Diddy Kong - Silicon Graphics Demo Recreation
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- Опубликовано: 17 окт 2024
- My own recreation (using Blender) of the technical showcase turntable render used by Nintendo for promotional purposes in the 90s.
See Donkey Kong's here: • Donkey Kong - Silicon ...
this is amazing! How did you achieve the Phong shader look in blender?
Based on my limited understanding of "Phong shading", I think it's as simple as right-clicking the object in blender and choosing "shade smooth".
@@OozoTheClown Thank you! Gonna give this a try!!
Can u please share a download. link to this model plsss!!
Great job! Can you please share a link to that interview played in the background? Thanks
ruclips.net/video/Rv_YCSbWP78/видео.html
What is the HDRI being reflected on the model?
I still need to set aside some time to learn about HDRIs. I'm pretty sure I just used various coloured lights in a black world.
@@OozoTheClown Is there a video where I can set up these lights at least so I could use those for my N64 renders?