Bought this a while ago, only have 2.0, not 2.1... saw that it'll be back up soon, hoping I can update then! The cracks effect is exactly what I'm looking for....
Thank you very much! It's great to hear that our add-on is helping with the making of different kinds of projects. Stay tuned because some updates are coming!
Hi! We understand you, but we are about to relaunch a new updated version of the add-on very soon and it will work on Blender 4.0! Please stay tuned. In the mean while, you should be able to append the node group and use it. That still should work fine as far as we checked in our tests, and it may help you. We hope you understand that Blender make changes and that the code of the add-on part will naturally not adapt at some point. Anyway as we said, wait a little more for the upcoming update! If you need more help please contact us through our mail: contact@tinquify.com :)
@@Tinquify Yes, I did do that, but some features of Smart Weathering just don't produce as good results as they did in Blender 3.x. It could be something wrong with the shaders I'm feeding into it. No problem. I can be patient and wait to see what Smart Weathering for Blender 4.0 looks like.
Hi! Thanks for being interested and asking. We were relocating and we have temporarily stopped selling on the platforms. We will be back very soon and we will announce it. So follow us to know about it. We hope you understand, all the best!
Very nice plugin for blender. I just bought it today from blender marketplace. Do you have any tutorials to create aged wood planks with it? Or is this purely for metal?
Thank you very much for the nice comment and for supporting us! Smart Weathering is not just for metal, even though one of its many layers has a specific purpose for that material (scratches and rust) you can use it however you want! We don't have right now a tutorial for that kind of object, but we will take note to do something like that in the future. As for now, we would suggest you use the "Dirt" layer for creating dirt in the cavities of the wood plank and to colorize the edges with a tint of green, or dark/light brown for instance. Then you can add a fine layer of "Dust" or "Wetness" and add random color imperfections with the "Splashes" or "Custom effect" layers. Remember that the important thing is that the geometry has the information enough to let the shader recognize the cavities and the edges, and also that the object has real dimensions and its scale set to one. In the user guide, you will know more about this. If you need more help, you can keep in touch with us at qualt.store@outlook.com All the best!
@@PedroFilms You can set the "Custom effect" section as a burned material and then hand paint it with brushes inside Blender where you need it. Check this video at 0:47 where we show something similar to see a reference. Hope it helps you!
Bought this a while ago, only have 2.0, not 2.1... saw that it'll be back up soon, hoping I can update then! The cracks effect is exactly what I'm looking for....
Thank you for the comment! Yes, we are very close to launching if everything goes as expected. Just a little more!
Great to hear it! Excited for what's in store....@@Tinquify
Wow! That looks like a great update!
Thank you very much! We have worked hard, but it is worth it!
Really useful addon, especially for large scale scenery! congrats✌
Thank you very much! It's great to hear that our add-on is helping with the making of different kinds of projects. Stay tuned because some updates are coming!
Sadly, this add-on doesn't work in Blender 4.0. I know it's now discontinued, but I wish that it wouldn't have broken for existing users like me.
Hi!
We understand you, but we are about to relaunch a new updated version of the add-on very soon and it will work on Blender 4.0! Please stay tuned.
In the mean while, you should be able to append the node group and use it. That still should work fine as far as we checked in our tests, and it may help you. We hope you understand that Blender make changes and that the code of the add-on part will naturally not adapt at some point.
Anyway as we said, wait a little more for the upcoming update!
If you need more help please contact us through our mail: contact@tinquify.com :)
@@Tinquify Yes, I did do that, but some features of Smart Weathering just don't produce as good results as they did in Blender 3.x. It could be something wrong with the shaders I'm feeding into it. No problem. I can be patient and wait to see what Smart Weathering for Blender 4.0 looks like.
Wow, I've seen the Twitter from Blender Market, and the images from it, but this... You've killed me xD.
Bought it for the Black Friday sale C:
Awesome! Thank you very much, we are glad you liked it :)
Where can I buy this?
Hi!
Thanks for being interested and asking. We were relocating and we have temporarily stopped selling on the platforms.
We will be back very soon and we will announce it. So follow us to know about it.
We hope you understand, all the best!
When will it be available?@@Tinquify
@@Tinquify When will it be available?
@@American_Patriot_69420 We don't have a specific date yet as we are polishing it. But trust us that it will be very soon and it will be worth it :)
@@Tinquify k
Very nice plugin for blender. I just bought it today from blender marketplace. Do you have any tutorials to create aged wood planks with it? Or is this purely for metal?
Thank you very much for the nice comment and for supporting us!
Smart Weathering is not just for metal, even though one of its many layers has a specific purpose for that material (scratches and rust) you can use it however you want!
We don't have right now a tutorial for that kind of object, but we will take note to do something like that in the future.
As for now, we would suggest you use the "Dirt" layer for creating dirt in the cavities of the wood plank and to colorize the edges with a tint of green, or dark/light brown for instance. Then you can add a fine layer of "Dust" or "Wetness" and add random color imperfections with the "Splashes" or "Custom effect" layers.
Remember that the important thing is that the geometry has the information enough to let the shader recognize the cavities and the edges, and also that the object has real dimensions and its scale set to one. In the user guide, you will know more about this.
If you need more help, you can keep in touch with us at qualt.store@outlook.com
All the best!
@@Tinquify Thanks. Im loving the dirt functionality. Now if I could just figure out how to paint in burned areas of the wood.
@@PedroFilms You can set the "Custom effect" section as a burned material and then hand paint it with brushes inside Blender where you need it. Check this video at 0:47 where we show something similar to see a reference. Hope it helps you!
@@Tinquify The video is incredibly quick and a LOT going on within a few seconds...ill give it a shot and see if it works out. Thanks.
@@Tinquify I must be doing something wrong...nothings showing for me. Do you have any more detailed instructions for this? Thanks