Quick Introduction on How to create your FIRST Modifier using C4D Capsules.

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  • Опубликовано: 16 ноя 2024

Комментарии • 12

  • @mooshmassacre
    @mooshmassacre 3 года назад +1

    Extremely useful tip! Cheers from Brazil 🇧🇷

  • @ExpressoMechanicTV
    @ExpressoMechanicTV 3 года назад +1

    Fab - thanks for sharing.

  • @FernandoQuevedo
    @FernandoQuevedo 3 года назад +1

    Great tip. Excellent!

  • @art_means_artificial
    @art_means_artificial 3 года назад +3

    subscribed! I hope for more tuts of capsules!

  • @bogscave
    @bogscave 3 года назад +1

    This is gold

  • @stereo_stan
    @stereo_stan 2 года назад +1

    This is awesome. Can you save capsules as presets as well vs scene nodes? Not sure if that makes sense but basically save a stack of capsules under an object as a preset? Thanks!

    • @RodrigoRodriguesc4d
      @RodrigoRodriguesc4d  2 года назад

      currently no, but instead of having multiple capsules you can edit and create a single capsule that performs all the wanted modifications that means all the "stacked operations" can be done in a single "noderun" it would probably also perform better I guess

  • @syntaxed2
    @syntaxed2 3 года назад +3

    Ive not used C4D in quite a while and have no idea what this node system is capable of...I wonder, can the node system be used to create say a customizable hair_braid design?

  • @devilsgarage
    @devilsgarage 3 года назад +1

    I have not used the node editor before, so question for you Rodrigo - how did you get that menu at ruclips.net/video/QdOMUMOL6gM/видео.html ? Thanks

  • @badcapybara
    @badcapybara 3 года назад +3

    So basically Houdini...