I think this division might work better in team games if built entirely around the tank tab and AT tab, letting teammates deploy infantry. You will never run out of tanks and can supply your whole team with AT forever (as well as arty) if built for that purpose. Not a viable strategy in 1v1 of course but an interesting concept in team games. Great support based division I think.
FYI, the Achilles gets the open topped lock on speed bonus (Firefly does not have stabilizer) and has a 2 RoF advantage over the Firefly. Its also considerably faster and has superior optics while still being 15 points cheaper. Its a very solid platform, it just suffers from poor availability. The sheer number of 17 pounders and size of the arty tab means this division may find a home in team games.
you missed the fact that the recon stuart you looked at had a .50cal on it making it a monster early game. double .30 cal, single .50cal and a 37mm cannon makes it basically a baby sherman. as for the divisions strengths it definitely seems a bit lackluster, maybe Eugen was banking hard on the nerf to fallback damage reduction to make it easier to rely on tanks some more. as for playstyle it looks like the idea behind this division is avoiding forests all together and using huge amounts of cheaper artillery such as the sexton to just shell the forests until the infantry inside are weak enough to be taken out by your infantry. the sextons can also possibly double as 2k HE (I think they direct fire out to 2km). also I almost feel like the bofors could be left at home and taking triple Crusader AA to use for both infantry support and forward AA to keep enemy aircraft off your front lines.
2:16 the Lee-Enfield has a slightly faster sustained RoF than other snipers (this also applies to normal bolt actions) because it has a larger capacity. All bolt actions (not straight pulls, which do fire slightly faster) are identical to each other besides mag size. Lee-Enfield used to be at 11 RoF while other BA snipers were at 10.
I find it strange that the 101st does not have an 8 man Thompson squad or something like that. And I read something about the 101st having double flamer squads in SD Normandy 44. It's a division that should rule CQC.
The 101st didn't have double flamer squads in SD44, but they were one of the few divisions to have flamer squads at all, especially full flamer squads. CQC infantry was much less prevalent in SD44.
US military during ww2 actually had the lowest SMG ratio of any of the 4 major european powers (UK, USSR, Germany). In reality US infantry battalion only had 20 SMGs in a 'weapons locker' to take if mission requires it (Enlisted men to SMG ratio was 1:41). Remember the US "Rifles (early)" that is the actual official TO&E of US basic infantry during WW2, the "Rifles (late)" is more of an approximation of a wide spread preference among the Infantry squads (Squads would aquire an additional BAR if at all possible). While many Airborne units especially the demo units took Thompsons the standard army paratroopers had no SMGs. It was Carbines, M1 rifles, BARs and 1919 LMGs in official TO&E.
@@mikaelantonkurki You're right on US infantry being low on SMGs but Airborne had a lot of Thompsons, just not in ToE. They received a lot of Thompsons via other channels to give out as needed, and paratroopers themselves often requisitioned Thompsons by trading with other soldiers (often Thompsons were given to soldiers who weren't exactly needing such weapons, like motorcycle scouts, Jeep drivers, tankers etc so paras would trade their rifle plus some cigarettes or booze for their SMG) or by outright stealing them; and in result there was actually very high number of Thompsons in Airborne Rifle squads. There's plenty of photos of Airborne paras with Thompsons where they supposedly shouldn't have one, just like you can sometimes see paras with BAR here and there even though they were completely absent from ToE before winter of 1944. In similar vein Rangers had loads of Thompsons that exceeded their assigned ToE, because they were transferred via other channels to them. Simply looking at ToE is not complete answer, it's usually spot on for line infantry divisions etc but with more specific units it's often very different
11:20 tracks didn't act as spaced armor and wouldn't protect much from HEAT, but they did add those few milimeters of armor (IIRC 10-15mm equivalent) and in case of hit from an angle they could disturb the trajectory just slightly enough to get the shell to ricochet, so they were still useful indeed. And they indeed looked cool:)
Yello Mr Attack Power! More great vids. Love your Division reviews. The best and entertaining. Vulcan is good at position #2 but can't beat AP's personality. Miss the Wehrmacht hat! It suited you. Lieutenant Gruber says 'hi there' and 'can he have his hat back and where is his little tank'?? (are you hiding it in your garage??)
agree but the question is when it shoots the first shot - is it quicker or the same? I heard previously that the first shot is a delayed shot like mortars
@@markcollins6578 why would it be delayed? The only delay you could sometimes have is the same with all tanks, when they are still turning theyre hull to face the enemy before they fire the shot they already fully aimed(which i think is kind of ridiculous)
@@markcollins6578 the achilles has at least the same aim time as the firefly potentionally less. The Problem with the Achilles (and Wolverine) is the low turret rotation so you have the look in which direction the turret is turned before engaging and maybe turn of he
The big assault unit will out do anything sturmpio. In green forest, 2x Enfield ~= an mp40. Bren, post buff, worth ~2x mp 40. So that's - 6 mp40 worth of cqc damage, and same or more suppression.
I don’t think two rifles equal an mp40. Just on damage alone an mp40 has .4 and a rifle has .1 and much lower fire rate. Not sure how they could be equivalent with just two
@@atkpwrgaming standard rifle, with range accuracy scaling, does 2.73 dpm with 100% accuracy and 2 suppression per shot at 27.27 rpm. 2x rifles 5.46 dpm and 4 suppression at 27 rpm. 1x MP40 is 6.48 dpm (accuracy adjusted) and 10 suppression potential/shot, but only 40% accuracy so some shots will not suppress at 36 rpm. So you are correct that 2x rifles is not as good as 1x mp40, but it's not a blow out. And we know the mp40 is pretty underwhelming. 2x rifles actually is almost 1x sten though.
This feels like a british version of 29th tank. You dont have superheavies but you have better infsupporting vehicles. Also regarding challengers, they are all C phase locked because Eugene decided this. This is because they didnt deploy until very late in the timeframe sd2 is in. But in regards to compared to a firefly I think its better. It has less armor but its cheaper. And when fighting 2km at the armor difference isnt going to matter much anyway as at that range its mostly panther/is-2/17pounders that shoot at you anyway which will pen whichever. And you are correct this is a weak div.
It's a huge buff to brens, moving from 10% to 15% is a 50% increase in accuracy not 5% (percentages are magnitudes not absolute numbers). It might not feel like a lot because brens REALLY bad, but it's a huge buff.
Do you think Typhoon AT is worth taking when you have so much 2k AT available? I'd think maybe the bomber or Mosquito for CAS would be more useful for supporting infantry as this division is so weak in that section, plus the lack of stronger direct-fire HE seem to be another weak point
Definitely feels like a division that's tailored more for team games, but with that being said its not the only allied infantry tab thats small and expensive - CIABG, 1st Pancerna, 3rd US Armoured and one of the Gruppa divisions for the Soviets. All of which get pretty good armour or at the very least respectable armour amongst other supporting equipment. Now does it feel under powered? Yeah sure... but everyone getting hung up on the infantry need to realise that divs like this one already exist in game and have done for quite some time now, so it wont be the end of the world having a smaller infantry pool to work with.
1v1 deck idea? Snipers, staghound, scouts piat, and Cromwel in A Both types of engineers, rifles piat, and motorized rifles in A, rifles and rifles piat in B Stuart’s, Sherman’s, and fireflies in A, Sherman’s and fireflies in B 2 inch mortars, vikers, and Cromwell in A Smaller AT gun, and wolverine in A, Piat, wolverine and Big AT gun in B (idk what they’reactually called and I have to discard to find it) 2 crusader AA, not sure which phases but 1 in A and B makes sense to me Fill up all 1 slot tabs with mortars Spitfire and rocket bomber in A If my math is right then that should be 49 slot cost. My ideas is to rush hard in A, only bringing in my bigger tanks late into the phase. First bit of income goes to the rocket bomber to clear out any stubborn resistance your push faces, and 2 inch mortar everything. Spam Stuart’s with your staghounds and have your piats do most of the AT work if possible. Run vanguard income and get as much cheap firepower in A as possible to overrun the opponent before they even know what happened, hold with Sherman’s and rifles piat in B and pray you win before C 😂
Actually challenger is the best mobile 17pdr in game due to cost. It is limited by the fact it is C phase locked in two division of which this one is bad and 6th ab not made for the late game.
Yeah this feels like a 10v10 juggernaut division - you really want the phase C spam as your default strategy. And holy crap the amount of phase C goodness you can bring in is crazy. I think it CAN do balanced in 1v1 you would just have to abandon any hope of fighting with infantry and sit tight until your armor builds up.
I don't know why they decided to make bren best automatic rifle in the game instead of just making it a clone of the zb30, which it actually was. Zb30 is really nice in game! Would have been 25% dps buff, don't think bren needed 40%
not really you are missing most of the cromwells and the cheap air with 15 point recon planes and the hurricanes, these units are important for an aggressive opening with pancerna as for example shermans lack the mobility and are too expensive
@@Bartek2750 pancerna has lots of cromwells but guards armored doesnt, you only get recon cromwells in larger numbers but no normal or leader variants also no uparmored
@@St4hlbrecher oh i see, yeah i can see how this could be an issue since on my 1st pancerna deck i dont even bother taking normal Shermans (i only get fireflies) and instead i entirely rely on the cromwells because while shermans are great with their 3 mg's when it comes to killing and supressing infantry i dont like them that much because i often lose them because they get picked off by german tanks before they can do anything
Kinda meh division, I mean probably it can be somewhat useful in 10v10 and such, but 1v1 etc is gonna be ruff with that small amount of infantry. BTW, DLC is coming on april 9th, so we still gotta wait over 2 weeks.
I think you’re right. It fits more as a support division for helping out your team. Infinite tanks, AT and arty. Let your team deal with infantry and you support them with heavier stuff. Not good for 1v1 at all but I can see its use elsewhere.
This division doesn't seem all that good. That infantry tab is simply awful, just not enough slots and too expensive in terms of point cost for 1v1 or even smaller team games. And the infantry isn't special either. If they moved at least one of the 1 or 2 point slots from the tank tab to the infantry tab, it would go long way towards making the Guards Armoured more viable. Maybe also make the 4 point slot 3 points, so you can actually afford to take infantry you need.
This division definitely seems like the worst of the DLC. No advantages over the 7th Armoured. HUGE disadvantages with several underwhelming to terrible tabs, but no real advantage to make up for it. With an infantry tab so bad you'd expect another tab to be like, "wow, that's insane though!"
Jesus Christ i love those games i really do but... how can a developer be so lazy to implement old fraking models (cromwell) when they alrdy made new ones for the fraking czech division is beyond me you alrdy made those models eugene why use the worse ones......its okey that you make dlc even doe back in the wargame days you said you would`nt i can accept that its a diffrent time now but the absolute lazyness in those DLCs is beyond me..... i played efry game they made since RUSE i even bought act of war.....but holy cow might be better to let that game studio die..
@@atkpwrgaming i get it`s the only developer that makes that kind of niche genre.....yet this DLC for the amount of time it took is absolutly just here to get the most amount of money for the least amount of effort..... and the fact that they have made new models but didnt use them because they where to lazy to reskin them is beyond disgusting and lazy and makes me angry and they tbh should get a backlash for this.....but they probably wont because the very few players that play that game including me (even doe i switched to warno) are to desperate and yeah i bought efry dlc and game since ruse but this S**t is just sad and pathetic
Compare this with the new Panzer division and this sucks everywhere. The 4x20mm AA platforms will shoot down the Typhoons and all bofors & 37mm will stop the Typhoon sufficient to be rendered useless. Not even support flamers and with only Tank leaders why bring in a Commander. I'd fill out 4 slots with recon people+2inch & .50 cals, fill out all the infantry slots (any vetted?), take card of cromwell 2k HE + MG, 7 pounders with & without ammo (no need of ammo in support) + whatever, 3 cards of arty + spotters (radio) + arty ldr, 3 cards of AA, 3 cards of typhoon the rest is all armour - all in A & B - note no HTA1 instead HT .50
until you see the pz div has no arty compared to this div, worse air, no tanks in A and lacks the option to do a recon tank spam. 2nd pz would be in a lot of problems vs this divs and its recon cromwells in A as an example
I think this division might work better in team games if built entirely around the tank tab and AT tab, letting teammates deploy infantry. You will never run out of tanks and can supply your whole team with AT forever (as well as arty) if built for that purpose. Not a viable strategy in 1v1 of course but an interesting concept in team games. Great support based division I think.
Not to mention you can supply your team with supply forever with all the 15k supply tractors.
@@stulexington Exactly. I think this is how this division is meant to be played. Not everything works in 1v1.
Yeah this is definitely a team game sort of division
FYI, the Achilles gets the open topped lock on speed bonus (Firefly does not have stabilizer) and has a 2 RoF advantage over the Firefly. Its also considerably faster and has superior optics while still being 15 points cheaper. Its a very solid platform, it just suffers from poor availability.
The sheer number of 17 pounders and size of the arty tab means this division may find a home in team games.
Team games I would imagine. 1v1 just doesn’t offer anything exciting at all
you missed the fact that the recon stuart you looked at had a .50cal on it making it a monster early game. double .30 cal, single .50cal and a 37mm cannon makes it basically a baby sherman.
as for the divisions strengths it definitely seems a bit lackluster, maybe Eugen was banking hard on the nerf to fallback damage reduction to make it easier to rely on tanks some more.
as for playstyle it looks like the idea behind this division is avoiding forests all together and using huge amounts of cheaper artillery such as the sexton to just shell the forests until the infantry inside are weak enough to be taken out by your infantry. the sextons can also possibly double as 2k HE (I think they direct fire out to 2km).
also I almost feel like the bofors could be left at home and taking triple Crusader AA to use for both infantry support and forward AA to keep enemy aircraft off your front lines.
The 50 cal I believe is a bug
2:16 the Lee-Enfield has a slightly faster sustained RoF than other snipers (this also applies to normal bolt actions) because it has a larger capacity. All bolt actions (not straight pulls, which do fire slightly faster) are identical to each other besides mag size.
Lee-Enfield used to be at 11 RoF while other BA snipers were at 10.
Interesting thanks!
I find it strange that the 101st does not have an 8 man Thompson squad or something like that. And I read something about the 101st having double flamer squads in SD Normandy 44.
It's a division that should rule CQC.
The 101st didn't have double flamer squads in SD44, but they were one of the few divisions to have flamer squads at all, especially full flamer squads.
CQC infantry was much less prevalent in SD44.
Yeah I noticed that too. Though the game was alot shorter range in general with infy engagements
US military during ww2 actually had the lowest SMG ratio of any of the 4 major european powers (UK, USSR, Germany). In reality US infantry battalion only had 20 SMGs in a 'weapons locker' to take if mission requires it (Enlisted men to SMG ratio was 1:41). Remember the US "Rifles (early)" that is the actual official TO&E of US basic infantry during WW2, the "Rifles (late)" is more of an approximation of a wide spread preference among the Infantry squads (Squads would aquire an additional BAR if at all possible).
While many Airborne units especially the demo units took Thompsons the standard army paratroopers had no SMGs. It was Carbines, M1 rifles, BARs and 1919 LMGs in official TO&E.
It would be cool but actually historically inaccurate. They really didn’t have a lot of Thompson’s
@@mikaelantonkurki You're right on US infantry being low on SMGs but Airborne had a lot of Thompsons, just not in ToE. They received a lot of Thompsons via other channels to give out as needed, and paratroopers themselves often requisitioned Thompsons by trading with other soldiers (often Thompsons were given to soldiers who weren't exactly needing such weapons, like motorcycle scouts, Jeep drivers, tankers etc so paras would trade their rifle plus some cigarettes or booze for their SMG) or by outright stealing them; and in result there was actually very high number of Thompsons in Airborne Rifle squads. There's plenty of photos of Airborne paras with Thompsons where they supposedly shouldn't have one, just like you can sometimes see paras with BAR here and there even though they were completely absent from ToE before winter of 1944.
In similar vein Rangers had loads of Thompsons that exceeded their assigned ToE, because they were transferred via other channels to them. Simply looking at ToE is not complete answer, it's usually spot on for line infantry divisions etc but with more specific units it's often very different
11:20 tracks didn't act as spaced armor and wouldn't protect much from HEAT, but they did add those few milimeters of armor (IIRC 10-15mm equivalent) and in case of hit from an angle they could disturb the trajectory just slightly enough to get the shell to ricochet, so they were still useful indeed. And they indeed looked cool:)
Yeah I think it would be cool if it did make a difference
Yello Mr Attack Power! More great vids. Love your Division reviews. The best and entertaining. Vulcan is good at position #2 but can't beat AP's personality. Miss the Wehrmacht hat! It suited you. Lieutenant Gruber says 'hi there' and 'can he have his hat back and where is his little tank'?? (are you hiding it in your garage??)
Thanks for the support!
The achilles is useful since it hase a 33,3% Rof than a firefly 8 instead of 6
For a cheaper price too. Availability not as good but I think a card in B phase will be very useful.
It has also more accuracy
agree but the question is when it shoots the first shot - is it quicker or the same? I heard previously that the first shot is a delayed shot like mortars
@@markcollins6578 why would it be delayed? The only delay you could sometimes have is the same with all tanks, when they are still turning theyre hull to face the enemy before they fire the shot they already fully aimed(which i think is kind of ridiculous)
@@markcollins6578 the achilles has at least the same aim time as the firefly potentionally less. The Problem with the Achilles (and Wolverine) is the low turret rotation so you have the look in which direction the turret is turned before engaging and maybe turn of he
Reminder there are other ways to get leaders than the inf tab Stuart leader is 3 per card and 25 pts arty leader exists aswell
Very true!
Dlc is coming out in 9th of april btw they announced on steam.
Yeah I filmed this like 2 weeks ago when it first came out haha
The big assault unit will out do anything sturmpio. In green forest, 2x Enfield ~= an mp40. Bren, post buff, worth ~2x mp 40. So that's - 6 mp40 worth of cqc damage, and same or more suppression.
I don’t think two rifles equal an mp40. Just on damage alone an mp40 has .4 and a rifle has .1 and much lower fire rate. Not sure how they could be equivalent with just two
@@atkpwrgaming standard rifle, with range accuracy scaling, does 2.73 dpm with 100% accuracy and 2 suppression per shot at 27.27 rpm. 2x rifles 5.46 dpm and 4 suppression at 27 rpm. 1x MP40 is 6.48 dpm (accuracy adjusted) and 10 suppression potential/shot, but only 40% accuracy so some shots will not suppress at 36 rpm.
So you are correct that 2x rifles is not as good as 1x mp40, but it's not a blow out. And we know the mp40 is pretty underwhelming. 2x rifles actually is almost 1x sten though.
This feels like a british version of 29th tank. You dont have superheavies but you have better infsupporting vehicles.
Also regarding challengers, they are all C phase locked because Eugene decided this. This is because they didnt deploy until very late in the timeframe sd2 is in. But in regards to compared to a firefly I think its better. It has less armor but its cheaper. And when fighting 2km at the armor difference isnt going to matter much anyway as at that range its mostly panther/is-2/17pounders that shoot at you anyway which will pen whichever.
And you are correct this is a weak div.
Yeah I dont think this division really cuts it. It probably still has some play to it, but B tier is probably the limit
@@atkpwrgaming B tier even is kind
Maybe Ok-ish vanguard rush as you said at the end. Then just dig in and use your arty, 17pdrs and fireflies to hold your opponent at bay.
Yeah probably the only way to do this in 1v1
Looks perfectly fine for team games.
Agreed
It's a huge buff to brens, moving from 10% to 15% is a 50% increase in accuracy not 5% (percentages are magnitudes not absolute numbers). It might not feel like a lot because brens REALLY bad, but it's a huge buff.
It’s not as big in game I can tell you from experience. It doesn’t feel as good as expected
21:44 "Vanguard A phase prout 💨"🤣
I try haha
Do you think Typhoon AT is worth taking when you have so much 2k AT available? I'd think maybe the bomber or Mosquito for CAS would be more useful for supporting infantry as this division is so weak in that section, plus the lack of stronger direct-fire HE seem to be another weak point
I just find them to so strong and when you can respond really quick to issues its nice. But I do understand your argument
Definitely feels like a division that's tailored more for team games, but with that being said its not the only allied infantry tab thats small and expensive - CIABG, 1st Pancerna, 3rd US Armoured and one of the Gruppa divisions for the Soviets.
All of which get pretty good armour or at the very least respectable armour amongst other supporting equipment.
Now does it feel under powered? Yeah sure... but everyone getting hung up on the infantry need to realise that divs like this one already exist in game and have done for quite some time now, so it wont be the end of the world having a smaller infantry pool to work with.
I have to imagine the main use of this is team. It’s just really boring to look at haha
heres hoping to run 2nd NZ again with the bren buff in QP
It’s not as helpful as I thought it would be…
It would be nice if the Firefly Harris ace got more front and side armor seen as the tracks gives it better protection.
Yup, Finnish Stugs get an extra 5mm of armour for concrete and logs, the Firefly definitely should for all those tracks.
It would be nice if all acts got something cool. The Finns actually added cement and wood that’s why they have more armor
DLC inc 09 April 2024 as far as i know. 20 usd btw.
Yeah I filmed this like 2 weeks ago haha
1v1 deck idea?
Snipers, staghound, scouts piat, and Cromwel in A
Both types of engineers, rifles piat, and motorized rifles in A, rifles and rifles piat in B
Stuart’s, Sherman’s, and fireflies in A, Sherman’s and fireflies in B
2 inch mortars, vikers, and Cromwell in A
Smaller AT gun, and wolverine in A, Piat, wolverine and Big AT gun in B (idk what they’reactually called and I have to discard to find it)
2 crusader AA, not sure which phases but 1 in A and B makes sense to me
Fill up all 1 slot tabs with mortars
Spitfire and rocket bomber in A
If my math is right then that should be 49 slot cost. My ideas is to rush hard in A, only bringing in my bigger tanks late into the phase. First bit of income goes to the rocket bomber to clear out any stubborn resistance your push faces, and 2 inch mortar everything. Spam Stuart’s with your staghounds and have your piats do most of the AT work if possible. Run vanguard income and get as much cheap firepower in A as possible to overrun the opponent before they even know what happened, hold with Sherman’s and rifles piat in B and pray you win before C 😂
Probably about the best you can do haha
TANK TRACKS??? YES
Haha
Actually challenger is the best mobile 17pdr in game due to cost. It is limited by the fact it is C phase locked in two division of which this one is bad and 6th ab not made for the late game.
True definitely very limiting!
Yeah this feels like a 10v10 juggernaut division - you really want the phase C spam as your default strategy. And holy crap the amount of phase C goodness you can bring in is crazy. I think it CAN do balanced in 1v1 you would just have to abandon any hope of fighting with infantry and sit tight until your armor builds up.
It can do 1v1, but 10v10 is definitely more interesting for this div
how many cromwell would you like for re-
*YES*
Lol
they lowered the rof of the bren gun from 257 to 240 why? 10:04 the vet curve is the same nothing changed.
because the accuracy went from 10% to 15%
@@atkpwrgaming yesh but i dont Think they also needed to nerf rof. Though I haven’t played with the changes so I could be wrong
I don't know why they decided to make bren best automatic rifle in the game instead of just making it a clone of the zb30, which it actually was. Zb30 is really nice in game! Would have been 25% dps buff, don't think bren needed 40%
The Bren just doesn't suppress well thats its issue
why are most 20mm aa 40+ points
That’s just the floor for AA costs
just noticed - this is effectively Pancerna
Yeah i noticed the same its basically 1 pancerna v2
not really you are missing most of the cromwells and the cheap air with 15 point recon planes and the hurricanes, these units are important for an aggressive opening with pancerna as for example shermans lack the mobility and are too expensive
@@St4hlbrecher doesnt pancerna get a lot of cromwells too? I dont play as them much cause im generally more of an axis Player so im not sure
@@Bartek2750 pancerna has lots of cromwells but guards armored doesnt, you only get recon cromwells in larger numbers but no normal or leader variants also no uparmored
@@St4hlbrecher oh i see, yeah i can see how this could be an issue since on my 1st pancerna deck i dont even bother taking normal Shermans (i only get fireflies) and instead i entirely rely on the cromwells because while shermans are great with their 3 mg's when it comes to killing and supressing infantry i dont like them that much because i often lose them because they get picked off by german tanks before they can do anything
If they nerfed Reload and aim time to the Lee Enfield that's just insulting to the Lee😂
Things known for fast firing
They aren't nerfing it, just snipers in general
@atkpwrgaming oh ok. That's fine lol
Kinda meh division, I mean probably it can be somewhat useful in 10v10 and such, but 1v1 etc is gonna be ruff with that small amount of infantry. BTW, DLC is coming on april 9th, so we still gotta wait over 2 weeks.
I think you’re right. It fits more as a support division for helping out your team. Infinite tanks, AT and arty. Let your team deal with infantry and you support them with heavier stuff. Not good for 1v1 at all but I can see its use elsewhere.
@@wonkeeeeee Exactly.
Team games for sure not much else
This division doesn't seem all that good. That infantry tab is simply awful, just not enough slots and too expensive in terms of point cost for 1v1 or even smaller team games.
And the infantry isn't special either. If they moved at least one of the 1 or 2 point slots from the tank tab to the infantry tab, it would go long way towards making the Guards Armoured more viable. Maybe also make the 4 point slot 3 points, so you can actually afford to take infantry you need.
Agreed this division will be very hard to use for most people
Commonwealth suffer
This time yes haha
This time yes haha
This division definitely seems like the worst of the DLC. No advantages over the 7th Armoured. HUGE disadvantages with several underwhelming to terrible tabs, but no real advantage to make up for it. With an infantry tab so bad you'd expect another tab to be like, "wow, that's insane though!"
If this is the worst than what is the 716th infantry?
There are definitely some even worse ones but it’s definitely at the bottom
This seems like a pretty bad division. Nothing really special about it either. Almost a waste of a division imo
It certainly isn’t bringing anything new to the game that is for sure
Jesus Christ i love those games i really do but... how can a developer be so lazy to implement old fraking models (cromwell) when they alrdy made new ones for the fraking czech division is beyond me you alrdy made those models eugene why use the worse ones......its okey that you make dlc even doe back in the wargame days you said you would`nt i can accept that its a diffrent time now but the absolute lazyness in those DLCs is beyond me.....
i played efry game they made since RUSE i even bought act of war.....but holy cow might be better to let that game studio die..
No I dont want them to die, just stop being lazy haha
@@atkpwrgaming i get it`s the only developer that makes that kind of niche genre.....yet this DLC for the amount of time it took is absolutly just here to get the most amount of money for the least amount of effort.....
and the fact that they have made new models but didnt use them because they where to lazy to reskin them is beyond disgusting and lazy and makes me angry and they tbh should get a backlash for this.....but they probably wont because the very few players that play that game including me (even doe i switched to warno) are to desperate
and yeah i bought efry dlc and game since ruse but this S**t is just sad and pathetic
Wow this division is terrible lmfao 😂
It’s certainly nothing exciting for sure
Boooooorring div
Agreed
Compare this with the new Panzer division and this sucks everywhere. The 4x20mm AA platforms will shoot down the Typhoons and all bofors & 37mm will stop the Typhoon sufficient to be rendered useless. Not even support flamers and with only Tank leaders why bring in a Commander. I'd fill out 4 slots with recon people+2inch & .50 cals, fill out all the infantry slots (any vetted?), take card of cromwell 2k HE + MG, 7 pounders with & without ammo (no need of ammo in support) + whatever, 3 cards of arty + spotters (radio) + arty ldr, 3 cards of AA, 3 cards of typhoon the rest is all armour - all in A & B - note no HTA1 instead HT .50
until you see the pz div has no arty compared to this div, worse air, no tanks in A and lacks the option to do a recon tank spam. 2nd pz would be in a lot of problems vs this divs and its recon cromwells in A as an example
Yes and no. The panzer divisions have plenty of problems of their own. This division is not that strong though, definitely one of the weakest ones