Toyota CV-88: 0:16 Lets go 0:31 Wait too fast brake brake brake... 1:00 Finally! An straight 1:08 NOW BRAKE! 1:10 OOOOOHHH SH*T TOO FAAAAST BMW m5: 6:20 Yay! *Break reality in 3 seconds*
Can't imagine this on modern Gran Turismo games once the possibilities are enabled. Either way, all the cars just commited Gran Turismo 3 going back to 1 mph (-32768 mph)
I wonder what is the maximum speed for collision physics in this game for the car to clip out of the track, it seems to be around the 1700 or something mph, i wonder if this could be modified too. Can't imagine the cars reaching 32767mph inside the track. The car would just vanish reaching 1mph (-32768 mph)
5:48
R89C: "FIST BUMP!"
CLK: "AAAAAAAAAA!"
those cars truly are gone with the wind
This is pretty much what it looks like when the cars go back to the future.
Doing the goofy GT3 stuff in GT4 is a dream come true
It took me a while to realize why even when the cars are braking they are still accelerating, even though I knew there was negative drag.
That Gillet Vertigo really living to it's name huh
4:32 Sounds like someone is tapping on the microphone in a lounge bar
Zooming off at 3,000 googolplex light years per nanosecond.
When the BMW gets 69'ed he lasts 3 seconds lmao...
😳
@@SonicPman speed 1 is glitch !
1:45 déjà vu
Supersonic Le Mans racers
5:39 Aaaand now we are going to stretch left. This will allow our chassis joints to expereince impossible G-forces while traversing at lightspeed.
CaN you zero drag with 104kg please ?
Toyota CV-88:
0:16 Lets go
0:31 Wait too fast brake brake brake...
1:00 Finally! An straight
1:08 NOW BRAKE!
1:10 OOOOOHHH SH*T TOO FAAAAST
BMW m5:
6:20 Yay! *Break reality in 3 seconds*
"Horse goes oink" lol
the way they speed up so quickly after exiting the track boundary makes it look like theyre falling off the screen LMAO
2:54 CERN sent you a message: "stay where you are!"
1:45 DEJA VU!
Can't imagine this on modern Gran Turismo games once the possibilities are enabled. Either way, all the cars just commited Gran Turismo 3 going back to 1 mph (-32768 mph)
I wonder what is the maximum speed for collision physics in this game for the car to clip out of the track, it seems to be around the 1700 or something mph, i wonder if this could be modified too. Can't imagine the cars reaching 32767mph inside the track. The car would just vanish reaching 1mph (-32768 mph)
Where would be the memory addresses to deal with drag?
空も飛べるはず
Hmmmm?
32768 mph ongoing to the 1 !
My favorite sign