Cheap Sky from AI-Generated (or Any Other) Image in 5 Min / Godot Tutorial

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  • Опубликовано: 18 авг 2023
  • Hello Game Devs. Today I'd like to share with you a quick tutorial I made this morning which shows you how to make a decent sky dome (sky map, sky texture, panorama texture, you name it...) from literally any image. In this example I'm using an image generated by aitubo.ai, but you could apply this simple technique to create panoramas (ie, image maps with equirectangular projection) from literally any image. Some of my best results were achieved by first creating a HQ landscape mashup from multiple sky photographs in Photoshop, and then applying this technique.
    #godotengine #godottutorial #godotsky
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Комментарии • 73

  • @spleenvitals
    @spleenvitals 11 месяцев назад +29

    Same process for GIMP, y'all. Filters > Distorts > Polar Coordinates. Thanks a lot, bro. My brain was thinking Map > Panorama Projection.

  • @KaletheQuick
    @KaletheQuick 11 месяцев назад +3

    That looks amazing!
    I can't wait for more!

  • @FencerDevLog
    @FencerDevLog 10 месяцев назад +1

    Very useful tutorial. I had no idea about that trick with polar coordinates. Great job! 😎

  • @adddg3
    @adddg3 11 месяцев назад +2

    Im really curious about your background man, your videos have been so helpful to me thank you

  • @bozudnol
    @bozudnol 9 месяцев назад +1

    Wonderful ! Using both Blender AND Godot ?! I subscribed right now, looking forward for this wonderful project to be released ! ♥🔥

  • @Morraak
    @Morraak 9 месяцев назад

    This is so cool! I want to try this.

  • @hardgamer9342
    @hardgamer9342 10 месяцев назад +1

    Man ur awesome 🖤🖤🖤 I checked ur gamedev vid that r awesome man I'll try to make game like u

  • @lannygilbertson3585
    @lannygilbertson3585 9 месяцев назад

    excellent stuff. thank you good sir

  • @kenknudsen7478
    @kenknudsen7478 9 месяцев назад

    Very cool. Thank you.

  • @deathsyrup
    @deathsyrup 11 месяцев назад

    Bless, love this.

  • @KillerGameDev
    @KillerGameDev 26 дней назад

    I felt like this tutorial was not great for gimp. So Im gonna fill in some blanks because this was a cool tutorial otherwise. filters > distort > polor coordinates. Then drag "circle depth in percent" to zero - you will also drag it to zero when you flip back to non-polar, just remember that. Make sure "to polar" is checked. Do all the repairs you need - note that the healing brush is different in gimp and requires a "sample" area so it might be better in some cases to manually repair it or use a blur on a selection or a smudge tool(though with a cartoon sky, you might be fine - I was). When youre done, again...go to the polar coordinates, uncheck "to polar" remember the circle depth should be at zero...boom. Works exactly how the video says.

  • @mohsenzare2511
    @mohsenzare2511 11 месяцев назад

    Wow So nice

  • @ZachAR3
    @ZachAR3 11 месяцев назад +1

    Awesome! I didn't know you could get the seamless affect through distortions which has been a pain to work around before. Keep up the good work!

  • @vishnuviswanathan4763
    @vishnuviswanathan4763 11 месяцев назад +1

    nice tutorial tnx

  • @positiveplay1
    @positiveplay1 9 месяцев назад

    Hey when will the game be available? This is the first video ive seen of your project and im totally intrigued

  • @nowherebrain
    @nowherebrain 11 месяцев назад +6

    you can always just unwrap a cube in blender add some subdiv to it (edit mode -to sphere) and paint it. I understand, everyone can use a different approach...for me though, this is how it starts...a little ai here, and before you know it...with every tiny step...we're all relying on it...I know it sounds like conspiracy theory, but that doesn't necessarily mean it's wrong.

    • @Ceisriel
      @Ceisriel 11 месяцев назад +2

      It's not the same result, the world env+ panorama has light to it, that's why the water reflects the sky...if you just add a cube it won't work.

    • @nowherebrain
      @nowherebrain 11 месяцев назад +1

      @@Ceisriel it would not be a cube...if you actually read my comment you would know it would be a sphere...maybe it requires a deeper knowledge of blender to understand that the "sub div + to sphere" would make it a sphere...starting with a cube is just a more straight forward way of getting the UVs correct.

    • @Ceisriel
      @Ceisriel 11 месяцев назад +2

      @@nowherebrain If you learn to read you'd see that I'm not talking about the shape of the sky box.

    • @carpenterblue
      @carpenterblue 11 месяцев назад

      @@Ceisriel Hes talking about drawing it onto an inside of a sphere and then rendering it in equilateral projection. The sphere itself can be emission shader, therefore not having any shading.

    • @Ceisriel
      @Ceisriel 11 месяцев назад +1

      @@carpenterblue but you need to write the shader yourself, because if you just add the emission with into the material options it's not gonna have the same reflexes.

  • @errorhostnotfound1165
    @errorhostnotfound1165 9 месяцев назад

    Maybe he could make playlists for the videos (such as one for the main game, one for the tutorials on certain things, and it others for any other games he makes)

  • @lannygilbertson3585
    @lannygilbertson3585 9 месяцев назад

    Noice 🎉

  • @piousthepious
    @piousthepious 11 месяцев назад +4

    Did you use AI for the clouds you used in the last video? Those frankly look a lot more convincing than these clouds 🤔

    • @actualdevmar
      @actualdevmar  11 месяцев назад +7

      Nope. Those clouds I made before gen AI was a thing.

    • @piousthepious
      @piousthepious 10 месяцев назад +1

      @@actualdevmar Ohh gotcha, makes sense cause those look really good

  • @dakota6431
    @dakota6431 9 месяцев назад

    there are a few sites that automatically make skyboxes and the ones i found were free to use but it was a while ago so i could be wrong now

  • @RADkate
    @RADkate 11 месяцев назад

    wonder if you could generate good flowmaps with this

  • @neverland-r1e
    @neverland-r1e 13 часов назад

    good :°

  • @ywaby2178
    @ywaby2178 11 месяцев назад

    what is your generate prompt?

  • @user-kr6rp9bt3h
    @user-kr6rp9bt3h 11 месяцев назад

    how can i like twice

  • @UniteUplift
    @UniteUplift 9 месяцев назад

    plz tell me where i can wishlist the game so i dont forget about it?

  • @andreacamardo5722
    @andreacamardo5722 4 месяца назад

    I followed all the steps several times but you always see bad, it seems to me that the sphere to which the photo is applied is too big, I see the giant clouds and are not sharp

  • @JacerGamer615YT
    @JacerGamer615YT 9 месяцев назад

    Thank you very much, this will be very useful for my game. May I ask, what is the music you used in the background of this tutorial..?

    • @actualdevmar
      @actualdevmar  9 месяцев назад

      I honestly dont remember but it's from the audio library inside YT Studio.

  • @Jimmy--Little
    @Jimmy--Little 9 месяцев назад

    You got A story for this game?

  • @petreluca6714
    @petreluca6714 10 месяцев назад

    hi, are u coding in c#?

  • @carpenterblue
    @carpenterblue 11 месяцев назад +10

    Pretty sure this makes your game unpublishable on STEAM.
    EDIT: Due the nature companies like Steam/RUclips and any other company handle copyright infringement with shoot first ask questions later. I explained this numerous times below but people seem not to get it... Terms of Service issue, not law.

    • @actualdevmar
      @actualdevmar  11 месяцев назад +3

      Why?

    • @kaminekoch.7465
      @kaminekoch.7465 11 месяцев назад +6

      Pretty sure they have no way to tell if this was AI generated or not.

    • @actualdevmar
      @actualdevmar  11 месяцев назад +9

      @@kaminekoch.7465 Not only could they never tell if it was AI generated, but also the diffusion model is trained on dataset that's in the public domain.

    • @carpenterblue
      @carpenterblue 11 месяцев назад +5

      @@actualdevmar Stable Diffusion is copyright infringing AI, Games using such AI are not allowed on steam.

    • @carpenterblue
      @carpenterblue 11 месяцев назад +2

      @@actualdevmar One could point to this video. Disclaimer, I personally don't actually care if you are using AI or not, mostly saying it as an warning, but if someone crawled this video on internet wayback machine or downloaded it and then reported you, It could be a basis for your game being taken down.

  • @voidadjacent
    @voidadjacent 11 месяцев назад +24

    man, why does every dev youtuber start using ai :(( disappointing

    • @dueddel
      @dueddel 11 месяцев назад +37

      Because it's an absolutely valid tool for prototyping and whatnot. Game development should not be about avoiding innovative techniques, methods and tools - it should rather be about *using* them. Especially if you're in a small team or solo dev even.
      You can't be a game director, project manager, UI and experience designer, data architect, programmer, mood artist, 3D modeller, music compositor, visual FX specialist, game balancer, and all the other roles in one person without lacking quality in the end. From time to time you just have to either buy 3rd party assets or get help from others or as in this case use helpful tools like AI for generative arts.
      There's really nothing wrong about it. 😘

    • @derbennet
      @derbennet 11 месяцев назад +16

      @@dueddel The absolute disregard for any copyright is wrong with it.

    • @RADkate
      @RADkate 11 месяцев назад +13

      @@derbennet datasets dont contain any copywritten works :)

    • @voidadjacent
      @voidadjacent 11 месяцев назад +22

      @@RADkate this is just a straight up lie lol

    • @RADkate
      @RADkate 11 месяцев назад +6

      @@voidadjacent sure just show one supposed stolen work located in one of the freely available data sets

  • @sanyi9667
    @sanyi9667 11 месяцев назад

    for those that try to use GIMP just so you IT DOES NOT WORK. there you go I just saved you 10 minutes

    • @bard-anilsen
      @bard-anilsen 10 месяцев назад +6

      It works just as well in GIMP.

    • @lukevost
      @lukevost 6 месяцев назад

      @@bard-anilsen hello, can you advise how to achieve the same results in GIMP?

    • @KillerGameDev
      @KillerGameDev 26 дней назад +1

      @@lukevost - I hey I just left a comment on the video that explained how to do it. I dont want to double comment the same thing, but if you go look it should help. ITs close to the photoshop method but its not exactly the same but it gets a similar if not the same result.

  • @mikesSoul789
    @mikesSoul789 8 месяцев назад +3

    Don’t use AI art you’re stealing art