This is pretty fantastic, great presentation, very clear audio, really altogether stellar. I would love to see a little bit of code presentation alongside what's happening in the game to help demonstrate what each part is doing as it's doing it but even with this style it's more than enough to work with and let me hit the ground running with my own vehicle stuff, thank you so much!
how did you set up your camera? my car shake back and forth like crazy using wheelcolliders, so does my camera. have been googling for days and still no solution was found. it's driving me crazy.
Honestly for the best camera set up, I recommend using Cinemachine. The system is very smooth, free, and gives lots of options. I wouldn't re-invent the wheel except where needed. I typically avoid Cinemachine on RUclips projects because I keep them simple enough. There's a decent tutorial here (not my channel): ruclips.net/video/1iJ34xHkzyo/видео.html
Not even 2 minutes in, completely skips explaining "Wheel damping rate" Will it "dampen" collisions with small protrusions on the road? 3:27 Then there goes the entire reason to watch this video. This video is does not "explains how Unity3D wheel colliders work" it's a showcase.
I simply assessed those items were not worth allocating much time for a beginner's tutorial that was already over 24 minutes. I did not cover every detail, just, "basic details," as described.
This is pretty fantastic, great presentation, very clear audio, really altogether stellar. I would love to see a little bit of code presentation alongside what's happening in the game to help demonstrate what each part is doing as it's doing it but even with this style it's more than enough to work with and let me hit the ground running with my own vehicle stuff, thank you so much!
One of the best tutorials I've ever seen for any topic.
This is one of the most helpful Tutorials out there. Clean and thorough explaination. Thank you. Subbed.
Subbed. A very respectable presentation.
What is "gravityTarget" supposed to be? My gravity seems to be very wonky.
Great video and presentation, it was fun informative and accurate. Haha :D
how did you set up your camera? my car shake back and forth like crazy using wheelcolliders, so does my camera. have been googling for days and still no solution was found. it's driving me crazy.
Honestly for the best camera set up, I recommend using Cinemachine. The system is very smooth, free, and gives lots of options. I wouldn't re-invent the wheel except where needed. I typically avoid Cinemachine on RUclips projects because I keep them simple enough. There's a decent tutorial here (not my channel): ruclips.net/video/1iJ34xHkzyo/видео.html
I'm trying to figure out how to get wheel colliders to do standing burnouts and donuts(like in GTA V, NFS Games, etc)
Very Nice Video! Thanks!
Do you think you could possibly translate this using the New Input system?
great video!👍
can you give us the script
You can download the project at Github at this link -> github.com/bitgalaxis/WheelColliders
Not even 2 minutes in, completely skips explaining "Wheel damping rate"
Will it "dampen" collisions with small protrusions on the road?
3:27 Then there goes the entire reason to watch this video. This video is does not "explains how Unity3D wheel colliders work" it's a showcase.
I simply assessed those items were not worth allocating much time for a beginner's tutorial that was already over 24 minutes. I did not cover every detail, just, "basic details," as described.