Unreal Engine 5 Tutorial - Radial Damage

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  • Опубликовано: 8 сен 2024

Комментарии • 13

  • @jephrennaicker4584
    @jephrennaicker4584 10 месяцев назад

    Amazing! Just what I needed and good detail, the damage over tick was a bonus!

  • @kellowattentertainment
    @kellowattentertainment Год назад +1

    Yes, finally... Love it, bro. You are awesome

  • @Utopia2023Game2
    @Utopia2023Game2 9 месяцев назад

    complete and clean thank you

  • @KB-nt7eg
    @KB-nt7eg 29 дней назад

    For anyone who sees this you don't have to search for a conversion when you attach a float to a string. Just simply attach the float to the string and unreal engine will create the conversion for you. It does this in many aspects for many different conversions. And no this is not new since this video.

  • @Sam-pi2xq
    @Sam-pi2xq 3 месяца назад

    Is this possible to make area effect associated to a water even like a rouge wave to apply damage to a boat?

  • @cherryVision
    @cherryVision Год назад

    heck yeah

  • @kellowattentertainment
    @kellowattentertainment Год назад

    So I have a question, I want to make an area of effect lightning spawn, but I want to place a decal into the world where the lightning effect should spawn first, and the move the decal using movement Buttons to where I'd like the lighting to spawn.. After moving the decal into place, I'd then like to trigger the effect.
    How do I do that?

    • @SpasmAtaK
      @SpasmAtaK Год назад

      You could do this using 2 separate Blueprints, the first one activates once you select the spell. All it does is show the decal that acts as scope sort of and once you 'activate' the spell it should call the second Blueprint that would like much like what Ryan showed in this video except that the location would be the location of your first BP when you activated it.

    • @kellowattentertainment
      @kellowattentertainment Год назад

      @@SpasmAtaK Thank you for your response.
      I still wouldn't know how to move the decal after it is spawned. And that's what I'd like to do. I'd like to spawn the first Blueprint which would be the decal, and move it around the decal. After moving the decal Blueprint to where I'd like it to be, then I'd like the spawn the effect. That way, I get to control where the area of effect happens.

    • @SpasmAtaK
      @SpasmAtaK Год назад

      @@kellowattentertainment there would be a number of ways to achieve this, are you set on using keys to do so? Cause it might be easier to do it based on mouse cursor...

    • @kellowattentertainment
      @kellowattentertainment Год назад

      @@SpasmAtaK It doesn't matter, as longs as it moves to where I want it in the world... I have no issues, I just want to know how I can move the decal to where I want it to and them spawn the effect

    • @KB-nt7eg
      @KB-nt7eg 29 дней назад

      ​@@kellowattentertainmentIf you have no issues you should know how to do it. Why are you asking for help at the same time acting like you know what you're doing? That's not how you ask for help. Maybe that's why you're question has never been answered