This Game Can’t Be Replicated

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  • Опубликовано: 27 ноя 2024

Комментарии • 459

  • @KaiBurley
    @KaiBurley Год назад +412

    I think Metroid Dread came pretty close for me. Samus moves so quickly and the toolkit you unlock only makes maneuvering her better. Plus the parry/counter thing is kind of like the sword slice-you can quickly 1 hit enemies with good timing, and on the enemy side the timing for their parryable attacks is tuned well for you to blaze through a level.

    • @jarlwhiterun7478
      @jarlwhiterun7478 Год назад +31

      Probably my favorite Metroid game and the best controlling by far. Can't believe it's already a 2 year old game

    • @dinar8749
      @dinar8749 Год назад +6

      Metroid Dread is so good. Can't wait for Metroid 6!

    • @residentgrey
      @residentgrey Год назад +5

      It appears slower than the SNES games but the flow is so smooth that it does not lend a feeling of drag.

    • @JohnSmith-ie9qo
      @JohnSmith-ie9qo Год назад

      Nintendo sucks donkey ballz

    • @fabianlaibin6956
      @fabianlaibin6956 Год назад

      @@jarlwhiterun7478wait whuh, I felt like I saw a letsplay of it on oxbox just yesterday... where did my time go?

  • @emdivine
    @emdivine Год назад +259

    Actually here's another contender: The Messenger. Speed, precision, flow.
    I think one of the important parts of making flow is that enemies are obstacles, but the game actually manages to make you want to go and kill them. in Zero most enemies are 1 shot with the sword and often just in your path, so you slash right through them and run/dash/jump along. In Gravity Circuit they do much of the same thing but they take a few more hits, however now they become projectiles so you can chain kills into each other giving you the same feeling of pace as Zero does. In The Messenger your grapple pulls you to enemies, *turning them into your dash* for the game. Also your sword 1 shots most things here too. Though admittedly The Messenger leans a bit more on its precision than speed, comparing it to Zero. I still feel like it does the flow though

    • @chauncey5962
      @chauncey5962 Год назад +15

      Very underrated game

    • @crowravencorvenrow
      @crowravencorvenrow Год назад +20

      Don't forget the absolute banger soundtrack.

    • @chauncey5962
      @chauncey5962 Год назад +1

      After playing this game it doesn’t hold a light to the messenger pretty dissatisfied with gravity circuit overall beat it in 6 hrs not really anything special imo

    • @DrGandW
      @DrGandW Год назад +8

      The Messenger is a 10 with an asterisk for there being no glide button, would make the platfoming a lot smoother

    • @CrazyDoodEpicLeaves
      @CrazyDoodEpicLeaves Год назад +14

      I always loved listening to what kinda bullshit the Shopkeeper has to say in that game.

  • @lucasclyne2627
    @lucasclyne2627 Год назад +255

    I find that Katana Zero does an excellent job with speed, precision, and capturing that flow that when you get it, you feel like a God Gamer.

    • @mhswoocer
      @mhswoocer  Год назад +35

      I'll have to check it out!

    • @jiroaesthetic6752
      @jiroaesthetic6752 Год назад +16

      2 years and still no dlc....

    • @marcierex4547
      @marcierex4547 Год назад +2

      how much is that game

    • @Dribin
      @Dribin Год назад

      ​@@marcierex4547it's cheap, goes on sale a lot, worth buying when on discount for sure.

    • @TheLordMaximo
      @TheLordMaximo Год назад

      i know is all about megaman zero ,
      on megaman X4 i can get this same feeling mixing with EXskills
      u turn invencible... literally
      if u got the timming to use the EX skills, u can def.... get out of any situation the cames brings you....
      Megaman Zero is such a masterpiece

  • @myew
    @myew Год назад +38

    I did 3 playthroughs of Gravity Circuit in the 3 days after it came out. It's a blast start to finish and definitely captures that feeling, even going beyond it and making it more fun in my opinion. 🐾

  • @mistermamamia
    @mistermamamia Год назад +18

    Heck yeah! I had a blast playing this game! The mega man/zero formula of gameplay will always be one of my favorites, and I’m glad to see more games channel that.

  • @darthmakaveli
    @darthmakaveli Год назад +72

    Gravity Circuit is a masterpiece, no doubt about it. It really blew me away. Not only is the movement satisfying, the whole game is brimming with a certain charm and personality that is hard to recreate.

  • @achatmaster95
    @achatmaster95 Год назад +5

    Movement that flows well combined with speed that makes you feel like an absolute gamer, is ART. when listening to the video i also had certain racing games in mind, or wintersports games - when you get to board downhill with speed, through a nice snowscape with all sorts of obstacles, shortcuts and secret passages to discover, it's such a nice feeling.

  • @DairunCates
    @DairunCates Год назад +22

    Gunvolt 3's main character IS a sword user, btw. I feel like a lot of people skipped Gunvolt 3 despite it being one of the best 2D character actions games ever in terms of feel.

    • @jamescm38
      @jamescm38 Год назад +6

      It’s such a “too little too late” kinda thing. They knew people probably wanted a sword user out the gate and they have one THIRD game in.

    • @Imanifestchaos
      @Imanifestchaos Год назад +3

      I don't like the game from a story standpoint and gunvolt not being a standalone character but an omega mode you use is a thing I dislike even in laix2 making the ultra mode a legitimately different playstyle is annoying and a bitch

    • @brotbrotsen1100
      @brotbrotsen1100 Год назад

      And now they even added a second character who plays just as good. In games like this is seriously couldn't care less about the story, it's just super fun.

    • @agreedboarart3188
      @agreedboarart3188 4 месяца назад

      Gunvolt 3 was not very good, and the sword gameplay doesn't feel right since you're meant to go through the stages with Kirin's teleporting slash thing.

    • @PowerPandaMods
      @PowerPandaMods 3 месяца назад

      Gunvolt is such a weird series. Every character they introduce is more fun to play than Gunvolt. I was done with the series until I played a demo of GV3, then decided to give it one more go. I'm glad I did, but now that I've played Gravity Circuit, I don't think I can go back.

  • @dawsong5208
    @dawsong5208 Год назад +6

    Was not expecting to get brain blasted on a random work night when you mentioned Gunvolt man. I played a free demo of it on my 2ds years ago when I was still in school and that brought back some sweet memories! Great vid as always tho dude

  • @brickwallandco.9121
    @brickwallandco.9121 Год назад +22

    Copen in Gunvolt 2 is exactly what one could be looking for
    Flying through the stage, slicing through enemies with your gun or ex weapons (ice blade in particular)
    It's very much the flow contrasting with gunvolts more deliberate gameplay

  • @CrimsonMoonM
    @CrimsonMoonM Год назад +15

    I instantly recognized that green slashing shape in the thumbnail. The Zero series' flow is so exceptionally snappy and precise that the X games feel downright clunky if you pick one up right after playing a Zero title. I'd say that Copen's gameplay style from Gunvolt 2 and Luminous Avenger iX 1 is the closest Inti came to recapturing the flow of the Zero series in my eyes.

  • @jorotroid
    @jorotroid 11 месяцев назад +3

    4:42 You know what else Inti Creates made aside for the ZX games and Gunvolt? They also made Mega Man Zero games

    • @hyperdimensionbliss
      @hyperdimensionbliss 2 дня назад

      Gunvolt was literally Inti going "well we can't make Zero anymore, let's make our own Zero." It was to Inti what Command & Conquer was to Westwood.

  • @_Fizzy_1
    @_Fizzy_1 Год назад +12

    This is such a fun topic! It's less anything scientific and more about the vibe of games. I'm sure we all have those games that have one or two aspects that we just adore and wish to see more of in other games. We can find some of them in some place, but it's rare to find something that REALLY captures the same feeling. And when you do, it's almost sort of magical. Two different games from different times, somehow providing such similar feelings. It's almost like a tether between the past and present, and it can make the child in all of us smile.

    • @_Fizzy_1
      @_Fizzy_1 Год назад

      also the Hollow Knight sticky sparked ALL the dopamine.

  • @elpizo1789
    @elpizo1789 Год назад +5

    Gunvolt 3 has a sword user as the main protagonist and as far as the demo showed me, it works extremely well.

  • @Ph0mega
    @Ph0mega Год назад +50

    I highly recommend giving Cyber Shadow a look if you haven't already. The difficulty is quite high (but fair) and the dash isn't unlocked until part way through the game, but chaining dash strikes through enemies is one of the most satisfying feelings.

    • @FreedomDaveX
      @FreedomDaveX Год назад +4

      People say Cyber Shadow is a Ninja Gaiden-like game, but I argue that it plays more like a Megaman Zero game. The only thing it has in common with Ninja Gaiden is that you play as a ninja.

    • @NeoKurow
      @NeoKurow Год назад

      cyber shadow was ok for me until stage 5. After that the game was way too hard and just pure frustration.

    • @arseniy
      @arseniy 11 месяцев назад

      @@FreedomDaveX Cyber Shadow is more like Kage and Shatterhand(Solbrain) from NES. Also it sucks in level design.

    • @dorkyshark2911
      @dorkyshark2911 6 месяцев назад

      hell yeah,cyber shadow mentioned

  • @rexpro02
    @rexpro02 Год назад +2

    Pizza Tower & Neon White both have an immaculate "flow" feeling.

  • @prog00017
    @prog00017 Год назад +6

    Gravity Circuit was the first game I've played where it felt like the game was teaching me how to speedrun in real time. The level designs just scream "Hit this guy, so you can throw him at that guy, so you can make that jump clean, so you can slide under this stage hazard, etc etc" its an astoundingly good game.

  • @MegamanStarforce2010
    @MegamanStarforce2010 Год назад +7

    love to see the respect for Zero. definitely one of the tightest games of all time

  • @ApocolipticMonkey
    @ApocolipticMonkey 8 месяцев назад +1

    tried gravity circuit because of this video, enjoying it very much so far. I have one circuit left and coming back to this video just makes me wanna keep playing. thank you

  • @mexicubers
    @mexicubers Год назад +41

    You should try Luminous avenger ix its an spin off of azure striker with a better focus on the "flow": you have a limited number of dashes but every time you bounce to a wall, roof or florr with it reloads, it include enemies and when you bounce to an enemy makes a target lok on so every shot goes to him and that makes the gameplay so fast and smooth
    Ps : sorry for bad English

    • @Imanifestchaos
      @Imanifestchaos Год назад +3

      Copen is such a great character

    • @Zephhi
      @Zephhi Год назад +2

      Honestly my main complaint about any of the GV games is that they're focused on score attack and not actual boss difficulty. I wish Inti Creates just made a normal one

    • @soratheorangejuicemascot5809
      @soratheorangejuicemascot5809 Год назад

      ​@@Zephhisorry for going off topoc but do you know any 2d platformer game that focuses on well placed regular enemies? I want something as aggressive as Magenta Horizon and a nice enemy density as the Megaman Zero games.

  • @captainkawaii666
    @captainkawaii666 Год назад +6

    Seeing Gravity Circuit really makes me want to give making a Mega Man Zero-inspired game idea that I've had rattling around in my brain for a while a try

    • @Rezornch_and_Dvelenktronx
      @Rezornch_and_Dvelenktronx Год назад

      Yes!
      Do it!
      And make the free demo available on steam!
      And tell your mother that you love her.

    • @captainkawaii666
      @captainkawaii666 Год назад

      @@Rezornch_and_Dvelenktronx I will. do all of those things!

  • @Needs_Tzel
    @Needs_Tzel Год назад +2

    Dead cells. Case and point. Literally this bit with 20 weapons for each weapon slot (there’s 4). Tho it’s a bit higher detail.

  • @FREDhater19
    @FREDhater19 Год назад +3

    The secondary character they added to the gunvolt series Copen feels a lot like a continuation/evolution of the Zero gameplay

  • @McKarter
    @McKarter Год назад +2

    Inti Creates have done such a good job with the entire Megaman Zero series. I wish they had been able to make more (copium for a futile official ZX 3). Seeing the combo tech refined throughout the Zero series feels great and is very rewarding to learn and master.
    .
    Even after playing other action platformers, the MMZ-ZX series is what i always get back to, especially Zero 3 and ZX.
    .
    Gunvolt was great and i think they tried to get back "melee" from Zero by introducing Kirin in GV3, and i think it works well if you unlock XX mode.

  • @davidaitken8503
    @davidaitken8503 Год назад +14

    Donkey Kong Country Returns and Tropical Freeze have a really good sense of flow, but they do it because of the momentum you can build up rather than instant turning and stuff as you have a more weighty feel.

  • @souio
    @souio Год назад +3

    Like everyone else recommended, I'd love for you to review the Gunvolt Chronicles: Luminous Avenger iX spinoff, or try Copen's campaign in Gunvolt 2 (the lead character of the spinoff). The speed and precision in both of those games are actually much higher than any Mega Man Zero game, as the gimmick of that is dashing into enemies to lock onto them before shooting homing shots. This means you need to be precise to airdash either forward or even diagonally into enemies which you can easily zip past if you time it wrong. They also have different level gimmicks that accommodate his abilities.

  • @elliotmedia
    @elliotmedia Год назад +4

    I loved the games and always pretended to be Zero as a kid!

  • @SylvesterAshcroft88
    @SylvesterAshcroft88 Год назад +2

    The Megaman Zero/ ZX Advent games are so frikken good, thank you for the video!

  • @SolarisGx
    @SolarisGx Год назад +1

    Love the appreciation for the mmz series. Also love that gravity circuit seems to have used the z-knuckle, chain rod and recoil rod as part of its game play. Definitely gotta give it a try now

  • @CYI3ERPUNK
    @CYI3ERPUNK Год назад +2

    it is my solemn duty to upvote every YT video praising Gravity Circuit ; this game is amazing

  • @ruin256
    @ruin256 Год назад +10

    Haven’t seen anyone mention it yet, but personally 30XX was a really good game for me to get my Megaman kicks off to. Platforming roguelike with a ton of callbacks to classic Megaman, all the way down to the loading slide before you enter a boss room (just because they could) anyway great video man, love seeing roguelike enjoyers discuss the niches that made us all fall in love.

  • @bigfootproph
    @bigfootproph Год назад +1

    Ori did it perfectly for me and I have a very good feeling I'm also going to achieve flow in Silksong

  • @Eichro
    @Eichro Год назад +2

    6:31 the wavedash asmr

  • @nachoquesoso947
    @nachoquesoso947 Год назад +2

    Gravity Circuit character looks hell-of-a-lot like Shredder from the Ninja Turtles xD

  • @vincelupo8419
    @vincelupo8419 Год назад +2

    Reminds me how sometimes in rocket league you can feel like you're some telepathic and time-foretelling god because you ended up at the right place at the right itme.

  • @Enan63.
    @Enan63. 3 месяца назад +2

    Gravity Circuit = If Classic X and Zero fused together!!!!!!!!!!!!

  • @giovanezz
    @giovanezz Год назад +2

    I think there's a better word intead "flow" : "Rhythm"
    I say this because, the games you showed have this 3 things, but te "Rhythm" is diferent. Some are more slow, others have more pauses, the combination betwen all ingredients seems more like a rhythm

  • @prideneverdies1001
    @prideneverdies1001 11 месяцев назад +2

    Great video, I love Megaman Zero

  • @SpinningSquareWaves
    @SpinningSquareWaves Год назад +13

    I would definitely recommend trying Pizza Tower if you haven't already. It's not quite the same as the MMZ series, but I would say it has all three of those pillars you're talking about. It even has a grab/throw mechanic and the ability to just plow through enemies, if you know what you're doing

    • @knightofthenorth926
      @knightofthenorth926 Год назад +2

      totally agree, the turning around might not be instant, but levels are designed in a way that lets you circumvent that and keep speeding all the way

    • @spindash64
      @spindash64 2 месяца назад

      ​@@knightofthenorth926yeah, i think thats more important to obtaining flow than an instantaneous direction change. 1 frame turnaround DOES make it easier, but if you design your levels to accommodate your player character's movement, it's not required
      Pizza Tower not only accommodates for the sliding during a dash reversal, it _depends_ on it for certain challenges, deliberately sliding off one platform to hold onto your dash for the one below you
      In addition, dashing in Pizza Tower is both an offensive and defensive state, so you don't NEED to "stop and start" as much to avoid attacks or unexpected hazards. Instead, you are expected to use your knowledge of the game to _anticipate_ a challenge, and clear an obstacle without ever dropping your mad dash
      It's the flow that the Genesis Sonic Games were built around, though Sonic 1 and CD have a lot more "flow breakers"

  • @papasquat9026
    @papasquat9026 Год назад +1

    may i also mention the luminous avenger games in the gunvolt franchise it may be closer to what you’re looking for

  • @piplup2884
    @piplup2884 Год назад +1

    Mmz is just sooo smooth. Its the gold standard for contoll in my opinion

  • @jamesjohnston8454
    @jamesjohnston8454 Год назад +1

    Thank you so glad to see people talking about this game

  • @prosetheus
    @prosetheus Год назад +1

    Titanfall 2 explores these concepts as well on different ways

  • @TENRAN432
    @TENRAN432 Год назад +1

    If my pfp is no indication I love MM, and Zero and ZX are some of my favorite for the very flow that you mention in this vid, i'll have to check out this game after your vids on it, just seeing the trailers alone I thought it looked cool, but this analysis has me sold

  • @timothykessler5029
    @timothykessler5029 11 месяцев назад

    house of dead ninjas nailed the speed and maneuverability while effortlessly cutting through enemies thing a long time ago.

  • @Flyzoola
    @Flyzoola Год назад +1

    I saw this game advertised in like... January, and immediately I wish listed it. When it dropped, I bought it that same day.
    One of the best gaming decisions I've made this year.

  • @TylerjX5
    @TylerjX5 Год назад

    On the topic of Flow this video essay is a great example of that. You nailed the pacing excellently.

  • @zach4281
    @zach4281 11 месяцев назад

    Megaman Zero was my favorite series when I was a kid, and you described it perfectly. That feeling is why I got into Smash bros Melee and Rivals of Aether too, they’re the only fighting games to capture that flow

  • @admik
    @admik Год назад +1

    my god I knew I forgot about something from 2023!! My GOTY games are HI-FI RUSH and Bomb Rush Cyberfunk, Knuckle Sandwich coming in November will be too, but this game, that movement oh my, this is a definietly one of the best games this year too, I need to buy it as fast as I can! Thanks man for this awesome video, I strongly reccomend you playing these three games that I mentioned if you didn't, keep going with this awesome content!

  • @ed3r139
    @ed3r139 Год назад +1

    I think that Katana Zero has what you are looking for 😉

  • @AmaryInkawult
    @AmaryInkawult Год назад +1

    Gravity Circuit's weapon mechanics seem like a more polished version of the ones throughout the Zero series. The Chain Rod was clunky in execution compared to GC's hook, and the grab attack is like a reworked Z Chip from Zero 4.

  • @MineBro56
    @MineBro56 Год назад +1

    Interesting how I was able to guess Flow being the third aspect.

  • @yudratv5187
    @yudratv5187 Год назад

    What got MMZ series for me was not only the flow, but the game had a good story to back-it up too.the side characters had personality, and you could approach the game with different playstyles..

  • @PowerPandaMods
    @PowerPandaMods 3 месяца назад

    Gravity Circuit was the final game in my backlog that was a "megaman-like". They others had failed to wow me. After 1 hour of Gravity Circuit, my kids asked me how I was liking it. I said, honestly, that I wasn't very good at it yet, but that it might actually be the best Megaman Zero like game I had ever played. Now that I'm finished with it, I can confirm that.

  • @JohnnyBurnes
    @JohnnyBurnes Год назад

    Strider 2's speed is so much fun!
    Double tap forward, mash that slash button, and dash towards the game's ending within a half hour. It's just a satisfying snack!

  • @Shonicss4
    @Shonicss4 Год назад +1

    Funny enough I was gonna say "Have you played Gunvolt" and then I saw gunvolt lol. It is made by the same people so that's why it's so close. Inticreate is a great studio.

  • @Ty-douken
    @Ty-douken 11 месяцев назад +1

    Just got my physical copy of this for switch the other day. Excited to play it when I find the time, because there's just too many games these days.

  • @Archetype_Angel
    @Archetype_Angel Год назад +1

    Smash Melee players at 6:31 :
    _"Yes, this is THE game of the year."_

  • @petergriffith4585
    @petergriffith4585 Год назад +2

    People fail to realize all the games your naming as contenders are games that come out at least 10 yrs later

  • @felixfathead1640
    @felixfathead1640 Год назад +1

    Rayman origins/legends has a similar feel, but to a lesser degree. Because the game is designed around flow and speed it feels a bit less accomplishing to play it that way

  • @LorienWicck
    @LorienWicck Год назад +2

    Ok I know we're getting old but did you have to hit us with the "which also came out 20 years ago" lmao

    • @ArjunTheRageGuy
      @ArjunTheRageGuy Год назад

      Then shows the release year being "2006", which should have been told as 17 years old instead of 20 years old in the vid, as of 2023

  • @bukojoetheslapsoils8273
    @bukojoetheslapsoils8273 11 месяцев назад

    When you've mastered the dashes, sprints, bullet jumps, and aim glides in Warframe, the flow is there too

  • @philiphockenbury6563
    @philiphockenbury6563 Год назад +1

    I think you really hit the whole speed thing. Basically as soon as I got used to the controls I will practically play through the stage with the sprint button practically glued down as I bounce from enemy to enemy smashing everything in a wild flow state. It’s become a great game to relax to and I can put something on to keep my higher functioning brain parts thinking and enjoying a podcast while my lizard brain and body just blast through the stage trying to get everything and be faster than before. My only complaint is that at the end of the game I gotta either start a new game or new game plus to experience the intro stage and the Ark again and I hope that there’s an update to fix that. Once I beat the whole game I want to be able to play everything again and just grind away at all of the stages to get faster times and to re fight Nega and the Circuit Boss Rush. Both are thrilling boss battles and it’s a real shame that I gotta go through all of this work to fight them again.

  • @gamedevfit
    @gamedevfit Год назад +1

    I like gravity circuit a lot, the only issue for me is how they break flow by giving bosses Invincibility for combo-ing

  • @enriquegonzalez4664
    @enriquegonzalez4664 Год назад +2

    I DO BELIEVE Hollow Knight reaches a certain point where the upgrades really make you feel the "flow" effect, with all those talismans at that state you almost feel like the real threat of the game ends being yourself (which is not a coincidence as this is embedded in the story and design)

    • @ZamWeazle
      @ZamWeazle Год назад +1

      Silksong
      Will flow even better than HK when it comes out in 2030.

  • @KingChewyy
    @KingChewyy Год назад +1

    Watching this video the whole time I was thinking "has this guy played the Mega Man X games yet I have a feeling not, he would probably love X4" then he said the zero games were 20 years old and I have been playing mega man x style games for 30 years and realized I am fucking old.

  • @lucasnlima
    @lucasnlima 11 месяцев назад

    1:44 "Hollow Knight too"
    - My Brain "hollow night 2, silksong GIMMI GIMMI!"

  • @AenimaToolhead
    @AenimaToolhead Год назад +1

    30XX is fun too. The character Ace is literally Zero.

  • @quinndepatten4442
    @quinndepatten4442 Год назад +1

    I can't believe you didn't talk about the bosses. They're so good 😭
    Because invincibility frames are really low, you will always do damage to the boss with your attacks. So the fight is almost always going at your pace.
    Chain dasher turns everything you said here up to 11. I haven't thought about it, but it's probably an all-time best video game ability for me. Being able to dash into enemies to begin your combos or even finishing them off with the dash is so satisfying. Then you can throw them and double jump.

  • @nnnneeeeuuuu
    @nnnneeeeuuuu Год назад

    all that gameplay praise and on top of it all the game looks so good

  • @rubiusstudios5709
    @rubiusstudios5709 11 месяцев назад +1

    Sanabi is a very recent game that I instantly thought of when you put up those three qualities. I've heard it described as Katana Zero with a grappling hook, but I haven't played KZ yet so I can't vouch for it. Sanabi has insanely fun and smooth gameplay that takes a while to click, but once you get why/how to swing in the right direction and speed at a given moment, you fly through enemies with that "pro gamer" feel. The main attack is somewhat of a slash where you grapple onto an enemy and ride it for a second before dashing away from it, so it might capture that feel that Gunvolt lacked.
    And that's not even talking about the story. Like, wow, the story is insane. For fear of spoiling any of it, I won't say a word about it except that it's exceptionally crafted and completely explained in a normal playthrough (as opposed to games like Hollow Knight, which make you dig through lore and/or watch video essays to understand it).
    Overall an amazing game that is relatively unknown (I mean it came out mid-November so I'm not surprised).

    • @mhswoocer
      @mhswoocer  11 месяцев назад

      I'll have to check it out. Somebody else recommended it too, I wanna see what all the hype's about lol

  • @DewMan31
    @DewMan31 Год назад

    When you seaid the speed and precision combine to make the 3rd element, I instinctively said "Flow". Im glad to have gotten it right, as a while ago, I really got into Sonic Heroes. The game can be a bit glitchy here and there, but when i started getting the hang of the game's unique design, I felt that unique sense of flow, as the game isnt as focused on momentum as the classics or on pure speed like the boost games. There was satisfaction in overcoming each obstacle using the right character at the right time, and as I started playing Mega Man Zero more and more, I began to feel the same way despite it being a totally different game.

  • @TeamUnpro
    @TeamUnpro Год назад

    sweet, so its like a love child between megaman, mischief makers and teeworlds

  • @sodathejunker
    @sodathejunker 3 месяца назад +1

    I’m really curious on your opinion of the later games in the ASG/LAiX series. Especially Copen’s gameplay which relies a lot more on movement and has melee elements.
    Gravity Circuit is everything though and I definitely agree with your sentiment. It understands the assignment and delivers.

  • @MrBulleye100
    @MrBulleye100 Год назад +2

    That flow term that you described as made-up...
    Well, there is an academic paper by P. Cairns and E. Brown that describe the terms "immersion" "flow" and "presence" and what feeling it leaves to the player...
    So, I can safely say that what you described as flow is pretty close to what they said 😁
    If you want you can check it out, it's called "A grounded investigation on game immersion" and it's pretty short, so you can have a look if you want

  • @joshwhalen17
    @joshwhalen17 Год назад

    As much as this is a love letter to the Zero X series, I also see something familiar in the melee mechanics... and that's Melee. Directional jump attacks, grabs and throws that scratch the itch Super Smash's adventure modes never did.

  • @Lukeormaybenath
    @Lukeormaybenath Год назад +1

    I didn't know this game. Thank you!

  • @MrJhwan
    @MrJhwan Год назад +1

    Doom eternal, while it’s a fps, it’s got that speed and precision and is absolutely top notch. It’s brutal yet fair with the best enemy design and resource management I’ve seen.

  • @Jakuts
    @Jakuts 7 месяцев назад

    Haven’t tried Gravity Circuit yet, but I’ve heard a lot of good about it. I’ll add it to my wishlist if it’s not on there yet. When talking about speed, flow, and precision though, the first game that always comes to my mind is Bleed 2 (totally not biased). I rarely find anyone who knows about it, and I think more people should. The speedrun potential is huge.

  • @hiiambarney4489
    @hiiambarney4489 Год назад +1

    Shiiii, Gravity Circuit does look neat.
    It feels a lot like my initial Pitch a couple of years back when I was trying to make a Megaman Zero inspired Metroidvania. Meele Combat, throwing enemies into hazards and other enemies, grabbing bullets a shield ability that could hold off physical projectiles and throw them back?
    Didn't have a grappling hook though. Guess everything get's better with a grappling hook! Would be hard to design a Metroidvania with that in mind I guess. (And not have boring level gates everywhere)

  • @michaelhoyt4411
    @michaelhoyt4411 Год назад

    How
    this game plays gives me a mischief makers vibe

  • @YouSoSpice
    @YouSoSpice 9 месяцев назад +1

    Gravity Circuit is phenomenal.

  • @oceanman3676
    @oceanman3676 Год назад +5

    One game that taught me speed, precision and flow has got to be Dead Cells. The game not only punishes you for not being precise and decisive with every of your actions. It rewards you when you actually do. Clear a floor fast enough, you can access a treasury room that gives you better weapons and tools. You're also rewarded when you tear through a certain amount of enemies without taking a single hit. To add to that, you are given a speed buff if you kill 8 enemies in a row. There are multiple mechanics that gives you that feeling of the "flow" such as dodge rolling, dive cancelling (which requires moderate timing and precision), shield dashing (exclusive to the Assault Shield). You want to go defensive and tactical? Fine by me. The game provides you all the tools for that stuff. But it *encourages* you to become a speed demon, tearing through every obstacles in your way just like the hot headed war-mongering soul you are (lore inteded joke)

    • @vitorsal1015
      @vitorsal1015 11 месяцев назад

      Totally Agree. I would comment Dead Cells!

  • @Iamverykarpy
    @Iamverykarpy 4 месяца назад

    as a speedrunner of this game and this game alone i can say this is absolutely the best movement and speed game ive ever played, pizza tower is close but it doesnt have the smooth combat, and celeste isnt really my thing, although it is funny how watching any gravity circuit footage that isnt speedrun looks so cursed now and just makes me think of timeloss lmao

  • @jordanjackson6151
    @jordanjackson6151 3 месяца назад

    Always loved the Mega Man, Mega Man X, & Zero games. Might be my favorite platformer.

  • @emishimaru-sama6449
    @emishimaru-sama6449 Год назад +1

    -.... Mega Man Zero
    *Instant Like* yes you are right. That's how simple I agree Mega Man Zero Is a great just because.

  • @etiennelatour
    @etiennelatour Год назад +1

    30XX is easily the best Mega Man style game in recent times. If you haven't played it, I highly suggest you do.

  • @kronostempo7892
    @kronostempo7892 Год назад +1

    I assume someone already pointed it out but, luminous avenger is also up there, it's the spin off from gunvolt that has that melee aspect you wanted

  • @Drax-Striker
    @Drax-Striker Год назад +1

    So glad that people still remember that this game exists

  • @ZamWeazle
    @ZamWeazle Год назад +1

    Anyone played 30XX isnt that meant to be amazing like these?

  • @Seansquatch7
    @Seansquatch7 Год назад

    Narita Boy is pretty awesome, the speed ain’t there for comparison.. but it’s definitely fun swinging a sword around, and riding a floppy disk surfboard, and other really fun stuff to see. The mechanics are fun too

  • @goozilla123
    @goozilla123 Год назад

    This video reminded me how much I loved mmz2 and still consider it to have the best map designs of the series.

  • @TheDoomsdayzoner
    @TheDoomsdayzoner Год назад +1

    I am glad that I am not the only one who sees Hollow Knight being inspired by Megaman Zero.
    Btw, try Moonrider.

  • @dougantelope5013
    @dougantelope5013 Год назад

    i dont have time to game anymore, but i still think videogames are neat and enjoy hearing about whats happening in the culture. seems like a nice spiritual successor to such a classic game. and in general, i always support indie games over the aaa ones

  • @Xray_Mike
    @Xray_Mike Год назад

    Great video! Thanks for making it.

    • @mhswoocer
      @mhswoocer  Год назад +1

      Thanks for watching it!

  • @residentgrey
    @residentgrey Год назад

    Being able to code it is the true challenge, no matter what.

  • @PenguinSebs
    @PenguinSebs 11 месяцев назад

    Shantae and the Pirate’s Curse feels like this once you unlock every ability. It’s the only Shantae I like for that reason

  • @thomaseborall6989
    @thomaseborall6989 Год назад +1

    if you haven't played it yet, I'd highly recommend giving "cogen sword of rewind" a try. it's a one hit and you'll you die kind of game, but like the title implies, you are able to rewind time to about 3 seconds into the past.

  • @pierresosa6156
    @pierresosa6156 Год назад

    Tip of the hat to the presentation. Rewinding to mark hyperbole to note call-back, and your subscribe segue, are s-tier. #masterclass

  • @PainCausingSamurai
    @PainCausingSamurai Год назад

    Glad to see Megaman Zero getting some respect. There is so much depth in that game that most people never seem to find.