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A Brief Overview of the World Environment in Godot 4

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  • Опубликовано: 3 авг 2024
  • A video in which I go through a bunch of the options in the World Environment node, (specifically the Environment Resource) to show you what's possible to do with it.
    If you’re able to, and want to help support more content from me you can buy me a coffee here: ko-fi.com/wattinteractive
    Background music by ‪@BackingTrackMusic‬
    00:00 - Start
    00:55 - World Environment
    02:05 - Procedural Sky
    03:04 - Physical Sky
    03:57 - Panorama Sky
    04:40 - Ambient Light
    05:00 - Reflected Light
    05:11 - Tonemap
    05:49 - Screen Space Reflection
    06:03 - Screen Space Ambient Occlusion
    06:34 - Screen Space Indirect Lighting
    07:02 - Signed Distance Field Global Illumination
    07:35 - Glow
    07:54 - Fog
    08:10 - Volumetric Fog
    08:24 - Adjustments
    08:57 - Read it yourself here

Комментарии • 19

  • @bonsaipropaganda
    @bonsaipropaganda 8 месяцев назад +4

    this and your particles video are amazing!! I love how you just explain every aspect of it! would you consider doing this with most nodes? this is so good

    • @wattinteractive
      @wattinteractive  8 месяцев назад

      Thanks, I'm glad you're enjoying them! 😁
      There are so many nodes in Godot that I'm not sure about hitting "most" of them, but I certainly intend to try and get through a large chunk of the 3D ones; Especially if they're helpful to making stuff look cool/good 😎

  • @othnielsu697
    @othnielsu697 5 месяцев назад +1

    ❤非常有帮助,正好是我需要的

  • @ilhanilhanDev
    @ilhanilhanDev 2 месяца назад

    thanks for video , shart and understandable

  • @Cigam_HFden
    @Cigam_HFden 9 месяцев назад +1

    Good overview of the different elements. Personally for the directional light I use 4 of them. Each is configured for a different shadow distance. Then I can see shadows with tiny closeup objects up to far away big objects. It is not great but gets a pretty decent effect at varying distances.

    • @wattinteractive
      @wattinteractive  9 месяцев назад +1

      Oh, that's neat! I'd not thought of that setup. Do you do that just for testing purposes, or is it something you integrate into the final scene/game?

    • @Cigam_HFden
      @Cigam_HFden 9 месяцев назад

      I am hoping to integrate it into a final game, but have not tested it yet, because I am working on some shader chaos to do some fancy stuff. Once I get that shader stuff done I want to test all of it in VR but will probably wait for 4.2 for that since there are some nice fixes to VR in that, especially for shadows. I should really work up a video or something if you want to see the settings I have. I only recently made it so not sure how well it will work in practice.

    • @wattinteractive
      @wattinteractive  9 месяцев назад +1

      @@Cigam_HFden Cool! If you get a video up for it, I'm curious to see it

    • @Cigam_HFden
      @Cigam_HFden 9 месяцев назад

      @@wattinteractive I just posted it here: ruclips.net/video/ZWVVXWznAVo/видео.html Hope that works well enough to explain how I am using the lights. Cheers!

  • @99JasonKim
    @99JasonKim 2 месяца назад

    could you implement the Desperado3 or Shadow Tactics type of vision cone? Thanks~

  • @LucasRafaelDesenhista
    @LucasRafaelDesenhista 4 месяца назад

    hi, nice channel. Please, make a video to explain more how to use multimesh instance to make grass or bunch of rocks, to level up the FPS. putting in the theory in pratice. making a simple scenario. please. O:) and a simple texture mix painting ground too, simulating blender mix shader factor.

  • @Zenva
    @Zenva 6 месяцев назад

    Thank you for making this video! How can we get in touch for a sponsorship opportunity for our Godot courses?

    • @wattinteractive
      @wattinteractive  6 месяцев назад

      I would love to chat more about an opportunity like that! You can send an email to info@wattinteractive.com and it will reach me. Thanks! 😁

  • @possiblyzslot838
    @possiblyzslot838 20 дней назад

    How did you get that glass ball?

  • @kulak8548
    @kulak8548 Месяц назад +1

    How did you make the mirror material?

    • @possiblyzslot838
      @possiblyzslot838 20 дней назад

      Pretty sure it can be done with the standard Godot material settings + reflections in Environment.
      High metallic and specular, low roughness etc.

  • @jasonwilliams8730
    @jasonwilliams8730 9 месяцев назад

    👍