Basic Car Movement in Unity

Поделиться
HTML-код
  • Опубликовано: 9 ноя 2024

Комментарии • 194

  • @TomeK0720
    @TomeK0720 2 года назад +12

    I watched like 10 videos and finally the best one is here! Thank you, this is awesome!

  • @IanFord-e6w
    @IanFord-e6w Год назад +3

    Hey there, just wanted to drop in and say thanks for this. Recently started doing stuff in Unity and this tutorial was very well put together. Quick, to the point and super easy to understand.

  • @joshd4290
    @joshd4290 Месяц назад

    man i was struggling trying to make my own car physics system, then i finally gave up to the wheel collider, thanks for the help dude!

  • @joethewolf3750
    @joethewolf3750 4 месяца назад

    Thank you. Out of the ones I've seen, this tutorial seems the most fitting for my project and it's one of the simplest to do and understand as well. I think I'm gonna use it.
    It's really relieving to have found something I can work with because when I was given the task to make our car less janky, I was really stuck on how to do it. (At its current state, the car just goes sideways without turning when you press A or D so... It's dire and I didn't have much to work with.)

  • @bigedwerd
    @bigedwerd Год назад +1

    You're a lifesaver. I was struggling with localEulerAngles unnecessarily for the wheel angle and this helped immensely.

  • @thesoulmonster
    @thesoulmonster Год назад +1

    This is a fantastic video! I used this for my scooter, which has two wheels, and your video was so good and self-explanatory that I was able to make it work anyway.

  • @DOHCKSeries
    @DOHCKSeries 2 года назад +10

    awesome tutorial, great job explaining what the code actually does in a beginner manner so it's easier to take in

  • @aminurrahmansamit8010
    @aminurrahmansamit8010 2 года назад +4

    Thanks man. I was struggling with wheelcolliders a lot until I came across your video. well explained!

  • @nayefmsh8274
    @nayefmsh8274 Год назад

    Wow, this tutorial was actually helpful out of the millions of other videos I watched

  • @StigDesign
    @StigDesign 3 года назад +3

    Moving takes great time and energy i moved too, in start of september, noe finished yett XD :D
    Nice to see you live still :D
    This is what i missed and Loved the explanation and showing+testing etc :D
    i hope you maby do more on this :)

  • @ivancarranza2473
    @ivancarranza2473 Год назад

    Woah !!!!! What can I say that's probably has not been said in the comments already? Amazing tutorial, so simple so to the point, so useful. Thanks a lot!
    I will be going through the rest of your youtubes to see what other amazing tutorials have been missing all my life. Thanks again.

  • @DerAua
    @DerAua Год назад

    Wow, super simple in the explanation. Thank you.This skips a lot of the technical background but that makes it just right for a beginner.

  • @batuhanyldrm7532
    @batuhanyldrm7532 5 месяцев назад

    Great video sir, I'm trying to learn Unity and rn working on a low level MarioKart game, this is a huge help. Thank you.

  • @jeremynunns7496
    @jeremynunns7496 2 года назад +3

    This was great - everything I needed although I wanted to learn how to create a following camera as well.

    • @kaylexi8879
      @kaylexi8879 2 года назад +1

      Hey its hard to explain but if you look at some tutorials to add a virtual camera machine its pretty simple and you can have the camera follow your object etc

    • @jeremynunns7496
      @jeremynunns7496 2 года назад +2

      @@kaylexi8879 thanks! Yeah i was looking more at a “smooth camera” - but there are tutorials for that as well so all good!

    • @jeremynunns7496
      @jeremynunns7496 2 года назад

      @@TheGreatSlayman Thanks, although I was thinking more on the lines of a delayed camera follow - like a smooth drone flying behind it.

  • @aneskaric
    @aneskaric 10 месяцев назад

    No complicating, precise and straight to the point! Thanks!

    • @b3agz
      @b3agz  9 месяцев назад +1

      All the things I was aiming for! Thanks!

  • @Sharal3D
    @Sharal3D 2 года назад

    never watched someone explained it so well.

  • @rhakka
    @rhakka 3 года назад +4

    Thanks, as always, for the great content!

  • @BossKillRatio
    @BossKillRatio 2 года назад +1

    Finally.. a gpod tutorial.. thanks. Could u make a motorbike tutorial aswell? Nothing fancy (no need for humans).. i just wanna know how to get the bike to turn left and right and move forward

  • @skourge891
    @skourge891 Год назад

    For anyone struggling with the car moving really slow or not even budging (especially for Synty Asset Cars) play around with the wheel collider Y position and radius in game mode, I noticed if it is too large of a radius and or too low to the ground it causes the car to not move. Hope this helps :)

    • @gabbargamer2007
      @gabbargamer2007 Год назад

      If it is slow then can't we just increase the acceleration???

    • @skourge891
      @skourge891 Год назад

      @@gabbargamer2007 it was a matter of the wheels not properly colliding with the road, so the wheels would spin but the car wouldn't move, from memory.

    • @gabbargamer2007
      @gabbargamer2007 Год назад

      @@skourge891 Then I think u used reduce the size of the collider, I mean if t radius of the cars wheel is let just say 8 then use collider a litter but smaller than that, only a little bit so that it doesn't stuck in ground and also make sure to merge the movement of collider and mesh

    • @skourge891
      @skourge891 Год назад

      @@gabbargamer2007 Yes, so in my original post, that's why I said to play around with the collider in game mode. Has nothing to do with the acceleration.

    • @gabbargamer2007
      @gabbargamer2007 Год назад

      @@skourge891 Sry i thought u were talking about the speed of car 😅

  • @gabrielwhite9881
    @gabrielwhite9881 3 года назад

    @b3agz great to see u back. i'm looking forward for more interesting and helping videos.

  • @foreducation408
    @foreducation408 3 месяца назад

    This tutorial is awesome, helped me a lot.

  • @antoinemaes
    @antoinemaes 2 года назад

    Best video on the topic ! Thank you very much !!
    Although I didn't click on it at first, thinking it might not talk about wheel colliders...

  • @baiphophudthida4128
    @baiphophudthida4128 2 года назад +1

    This tutorial is safe my life from my project at the university, but i have some question for a bit. how to increase speed of the car?

    • @funfactorytime
      @funfactorytime Год назад

      you can change it from the Inspector of the object the Script is linked to.

  • @tudougames86
    @tudougames86 9 месяцев назад

    Just found this, really helpful. Thanks a ton!

  • @phantomneon1460
    @phantomneon1460 3 года назад +2

    I have started influencing his vid ideas, soon I will be influencing his major decisions, soon I will take over this channel... all a part of the plan... he... he... he......

  • @thomasaleva
    @thomasaleva Год назад +2

    Thank for the great video! Helped me to get started very well.
    Issue I have is that when I place the wheel colliders and press Play, the wheels of my car-model change position (they move outwards a bit and the tire&rim, which are two separate assets, are disconnected. Any idea what the issue is and how to fix this?
    I can share some screenshots, but don't know how to share in YT comments..

  • @dreamescence
    @dreamescence 2 года назад +4

    Awesome, simple and precise! great tutorial! Cheers mate!

  • @networkserpent5155
    @networkserpent5155 Год назад

    you should keep making videos, this was very helpful for a beginner!!

  • @elcoquilletos9524
    @elcoquilletos9524 2 года назад +1

    very very very big thanks from France

  • @signortomato5562
    @signortomato5562 3 года назад +1

    Nice tutorial. Thanks for the video ❤️

  • @__m.nikolov__
    @__m.nikolov__ 5 месяцев назад +6

    why tf the stupid wheel collider is always not in the correct orientation and why it couldn't be rotated? the wheel is always facing the collider by its side and it can't be rotated

  • @gamingbeast8417
    @gamingbeast8417 2 года назад

    Thankyou sooo much, searching a tutorial for 3 months and found yours! Lol, 1 new sub!! :)

  • @TMosier88
    @TMosier88 2 года назад +6

    If anyone is having trouble getting the car to move, try turning the mass down a bit. I'm using Synty assets and my mass is set to 200. I also adjusted Acceleration to 100 and braking force to 60 but I'll play with those values later on.
    Also, if anyone wants to use the new update system, just change the currentAccleration = acceleration * Input.GetAxis("Horizontal"); to currentAcceleration = acceleration * inputAction.YourActionMapName.YourVector2BindingName.ReadValue().y;

    • @katvivala873
      @katvivala873 2 года назад

      Hi Travis
      Thank you for that comment, I actually ran into this issue, the car is moving like a pudding. It hops a little bit forward, but it doesn't stay on the road and just move forwards. Do you have any other advice? I used mass 90, accelleration 100 and breakingForce 60.
      When putting mass down, then it moves upwards..
      Also I wanted to ask you, what do you mean with the new update system?
      Actually I didn't used the asset from b3agz, I used another car with 4 wheels - much more simple than this one.
      But should work as well, shouldn't it?
      Many regards

    • @TMosier88
      @TMosier88 2 года назад +1

      @@katvivala873 I meant the new input system, not update. Just a typo in my part. Without seeing your code, I couldn’t say what’s going on with your movement. But yes, another car asset should also work, I also used a different one

    • @katvivala873
      @katvivala873 2 года назад +1

      @@TMosier88 Thanks for replying. Well I used the same code as he did, but maybe there is something else wrong with rigidbody or colliders. I think my issue is, that the wheels are rolling in the wrong way.. the back one's are going backward and the front are moving in front. Do you maybe now how to change it? As the rotation didn't help I'm a little lost. Or maybe you, @b3agz ?
      Many thanks,
      Kat

    • @katvivala873
      @katvivala873 2 года назад +2

      Nevermind, hat an issue with my keyboard....
      Thanks anyway

  • @TheSkyGuy77
    @TheSkyGuy77 Год назад +2

    My wheels, as soon as i finished the code for wheel mesh rotations, went sideways.
    Why?

  • @onskuponsku_11eo21
    @onskuponsku_11eo21 10 месяцев назад

    this was really helpful

    • @b3agz
      @b3agz  10 месяцев назад

      Great to hear!

  • @timurredkin3846
    @timurredkin3846 Год назад

    Brilliant video, thank you

    • @b3agz
      @b3agz  Год назад

      Glad you enjoyed it

  • @Strange-y3t
    @Strange-y3t Год назад

    thank you so much for this tutorial it helped me sooooo much!!!!

  • @TotallyNotInspired
    @TotallyNotInspired 3 года назад +1

    You could do a tutorial on a custom wheel collider, there isn't a good one about that

  • @primoscarab5771
    @primoscarab5771 Год назад

    Great tutorial
    Just one question. How can I set a maxspeed for the car?

  • @TinyCastleGames
    @TinyCastleGames 2 года назад

    Great Tutorial. really easy to follow

  • @kpm25
    @kpm25 Год назад

    thanks for your video. The approach I need to take (for an assignment) is to make a two wheeled vehicle (like a box with wheels on left and right). Would this method work?

  • @maximegermain-montminy5884
    @maximegermain-montminy5884 Год назад +1

    hey i have an issue everything is good but my SerializeField does not Serialize and i dont know why it doent highlight

  • @shotakhakhishvili9186
    @shotakhakhishvili9186 2 года назад

    Amazing tutorial, thanks a lot!

  • @MrMattyMoses
    @MrMattyMoses Год назад

    this is awesome! thank you so much for making this. it was so cool seeing my car basically come to life thanks to your video. The only thing I'm struggling with is getting the car to move any faster? I've bumped up the acceleration to 5,000 and it barely speeds up. I dropped the mass down to 500. All of the wheels are spinning the correct way. Anyone find a fix for this? I saw someone else in the comments say their car was moving like it's in pudding. That's where I'm at. Once I fix this I'll be in the clear.

  • @shiyamprasad3213
    @shiyamprasad3213 2 года назад

    Thank you so much man. It was a great one

  • @tobario
    @tobario 2 года назад

    Very useful, thank you!

  • @Kvarget
    @Kvarget Год назад +1

    Been following the exact same steps, wheels' location and rotation is 0,0,0 and applied in Blender. Unpacked the mesh. Wheels keep floating 2 meters or so next to where they are supposed to be after I add the UpdateWheel function. I just can't figure out where this bs is misbehaving from :( Other than that, good vid!

  • @alicanbayari
    @alicanbayari Год назад

    Im new in gameDev and My car is going reverse lmao but thank you man.

  • @tennli01
    @tennli01 7 месяцев назад

    You are a god to me!

  • @RocketLabratory
    @RocketLabratory Год назад +1

    Hello, I’m around seven minutes in and have an issue regarding the wheel colliders. When I connected the wheel colliders to the serialize field my error said that wheel collider does not contain definition for ‘breakTorque’. Any help would be appreciated thanks.
    Nvm spelled brake wrong in the script. Jeez that was a headache lol

  • @wellpdoclube
    @wellpdoclube 2 года назад

    THX from Brazil

  • @martinvanstein.youtube
    @martinvanstein.youtube Год назад

    great video !!!

  • @finnkleinbrinke9062
    @finnkleinbrinke9062 Год назад

    Thanks man! Only issue what i have is that my car (own model) goes slighty to the left when i go forward (havent messed with the left/right movement)..

  • @foxkiller41
    @foxkiller41 Год назад

    thank you magic man

  • @parthacodes5893
    @parthacodes5893 Год назад

    Thanks i wnated the fomula for the speed up of the car

  • @junaid7040
    @junaid7040 2 года назад +1

    Thanks bro thank you very much 😘😘

  • @thenamescraft9527
    @thenamescraft9527 7 месяцев назад

    Great tutorial! Works great until I add the visuals to the wheels. The car literally does a flip and doesn't work after that.

  • @pengchengzhang1661
    @pengchengzhang1661 Год назад

    A wonderful video.But when i dirive the car on an uneven surface,the car is too easy to flip over,do you have any ideas?

    • @artandmusic519
      @artandmusic519 9 месяцев назад

      I think you need to look into the suspension and how they work in cars - then try to build your own although it might be complex

  • @R4Zzvy144
    @R4Zzvy144 11 месяцев назад

    Hi,I just tried this and works very well but I have a problem,when I press W it goes back and when I press S it goes forward(I put all the colliders right)

    • @b3agz
      @b3agz  11 месяцев назад

      It sounds like the input had gotten mixed up. When you convert the player input to vehicle force, stick a - before the value so it reverses it.

    • @R4Zzvy144
      @R4Zzvy144 11 месяцев назад

      Thank you,it was the car's problem,I changed it and now it works

  • @eagle9717
    @eagle9717 7 месяцев назад

    Hey Quick Question, when you release the up or down keys, the car still stays the same speed, which makes sense, since you only control the acceleration and not the speed. Is there a way to make the car loose speed when the buttons are released? Thank you very much for the video, it really helped me out!!

    • @UltimateVenom84
      @UltimateVenom84 7 месяцев назад

      have you tried adding a small amount of drag to the Rigidbody?

  • @elysian4620
    @elysian4620 2 года назад

    I had no idea that Tom Hardy knows how to make games lol. great video man keep it up.

  • @crazycarsim
    @crazycarsim 3 года назад

    nice tutorial pls make another video on how to add mobile controlls (touch )

  • @TheDznation
    @TheDznation 3 года назад +1

    Now how can I do this but with buttons like a mobile racing game

  • @kingdoom1906
    @kingdoom1906 2 года назад

    Thank you

  • @jannahconsortium4521
    @jannahconsortium4521 2 года назад

    Awesome can I use the same method for oculus quest controllers instead of keyboard?

    • @b3agz
      @b3agz  2 года назад

      The mechanics will work the same yeah. You just need to swap out keyboard input for some kind of oculus control. I believe you can get direct axis info from the touch controllers but prob wouldn't be very intuitive if you didn't do something a little more fancy.

  • @SirCuddlesWorth
    @SirCuddlesWorth Год назад

    How would you go about making the steering wheel match the steering?

  • @beqasamadalashvili9058
    @beqasamadalashvili9058 11 месяцев назад

    Nice tutorial but my tires are out of the car im using same asset

    • @b3agz
      @b3agz  11 месяцев назад

      Try creating an empty game object for each wheel and having the code reference the empty object instead of the wheel directly. Then make your wheels children of the respective empty objects and set their local position so they're in the right place.

  • @testtest-ku7md
    @testtest-ku7md 9 месяцев назад

    everything's fine, but while driving forward the car go slightly left or right. how to fix it?

  • @SirCuddlesWorth
    @SirCuddlesWorth Год назад

    When I add the Wheel Collider, and shrink it to fit, it's always off center?
    + is 0 and the wheel collider is way below center.

    • @toutom6612
      @toutom6612 2 месяца назад

      i know this is late, but its the suspension distance. i had the same issue but thankfully worked it out after a while

  • @edmashokmusic1692
    @edmashokmusic1692 Год назад

    my car doesn't climb properly in inclined plane. plz make a video on it

  • @andriatsiklauri5757
    @andriatsiklauri5757 Год назад

    Good Job! :)

  • @mach16yes
    @mach16yes Год назад

    thanks bruh

  • @Ryuga_019
    @Ryuga_019 2 года назад

    Thanks❤️

  • @brandon_bsbl7732
    @brandon_bsbl7732 2 года назад +5

    Hello! Thank you for the tutorial. I am having trouble with the mesh attaching to the collider, the wheels are connected , but they are rotated 90 degrees compared to how they should be. Is there a fix to this?

    • @finvanwyk1244
      @finvanwyk1244 2 года назад

      Hi, did you get any answer to this?

    • @finvanwyk1244
      @finvanwyk1244 2 года назад +4

      Hi, I managed to fix mine. I had to APPLY the rotation on my cars wheels in blender so that all of them where 0, 0, 0. After that I exported it to unity and it was fixed.

  • @omiorahman6283
    @omiorahman6283 3 года назад

    car flipping over are nightmares (as it was 4 years ago)
    is it depedent on my suspension and dampers

  • @Dreojs_NL
    @Dreojs_NL Год назад

    my wheel meshes ceep snapping on the wrong axis how do i fix that the code works because it worked on other wheels when i tried but the wheels im trying now keep snapping to the wrong axis

  • @klewyk
    @klewyk 2 года назад

    I would like to ask, how do i make the car drift?

  • @jannahconsortium4521
    @jannahconsortium4521 2 года назад

    At 7:44, how did you add the properties (Front Right, Front Left....) to the Wheel Controller (Script)? When I dragged the WheelController script to the inspection, I couldn't see these properties in mine. I'm stuck here

    • @jannahconsortium4521
      @jannahconsortium4521 2 года назад

      I figured it out. I had issues with my code and it was not compiling successfully. the properties are showing now. thanks

    • @b3agz
      @b3agz  2 года назад

      Sorry, just saw this. Glad you figured it out!

    • @inlo3948
      @inlo3948 Месяц назад

      @@jannahconsortium4521what was your problem because my code won’t show up the wheels either

  • @Tirakisu
    @Tirakisu 2 года назад

    Hi there ! Trying to follow this as a very first Unity tutorial and I would have loved just a little more basics stuff ! I'm actually struggling to import the car properly into Unity. I don't have all your folders, the wheel meshes and all that and I can't find them in the car folders as well

  • @15690asdfg
    @15690asdfg Год назад

    I'm having an error so far: Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component
    If I check the "Is kinematic" box the car doesn't fall anymore. What do?

    • @mattg1345
      @mattg1345 Год назад +1

      On a mesh collider make sure the convex tick box is checked and this will go away

    • @15690asdfg
      @15690asdfg Год назад

      @@mattg1345 hey, thanks for the response

  • @Elsidu
    @Elsidu 2 года назад +4

    Hi! Thank you for your great work on that tutorial. I have a question - How to deccelerate when verticals are not pressed. Cuz if I press W for like 2 sec car is still running and won't stop. Any advice? Should I add if statement and apply break force if not pressed?

    • @Elsidu
      @Elsidu 2 года назад +4

      Ok. It's not that case. I've noticed that even doe I'm not pressing W or S the wheels are still spinning round and round. I guess it has to do with friction but for now I can't setup that right...

    • @Elsidu
      @Elsidu 2 года назад +5

      Ok! I got it!! It's Wheel dumping rate! I had to take it much higher. The higher you get it, the faster you will stop.

    • @sachinbhandari414
      @sachinbhandari414 2 года назад +5

      @@Elsidu I was looking for the solution and here u are solving your own issues Awesome!!

  • @kyleconrad9861
    @kyleconrad9861 Год назад +1

    I’m following fine until we add rotation to the wheels. The wheels float well outside the car and spin in big circles to the side, as though they’re orbing the car or rotating around another axis as opposed to in place. Not sure what to do with it, all my code matches up.

    • @kyleconrad9861
      @kyleconrad9861 Год назад +1

      For anyone with my issue or a similar one, it’s related to the pivot point of the wheels. I downloaded an asset where all 4 wheels picot around the center of the car, not the center of each wheel. You can fix this by changing the pivot of each wheel. 👍

  • @DaveSucker
    @DaveSucker Год назад

    plz man tell me bro how can i just make a ui button witch rotate my car backward and forward

  • @BlackFlameBoss
    @BlackFlameBoss 2 года назад +5

    First of all, thank you for this video. It's well done. But I have a problem. Everything seems to work fine except that my wheels rotate in big circles around their axis rather than just rotate around their own axis. Any idea how to fix this? I think this is probably an issue within blender rather than unity maybe?

    • @allblakesmusic1606
      @allblakesmusic1606 2 года назад

      I have this problem too
      have you fixed it?

    • @BlackFlameBoss
      @BlackFlameBoss 2 года назад +1

      @@allblakesmusic1606 yeah, had to adjust the origin of the wheels. I had it in the center of the car, so I adjusted it to the center of the wheel itself and reimported the model. Worked for me.

    • @skycheck707
      @skycheck707 9 месяцев назад

      I have the same problem too. How did you set the new origin?@@BlackFlameBoss

    • @BlackFlameBoss
      @BlackFlameBoss 9 месяцев назад

      Select a wheel, go to object → set origin → Origin to geometry. I did this in blender (where I originally made my car model)@@skycheck707

  • @Poylman
    @Poylman 2 года назад

    Hello! i tried putting the wheels on the new game object we created but it says that i cant move children of a prefab...Do you know how i can fix that?

    • @junaidjamshed8104
      @junaidjamshed8104 2 года назад +3

      Hey select your whole car parent object right click and then go under prefab and click on Unpack completely

  • @Nerdathon
    @Nerdathon 6 месяцев назад

    Hello b3agz, when i set up my wheel meshes to follow the wheel collider, they went far off to the side and when they are rotated they go in a large circle, please help!

    • @Nerdathon
      @Nerdathon 6 месяцев назад

      nvm, fixed it myself!

    • @b3agz
      @b3agz  6 месяцев назад

      Sorry I didn't see this quickly enough. Glad you fixed it though!

    • @FonsDev
      @FonsDev 20 дней назад

      @@Nerdathon how i have the same problem

  • @Sharkzy_
    @Sharkzy_ 8 месяцев назад

    hello i have a issue where my car model doesn’t actually turn it just slides in the input direction, what could caused this?

    • @b3agz
      @b3agz  8 месяцев назад

      Best guess would be the mass/friction values of your physics objects. Maybe try making your vehicle heavier and see if that changes anything.

  • @koala4490
    @koala4490 Год назад

    I keep getting an error saying that there is no definition for 'breakTorque'

    • @caseycbenn
      @caseycbenn 4 месяца назад

      This is because he used "break" in a lot of his spelling BUT when calling the application's variables he HAS to use "brakeTorque" NOT "breakTorque" and hence the error when making a call to the physics system.

  • @Kieranmcm07
    @Kieranmcm07 Год назад

    What if my object is grouped in which cant be ungrouped?

    • @b3agz
      @b3agz  Год назад

      Not a lot you can do with that, unfortunately. You can either have the "wheels" be invisible and unconnected to the card (there won't be any visible spin or turning though) or you can crack open Blender and try and separate the wheels. Or use a different model.

  • @JoshEllis397
    @JoshEllis397 8 месяцев назад

    im not sure if i will gte help but my car is tilting side to side as i turn and im wondering if anyone can help as i cant work out why

  • @SlayerIoannis
    @SlayerIoannis Год назад

    is there a away to do it without a script?

  • @shroudoodle
    @shroudoodle 2 года назад

    what if i want to go my car only in forward direction without pressing anykey ? can u help

    • @b3agz
      @b3agz  Год назад +1

      If you just wanted it to go forward all the time, remove the if statement where we check for the player pressing the acceleration button and have the code inside just be called every update.

    • @shroudoodle
      @shroudoodle Год назад

      @@b3agz thank you ♥️

  • @tamasszenasi3099
    @tamasszenasi3099 2 года назад +8

    I have the same car, same settings, same code and the car is not moving at all. anybody? Mass 1000, wheel collider's radius is much smaller because the model's size I want to use is smaller. What could be the issue? I have already tried to move another car with wheel colliders and did not move at all. Two cars did not move. I have no idea what is wrong.

    • @ronjamiehling8095
      @ronjamiehling8095 2 года назад +3

      Do you found a solution? I have the same problem..

    • @mike1hav
      @mike1hav Год назад +2

      Have you made sure you have a rigidbody on the car? It will not move without a rigidbody

  • @este_marco
    @este_marco Год назад

    i can't rotate the wheel colliders so my car goes sideways. can someone help??

  • @apinoita
    @apinoita Год назад

    I have a problem where the wheel meshes are spinning sideways and i tried turnig them and it did not work.

    • @apinoita
      @apinoita Год назад

      never mind fixed it by rotating the origin

    • @masuz3972
      @masuz3972 Год назад

      @@apinoita i have the same problem you had. what is the 'origin' you rotated?

  • @jonathanpalmer4261
    @jonathanpalmer4261 9 месяцев назад

    my car is not moving when i press w key

  • @protonproductions
    @protonproductions Год назад

    Can the car climb slopes?

  • @d3zar
    @d3zar Год назад

    My wheels going space ?

  • @darshr7320
    @darshr7320 2 года назад +1

    Car doesn't move please help anyone fixed this issue

    • @qaasimrehan3239
      @qaasimrehan3239 2 года назад

      same here its not moving did you get a fix?

  • @slinkalot369
    @slinkalot369 Год назад

    When I Stear My Car It Just Falls Over How Can I Fix That ???

    • @b3agz
      @b3agz  Год назад

      Best guess would be the mass of your car is too low. Try bumping it up to see if it helps