The Brilliance of Zelda Breath of the Wild's World Design
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- Опубликовано: 2 окт 2024
- The Brilliance of Zelda Breath of the Wild's World Design
Breath of the Wild is one of the most expertly designed games I've ever played, and with time that fact has only been continuously reinforced. Today we'll talk about how this open-air game pulled off, creating a world that can be explored in so many different ways.
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"I could probably make a thousand videos about the design philosophy of Breath of The Wild" - DEW IT, DEW IT, DEW IT! I AM HERE FOR THAT XD 💪
Well, looks like I got my work cut out for me for the next 20 years! Lol
Hyrule gamer: Dew it!
Xeno: It’s not the Jedi way
Get back to work HG!!!! How many times do I have to tell you to stop watching Zelda videos and make your own!!!! Take care HG.
I found my self going with the flow on my first playthrough, but this often led me to the man made path.
On my first playthrough of the game I was more of a rock climber like you said, but on my master mode playthrough I thought it would be fun to follow the recommended path and I found that there is a path that is really fun to follow in pretty much every quest in the game! My favorite to follow is the one that follows the bridges around tingel Island and the linear path through Hyrule Castle.
There's also a canyon below the citadel with some pretty interesting environmental storytelling going on. It's like you stay on the path for old school LoZ puzzling/combat, move off the path for dense/obtuse lore. Great video!
Open air also refers to the gliding, you can fly through the air, above the open world.
wow you think a lot more about all of this than i do...
when you see a path:
"ah yes the creators want to give us the option to play as though it was a traditional zelda game.
when i see a path:
"a ha the grazs is brown ngeheeehe"
To be honest, I'm the same. It took me four years to notice anything outside of how pretty the grass is in this game haha.
I get the felling we are gonna get a more "linear" style for botw 2, since the champions spirits are gone, it would be a nice way to implement a more linear but open-world playstyle.
When I first played Breath of the Wild I typically stayed on the linear paths only cutting corners with Revali's Gale if I was in a hurry. However, on subsequent playthroughs I started to not follow those paths and explore more.
I hope botw 2 can cause the same feelings that botw 1 caused and i will be happy...
btw tingle is the best character of the series
Tingle gang all day every day.
...next to Ganondorf you mean 😈🐗👍😎😉 but yeah i hope that the sequel will be able to maintain the same level of inmersion and atmosphere it's predecessor managed to achieve. 😄
On a more broad strokes PoV than the more environmental parts you're talking about in the video:
I think my favourite bit of the linear design of the game is the road from the Great Plateau to Kakariko Village - Once I was done dicking around with the shrines I could see from the Great Plateau and getting used to the controls, combat, climbing, etc outside of the tutorial area, I went back to the Great Plateau tower, and by the obvious path in the direction of the first quest marker. This took me past a fairly easy tower, a really fun climbing puzzle in the Dueling Peaks with I don't think any stamina upgrades at that point (with one of the more interesting pair of shrines on it - Two shrines sharing one puzzle between them), the horse taming tutorial area via the first stable I stumbled across, some interesting set pieces, and on my final approach to Kakariko, after I'd really started getting comfortable with the basics of the combat system, now on horseback, an incessent beeping telling me a shrine was nearby, said shrine containing the advanced combat tutorial, returning to the path because I wanted to see the village in the best possible light I rode in on the main path on horseback.
Once I was done with that I forget if I immediately did the secondary main quest of getting the photography rune (I suspect I did), but when I was ready to start on one of the four divine beasts? Well I could see a couple of shrines from Kakariko Village downwards from cliff in the village, and gliding down to the first and then on to the second I spotted a tower, and almost without thinking about it was embroiled in the Zora's Domain questline via the Zora who got stuck on top of the tower when they all rose up.
The balance BotW had between linear paths and more free form exploration worked well for me, being able to choose when I engaged with which side of it - As I said, I tended to follow the paths, split off them at times, and then return to them, but I don't think I'd object if the balance shifted... Really in either direction but especially towards slightly more linear segments.
This is why I barely climb. You lose so much in the game by taking shortcuts.
Why not both? You also do lose so much details by not doing enough climbing.
I was an interesting 50/50. I never got that feeling of "I don't know what to do next" because I wasn't afraid to just... follow the path, but I also was so distracted by seeing things out in the distance that I would often abandon the linear suggestion in favor of roughing it to whatever point of interest. I think around the 300 hour mark is when I started revisiting places and approaching them from the opposite perspective I'd originally done, which breathed a lot of life into areas I thought I already knew.
When I first played the game, I actually didnt follow the main quests, rather I explored.
ahh i'm only 1 minute in BUT BUT i'm feeling this video so much already. i was 3 years late to the botw party despite having played zelda games growing up, so on my first playthrough i could NOT stop climbing and jumping and really just rushing through.
however, on my second playthrough, i forbid myself from climbing and have only allowed myself to walk the roads on foot or horseback, and it drastically changed the atmosphere of the game for me.
this game truely is something else and i'm so excited to finish this video omg okay thank you bYE ❤
I sometimes like to restrict my self from fast traveling and instead explore on horse back you see so much that way
I never fast travel:-) So I initially followed the roads by horse and expanded from that. Best experience: climbing Death Mountain and reaching Goron town with less than 10 seconds of my fire-proof elexir left - excellent game design. I also enjoyed the path to Zora's Domain. Lasting impression: findling and learning about the Akkala citadel - yes, that is by far my favourite landmark.
i didn't even know to use the iron plank again, wow
I've only ever killed the malice eye from inside and just thought it did nothing haha.
Man I miss the little jingle from previous games when you trigger something like that.
this makes me wonder you would play through breath of the wild if it was actually a more classic linear zelda... like what order do I do things in? what order would you get the memories?
You could try playing without climbing on walls unless necessary.
@@Solibrae i could. but i mean like, if breath of the wild was designed more like a linear zelda, which events in the game would take place when? like does link go to the zoras first or the rito? is there an order he'd get the memories in, when would he get the master sword and when would he do the dlc stuff? im curious about those.
nice video :D
I always flew from death mountain to akkala lol
I did both ways of exploration through the game. It’s how I found Lurilen Village. And the Horse God.
Hmm, maybe I ought to try playin it without stamina upgrades, revalis gale or stamina recipes.
My first play through revalis gale was the last ability I got, so I probably saw alot more of this stuff than most people, but I also almost exclusively upgraded stamina, so I probably skipped over alot of this stuff.
I'm sure real happiness is in the journey, not in the destination
This is a great video Xeno! My favourite part of BotW is the Great Plateau because I feel like having to rely on just your runes really makes the game play differently. I think a climbing and gale-less run is a really fun idea.
In Akkala Citadel i did the exact thing but on Master mode, why i chose the harder difficulty to use the "beaten path" may have to do with my low stamina as i focused on getting 13 hearts for the Master Sword. I haven't done Divine beasts so no Ravioli's Gale and i didn't think off using that metal beam at all to get around the malice, just kept finding high grounds that would help me reach that 1 spot on the tower i could grab onto.... or maybe i lit a spicy pepper.... one or the other lol
When ever nooby's ask for tips, I tell them to spend more time on the road. You won't want to, but there's a LOT on the roads
I had a good balance of both. By accident. Lol. I ended up in the gerudo desert as my very first explored area. I had the “oooh, what’s that” experience & kept getting distracted by trying to stay on what I thought might be the path. Then I seen Vah Naboris & in pure terror & excitement I headed that way. This game is PURE adventure & I love it!
I've never got to akkala citidal that way. I'll try it.
Great video as always.
I always liked to follow the paths to the area I was going to, mainly because I didn’t have Revali’s Gale until the final Divine Beast. And I’m always a quickest path isn’t the straightest (over something) path girl lol.
played 300 hours before fixing my first divine beast. before that it was climb climb climb to explore but yet if you asked me when I was away from the game I'd say climbing is boring. during the game I'd remind myself I am always totally absorbed in the climbing while I do it. its my meditation during covid lockdown I guess
I hope this guy continues to inspire me
Really cool video, my favorite game. I usually do: plateau, kakariko, heteno, zora, eastern islands, satori, and rito as my setup
Good video Xeno as always. I was the asshole that said holy shit I can just go anywhere!!! AWESOME!!!!! Take care Sir.
I more or less stayed on the obvious paths to follow except when something diverts me.
Then you’re missing a bunch of stuff.
@@sethralavode9012
I didn’t say I didn’t go out of my way to find all the memories and shrines.
Finally someone who appreciates the journey up the citadel tower!! I remember using the iron plank to advance my way up the tower and the experience was so fun, even go upset when i found out my brother skipped that part out by just using revali's gale. I even wondered why i found it really fun but the answer was so simple! It gives off the feelings of a linear zelda game and thinking back, its no wonder why i felt so nostalgic xD
I guess I'm more of a linear botw player because I remember doing all the exploring off the path stuff after I completed most of the main quest stuff. I didn't really get distracted by things and wandered off the path, but I would make a note of it and keep on following the path, picking up shrines along the way.
You're the first one to talk about this I think. That's also something I noticed while playing.
There's a linear path to almost everything, it can be a shrine, a tower or just another road. As someone who knows BotW's map by heart I can tell you that almost all of BotW can be played like previous Zelda games, with minimal climbing.
An example that comes to my mind is the path to the eighth memory "A Premonition" in Eldin. That's one of the more obvious, but I think most people don't know there is a path you can follow to get there. Instead of just climbing from the mountain. When you are at the Woodland Stable, there's a road that goes to the East and then there's a path that leads directly to the top. There are monsters on the way that you have to fight too.
did you figure this out on your own...did you hear about it from somebody else
I think it's great that Breath of the Wild has options like this. People can tackle this game in different ways and get very different experiences at the end of the day through it. Credit as well to those guys that made those linear paths even though some people may have never experienced them. Although I suspect they'd be fine with that. So long as people enjoyed their time with the game it's a win all around.
I always tried to do 50/50. On new play throughs I’ll try to take a different path if it’s not to inconvenient.
My first playthru I definitely followed a lot of the paths, except for alkali citadel. I saw the skywatchers and was like NOPE, so I scaled the mountain and walls. On my 2nd playthru I said NOPE to the path for Zora's domain and just traveled along mountain, but I had already encountered Sidon, so I didn't know about that difference either.
The first time when I play breath of the wild I didn't know where to go first
Just like pretty much everyone during their first playthrough if we're been honest that's the beauty of playing Breath of the Wild for the first time and getting overwhelmed by such a large and inmersive openworld. 🏞😳 So hyped to see what the sequel is going to do to topple the previous one. 😄
@@javiervasquez8995 Now I'm 100% breath of the wild
@@Nesiayia Not sure what that means lol but sounds awesome. 👍😎 If you meant to say that you finished the game with 100% completion then i applaude you for having enduring so much time, stress and frustration going around doing every Shrine, Tower sidequest, Korok Seed and exploring every single nook and cranny of the entire game. 👏👏👏👍😉 Conglaturations.
First time I heard that horses followed the path automatically, I've been just letting the horse go while I looked around at the scenery, looking for new places to explore. I found the typhlo ruins that way!
And a very angry lynel.
This is a really great video oh, thank you very much. I too am going through a little Renaissance in my nth play through as well
Nintendo is such a good game Developer that by just playing one Zelda game. It makes you want to play all the other games
I LOVE this guy's videos. Especially the creating BOTW 2 video.
You should play the game again and only use intended paths and document your experience compared to your first play through!
I have an entire save dedicated to clearing out all enemies i can and preventing them from respawning by clearing the blood moon. I’ve seen some of these hidden paths and the like - there are paths horses follow that aren’t marked on the map, and you can make out the layout of Castle Town, even as ruins. I like to pretend i’m a courier, making deliveries around the town, or a messenger for the king by riding up and around the paths around Hyrule Castle’s exterior. The world is built with many perspectives in mind, and i like that a lot.
My current save is the same. I fast travel to the castle shrine every day at 1150pm and wait out the Blood Moon. I have been doing that for 2 years. If I get a surprise Blood Moon I just rollback to my last save and then go take out some more bad guys. My Link lives in a world without Lynels, Guardians, Hinox, Talus and very few Moblins, Boboklines and Lizalfos.
When I first played Breath of the Wild for the first time, I stuck to the paths all the time, save some of the memories, some shrines and Hyrule Castle in fear of guardians and lynels (I Galed most of it, but was able to find Zelda’s room so at least there’s that). Interesting to find that there’s a scaffolding path behind Satori Mountain - I hadn’t discovered it and I also haven’t really explored most of the Gerudo Highlands. I might try going there. It was only after I finished story mode that I started getting more adventurous and rock-climbed everywhere, though I do like sticking to paths to save my stamina. I also enjoyed horse riding in this game so maybe that’s why I had a more linear play style.
I always think back to my first playthrough of BOTW and wish I never took the easy way out in avoiding enemies by taking shortcuts through climbing. I wish I would’ve focused more on improving myself with the parry and dodge mechanics.
I played the game for 160 hours, beat Ganon for the first time with 104 shrines, and never found Hestu, just because I almost never followed the designed paths
I normally climb everything, and then purposely go down to take the path so I know I don't miss the experience I know they designed.
I didn't take on the Divine Beasts until after everything else. So there was no tanking my way through battles with BAE and Boulder Bro. I could not shake off crowds with the Lightning Lady or cheese my way up towers with Flier Farts. I took the Akkala staircase very carefully avoiding the scanning cones. If I got noticed I had to scramble up as fast as possible to find cover so that they gave up. I didn't even know about the shield parry until almost a year in when I was watching someone's playthrough and saw them do it. I was a pretty dumb BotW player.
Monolith Soft are amazing, ain't they?
They helped with landscapes and the map, not structures.
BotW was my first Zelda game and I definitely did not use the linear paths, I'm kind a sad about that. But that's a new way to explore hyrule, thanks for making this vdeo.
The only time I didn't follow the path was when I went to zora's domain on my 1st playthrough I talked to sidon but then I used revalis gale to get to a high cliff but following the path is way better
5:05 rest in peace
I recently played on master mode with the self-imposed rule of no teleportation specifically so I could explore the world of this game in a way I had never taken the time to do, and honestly? I think I fell in love with this game more through this than my first time around. As the video said, the world is so meticulously crafted, and with such care to the tiniest of details... when you take a more linear path it really feels a love letter to all the zelda games that came before it, because even when there’s no “path” on the map, you can still find natural paths in the landscape. They often don’t lead anywhere extremely interesting, maybe a korok, or an ore deposit, but they’re places that you would never find without taking it slow. It really does feel like finding a hidden spot in previous games where there would be a heart piece or rupees - something small and unnecessary, but helpful and satisfying to find y’know?
Plus, this play style let me find double the number of koroks I usually find on a normal play through, so that’s a win.
I once made a play through dedicated to finding a way to The villages (specifically Zoras domain) without following the paths AT ALL. It took forever, but I managed to find a way up to the platform where vah Ruta sits then paraglided down
i accidentally skipped sidon on my second playthrough
Revalis gale is the best part of the game, also climbing gear and the fast horse
awesome video man!!
I HAD NO IDEA THIS EXISTED AT AKKALA
I 100% THE GAME MULTIPLE TIMES
i am a c player i can do both tho im on like my 4th playthrough now
Now i want to play this game again
But with the linear path hidden in the game
The nostalgia of playing it the first time
My first run in the game was completely otherwise, everytime that I could use a linear path I did so, but when I couldn't then I explored by myself.
And now you know why it rains in the game and hinders climbing
yes...you are a thinker yes you are. this video is perfect
i do both
i think that both ways are great
Something seems to be wrong with your Twitch account.
Edit: Sorry, apparently the issue is with the *LINKS* to it contained in your videos. The one from your channel's main page works fine.
Thanks for heads up! I’ll see if I can get that fixed.
@@Xenogamer ^_^
Awesome video. 👌🏼
YEAH YOU GET IT!!!!!! theres a bunch of paths i find when replaying- like in botw theres a stray path with two lynels off the back of drena mountain that leads to the typhlo ruins (which the path is actually mapped in totk!!), or theres a path that Used to go to deya village but its not shown as a path on the map. theres an opening past some trees to dragon bone mire, and in the rock path to rito village theres a secret path up to the fairy fountain!!!! i almost want to edit the base map with paths like theres because theyre so common despite not a lot of people following them. its like the hyrule castle- theres so many ways you can do it and theres Still linear paths and the like you can choose to follow!!! its soso cool!!
Actually that kind of thing is very realistic. It makes sense for the world to have roads to travel on. Link can still climb and glide everywhere, and that is great. Still it is nice to have these road. It would make horses more useful. Horses can travel quickly on flat surfaces like roads. They have a severe downside of having severe trouble with climbing and uneven surfaces. I love horses in general. However I am disappointed that they are not that useful in Breath of the Wild. Yet maybe the problem wasn't the game but it was me. I like having more freedom to go where I want. I also make frequent stops to farm items. A horse just isn't suited for this playstyle in particular. It is better for someone that wants a more linear experience. Fortunately horses are more useful in Tear of the Kingdom. They can be used to haul stuff. In the real world, people can go wherever they want. They just need decent transportation, like a car or even a bus. However there are roads to make that travel easier and smoother. It was true in the olden days, that Zelda is clearly based on. It is even more true in modern times. Roads are made of black asphalt, and they really stand out. It makes perfect sense for Breath of the Wild to have the same kind of situation.
one suggestion: base the linear path on the order the divine beasts are on the loading screen (right to left). ruta to rudania to nabooris to medoh. map out the labs, memories, koroks, forgotten temple, zonai mazes and dragons/springs to sprinkle them in between. im up to the gerudo part (snow and sand boots quest) of my adventure. happy linear travels, links
Man you guys way overhyped breath of the wild. It really was not that great of a game. The story was completely lackluster. The voice acting was got awful, and the fireman was extremely bland compared to video games that came out years prior like the Witcher three.
This game is so detailed and crafted with so much passion and Consideration. One of the best games, and imo the best Nintendo game yet of all time. I also never knew about the Zora cutscene, but of course, it makes sense. There are also a bunch of dialogue things you have to play 2 playthroughs of to see It all etc. And ofc there are non-main stories and so much more, even basically weather reactions for every character and line, and this isn't even the beginning, for example the music. This game is so well made.
I'm so glad I found this video, because it speaks so much to my appreciation of the world design in this game across the many playthroughs I have done. On my first playthrough, I was so afraid of monsters and death that I decided to get a horse and rode along the main paths to find all the stables, because I saw that there were shrines near them and I needed those spirit orbs. But as I progressed through the game, I took main paths less and less and just roamed. But in later playthroughs, I noticed the "intended paths" that you talk about, and I was blown away by their designs. I discovered that the Hebra Lodge leads straight to Selmie's house, and along the way there are monsters, caves, updrafts and trails, all carefully planned; I noticed a forked path near Woodland Stable, one of which leads to the Lost Woods, and I never cared what the other one is about--as it turns out, it leads straight to the Death Mountain memory. And, as you have shown, Akkala Citadel. The care given to the landscape is beyond amazing, it's artistic.
beautiful...you figured this out on your own huh?
@@ariasobhani9721Lol I mean, four playthroughs and two times 100%, if that does not convince you. If you’ve seen someone talking about what I said somewhere else, it’s because the paths are there in the game, and anybody can find them if they pay enough attention.
@@snsnsnsn2922 it’s so subtle...believe me, at least from what i have seen on the internet, not many have realized this beautiful feature. once you see it, you can’t go back. and there is so much more than just that path to that memory, as i’m sure you know.
I beat the game without realizing you could expand your inventory stash. I made my own path and completely missed Hestu.
Uh, on my first bit of playthrough I didn't get how the game worked so I basically was ignoring all shrines and towers. I didn't have the map and I got lost, a lot. So after activating all Ruta's terminals I started all over again, and honestly mixed the two. I generally always took the intended road for main villagers, mainly because I didn't want to get lost, the only exception being Hyrule Castle and the surrounding area, and the Akkala Cittadelle. Guardians were, indeed, the only thing that made me change my way.
Once tho, pretty recently, I decided to go to Castle town and it was one of the most emotional moments for me. In 2016 the region where I live was hit by a series of earthquakes. My town wasn't really affected by it, but some small medieval villages that we have nearby were highly damaged. One was basically destroyed. I can still remember being waken up by the noice of stuff falling from shelfs and seeking for cover while thinking "who knows if this will stop or my house is going to crash?". Seeing all these destroyed buildings kind of remembered me of that.
The linear path through Hyrule Castle is amazing, through the front gate not the docks. But I think that this is one of the reasons we are still talking about BOTW 4+ years later. BOTW play is completely dependent on the player. All the good things are there, but they all had to have enough breathing room for the tone of the game to come across. Some people say that the map should have been smaller, but I actually think that that would have caused anxiety in the player, and a lot of fomo, if all the choices you had were piled up on top of each other instead of each place having its own defining feature.
Other linear paths I loved:
The path up Satori Mountain
The statue path through Gerudo Dessert
The way up Lanayru
The path to Typhlo ruins
the path to Selmie's Spot
Up the East coast of Hyrule
All of Faron
If you do Vah Medoh first, Zora's Domain trail becomes a joke lmao
On My first play though I actively AVOIDED the roads and paths whenever I could, assuming that Gannon and the guardians and monsters were aware that I had awoken and could see roughly where I was from activating towers and the like and would respond by hunting for me and setting up ambushes in force on the main roads and paths. The heavy resistance I found early in stone taluses and lone guardians off the beaten paths on the way from the Great Plateau to Kakariko village only entrenched my erroneous opinion early on, and I stuck to the eastern side of the map for the first half of the game until I’d finished all I could there because there seemed to be more support and less enemy strongholds in the region. It also encouraged me to travel efficiently, fast travel wherever I could and explore only towards set goals, not aimlessly.
I just did what came to mind.
Always wanted to be in high places to check the views hahahaha and there, jump to places I liked the most ot called my attention more.
Fight the skywatchers by shooting their propeller area using bomb arrows. That will really make you feel more like ur in a proper Zelda game.
I just enjoyed getting from point a to b, without climbing, cause my first time around i hated climbing, thought it was horrible, until i got revalis gale. now i want to do another run thru where i dont get ravalis gale until just before i bash up ganon.
BOTW is sequence breaking: the video game.
I’m definitely a rough it and use revali’s gale person
I recently started replaying botw with the intent of completing it in the most linear way possible
In my first playthrough I went to an island with no guardians on it to use revalis gale to fly and swim into hyrule castle, once there I found the caves that led into the main castle area. but there was also a path that went all around hyrule castle straight to the door of the sanctum.
There was also the abandoned mine near goron city which surprisngly has a linear path.
My question is how is the mf getting more than 20 fps
Is the gameplay on an emulator? Because the game looks really smooth for 30 fps
🙌🏼🙌🏼
Still doesn’t feel like a Zelda game sorry...
Having just finished my first playthrough of BOTW about a month ago, this is what I did.
First of all, I'm 36 and have been playing Zelda since OoT.
I just followed the paths. It made sure I found all the towers to open the map. It also made sure I found most side quests. When I wanted to explore, I would go explore.
I was also a climber and paid little attention to koroks and only found about 100. Got all shrines and memories and locations. Didn't play as stealthily as I'd have liked.
I never marked hinox, mini games, lonely, etc on my map, and I regret this.
Started my 2nd play through yesterday. Going to be a bit more explorative.