This series made me buy the entire Total War saga. I can now say that if you think the Scipii have an unfair starting mission, consider Spain in medieval 2, who are literally told to kill a guy who is to this day a legend in Spanish culture due to his military achievments.
Jon, the Anger trait is generated by the Temple of Mars building line. Any family member in a city with a temple to a violent god (including Mars) has a 10% chance to pick up Anger. They may also pick up Bloody or Lively. Lively is supposed to have the highest chance to pop (15%) but I always seem to get Anger on everyone.
in case anyone out there is wondering what the 7 wonders of the ancient world do here is a list for you. 1) Statue of Zeus: provides +4 loyalty (public order basically) in all settlements 2) Colossus of Rhodes: all income from naval trade is increased by 40% 3) mausoleum of Halicarnassus: reduces construction times by 20% for all buildings that require 5 or more turns to complete 4) Temple of Artemis: construction costs on all religious buildings is decreased by 30% 5)Hanging Gardens of Babylon: increases income from agriculture by 20% 6) Great Lighthouse of Alexandria: decreases likelyhood of all nearby ships sinking and increases movement range of all naval units 7) Great Pyramids at Giza: +4 Loyalty of all Egyptian peoples to the owning faction.
You'reThatMantis Rhodes alone is maddeningly good, ALL naval trade +40%?! Even if it was that one province that would be worth going to war for. I wonder why Jon hasn't nabbed it yet.
@Tuure Keränen Probably because you want to avoid isolated settlements. Or, at least, I do. I'd hate to have to face a faction sending all its might at my one army holing up in a town or city.
I just came home from working a 10 hour day, no dinner, to see an eviction notice. Rome total war playthrough is the main thing i'm looking forward to each week, so i'm really glad to see it's going to go to 3 days a week.
I have a quick tip about wardogs, because a couple of episodes ago you used them against cavalry and I died a little. Here are the best times to deploy wardogs: - Once the enemy has broken, as the hounds will chase down the routing force. - From behind enemy lines as the enemy is marching toward you (provided you can sneak them around somehow), this will force the AI into either breaking their battle line to deal with the hounds, or let them nibble away at ranged infantry like Cretan Archers. The AI will usually choose the latter. You can, of course, deploy them to charge into the melee but they will die quick in that situation.
Definitely good ideas - especially archers, though I prefer to use them more simply; purely as pressure to apply to one point where I want to start a break, throwing infantry, cavalry and dogs simultaneously at the weakest flank...
Or, as 11 year old me used to love doing. Just have a 20 stack army of dogs follow your main force around and set them loose as soon as the fight starts because its hilarious.
Oh shit that's a great idea. I usually have two armies following each other round, mainly to replenish troops if needed, but avoid fighting with both because the AI just charges in and doesn't really work with you - two thousand wardogs charging into the enemy at the start of a battle though...
jon the reinforcements were AI controlled even though you turned it off because when you look at the enemies units on the pre battle screen it turns on the AI even though it says it's turned off its just a wee glitch so instead just look at the units before you attack and then turn off the AI without looking at their units
Jon Eggbox has been identified and arrested by SCP agents. Special Containment Procedures: SCP-2621 is to be confined to a 20x20 room with living spaces and a computer with Rome Total War installed. Description: SCP-2621 is a ? meter tall male that owns a youtube channel called "Many A True Nerd" this channel has caused several cases of injury due to malnutrition, presumably caused by people constantly watching his "Rome Total War" series. Addendum 2621-1: On the 5th of January 2017, SCP-2621 knocked on the wall of his containment screaming [REDACTED] several times over the time of 1 hour. He was restrained and applied class A amnesiacs.
I remember first time I heard that this series is going to be 3 times a week. I was giggling like a child hearing that. Back then I thought, "Now I don't have to worry about not having things to watch.", and it made me pick up this game more frequently. Life has been different since that day for me. Becaming an adult, physically and age-wise at least, I can't just sit down and watch a full long video in RUclips anymore. But, returning to watch this series once again at least ease the stress that was brought by adult life and giving me the same feeling I had like my first time watching. Thank you very much, Jon. Thank you for starting this series.
Depending on where you aim to take the Brutii, it may be worth getting catapult ranges, and having two to three units of Onagers in siege armies. Yes they move slower, but you can sit at a safe distance and take down a good couple of wall sections, plus accompanying towers with them. Also, it is fun to watch garrison units standing on walls fall to their deaths when the walls give way! Of course, Onagers aren't good against barbarian cities as I don't think they ever get stone walls. But you can do a similar tactic with standard Ballistas.
Siege equipment definitely slow you down a little but they are nice to have, its funny to see an onager send a shot into a line of infantry and see them get blast arounded.
If I can, I have two armies moving around the map together - one for dealing with armies, and the other for besieging cities. It s a strain on cash and, with large armies on, really sucks down that population
Wy Vern Indeed, but Gorbz mentioned how Siege weapons are less useful against barbarians because they don't build Stone walls, and I pointed out that they can't if I'm not mistaken. Obviously there is still the Greeks, Egyptians and all of that.
Jon this series has created a large number of new fans of the total war games. So on behalf of myself and many others, thank you for introducing us to this great game.
Indirect fire is aiming and firing a projectile without relying on a direct line of sight between the gun and its target, as in the case of direct fire. Aiming is performed by calculating azimuth and elevation angles, and may include correcting aim by observing the fall of shot and calculating new angles.
To be fair, this is before the Marium Reforms that brought in the Roman Legionaries. They just don't have the same standards and discipline. Incompetence like that actually works really well from a role-playing point of view, because that's exactly why you'd want to introduce military reforms.
You may want to pay more attention to the over all battle. That little scare with the general in the first battle could have gone horribly if you didn't catch it in time
It's one of the most common mistakes people make in an RTS: Become too focused on the details and lose sight of the overall picture. "Well jeez, my banshee killed every one of his SCVs. How'd I lose?" "Because while that was taking your entire focus, he murdered your army and set up camp on top of your production"
Run the army leader out the back gate, keep all other units at town centre. Once you run your general out the back gate the entire enemy army will run after you, wait a bit before you go back into city. Along the way the wall arrow boxes take out enemy. Just keep them chasing you around the city and you'll wipe them out. You can do this with forts too, ive destroyed thousands of enemies with one unit many times. :) you can sally forth 3 times per turn too
21:30 here we see the hastati displaying their new fighting technique - queuing up and taking turns trying to fight an entire unit of spearmen one man at a time
Jon, I think I know why the reinforcing units were AI controlled. Its because you clicked on the mark for them being player controlled and after that you looked at the greeks army roster which makes the reinforcements AI controlled again, after you look at the enemys army roster you have to recheck the marker again for your reinforcements to be controlled by you.
I still hope you'll continue this sort of across history, like the Manyatruenerd family (or a slightly less atrocious family name) sort of claws their way into power to lead the Eastern Roman Empire conveniently during the time periods covered by Barbarian Invasion DLC and Medieval 2.
This is, I think, my favourite series you've ever done. I hope you continue it, and consider following it up with another historical grand strategy game afterwards with more historical anecdotes alongside. Thanks for all the entertainment!
Jon, I really like your Rome Total War serie, made me want to start over again. Your comments and knowledge of the game is great. So far it's hilarious how you've been oblitarating everybody
thank you Jon for adding an extra episode a week!! I absolutely bloody love this series and its got me playing loads of Rome Total War again, but the wait between Thur and Tues was killing me these last few weeks!
The game is slightly bugged so that if you look at the enemy army (2:20) when you have reinforcements for your army it will sometimes flip the AI reinforcement switch back to on without showing it. I manually flip the switch on-off after looking at the enemy to avoid the problem.
20:58 Steveus Confusios Romanicus is still unsure of which way he should be facing, despite the yells he can hear from the angry Macedonians behind him.
If you have AI control checked off in the battle balance screen and then look at the enemy forces, it may be switched on again, so it's always handy to check it on and off again before starting battle. also, the trick for going head-to-head with roman infantry vs. hoplites is Guard Mode. This means they keep their shields up against the spears and tire the hoplites and don't get skewered too much. you can then flank them with cav. alternatively, if you keep your infantry units 3-4 ranks deep, they may have a broader frontage than the phalanx and wrap round, once that happens, switch of guard mode and see the greeks die.
Double clicking unit cards will select all the units of that type, so you don't have to click all your Hastati one by one. You can also use ctrl + i for infantry, ctrl + m for missile units, ctrl + c for cavalry and ctrl + a for all. Clicking a unit card and clicking another unit card while holding shift will also select all the units in between the two cards. Cheers.
see how Larissa was unhappy once the garrison was gone, you can simply queue up 10 units of peasants to train which will temporarily take 2400 men out of the population which will result in greater public happiness, and once your force is done killin those bastards you can just move your garrison back into the city and then un-queue the remaining 9 units of peasants so your settlements population only decreases by 240
Nice use of Cretans there, really makes me rethink my own tactics with them. :'D Thank you for making this a 3x series, this is excellent entertainment.
Here's a tip for anyone stuck with a broken retail edition of Rome or Medieval 2. You can input the CD Key on steam to receive the steam edition for free. You're welcome.
I just wanted to say that at least in part, your playthrough of Rome here has gotten me to go back to a couple of my old favorites. I've already re-installed Age of Mythology, and when I finish the campaign, I'm probably going to reinstall Medieval 2: Total War. So thanks :)
if you you want to kill the gliched men that are still on the battlefield, you should use "guard" mode on the chasing unit. this makes sure they kill any enemy within the formation. hopes it save you some time! keep up the good work !
OMFG YES ROME TOTAL WAR 3 TIMES!!! this is one of my favorite series. its about 1. Fallout NV You only live once 2. Rome Total war 3. Deadly Premonition 4. Fallout 3&NV kill everything
Loving the series.. Made me start RTW again after many years... I fefeated the greeks, the macedonians and am now fighting a full scale war against my former allies, the Egyptians, who now own most of the East. So, be careful ;) Looking forward to the full series
I do miss Steve Jon, from when you had the flu. He seemed a bright lad, bristling with fresh ideas. I hope you lay your scene on Capua soon for he was last seen discussing comunist politics there on the forum.
Your reinforcements were being commanded by Narces, it would seem lol. And tbf during that sally, you literally told the Hastati to stand at the gate and said if anyone wanted to fight them it was fine. Brave guys were just following orders lol
I still remember when you played this when you had the flu loved those two episodes but so glad you're doing a full series I love this game and your content is just great always learning new ways to play.
Jon! Last episode you made a big point about using the Rally Troops ability of generals to keep the general in the middle or rear of a charge formation, but this episode I don't think I saw you do it even once! Your generals were at risk far too often during that sally.
Just so you know. If you want to check the positions that your soliders are moving to. You can press Space bar and it will show where they are moving to.
once you charge with your general you can press alt and attack the unit they charged, the general unit will switch their weapon sword and will be incredibly effective without keep charging over and over check it by the way, because not every unit can, but if they do, they kick ass
The reason your reinforcements were AI controlled in the first battle was because you looked at the enemy army page (where you can see all their units) after you unticked the AI control box. It doesn't actually show it, but that apparently resets your reinforcements back to AI controlled. It makes no sense why that happens, but it does. if you just tick and untick the box again it should be fine.
To be honest this may be my favorite non fallout series you've ever done. I hope you follow this up with a medieval 2 campaign or maybe a modded version of Rome. Europa Barbarorum for Rome is great and Stainless Steel is amazing for medieval 2.
Those hoplites are shaken, but not stirred.
PsychicRadroach I honestly can't stop thinking this "shaken not stirred' in a sean conarey accent
This series made me buy the entire Total War saga. I can now say that if you think the Scipii have an unfair starting mission, consider Spain in medieval 2, who are literally told to kill a guy who is to this day a legend in Spanish culture due to his military achievments.
this comment made me watch a 2 hour doc on el cid lmao
What?!? Spain's starting mission is to kill El Cid?
I like Scipii myself. Very interesting to lead.
Makes me feel so happy that this series was way more popular than Jon expected MATN fanbase best fanbase
Total war: Rome 3 times a week, thank you Jon.
Lost Connection Why? It is going to be 3 times a week
Mega Gaming yeah he's also going to upload on Sundays.
Praise be to Jon.
I've been praying for this and Jupiter has obliged
Oh yeah sorry i know, i meant to reply to the first reply to your comment but it seems to have gone
Jon, the Anger trait is generated by the Temple of Mars building line. Any family member in a city with a temple to a violent god (including Mars) has a 10% chance to pick up Anger. They may also pick up Bloody or Lively. Lively is supposed to have the highest chance to pop (15%) but I always seem to get Anger on everyone.
in case anyone out there is wondering what the 7 wonders of the ancient world do here is a list for you.
1) Statue of Zeus: provides +4 loyalty (public order basically) in all settlements
2) Colossus of Rhodes: all income from naval trade is increased by 40%
3) mausoleum of Halicarnassus: reduces construction times by 20% for all buildings that require 5 or more turns to complete
4) Temple of Artemis: construction costs on all religious buildings is decreased by 30%
5)Hanging Gardens of Babylon: increases income from agriculture by 20%
6) Great Lighthouse of Alexandria: decreases likelyhood of all nearby ships sinking and increases movement range of all naval units
7) Great Pyramids at Giza: +4 Loyalty of all Egyptian peoples to the owning faction.
You'reThatMantis Rhodes alone is maddeningly good, ALL naval trade +40%?! Even if it was that one province that would be worth going to war for. I wonder why Jon hasn't nabbed it yet.
@Tuure Keränen Probably because you want to avoid isolated settlements. Or, at least, I do.
I'd hate to have to face a faction sending all its might at my one army holing up in a town or city.
Temped to add the Titan of Braavos to see if anyone noticed 😂
@@ComradeCommissarYuri then you can control the faceless men😅
@@bg22757 could you imagine you could have a spy that say killed an enemy spy, dignitary, champion or general assumed their identity
I just came home from working a 10 hour day, no dinner, to see an eviction notice. Rome total war playthrough is the main thing i'm looking forward to each week, so i'm really glad to see it's going to go to 3 days a week.
(Old comment, I know)
Hope things are going better now.
Me too man, I hope you ok.
peaking at an enemy army resets the ai control box but it doesnt show the tick, always tick and untick after viewing armies to avoid ai control
Thanks for explaining this terrible bug -_-
MrNicoJac How dare you speak I'll of this game.
@@Troglodytarum *ill
@@Troglodytarum I think we found us a heretic
I have a quick tip about wardogs, because a couple of episodes ago you used them against cavalry and I died a little. Here are the best times to deploy wardogs:
- Once the enemy has broken, as the hounds will chase down the routing force.
- From behind enemy lines as the enemy is marching toward you (provided you can sneak them around somehow), this will force the AI into either breaking their battle line to deal with the hounds, or let them nibble away at ranged infantry like Cretan Archers. The AI will usually choose the latter.
You can, of course, deploy them to charge into the melee but they will die quick in that situation.
Definitely good ideas - especially archers, though I prefer to use them more simply; purely as pressure to apply to one point where I want to start a break, throwing infantry, cavalry and dogs simultaneously at the weakest flank...
Or, as 11 year old me used to love doing. Just have a 20 stack army of dogs follow your main force around and set them loose as soon as the fight starts because its hilarious.
Bob Boblington a
Oh shit that's a great idea. I usually have two armies following each other round, mainly to replenish troops if needed, but avoid fighting with both because the AI just charges in and doesn't really work with you - two thousand wardogs charging into the enemy at the start of a battle though...
I'm going to make a note of that.
jon the reinforcements were AI controlled even though you turned it off because when you look at the enemies units on the pre battle screen it turns on the AI even though it says it's turned off its just a wee glitch so instead just look at the units before you attack and then turn off the AI without looking at their units
Ugh this episode is over, now I have to wait all the way untile tue... What? Sunday? Thanks Jon for listening to feedback! We love the series
Breaking news: Jon Eggbox (AKA Manyatruenerd) has been arrested for making a class A drug people are calling Rome total war.
Jon Eggbox has been identified and arrested by SCP agents.
Special Containment Procedures: SCP-2621 is to be confined to a 20x20 room with living spaces and a computer with Rome Total War installed.
Description: SCP-2621 is a ? meter tall male that owns a youtube channel called "Many A True Nerd" this channel has caused several cases of injury due to malnutrition, presumably caused by people constantly watching his "Rome Total War" series.
Addendum 2621-1: On the 5th of January 2017, SCP-2621 knocked on the wall of his containment screaming [REDACTED] several times over the time of 1 hour. He was restrained and applied class A amnesiacs.
"It's not a drug, I can stop watching whenever I want."
[5 minutes later]
"Hurry up and make the next damn part, Jon! I need my fix"
I bet all the other SCP subjects actually wont kill him unless he goes back to 2 vids a week.
Alex Haines I honestly can't believe how much this reminds me of being addicted to a highly relieving drug
Khorps was the thing he was screaming flip by any chance?
I remember first time I heard that this series is going to be 3 times a week. I was giggling like a child hearing that. Back then I thought, "Now I don't have to worry about not having things to watch.", and it made me pick up this game more frequently.
Life has been different since that day for me. Becaming an adult, physically and age-wise at least, I can't just sit down and watch a full long video in RUclips anymore. But, returning to watch this series once again at least ease the stress that was brought by adult life and giving me the same feeling I had like my first time watching. Thank you very much, Jon. Thank you for starting this series.
Watching you play this game is like watching Beethoven compose a symphony.
That would be an incredibly dull experience
Yeah this is way more entertaining
Omg I love this series so much, Jon why can't you make it 3 times a week
guess you didn't watch till the end did you? (;
He said right at the end of the video that he'll be releasing on Sundays now as well!
Sorry, didn't watch the end till now, this is great!
...
Goten Fan1 Well you were in for a nice surprise at the end of the video ;)
6 years on and I absolutely love this series. Would love to see you play this again!
I bought this game yesterday lunchtime and haven't slept. So addictive.
TOTAL WAR ON SUNDAYYYYYYY I AM SO HAPPY
Depending on where you aim to take the Brutii, it may be worth getting catapult ranges, and having two to three units of Onagers in siege armies. Yes they move slower, but you can sit at a safe distance and take down a good couple of wall sections, plus accompanying towers with them. Also, it is fun to watch garrison units standing on walls fall to their deaths when the walls give way!
Of course, Onagers aren't good against barbarian cities as I don't think they ever get stone walls. But you can do a similar tactic with standard Ballistas.
Siege equipment definitely slow you down a little but they are nice to have, its funny to see an onager send a shot into a line of infantry and see them get blast arounded.
If I can, I have two armies moving around the map together - one for dealing with armies, and the other for besieging cities. It s a strain on cash and, with large armies on, really sucks down that population
Gorbz Barbarian units cannot build Stone walls afaik
Tenshi the factions MATN will be up against will be able to build stone walls.
Wy Vern Indeed, but Gorbz mentioned how Siege weapons are less useful against barbarians because they don't build Stone walls, and I pointed out that they can't if I'm not mistaken. Obviously there is still the Greeks, Egyptians and all of that.
Jon this series has created a large number of new fans of the total war games. So on behalf of myself and many others, thank you for introducing us to this great game.
29:00 aww poor peasants they tried to help xD
Indirect fire is aiming and firing a projectile without relying on a direct line of sight between the gun and its target, as in the case of direct fire. Aiming is performed by calculating azimuth and elevation angles, and may include correcting aim by observing the fall of shot and calculating new angles.
That unit of Histati is so incompetent it hurts
The WerewolfF What the hell were their centurions thinking!? Drinking during a siege? They're going to get a very stern talking to for not inviting me
Gentel Noober Yeah, we really need to replace him with someone that invites us to parties
To be fair, this is before the Marium Reforms that brought in the Roman Legionaries. They just don't have the same standards and discipline. Incompetence like that actually works really well from a role-playing point of view, because that's exactly why you'd want to introduce military reforms.
Tom Cadogan That doesn't excuse them from not inviting us to the party
You may want to pay more attention to the over all battle. That little scare with the general in the first battle could have gone horribly if you didn't catch it in time
Also charging horses against small groups can lead to unnecessary losses
It's one of the most common mistakes people make in an RTS: Become too focused on the details and lose sight of the overall picture.
"Well jeez, my banshee killed every one of his SCVs. How'd I lose?"
"Because while that was taking your entire focus, he murdered your army and set up camp on top of your production"
Peter Chartier pretty much
The Lord of total war is back
hey if he can beat my record of owning the entire map by 182 BC, I'd say he's worthy of the title
Grass Lawn a fellow knight of apollo?
+Grass Lawn Knights Of Apollo assemble!
+You'reThatMantis lmao that's fucking pathetic, I got control of the entire map by 209-195 BC as the Seleucid Empire
also FYI, Pixelated Apollo and MATN are shit compared to LegendofTotalWar
Run the army leader out the back gate, keep all other units at town centre. Once you run your general out the back gate the entire enemy army will run after you, wait a bit before you go back into city. Along the way the wall arrow boxes take out enemy. Just keep them chasing you around the city and you'll wipe them out. You can do this with forts too, ive destroyed thousands of enemies with one unit many times. :) you can sally forth 3 times per turn too
21:30 here we see the hastati displaying their new fighting technique - queuing up and taking turns trying to fight an entire unit of spearmen one man at a time
So glad to see this is going to be more regular too, thanks Jon! Quality series.
Currently my favorite play through series on RUclips, very well done.
Jon, I think I know why the reinforcing units were AI controlled. Its because you clicked on the mark for them being player controlled and after that you looked at the greeks army roster which makes the reinforcements AI controlled again, after you look at the enemys army roster you have to recheck the marker again for your reinforcements to be controlled by you.
I still hope you'll continue this sort of across history, like the Manyatruenerd family (or a slightly less atrocious family name) sort of claws their way into power to lead the Eastern Roman Empire conveniently during the time periods covered by Barbarian Invasion DLC and Medieval 2.
and in 2018 you now know that he continued it;]
Here we have John, the master of guerrilla warfare
I'm supposed to be playing total war but this one Greek keeps kicking my ass
poogmaster1 TheSpartan27?
This is, I think, my favourite series you've ever done. I hope you continue it, and consider following it up with another historical grand strategy game afterwards with more historical anecdotes alongside.
Thanks for all the entertainment!
Jon Earlier: "This will prevent the AI from cheating"
Computer during that battle: "Hold my beer...."
I just realised what all of Jon's battles end as. "Exit, pursued by equites"
Jon, I really like your Rome Total War serie, made me want to start over again. Your comments and knowledge of the game is great. So far it's hilarious how you've been oblitarating everybody
thank you Jon for adding an extra episode a week!! I absolutely bloody love this series and its got me playing loads of Rome Total War again, but the wait between Thur and Tues was killing me these last few weeks!
The game is slightly bugged so that if you look at the enemy army (2:20) when you have reinforcements for your army it will sometimes flip the AI reinforcement switch back to on without showing it. I manually flip the switch on-off after looking at the enemy to avoid the problem.
The "follow missiles" control is particularly awesome on Onagers and other catapults.
The happiness I feel knowing now I can watch this 3 times a week is utterly immeasurable.
I used to think I was good at this game... but it is such a pleasure to watch it played by someone who really knows what they are doing.
Jon I could go on and on, but I'll just say that I bloody love this series, thank you very much for making it.
Been waiting for soooooo long, thanks john
Biggest problem with Rome is that the AI isn't very good, I think they got better in latter total wars but then other areas regressed as well
"..it's the worst units of hastati I have ever seen.." made me cry! lol
If you hold space you can see the deployments you have selected, it's really useful for organising formations
20:58 Steveus Confusios Romanicus is still unsure of which way he should be facing, despite the yells he can hear from the angry Macedonians behind him.
Those peasants read too many Spartacus stories.
I literally love this series this is what gets me through the day on Tuesday's and Thursday's knowing that I get to come home and watch this
If you have AI control checked off in the battle balance screen and then look at the enemy forces, it may be switched on again, so it's always handy to check it on and off again before starting battle.
also, the trick for going head-to-head with roman infantry vs. hoplites is Guard Mode. This means they keep their shields up against the spears and tire the hoplites and don't get skewered too much. you can then flank them with cav. alternatively, if you keep your infantry units 3-4 ranks deep, they may have a broader frontage than the phalanx and wrap round, once that happens, switch of guard mode and see the greeks die.
Best Rome total war videos right here!
Yes! This is the episode I've been hoping to see! Almost taking out a whole army in a sally battle with two heavy cavalry units. Very cool.
Do you plan on playing Barbarian Invasion at some point too ? :D
Been loving the RTW, brings back memories of modding the game to have unstoppable armies and just demolishing the AI because why not
Double clicking unit cards will select all the units of that type, so you don't have to click all your Hastati one by one. You can also use ctrl + i for infantry, ctrl + m for missile units, ctrl + c for cavalry and ctrl + a for all. Clicking a unit card and clicking another unit card while holding shift will also select all the units in between the two cards. Cheers.
you can reduce the risk of drenched in blood if you stop using your general to chase down fleeing units.
see how Larissa was unhappy once the garrison was gone, you can simply queue up 10 units of peasants to train which will temporarily take 2400 men out of the population which will result in greater public happiness, and once your force is done killin those bastards you can just move your garrison back into the city and then un-queue the remaining 9 units of peasants so your settlements population only decreases by 240
Nice use of Cretans there, really makes me rethink my own tactics with them. :'D
Thank you for making this a 3x series, this is excellent entertainment.
Did anyone else recently buy RTW because of this series? I picked up a copy during the Steam winter sale, and I'm loving it. Thanks, Jon!
workingguy ...it's one of the best games ever made. Enjoy.
Three times a week now? It's like being given a present, love this freakin series!
Rome total war 3 times a week ......... GREATEST START TO A YEAR EVER
Holy shit I'm so excited 4 Sunday
that moment when he keeps dragging the cretan archers into the melee line disrupting their fire and then decides to charge them in lmfao
Here's a tip for anyone stuck with a broken retail edition of Rome or Medieval 2. You can input the CD Key on steam to receive the steam edition for free. You're welcome.
I just wanted to say that at least in part, your playthrough of Rome here has gotten me to go back to a couple of my old favorites. I've already re-installed Age of Mythology, and when I finish the campaign, I'm probably going to reinstall Medieval 2: Total War. So thanks :)
if you you want to kill the gliched men that are still on the battlefield, you should use "guard" mode on the chasing unit. this makes sure they kill any enemy within the formation. hopes it save you some time! keep up the good work !
Jon, you're the best LP RUclips caster ever!
At 30:30 those 4 peasants each took out a charging equite. A pretty good way to go out I think
OMFG YES ROME TOTAL WAR 3 TIMES!!! this is one of my favorite series. its about
1. Fallout NV You only live once
2. Rome Total war
3. Deadly Premonition
4. Fallout 3&NV kill everything
Loving the series..
Made me start RTW again after many years... I fefeated the greeks, the macedonians and am now fighting a full scale war against my former allies, the Egyptians, who now own most of the East.
So, be careful ;) Looking forward to the full series
I do miss Steve Jon, from when you had the flu. He seemed a bright lad, bristling with fresh ideas. I hope you lay your scene on Capua soon for he was last seen discussing comunist politics there on the forum.
I love these wild cavalry attacks. "Charge!"
Your reinforcements were being commanded by Narces, it would seem lol. And tbf during that sally, you literally told the Hastati to stand at the gate and said if anyone wanted to fight them it was fine. Brave guys were just following orders lol
I still remember when you played this when you had the flu loved those two episodes but so glad you're doing a full series I love this game and your content is just great always learning new ways to play.
Bring on Sunday! Id love to see you play Total War: Warhammer again but this time as the vampire counts like you first stated.
I look forward to these videos and honestly all of your videos every day :D Thank you so much for doing what you do jon.
Jon! Last episode you made a big point about using the Rally Troops ability of generals to keep the general in the middle or rear of a charge formation, but this episode I don't think I saw you do it even once! Your generals were at risk far too often during that sally.
The rally ability is limited to just two IIRC...
Wy Vern two what?
Cirabarnet4 two times.
Really late but if a general dies to charging skirms then he deserves to die in my books
Just so you know. If you want to check the positions that your soliders are moving to. You can press Space bar and it will show where they are moving to.
I was playing this game when I was 8...10 yeasr later i still play it.
One of the best game ever made
Yay for episodes more frequently! This series is fantastic
once you charge with your general you can press alt and attack the unit they charged, the general unit will switch their weapon sword and will be incredibly effective without keep charging over and over
check it by the way, because not every unit can, but if they do, they kick ass
31:31 Just look at the bones!
Rome Total War on a Sunday with NV? Damn Jon that's what I'm talking about :D Both of my favourite series on the same day!
When a greek general tries to be like Alexander.
'Alexander would weep, if the dead weep...'
The reason your reinforcements were AI controlled in the first battle was because you looked at the enemy army page (where you can see all their units) after you unticked the AI control box. It doesn't actually show it, but that apparently resets your reinforcements back to AI controlled. It makes no sense why that happens, but it does.
if you just tick and untick the box again it should be fine.
Following flaming catapults at night is even better
Really good series, got me playing RTWII more than I ever had previously, but it has me wishing for some of the simplicity of the original.
I learn something about the game every time I watch one of your videos
To be honest this may be my favorite non fallout series you've ever done. I hope you follow this up with a medieval 2 campaign or maybe a modded version of Rome. Europa Barbarorum for Rome is great and Stainless Steel is amazing for medieval 2.
I love this series so much and would LOVE more frequent uploads of it.
Randy haunches your wish is granted
Looking forward to looking forward to seeing this series on Sundays as well!
Yay! Tuesday Thursday and Sunday! Thanks many a true nerd!
The bloody trait is from running down routing enemies, which is why every general ends up bloody
I'm loving this series. I can't get enough!
Julius Caesar famously said during his war against Alexander the Great at the Hot Gates, "Our Pila shall blot out the sun!". True story.
Seeing that horde at 25 minutes was spooky
I have been waiting to find out what happens. One of the most entertaining play through(besides your Fallout series) I have ever watched.
Listen Jon... either make these 2 hours each or post twice as often...
Or else???
Matt Hunter You take what you get and like it, peasant. The Glorious Jonicus has already graced you with a 3rd episode on Sundays.
Waaaah!!! I want more!!!
Loving this series Jon, love the channel, please keep it up