Tank + Ball Spam WAR FACTORY! - "IT'S A 1 GIANT UNIT ARMY!" - Mechabellum Gameplay Guide
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- Опубликовано: 20 авг 2024
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So, turns out going FULL FACTORY MODE can be pretty strong! Remember to sub here for more! ruclips.net/user/CobGames
" how are we going to deal with all these missiles" if only the devs didnt add a new structure that for 100 credits can defeat 2 units of stormcaller missiles
He tries his best!
😂😂😂😂
Hey man come on they’re hard to remember! They’re right next to the missiles and obviously you have to spend the rest of your cash on missiles every round
Also, placing every unit vertically to make enemy stormcallers have max effect vs yourself
I don't even have anti-missile as tech on my Mustangs anymore as I rather buy the turrets as it will most of the time be cheaper. It's nice that the turrets doesn't suicide rush forward like Mustangs making them more likely to last an entire battle.
Factory is countered by long games.
At -200 supply its like having top supply stealer, or giving top supply+ to your opponent for free.
Its a strong swing to your side when it first comes out, but slowly makes you weaker if you cannot end.
You either end the game in 2 rounds or WF gives the enemy a free giant.
I think the -200 supply is to counter the fact that it produce more than 200 supply of unit in a round. if it produce more than 5 tank or 2 pheonix or 4 balls it give you more supply over time than your opponent.
The units produce also comes with upgrade you purchased throught out the game so it can be extra value. If your opponent can kill it before you get the value produced back than yes you will get weaker over time, also if it to far back it will not be impacful enough with the units it produced because if comes to late in the fight.
I feel like you have to upgrade the factory with one of the production upgrade the turn it comes down or the -200 next turn hurt to much for sure.
@@beardmaster6208 A flaw in your logic: when you buy a unit it stays forever, warfactory units don't stay forever and you still pay 200 per round, in addition to paying at least 1.3k just to get it going
@stevenglikin3219 I know it doesn't stay, but if you pay 200 supply at the beginning of every turn, but it produces, for example, 10 tanks every fight, you get +200 supply in value. The longer it stays alive during a fight, the more supply advantage it gives you over your opponent.
If your opponent burst it down before it produced values, you will lose for sure.
If your opponent distracted the war factory and the unit produced long enough, it doesn't matter how much supply it give you back they didn't participate in the fight in a meaningful way.
The unit feels like a big gamble imo. You put it down and wish it flip the battle for you, or it's just a win more unit if you already add the advantage. It just feels really bad for you if it doesn't give you his price tag back or your opponent feels bad because he just doesn't know how to respond back to that thing and each time it survive it's 800 in your hp.
@beardmaster6208 which is why it's a huge swing when it comes out.
Tanks get pumped out fast and if all of them live it's another 800 ish damage per factory. So it's actually closer to 20 temporary tanks if battle goes to max length.
But if war factory cannot win quickly because of reasons, or God forbid losses to vampiric melting point and buffed napalm Vulcan/stormcallers/or stangs(sorta counter to WF summons) not only the eco damage will become devastating, but you'll feed so much exp that the counters will be leveled up to invincibility.
@dtly50 agreed, this unit as the potential to broke the game. I have seem strat where someone put 3 war factory in a turn and win the game like that... they keep money from other turn while limiting their hp lost. You pop 3 war factory and you can't be stop and win with that and the extra damage from the unit produced in masses.
This kind of cheese is not healthy for the game. Killing your opponent from nearly full hp to 0 in one turn is not thing that should happen in this game.
I'm looking forward to a smaller war factory (call it the battle factory) that just makes fangs, crawlers, and stangs .
To be fair for now the factory seems like "this game will be over in at most 3 turns one way or another" button.
If you struggle with stormcaller spam, why not deploy like... one or two of the turrets that shoot down missiles?
Launcher overload basically negates anti-missile if you have multiple Stormcallers anyway.
that was absolutely epic! I was totally wanting you to spawn another war factory on that last round instead of the balls but im not sure if it wouldve been better than what you chose to do lol, just woulda been a more meme type of play
crawlers with acid.. as the War-F drives over the acid it takes stupid amount of dmg (it can use tech to negate acid but that will cost them)
Not if located in the back.
giant specialist can recruit big chungus at 0 cost so you could hypothetically recruit one on round 2 if you pick up refund ability round 1 and then use it round 2 on a 200 cost unit and then borrow cash to drop it right then =]
And then they drop a single melting point and you lose, right?
@@DamnDaimen Yeah, but you do the funny.
What a final round. Fully goes for the meme and cracks out the win. Beautiful xD
Gave this some thought. I am wondering what would have happened if the left side got more Crawlers in the back flank in the second or third round. The Mustangs and the marksmen seem like they would be overwhelmed by just one more set of units. They would have had less gains on the left (I think), it just feels like the Mustangs distracted at the side would have left the Marksmen open to the original set of Crawlers.
The counters would likely be placing a set of Sledgehammers to counter, or having to bring in Arclights? Either way winning that side and taking the tower with just one extra unit of crawlers would be much value. If that fails and they bring out a Vulcan or something just sell and bring over some more Sledgehammers instead or keep them and use them to distract for Stormcallers.
Really just depends what you have, to point out the obvious.
Ive got balls of STEEL! 😂
balls mvp xD
after the delay of the shop and the release of the factory i think i'm done with this game. the fact that you be winning the whole game and lose in 1 round is extremely off putting. i regret paying for this game and spending 200 hours on it
Did you not find those 200 hours fun? If not, why were you playing? If so, seems like 200 hours enjoyment for 15$ isn't a bad deal.