Space Marine captain leading a squad of veterans on a guns blazing death or glory charge against one huge target is actually a dead fluffy way to play. I like it.
This singlehandedly changed what I was doing with my Dark Angels in Crusade... turns out you can stack a pretty significant amount of damage for a captain, and with Monster Slayer of Caliban giving you Anti-Vehicle 4+ and Anti-Monster 4+, that one captain taking that one turn can take down a Knight pretty easily. Stack Weapons of the First Legion, Monster Slayer of Caliban, and the Master of Combat promotion, and you're looking at one glorious turn of 11 Attacks at Strength 7, AP 2, Damage 5, with Anti-Vehicle 4+ and Anti-Monster 4+, doing Devastating Wounds, with full rerolls to hit and wound. And after you've taken out anything up to and including a warhound titan, like the video says, anything else that 195 point unit does at that point is just a bonus.
For my Dark Angels I have a 10 man squad with Azrael part of the squad. Him giving the squad 4+ invuln and sustained hits to go along with the rest of their abilities make them terrifying
@@nealter2685 It really depends on what you want that unit to do. For me I see 10 sternguard with having azreal taking objectives, maybe placed in transports, and pull out 30 shots with the potential for extra hits plus devastating wounds with rerolls around. The hellblasters are no slouches either, but I do like the sternguard in the end.
Putting a strong melee character in a shooting unit is no secret. But imo, a librarian is the best character to attach to them for smite and a 4+ invuln. If you don't wanna pay the transport tax, this is the combo for you.
Now THIS is something that makes taking liberator assault group with only generic space marine units tempting. Just imagine that combo, AND +2 S +1A, AND an advance and charge stratagem AND giving even the heavy bolter assault. That’s a lot of wounds for 180 points.
I would look at taking just one thing from blood angels even, trying taking the sanguinary priest with these guys. He gives them +1 ap, so now all of your sternguard essentially have chainswords. So on a charge you get 50 strength 6 chainsword attacks.
As Blood Angels in LAG you could forego all special units but still lead these with a rage fueled warrior captain, get +1 to wound and not be dependent on your target standing on the objective for full rerolls. As well as being a shooting threat. Oh, and you could use the free strat on advance and charge.
@@mortenbrandtjensen6470 there will be 5 more attacks in total (1 from the power fist included), and you can reroll everything against heavier targets, not just 1s, so it's a pretty decent deal
For me I have a funny little bomb, it’s 10 Sternguard/Calgar/Apothecary, now this is an expensive unit so not in the in cheap and cheerful realm as this video, but this unit has advance/fallback/shoot/charge, it also has a 2+/4++ thanks to the Victrix, and full rerolls on everything and +1 to wound into the oath target, now you combine that with the apothecary’s ability to revive a model, he can bring back the Victrix guard giving you a constant durability bonus that you can’t get elsewhere in SM for the Sternguard. This here is Calgars new home for me.
I remember getting into an argument with someone on the Black Templars subreddit over these guys. I said they were a good bodyguard unit for the Emperor's Champion. That was when they rerolled 1s to wound against OoM targets. That's especially true now they reroll all wound rolls against OoM targets.
I'm surprised I haven't seen Judiciar listed yet. Fights first, and his melee will love the reroll wounds. I do plan to try a 10man once I get my second unit built.
That was my first thought too, percision, fights first, devastating wounds, and scaling attacks sounds like a great fit. Some of the enhancements from righteous crusaders would be nice in there as well (melee crit on 5+, or 5+++) , too bad there isn't a a good leader to attach witchseeker bolts to for sterngaurd.
Blood Angels use a Sanguinary Priest, Liberator detachment, 5 - Str6 AP1 DMG1, per model on the charge, plus a 5+++ - full hit and wound rerolls against OoM target. This is the way
@@Sullzy You can use BA or other detachments and still get +1 to wound. Nothing about the detachment changes your keywords, only taking their unique units. Edit: he's talking about using the unique units so ignore this lmao
I feel the Guilliman combo is best, especially if you leave your Sternguard off to the side where they seem like less of a threat and you can swoop in from the side and clear a unit your opponent wasn't expecting to get cleare
I've been considering 10 with a SP in BAs LAG for a while. The San Priest essentially turns them into AIs, so each guy would have 5A, S6 AP1 on the charge, plus the power fist would be 5A S10 AP3 D2 on the charge, but they would still be doing their dev wounds in shooting. So you could either smash them into an oath target with the 8-10 dev wounds and then 51 S6 attacks and power fist attacks OR you oath them into a shooting target and then they charge into a lighter infantry unit.
I mean... If you do this with normal intercessors, for 40 points less, then you can move, use their double shots ability and then charge into melee - you only lose the oath re-roll on wounds for oath targets and one attack on the close combat weapons. I think that's a fair trade for 40 bolter shots and 40 points less - covers half the cost of the captain.
@@JCMiniPainting That's true, maybe substitue in a Lieutenant instead? You'd pick up Lethal Hits and its cheaper then the captain with a similar, if diminished, melee profile. 40 bolter shots with Lethal Hits sounds vicious to me.
I'm playing two units of 10. One with Kantor that can go more aggressive to melee, 32+8 devastating shoots and 45+5 attacks in melee plus Kantor 5 shoots + 6 attacks. And the other one with a Librarian that gives defensive buff to them and has a 1D6 attacks smite with Damage 1D3 devastating so adds a nice extra of mortal wounds to the unit. I'm playing them in Stormlance, so I can give them sustained (to the rifles) and assault (to the heavy bolters and character weapons) with 1CP.
In the lions blade detachment, the captain gets deathwing for being with sterguard, the unit can get +2 to the charge, and the captain can get +1 dng in melee with the enhancement
Captain with Righteous Crusaders Detachment, Sigismund's Seal, and Accept Any Odds Oath. Activate Finest Hour. Weapon depending, 9 or 10 attacks with Sustained on 5+ and rr all. After you get that, it's rr all wounds with dev wounds. +1 if you've not taken any Templar units.
For my Blood Angels I am considering putting 10 Sternguard with a Sanguinary Priest to give them a bit more survivability and the -1 AP also seems quite nice. It's quite a hefty points price, but could be fun. Especially when there some Brutalis or DC Dreadnoughts acting as "distraction".
Don't forget that Sternguard have DEATHWING for both Inner Circle and Lion's Blade detachments, meaning any characters leading them also gain it (albeit after Enhancements are already chosen)
For 200 points you can have a Black Templars Captain with Sigismunds Seal for 0CP +4 devastating attacks and sustained hits 5++ with full rerolls vs oath target, as long as the unit wasn't embarked in the command phase Or if you want to pump the ranged damage for 190pts use the captain with master crafter bolter and add dev wounds with Witchseeker Bolts
As a White Scars Player i like this. The Detechmant give us charge after an advance (or fall back) and with a strat we get on the shooting phase the assault keyword for the heavy bolter and the other bolter gets substains Hit xD
Definitely thinking of 2 squads of 5 sternguard with a librarian and captain and a 3 man blade guard lead by a lieutenant all in a land raider crusader in the firestorm detachment. Should be interesting at the very least. Actually might go for a judicar for the blade guard.
So one thing that annoys me about 10th is that if a Sgt and his marines share a melee weapon, they have the same attack profile. The Bladeguard sgt should naturally have 5 attacks since he is a veteran sgt (who attack as much as a Lt) but because the rest of his squad also get mc power swords, the profile is consolidated into the weaker one for the squad. It's also why Assault Intercessor sgts have NO reason to use a chainsword, because their powersword has the same amount of attacks. 11th needs to bring back Sgt melee profiles. Edit: Also, weirdly, the Terminator sgt doesn't get 5 attacks with his power sword like the Sternguard sgt does.
I'll definitely run that with my melee Dark Angels army. As a true Dark Angels player, I mostly play gladius (I will try out the grotmas one) and I'll be using the honour vehement, assault doctrine and the stratagem for lance and +1 AP to wreck my friend's custodes. Yes I play melee Dark Angels against custodes, no I don't win often but I have a lot of fun.
If you use them in Liberator Assault Force you've also got the option to put Rage Fuelled Warrior on the Captain, and if you wanted to really push the boat out a Sanguinary Priest with Speed of the Primarch adds in the AP, and makes counter-charging them extremely dangerous. Of course if you don't use the Priest and use a Captain from the core Marine Codex, that does leave the rather odd loophole open where you can run LAF with no actual Blood Angels units and still get the +1 to Wound from Oath. I wonder if a full 10-strong unit might be able to take down the Silent King in Starshatter, which I know some people think is almost unkillable at the moment.
If you wanted to take out, say, a rogal dorn battle tank - would advance / charging with assult terminators before charging with the sternguard be viable? It would likeley provoke overwatch on one of the two so you either have assult terminators left to wreck another tank or sternguard to kill off the remaining infantry (that is, provided the rogal dorn is killed)
You can use the BA captain with rage fuelled warrior + sternguard and still get the +1 to wound. You just need to not have any BA datasheets in your army, so no Dante, Death Company etc. As long as all units are from Codex Space Marines you can still use Liberator Assault Group and get +1 to wound vs your oath target. Is it worth it? probably not but is is100% possible with the current RAW.
I’ve been running my blood angels Sternguard alongside a sanguinary priest, effectively giving the squad backup chainswords allowing them to dish out respectable damage in both melee and shooting. Just the priest and the sergeant with a powersword one time managed to take on lord invocatus and kill him.
I know space wolves players are experimenting with sternguard and a black death captain. More expensive than assault intercessors but you can guarantee you get full rerolls to your target for a black death finest hour.
Lions blade brings up the +1damage enhancement for a deathwing character and +2 to charge if ravenwing are in already... wondering now if that's a viable way to play them too.
They are in Blood Angels LAG detachment being led by a Sanguinary Priest….10 sternguard in that detach with priest are 50a str6 -1 1dmg with access to lance Then also have a 5+++
Was looking at a 5 man squad in an impulsor as a sort of guardian squad to my emperors champion just to be a mobile pain in the behind for enemy players ....not really meta but does look kind of fun .
So librarian with honour vehement in gladius and a unit of sternguard. In the assault doctrine and into the oath target, they’re plus 1 to wound shooting with full rerolls hits and wounds. The Sgt with a power fist in melee is either wounding on 2’s-4’s depending on target toughness. The librarian is str8 potentially ap-2, 5 attacks and with plus 1 to wound is essentially similar to the sgt power fist! Close combat weapons also doing some work and having ap-1 from honour chapter if used. All of that also having rerolls to hit and wound? 🧐. That does sound pretty good? The msu total is 180pts before adding a transport. A unit of assault intercessors rocking a captain with honour vehement is only 10pts less but the sternguard have two very strong activations vs the single one for the assault intercessor combo.
I really wish company heroes were a full character unit and could be attached to another unit. Would be cool to have a fluffy Death Star unit of a Captain and heroes, an apothecary and a 10 man Sqaud of sternguard.
I always took three 5 man sternguard because i think theyre cool before the update. With an Apothecary in each because cheap and Sternguard do solid chip work all game. Keeping them topped up really adds up. This new update is probably the first time something i actually use is the "got good" unit of the month😅
I will a small unit of 5 with captain in champion of russ. With Black Death. Black Death gives him anti vehicle/monster 4+. So 9 attacks with 2+ to hit, 4+ for mortal wound D2. with full rerools on both. Nice. Oh, and I have sustain hits 1. So I have over 100% hit rate. That is around 14 wounds no save.
If running Calgar you can pop an apothecary in it and be a big meme for taking hits on your vitrix guard and reviving one after it gets popped. A 10 man blob with exploding 6s/5s is point and delete and way overkill though
I ran them post update 10 man w/ Pedro Kantor & an apothecary out of a land raider crusader vs SW. They shredded everything in the shooting phase for the most part, but did clean some phobos armor off of an objective needing a charge. My opponent conceded T3 (he went 1st) when he hadn't killed a single model from my army (after failing 6 charge rolls) and was down to just 4 units including a drop pod. Expensive unit & maybe not the best for a tournament list, but it's pretty much forever been my favorite unit to run.
Could add a Lieutenant as well for Lethals, Fallback and Shoot/Charge, and another Power fist in Melee…still fits in the Impulsor…Capt and Lt could run Master-crafted Bolters for added pew pew…
I'd rather transport or drop a unit of assault centurions on a vehicle or monster. Just 150 points with sustained hits 2 str 10 ap2 d3 and twin linked. Tok down a void dragon with those and the new oath😁
Don't forget in blood angels you can just take a normal captain and forgo the sang guard etc and still get the plus one to wound. "Non blood angel blood angels" in lag could certainly be a thing
This is how I've been playing LAG recently since I can't really afford the Jump DC brick, and it's been kinda gross for buffing big guns and getting "free" RR on Outriders/Bladeguard when they hit Oath targets.
I wonder if Kor'Sarro Khan is viable. He does give them [assault] for range weapons and [lance] for melee. Man I really hope someday we get a Khan on a bike or something... I digress...lol
Am I the only one who see that you can pick a sang priest, a BA captain and vêt steinguard in impulsor is so terrifying. CAP with sustained hit 3 Sang priest with fight first and +1 AP for every melee and a FNP at +5… I think its my New combo to take down some tanky units and exterminate the Little one. And Even against Lone opérative…
I saw that thumbnail and my brain briefly wondered if a Genestealer Cultist had stolen some power armor.
Let’s be honest, it’s heresy
@grimsyTF Just being a genestealer is heresy; modifying a suit of power armor is something else, something worse...
Nah it's an Iron Hands Sternguard
Yeah I too wondered if the Genestealers were getting Sternguard as a unit.
Space Marine captain leading a squad of veterans on a guns blazing death or glory charge against one huge target is actually a dead fluffy way to play. I like it.
@@abelbabel8484 too bad plain captains are lame
@dylanlewis2836 Ur mum is lame
I butchered my brothers Legionares and Master of Executions in melee with the captain and sterns then finished them off with jump pack intercessors
@@HappyNoob17YT doesn’t mean they aren’t lame models
Like how my Swarmlord is secretly a ranged unit.
Low key he is just a CP generator with secret overwatch
Technically he is
This thumbnail xD
Chosen : "Hello there"
Sternguard : "General Kenobi"
Beet me to it
This singlehandedly changed what I was doing with my Dark Angels in Crusade... turns out you can stack a pretty significant amount of damage for a captain, and with Monster Slayer of Caliban giving you Anti-Vehicle 4+ and Anti-Monster 4+, that one captain taking that one turn can take down a Knight pretty easily. Stack Weapons of the First Legion, Monster Slayer of Caliban, and the Master of Combat promotion, and you're looking at one glorious turn of 11 Attacks at Strength 7, AP 2, Damage 5, with Anti-Vehicle 4+ and Anti-Monster 4+, doing Devastating Wounds, with full rerolls to hit and wound. And after you've taken out anything up to and including a warhound titan, like the video says, anything else that 195 point unit does at that point is just a bonus.
For my Dark Angels I have a 10 man squad with Azrael part of the squad. Him giving the squad 4+ invuln and sustained hits to go along with the rest of their abilities make them terrifying
Heard it multiple Times, but is it really better than Azrael with a squad of 10 hellblasters and potentially an apothecary?
@@nealter2685 It really depends on what you want that unit to do. For me I see 10 sternguard with having azreal taking objectives, maybe placed in transports, and pull out 30 shots with the potential for extra hits plus devastating wounds with rerolls around. The hellblasters are no slouches either, but I do like the sternguard in the end.
Putting a strong melee character in a shooting unit is no secret. But imo, a librarian is the best character to attach to them for smite and a 4+ invuln. If you don't wanna pay the transport tax, this is the combo for you.
I kinda like this combo, but i might run them with azrael to and just advance them up the board
I raise you an Azrael
Now THIS is something that makes taking liberator assault group with only generic space marine units tempting. Just imagine that combo, AND +2 S +1A, AND an advance and charge stratagem AND giving even the heavy bolter assault. That’s a lot of wounds for 180 points.
I would look at taking just one thing from blood angels even, trying taking the sanguinary priest with these guys. He gives them +1 ap, so now all of your sternguard essentially have chainswords. So on a charge you get 50 strength 6 chainsword attacks.
As Blood Angels in LAG you could forego all special units but still lead these with a rage fueled warrior captain, get +1 to wound and not be dependent on your target standing on the objective for full rerolls. As well as being a shooting threat. Oh, and you could use the free strat on advance and charge.
I like that, although the unit will miss out on AP -1 on 20 attacks.
@@mortenbrandtjensen6470 Could add a Sang Priest. That will give -1 AP in melee and a 5+ fnp
@@mortenbrandtjensen6470 there will be 5 more attacks in total (1 from the power fist included), and you can reroll everything against heavier targets, not just 1s, so it's a pretty decent deal
For me I have a funny little bomb, it’s 10 Sternguard/Calgar/Apothecary, now this is an expensive unit so not in the in cheap and cheerful realm as this video, but this unit has advance/fallback/shoot/charge, it also has a 2+/4++ thanks to the Victrix, and full rerolls on everything and +1 to wound into the oath target, now you combine that with the apothecary’s ability to revive a model, he can bring back the Victrix guard giving you a constant durability bonus that you can’t get elsewhere in SM for the Sternguard.
This here is Calgars new home for me.
I remember getting into an argument with someone on the Black Templars subreddit over these guys. I said they were a good bodyguard unit for the Emperor's Champion. That was when they rerolled 1s to wound against OoM targets. That's especially true now they reroll all wound rolls against OoM targets.
You can make up for the lack of AP by adding a sanguinary priest, in a blood angels detachment.
WOOOO my Pedro/Stern doom squad is back and I´m all here for it.
I'm surprised I haven't seen Judiciar listed yet. Fights first, and his melee will love the reroll wounds.
I do plan to try a 10man once I get my second unit built.
That was my first thought too, percision, fights first, devastating wounds, and scaling attacks sounds like a great fit. Some of the enhancements from righteous crusaders would be nice in there as well (melee crit on 5+, or 5+++) , too bad there isn't a a good leader to attach witchseeker bolts to for sterngaurd.
Sternguard "Clearing unit" Veteran Squad
Blood Angels use a Sanguinary Priest, Liberator detachment, 5 - Str6 AP1 DMG1, per model on the charge, plus a 5+++ - full hit and wound rerolls against OoM target. This is the way
This is the way! I just commented the same aha, i didnt even mention the 5+++ !!!
Its overpowered!
Blood Angels only get the hit re-rolls. There's no wound rerolls, it's +1 to wound rolls, which BAs don't get because of their 'Blood Angels' keyword
@@Sullzy You can use BA or other detachments and still get +1 to wound. Nothing about the detachment changes your keywords, only taking their unique units.
Edit: he's talking about using the unique units so ignore this lmao
@@Sullzy sternguard provide the wound re-rolls vs an oath target.
@@RichieBenno oh yea, so they do. My bad.
I feel the Guilliman combo is best, especially if you leave your Sternguard off to the side where they seem like less of a threat and you can swoop in from the side and clear a unit your opponent wasn't expecting to get cleare
I've been considering 10 with a SP in BAs LAG for a while. The San Priest essentially turns them into AIs, so each guy would have 5A, S6 AP1 on the charge, plus the power fist would be 5A S10 AP3 D2 on the charge, but they would still be doing their dev wounds in shooting. So you could either smash them into an oath target with the 8-10 dev wounds and then 51 S6 attacks and power fist attacks OR you oath them into a shooting target and then they charge into a lighter infantry unit.
I'm looking forward to trying this in lions claw taskforce using illuminating fire. +1 to wound the. +2 to charge with raven wing support.
Please explain to me why that model in your thumbnail looked like he had taken inspiration from general grievous?
Pedro Kantor + Sternguard + Drop Pod = Good times for the Sons of Dorn.
Might put them with ba rage captain seems legit
Could also give the Impulsor the Orbital Comms Array for chance to generate CP with use of Captain…
I mean... If you do this with normal intercessors, for 40 points less, then you can move, use their double shots ability and then charge into melee - you only lose the oath re-roll on wounds for oath targets and one attack on the close combat weapons. I think that's a fair trade for 40 bolter shots and 40 points less - covers half the cost of the captain.
losing Dev Wounds in shooting is the big deal here.
@@JCMiniPainting That's true, maybe substitue in a Lieutenant instead? You'd pick up Lethal Hits and its cheaper then the captain with a similar, if diminished, melee profile.
40 bolter shots with Lethal Hits sounds vicious to me.
Captain loves the reroll to wounds so you can fish for devs in melee
They look really cool on the table alongside Azrael. They do well with him, too.
I'm playing two units of 10. One with Kantor that can go more aggressive to melee, 32+8 devastating shoots and 45+5 attacks in melee plus Kantor 5 shoots + 6 attacks. And the other one with a Librarian that gives defensive buff to them and has a 1D6 attacks smite with Damage 1D3 devastating so adds a nice extra of mortal wounds to the unit.
I'm playing them in Stormlance, so I can give them sustained (to the rifles) and assault (to the heavy bolters and character weapons) with 1CP.
In the lions blade detachment, the captain gets deathwing for being with sterguard, the unit can get +2 to the charge, and the captain can get +1 dng in melee with the enhancement
For Blood Angels all units are melee units 🧛😁😂
Captain with Righteous Crusaders Detachment, Sigismund's Seal, and Accept Any Odds Oath.
Activate Finest Hour. Weapon depending, 9 or 10 attacks with Sustained on 5+ and rr all.
After you get that, it's rr all wounds with dev wounds. +1 if you've not taken any Templar units.
Can’t wait to try with tigurius for the -1 to hit, free strats, 4 FNP vs mortal and psychic and he loves the +1 to wound
For my Blood Angels I am considering putting 10 Sternguard with a Sanguinary Priest to give them a bit more survivability and the -1 AP also seems quite nice. It's quite a hefty points price, but could be fun. Especially when there some Brutalis or DC Dreadnoughts acting as "distraction".
They're going with Titus in my list
Don't forget that Sternguard have DEATHWING for both Inner Circle and Lion's Blade detachments, meaning any characters leading them also gain it (albeit after Enhancements are already chosen)
For 200 points you can have a Black Templars Captain with Sigismunds Seal for 0CP +4 devastating attacks and sustained hits 5++ with full rerolls vs oath target, as long as the unit wasn't embarked in the command phase
Or if you want to pump the ranged damage for 190pts use the captain with master crafter bolter and add dev wounds with Witchseeker Bolts
As a White Scars Player i like this. The Detechmant give us charge after an advance (or fall back) and with a strat we get on the shooting phase the assault keyword for the heavy bolter and the other bolter gets substains Hit xD
Definitely thinking of 2 squads of 5 sternguard with a librarian and captain and a 3 man blade guard lead by a lieutenant all in a land raider crusader in the firestorm detachment. Should be interesting at the very least.
Actually might go for a judicar for the blade guard.
So one thing that annoys me about 10th is that if a Sgt and his marines share a melee weapon, they have the same attack profile. The Bladeguard sgt should naturally have 5 attacks since he is a veteran sgt (who attack as much as a Lt) but because the rest of his squad also get mc power swords, the profile is consolidated into the weaker one for the squad. It's also why Assault Intercessor sgts have NO reason to use a chainsword, because their powersword has the same amount of attacks. 11th needs to bring back Sgt melee profiles.
Edit: Also, weirdly, the Terminator sgt doesn't get 5 attacks with his power sword like the Sternguard sgt does.
Captain Kenobi! You are a bold one.
Thanks Auspex. Legend.
I'll definitely run that with my melee Dark Angels army. As a true Dark Angels player, I mostly play gladius (I will try out the grotmas one) and I'll be using the honour vehement, assault doctrine and the stratagem for lance and +1 AP to wreck my friend's custodes. Yes I play melee Dark Angels against custodes, no I don't win often but I have a lot of fun.
I usually just stick my stern guard with Titus for the sustained hits so I can get extra chances for devwounds
You could also have them run with a sanguinary priest for the 5+ FNP and the extra AP to melee to make them into chainswords
I need to get some soon, FIRST COMPANY BABY!
If you use them in Liberator Assault Force you've also got the option to put Rage Fuelled Warrior on the Captain, and if you wanted to really push the boat out a Sanguinary Priest with Speed of the Primarch adds in the AP, and makes counter-charging them extremely dangerous. Of course if you don't use the Priest and use a Captain from the core Marine Codex, that does leave the rather odd loophole open where you can run LAF with no actual Blood Angels units and still get the +1 to Wound from Oath.
I wonder if a full 10-strong unit might be able to take down the Silent King in Starshatter, which I know some people think is almost unkillable at the moment.
Works really well with dark angels as well because they get the deathwing keyword. So you can still get the +1 to wound in the inner circle task force
Seems utter crap.. your detachment rule is something that vanilla marines get for free?
Oh sh*t didn’t even think about throwing in the captain with them
If you wanted to take out, say, a rogal dorn battle tank - would advance / charging with assult terminators before charging with the sternguard be viable? It would likeley provoke overwatch on one of the two so you either have assult terminators left to wreck another tank or sternguard to kill off the remaining infantry (that is, provided the rogal dorn is killed)
Looks as though I will be using them again soon.
You can use the BA captain with rage fuelled warrior + sternguard and still get the +1 to wound. You just need to not have any BA datasheets in your army, so no Dante, Death Company etc. As long as all units are from Codex Space Marines you can still use Liberator Assault Group and get +1 to wound vs your oath target. Is it worth it? probably not but is is100% possible with the current RAW.
I’ve been running my blood angels Sternguard alongside a sanguinary priest, effectively giving the squad backup chainswords allowing them to dish out respectable damage in both melee and shooting. Just the priest and the sergeant with a powersword one time managed to take on lord invocatus and kill him.
I know space wolves players are experimenting with sternguard and a black death captain. More expensive than assault intercessors but you can guarantee you get full rerolls to your target for a black death finest hour.
I want to use my Titus so I’m sticking him with Sternguard. Maybe not optimal but I think it will be cool.
I just finished a list with them. In the realm of fun stuff to try out
I'm new to space marines so can you stack a captain + lieutenant + apothocary?
space smurfs (2000 points)
Space Marines
Ultramarines
Strike Force (2000 points)
1st Company Task Force
CHARACTERS
Apothecary (80 points)
• 1x Absolvor bolt pistol
1x Close combat weapon
1x Reductor pistol
• Enhancement: Fear Made Manifest (Aura)
Apothecary (50 points)
• 1x Absolvor bolt pistol
1x Close combat weapon
1x Reductor pistol
Apothecary (50 points)
• 1x Absolvor bolt pistol
1x Close combat weapon
1x Reductor pistol
Captain Sicarius (85 points)
• 1x Artisan plasma pistol
1x Talassarian Tempest Blade
Lieutenant (90 points)
• 1x Master-crafted power weapon
1x Neo-volkite pistol
1x Storm Shield
• Enhancement: The Imperium’s Sword
Lieutenant (65 points)
• 1x Master-crafted power weapon
1x Neo-volkite pistol
1x Storm Shield
Lieutenant (65 points)
• 1x Master-crafted power weapon
1x Neo-volkite pistol
1x Storm Shield
Marneus Calgar (200 points)
• 1x Marneus Calgar
• 1x Gauntlets of Ultramar
• 2x Victrix Honour Guard
• 2x Victrix power sword
Roboute Guilliman (345 points)
• Warlord
• 1x Emperor’s Sword
1x Hand of Dominion
Techmarine (55 points)
• 1x Forge bolter
1x Grav-pistol
1x Omnissian power axe
1x Servo-arm
Uriel Ventris (95 points)
• 1x Bolt Pistol
1x Invictus
1x Sword of Idaeus
OTHER DATASHEETS
Land Raider Crusader (220 points)
• 1x Armoured tracks
1x Hunter-killer missile
2x Hurricane bolter
1x Multi-melta
1x Storm bolter
1x Twin assault cannon
Sternguard Veteran Squad (200 points)
• 1x Sternguard Veteran Sergeant
• 1x Close combat weapon
1x Power fist
1x Sternguard bolt pistol
1x Sternguard bolt rifle
• 9x Sternguard Veteran
• 9x Close combat weapon
9x Sternguard bolt pistol
7x Sternguard bolt rifle
2x Sternguard heavy bolter
Sternguard Veteran Squad (200 points)
• 1x Sternguard Veteran Sergeant
• 1x Close combat weapon
1x Power fist
1x Sternguard bolt pistol
1x Sternguard bolt rifle
• 9x Sternguard Veteran
• 9x Close combat weapon
2x Pyrecannon
9x Sternguard bolt pistol
7x Sternguard bolt rifle
Sternguard Veteran Squad (200 points)
• 1x Sternguard Veteran Sergeant
• 1x Close combat weapon
1x Power fist
1x Sternguard bolt pistol
1x Sternguard bolt rifle
• 9x Sternguard Veteran
• 9x Close combat weapon
2x Pyrecannon
9x Sternguard bolt pistol
7x Sternguard bolt rifle
Exported with App Version: v1.24.0 (64), Data Version: v525
Lions blade brings up the +1damage enhancement for a deathwing character and +2 to charge if ravenwing are in already... wondering now if that's a viable way to play them too.
Suddenly wish I didn't skip over these a few months back when picking new units.
They are in Blood Angels LAG detachment being led by a Sanguinary Priest….10 sternguard in that detach with priest are 50a str6 -1 1dmg with access to lance
Then also have a 5+++
Was looking at a 5 man squad in an impulsor as a sort of guardian squad to my emperors champion just to be a mobile pain in the behind for enemy players ....not really meta but does look kind of fun .
Sternguard Spam idea:
Librarius Conclave
1x10 Sternguard w/ Librarian, Fusillade
1x10 Sternguard w/ Titus
1x5 Sternguard w/ Uriel Ventris.
So librarian with honour vehement in gladius and a unit of sternguard. In the assault doctrine and into the oath target, they’re plus 1 to wound shooting with full rerolls hits and wounds. The Sgt with a power fist in melee is either wounding on 2’s-4’s depending on target toughness. The librarian is str8 potentially ap-2, 5 attacks and with plus 1 to wound is essentially similar to the sgt power fist! Close combat weapons also doing some work and having ap-1 from honour chapter if used. All of that also having rerolls to hit and wound? 🧐. That does sound pretty good? The msu total is 180pts before adding a transport. A unit of assault intercessors rocking a captain with honour vehement is only 10pts less but the sternguard have two very strong activations vs the single one for the assault intercessor combo.
I really wish company heroes were a full character unit and could be attached to another unit.
Would be cool to have a fluffy Death Star unit of a Captain and heroes, an apothecary and a 10 man Sqaud of sternguard.
A blood Angels captain with sang priest turns them up to 11 in LAG
I still hold my opinion that captain and company heroes are the best combo for him.
I always took three 5 man sternguard because i think theyre cool before the update. With an Apothecary in each because cheap and Sternguard do solid chip work all game. Keeping them topped up really adds up. This new update is probably the first time something i actually use is the "got good" unit of the month😅
I don't think the medic is worth it.. just take more guys instead.
would you vanguard spearhead a fat sternguard unit with a character... give them infiltrate?
I will a small unit of 5 with captain in champion of russ. With Black Death. Black Death gives him anti vehicle/monster 4+. So 9 attacks with 2+ to hit, 4+ for mortal wound D2. with full rerools on both. Nice. Oh, and I have sustain hits 1. So I have over 100% hit rate. That is around 14 wounds no save.
Enough talk, Lehto! Let us play with those choppers!
Since I only have 5 stern guard I feel like the melee is best use of them. If I had 10 I would keep them back with Titus or Tigurius to shot
Did you mention them with a Sanguinary Priest in LAG detachment.
powerfist gets 5 attacks S10 AP3
close combat weapons get 5 attacks S6 AP1
Sounds good with Azrael, since his weapons all have dev wounds. Sit back to farm CP early, then push up for a late-game threat.
2 words: Emperor’s Champion
Seems how Titus can take out a pick up truck just by running into it I'd say yeah Sternguard can do melee!
Thinking in game though, I use a squad in my Blood Angels and they do just fine.
I run a 10 man blob in anvil with a captain and lieutenant and they melt everything they touch
If running Calgar you can pop an apothecary in it and be a big meme for taking hits on your vitrix guard and reviving one after it gets popped. A 10 man blob with exploding 6s/5s is point and delete and way overkill though
I ran them post update 10 man w/ Pedro Kantor & an apothecary out of a land raider crusader vs SW. They shredded everything in the shooting phase for the most part, but did clean some phobos armor off of an objective needing a charge. My opponent conceded T3 (he went 1st) when he hadn't killed a single model from my army (after failing 6 charge rolls) and was down to just 4 units including a drop pod.
Expensive unit & maybe not the best for a tournament list, but it's pretty much forever been my favorite unit to run.
With the squad playing at cloae range cos the flamer be worth it over the heavy bolster?
I feel like losing D2 kinda sucks, you already shred one wound stuff easily
Sanguinary Priest can lead them, granting AP on melee weapons and a 5+++
I'll be using 10 with a sanguinary priest. They then eventually have chainswords with the ap 1
So instead of triple chaos lord +5 chosen, we play triple Captain +5 sternguard now? Dont mind if I do.
Feeling smug that I bought these a few months ago when everyone told me they were rubbish
Would this work with adrax agatone?
They already reroll wounds so he's kind of a waste
As long as ap is 0 its useless against most stuff in melee. But 4a and reroll oath target does make them BETTER, but not GOOD.
Sanguinary Priest gives AP1 and FNP5+, could be good for holding a point
Most of the damage comes from the devastating damage, which by pass the saves.
Could add a Lieutenant as well for Lethals, Fallback and Shoot/Charge, and another Power fist in Melee…still fits in the Impulsor…Capt and Lt could run Master-crafted Bolters for added pew pew…
Or Ancient of course just for extra OC...
Finally Tyranid space marine
Wait, I missed, what's the loadout ?
Day 4 of asking auspex tactics to play 40k in 40 minutes.
I'd rather transport or drop a unit of assault centurions on a vehicle or monster. Just 150 points with sustained hits 2 str 10 ap2 d3 and twin linked. Tok down a void dragon with those and the new oath😁
Wish I could give these guys to Ragnar lol
Don't forget in blood angels you can just take a normal captain and forgo the sang guard etc and still get the plus one to wound. "Non blood angel blood angels" in lag could certainly be a thing
This is how I've been playing LAG recently since I can't really afford the Jump DC brick, and it's been kinda gross for buffing big guns and getting "free" RR on Outriders/Bladeguard when they hit Oath targets.
I wonder if Kor'Sarro Khan is viable. He does give them [assault] for range weapons and [lance] for melee. Man I really hope someday we get a Khan on a bike or something... I digress...lol
Well he had a bike, but he 'forgot' how to ride it when he grew up. Very sad.
Malum Caedo be like
Sternguard+captain titus.
Attached to an emperor's champion and kill and character more or less
yup
I want Vanguard Primaris
lol i almost had this in my space wolf list with blk death on cap
Ah the better intercessor squad
I mean any unit can be a melee unit if you hit someone hard enough
Am I the only one who see that you can pick a sang priest, a BA captain and vêt steinguard in impulsor is so terrifying.
CAP with sustained hit 3
Sang priest with fight first and +1 AP for every melee and a FNP at +5…
I think its my New combo to take down some tanky units and exterminate the Little one.
And Even against Lone opérative…
But for 400 point with impulosor yeah it not really cheap…
It's very expensive, and the priest costs almost as much as another 5 sterngaurd.
@ yeah
Pedro approves.....
They are better at shooting but have 4 attacks per man
Sanguinary Priest with them seems like a good cookie cutter unit
Yeah im sitting here thinking the same