Great contents on your channel and this is not an exception either! I've been learning to do stuff with Maya since 2008 but the past couple of years have been blank as I concentrated more on web-designs. Your videos are great to freshen up things and even learn cool stuff and tweaks though your excellent descriptions. Thanks!
Great video... I never had noticed what is the linear decay works... also the area light target, I did not know that can be adjusted... thanks so much again!!
Thanks so much for the tutorial!! Would it be too much trouble to make a tutorial of how to model the table with the lamp as well? I'm pretty much a beginner at this and I have to make a 3D animation for a final this year; and the background will be a room with a couch next to a table lamp. It'd help a lot. If it's too much trouble, don't worry, your current tutorials still help a lot. Thanks!!
I am a new student. You teach me. You make a tutorial on Night lighting outdoor. There will be sky. There will be a simple house. Please don't forget me.
hi thank you for the easy to understand tutorial. I am actually looking for a tutorial to show me how to use a translucency map to define areas of the shader that are translucent. Where would one add such a map?
Hey Mike, If don't mind me saying so I did not understand the reason if you were going for a more dramatic lighting effect when you changed all the light values down and then increase the other two it only alters which light is iluminating the basic scene stays lite the same like nothing had been changed when they all could have been turned down for a warmer effect with the table light being your main source and your first scene area light be just a tad lower just to add slight shadow deffinition to the final render.
hi mike i´m guillermo, i have a question, my teacher ask me what is the direccional ligth and the indireccional ligth which is the diference? i love your tutorials thanks!!
Hey mike, great tutorials, do you have a tutorial showing how i can make a glowing bulb for a light? i'm making a street light, but it looks bad with just the spotlight, thanks Annmarie
Hi Mike: Great content. Is there any way to simulate the embroidery effect on clothes, say hockey jerseys, ball caps, etc? Using bump maps or zbrush? which one is easier? Thanks in advance.
+Oz Loya Bump, Displacement or Normal maps for sure. In extreme closeups modeling would be an option. Sculpting and then transferring to a low poly using normals is an option too
Useful video. Always seems to be some trick/tool I hadn't played around with yet. This tutorial leads me to a new question: I have a project that contains 40 or 50 identical lights in it (they are positioned down a long tunnel). I'd like to experiment with different settings but having to click on every single light and change the settings 50 times is frustrating. Unfortunately, Maya does not seem to allow you to click on all 50 at once and enter a new value and have it "stick" to all 50. It only does one at a time. Is there a way to set up the lights in a project so that changing the value of one would change the value of all 50 that are somehow connected to the original? Unfortunately, Maya does not allow you to create an "instance" of lights (that I know of) like you can with objects, where a change to the original would propagate to the rest. Thanks.
+Kevin S Yes there is. Make one light and then hit Ctrl+D ( to duplicate it ) Pull it over and then hit Shift+D until you have 50 lights. Anything you change on light number one will change on the others
This didn't work for me, Mike. At least not in Maya 2015. Is it a new feature for 2016? I made a spot light, Ctrl+D duplicated it and moved it a bit, then Shift+D duplicated w/transform another 10 or so. Neither changing a value in the very first light I created nor the one created by Ctrl+D changed any values other than the one for that particular light.
+Kevin My bad Kevin, I don't know what I was thinking. Based on your reply just know I did some testing and you are right. The thing is that I do things in Maya on autopilot sometimes and when asked how I do that I have to give it a lot of thought. It can be done though but by using a script. Here's a link www.creativecrash.com/maya/script/multiple-lights-control
+Mike Hermes Very cool. Thanks for the script link. It would be nice if Autodesk could do a little tweaking of their programming and simply allow lights to be made into instances. Lights might not technically possess the properties that define a "true instance" but it doesn't mean there can't be some equivalent function with the same name. At the bare minimum, they should allow you to select multiple objects at once and change the value across all of them in one fell swoop. :/
Hi nice tutorial. One problem, I cant get away the constrain aim thing from lights any more, and its really in the way. Cant find any help on the webs eather, help? please? :)
SIR HOW TO ADD AMBIENT OCCLUSION TO TREES AND PLANTS IN MAYA...I KNOW HOW TO BAKE THEM ...BUT HOW TO ADD DIRECT AMBIENT OCCLUSION TO TREES AND PLANTS IN MAYA....PLEASE SIR ...U ROCKSSS....THANKS FOR MAKING LAMP LIGHTING VIDEO...
Someone tell me if I'm understanding this properly. The shadows are defined by the first point light. The actual light of the scene is defined by the area light and the 2nd point light that does not cast any shadows. Is this correct?
That depends. In a 3 way setup usually one light is the key light casting shadows ( often but not always the one on the front left ) the the weaker 2nd light would be the fill light ( to soften the shadows created by light 1 ) and finally the back or so called hair light in photography )
I was referring specifically to the lighting setup in this video. I tried to duplicate it in the current maya student edition 2018 with the Arnold renderer. I mostly got it the same. I was able to soften (make lighter) the cast shadows but I could not soften the shadow edges like in this video.
+CJ Oppies CJ, your light can be keyframed like any other animation. For example intensity of you light is 4 on keyframe 1 through 30 and on frame 31 your intensity is keyed to zero
sir i would love to learn how to give a headlight effect to automobiles like motorbikes and cars pls help me sir i have a project to submit by day after tomorrow !!!!!!
Yea I would like to know more on how you made the materials. Thanks for all the awesome tutorials.
I have a bunch of videos on that Erik
well done mike hermes!!!
i have been looking for a powerful light tutorial and very happy i came thru ur channel.
good luck sir.
Thank you
You always continue to impress me Mike! Thanks again for a helpful & professional tutorial! 👍😉
Thank you so much Lisa :-)
Great contents on your channel and this is not an exception either! I've been learning to do stuff with Maya since 2008 but the past couple of years have been blank as I concentrated more on web-designs. Your videos are great to freshen up things and even learn cool stuff and tweaks though your excellent descriptions. Thanks!
+L4chun You're welcome
Great video... I never had noticed what is the linear decay works... also the area light target, I did not know that can be adjusted... thanks so much again!!
+Marcel Campos You are very welcome. The target actually also works for pointlight, spotlight etc
thank u for this video ...... Can u make a tutorial on lighting night scence ..... outdoor and indoor pls
Thanks so much for the tutorial!!
Would it be too much trouble to make a tutorial of how to model the table with the lamp as well? I'm pretty much a beginner at this and I have to make a 3D animation for a final this year; and the background will be a room with a couch next to a table lamp. It'd help a lot. If it's too much trouble, don't worry, your current tutorials still help a lot. Thanks!!
I really like your tutorials, and you post videos very frequently. Thanks a lot, man :-)
+Patrik Drevestedt You're welcome Patrik
he is a awsome teacher
+rincon dey Thank you
right
Again an useful tuto and very well explain
Thanks Mike
+Jean-Luc Solliere Thank you
Ahh you really saved me with this tutorial! Thanks so much!! Have a great day!
Thank you
I am a new student. You teach me. You make a tutorial on Night lighting outdoor. There will be sky. There will be a simple house. Please don't forget me.
Nice Video. Your explanation was very clear. Thanks
Thank you !
Thanks old guy.
From this old guy.
Well, my motto has always been Better old than dead :-)
Thank you for the help
hi thank you for the easy to understand tutorial. I am actually looking for a tutorial to show me how to use a translucency map to define areas of the shader that are translucent. Where would one add such a map?
thanks! it helps a lot to understand maya lighting!!!
You are welcome
+Mike Hermes is there way to do the same effect translucence with Vray Meterials?
Btw.. awesome tutorial..loved it:?.. Thnks for this
Hey Mike, If don't mind me saying so I did not understand the reason if you were going for a more dramatic lighting effect when you changed all the light values down and then increase the other two it only alters which light is iluminating the basic scene stays lite the same like nothing had been changed when they all could have been turned down for a warmer effect with the table light being your main source and your first scene area light be just a tad lower just to add slight shadow deffinition to the final render.
tutorial pls for rendering a bedroom with mental ray and what lights and shaders should use thnks
oo nice does this works the same for fluorescent light in maya?
Thank u so much sir, for this tutorial.
Very welcome
Thank you.
Please, upload a tutorial of "glow up" effect and play as flv. I want to make a sun and radiated it. but I can't.
please help me sir
u r fabulous....... best teacher........
Thank you
But what should I do to make it look like the one in the thumbnail?
thank u .
ur teaching is superb .
Thanks so much David
THANKS SIR... :)
U R AMAZING...
+Nikhil Pandkar Thanks Nikhil
hi, sir.
I have watched your tutorial. but, its render view. how to I make it a video. I mean flv???
Create an animation, batch render the individual images, stitch them together, save them as video
This really helped me. Thank you
Great, you are very welcome
how can make moon emit light from one side and the other side cover with shadow ?,and thanks
how much time render takes ? , for example
And it's awesome
Thanks
Please sir, upload texture files links...
hi mike i´m guillermo, i have a question, my teacher ask me what is the direccional ligth and the indireccional ligth which is the diference? i love your tutorials thanks!!
Directional light hits an object directly. Indirectional light is light that bounces off an object and hits another object secondary
Hey mike, great tutorials, do you have a tutorial showing how i can make a glowing bulb for a light? i'm making a street light, but it looks bad with just the spotlight, thanks Annmarie
Hey Ann-Marie, I did a number of videos on glowing or emmissive materials. It very much depends on the renderer you are using
@@MikeHermesPhotography Thanks for getting back to me, i figured it out using Maya, but thanks so much
Thanks, Mike.
You are very welcome
Hi Mike:
Great content.
Is there any way to simulate the embroidery effect on clothes, say hockey jerseys, ball caps, etc?
Using bump maps or zbrush? which one is easier?
Thanks in advance.
+Oz Loya Bump, Displacement or Normal maps for sure. In extreme closeups modeling would be an option. Sculpting and then transferring to a low poly using normals is an option too
What render node did u use with lambert in ur light shade material
Useful video. Always seems to be some trick/tool I hadn't played around with yet. This tutorial leads me to a new question: I have a project that contains 40 or 50 identical lights in it (they are positioned down a long tunnel). I'd like to experiment with different settings but having to click on every single light and change the settings 50 times is frustrating. Unfortunately, Maya does not seem to allow you to click on all 50 at once and enter a new value and have it "stick" to all 50. It only does one at a time. Is there a way to set up the lights in a project so that changing the value of one would change the value of all 50 that are somehow connected to the original? Unfortunately, Maya does not allow you to create an "instance" of lights (that I know of) like you can with objects, where a change to the original would propagate to the rest. Thanks.
+Kevin S Yes there is. Make one light and then hit Ctrl+D ( to duplicate it ) Pull it over and then hit Shift+D until you have 50 lights.
Anything you change on light number one will change on the others
This didn't work for me, Mike. At least not in Maya 2015. Is it a new feature for 2016? I made a spot light, Ctrl+D duplicated it and moved it a bit, then Shift+D duplicated w/transform another 10 or so. Neither changing a value in the very first light I created nor the one created by Ctrl+D changed any values other than the one for that particular light.
+Kevin My bad Kevin, I don't know what I was thinking. Based on your reply just know I did some testing and you are right. The thing is that I do things in Maya on autopilot sometimes and when asked how I do that I have to give it a lot of thought. It can be done though but by using a script. Here's a link www.creativecrash.com/maya/script/multiple-lights-control
+Mike Hermes Very cool. Thanks for the script link. It would be nice if Autodesk could do a little tweaking of their programming and simply allow lights to be made into instances. Lights might not technically possess the properties that define a "true instance" but it doesn't mean there can't be some equivalent function with the same name. At the bare minimum, they should allow you to select multiple objects at once and change the value across all of them in one fell swoop. :/
Loved it thanks
Thank you
Hi nice tutorial. One problem, I cant get away the constrain aim thing from lights any more, and its really in the way. Cant find any help on the webs eather, help? please? :)
You mean the T key ? Just reset the UI
SIR HOW TO ADD AMBIENT OCCLUSION TO TREES AND PLANTS IN MAYA...I KNOW HOW TO BAKE THEM ...BUT HOW TO ADD DIRECT AMBIENT OCCLUSION TO TREES AND PLANTS IN MAYA....PLEASE SIR ...U ROCKSSS....THANKS FOR MAKING LAMP LIGHTING VIDEO...
+Nikhil Pandkar If you bake AO on an object in Maya it's added. If you render it as a pass you need to add it in a composite software like Photoshop
+Mike Hermes OK OK...thanks sir...Make a Tut on Brushed metal in Maya without texture... please
Brushed metal without texture ? What do you mean ?
+Mike Hermes with anisotropic material sir..
+Nikhil Pandkar Oh, you know your stuff :-) I will add it to the list !
Someone tell me if I'm understanding this properly. The shadows are defined by the first point light. The actual light of the scene is defined by the area light and the 2nd point light that does not cast any shadows. Is this correct?
That depends. In a 3 way setup usually one light is the key light casting shadows ( often but not always the one on the front left ) the the weaker 2nd light would be the fill light ( to soften the shadows created by light 1 ) and finally the back or so called hair light in photography )
I was referring specifically to the lighting setup in this video.
I tried to duplicate it in the current maya student edition 2018 with the Arnold renderer. I mostly got it the same. I was able to soften (make lighter) the cast shadows but I could not soften the shadow edges like in this video.
Why TWO points light in the lamp? Seem needless!
Lütfen videolarınıza alt yazı olarak türkçe açıklama ekleyin, autodesk maya yı ben de öğrenmek istiyorum :)
Hi Mike, i'm struggling to make light switch on of/flicker in the animation.
+CJ Oppies CJ, your light can be keyframed like any other animation. For example intensity of you light is 4 on keyframe 1 through 30 and on frame 31 your intensity is keyed to zero
Can i get your wall texture file?
super nice
Thank you
Which laptop is best for used Maya- lighting
You can find system requirements per Maya version on www.autodesk.com
Amazing tutorial sir, this is really helpful :) what graphic card did you use?
NVIDIA GTX1080
sir i would love to learn how to give a headlight effect to automobiles like motorbikes and cars pls help me sir i have a project to submit by day after tomorrow !!!!!!
Add it is post production using Photoshop
is render view 2D? How to I make it 3D?
What do you mean ?
the translucence is not working for me. pls help.
What version of Maya do you have ?
+Mike Hermes I have the version 2016.
On a Blinn or a Lambert ?
lambert
the last render time was 6 mins lol nooo
woowoo memes