Cheap Sky from AI-Generated (or Any Other) Image in 5 Min / Godot Tutorial
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- Опубликовано: 18 авг 2023
- Hello Game Devs. Today I'd like to share with you a quick tutorial I made this morning which shows you how to make a decent sky dome (sky map, sky texture, panorama texture, you name it...) from literally any image. In this example I'm using an image generated by aitubo.ai, but you could apply this simple technique to create panoramas (ie, image maps with equirectangular projection) from literally any image. Some of my best results were achieved by first creating a HQ landscape mashup from multiple sky photographs in Photoshop, and then applying this technique.
#godotengine #godottutorial #godotsky - Игры
Same process for GIMP, y'all. Filters > Distorts > Polar Coordinates. Thanks a lot, bro. My brain was thinking Map > Panorama Projection.
That looks amazing!
I can't wait for more!
Very useful tutorial. I had no idea about that trick with polar coordinates. Great job! 😎
Im really curious about your background man, your videos have been so helpful to me thank you
Wonderful ! Using both Blender AND Godot ?! I subscribed right now, looking forward for this wonderful project to be released ! ♥🔥
This is so cool! I want to try this.
Man ur awesome 🖤🖤🖤 I checked ur gamedev vid that r awesome man I'll try to make game like u
excellent stuff. thank you good sir
Very cool. Thank you.
Bless, love this.
I felt like this tutorial was not great for gimp. So Im gonna fill in some blanks because this was a cool tutorial otherwise. filters > distort > polor coordinates. Then drag "circle depth in percent" to zero - you will also drag it to zero when you flip back to non-polar, just remember that. Make sure "to polar" is checked. Do all the repairs you need - note that the healing brush is different in gimp and requires a "sample" area so it might be better in some cases to manually repair it or use a blur on a selection or a smudge tool(though with a cartoon sky, you might be fine - I was). When youre done, again...go to the polar coordinates, uncheck "to polar" remember the circle depth should be at zero...boom. Works exactly how the video says.
Wow So nice
Awesome! I didn't know you could get the seamless affect through distortions which has been a pain to work around before. Keep up the good work!
nice tutorial tnx
Hey when will the game be available? This is the first video ive seen of your project and im totally intrigued
you can always just unwrap a cube in blender add some subdiv to it (edit mode -to sphere) and paint it. I understand, everyone can use a different approach...for me though, this is how it starts...a little ai here, and before you know it...with every tiny step...we're all relying on it...I know it sounds like conspiracy theory, but that doesn't necessarily mean it's wrong.
It's not the same result, the world env+ panorama has light to it, that's why the water reflects the sky...if you just add a cube it won't work.
@@Ceisriel it would not be a cube...if you actually read my comment you would know it would be a sphere...maybe it requires a deeper knowledge of blender to understand that the "sub div + to sphere" would make it a sphere...starting with a cube is just a more straight forward way of getting the UVs correct.
@@nowherebrain If you learn to read you'd see that I'm not talking about the shape of the sky box.
@@Ceisriel Hes talking about drawing it onto an inside of a sphere and then rendering it in equilateral projection. The sphere itself can be emission shader, therefore not having any shading.
@@carpenterblue but you need to write the shader yourself, because if you just add the emission with into the material options it's not gonna have the same reflexes.
Maybe he could make playlists for the videos (such as one for the main game, one for the tutorials on certain things, and it others for any other games he makes)
Noice 🎉
Did you use AI for the clouds you used in the last video? Those frankly look a lot more convincing than these clouds 🤔
Nope. Those clouds I made before gen AI was a thing.
@@actualdevmar Ohh gotcha, makes sense cause those look really good
there are a few sites that automatically make skyboxes and the ones i found were free to use but it was a while ago so i could be wrong now
wonder if you could generate good flowmaps with this
good :°
what is your generate prompt?
how can i like twice
plz tell me where i can wishlist the game so i dont forget about it?
I followed all the steps several times but you always see bad, it seems to me that the sphere to which the photo is applied is too big, I see the giant clouds and are not sharp
Thank you very much, this will be very useful for my game. May I ask, what is the music you used in the background of this tutorial..?
I honestly dont remember but it's from the audio library inside YT Studio.
You got A story for this game?
hi, are u coding in c#?
Hi. No.
Pretty sure this makes your game unpublishable on STEAM.
EDIT: Due the nature companies like Steam/RUclips and any other company handle copyright infringement with shoot first ask questions later. I explained this numerous times below but people seem not to get it... Terms of Service issue, not law.
Why?
Pretty sure they have no way to tell if this was AI generated or not.
@@kaminekoch.7465 Not only could they never tell if it was AI generated, but also the diffusion model is trained on dataset that's in the public domain.
@@actualdevmar Stable Diffusion is copyright infringing AI, Games using such AI are not allowed on steam.
@@actualdevmar One could point to this video. Disclaimer, I personally don't actually care if you are using AI or not, mostly saying it as an warning, but if someone crawled this video on internet wayback machine or downloaded it and then reported you, It could be a basis for your game being taken down.
man, why does every dev youtuber start using ai :(( disappointing
Because it's an absolutely valid tool for prototyping and whatnot. Game development should not be about avoiding innovative techniques, methods and tools - it should rather be about *using* them. Especially if you're in a small team or solo dev even.
You can't be a game director, project manager, UI and experience designer, data architect, programmer, mood artist, 3D modeller, music compositor, visual FX specialist, game balancer, and all the other roles in one person without lacking quality in the end. From time to time you just have to either buy 3rd party assets or get help from others or as in this case use helpful tools like AI for generative arts.
There's really nothing wrong about it. 😘
@@dueddel The absolute disregard for any copyright is wrong with it.
@@derbennet datasets dont contain any copywritten works :)
@@RADkate this is just a straight up lie lol
@@voidadjacent sure just show one supposed stolen work located in one of the freely available data sets
for those that try to use GIMP just so you IT DOES NOT WORK. there you go I just saved you 10 minutes
It works just as well in GIMP.
@@bard-anilsen hello, can you advise how to achieve the same results in GIMP?
@@lukevost - I hey I just left a comment on the video that explained how to do it. I dont want to double comment the same thing, but if you go look it should help. ITs close to the photoshop method but its not exactly the same but it gets a similar if not the same result.
Don’t use AI art you’re stealing art