Is Cuphead too hard? - Cuphead Review

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  • Опубликовано: 30 июл 2024
  • Cuphead has finally been released after much anticipation over the years since its announcement... but it's hard. Is it too hard? Is it any good?
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    Release date: September 29th, 2017
    Cuphead on Steam: store.steampowered.com/app/268...
    ---
    Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.
    Play as Cuphead or Mugman (in single player or local co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets while you try to pay your debt back to the devil!
    ---
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Комментарии • 450

  • @takateru_
    @takateru_ 6 лет назад +331

    IC: 5 hours on my first playthrough
    Me: looks at time
    Me: 5 hours
    haven't even gotten past world 1

    • @AwkwardStickman1
      @AwkwardStickman1 6 лет назад +21

      doggosan it took me 1 hour to beat the two frogs... not kidding

    • @vibevizier6512
      @vibevizier6512 6 лет назад +1

      That's a bit sad

    • @ananon5771
      @ananon5771 6 лет назад +9

      doggosan 40 hours in not even beaten king dice but still a great game

    • @chrish1654
      @chrish1654 6 лет назад

      Feelsbadman

    • @brnk2
      @brnk2 5 лет назад +7

      Took me 35 hours to complete the game. I hated Rumor Honeybottoms... Enough said.

  • @atomnum9
    @atomnum9 6 лет назад +184

    Who else thinks the sound track for Cuphead is great

  • @haveiszalfaroqie1628
    @haveiszalfaroqie1628 6 лет назад +116

    Well... my thought on cuphead?
    People saw a cute game with 'ol school cartooney art.
    People expect a cute gameplay as well.
    People actually play a hardcore, brutal, difficult boss-rush platformer.
    People sad because they can't be cute.
    TL;DR, cuties are deadly.


    Just like Hollow Knight.

    • @CenturianEagle
      @CenturianEagle 5 лет назад +3

      Fava Sz is hollow knight hard? Or is it just an awesome metroidvania? I’m just curious cuz I’m thinking of getting it, not that it being hard would deter me from getting it, just curious

    • @NikoTheGrunt
      @NikoTheGrunt 5 лет назад +5

      @@CenturianEagle I haven't completed the game, but it looks really promising so far. I highly recommend it.

    • @gunblade8674
      @gunblade8674 5 лет назад +8

      CenturianEagle it’s difficult but not as hard as cuphead

    • @CenturianEagle
      @CenturianEagle 5 лет назад +3

      Gun Blade oh ok I’ll have to try it, thanks. I’ve been playing salt and sanctuary which is good and challenging as well, but yeah I need to get hollow knight- it would be nice to play a game that isn’t brutally hard, I need a break after playing cuphead, and I love Metroidvanias so that’s another plus.

    • @playittilitshot
      @playittilitshot 5 лет назад +4

      I’d say hollow Knight is harder. The bosses are easier, yes, but cuphead is only bosses. Hollow Knight involves going through areas and takes about 40 hours for most people to 100%, not including the extra 112% from Hidden Dreams, The Grimm Troupe, Lifeblood, and the hellspawn that is Godmaster.
      Definitely play it though, it’s amazing. Plus the difficulty spike is much more gradual. Cuphead starts brutal and maintains a generally similar difficulty throughout. Hollow Knight starts out somewhat difficult but nothing cuphead brutal. The further you progress, the harder it gets. My first big difficulty was a couple hours in, but I’d say about the time you reach the big city is where it ramps up a lot.

  • @Why_It
    @Why_It 6 лет назад +101

    I was just playing this game earlier with my little sister. She saw the total chaos on the screen and immediately wanted to play even though I warned her several times about the difficulty and she asked if we could make it harder. The most difficult video game she's played was CoD zombies and she usually dies after round 20 or so, but I was surprised to see her keeping up with me in every Regular difficulty fight we did. We tried one simple fight and she said that is was too boring. So we played every fight on Ink Isle today and she said she can't wait to continue tomorrow.
    So yeah, difficulty is super subjective. It's insane to know how a little 12 year old can die so easily in a slow 3-D train simulator, but be about as good as an experienced gamer in a controversially "difficult" game.

    • @SamStancill
      @SamStancill 6 лет назад +17

      Yeah, kids are amazing, we don't give them enough credit for their youthful reactions, tenacity, and all-consuming focus when they are doing something that they like. They can handle tough as nails games, if they want to - we all did, after all.

    • @mrmasterpl4415
      @mrmasterpl4415 5 лет назад +2

      @@SamStancill well i am a kid and i just rage
      and when i rage you know it

    • @dead.channellol9384
      @dead.channellol9384 4 года назад +2

      Im 11 and this game is a piece of pie already on world day 2 after i got the game all i can say is
      *M U G N I G G A*

    • @mynameisharry8739
      @mynameisharry8739 4 года назад +3

      It's all about figuring out the patterns and kids would have a better time at this, thanks to their ability to learn better at their age.

    • @Wulfram
      @Wulfram 3 года назад +1

      @@mynameisharry8739 That explains being able to do so well at older games in my youth than revisiting them now 🤣

  • @redvelvett22
    @redvelvett22 6 лет назад +41

    One thing I dont like about this review is how you handled the story.
    Does a story NEED to be complex to be good? No. I care about the story, and what it gives you is extremely simple, but still extremely entertaining, and gives you the motivation to fight the bosses.
    Thats really all you need for a story in a game, give you the motivation to play the game, complex or not.

    • @SamStancill
      @SamStancill 6 лет назад +9

      I quite liked the idea that all these villains you were taking down were debtors who couldn't or didn't want to repay their loans to the devil. There was something about that very simple thought that made them slightly more than random, unconnected bosses.

    • @PassTheSnails
      @PassTheSnails Год назад +3

      @@SamStancill And if you think about it even further, a lot of the bosses seem to have gotten their abilities and powers from their deal with the Devil. Cagney Carnation seems like a normal fellow until he unleashes a side of himself I can only imagine is a result from meddling with the devil himself.

  • @digitalization
    @digitalization 6 лет назад +47

    There are people who finished the game in 2-3 hours but thought the game was mediocre, and there are people who took 10+ hours but thoroughly enjoyed the game. Gaming is such an interactive personal experience it's really difficult to tell if someone will like it or not. I do agree that the easy mode is pretty pointless in Cuphead, though--it doesn't let you experience the game, and it doesn't let you practice the full fight. I'm not quite sure why it's there at all, except that other games sometimes have difficulty options.

    • @thechowster4427
      @thechowster4427 6 лет назад +3

      digitalizedfish The reason it is there is so that you can learn some of the patterns and get better at an easier entry point.
      But I can see how people would think it's useless.

    • @nicolette1598
      @nicolette1598 2 года назад +1

      Okay 😂 who do you know that finished this game in 2-3 hours?

    • @digitalization
      @digitalization 2 года назад

      @@nicolette1598 At the time of release a streamer I watched beat it in one sitting. You underestimate people who have spent a lot of time honing a skill they were already good at.

    • @Fleeqness
      @Fleeqness 29 дней назад

      It’s taken me six years ☠️

  • @ComBotZ
    @ComBotZ 6 лет назад +38

    Wait, 5 hours? I HAVE 6 HOURS AND AM NOT EVEN HALFWAY THROUGH

    • @acidic.7651
      @acidic.7651 4 года назад +3

      Dude I haven't even gotten past inkwell isle 1 and I've played about 10 hrs

  • @GeekCritique
    @GeekCritique 6 лет назад +70

    I'm less than two minutes in right now, and I keep noticing that I've stopped paying attention to you, and am instead just marveling at the gameplay and trying to work out how to beat the bosses. I _really_ need to play this game.

    • @ingeniousclown
      @ingeniousclown  6 лет назад +2

      If just the video is doing that I think you'll love the game!

    • @doolenny9458
      @doolenny9458 3 года назад

      Yeah I get what u mean or when I beat a boss in a video I sometimes end up nitpicking the mistakes the player makes during attacks

  • @Faux_Sunlight
    @Faux_Sunlight 4 года назад +6

    The problem with Cuphead is that there's way too much to take in. Good platformers like Ori or HK have you learn a mechanic, get used to it, then learn another. Late in the game, you're juggling 10 different buttons without batting an eye. Cuphead just throws shit at you within the first five minutes and expects you to memorize it.

  • @atomnum9
    @atomnum9 6 лет назад +15

    A brawl is surely brewing

  • @MysteryKar
    @MysteryKar 6 лет назад +10

    In my opinion, the simple mode is named incorrectly, ''practise mode'' could be a more fitting name, as leaving out the last phase will let you practise the first two so you can get to the final phase faster and easier in regular mode. But that's just my opinion.

  • @tgamagedon
    @tgamagedon 6 лет назад +8

    I actually kinda like them locking the last two stages. This way players can play through simple mode and not run into a brick wall immediatly, get used to the controls and get invested into the game. I do think a lot of people, who ran through the simple mode will find, that after having spent some time with the game, they are absolutely capable of beating the bosses on regular mode.

  • @jonathanlevitz9939
    @jonathanlevitz9939 4 года назад +23

    Unlike mobile game ads, I was actually serious saying "Why is this game so hard?"

    • @Grasstoucher3
      @Grasstoucher3 4 месяца назад +1

      Cup head isn't hard tho, it's actually pretty easy once you learn the bosses pattern. It's just trial and error not hard

  • @whodareswins999
    @whodareswins999 5 лет назад +11

    Just wanted to take a moment and tell you how much I appreciated the approach you took in your commentary about difficulty. For me difficulty in games is quite literally a matter of accessibility. To put it simply, I think we learned the wrong lessons from Dark Souls and its immediate successors. As a gamer with Cerebral Palsy I have a real problem with games being difficult for its own sake. I appreciate a certain level of challenge in my games, after all a tangible sense of mastery is essential to the experience of growth and progression in games, and in that way difficulty is integral to the experience as a whole. However, that appreciation must always be tempered by the fact that no matter how much time I devote to understanding and mastering the mechanics of a game like Dark Souls or Cuphead, I have to accept that I will never be good enough to keep up with the difficulty curve. What for someone else is a harsh but manageable difficulty spike is a brick wall of challenge that I just can't muster the physical dexterity to overcome. That is difficulty poorly implemented in my opinion, because the character progression mechanics don't mesh well with the punishingly narrow margin of error. Before the hordes of Sun worshipers try to burn me at the stake, I love the worlds of From Software's work, but there's no getting around the fact that they are classics I will never be able to play. I understand the appeal of the core loop in games like Cuphead: get coins to buy weapons and beat bosses so you can get more coins to buy better weapons to beat bigger bosses. Each tier of gameplay difficulty is another step on the road to mastery, but gating content behind a level of mastery that is beyond the physical limits of a human body is another thing entirely and is quite frankly unfair. I like to point to Hollow Knight to contrast the two kinds of difficulty in this situation. Both games implement simple mechanics and throw you into increasingly complex situations. The difference arises from how the two games implement that complexity. Both games expect a level of mastery before a player can experience the full range of content on offer, a high skill ceiling, as it were but the skill floors, or the minimum skill level required to achieve meaningful progress, are very different between the two. I'm not sure if that's just a quirk of the their respective genres but both games have a reputation for being punishingly difficult and yet Hollow Knight just plays in a way that to me is a lot more accessible than games like Cuphead will ever be. Didn't mean for this to diverge into an essay, thanks for listening and providing a nuanced perspective on a difficult issue. Keep up the good work.

    • @ingeniousclown
      @ingeniousclown  5 лет назад +1

      I hope you don't mind if I pin this comment!

    • @whodareswins999
      @whodareswins999 5 лет назад +2

      Not in the least. It's a discussion I'm passionate about because videogames are an empowering experience for me in the context of my disability. When I become immersed in a videogame, I get to walk unimpeded and explore entire imaginary worlds in a way that is literally physically beyond me in any other situation. So when people start advocating for a level of challenge that is exclusive by its very nature I sit up and take notice. Truly balanced difficulty is a discussion that needs to be had in the games industry, and it's nice to share my views with someone who doesn't immediately dismiss my gaming credentials based on my circumstances. I've been called a filthy casual more times than I can count when I bring it up and the apologies when I explain why I hold the views I do are always awkward. Thanks again.

    • @timothykirby4406
      @timothykirby4406 4 года назад +1

      I can't handle bullet hell shmups. It's just too intense for me. I don't think that just because I am not skilled enough to master them, that they should not exist for the people who love them. They're just video games... I understand your frustration completely, but you're basically saying we should lower the skill ceiling of games because some people can't handle the difficulty. So where is the cutoff? My mom can't beat stage 1-1 in Super Mario Bros. Should that game be made more accessible for her?

  • @sandwichboy1268
    @sandwichboy1268 6 лет назад +11

    In my opinion, the simple mode is just training for regular. The attacks as slower so you can learn them, and better dodge them at high speed. The last stage is still a suprise, to really shake things up

    • @Biggerisgoood
      @Biggerisgoood 2 года назад

      No the creators of this game are dicks.. these moldenhauers

  • @Manuel-Alejandro3189
    @Manuel-Alejandro3189 4 года назад +8

    2 hard to enjoy , the point its have fun no get frustrated

    • @SRC-lo2nc
      @SRC-lo2nc 2 года назад

      The fun in video games for me is to be challenged. Personally I disagree with your opinion to an extent but respect it regardless.

  • @KhenWolf
    @KhenWolf 6 лет назад +23

    I hate the idea that everything has to be for everyone, the devs made the game they wanted to make. They took inspiration from early cartoons and I think early games as well which are difficult. The enjoyment of this game is in part because of the artwork but without an engaging story or characters the only other thing is the gameplay. I must say I haven't played this game yet, but from someone who likes a challenge, someone who likes to learn and become more skilled, someone who is within the demographic, the target audience I'll happily be learning the bosses phases and patterns when I get the game. If the game is not for you because it's hard I'm sorry it's one of the core aspects of this game.

    • @armjustarm
      @armjustarm 2 года назад +5

      I like what you're saying but I would have to kindly disagree,
      Difficulty is a flavor, just because I can beat a certain game on nightmare difficulty doesnt mean I want to play it and have to sweat to win and adding more difficulties can make it more widely enjoyable to bolster sales for the devs as well as serve as a ladder for people who want to build up to a more challenging difficulty
      Also this is more of a maybe because Im not sure if others feel the same but when I beat these hard bosses I dont feel acomplished I just feel relieved I dont have to see this annoying enemy again

    • @Bcilloz
      @Bcilloz 4 месяца назад +1

      I’m going to disagree here because the developers actually left money on the table by excluding everyone at every gaming level that wanted to enjoy this beautiful game.
      I found it frustrating that there was so much shit on the screen that I found it hard to appreciate and enjoy the art which mind you, is supposed to be the game’s biggest draw (no pun intended)
      I think had the added in more difficulty settings more people would’ve purchased the game and the DLC.

    • @Bcilloz
      @Bcilloz 4 месяца назад

      @@armjustarmWell said!

  • @emibudd2228
    @emibudd2228 6 лет назад +1

    Hello! I just wanted to say thank you. I really like your way of making videos, and considering the amount of work you put in, I thank you're pretty underrated. Anyways, I just wanted to thank you for this video. It was really entertaining, and combines with your effort, your pretty relaxing voice (which is kind of important when it's the thing the viewer is going to be hearing for most of the video) your channel can really grow. I've watched most of your recent videos, and I can't get enough of them.Thanks, and good day/night/afternoon, E.M.I.

    • @emibudd2228
      @emibudd2228 6 лет назад

      P.D. Also, sorry for the sentences sticking together at the end of the comment, I'm in mobile so I can't skip lines.

  • @EldrirPrince
    @EldrirPrince 5 лет назад +6

    I'm someone who for various reasons often just doesn't have the hard skill for games like this or dark souls (although stick me in front of a high diff platform and I'll have a whale of a time) but I would love to experience the world and lore and art. As such, the inaccessibility of these games is a huge sticking point for me. I love the lore of dark souls and I think the world is elegant and beautiful and I want to experience it, but I simply don't have the stamina or controller literacy to "git gud." I started playing games in my teens and only got a console last year. Something as simple as a mode where I could save at will so I wouldn't have to do the (already challenging for me) boss run up every time I died would literally solve all my problems. Maybe then I could actually play the souls games and bloodborne and experience them how I want to, rather than just living vicariously through lets plays. I love let's plays, but I find it hard to find people playing soulsborne games who's gaming philosophy aligns with mine, but I'm prevented from playing the game in my own way. Cuphead is harder to tweak from what I can tell, but I think that even just adding a "simple" mode for the endgame bosses would allow more people to play and have fun, and surely thats a good thing? Not every game is for every player. I don't touch FPS's, for example, because I know I hate the gameplay. But I've never felt like I CANT play something like call of duty. and that's the crucial difference I think. It sucks to be locked out from a game I know I would love, if I could only fucking play it.

    • @pievancl5457
      @pievancl5457 4 года назад

      EldrirPrince aww sorry cupcake. You could watch a walkthrough on RUclips. There’s something called practice makes perfect. I can tell you’ve never played sports or done anything competitive. And based on your comment I can def tell you don’t work out because that challenge to make progress and better yourself can definitely be a seveeeeere barrier of entry. Games, in any sense of the word- sport, board, card, video, etc. - are about the experience and the skill that the creator had envisioned. The art of a game is a reward for progressing. Let me guess, you’re all for participation trophies?

    • @legrandliseurtri7495
      @legrandliseurtri7495 3 года назад

      @@pievancl5457 This comparison is dumb. A sport competition should be compared to, well, a video game competition, a.k.a speedrunning. Nobody is asking for participation trophies in the speedrunning community, because the goal is to get good. A video game's primary goal isn't to be challenging, especially solo games. Including extremely difficult side-content, or some sort of hardmode, or difficult to reach secrets are all good things, but there is no reason why the core game shouldn't be playable by everyone no matter their skills or the time investement they're willing to make.

  • @watsyurdeal
    @watsyurdeal 6 лет назад +2

    Tbh I don't think the difficulty being the make or break of it is fair, not every game will appeal to every player, and it's smarter to build the game for the player base or market you want than try and dilude it in an effort to get more people.
    I think Cuphead forcing you to try and learn the game so you can really beat it is fair, there is no magic you can use that would make a game like this enjoyable if you simply can't beat it.

  • @smolson8471
    @smolson8471 3 дня назад +1

    I was afraid that this game would be too hard for me to enjoy which is why it took me so long to get it. My sister got it recently and I loved it but she didn’t have much time to play it with me so I finally bought it (+the dlc). It took me over 20 hours but I beat the game on regular! The expert mode is a bit too tough for me so far though

  • @Batman-jc5uc
    @Batman-jc5uc 3 года назад +4

    For me this game was just too hard. Hardest game I tried since Sekiro. I tried to best the flower boss 50 times on regular difficulty and gave up. I uninstalled the game due to the frustration.

    • @obama_man9933
      @obama_man9933 3 года назад

      Bruh

    • @Ken120Hz
      @Ken120Hz 2 года назад +1

      That flower boss in world 1 is a lot more difficult than all the other bosses in W1

    • @American_Mappin
      @American_Mappin Год назад

      Yep

  • @I50L4T3D
    @I50L4T3D 2 года назад +2

    Like dude I just realised that you have to play regular mode in order for the contracts
    Waaaaaaaaah I hate that they don’t implement the phases as normal in easy mode and the contracts

  • @joelhatterini6392
    @joelhatterini6392 6 лет назад +18

    I don't get what the obsession with easy mode is. Not every game should be made for every person. There are plenty of movies that are made for everyone, but then there's a lot of movies that are incredibly graphic, or incredibly avant garde, or have incredibly dense and difficult-to-follow plots. Same with books, there's the Harry Potters of the world that anyone can read and enjoy, but then there's the classics of literature like Grapes of Wrath or The Great Gatsby that are not going to be universally loved by every single person because it's just difficult to get into. So then, why are video games held to some pie-in-the-sky standard of having to be accessible by LITERALLY EVERY HUMAN BEING BORN ON THE PLANET? There are lots, and I mean LOTS, of games that are incredibly easy or even just moderately challenging instead of insanely challenging, and that's fine. But then there are games like the Souls series, Cuphead, Meatboy, that revel in their difficulty. Hell, difficulty and unfairness resuscitated an entire GENRE of video games that were pretty much dead: the Rogue-like (Or rogue-lite, or procedural death dungeon, whatever you like to call it). Those are games predicated on the idea of being so stupidly difficult that you will not win the vast majority of the attempts you give it. And some of those games put stuff like Dark Souls to shame, with such games as Tower Climb, Spelunky, Caves of Qud, Rogue Legacy, etc. We need to stop fetishising the idea of one-size-fits-all gaming, and realize that it's okay if someone doesn't "get" a game, or finds a game "too inaccessible". By doing this, we're limiting the medium. Hard games can co-exist with easy games, and I'm not even saying that easy games shouldn't exist. Hell, if easy games didn't exist, there'd be nowhere to start. But just like reading mainstream Marvel comics will eventually get you into things like graphic novels, easy video games should eventually get you into hard games. It's a mistake to keep shoving easy mode down people's throats, because it lessens the medium.
    For anyone that's going to levy the accusation of "Well, books and movies require no REAL interaction, anyone can partake passively", if you're not good enough at recognizing certain elements of plot and filmography, or cannot appreciate certain styles of writing, no, not everyone can partake in every movie or book. You can show up to it, but you'll leave dissatisfied. Just like a hard game: anyone can give it a whack, but if you aren't skilled enough to progress, you won't be satisfied.

    • @ofekdr
      @ofekdr 5 лет назад +3

      ​@Nob the Knave imagine easily killing bosses in a game like dark souls. the games difficulty is there because it contributes to the atmosphere of a dark, gritty and hopeless world. not every single game should be accessible to all, its basically like saying "every movie has to be accessible to children". does making every movie for everyone make sense? of course not, because some people want a dark comedy, or a really complicated sci-fi, or a graphic action movie. they are not for everyone, and they shouldnt be

    • @BigDBrian
      @BigDBrian 4 года назад

      While I generally agree with your line of logic, and adamantly oppose easy modo for souls games.
      I honestly think this game would be better for having an easy mode where you have 5 base hp instead of 3. That being the only change. It would help with the learning curve for bosses, so you're more likely to reach the phase you need to most actively learn about. As a disclaimer, I beat the game pretty fast, its difficulty was overhyped in my experience (but I did play Wings of Vi so that probably has to do with it).
      Basically think of the easy modo like a practice modo. Simple mode doesn't accomplish this as it changes the fights too much, even removing significant chunks of them. Thus, difficulty is poorly implemented in this game (at least for that purpose)

    • @legrandliseurtri7495
      @legrandliseurtri7495 3 года назад

      Anyone can still read a book, no matter if they understand it or not. There won't be a quiz to verify your understanding before you can continue to the next chapter or something. Some might not have as good of a time, but at least everyone gets to experience it all. I don't know, I'm not convinced by this comparison.

  • @DaveSorge
    @DaveSorge 6 лет назад +2

    Fantastic video. Thank you for such a beautifully thought out answer to a very complex question.

  • @dark.ink0
    @dark.ink0 5 месяцев назад +1

    I saw everyone getting SO MAD at dying over and over at the game but i just loved it so long as a long-time fan that whenever i died i never got mad. I was just laughing and smiling while my friends watched me play and we did commentary! I just finished the normal game. Gonna do the dlc and then 300% it hopefully! :D

  • @NISSANZ33
    @NISSANZ33 6 лет назад +4

    You beat this in 5 hrs?! Youre a saint lol

  • @pages4573
    @pages4573 6 лет назад +12

    I personally believe that we shouldn't be looking at locked content as punishing lesser skilled players, but rather rewarding more skilled players.
    In Devil may Cry there are these things called Super Costumes that break the game, but you only unlock them by beating Very hard mode or Dante Must Die difficulty. This is pretty much content being locked out by difficulty, and I do not think that lower difficulties should get these rewards.
    Cuphead final bosses makes sense in that way. And while I do think it's a bit extreme (Locking certain phases is a better middle ground) we should at the very least reward players that go the extra mile to do something.

    • @Biggerisgoood
      @Biggerisgoood 2 года назад

      Well you're wrong, lower difficulty should get rewards... your opinion doesn't matter

    • @s.a.t.a.n6216
      @s.a.t.a.n6216 2 года назад

      @@Biggerisgoood it matters if you speak in its domain. Quit crying about how things are too hard and try because games don’t need to cater to everyone but everyone can learn to cater to it.

  • @harperredd9077
    @harperredd9077 3 года назад +3

    I thought that it was very challenging, but not enough that I ever felt hopeless, just the right amount of difficulty. My first playthrough probably took 7 or so hours on Normal. Overall an amazing game.

  • @anotherfool9278
    @anotherfool9278 6 лет назад +2

    the not knowing how much hp the enemy has is what makes games hard for me. without the visual bar going down due to certain attacks its hard for me to plan

  • @SunsetofMana
    @SunsetofMana 6 лет назад +5

    Completely disagree with your comments on simple mode.... The developers clearly had a vision of the games difficulty being the regular difficulty. But they were aware that it might be too hard for some people so they included the simple mode as a way of helping newer players adjust. If they had allowed you to ply the entire game on simple mode it would have prevented their artistic vision of the games bosses being as difficult as they were.
    The inclusion of simple mode is intended as an extended tutorial...so that the games difficulty can maintain it's integrity while worse players aren't turned away by the difficulty.
    If they didn't have simple mode it would have turned away a lot of people because of its difficulty. If the you could complete the game on simple mode then it would lose the integrity of its difficulty and the artistic vision of it being hard as hell and giving the player a sense of accomplishment

  • @kingofgargalon9291
    @kingofgargalon9291 6 лет назад +2

    To be honest the difficulty doesn't really bother me too much because even though I will get my ass whooped so much I will eventually beat it but what does bother me it's the fact you can't beat the game on simple so it's forcing you to get your ass beat

  • @zackwoods5077
    @zackwoods5077 3 года назад +3

    The reason the game is so hard is because it would be only a couple hours at most without the difficulty. Each level or boss takes less than 5 minutes for a successful attempt.

  • @alanaacevedo2403
    @alanaacevedo2403 3 года назад +2

    I just bought the game COMPLETLY blind , unknowing of the difficulty, i’ve been playing for 45 minutes, and havent gotten anywhere, even on simple mode.

    • @ingeniousclown
      @ingeniousclown  3 года назад

      But are you improving?

    • @alanaacevedo2403
      @alanaacevedo2403 3 года назад

      ingeniousclown Gaming After an hour and a half I finally relised so yes. I finished the plants and now on the blue thing.

    • @ingeniousclown
      @ingeniousclown  3 года назад

      Nice! That's what it's about!

  • @HerrMasterLizard
    @HerrMasterLizard 5 лет назад +1

    Shadow Warrior 2 summed it up best:
    "Playing SW2 on Easy is perfectly fine, if by the end of an exhausting day all you need is to feel like a goddamn superhero."
    AKA after you spent a whole day getting kicked in the urethra, you don't play to 'conquer', you play to vent and relax.

  • @leonardofernandes9922
    @leonardofernandes9922 6 лет назад +10

    by the time you finish the game on easy you would already be skilled enough to handle the normal mode, no one is missing on content.

  • @MC-vk5by
    @MC-vk5by 2 года назад +1

    I think simple mode is for a practice run, so you get a taste of what the boss is going to dish out

  • @SamStancill
    @SamStancill 6 лет назад +12

    I don't know, man, I think you're guessing about how other people. Aren't you just assuming that simple mode isn't good for casual players? It sounds perfect to me. It gives them a chance to learn the boss patterns, but by not giving them the contract guides them to regular mode, getting them good enough to play the same challenge as everyone else. It's also a nudge to say "Hey, don't give up once you've finished on simple mode, you're capable of more." I played Golden Axe on easy on Megadrive, but you couldn't face Death Adder in that mode. So you vow to get better, maybe you learn something about determination... and you start to understand the appeal of brutally difficult games.
    So, yeah, I haven't actually heard from anyone that's played Cuphead on simple, and I actually think the vast majority of able bodied people could learn to play the game on regular. Everyone human has a range of dexterity potential, and I really don't think that videogames ask for much in that regard. If you think that's me being full of it, how long do you think it would take an entirely inexperienced player to learn enough to finish Cuphead? 20 hours? 30 hours? How long does it take to learn how to play tennis well? 10 years? You can do it, it's just a videogame.
    Whether you're good or bad at games, there's always a trial and error element, so perseverance is part of the skill. If you don't like the game, that's one thing, but if you like the game maybe you shouldn't give up so easily - trust me, it's worth it!

    • @user-dy2gq5jr9m
      @user-dy2gq5jr9m 4 года назад +2

      as a incredibly inexperienced gamer lol tho I can't speak for everyone cuphead was only like the 3rd or 4th game I've ever beaten, I started off playing on simple mode and it wasn't until world 2 where I realized U had to play on regular to beat the game so then I had to restart completely from the beginning playing on regular mode, I struggled, I died, I swore lol, but in the end I beat the game it took me 90 hrs lol and had something like 2400 deaths but if u include retrys it would be prolly be like 6000-7000 lmao

  • @djhutchison
    @djhutchison 5 лет назад +1

    3:27 I know I'm a year late, but what made you choose the word "rotoscope" in your review? Rotoscoping is a term for animators tracing or closely referencing the movements of live action performers in order to create more natural movements in their characters. Where in Cuphead do you see rotoscoping being utilized?

  • @samuel-mx3oq
    @samuel-mx3oq 2 года назад

    i’m very late because i just now bought this game a couple of days ago, but i beat the game within a day and it’s kinda interesting how it felt easy to me when i’m usually pretty shit at run and guns. the animation and music is what really kept me playing though

  • @NicolasMedel
    @NicolasMedel 6 лет назад +25

    Maybe the simple mode is not an easy mode, just a learning mode to experience the full game while being didactic to players unfamiliar with the genre. Making the assumption that is "easy mode" because of lower difficulty can derail the nature of the option in the discourse, making the body of the video inapplicable

    • @caster-
      @caster- 6 лет назад +6

      But still, once you ask the player how he wants to play the game and give two "modes" for him to chose from, you are pretty much saying he can experience the game in a "mode" more suited for him. Otherwise, if you openly ask the player if he wants a couple "practice levels" before playing the proper game, at least he understands what choice he is making

  • @coastermeister
    @coastermeister 5 лет назад +1

    I played a LOT of bosses on simple. But THEN I had to go back and get all the contracts. But I finally did it! I beat the game!

  • @hackmcgraw
    @hackmcgraw 5 лет назад +8

    The argument that all games should have an easy mode to accomodate all kinds of players is only applicable when the core experience of the game isn't the difficulty. It could be argued that in Cuphead part of the core experience is the visuals, and I would agree. But it's also hard to argue that the difficulty of the game isn't also a big part of the core experience. If you are missing out on parts of the game because you can't beat it on normal difficulty, it isn't like you are missing any sort of compelling story or deep character moments. You're just missing out on two boss fights that you wouldn't be able to beat anyway. I do agree simple mode could have had more thought put into it, but I can't agree that it's necessary for the last two bosses to have a simple mode.
    However allow me to play a bit of devil's advocate. If you are unable to beat the bosses on normal difficulty, and go forward and beat the first three islands on simple difficulty, at that point you should likely be comfortable enough with the game to be able to go back to the first island and beat them on normal, and continue making your way forward from that point. If a player uses the simple difficulty in that way, I think it is finely implemented. The problem lies in that many players just don't.

  • @Ven_detta_
    @Ven_detta_ 6 лет назад

    *Omfg Joseph's video was so funny 😂.*
    I feel like all my favourite youtubers like each others content evwn though they're so different

  • @i69GrzzlyBears
    @i69GrzzlyBears 6 лет назад +5

    I got this game to play Co op with my wife. She doesn't game much and prefers lighter gaming, like Harvest Moon, Slime Rancher, etc. Wasn't long testing it out that I learned it was just way too difficult for her, and hell, pretty damn hard for me too. I've still been playing it and it's a good time. But the whole time I just can't shake the thought of, "wow, I'd be enjoying this way more if it wasn't so difficult and if i could just casually play it with my wife."

  • @hoemogenic
    @hoemogenic Год назад +2

    5 hours total gameplay.... mama i spent 5 hours on the Baroness alone 💀💀💀

  • @deathzero0212
    @deathzero0212 5 лет назад +1

    I saw simple mode as a way to practice and learn the bosses patterns and style, which is exactly how I used it. Beat every boss on simple first than beat some of the bosses on regular afterwards. And I have to disagree that the "easy mode wasn't implemented well". I don't think hard games have to include an easy mode for casual players. Easy games (not just subjectively easy but games designed to remove most of the challenge) are the norm these days and rarely do those games contain satisfying Hard modes, so why is it that every time a hard-mode only game comes out, people complain it's too hard and unfair for unskilled players. I didn't even finish Cuphead because I lost the patience for it but I still think it's a great game just the way it is. Some day I may return to it and complete it but I don't care if it had a real "easy" mode or not.

  • @marcusdy1974
    @marcusdy1974 Год назад

    I'm at Junkyard Jive, occasionally getting to the last wave, the third part. Wish me luck. If I complete this game at 100% would be one of my all time great gaming feats.

  • @vengefall
    @vengefall 6 лет назад +1

    Only problem I have with cuphead is the lack of weapon combos. Having a system like gunstar heroes or binding of Isaac would make it much more replayable

  • @shehzaanaabdulla3047
    @shehzaanaabdulla3047 3 года назад +1

    I would say the Simple Mode is useful, provided you understand it's a way to get practice for the regular battle by teaching you most of the main attacks first. I beat the game, but I always did it by trying every boss on Simple first, and then moving up to Regular when I could beat them. And I'm 99% sure the game is designed to be played this way, too as there's too much information to parse if you jump straight into Regular.
    I think the other reason people might be struggling is because they do the entire game in Simple, get to the end and can't progress, and then go back -- this is inefficient because you've been away from the bosses for so long that your muscle memory and pattern recognition for them is gone, so you have to basically learn the game from scratch again.
    I also have to question, is the issue really with the difficulty? Or with the way people relate to difficulty? I probably took a little longer than the average player, and died 20% more, but I was rarely frustrated at the game (though when I was getting tired I got frustrated at myself for doing stupid stuff). Why? Because I measure difficulty by progress towards beating a goal, rather than in terms of beating a goal.
    That's probably also the reason why the game over screen includes a progress readout.

    • @ingeniousclown
      @ingeniousclown  3 года назад +1

      I think most peoples' issue is the way people relate to difficulty. I see a lot of people get discouraged by a game when they die a couple times, regardless of what the context of each death is in the game. For example, 3 deaths in a game like Celeste is nowhere near the same level of significance as 3 deaths in a game like Skyrim or Final Fantasy... yet some people act like it is.

    • @shehzaanaabdulla3047
      @shehzaanaabdulla3047 3 года назад

      @@ingeniousclown Yeah. Deaths in these games are inevitable -- it's why fast restarts are a cornerstone of their design.

    • @ingeniousclown
      @ingeniousclown  3 года назад

      @@shehzaanaabdulla3047 Fast restarts give me life. Fast restarts are why I can grind at a difficult level for hours if I need to.

  • @michaeloettinger2683
    @michaeloettinger2683 6 лет назад +1

    also love Joseph Anderson, glad he got the feature

  • @fuzzyd1436
    @fuzzyd1436 6 лет назад +8

    It seems like the difficulty is ment to distract you from how short it is

  • @coltonlopez5265
    @coltonlopez5265 4 года назад +1

    Literally just add multiple difficulties and this game sells 10x more

  • @generalyousif3640
    @generalyousif3640 3 года назад +1

    To be fair
    It’s not as hard as most ppl think it is
    It depends on the person experience in past similar games
    For example my cousin never played a hard game before and this was a nightmare for him
    But hollow knight gave me a lot of experience for cuphead

    • @murtazarizvi368
      @murtazarizvi368 3 года назад

      for me games like darksiders 3 n remnant gave me the lesson to take it easy.

  • @zyphe6511
    @zyphe6511 3 года назад +1

    I think the run and guns are the most fun in the game, bosses just straight up piss me off to the point of where I want to break my controller

  • @pekomsneko7667
    @pekomsneko7667 Год назад

    dude just bought it yesterday on my switch and man i gotta say its easy to play if your alone but if your with someone just the first level will faq with u

  • @punksta600
    @punksta600 6 лет назад

    Just out of curiosity, what are you playing on and why is it displaying playstation buttons in the tutorial?

  • @234takashi
    @234takashi 2 года назад +1

    Just like in Cuphead, Nintendo holds much of their games best content back from less experienced players. Basic content should be accessible to less experienced players so they at least enjoy the game for what it is. But skill should always be rewarded with the best content, otherwise skilled players will feel little incentive to put in the effort.

    • @s.a.t.a.n6216
      @s.a.t.a.n6216 2 года назад

      You need to think about it this way tho. The game is giving you an incentive to go beat the bosses in regular so you can see that long awaited ending

  • @damienkrawczuk1435
    @damienkrawczuk1435 2 года назад

    They need a difficulty that caters to all, like 'I love it but will never finish mode' infinite lives, that way when you get good you can crank up the difficulty, I've been playing the games for 40 odd years, some games I'm great at, some I'm truly terrible at, looking forward to the (D)elicious (L)ast (C)ourse DLC and I'm going to be terrible at that too 😅 great review cheers for that, music is great too!

  • @epicgamer1524
    @epicgamer1524 2 года назад

    I literally cannot get past the first ever run n gun. I have tried 137 times. What should I do?

  • @reformedorthodoxmunmanquara
    @reformedorthodoxmunmanquara Год назад

    I don't think the game's difficulty is a bad thing, it's not even that far outside my skillset actually. It's just that it's a very difficult game with a world that I'm not that invested in. And like, because I'm already not that interested in the world, the high difficulty of it all just makes me think "This isn't worth the struggle".

  • @Hercules_Flexing
    @Hercules_Flexing Год назад

    What animation was rotoscoped in this game?

  • @EnchantedSmellyWolf
    @EnchantedSmellyWolf 2 года назад +1

    I like it this way. Over time the player will be molded as a bona fide shoot 'em up gamer. After all shoot side scrolling games aren't meant to be easy. Like R-type as an example.

  • @doolenny9458
    @doolenny9458 3 года назад

    I personally think it’s fine that if u do simple u can’t fight the devil or king dice it warns u since u don’t get a contract and for me I only simple one boss and then right of simpling them I beat them without trouble in regular tho I don’t think they got rid of a phase so I think they should keep all the phases so simple can be like practice for the boss

  • @mparty1116
    @mparty1116 5 лет назад

    I have to comment on every Cuphead video I watch the fact that I S and P ranked the game 3 times, one of those with peashooter only and no charms or supers (except invincibility for funfair fever because it is literally impossible to pacifist without invincibility, smoke bomb, or glitches). Because I want to be a productive commenter, I want to say you make great content! This dragged on a bit in the last minute so you could get revenue, which I understand, but your Hollow Knight reviews were good. I spent around 7 days in playtime on Cuphead to do all I just stated, and really do feel it is a fair game other than some certain attacks from certain bosses. If you don't feel like beating an insanely difficult boss in Cuphead it really is just due to your skill. Practice is all it takes.

    • @ingeniousclown
      @ingeniousclown  5 лет назад

      The reason this feels like it drags compared to my Hollow Knight videos is just because this was unscripted rambling, while all of my Hollow Knight is completely scripted. Most of my content going forward will be better quality scripted stuff, not this rambly stuff!

  • @quantaplusplus
    @quantaplusplus 6 лет назад +1

    You're on point my friend.

  • @joshuabrzezinski2828
    @joshuabrzezinski2828 2 года назад +1

    I gave up on darksouls in literally 15 minutes. I love gaming but hate HATE games that are ridiculous hard it's irritating and I will just give up immediately. I like a challenge but darkspuls cuphead games like that drive me nuts

  • @ilovecontroversy6940
    @ilovecontroversy6940 2 года назад

    5 hours in and I've beaten the ball, the veggie monsters and the zeppelin, I'm stuck on the last phase of the plant and the frogs.

  • @halsariph
    @halsariph 3 месяца назад

    Exactly. I don’t get why some people are so averse to having some kind of difficulty/accessibility options features for harder games.

  • @squidsrhot6058
    @squidsrhot6058 6 лет назад

    In my opinion it is an even balance in cuphead where it's really difficult but it's game play and art style Make the player want to continue to play even if it's very hard

  • @KazuchiX
    @KazuchiX 6 лет назад +6

    Learning from deaths and adapting after dying over and over again are not exclusive to cuphead... that has been in gaming since early RPGs like Final Fantasy 3-5 and platformers as early as the OG MEgaman games. And later even Megaman Zero games. Ninja Gaiden NES... even some Mario games where miscalculating one jump kills you no matter how many power ups you have.
    It amazes me it's so many inexperienced "gamers" nowadays. If you think Cuphead is hard you haven't played many platformers or just don't play challenging games. Well it may be hard, but it surely isn't exclusive to cuphead nor is even that hard in the fact the game is mainly a bossrush and you can atleast start RIGHT at the boss.
    Ghosts n Goblins, Ninja Gaiden, some Mario stuff, Megaman Zero... you have to do the WHOLE level over again if you die including the boss. Or in Demon Souls when you have to run allllll the way back to the boss through waves and waves of enemies just to get back. Or even in MMOs when youre doing a raid, everything has to be done right or your whole party can be wiped out.
    It's like people nowadays don't know what a learning curve is or what trial and error means. You die and learn, die and learn. Very simple concept. Just takes time. This game isn't even that damning when you die. Like losing levels, souls, items or whatever. Shovel knight on New Game plus was even way harder than this because you have to play through half the level before you get a checkpoint.
    Geez.

    • @SamStancill
      @SamStancill 6 лет назад

      I'm with you, man. Take Impossible Game or Bit.Trip.Runner or something. You die all the time, but it's not hard, in the sense that anyone can do it, it's just very simple trial and error. Cuphead isn't quite like that, but it's so damn easy to try again and learn the patterns quickly.
      I actually suspect that might be what has made Cuphead frustrating for people. If you have to start a level again you at least get a chance to cool of, work up slowly to the challenge again. In Cuphead if you're losing near the start of the fight and constantly retrying it must be like banging your head against a wall. Just a thought.
      Yeah, people should play some arcade games, some bullet hell or something. Even those can be learnt and enjoyed by almost anyone, but you sure won't be complaining about "difficult games" like this again in a hurry.

    • @Qawhvlame1
      @Qawhvlame1 6 лет назад +1

      I think the problem is these type of games arnt mainstream anymore so nobody understands it. Videogames of today are so spoiled with easy achievements & don't require any real focus or mastering to play. It probably feels weird to play a game like cuphead. I get the same weird feeling but when i play current games with my nephew. I wish all newer games were like cup head still, but sadly that era of gaming is lost.

  • @carritohmc
    @carritohmc 4 года назад +1

    I love difficult games, simple mode is simply so I can play it with my six-year-old son or my wife for a few levels.

  • @bisasamwahlemich3079
    @bisasamwahlemich3079 5 лет назад

    I think it really depends on the play stil of the person. I beat cuphead with maximal 20 minutes per boss/level wihtout raging even once (while I rage and struggle more with way easier games)

  • @MrTwenty6point2
    @MrTwenty6point2 2 года назад

    Who doesn't love a good Deal with the devil story. I like it.

  • @deepstarsix
    @deepstarsix 6 лет назад

    Some bosses I think should be scaled back in difficulty. Most bosses in Ink isle 2 and 3 took me on average about 20 or so tries/deaths, with the Robot taking me 70. 70 tries is absurd.

    • @gracismart
      @gracismart 6 лет назад +1

      I have seen people take significantly less tries. The thing about difficulty is that it is subjective to who is playing. Too difficult for some is easy for others

    • @SamStancill
      @SamStancill 6 лет назад +2

      So confused about the robot. Everyone says it is the hardest but I think I killed him quicker than any boss after isle 1. I beat it the first time I got as far as the last phase. Maybe because I like shmups. The patterns it shoots from the emerald were weak sauce, haha.

  • @owlflame
    @owlflame 4 года назад

    Idk. I think games that are made with the intention of being difficult would be... kinda upsetting to talk about if I knew me and another guy on easy mode both beat it and had completely different experiences.
    Like... I worked my absolute butt off, had a blast and was rewarded with all the content. Then my cousin didn't, did, and was also rewarded.
    Some games are about the merit of being good enough to enjoy the whole thing. Like back when I beat I wanna be the guy. An absolute blast of a game made sweeter by the fact that not everyone's gonna be able to beat it like me. And those that did will have something to talk to me about cuz we both know the game in its entirety as opposed to others who were stuck at the start.

  • @OgenB
    @OgenB 6 лет назад

    It is pretty clear you didn't play co-op because co-op is like 10 times harder than single player mode. Even with revive mechanic the bosses have so much health that each phase seems to extend into eternity.

  • @shrimp6812
    @shrimp6812 6 лет назад +2

    my friend and i played for 5 hours and beat 0 levels

  • @idkaboutthisfuckoffyoutube1041
    @idkaboutthisfuckoffyoutube1041 2 года назад +1

    The cost is people don’t want to spend money on a game they cant progress in and bye skilled I think you mean lucky you didn’t get hit and have to restart the fight 50 times over

  • @Johnnyboy7779
    @Johnnyboy7779 6 лет назад +4

    I don't believe players are divided into the types who are experienced and can play difficult games and the inexperienced ones who absolutely cannot. Players are divided into those who are willing to learn and improve at a game and those who are not. If someone is willing to improve at Cuphead, they can use the simple mode to get better at a boss and then take it down in regular mode. I think the way Cuphead implement's its easy mode is great and if it was any more lenient it would compromise the quality of the game.

  • @brandon10301991
    @brandon10301991 2 года назад

    Been trying to beat this game for years. Only beat one boss.

  • @mggthebest
    @mggthebest 6 лет назад +6

    Perhaps it was on purpose! After all, old classic games didn't really pull any punches either, when they did present an easier mode, it never gave as much of a reward! But then again it could just be that they overlooked it since they might have been too occupied about the art style instead, knowing people would be hyped about a game with that kind of art style.

  • @tajklair
    @tajklair 2 года назад

    I spent 7 months on the sunflower and deleted it im willing to try it again tho so ya.

    • @s.a.t.a.n6216
      @s.a.t.a.n6216 2 года назад

      Seven months sheesh idk if that was a fight anymore

  • @KilgoreTroutAsf
    @KilgoreTroutAsf 6 лет назад +2

    The problem with hard games like Cuphead is not so much that they are impossible to beat, but that they drain too much time out of the player FOR NO GOOD REASON.
    After I beat the first two worlds, I realized unfortunately it's not worth my time and effort to invest 10 or 15 more hours in the game, considering I have a job, a social life, other games to play, movies to watch, etc.
    There is a big difference between essential difficulty and difficulty for the sake of it, and I think the developers went overboard with the latter.

    • @justanotherguy7323
      @justanotherguy7323 5 лет назад

      Kilgore Trout it's a niche game for niche taste's for those who like gameplay of a bygone era if you don't like you should not say that it must appeal to your taste. It's comparable to saying a RPG should be a shooter or visual novel instead.

  • @ashtonstephens7511
    @ashtonstephens7511 2 года назад

    Literally been fighting the clown and the candy lady I finally decided to switch the candy lady to simple and still lose my gear is not good enough and I can't get anymore coins

  • @Kosmicant
    @Kosmicant 3 года назад

    Cuphead doesnt allow you to finish the game on simple because old games in the 90s used to do that

  • @Deathnotekeeper
    @Deathnotekeeper 6 лет назад +10

    I beat all the bosses on simple expecting to fight the final boss, come to find out I gotta beat the bosses on regular. TBH I liked that as I already planned on replaying through on a harder difficulty, and I'm actually enjoying the second go around. It has added many more hours/fun to a game I don't mind continually playing.

    • @errorite6653
      @errorite6653 6 лет назад +2

      curlybro7 those are some impressive comprehension skills you've got there buddy

    • @errorite6653
      @errorite6653 6 лет назад +2

      cool

    • @LCKRD-un1rx
      @LCKRD-un1rx 6 лет назад

      Errorite yeah bitch

  • @SelfishFew
    @SelfishFew 6 лет назад +2

    Pixel-Perfect/"Masocore" games, while masochistically enjoyable, really end up limiting the audience. :/

  • @CrossoverGameReviews
    @CrossoverGameReviews 4 года назад

    According to the devs, this game was inspired partly by Alien Soldier, and if you never played Alien Soldier, well it's basically Cuphead but... even harder. How hard? Well, for one thing, it only has two difficulties: Super Easy and Super Hard. The difference between the two: Super Easy gives you unlimited continues and a slow down feature... and that's it. Super Hard (the default difficulty) only gives you 3 continues.

  • @redskydiver39playz
    @redskydiver39playz 2 года назад +1

    It took my 3 hours to beat the first world 🤣

  • @lawv804
    @lawv804 2 года назад

    Its rare that modern games are hard enough that beating them comes with bragging rights. That was the norm in the nes days.

  • @abdalaez
    @abdalaez 6 лет назад

    Past hour? Been trying to beat it for weeks now.

  • @Godlymusic9958
    @Godlymusic9958 3 года назад

    I think you explained it really well

  • @solo_sail
    @solo_sail Год назад

    Ok but like grim matchstick is unfair like first fase if the tail is there and he's firing a fireball and the platforms are in a bad spot your dead fase 2 is good fase 3 though it is so unfair if there only a middle platform and its far and he does flamethrower you dead and if you go top or bottom and close you can't react to the ball attack its basically up to rng

  • @oasisbeyond
    @oasisbeyond 6 лет назад +1

    It's way too hard, I demon's Souls, Dak Souls 123... This first level is brutal.

  • @Antonio-is2cn
    @Antonio-is2cn 2 года назад

    Cuphead - A cute game that is fun and simple to play, hard to master but satisfying to win! As long as you're patient and not overzealous you'll eventually achieve victory over those Bosses and finally kick their fucking asses!

  • @TheChristianAnimator
    @TheChristianAnimator 4 года назад

    Really, i dont think so.Took me 2 weeks to finish it.While it was challenging,I never found myself slamming my controller and yelling(except Dr.Kahl).Even if i did rage,it was mostly a scoff as i mashed the A button to try again.But thats just my experience

  • @Laylathelayla811
    @Laylathelayla811 4 года назад

    My 9 yo son is very frustrated with this game. I started playing with him I'm 40. It's way hard. We have been on one level for a couple of days. I came here to show him a lot of people think its hard he shouldn't beat himself up. I have a vendetta now to beat this game and have yet to beat one level. Dude!!!

  • @joshirby6659
    @joshirby6659 3 года назад

    I’m playing this now
    It’s very backbreakingly hard but I think it’s worth it

  • @Gixel_
    @Gixel_ 5 лет назад

    IVE GOT IT AFTER A YEAR SIMPLE MODE IS NOT A EASY MODE its more similer to the invincibility leaf etc in mario games! its meant for you to try a level and come back later when they've become better i renember using the mario galaxy thing on a level becuase i could'nt beat the level and i came back to it later and i beat it so i feel simple mode is meant for a similer purpose to let you beat it later