God of War Ragnarök | PS4 - PS4 Pro - PS5 | Graphics Comparison | Analista De Bits

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  • Опубликовано: 8 сен 2024
  • PS4 (107,30Gb):
    1080p/30fps
    PS4 Pro (107,30Gb):
    Resolution Mode: Dynamic 1656p/30fps (1656p~1440p)
    Performance Mode: Dynamic 1656p/~60fps (1656p~1080p)
    PS5 (84,06Gb):
    60Hz Output:
    - Resolution Mode: 2160p/30fps
    - Performance Mode: Dynamic 2160p/60fps (2160p~1440p)
    120Hz Output (HFR):
    - Resolution Mode: Dynamic 2160p/40fps* (2160p~1800p) | *Unlocked Framerate with VRR
    - Performance Mode: 1440p/~80fps* | *Unlocked Framerate
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    - This comparison has been made on version 1.0003 of the game.
    - The game uses temporal reconstruction for dynamic resolution on PS4 and PS5.
    - PS5 has better reflections, ambient occlusion, textures, more vegetation, draw distance, and shadows compared to PS4/PS4 Pro.
    - 120Hz mode supports VRR on PS5, if you enable VRR in resolution mode, you can unlock the framerate.
    - PS4 Pro does not maintain 60fps in performance mode. Its framerate stays closer to 50fps.
    - Performance mode on PS4 Pro and PS5 reduces the quality of some reflections, shadows, particles and draw distance.
    - Personally I recommend the performance mode at 60Hz on PS5. It maintains a resolution very close to 4K with a stable 60fps.
    - The base development platform has been PS4. The differences between the two generations are less than what we saw in Horizon Forbidden West.
    - God of War Ragnarök is an impeccable work at a visual and performance level. Any of the 3 platforms are a good place to play this time.

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