For those of you who are curious, that is Hintze Hall at the Natural History Museum in London, U.K. The skeleton you see is that of a blue whale. The whale's name is "Hope". The museum bought it for £250. Also, this isn't experimenting with the capabilities of Godot 4; this is experimenting with the capabilities of your graphics card.
@@herrpez YES THAT'S IT. I confused it with dark souls 3 lol. I mean the map where there is a giant dragon skeleton and then it starts moving. Was the the Aldia's keep?
Yes! There are a few ways to turn videos into meshes, but the main ones right now are photogrammetry and NeRF. I will say though, the resulting meshes will usually have a poly count in the millions and will need a lot of optimization to be used for real-time rendering.
@@nickrounsville can they use ai to STEAL all the features from unreal and unity and then they will come cry about it and they could just say it wasnt them that stole it its open source some guy just posted it on github through tor we dont even know who did it is this something that could happen? i dont know how computers work and stuff
@@nickrounsville True, I mean, there are limits in the current engine, but being has everyone has access to the engine, it more or less makes it limitless, but to tap into that would require high level of skills when it comes to engine development. On the plus side, the more popular the engine gets, the more development the engine will get.
@@askeladden450Batman arkham knight, though i disagree with the statement, both look really good. If someone really wants to compare, same scene should be taken with default graphics on both engines. You can't make the claim based on this video alone.
watching this while a godot 4 project is being open with a white capsule and a flat terrain
I made a tutorial on setting up photoscanned scenes in godot! ruclips.net/video/d_BJ9RN6PLE/видео.html
@@lukky. Wow, I will definetely check it out!
For those of you who are curious, that is Hintze Hall at the Natural History Museum in London, U.K. The skeleton you see is that of a blue whale. The whale's name is "Hope". The museum bought it for £250. Also, this isn't experimenting with the capabilities of Godot 4; this is experimenting with the capabilities of your graphics card.
Just beautiful, this reminds me of Kelvingrove museum
It looks amazing!
coming godot era!!
looks like that location from dark souls 3
I was thinking of the entrance of Aldia's Keep in DS2. 😄
@@herrpez I was just about to say that! that's the first thing that came into my mind when i saw this
@@herrpez YES THAT'S IT. I confused it with dark souls 3 lol. I mean the map where there is a giant dragon skeleton and then it starts moving. Was the the Aldia's keep?
@@MellowKlug Yep. 😄
this looks so good
nice, got them unity and ue soyjaks malding
the museum from batman arkham city looks exactly the same as this. they must have used this for inspiration
can you take video of something then make computers turn it into a 3d enviroment? is the technology already there for this?
Yes! There are a few ways to turn videos into meshes, but the main ones right now are photogrammetry and NeRF. I will say though, the resulting meshes will usually have a poly count in the millions and will need a lot of optimization to be used for real-time rendering.
@@fleshchild still easier than making them from scratch?
what are the limitations of godot compared to unreal or unity you would say?
Well, since its open source.... theoretically there are none, just solutions somebody hasn't made yet.
@@nickrounsville can they use ai to STEAL all the features from unreal and unity and then they will come cry about it and they could just say it wasnt them that stole it its open source some guy just posted it on github through tor we dont even know who did it
is this something that could happen?
i dont know how computers work and stuff
@@nickrounsville True, I mean, there are limits in the current engine, but being has everyone has access to the engine, it more or less makes it limitless, but to tap into that would require high level of skills when it comes to engine development.
On the plus side, the more popular the engine gets, the more development the engine will get.
Thankyou!
my dumbass thought this was aldias keep from dark souls 2
Why it is very smooth 😮
Wait is that a scan of Kelvingrove Museum & Art Gallery? Cause the interior feels identical to it
it's the Natural History Museum in London.
Wow, this looks ... wow!
what photogrammetry was used ? decent results especially with the whale.
wow, finally u can compare it with Unity 5
Very nice!
amazing
really cool
Whats the ram usage? CPU and gpu usage once you play this scene in production mode?
Static memory usage is 130MB, video ram usage is 890MB, CPU is around 10% and GPU around 65% on 1080p. This is on an RTX 2060 with Ryzen 2700x
Godot is like Unity 2011
looks awesome, what it is ?
Is it made by you or its just engine test?
The photoscan is from sketchfab, i've imported it into godot to see how the engine performs with 1.5 mil poly under SDFGI and volumetric fog.
good
oh my god
Dayummm
720p🤣
Wow, looks like UE 3 already, I hope Godot 5 will be at least as good as UE4
I've never seen a ue3 game look like this
@@askeladden450
Well, mostly they look better.
@@nicolausteslaus name the games
@@askeladden450
Mortal Kombat 11, GoW 3, Arkham Knight. You can use google by the way.
@@askeladden450Batman arkham knight, though i disagree with the statement, both look really good. If someone really wants to compare, same scene should be taken with default graphics on both engines. You can't make the claim based on this video alone.