Diddy Kong - Silicon Graphics Demo Recreation

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  • Опубликовано: 17 окт 2024
  • My own recreation (using Blender) of the technical showcase turntable render used by Nintendo for promotional purposes in the 90s.
    See Donkey Kong's here: • Donkey Kong - Silicon ...

Комментарии • 9

  • @numbuh1stunna459
    @numbuh1stunna459 2 года назад

    this is amazing! How did you achieve the Phong shader look in blender?

    • @OozoTheClown
      @OozoTheClown  2 года назад +1

      Based on my limited understanding of "Phong shading", I think it's as simple as right-clicking the object in blender and choosing "shade smooth".

    • @numbuh1stunna459
      @numbuh1stunna459 2 года назад

      @@OozoTheClown Thank you! Gonna give this a try!!

  • @LUXEN69
    @LUXEN69 Год назад

    Can u please share a download. link to this model plsss!!

  • @PeechaLaCosh
    @PeechaLaCosh 2 года назад

    Great job! Can you please share a link to that interview played in the background? Thanks

    • @OozoTheClown
      @OozoTheClown  2 года назад +1

      ruclips.net/video/Rv_YCSbWP78/видео.html

  • @RakkiiGoober
    @RakkiiGoober 3 месяца назад

    What is the HDRI being reflected on the model?

    • @OozoTheClown
      @OozoTheClown  3 месяца назад

      I still need to set aside some time to learn about HDRIs. I'm pretty sure I just used various coloured lights in a black world.

    • @RakkiiGoober
      @RakkiiGoober 3 месяца назад

      @@OozoTheClown Is there a video where I can set up these lights at least so I could use those for my N64 renders?