirely on specialized skills and creative application of skill use, just like the rest of the character options, and (whenever I eventually work out the mechanical details of the system) will have margins of success/failure to determine how close to/far from the desired effects you achieve when you cast a spell.
Benjamin Harl ooooo now THAT sounds cool! A margin system,,, hmm sweet!
Yea I will eventually make a video on it and you’ll get an early access script for sure lol!
Basically roll a d20 to see if the spell “ignites” and actually casts then roll another d20 to see how well the spell goes
@@TheDungeonCoach oh yeah, I'm going to work out a system of margins for all kinds of skill tests, because just straight succeed or fail isn't very realistic or dramatically interesting.
Two rolls? That's interesting. Why the extra one for igniting?
Benjamin Harl because in the same way an arrow or sword can “miss” a spell should have the same “error” of possibly not going off (the DC is low... unless they are casting the spell in a crazy circumstance... like casting a spell backwards while running away from scary stuff)
As long as resurrection is possible, death is mostly meaningless and there's no real consequences for players.
I'm okay with revivify, because it gives you only a minute to revive someone. I look at this as sort of, the soul lingers around the body for a minute after the apparent death, and the revivify spell doesn't just heal the target, but also restarts heart and brain functions.
I'm actually removing resurrection from my games. Here's why:
In my current story, the party has met a wizard who belongs to a council of high-level wizards. This wizard is the newest member of the council, and consequently, lowest level, and the party didn't even know about the council when they met him. He's been guiding their adventures and has been a mentor to the party wizard. However, while the party was off on a quest, the BBEG rode off on his white dragon and destroyed the village that has been the party's home, killing their wizard patron. Now, the party, guided by a magical memory left for them by their patron, is heading off to find another member of the council who is going to take them with her to the council meeting where they will discuss finding a new wizard to replace their lost member. While at this meeting, an assassin attempts to poison the council. Now, if resurrection is a possibility, they could just resurrect the dead wizard. Also, the whole assassination plot would be pointless.
The existence of resurrection limits the types of stories you can tell. As long as someone can come back from the dead, and doing so takes little more than some diamonds, then death really has no meaning for higher-leveled characters. There are, of course, ways to trap the soul in order to prevent resurrection, but that also requires high level magic, which means you have to work out why a resurrection fails, often giving the villain access to more powerful spells to stop it. Sometimes you just want a frozen wizard to stay dead. Sometimes you just want an assassin to poison someone.
Super sad. Just finished the vox machina campaign and decided to start C2. Really liked talisons character but now I know not to invest too hard into him. My fault for not knowing about the show earlier
Ahhhh my bad for spoilers!
@@TheDungeonCoach nonono, it is what it is man. Found out you've referenced C2 a few times so I'm more cautious now. But it's not stopping me from watching you or them. You make awesome videos man. Keep it up
Comming from a different PnP Game, The Dark Eye, i was suppriesd how easy it was to "die" and be brought back to life.
In TDE when you reach 5 hp, you fall unconscious or you can only crawl(DM has the say), if you reach 0 you are dying, you can go into negativ, but if that negative reaches your constitution number. You are dead.
Want to be brought back to life? BOY, there is only one "Miracle", a spell type for priests. That can be used for that. And only the followers of Tsa, one of the 12 Gods, know that. And has to be used very shortly after the death. Minutes, not hours.
And even if brought back, it dosent mean the character still has the same Nature. Tsa, is the Godess of Birth, Rebirth and creation. So nearly all who follow her are pacifists. Some of that nature flows into the one resurrected.
The other methods are even harder, you would have to search for ancient relics, finds some ancient high elfs or dragons who know how to use them, and then have luck it works.
The one time we had someone dying, it was a priest of a different god. A other priest begged his gods, and my char not currently a priest but has followed Tsa's direction begged to Tsa.
The dead pc came back, but lost some part of their power from their god, because it was used as a bargain, between the Gods. And my character had to become a priest of Tsa. Getting some spells, but a huge amount of exp i had to pay back. So currently i cant raise any stats or abilities until i paid that back.
And we had to help the resurrected with the harrowing experience of dying. That even after weeks of ingame time was not fully healed.
I dont know if the story gives some ideas how to handle things in D&D.
Maybe only clerics of a certain God can resurrect players, and has to be at least to be able to cast a 7th lvl spell.
I am perfectly fine with the standard D&D rules, but i am rather new to D&D.
I feel revivify isn’t too OP if you use components, it costs 300 gp worth of gems specifically to cast. I don’t know a lot of clerics or paladins that specifically go to town to use their gold on diamonds. I feel revivify is more a VERY expensive defibrillator
Mr apeaslee exactly, I can totally see that working with a big material component cost! That sounds great! Just that addition makes it feel more “earned”
Critical Role season 2 spoiler from 7:31 to 7:41
DC, this is a great video, but that spoiler...I'm still watching season 1 of CR, make a warning or something in future videos please.
Miguel Rebollo I KNOW 😣😣😣 I didn’t even think about it since it’s been so long but I should have known it takes people a while to get though since it’s such a long series! I’m so sorry! I have learned my lesson though! Lol
@@TheDungeonCoach Not only that it takes time, but people may just start to watch it long after its streamed. I started this year, and wanted to watch it from the beginning. I've already seen a whole year of streams during this quarantine, but season 2 is still 60-ish episodes away.
Miguel Rebollo I’m still behind myself so I totally get it! 💜
Only issue I have with character death is that it could permanently impede their character development and gimp the player on a gameplay standpoint (how will they justify playing a different character with the same class as an older one if they want to try out how it works at later levels, its still a game)
Ooooof. Spoiler alert on the crit role season 2!!
Hold up you killed 8 PLAYERS!? lol
Brent Jockers o uhh wait... uhh I mean... Characters,.. yea yea... characters... 😈🤞🏼
Could you not keep revivify and just make it a +4 to the resurrection DC. Also make it that any attempt to resurrect a soul increase the DC by an amount, revivify increases the overall DC by 4, reincarnate by 3, resurrection by 2, and true resurrection by 1. Restrict keep revivify to 10 rounds, and just set the starting DC to 12, and make all contributions reduce by 2 normally, and 1 for parties 6 or more. This means for revivify, all members need to beat the DC 18 (12 + 2 for the death + 4 for the revivify). Passes reduce this by 2, meaning at best case scenario revivify is a huge risk especially in combat, everyone would be either giving up a round or 2 to give their contributions, the spell Caster is giving up their round plus the spell slot, and the party has a time crunch as they only have 10 rounds to do the spell all for the end to end in a coin flip.
I really love your videos and I've been watching many of them to get "caught up" recently. General question, why do D&D RUclips creators like yourself and Matt Colville (as examples) casually bring up major story points from Critical Role like everyone watching your videos is caught up to where you are referring without any *Spoiler Warnings*. Just through osmosis from internet culture I already had the tidbit from 7:30 spoiled for me, though I'm watching Campaign 2 now for the first time. I guess there is a general sense that any content a year or more older is fair game but you never know when someone will get into Critical Role or D&D in general and I think it does a disservice to that person who gets spoiled before even starting it. Just my two cents for constructive criticism, but honestly its more commentary on the culture than on you. [Something super similar exists for a show like The Mandalorian, and the effects of it releasing 12am Friday PST and how the internet sees nothing as sacred]. Keep making great content, but watch out for potential spoilers please.
Thank you so much for that!, And in all honesty it was an absolute rookie mistake! I thought oh well it’s been long enough since it happened, but it was years before I watched season one, so I do feel bad for spoiling it and I’ve even thought about taking the video down and remaking it, but I felt like that would hurt my channel overall in too big of a way! But yes I have 100 cent learn my lesson and would not do it again and since I’ve not made any spoiler content 👍🏼
Thank you for the kind words!
@@TheDungeonCoach your integrity, creativity, and energy are an absolute treasure to the community. Keep making great videos, I really enjoy each and every one!
Side note: I just checked out NeverEnding based and it looks like a promising tool for animation.
Could you not have warned about CR C2 spoilers...... thanks
Yo mad spoilers for cr season 2
First like and comment of the video
Damn you beat me to it. Hahaha
Meanwhile I'm over here having killed 2 player characters in one campaign.....awkward.....
Joseph Dellavecchia it truly is a competition! Love it!
Stephen Barom you beat em all this time!!
BACK UP DUDE
Dude Spoiler warning much for the Molly Death I have only just started C2 of critical role, p.s I like your videos but.
Arny I know 😆😣 I’m sorry!!! I didn’t even think about spoiler warning when I made the video since it was so long ago! I really should have said skip ahead to ______ for not CR spoilers! Sorry Arny! Thanks for the support though haha
Same
qwerty I’ve made it a point not to reference any plot points when talking critical role! Learned my lesson!
@@TheDungeonCoach Don't worry it's not the end of the world 😋 keep up with the good work
qwerty whew!! Thanks! Still feel bad! But I’ll make up for it with more videos!! Haha 😆
SPOILERS FOR CR S2 WITH NO CONTEXT WTF DUDE
Keaton Tiner GAH I KNOW!! 😣😣😣 I’m so sorry!! I learned my lesson from this and will never do it again, it’s been so long. Didn’t even think about it, but you just can’t do that with Critical Role... so again I am so sorry!
Corn pop rick rolled his senior prom, during solja boy, the year that solja boy came out.
Spoiler warning for critical role season 2 maybe!? 😡
this was earlier on in my YouTubing days and I have since NOT put ANY spoilers in videos, so I do appologize! >.
Yeah.... you're "homebrew" resurrections rules are "inspired" by Matt Mercer, if you read his Tal'dorei campaign guide this is the exact same rules with very minor number changes. DC increase by 2 for every death instead of Matt's 1, and DC doesn't change Vs Matt's increase by one for every failed help check. I was sent to this channel by a veteran DM , and this is the last video I'll watch because every video I've pulled up you act like you "invented" these "amazing" ideas. When in reality your taking others work and tweaking it so the Teacher doesn't know you cheated on the test.
hollowtpm I have always referenced where my inspiration comes from each time I say a rule, so that’s not cheating at all, and is giving respect where it is due, and showing how I do death at my table. I make changes that I feel are appropriate for the vibe of my table.
In this video I also talk about how ANYONE could tweak this system (as I have) to find the right balance of death at your game table.
With your logic I would just “not be allowed” to speak on any systems of others?? That doesn’t make sense to me. I also reference the person who created it... which again isn’t me pawning it off as my own...
I have also said in at least 4 different videos, that I hope people take MY homebrews and do the same... literally next weeks Homebrew video that I already filmed says that. This is what this whole Homebrew community is about... taking cool systems and showing how you can make it your own.
It seems that to in are so locked in to this mind set that I can’t even display to my audience one of the best DMs out there’s great idea and my little spin I put on it...
You yourself even said I made 3 changes... and I referenced it...
So if all that makes you so upset... and you don’t enjoy collaboration and tweaking rules to best fit your table... no matter how large of one... then yes my channel is not for you, dislike the video and move on. I don’t think we’ll see eye to eye about how what I did with Matt Mercer’s rule is a positive thing and exactly what I would want MY viewers to do with the multiple rules that I did create from scratch.
- I’ve created things from scratch
- I’ve done massive tweaks on homebrews that I didn’t like at all
- I’ve also done very small tweaks to GREAT ideas... like this one... so your concern/ outrage/ scolding of me... does not make sense
So I wish you the best and I am sorry to have offended, but I was transparent about the source and always say that I hope others do the same to rules I lay out there... don’t know what else I could do.
All the best.