5 reasons why Grand Strategy games are taking over

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  • Опубликовано: 1 фев 2025

Комментарии • 1 тыс.

  • @AHappyCub
    @AHappyCub Месяц назад +2370

    The masculine urge to stare at a map for 8 hours

    • @DotRD12
      @DotRD12 Месяц назад +2

      For some people, the feminine urge as well

    • @avrowolf
      @avrowolf Месяц назад +85

      Just 8 hours?

    • @Elenrai
      @Elenrai Месяц назад +52

      @@avrowolf the holidays demanded sacrifices from us all 😔

    • @AHappyCub
      @AHappyCub Месяц назад +30

      @@avrowolf I have a job man, no bully 😢

    • @Smougda
      @Smougda 29 дней назад +39

      8 hours of map staring, 8 hours of sleeping, 8 hours of work.
      Or 19 hours of map staring, 5 hours of sleeping for those unbalanced out there.

  • @cmdrgarbage1895
    @cmdrgarbage1895 Месяц назад +2432

    "You can't program a functioning Holy Roman Empire" my brother, was the actual one even functioning?

    • @therealferaljak
      @therealferaljak Месяц назад +153

      Better than the French Republic

    • @luckisluck
      @luckisluck Месяц назад +47

      @@therealferaljak Hard disagree at least with the republic came the napoleonic rule. You cant say the same for the HRE

    • @SuperSmith
      @SuperSmith Месяц назад +175

      @@luckisluckthe HRE existed for 1000 years.
      How long did the French Republic last?

    • @therealferaljak
      @therealferaljak Месяц назад +97

      @@luckisluck >The french republic was replaced by the french empire therefore the french republic was successful
      May as well say the HRE was successful because it was replaced by the german empire

    • @luckisluck
      @luckisluck Месяц назад

      @@SuperSmith Long enough to pave the way for french domination of europe, something HRE never could manage or could do.

  • @phtg8327
    @phtg8327 Месяц назад +1285

    There's something that always turned me off about not playing in a real world map. If I'm playing as the Byzantines, for example, I want Constantinople to have the IRL advantages of that city and not simply be a base that spawns in a random location in a randomly generatred map.
    Back in the Civ 5 days I always used to play with a mod that had real world geography with everyone in their right place. When I discovered Paradox games I never went back.

    • @volbound1700
      @volbound1700 Месяц назад +68

      Agree. I play a lot of Civ 2 and Civ 4 because of all the historical mods/scenarios that came with the game or you could grab. I rarely played regular game mode. I also loved how you could make your own mods/scenarios as well as download other creations. I also preferred Civ4 combat although I think combat in Civilization games could be improved overall. I want to see something like Total War light where you can customize armies and use formations when you engage each other.

    • @TurkishZombie
      @TurkishZombie Месяц назад +8

      My exact thoughts

    • @GarkKahn
      @GarkKahn Месяц назад +5

      Also played real world maps when aoe2 was new

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +123

      World maps have been massively popular since the days of Civ 1/Civ 2 and the fact that many titles in the series don't play particularly well on them is a bad look for Civ. Either the maps are comically small to the point of erasing all detail, or they're massive and the empty tracks of land + uneven distances between spawn points cause issues.

    • @maccabiish
      @maccabiish Месяц назад +1

      So true

  • @respomanify
    @respomanify Месяц назад +1149

    Excel spreadsheets masked as games. :D I love them.

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +41

      Kind of like the opposite of this: ruclips.net/video/9wGCRU6onXg/видео.html

    • @yllbardh
      @yllbardh Месяц назад +18

      A very good description of Paradox Games, event though I've played many of them. The newer version of franchise more and more spreadsheets you get, with some pixels going back and forth.

    • @julius43461
      @julius43461 27 дней назад +5

      I was always obsessed with maps and GS games. Eventually I started working in Excel and loved it. Once I read somewhere "these games are glorified spreadsheets", love it!

    • @EB-bl6cc
      @EB-bl6cc 27 дней назад +3

      I'm the opposite, even if it's a "spreadsheet game" at its core, I need the game to mask that for me, basically trick me, to get me to like it. I need "mah immersion" if you will, I can't play games that are obviously spreadsheets and don't try to hide it, like the paradox games. Too dry. But to each their own.

    • @theunc07234
      @theunc07234 25 дней назад +1

      Meiou and taxes might be the perfect spreadsheet game modification for you

  • @Cyril86
    @Cyril86 Месяц назад +482

    The freedom of modding definitely helps the newer Paradox games.
    Anbennar mod for EU4 got me to dump another couple hundred hours into that game, when I thought I was done with it forever.
    While CK2, CK3, and Stellaris all have alot of big mods, including total conversions.

    • @perturabo7825
      @perturabo7825 Месяц назад +43

      Anbennar Chads represent

    • @Jackspladt
      @Jackspladt Месяц назад +10

      Exactly. Even small things like for example a mod that adds maybe 1 more mechanic or some new music tracks to the game has gotten me to dump a couple more hours into games like hoi4. Nearly anything I want to add can be added quickly and makes me want to play more

    • @RandomInternetGuy1011
      @RandomInternetGuy1011 Месяц назад +32

      @@Jackspladtif modding didn’t exist in hoi4 I would have deleted the game by now, but my God modding combined with HOI4 is the perfect combination of one of my favorite gaming experiences ever.

    • @Latinkon
      @Latinkon Месяц назад +8

      And after all this time, Civ 6's DLL hasn't even been released yet. What a way to impede the modding community, Firaxis.

    • @vadaa4
      @vadaa4 Месяц назад +5

      Half of my hoi4 playtime is dedicated to kaiserreich/redux and some more on other mods, strategy game with best modding ever

  • @rnghwdbcs
    @rnghwdbcs Месяц назад +585

    About the 5th point - there is an exploration in Stellaris, and I'd risk saying that many people are playing this game because of it in the first place.

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +138

      This might be a flaming hot take, but I loved Spore's space exploration phase. I haven't played Stellaris, but if it's anything like that I'd be over the moon.

    • @someclarinetplayer1815
      @someclarinetplayer1815 Месяц назад +48

      @@suedeciviii7142 yeah its about the grand strategy equivalent of that, though I havent played much Spore

    • @jodinha4225
      @jodinha4225 Месяц назад +108

      @@someclarinetplayer1815 Stellaris kind of straddles the line between Grand Strat and 4x. It feels more 4x to me.

    • @einruberhardt5497
      @einruberhardt5497 Месяц назад +7

      true stellaris and civ6 have actually pretty great exploration phases.

    • @anelstarcevic696
      @anelstarcevic696 Месяц назад +55

      @@suedeciviii7142 Stellaris is what if Spore's space stage was the best stage of the game.

  • @Augustus_Imperator
    @Augustus_Imperator Месяц назад +339

    For me personally it's all about scale and scope, the more in depth a game goes the deeper the player can penetrate into the world shaping it to its liking

    • @ЙцукенПетрович
      @ЙцукенПетрович 19 дней назад

      @@Augustus_Imperator Paradox games have no depth compared to Civ.

    • @jmgonzales7701
      @jmgonzales7701 18 дней назад

      I want to like this genre of game, but i just cant. Its too boring for me, barely any action u cant really participate in a battle or something. I wish they made a game that combined these but with banner lord combat or something like that.

    • @ЙцукенПетрович
      @ЙцукенПетрович 18 дней назад +1

      @@jmgonzales7701 Are you aware of the Total War series?

    • @oldisgoldmentality4667
      @oldisgoldmentality4667 13 дней назад +2

      @@smirkyshadow yes exactly ,the details making it more kinda personal. like total war , you can lead an empire and in the same time looking at every individual soldier struggling in battle .just awesome

  • @LemonCake101
    @LemonCake101 Месяц назад +195

    To me for sure Civilization sits in its own domain compared to 'grand strategy' in fairness, if there is one thing they did well its carve out their own 'identity'

    • @OneRealSilverRaven
      @OneRealSilverRaven Месяц назад +5

      Sounds like a great video idea, comparing Civilization VII, the new and fancy Civ game, to Paradox and explaining the unique nature of it's existence compared to market trends

    • @alex2005z
      @alex2005z Месяц назад +13

      Civ 6 is very different from the rest. The historical part is essentially neglected. It focuses more on the strategy part

    • @Keygentlemen
      @Keygentlemen Месяц назад +4

      @alex2005z The reason why I could never move beyond V

    • @FINSuojeluskunta
      @FINSuojeluskunta 20 дней назад

      Yeah Civ is not an RTS really. Coh, AOE, Wargame, TW, Starcraft, etc. are RTS games that have often gotten worse as they've focused on higher level stuff. Civilization has constantly struggled with failing to be a good RTS game or a good strategy game, it's always been mediocre at both even if many people have enjoyed them.

    • @alex2005z
      @alex2005z 20 дней назад

      @FINSuojeluskunta civ was made to be a singleplayer game, and it really worked at that. Altough it did find some sucess as an RTS game with turn timers, but the lack of support by Firaxis kills any chance of it going larger

  • @PortaTerzo
    @PortaTerzo Месяц назад +196

    6:45 "You can plot to kill your mom", true but at the same time you are blocked from murdering your sons, because "muh balance", which I think highlights bigger issues about balancing and simulation. Like in CK3, you can only conquer one kingdom per lifetime, so you can't imitate various historical conquerors.

    • @lovis1188
      @lovis1188 Месяц назад +55

      Not true, there is a tradition that lets you do an unlimited amount of kingdom level wars.

    • @GodwynDi
      @GodwynDi Месяц назад +43

      Newest DLC for CK3 has changed this drastically.

    • @carl48899
      @carl48899 Месяц назад +25

      There are plenty of ways to get overpowered CBs in CK3, but a lot of them are pretty well hidden unless someone were to scour the wiki.

    • @Exocrotic-yn2ck
      @Exocrotic-yn2ck Месяц назад +3

      Türkmen culture makes you conquer kingdoms endlessely

    • @MalekitGJ
      @MalekitGJ 26 дней назад

      In CK2 you can with a DLC that let's you do post partum abortions & makes you regrowth your benis as a side benefit

  • @hyreonk
    @hyreonk Месяц назад +153

    0:46 Historical Depth + Accuracy
    2:50 Removing Tactics, Focusing on Bigger Strategy
    4:22 Playing Small Factions
    5:36 Elements of Life Sim Games
    6:59 Removing Exploration

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +14

      Thanks!

    • @julianfull280
      @julianfull280 Месяц назад +9

      @@suedeciviii7142 I agree on mostly everything, except I really miss battles. I'm a military commander type, and love charging, flanking and troops positioning. If there was a mod that used CK3 map and roleplaying plot mechanics, with optional Medieval 2 or 3 real time battle command, it would be perfect. But it seems military commanders and generals are an species on it's way to extinction.

    • @florivlad2975
      @florivlad2975 Месяц назад +4

      @@julianfull280 bannerlord is disagreeing with you

    • @Elementisphere
      @Elementisphere 29 дней назад +3

      @@julianfull280HOI4 is the more battle focused game out of Paradox

    • @julianfull280
      @julianfull280 29 дней назад +1

      @@florivlad2975 yeah I was precisely refering to the bannerlord battles mod. Along with the rts camera mod it's brutally execllent.... but I just want total war battles with 8000 men and the biggest walls that were present in medieval 2

  • @rickg9401
    @rickg9401 Месяц назад +128

    I love Grand Stradegy games, but I'm also quite a big fan of actually having the option of enjoying the actual battle. If they ever made a total war game with the depth of a paradox grand campaign, that would probably be my favorite game of all time.

    • @Pangora2
      @Pangora2 Месяц назад +28

      It works in theory, but anyone good at TW games can wipe the AI with no survivors once they get their ideal army comp going. Meaning shortly into the game, no matter the size of the country, a player can be vastly outnumbered and still cleanly take over a larger country simply by winning each tactical battle.
      This could only work if the TW-style battles are not handled by the people currently making them. So it'd have to be a Paradox game and I don't think many people have faith in them either.
      Ultimate General: American Revolution seems to be attempting a hybrid, you can see your units move on the map in real time and zoom in to the actual combat supposedly at any time. It only came out for purchase a week ago so I haven't gotten to it yet, but I did play some of their previous games.

    • @ibraheemshuaib8954
      @ibraheemshuaib8954 Месяц назад +9

      Stellaris is kinda like that, it has the length, play-time and depth that a Grand Strategy does, but also all of the micro-management of a 4x game like Civ. You can also design every individual ship and zoom in to see the battles, the ships function and act during the battle how you programmed them to act, so you can have interesting strategies. Stellaris threads the needle between 4x and grand strategy.

    • @Pangora2
      @Pangora2 Месяц назад +2

      @ibraheemshuaib8954 when I saw Stellaris I think it was shortly after Civ:Beyond Earth, which was "civ in space" but it was still a single planet surface with all the hexes. To me, Stellaris plays a lot like a Civ game, so I am glad someone else made th connection

    • @nomooon
      @nomooon Месяц назад +3

      Field of Glory is close. Combining both the battle game and the sandbox campaign game. But the fact that their units are auto generated for each battle, rather than carried through from battle to battle, is a big no for me.

    • @aykandogan9049
      @aykandogan9049 29 дней назад +2

      @@ibraheemshuaib8954 tbh not really.
      TW needs you to choose where you units goes and do during combat (at least if you dont auto resolve everything)
      Stelaris you can only decide which sector they will go. You cant control them during combats

  • @flo-theo
    @flo-theo Месяц назад +197

    It's also that losing is fun in Grand Strategy, at least to me.
    LARPing that I, as Ayuthaya, got my shit kicked in by Ming and am now again a tributary is an excellent opportunity to just LARP hard as fuck.

    • @Pangora2
      @Pangora2 Месяц назад +41

      Once I tried a game where I tried to restore Byzantium (before they made it easy) in EU IV. I had parts of Europe back, and a healthy chunk of Anatolia - then some super-charged Mamluks exhausted everything resource I have (they somehow took most of the middle east!) After eventually losing and giving away most of everything I had in Asia, surrounded by big hostile powers with no allies and no resources left, it was a rare feeling. Instead of caring about playing 'well' I recklessly raised more armies and lashed out at any neighbor, regardless of treaties, gaining enough land so I stood a chance when the Mamluks came knocking again. It would be another war or two against them before I could expand into Anatolia again.

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +67

      There is absolutely nothing more miserable than losing in a 4X game, you just get slowly grinded into the dirt. I think the sandbox nature of Grand Strategy makes losing more fun. You're free to set your own goals and those goals can be very, very modest. Plus there's more punishment for having big empires, so if an enemy annexes half your territory and faces a bunch of uprisings, sometimes you feel like you got off ok

    • @coygus
      @coygus Месяц назад +22

      I play Stellaris quite a bit and losing can be fun, in my third ever run I got subjugated for around 60 years where I played the good little vassle, but as soon as my overlord tripped up I stabbed them in the back and flipped the power dynamic, it makes a great story and definitely is one of the reason why I continue to play.

    • @Jackspladt
      @Jackspladt Месяц назад +21

      I completely agree. It’s always fun to feel like you clawed your way back from defeat and that conflict is what makes the strategizing fun. If I play as Poland in hoi4 and get pushed back to Warsaw, only to turn it around with a well planned push and encirclement of Germans forces, that feels GOOD. even if I’m still losing, I feel like I’m really interacting with the game and struggling rather than mundane turn taking and conquering

    • @somerandomperson1221
      @somerandomperson1221 Месяц назад +9

      Its not larp its just rp

  • @Jean-LucPicard85
    @Jean-LucPicard85 Месяц назад +133

    The thing is PDX kinda has a "skill monopoly" on GSG. They're not literally the only ones making them but everyone else is barely noticeable in comparison. 4x, on the other hand, has a lot more "viable vectors" like Age of Wonders, the Endless series, Old World, Songs of Conquest, Civilization (duh), Gladius/Zephon, Total War (it's still going), the upcoming HoMM: Olden Era and to lesser extent stuff like Humankind, ARA, Songs of Silence or Millenia and a bunch of others. 4x is more widespread and maybe "healthier" overall while GSG is concentrated super hard around PDX with their competitors being very niche even compared to the less popular 4x games.
    PDX is also very mod friendly which is something 4x seems to struggle with.

    • @laurencefraser
      @laurencefraser Месяц назад +36

      The worst part about this issue is that paradox has gone down the same path many other companies have gone down as they get bigger: Screw the players, pander to the shareholders who don't know the first thing about the product.

    • @Rifky809
      @Rifky809 Месяц назад +18

      ​@@laurencefraserImperator: Rome comes to mind

    • @guyman1570
      @guyman1570 Месяц назад +3

      Um... how is EU3 more moddable than say Civ4?

    • @salty_simon
      @salty_simon Месяц назад +21

      ​@@guyman1570Brother in Christ, that game is now 18 years old. He definitely was talking about the "newer" games

    • @ibraheemshuaib8954
      @ibraheemshuaib8954 Месяц назад +27

      @@laurencefraser As much as I hate paradox for their ludicrous amounts of DLCs, which in total cost more than the actual game, I have to admit that most of the DLCs are rather high quality, and it's not really their fault that every other grand strategy seems to be mediocre in comparison to them. Paradox lacks any real rivals in the Grand Strategy genre.

  • @finnon7460
    @finnon7460 10 дней назад +2

    Wow, straight to the point, no filler, just pure gold for 9 minutes. Fantastic video man, thanks for making it ♥️

  • @btmack2
    @btmack2 Месяц назад +74

    To me, Civ started becoming less "grand" with every iteration. Previously I could muster 50-100 units to undergo an invasion of my enemies. Nowadays, I muster like a dozen units to attack my enemies. They have significantly reduced the overall "size" of an empire compared to Civ games past.

    • @Keygentlemen
      @Keygentlemen Месяц назад +20

      Civ II having dynamic climate change right out of the gate, to Civ 6 getting a really barebones and railroaded take on it as DLC, is the most painful example for me. I want to be able to create these impossible apocalypse scenarios where victory no longer matters, but I can still find my own concept of victory. The Eternal War from Civ II is on paper just a game at a standstill, but in practice it's a phenomenal source for narrative creativity.
      Another is Civ V labeling units as "Polish Warrior" or "Japanese Battleship", while Civ 6 goes with "Poland - Warrior" and "Japan - Battleship". It's so minor, but it does so much for immersion.

    • @Smougda
      @Smougda 29 дней назад +3

      ​@@Keygentlemenbtw, the impossible war on CivII just ended recently. They only had to abandon communism and survive 1 turn of anarchy.

    • @Winnetou17
      @Winnetou17 29 дней назад +13

      Very true. Not just on armies, but on the amount of cities too. In Civ 6, if you have 50 cities, you basically already won the game, as you have most of the world. In Civ 2 on a bigger (not biggest) map, having 50 cities makes you ... a normal civ.
      It's true that more cities means more micromanagement, which means more time required, effectively slowing down the game.
      And more armies and cities also means more work for the forever-not-smart-enough AI (even in the age of AI) which already is quite slow.
      Sigh

    • @FINSuojeluskunta
      @FINSuojeluskunta 20 дней назад +1

      They did that because microing 50-100 units is an absolute chore and the combat comes down to dice rolls, so RTS players have no expression commanding the armies and strategy players are just bogged down microing so many unnecessary units

    • @aephos.overwatch
      @aephos.overwatch 17 дней назад +1

      @@FINSuojeluskunta Even still they looked at the wrong solutions to that imo

  • @squirlychipmunk
    @squirlychipmunk Месяц назад +31

    I realize I may be honing in on a minor facet of the video, but for me personally it would be an enormous shame if Civ moves away from exploration. Part of the endless replayability of Civ 3 stems from the exploration and emerging storylines of the map generation and exploration. I'm an avid Total War player that loves the setting/tactics the games provide, but the exploration in that series comes down to "which faction snowballed this time." I find my interest in my campaigns peter out in the mid game because after the RP-heavy starting area fighting on the rest of the map feels like a chore largely b/c it is basically the same thing every time, whereas in Civ the map variety keeps me engaged. Great video as always Suede :)

  • @Zombie-lx3sh
    @Zombie-lx3sh 29 дней назад +25

    As a civ4 and homm3 player who didn't really know what to think of grand strategy games, you just successfully convinced me that I wouldn't like them at all. Thank you!

    • @kennethkho7165
      @kennethkho7165 8 дней назад +1

      civ5 and homm5 player here

    • @elaphar
      @elaphar 5 дней назад

      Civ IV and VI, and Homm3 player here (and Fire Emblem player)... Yeah, you'll probably will not like it, like myself... I have Hearts of Iron IV and Victoria III and still don't get these games... I played 4 or 5 games in HoI4 finishing a single one (as Czechoslovakia) and never had fun with it, and played a bit of Vic3 without going far in the game... In Civ VI I'm almost finishing all the leaders...
      Also, just noticed that I have Europa Universalis IV and to this day never saw the urge to try it...

  • @carl48899
    @carl48899 Месяц назад +72

    As someone who plays more Crusader Kings than Civilization, I very much agree.
    Civ, especially the latter games, is very much focused on the concept of winning the game; taking over the world, teching to space, squeaking out a diplo victory when the enemies tanks are at your gates. And the first time you pull out a victory on deity is a very satisfying experience. But by the time you've won deity 10, 20, 100 times, it starts to become same-y very quickly.
    Whereas CK, sure you can absolutely steamroll the world and make the map all one colour, but you can also not do that. The game is effectively a sandbox. Success and failure are things the player defines, and can be as simple as migrating your territory from Burma to West Africa, or bonking every Caliph. The game just feels less repetitive.

    • @Elenrai
      @Elenrai Месяц назад +12

      I made a cannibalistic dwarf descended from Mohammed(he had the funny trait)and then converted from Norse Paganism to being Jewish, proceeded to declare the British Empire a thing, renamed it the Kingdom of Zion, and then gave it a windmill of friendship for a flag, with its capital somewhere randomly located in Ireland.
      CK3 enables you to make your friends burst into a howl of laughter, CIV6 tends to just cause angy and frustration

    • @Kozkayn
      @Kozkayn Месяц назад +2

      I am in the exact same situation. I used to be a hardcore Civ player before switching entirely to CK3

    • @nomooon
      @nomooon Месяц назад +4

      you described it perfectly. The first time I touched Crusader Kings 2, I was confused at how I am supposed to build up and win...

    • @Keygentlemen
      @Keygentlemen Месяц назад +5

      I've been thinking very hard about how I'd make a hypothetical game that bridges the gap between the civ gameplay I love so much, with some more mechanical depth along the lines of GSGs. I thought I was in some sort of minority for a while, but this desire for immersion and opportunities to roleplay seems to be a common take. Maybe this is an idea I should pursue more seriously.

    • @gabrielseaborn257
      @gabrielseaborn257 29 дней назад +3

      @@Keygentlemen Personally like Civ V (specifically) more than any GSG's, and I've slowly realized what I want from the Civilization franchise is just Civ V 2. I think it's worth pursuing the idea, I would play it

  • @volbound1700
    @volbound1700 Месяц назад +26

    I like games that feel more historically accurate and realistic. This is why, although I like some of the changes, I still prefer the older Civilization games as well. Civilization II had these string of scenarios from different times in history that were great and I primarily play the scenarios vs. regular game. Similar boat with Civ 4. The Rhyes and Fall Mod is great for Civ4.

  • @suedeciviii7142
    @suedeciviii7142  Месяц назад +50

    If anyone is wondering what the CK2 mod is in the North America sections of the video, it's After The End.

    • @kotzpenner
      @kotzpenner Месяц назад +4

      AtE is the goat of ck2 mods, I played it for hundreds of hours, can't really get into the CK3 version somehow

    • @rafaelyamano2661
      @rafaelyamano2661 Месяц назад +1

      @@kotzpenner the goat of ck2/ck3 mods is AGOT. Best A Song of Ice and Fire / Game of Thrones game ever.

    • @kotzpenner
      @kotzpenner Месяц назад

      @ Not a got fan, never watched it

    • @kotzpenner
      @kotzpenner Месяц назад

      @@rafaelyamano2661 never watched got

    • @laylalululuna
      @laylalululuna 27 дней назад

      Praise the founders☺️🇺🇲🇺🇲🇺🇲🦅🦅🦅

  • @polishscribe674
    @polishscribe674 Месяц назад +24

    I can share the two most important things that made me shift to grand strategy:
    1. You don't have to be omnipotent. In Pdx games, the economy is sustainable on it's own. For example, in Age of Empires your workers require constant attention to keep building, mining, hunting and whatever else. One minute of focusing on maneuvering your army too much, and half of your workers stands idly because the patch of rescource they were assigned to depleted. Compare that to HoI4, where if you assign factories to produce different kinds of equipment, they will do it as long as you don't loose them. Same with construction, excavation, research, even the army will automatically cover the frontline it was assigned to. They propably won't push back without your micromanagement, but they sure can take care of most of the defence.
    2. The stakes are higher. A lot of classic RTS gives me a feeling that I'm playing as some sort of warlord, not leader of a country that stands for something. It may not be that important, but it kinda ruins the mood.

  • @perturabo7825
    @perturabo7825 Месяц назад +28

    The modders are adding a lot to current paradox games to the point I haven’t touched vanilla Hoi4 in years. I’m usually playing Kaiserredux, Old World Blues or Millennium Dawn.

    • @aephos.overwatch
      @aephos.overwatch 17 дней назад

      I can't remember the times I played vanilla pdx game without at least 50 mods installed minimum. It's impossible to now. Don't do mods, kids.

    • @GenericName035
      @GenericName035 6 дней назад

      That’s how I am with Kaiserreich, that mod has pretty much become the base game for me. I remember booting up vanilla to play the new DLC and being confused for a second that France owned Alsace-Lorraine.
      The amount of work modders put into Hoi4 is insane.

  • @guest273
    @guest273 Месяц назад +6

    About the exploration part - I find 'Endless Legend' has great exploration because you can re-visit ancient ruins, there are neutral AI controlled cities that move across the map during the game and there's actually things to find in the world, like "the golden tree" etc. In Civ exploration is more like - Yay! More good tiles!

  • @MattFerr100
    @MattFerr100 Месяц назад +16

    Great timing on this video considering that we are getting a new Civ game soon and EU5 is under development

  • @Latinkon
    @Latinkon Месяц назад +15

    The popularity of certain Civ mods such as Rhye's and Fall of Civilization should have given Firaxis a heads up of what some strategy game players wanted. Instead, they decided to chase trends set by Amplitude Studios by copying elements of _Endless Legend_ and _Humankind._

  • @SpudgunOfficial
    @SpudgunOfficial 29 дней назад +15

    Once I went to Paradox games I could never really go back to Total War

    • @philsburydoboy
      @philsburydoboy 29 дней назад +1

      The only reason I go back is to mod archers to shoot artillery and watch ridiculous battles.

    • @SovietReunionYT
      @SovietReunionYT День назад +1

      They're different things entirely for me. I play Paradox games for the map porn. I play Total War to line up my missile troops into a perfect trap that allows me to wipe 95% of the enemy while taking 5% casualties.
      Bonus points to Empire TW for the canister shot artillery. Nothing quite like it.
      And extra bonus points to Empire TW for the naval battles, which are 99% me using a single brig to kite, demast and capture an entire enemy fleet.

    • @Radonium
      @Radonium 14 часов назад

      Ayo​@@SovietReunionYT

  • @Throwaway-p2p
    @Throwaway-p2p Месяц назад +35

    One of the flaws of grand strategy that I think gets in the way of player enjoyment is the salt that comes from loosing your campaign due to luck factors. From my time playing EU4 and observing the community, it is very common for players to quit their whole campaign if they loose a war or even one battle, or if some random outcome of an event is not completely ideal. Some say that these scenarios aren't realistic, but in history stuff like this happens a lot. Battles that seem like a clear victory for one side can end up going the other way over simple tactical mistakes or by sheer bad luck. To make a truly historically accurate grand strategy game, there must be an element of luck, but the more luck you add, the more the game feels like a farce. We aren't drawing in players for historical accuracy, we are drawing them in with historical fantasy if we eliminate luck elements.

    • @vadaa4
      @vadaa4 Месяц назад +10

      As someone who has a considerable playtime on both EU4 and Civ6, Civ has a really huge luck factor too. Players' reaction is similar too, like restarting when you are spawned in an unlucky point. Not just historical strategy games, but I have yet to see a strategy game with zero luck factor :d It's a good thing though, RNG makes the game more replayable though it can get annoying

    • @ibraheemshuaib8954
      @ibraheemshuaib8954 Месяц назад +7

      As a Crusader Kings player, that is honestly a skill issue. Crusader Kings players have to deal with their character randomly dying due to a pot falling on their head, there is no way to stop that, no way to prepare, it is just dumb luck, but it is also natural.

    • @aykandogan9049
      @aykandogan9049 29 дней назад +6

      @@ibraheemshuaib8954 I mean yea but it remains frustrating. Even if you know how to get around with it. You get punished for just not being lucky.
      Like in EU4 losing a great 5/5/6 heir because of hunting event and getting 1/0/1 heir will just result in people reloading a save.
      Its not really a skill issue. I can still win most of my EU4 campaigns even if I didnt restart, but I just dont enjoy the game ruining a plan or start for no reason other than a random number generator failing

    • @ibraheemshuaib8954
      @ibraheemshuaib8954 29 дней назад +1

      @@aykandogan9049 I've more or less learnt to always have a backup heir ready. It's best to consider yourself as the throne rather than who sits on it, not growing too attached to any one ruler or heir. Many ck2 strats involve intentionally killing yourself off to rapidly grow your realm via succession.

    • @Pulstar232
      @Pulstar232 29 дней назад +1

      I used to play ironman, but the fucking 'lucky nations' thing made me just say fuck it and just never play ironman again. Not interested in already OP nations being even more OP.

  • @pokedude104
    @pokedude104 Месяц назад +55

    The problem with civ is everyone does the thing where they completely abandon the last game when the new one comes out and forget the older games still exist and are still playable... I finished one game of civ 6 and had no desire to start another game, haven't touched it since like 2019 or something. Civ 2 through 5 have some of the best strategy gameplay ever in my opinion. I still regularly open Civ2, I haven't taken a significant break from it since i started playing it as a child

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +17

      I think it just feels that way because of the growing commercial success. Look at the sales numbers for Civ 6! Fans of the older games are still here, we're just drowned out by new converts.

    • @kotzpenner
      @kotzpenner Месяц назад +7

      Recently tried going back into Civ 6 (without the DLCs tho) but didn't really feel it, 5 is my fav

    • @Joshua-fi4ji
      @Joshua-fi4ji Месяц назад +1

      I still play 5. Unfortunately 4 and below feel to aged for me now and I never liked 6.

    • @Meritania
      @Meritania 29 дней назад +3

      I play Civ IV with the caveman 2 cosmos mod, the later games have no appeal to me and if anything look as though they take away from what I already have. Mind you, I’m in the same place with Paradox and not played any of the ‘3’ titles.

    • @iokuu
      @iokuu 27 дней назад +2

      I mean, that's def not true. Tons of people still play the older Civ games, and Firaxis makes them with that intention. It's why they're so different.
      Plus, I feel like they have different feels. Civ is a GAME game, where as a lot of Grand Strategy worries more about simulation than just being a game.

  • @randomlyfactual1943
    @randomlyfactual1943 Месяц назад +14

    Whiskey Dick Mountain. If there was ever an origin story I wanted to hear, it's that one.

  • @deeznoots6241
    @deeznoots6241 Месяц назад +63

    Part of it simply that there are several different big grand strategy games offering a bit of variety(even if they are all by the same publisher/developer in Paradox), meanwhile for 4x games there is civilisation and basically nothing else with mass market attention.
    Which personally I think is a shame because there have been some 4x games with interesting ideas that with more popularity could develop into some very good 4x game series, like Oriental Empires focus on a smaller section of the world with the history of China, or Shadow Empire which adds complex wargaming mechanics to a basic 4x framework to produce the inarguably best war system of any 4x game.

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +12

      A good example is the vassal mechanics. Wonderful for Crusader Kings but when I play EU I'm glad I don't have to deal with them. They work great for that theme and era, but aren't needed for other themes/eras.
      On the subject of new 4Xs, I've been starting to play Old World.

    • @JudgeAnnibal
      @JudgeAnnibal Месяц назад

      Endless Space had such promise as a 4x but then I think they fumbled the ball a bit with ES2...

    • @Apokalypse456
      @Apokalypse456 Месяц назад +4

      @@JudgeAnnibal i still say endless legend was 1000 times better than the humankind debacle.

    • @Anonnonner9546
      @Anonnonner9546 Месяц назад

      ​@@suedeciviii7142Vassal system is already implemented in EU and there even ways to make you vassals conquer the world for you and is a viable strategy in EUIV.
      The only reason they dont emphasize it is because of the era, Its the era of centralized authority and up to modern bureucracy.

    • @paradoxicaloutcome1007
      @paradoxicaloutcome1007 Месяц назад +2

      Unfortunately Civilization is indirectly responsible for the death of the 4x genre. It became so big so quickly that everything else within that genre was left in its shadow. There are new 4x games that come out every now and then but they get practically no attention. For example I loved Millennia's concept of taking the ages mechanic and making it so that history can diverge into alternate history ages with different rules and techs depending on how the game is going. The budget of the developers was clearly not big enough for the kind of game they've made, though, but it's still a nice little game if you can get past the graphics.

  • @treman722
    @treman722 Месяц назад +9

    It boils down to one thing: Consequences.
    I bought Europa Universalis IV in December, 2014. It was my first Paradox game. I had always been a Civ 5 player (I still consider it my favorite game in my heart) up to that point, but wanted to try something different. I booted up EU4, perused the tutorial, and decided I wanted to play the United States. I rolled the time period up to like 1790 or something, and hit play. My first act as the US? Convert the country to Catholicism. I figured I could just do that, since there was a conversion button. A few minutes later, my nation was crawling with tens of thousands of rebels. This all happened during a war with a bunch of tribes, and the result was disaster.
    "This game sucks!" was something like my response. I exited the game and went back to Civ, which I would continue playing for years.
    But something about that first game just really continued to eat at me for a long time. A few years later, after Civ 6 came out and all my friends were slowly moving to that game or other games, I decided to hunker down and start learning EU4. It took me a very long time to get used to it, but I did. Now I have over one thousand hours in it, and it's up there with Civ as one of my favorite games, and that original experience is partially why: The things you do matter! In Civ, the game offers you a sandbox, but there's very little depth. In Paradox games, you still can do whatever you want within the sandbox's offerings, but there are consequences! Real consequences! This means players actually have to learn the mechanics, adapt to each campaign's scenario, and be smart.

  • @812gingerable
    @812gingerable Месяц назад +35

    3:17 it wouldn't be a Suede video without a palace building minigame diss

    • @TheWatchernator
      @TheWatchernator Месяц назад +3

      Suede doesnt know Civ1.
      The palace in Civ1 is beautiful.

  • @Toshiro_Mifune
    @Toshiro_Mifune Месяц назад +6

    I was a paradox/slithrine fanboy, until hooded horse came out. Specifically, Terra Invicta is WAY ahead of it's time if you like spreadsheet grand strategy.
    I have 500 hours in early access alone it's so addicting, also the way it opens up and completely changes as a game from early to mid by starting to colonize/industrialize the solar system, an mid-late where the war begins and you add the real time battles with Newtonian physics.
    And this is their first game.......

  • @Glider324
    @Glider324 Месяц назад +14

    There is a solution to micro vs macro. Automations. Every player can choose whether they want to use the AI's code for doing stuff. If you like war but not economy, let the AI run your economy. If you like explore but not a builder let the AI do your building. It is basically just a UI change.

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +2

      Fair, but Civ AI is quite bad.

    • @Glider324
      @Glider324 Месяц назад +1

      @@suedeciviii7142 But if you want to focus on just one of the 4Xs, you would lower the difficulty to compensate sub optimal AI management.

    • @Apokalypse456
      @Apokalypse456 Месяц назад

      like distant worlds 2 does it, should be industry standard i agree

    • @kyyyni
      @kyyyni Месяц назад +6

      There must some kind of real boon for automating (i.e. delegating some aspects or parts of your empire to AI-controlled agents), or a penalty for not automating. Otherwise, if total micromanaging of your empire is free (in terms of game mechanic, not player effort), a player like me will micromanage everything, making a wide enough empire borderline unplayable. If given free hand to do so, players (at least players like me) will minmax the fun out of the game. For me, this is particularly true in Stellaris.

    • @cumunist2120
      @cumunist2120 Месяц назад

      this is my favorite thing distant worlds simulates fucking everything and you can pick and choose what to do you can choose to command a single fleet in a living breathing empire or run the whole thing by hand. I absolutely love how the resources are physical and you have freighters and fuel ships going around makes stellaris empires feel lifeless. Both the ai and you can take advantage of this if you're not careful, if you're pillaging the enemies economy they will feel it.

  • @rahko_i
    @rahko_i Месяц назад +31

    Historical accuracy is the main factor for me, why I haven't really played Civ after I discovered Paradox. I always felt it so off-putting to see George Washington lead a nation in 10,000 BC, the Chinese building the Great Pyramids, and Gandhi starting a nuclear war. I mean, yeah, it's funny for the first time, but it loses its charm quite fast. Especially after you realize how much cooler real history and historically plausible alt-history actually is-the saying that reality is often more fascinating than fantasy totally checks out. The huge let down of Humankind was indeed this. Initially I was excited about how they had implemented the eras differently, but unfortunately it took this historical inaccuracy problem just even further.

    • @Keygentlemen
      @Keygentlemen Месяц назад +1

      Honestly, the appeal has never worn off for me. Perhaps it's just a holdover from a bygone era, but the storytelling opportunities are very much still there, even if they're more offbeat. Helps that civ comes bundled with historical context in more recent entries as well.

    • @aykandogan9049
      @aykandogan9049 29 дней назад +1

      @@Keygentlemen ye, CIV was never meant to be historically accurate. Its more about building your own empire

  • @sander7989
    @sander7989 Месяц назад +2

    I think the exploration point is particularly strong in Hearts of Iron 4 and the major alternate history/world mods. Not only are there tons of events with varied outcomes, but it’s fun just to see what crazy things different nations choose and who eats who. The first time I started up Kaiserreich I must have spent hours just panning around the map in the “choose your nation” menu and looking at the state of things with how much detail there was, and then after that you can go around looking at the extensive political paths each place can take, plus the new nations that can arise in a game due to events.

  • @Mincecroft
    @Mincecroft 19 дней назад +4

    You refer to Total War Rome which is fine for just using it as an example, but if you compare Paradox games to the more recent Total War Warhammer 3 then it's not so cut and dry.
    I think Creative Assembly has done well with making every faction have its own quirks of governance and you can go through the whole game just auto-resolving every fight if you aren't a fan of the real time strategy.
    All the factions are in their proper place and you are able to grow your faction how you see fit. I get some people aren't a fan of non-historical total war but I find the gameplay to be so engrossing that it I play it far more than I play other strategy games.

  • @kaliyuga1476
    @kaliyuga1476 29 дней назад +2

    I remember back in the day, when I was a child, sitting on my father’s lap (I was born in 2002) playing games like Age of Empires 2, Imperium 3, Civilization. No matter how much I think about it, I always remember having a great time, and I really enjoyed it. However, as I grew older, during my teenage years around 2016-2019, I started getting interested in these games again when I got my first desktop computer in my room. But they began to feel limited since, by then, my knowledge of history had grown. As you mentioned, I also love maps and observing what’s happening on them. That’s when I discovered Hearts of Iron 3, and shortly after, Hearts of Iron 4 was released. I loved it.
    The moment I saw the number of ideologies, all the parameters, values, ministers, names, the wiki, encyclopedias within the game, and how it was based on real events and events that actually happened, it hooked me. I could lead armies with real intent, like declaring peace, installing a puppet government in a country, or even creating my own narrative in my head while playing other games. I’ve always loved that.
    That’s why I think games that have become more arcade-like are for an audience seeking more of a gaming sensation, whereas those of us looking for a deeper explanation of the lore, alternative history, or real history prefer more in-depth games.
    Thank you very much for the video. I really enjoyed seeing someone share my opinion, especially within the community of grand strategy games.

  • @AGenericAccount
    @AGenericAccount Месяц назад +16

    There was a mod for crusader kings 3 that integrates mount and blade bannerlord into a sort of battle mini game within ck3. No idea how well it works but it is an interesting idea that players do seek out infinite depth in their grand strategy games

    • @rafaelyamano2661
      @rafaelyamano2661 Месяц назад +4

      there's also a mod that makes every battle you undertake launch a Medieval Total War 2 match, and the result of that match is the result of the CK3 battle.

    • @Keygentlemen
      @Keygentlemen Месяц назад +3

      @@rafaelyamano2661 LMAO that's fucking awesome. I would love to play a daisychained series of games like this

  • @mxdysphoric8869
    @mxdysphoric8869 Месяц назад +11

    5:37 we stan an after the end king!

  • @thegrumpyraccoon
    @thegrumpyraccoon Месяц назад +38

    Paradox looks "good" now but it's at the end of the positive cycle. They want to redo the same development path as 14 years ago but with less effort and more money demand. This time it just won't fly, people are mostly tired and less inclined to go down that rabbit hole again.

    • @Frendlu
      @Frendlu Месяц назад +12

      Yes, while I'm somewhat happy that Paradox gets some attention by suede, the sad truth is that P has become stagnant. In fact I dont expect anything about EU V (not good or bad) not because they have a good team, more because their latest releases were horribles.
      CK3, was ok, at best. But the dlcs, theres no one that is incredible good. In fact, are mediocres, In some cases, bad. And more expensive than CK2 dlcs because they decided to increase the dlc prices
      Imperator Rome. The problem is that use In a badly way EU fórmula + CK fórmula and the result is just horrible. Was, IR, just a game for investors, and maybe, like a way to test the improvements.
      Victoria 3. What a mess. I dont have words to say how they fuck up. In some ways they managed to do a worse version than current Victoria 2, thats, somewhat a very weird archivement.
      And the EU IV dlcs, each one worse than the last one.
      So, yes, I liked Paradox, but, the last years, seems that they forgot that strategy is more than just make buttons and click them😅.

    • @ЗачиняєвДенис
      @ЗачиняєвДенис Месяц назад +5

      Ah come on guys! Let's be more positive! EU V is on horizon! And if anything we always have black flag at our arms

    • @JasonGodwin69
      @JasonGodwin69 Месяц назад +2

      Don't shill for corpos.

    • @Rifky809
      @Rifky809 Месяц назад +3

      ​@@ЗачиняєвДенис If you have the money for 100 DLCs they planned for it that is... Kinda hard to get excited for a new paradox games without worrying about many dlcs I need to buy eventually. Many of which is probably should've been included in the base game

    • @ЗачиняєвДенис
      @ЗачиняєвДенис Месяц назад

      @@Rifky809 well... I'm too poor to care about money, ya know?

  • @justinschrottke6286
    @justinschrottke6286 Месяц назад +3

    I Love stellaris especially because the exploration aspect is so Well done. In that Game, the AI too, has to explore, and cant See what's outside their Sensor range. Just so Well done, the entire game

  • @Chummbo
    @Chummbo Месяц назад +8

    0:27 “RIP Victoria 3” hahaha so true so true

    • @terrypennington2519
      @terrypennington2519 Месяц назад +3

      Been out of the loop, what's happened with Victoria 3 lately? I know it's launch was rough but why is the count so low?

    • @Chummbo
      @Chummbo Месяц назад +4

      @@terrypennington2519the design philosophy is just extremely divisive. Basically they isolated a lot of their fanbase in favor of more accessible gameplay

    • @carl48899
      @carl48899 Месяц назад +1

      The game's core gameplay loop is flawed, and there's only so much patches and expansions can improve the game when that's the case.

    • @lemoneggpie
      @lemoneggpie Месяц назад +2

      @@terrypennington2519 The focus on economy instead of war and the time period itself make it more niche than most PDX games. If you're into statecrafting, it's very satisfying.

    • @Wairaotoledo
      @Wairaotoledo Месяц назад +1

      People wants to move armies/navies over the Globe and Victoria 3 developers denied that... Thats why Vic 2 still GOAT

  • @lubu4u312
    @lubu4u312 Месяц назад

    Your content is always informative and entertaining. I like how you show in game footage that always correlates with what your discussing. Civ 3 was my first civ game ever back in 2003.
    I've been getting into Civ 4 again and its a bummer to see you don't like that one as much. Will you ever do a tier list or show the best civs/sciences for civ 4? Thanks for the content.

  • @georgejanzen774
    @georgejanzen774 Месяц назад +17

    Happy New Year, Suede! Another year, still all the same games. My Steam library is becoming a museum.

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +6

      CK2 was pretty much the last new game I got before that decade where I only played Civ 3.

    • @georgejanzen774
      @georgejanzen774 Месяц назад +3

      @@suedeciviii7142 That's borderline modern. I still played more CK2 during the time that I've owned CK3

  • @majorgear1021
    @majorgear1021 26 дней назад +1

    I do like to command armies for every battle. But I’m playing for the action and thrill of victory.
    I basically want to be Maximus at the beginning of Gladiator. “archers, ignite! archers, loose!”

  • @floflo1645
    @floflo1645 Месяц назад +15

    Stellaris has amazing exploration and does try to bridge classical 4x and grand strategy

  • @HelmutNevermore
    @HelmutNevermore 18 дней назад

    As someone who is not much into video gaming and has just a couple of games that I play throughout my life (Civ3 being one of them), I got immediately hooked by CK2 as soon as I discovered its existence. A strategy game that you can play without any victory conditions whatsoever was something I never knew I needed.

  • @phd_angel
    @phd_angel 29 дней назад +5

    I TOTALLY agree with you that "grand strategy" should be large-scale big-picture decision making. I'm sick and tired of games like Hearts of Iron and Europa Universalis being called grand strategy, whereas they are annoying micromanagement click fests.

    • @aephos.overwatch
      @aephos.overwatch 17 дней назад +1

      True grand strategy doesn't exist yet then, Civ isn't enough of a strategy game to begin with.

  • @EmperorCaligula_EC
    @EmperorCaligula_EC 3 дня назад

    Great sum up!

  • @LockeTheAuthentic
    @LockeTheAuthentic Месяц назад +20

    I used to be a Civ boii but I grew out of them. They are comparatively super basic, and every iteration never did anything that interesting. They need a bit of what Alpha Centari had.
    The lack of real immersion was also a killer for me as it just becomes silly and more like an arcade game.

    • @SkyFly19853
      @SkyFly19853 Месяц назад +1

      the way the Alpha Centauri does...
      I totally agree with that.

    • @andrek6920
      @andrek6920 Месяц назад +4

      Disagree on it being basic. I started with grand strategy and expanded to civ and paradox games are just as basic if you think civ is basic.
      Although in reality both are very complex games where none of it matters in singleplayer but all of it does in multiplayer.

    • @RomanCigić
      @RomanCigić Месяц назад +5

      The arcade game part is so true to me. When playing Civ 6 I didn't feel like i was actually "writing history" or anything remotely close to that. I felt like i was playing a mobile game where you click things to gain the most points to win.

    • @Keygentlemen
      @Keygentlemen Месяц назад +1

      @@RomanCigić Civ 6 is a definite outlier. The visuals and tone are horribly jarring compared to previous entries.

    • @aephos.overwatch
      @aephos.overwatch 17 дней назад

      @@andrek6920 they are too different to fairly compare like this, civ at its core is always the same game. vicky 3 and ck3 are wildly different experiences but are in the same genre. technically civ is "more basic" if that's even the right word, more like complex but not as much as some pdx games.
      Civ focuses on a lot. wide as an ocean, deep as a puddle. pdx games are the opposite, the hyperfocus on something, for vicky 3 that's being an econ sim during a specific time period, eu4 is like a mix of vicky and CK, and stellaris is much more civ-like out of all pdx games and probably the easiest. all pdx games have a bigger focus on realism though. civ? not at all, it's arcadey even today. the art design even shows that.
      I don't think civ being a less complex game is a bad thing, it's actually be a good thing. for one it doesnt have the same micromanaging and late-game problems as pdx games do, at least not in newer civs. civ is still a difficult game, but comparing civ 6 to eu4, civ 7 to eu5, the pdx game will always have more going on mechanics-wise.

  • @zacharylawton
    @zacharylawton Месяц назад

    Great video. Civ3 was my first Civ and is still one of my favorite games, but I have been gravitating towards grand strategy games lately. I have been playing a lot of Victoria 3 mostly because I enjoy the roleplaying, economic, and politics aspects way more than military. I wish that Civ had more advanced political and economic mechanics like Paradox games, like choosing an economic system or more advanced diplomatic actions. In my view this would make the game more complete, but I also can see how it would make it way more complex and hard to manage. I also think it would be neat to integrate city design elements from Cities Skylines for even more immersion. Keep up the great work Suede!

  • @KonradWaltrowski-z6j
    @KonradWaltrowski-z6j Месяц назад +3

    The only thing I think we are not yet centered on is waging war in grand strategy games. We know from history that there are such things as errors, foolishness, that a huge army can loose to a smaller one, that how you organize a battle line (flanks, encirclement, 1,2,3 line) makes a difference. This is still missing in CK3 , Victoria, and HOI. I think Stellaris is doing it better (some depth) because it is linked to the discovery feature, as a spacefaring nation you need to visit a solar system to research how it looks like and where to build/colonize, which impacts space combat and thus forces Paradox to make it deeper. Plus it is alltheoretical, so they couldn't make a copy of historical events to fill in such game mechanics as diplomacy, espionage, marriage etc. These had to work differentyl in space among aliens.

    • @Keygentlemen
      @Keygentlemen Месяц назад +1

      Yeah, I have to disagree with Suede's take on military. Maybe the way civ does it isn't concise enough but totally ephemeralizing it doesn't feel any better.

  • @LamugPuggy
    @LamugPuggy 27 дней назад +1

    And even in less story depth games in hoi4, it is still so easy to imagine a story, and mods can give you more story as well (TNO, Kaiserreich, EAW, etc)

  • @owostub5399
    @owostub5399 Месяц назад +4

    Civ doesnt actually have a theme that you can meaningfully connect with as a player, its focused on being an interesting game. And i think that alot of people severely underrate creativity and expression in games.
    In hoi4 for instance if you wanted to play a country that interacts with all systems of the games and fight in every compass direction and have a fair challenge you play Germany. Most minor nations however cant, they dont have a navy and cant afford and airforce and generally have to fight along one border (finland). IMPORTANTLY both are completely valid options even though youre playing very different Games.
    In hoi you can play as the italians and colonize ethiopia, fight the british in egypt, attack greece and support nationalist spain.
    In eu4 you can play as venice and conquer and form the unified nation of italy and create colonies in africa and america.
    In vicky you can play as the russians and slowly industrialize your sad agricultural economy and kick out the monarchs and introduce communism while pretending youre a great power.
    In stellaris you can play as the lovable squingos! A theocratic autocracy of slave driving penguin guys.
    In civ do you want to play as the united states of america as they crawl from stone age and become a modern society launching rockets to space? What the fuck are you talking about 1 thats ridiculous 2 thats hardly represented as your options or goals in the game. 3 “america” is just a name for some modifiers and a unique unit.
    Civ is really just a board game with relatively simple rules with a nonsensical but endearing theme.
    I have no idea why people even feel the need to compare these games theyre entirely different civ has more in common with root or scythe than paradox. Is it really just because of the theme, which is arbitrary that you could make the entire game be set in the modern era without changing the gameplay much at all (cough ahem lmao). You balance growing and creating new unit factories and better units and then you slam them into other unit factories as you quickly barrel down to the game finishing. a timeless and fun gameplay loop thats lacks the scope or creative freedom found in paradox. And with a game like that theres only so many gamer types who really enjoy playing it over and over like chess, for most people theyll say that was fun or that wasnt fun and then forget about it and i have a feeling most people have played a civ game.

  • @alfonsopalacios2725
    @alfonsopalacios2725 26 дней назад

    Not to mention the music, the ear blasting, majestic music. If i want to feel motivated at work i just blast out the Victoria 2 soundtrack

  • @tripleg9656
    @tripleg9656 Месяц назад +5

    Ah EU3, my first paradox game. The nostalgia of looking at that map! With it's big 1 province Flanders, my how far they've come. CK2 and Eu4 made Flanders a half dozen provinces.
    Also watching this reminded me of how every goddamn province in Eu3 had to be sieged down. Between that and the 50 years to core a province, while nostalgic for it I am very glad I moved on to Eu4.

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад

      What changed with cores in EU4? I know you can fabricate claims...

    • @Apokalypse456
      @Apokalypse456 Месяц назад +3

      @@suedeciviii7142 time to core is much much less, costs admin (never played eu3, dont know if it even had admin points) and its even faster in your culture/accepted culture/your religion provinces. so unaccepted heathens take a few years, i think 3, while you can core your own people in like a year
      idk the times, thats from my gut feeling

    • @Pangora2
      @Pangora2 Месяц назад +1

      Yeah I started on EU 3 as well. After Art of War came out for EU IV, it is impossible to consider going back.

    • @ЗачиняєвДенис
      @ЗачиняєвДенис Месяц назад

      ​@@suedeciviii7142admin points are like mana for monarch. You need the same currency for technology, to make cores, to take ideas, for stability, for some events... And there's also diplomatic and military points

    • @tripleg9656
      @tripleg9656 Месяц назад +1

      @@suedeciviii7142 Instead of waiting for cores to form by waiting 50 years. You spend admin points to core provinces. Very expensive for valuable provinces, and very cheap for dirt poor provinces.
      Coreing speed depending on whether you have claims or are the same culture, means you can core most provinces within 2-3 years usually. Sure you'll have seperatists for about 20 years after conquering a province, but that's not too bad compared to Eu3.

  • @arekmak
    @arekmak 27 дней назад

    These are some very interesting points, thanks for sharing those and have a sub :)

  • @drdray0876
    @drdray0876 Месяц назад +7

    IMO I want a game that mostly plays itself during peace (if you're doing it right) and leaves the micro for war. This is why I like Vic2 and dislike Vic3.
    I also don't like the direction Civ has gone after Civ3. Civ3 felt like a sandbox with how you can build your civilization, whereas Civ5 in comparison is extremely railroaded with religion and culture paths along with the design of "How can we cripplingly punish players for expanding?" I got sick of seeing empty land in the Industrial era in Civ5. EU4 has it's issues but overall is much better for portraying a grand civilization than modern Civ games.
    I will note that I absolutely despise the arbitrary focus trees and their rewards in HOI4 and now EU4. "Look mom, free claims on all of Europe because my country has DLC missions!" They are the complete antithesis of the sandbox design that brough me into EU4 to begin with.

  • @obi0914
    @obi0914 12 дней назад

    Guilliman once said "Men yearn for logistics and plans"

  • @wildfire9280
    @wildfire9280 Месяц назад +6

    0:58 idk, the sequel to brokeback

  • @tacoman736
    @tacoman736 7 дней назад

    I really think the single biggest factor is just that there haven’t been any landmark releases for the rts or 4x genres. Civ 6 was big but not recent and it, and every other release to a greater degree than it, had a ton of criticism compared to much earlier titles

  • @tomslastname5560
    @tomslastname5560 29 дней назад +13

    This just sounds like a bunch of personal opinion because you like one type of gameplay over another, and not an objective evaluation or comparison of the Civ games with other strategy games. Just because you find micromanaging to be a distraction from the broader overall strategy you'd like to focus on doesn't mean that other people don't like the micromanagement option. In the Civ series you can get away with ignoring the micromanagement aspect and let your cities run themselves, and still do well in the game.

  • @dragonmaster1500
    @dragonmaster1500 28 дней назад

    0:57 This is actually my literal job, and I love it.

    • @suedeciviii7142
      @suedeciviii7142  27 дней назад

      Journalist? Researcher? :)

    • @dragonmaster1500
      @dragonmaster1500 27 дней назад

      @@suedeciviii7142 Geographic Information Systems (GIS) Specialist/Analyst/Researcher.

  • @PyroMancer2k
    @PyroMancer2k Месяц назад +3

    The mention of micro managing battles is why I'm not a big of a fan of new Civ games. They went to One Unit Per Tile because they claim people were spending a lot of time moving units in old Civ game. But honestly it was so much easier to move units in old game because you could stack them and move them as a group as well as them not getting in each other's way. In newer Civ I can't just click move to a curtain spot on the map for several units without them tripping over each other and canceling out the move orders.
    Besides movement the same goes for combat. Back in Civ 4 I could just order the stack to attack and see the result. Now I gotta micro manage each unit in the battle to the point I feel like I'm playing a Tactics game. And there are SO MANY better tactics games I could be playing, Like Advanced Wars, or Fire Emblem, and so on. But if I really still want that Civ feel with more in depth Tactics I just play 40K Gladius which has different weapons and armor types so got units that are strong or weak against other units without just having basic Power Stat Higher wins that Civ series does.
    For as much as they wanna pretty Civ up with 3D Graphics I feel it's a bit like Doom. A great ground breaking game in it's time. But now it's a decent museum piece that shows where the genre started and can be a fun trip down memory lane but just lacks much of the depth and improvements that have taken place over the years. It's simplistic nature is why it runs into that problem of Big Empire is better with no good counter despite attempts to deal with it. Where as games like CK the very nature of the game and systems make it so that the larger your empire the more you have to deal with being pulled in different directions by characters with opposing goals. In Civ you are all powerful ruler with no challengers except other empires. In Grand Strategy games like CK your often just a normal leader having to not only deal with the rival nations but also deal with internal politics of people who don't like your and/or have ambitions of their own so they might rise up against you. It's a huge juggling act that adds to the challenge.
    Now compared to Civ where much like RTS games people figure out optimal build strategies for what you should be doing on Turn X. Civ often ends up feeling more like a puzzle game on what build combo to use as the tactical combat of new Civs is so bad due to AI not knowing how to do it properly I have won wars against AI killing 3-4 units of theirs to every one I lost while playing on higher difficulties to the point it just wasn't fun. Either I turn the AI difficulty way up and it massively outproduces me with cheats so it thinks it can win a war and I end up in an unending war to the point the AI is so stupid they refuse to surrender cause they "winning" only to lose their last city to another AI 4 turns later, or I simply crush them myself. Or I play at a more reasonable difficulty and end up simply out producing them cause AI is also not great at optimizing districts.
    In previous versions Civ4 and earlier because combat was simplified, stack driven, and combat always resulted in someone dying it was a lot easier for the AI to handle. Same with city management which is just pick a building and go. But now with all these more micromanagement systems the AI sucks at the game isn't a challenge like the older ones. Fighting the AI at harder difficulty doesn't feel like I'm fighting someone who's actually an intellectual challenge but more like playing checkers with my 8 year old nephew and letting him start with all kings because I figure it'll be interesting challenge and not really care if I win. Because at higher difficulties the AI just goes super aggressive and mindlessly zerg rushes you constantly so it becomes almost a pure tactics game.
    The reason I think so many people don't finish Civ games is the same reason they don't finish Monopoly. At some point it's pretty obvious who's gonna win and there is little if anything that will change that. Where as games like CK there is no define win state like, you got more science and went to moon you "win". Instead it's just whatever your personal goal was or that of your character if you are going heavy RP. And quit when either you achieve that goal or your character dies. It's more about setting your own goals and making your own story so it's more personal than a nation "surviving the test of time".

  • @marshallzzz
    @marshallzzz 15 дней назад

    Interesting takes in the video
    Re: The sims, my wife really got into crusader kings 3 because she enjoyed the inter personal relationship gameplay

  • @ShupekMan
    @ShupekMan Месяц назад +6

    As someone who plays a lot of Paradox games, and used to play a lot of Civ even though I couldn't understand what's happening:
    a) honestly Paradox games are just way more accessible. And I know this probably sounds absurd, but I can start a Paradox game with a minor nation and explore the game mechanics without necessarily going to war the entire game. In Civ, if you're not doing well you will get demolished by the AI.
    b) I do enjoy the historical settings/maps more than randomly generated maps, but maybe that's just a fault of the implementation so far - Civ can afford to have a few nations that thrive in the Desert/Mountains/Hills and sculpt the randomly generated world to make such places more common near their starting area. (See Dominions 6, it does something like that)
    c) Civs in Civ don't really feel unique. The one unique unit you get is only useful for a handful of turns and I never got a feeling that I'm playing any different regardless of the civ. If they kept the number of civs lower but with more unique units and bonuses it would feel much better in my opinion. Think of Rise of Nations and how each Civ has a unique unit that replaces a standard unit type and has further unique upgrades on age-up.
    d) Civ has insane micromanagement as the game progresses - Loads of Military units, City Production, Workers, it all becomes really annoying.

    • @DraganAlves
      @DraganAlves Месяц назад

      They’re getting rid of workers in Civ 7

    • @baka1949
      @baka1949 Месяц назад +3

      I agree that Civ and Total War both have a lot of micromanagement and the late game becomes very slow paced as a result. I also agree that unless you minmax, you won't feel the difference between civs, as they are expressed in passive bonuses and a few specialized units/buildings.
      But Paradox games are EXTREMELY inaccessible. If you start the game for the first time (even after the tutorial), you will have no idea what the game is about, what you are supposed to do, which of the infinite tabs are relevant, how to perform any function. Civ can be confusing for a few minutes, but not nearly as much. Take going to war for example. In Civ it is enough to move your military unit into another unit or city to attack. In a Paradox game you have to stumble across the casus belli mechanic, you have to figure out how to even raise an army, how to maneuver it and give orders. It's a chore.

    • @Keygentlemen
      @Keygentlemen Месяц назад +1

      Hard disagree with Paradox games being accessible. Civ's simplification has a certain appeal (up until a certain point where it becomes too simple).
      Civ has every opportunity to make its cultures unique, but never does. Vox Populi for Civ V is about the best it gets and gives nearly every civ some sort of unique hook the others just can't offer, but Firaxis still hasn't figured out that "+1 yield to forest in the medieval era" is not a compelling or exciting bonus.

  • @deebo5538
    @deebo5538 Месяц назад

    Hey Suede Congrats on basically hitting 10k subs!

    • @deebo5538
      @deebo5538 Месяц назад

      Cant think of a creator more deserving

    • @suedeciviii7142
      @suedeciviii7142  26 дней назад

      Thank you! Sadly not before new year but just about :)

  • @Duke_of_Lorraine
    @Duke_of_Lorraine Месяц назад +3

    One mod for CK3 allows playing the battles in real-time in M&B2 Bannerlord, so you could still get battles in that type of games. If Paradox invests in some real-time battle engine that could more or less match the mid-2000s Total Wars (Rome 1 & Medieval 2), this may outright kill TW as they'd offer battles not far behind (CA has been resting on its laurels for too long...) but with a considerably richer strategic part played in real-time.
    Even more than in TW, playing in real-time should be optional, but it would be great for the few battles in a war that you'd expect to be decisive. Just like sometimes country leaders led their armies themselves, Gustavus Adolphus or Napoleon for the time of EU4 for example.

    • @Winspur1982
      @Winspur1982 Месяц назад +1

      The last time a British monarch led an army into battle was George II at Dettingen (1743) ... he missed out on the second Jacobite rebellion 2 years later (his third son was present at the final crushing of it at Culloden) but he might have been getting too old or fat to ride. You never know, EU5 might make "managing diet and exercise for your monarch" an engrossing minigame.

    • @Duke_of_Lorraine
      @Duke_of_Lorraine Месяц назад

      @@Winspur1982 1743 would be quite late for a game covering 1337-1837, as it would also include kings like Henry V. A bit over the 80% mark. And looking outside of the UK let's not mention the french elephant in the room who has wars named after him.
      So definitely appropriate for CK or EU. For Vicky it starts being debatable (Napoleon III was still leading his armies up to 1871, and Nicholas II of Russia doing that ended up in a disaster)

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад

      Ooh, that could be a good idea! Like, if the game had an in built ticker for the "significance" of a battle, and would encourage you to fight them every once in a while.

    • @Duke_of_Lorraine
      @Duke_of_Lorraine Месяц назад

      @@suedeciviii7142 no need for that, let the player be the judge. If you want to micromanage every battle, more power to you. But in practice most players will quickly realise when it's worth it.
      Take a TW campaign, you're probably not manually playing a battle for which you know you'll steamroll the opposition, you'll mostly play battles if the enemy is at least, say, 50% of your force. Especially in more modern TWs with auto-regenerating troops where any damage sustained in a minor battle would be recovered next turn anyway.
      There could be the added requirement of having your own leader or maybe a general given the title of marshall lead the army (more advanced armies like under Napoleon possibly having several marshalls) to further limit how often you can fight manually.

  • @impersonal6959
    @impersonal6959 Месяц назад

    Fair point about the Civ combat. I actually really like the land combat system of Vic3. It's mostly hands off, but still has some scope for player operational control, which could be expanded for another game that requires more tactics. With more refinement, I think that would be nice for Civ.

  • @dmman33
    @dmman33 Месяц назад +5

    I keep trying to get into Paradox games, but they’re too dense for me. I like the Civ alternatives like Humankind, Old World and Ara

    • @aephos.overwatch
      @aephos.overwatch 17 дней назад

      The easiest, simplest, and most civ-like paradox game is Stellaris. Highly recommend that game, especially if you've played alpha centauri or beyond earth and liked them, that's how I got into the paradox ecosystem. That was a long time ago, 9 years later the game is so much better especially modding and dlc and it's not slowing down anytime soon. Or maybe Stellaris 2 is a few years away.

  • @hydrolien
    @hydrolien Месяц назад +1

    Interesting opinion.
    I agree that there is to much micro management with troops on late game on civ 5 & civ 6. That's the main reason why I'm still playing civ 4 sometimes.

  • @ronaldpikksaar2202
    @ronaldpikksaar2202 Месяц назад +4

    Paradox has driven the whole genre to the ground. We would desperately need some competition to spice it all up again.

    • @aephos.overwatch
      @aephos.overwatch 17 дней назад +1

      No I wouldn't say they've done that yet, they're dragging it down but it's still standing strong. Maybe another decade or two of the DLC-fest and pie-sIiced base game releases will do the trick but EU5 is around the corner and will undoubtedly add some more spice for a bit.

  • @shaynemac
    @shaynemac Месяц назад

    Our family 486 and Pentium II along with Civ, Civ 2 Alpha Centauri and Masters of Orion 2 were gateway drugs. I was playing those at 7-12 years old and loving it. As computers and games got more complex so did what I wanted from them. Civ helped to learn the trajectory of human history more than anything I took in school until the very later years. Paradox games came along when I wanted to get more into the specifics and dig into the eras they’re set in.
    For those of us who love the history going on in the games they’re such a great companion to real life learning. I’ll always play Civ since the gameplay is so satisfying (some versions more than others), but the Paradox games are what I get utterly lost in these days. I feel lucky to have experienced the way these games have grown.

  • @ilikecrabs1
    @ilikecrabs1 Месяц назад +3

    imperator rome watching this video in shambles lmao... not even being mentioned as the "failed" paradox game because it's player count is THAT bad, is the cherry on top
    fwiw i have 100hours in I:R. they've worked on it a decent amount since launch and its enjoyable. funny enough, my only paradox game with even fewer hours played? Victoria 3

  • @Arkantos1900
    @Arkantos1900 19 дней назад

    What I like about Paradox games, mostly eu4 and victoria 2, is that actions have consequences. You can gain enemies for life if you go certain routes, overexpansion leads to coallitions and internal issues.
    In victoria 2, big expansions lead to unaccepted pops and these will rebel. Often. A lot
    Also the Roleplay elements. You imagine an alternate history as your nation grows, or your dynasty if ck2 or 3.

  • @TalostheCat
    @TalostheCat Месяц назад +3

    HoMM3 mentioned! HotA stream sometime? It just got a massive update 👀

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +2

      I should reach out to MeKick and see if he wants to do a collab (he kicks my ass in a 1v1 maybe?). But I should at least install Heroes 3 so I can get B-Roll for it.
      I've never played HotA but I'm interested in it. Seems like the "Modern" of HoMM3

  • @StrategyJoe
    @StrategyJoe Месяц назад +1

    Really great video my favorite garlic warrior. For me personally I dislike having to redo the same meta over and over again. In 4X games there is a linearity on how to play efficiently and really only a few end goals to thrive for. in GSGs you have diverse start conditions and there are no final objective bar the time limit. But both genre are still decent time sink 😋

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +1

      As much as the later Civ games have issues with balance, making each faction play dramatically differently does a lot to improve replay value. Although to me, with mods etc the earlier Civ games already had nearly infinite replay value.

    • @StrategyJoe
      @StrategyJoe Месяц назад

      @suedeciviii7142 I have not played much mods for Civ 3 but thanks to your help when I had a stint of playing it a few years back I learned that beelining The Republic and targeting researches for tech trading were immensely important to not fall behind in higher difficulties. (Thanks again for that phone app you made back then lol)
      Then simple things like not building a courthouse in your capital, placing cities uncomfortably (to me) close to each other and rushing certain units like bombers are critical to “win”. Also given that there are a few different victory conditions it gave me a stress of "thinking and planning" too much to reach these thresholds. As I went higher in the difficulty it almost became a chore to be playing and maximising, so much that even winning at Demigod felt unsatisfying as it was a hard exercise while knowing there is even more difficulties ahead that are even more unfair to the player. I also think that since the Civs games have been out for so long and so popular the meta naturally emerged to determine the ideals keystrokes to execute to favor your position. You simply adapt your pegs to the square and circles you are given on the map you are playing.
      Meanwhile in GSGs there is just less pressure, it simply feels more natural to start playing doing what ever and poking the machine to see what gives and ultimately it didn’t matter where or when you end a game because again there is no finite, tangible goal to reach.
      I also spent thousands if not more hours on Civ 4, Col and Civ 5 back when they were new and retrying them nowadays doesn’t feel as good as it did. Even old TW games don’t have the same edge they used to have for me. Maybe I’m just old and jaded and can’t appreciate more than a real-world looking map painting time burner. Anyway again great analysis you have done I just rewatched and agreed with at least 95% of what you said.

  • @linknlogs2273
    @linknlogs2273 Месяц назад +3

    5:36 This has made CK3 have a healthy female player base too, which is neat.

    • @yllbardh
      @yllbardh Месяц назад

      and in a way lost many old fans of franchise....

    • @linknlogs2273
      @linknlogs2273 Месяц назад

      @@yllbardh ... oh that's not...

  • @guest273
    @guest273 Месяц назад +1

    Suede if you want timestamps to make chapters in the video timeline you have to start from 00:00, which you normally just call "intro".

  • @ronenson1023
    @ronenson1023 Месяц назад +3

    I wish Eu4's one attempt to do novel exploration (random new worlds) worked better than it did. It was such a missed opportunity

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад

      I've heard of that, what went wrong with it?

    • @ronenson1023
      @ronenson1023 Месяц назад +4

      @@suedeciviii7142 it was called conquest of paradise iirc. the issue was that it was basic and broken. it was based on only a handful of patterns so it wasn't truly random, trade routes didn't make sense, and it was one of the earlier xps so it also became increasingly unmaintained/newer features didn't mesh well with it. the idea was great but it should've been a cherry on top rather than something out of the gate and had some level of maintenance

    • @Apokalypse456
      @Apokalypse456 Месяц назад

      @@ronenson1023 and then we got anbennar, which the dev team themselves played and streamed and brought to popularity

  • @OceanHedgehog
    @OceanHedgehog 21 день назад

    Stellaris does exploration really well. The player has an idea of the shape of the galaxy, but star clusters, hyperdrive pathways, resources, and factions remain hidden. You never know what your science ship will find in the next system over. In the early stages of the game, it really does give the vibes of a young civilization striking out to the stars - for better or worse. It's what made me fall in love with the game in 2016.

  • @pbh81
    @pbh81 Месяц назад +4

    Good video. Really surprised civ 4 only had 3 million sales. I disagree a bit with map exploration. I felt imperator Rome suffered big time from seeing the whole map especially as all barbarian nations became the same generic nation bar change of color and size. Games like this are partially fulled by imagination and I think in the Roman era it is well suited to leave things undiscovered and mysterious ( easier said than done). I felt like having spies, scouts and ambassadors explore parts unknown, discoving the true scale of nation and army sized would present the player with difficult choices. For example with seeing the map in full I can expand away from the major powers and rising powers versus a covered map where I expand to where I think I can safely grow and smashing right up to an expanding aggressive empire. Also with the migratory tribes mechanic and not having real time map information would have been more exciting and would have made the players keep an eye on his frontiers while taking military actions. One thing I really disliked about civ 4 was swapping map information with the ai and you could easily know the shape of the world really early in the game

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +1

      The more bizarre thing was I couldn't find the numbers for Civ 3! Only sales just after release. I wonder if it didn't do as well as the others.
      I have to disagree, I prefer more information earlier. Maybe it could be learned about through the diplomacy or espionage system, so that you don't need to rely on physical units on the map.

    • @Winspur1982
      @Winspur1982 Месяц назад

      Civ 4 art was just bad, in my opinion (I think Suede agrees), and people don't want to pay for bad art. They can see it for free in a museum in Cambridge, Mass.

    • @Pangora2
      @Pangora2 Месяц назад

      I:R needs to do a DLC to make playing as a Barbarian fun. Inevitably it would have tools for the AI barbarians to suck less.

  • @vidarfe
    @vidarfe Месяц назад

    3:19 Wow, that Civ3 palace brought back some old memories!

  • @theliato3809
    @theliato3809 Месяц назад +5

    My expierence is that civilization seems like trying to play monopoly without any of the spice of monopoly.

  • @HansLemurson
    @HansLemurson 29 дней назад

    The 8-fold snowflake without mirror-symmetry at 4:44 will haunt my dreams.

  • @TapdotWater
    @TapdotWater Месяц назад +3

    I can't help but feel like the argument made in "point number 2" is completely nonsensical. You don't interact with the tactics of your troops in Civilization. There's certainly been a shift towards it with "one unit per tile" in the recent releases but even still it's mostly just Rock Paper Scissors with modifiers. The combat systems in the mainline Paradox games aren't so very different, they just have a wider variety of numbers to play with (EU4's Morale, Discipline, Pips or HoI4's Hardness, Breakthrough, Width for example) all of which still have a similar gameplay loop to the modifiers in Civ. The nation you pick might have a Unique Unit that has +10 strength on rivers, and your tag might give you a +10% Shock Damage received in its Mission Tree or National Ideas. The thing you, the player, has the most control over in either game is the terrain you fight on, and ultimately in both Civ and Paradox games this just comes down to granting different modifiers or otherwise slowing down unit/army movements.
    Additionally, I find the argument that you "shouldn't have to pick what to have for dinner when Ave Lincoln visits or what color the drapes are going to be for your palace" as a reason why Paradox games have a "better understanding of the scope of this genre" when these examples of activities are not at all present in Civ, but basically are the defining feature of an entire Crusader Kings 3 update and DLC. I mean, I can only speak for the Civ games from 4 and up, since I haven't played the ones before that. However, if your argument is that these supposed game mechanics were a waste of time in the earlier titles then I think it's important to consider two things. Most importantly, the fact that Civ 3 and earlier are titles so old that they're irrelevant to the actual comparison being made between these game series. Anyone still playing them is either a fan of the specific title or someone looking back at older games. The second thing worth considering is, again, the fact that these features are beloved aspects of CK3. One of the big selling points I've heard has been "it's like The Sims, but for medieval nerds."
    There's other issues I've found with the rest of the arguments made in this video, but they mostly do come down to opinion. The the "historicity" of Paradox Games is something that should be called into question, but there are RUclips videos by people like Rosencreutz who have done it a lot better than I will be able to in a comment.

  • @Rindis8
    @Rindis8 15 дней назад

    If you like EU III, _do_ get EU IV. Though, you might want to go to the Steam "betas" section and backdate it to a really early patch at first, say 1.7. Later versions do make the game better, but at that point, it's still Divine Wind with monarch points and new trade mechanics. It's just a way to ease into IV.

  • @genericgoosereturns
    @genericgoosereturns Месяц назад +76

    i dislike paradox games. shallow arbitrary mechanics. like how in stellaris you can make a genocidal empire that just wants to destroy everyone and yet through completely arbitrary war mechanics the enemy empire which is clearly losing and has 0 chance of winning can stall the war then force peace for 10 years (arbitrary number) and you as the genocidal evil empire are simply forced to obey this, there is no way to break this forced peace. and then there's nothing to do besides painting the map and playing cookie clicker with buildings that simply give you more resources. but there's a pretense of something more.

    • @smithsmith6402
      @smithsmith6402 Месяц назад +7

      I find the battles in the irritating as well. While I wouldn't mind if we were just mashing our armies together and rolling the dice, you get utterly massive benefits by engaging on favourable terrain, so I always end up doing this obnoxious dance of trying to bait the enemy into bad terrain, often needing to pause/unpause dozens of times in a row to hit some tiny, tiny window where they've entered the right spot and I can catch them if I send my troops right now but not 1 second later.
      Stellaris is also a game that promises some cool exploration stuff but the actual rewards for exploring or doing the quests always seemed very underwhelming to me. I wish there were a game out there that had high level hands off combat combined with lots of cool exploration rewards you see from a game like Master of Magic or Eador. I want to dress up my hero with a vampiric sword and boots of flying, or make an army of fireproof animated trees and watch them go terrorize the world, without telling them where to step each turn and reminding them to rest when they're injured. Just send me a news update once in a while that they had an epic fight with a dragon and found some cool loot while I dictate research and pool the resources of half a nation into making really cool magic items or giant robots or whatever.

    • @pikmin937
      @pikmin937 Месяц назад

      If you're a genocidal empire in Stellaris you get total war CB's on everyone that let you take ownership of systems just by occupying them. If you have a superior fleet then the enemy can't really stop you at all actually, you don't even need to negotiate peace with them to eradicate them.

    • @beaub152
      @beaub152 Месяц назад +3

      Stellaris sucks

    • @suedeciviii7142
      @suedeciviii7142  Месяц назад +14

      Normally I find the battles refreshing. But in my most recent EU3 campaign I got a "-10% army discipline" event and it became painful. My army ping ponged back and forth 30 times chasing rebels but never killing them.
      Thank you for reminding me of Master of Magic!

    • @KirbyRL
      @KirbyRL Месяц назад +10

      It depends on the game you play, each game plays differently and has different mechanics built around the same concept of being a map game based on its time period.
      I personally like eu4 the most, but some people may like victoria 2 more stellaris or hoi4 more because they favor the mechanics in those games.
      I personally always felt civ boring because every game just felt the same shielded by the idea that your nation has slightly different stats yet every game just felt like the same or similar results over and over and you only had like one or two unique units and a few straight line paths on winning. Plus the meta always felt the same(kind of like stallris) except in stellaris every year it changes significantly due to massive updates changing mechanics but it does always end up being most alloys and tech = win once everyone knows the strats.
      I guess I just like seeing different things every game and unique results? Idk, also paradox games are significantly more fun with friend groups, discovering mechanics and making/picking nations yourself is always more fun dont just look up guides or nation ideas for paradox games unless if you seriously are stuck.
      Everyone has their games they enjoy but it could be the perspective you have on how you play them just like how I hate civ I probably just never gave jt enough chances or its 15 try might do the trick for me. I used to even think total war was meh but now I enjoy it a lot due to its depth.

  • @bigbadbillyd8638
    @bigbadbillyd8638 20 дней назад

    Sorry for this monster comment but you've brought so many great memories back for me I have to dump them out somewhere before the real world muddles them again.
    1999-2001 (age 9-11) was my entry point into PC gaming and in this video alone you mentioned every game I played religiously during that time.
    Sims was fun for me because my two (girl) cousins who were about my age played it a lot and I really liked talking about the silly things we would do in the game. Today I play a lot of CK3 and I never considered the overlap between the two games but you are absolutely right. Aside from Stellaris I had never played another paradox game.
    One of those same cousins burned me a copy of heroes of Might & Magic III and as a 10 year old it was brutal but the replayability was just endless and doing hotseat games was such a blast.
    I remember when I was 10 I had to spend a day at my dad's office and his secretary had to run out for some office supplies. She took me along because I was hyperactive and bored. We went to Staples and they had a copy of Shogun: Total War. I remarked that big samurai battles sounded really cool and to my surprise she actually bought it for me on the way out. I played it for years and when Shogun 2 came out when I was in college I felt like a kid again!
    But I probably sunk the most hours into Civ3. I remember playing that game endlessly while my parents were in the middle of a nasty divorce. I remember the first game I managed to sit still long enough to play from beginning to end was as Alexander. I was so proud of myself for finishing only to end up bawling my eyes out because the game ranked me in 5th place and I had to learn who Dan Quayle was. I even remember arrogantly starting a war against Egypt towards the end of the game and desperately firing off cruise missiles at their mechanized infantry. It might as well have been something pulled out of Desert Storm. But Civ3 was so special to me, I remember reading just about every entry in the civilopedia and a lot of that stuff just stuck with me through high school and even college.
    I had a step mom for a little while who was a big ol nerd like me and she loved playing civ 4 with me and even got me into games like Tropico and Diablo for a little while.
    Anyways, thanks for this. Sometimes you have no idea exactly how big of an impact something has had on your life until you stumble upon a RUclipsr who hits you over the head with your own memories.

    • @suedeciviii7142
      @suedeciviii7142  20 дней назад

      Hotseat games of HoMM3 were the best! Even with 2 people I rarely got past week 2, but knowing you and your friend were on the same map added so much to a game that already had great exploration.
      And thank you very much for the kind comment

  • @sharpasacueball
    @sharpasacueball Месяц назад +3

    Civ games feel like mobile games after playing paradox games

  • @shallendor
    @shallendor 24 дня назад

    The Dominions games are my favorite 4X games, even though you don't have control of your units in Combat, you can give them orders and decide their formation, but no direct control in combat!

  • @dluk9494
    @dluk9494 Месяц назад +3

    firsttttt

  • @bradenglover8269
    @bradenglover8269 28 дней назад

    As someone who started with paradox games before playing a civ title, I’ll say that from what I’ve seen through my friend and my own gameplay, civ games are substantially easier to learn how to play, which also means you start to have fun and do things like multiplayer a lot quicker. While I was learning stellaris it took me around 3 separate playthroughs before I could actually compete with the standard level ais. In civ 6, the first game I played by the end I was on par with the ais.

    • @aephos.overwatch
      @aephos.overwatch 17 дней назад

      Older civ games were even harder and the AI was too easily OP. Firaxis has made the franchise more casual friendly, I'm glad PDX isn't doing that as much, yet.

  • @Wormopera
    @Wormopera Месяц назад +3

    Okay but paradox games are absolutely not historically accurate

    • @whitehawk4099
      @whitehawk4099 Месяц назад +7

      In comparison to basically anything else on the market?

    • @rowbot5555
      @rowbot5555 Месяц назад +7

      Significantly better than any other major games.

    •  Месяц назад

      But that wasn’t the point. You just didn’t listen. The video said it’s accurate compared to Civ

  • @yumyum7196
    @yumyum7196 29 дней назад

    As a lifelong civ player, I am happy these types of games are increasing in popularity

  • @rilindshehu96
    @rilindshehu96 27 дней назад +2

    Oh man the EU3 nostalgia

  • @Pharaoh_Roxy51012
    @Pharaoh_Roxy51012 Месяц назад

    the 5th point just makes sense, knowledge spreads, and if someone is setting up a colony in Florida, you better get that knowledge

  • @shlomomarkman6374
    @shlomomarkman6374 5 дней назад

    It's hard to compare the gaming environment when the first iterations of civilization arrived to our time. Back in the 90ies civilization was the grand strategy. Mechanically it was relatively simple and allowed the grand empires management no other game of the time allowed. It's competitors back then were clones, space games like MOO or various wargames published by SSI like the general series and Imperialism that were smaller in scope and more tactical then civilization - essentially digitised miniature wargames.
    Now, civilization became less grand with each iteration after civ4 leaving the true grand strategy to Paradox while not having the tactics of say Total war.

  • @TTorkyy
    @TTorkyy День назад +1

    the true reason is that paradox made a thousand games while civs there are only 7, and only a couple of them are playable.