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A Brief Overview of the World Environment in Godot 4
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- Опубликовано: 3 авг 2024
- A video in which I go through a bunch of the options in the World Environment node, (specifically the Environment Resource) to show you what's possible to do with it.
If you’re able to, and want to help support more content from me you can buy me a coffee here: ko-fi.com/wattinteractive
Background music by @BackingTrackMusic
00:00 - Start
00:55 - World Environment
02:05 - Procedural Sky
03:04 - Physical Sky
03:57 - Panorama Sky
04:40 - Ambient Light
05:00 - Reflected Light
05:11 - Tonemap
05:49 - Screen Space Reflection
06:03 - Screen Space Ambient Occlusion
06:34 - Screen Space Indirect Lighting
07:02 - Signed Distance Field Global Illumination
07:35 - Glow
07:54 - Fog
08:10 - Volumetric Fog
08:24 - Adjustments
08:57 - Read it yourself here
this and your particles video are amazing!! I love how you just explain every aspect of it! would you consider doing this with most nodes? this is so good
Thanks, I'm glad you're enjoying them! 😁
There are so many nodes in Godot that I'm not sure about hitting "most" of them, but I certainly intend to try and get through a large chunk of the 3D ones; Especially if they're helpful to making stuff look cool/good 😎
❤非常有帮助,正好是我需要的
thanks for video , shart and understandable
shart is crazy
Good overview of the different elements. Personally for the directional light I use 4 of them. Each is configured for a different shadow distance. Then I can see shadows with tiny closeup objects up to far away big objects. It is not great but gets a pretty decent effect at varying distances.
Oh, that's neat! I'd not thought of that setup. Do you do that just for testing purposes, or is it something you integrate into the final scene/game?
I am hoping to integrate it into a final game, but have not tested it yet, because I am working on some shader chaos to do some fancy stuff. Once I get that shader stuff done I want to test all of it in VR but will probably wait for 4.2 for that since there are some nice fixes to VR in that, especially for shadows. I should really work up a video or something if you want to see the settings I have. I only recently made it so not sure how well it will work in practice.
@@Cigam_HFden Cool! If you get a video up for it, I'm curious to see it
@@wattinteractive I just posted it here: ruclips.net/video/ZWVVXWznAVo/видео.html Hope that works well enough to explain how I am using the lights. Cheers!
could you implement the Desperado3 or Shadow Tactics type of vision cone? Thanks~
hi, nice channel. Please, make a video to explain more how to use multimesh instance to make grass or bunch of rocks, to level up the FPS. putting in the theory in pratice. making a simple scenario. please. O:) and a simple texture mix painting ground too, simulating blender mix shader factor.
Thank you for making this video! How can we get in touch for a sponsorship opportunity for our Godot courses?
I would love to chat more about an opportunity like that! You can send an email to info@wattinteractive.com and it will reach me. Thanks! 😁
How did you get that glass ball?
How did you make the mirror material?
Pretty sure it can be done with the standard Godot material settings + reflections in Environment.
High metallic and specular, low roughness etc.
👍
😁👍