@@DaikenFGC Thanks, the combo where you do heavy disc, sode switch, jump dust, jump delay medium, medium, into close medium. Do you know how I can get that mote consistently, like I cannot tell what I am doing wrong when I drop it.
Hey Daiken, this video helped me a lot, and I have most of my questions answered in this comment section all but one, the MODS! DO you think you can maybe drop your mod pack somewhere or the links for them in the description please? It would mean a lot and I am well aware this was posting a good while ago but if you see this comment can you please try to help me out a bit? Thank you
Hey Daiken great Millia video. Wanted to ask: how do you convert mirazh into haircar so fast? Everytime I try I just get either regular haircar or the conversion doesn't put me any closer to my opponent. Is it just a matter of repetition in training mode or is there some other way to convert so fast?
sorry for really late reply you probably already figured it out by now but you have to put a small delay between mirage and haircar for it to come out properly otherwise it sort of eats your input.
Hi, I've practiced your safe jump mizrah H disc j.hs neutral jump j.hs. If they DP i block, if i got a normal hit I have a confirm, and your mix if they block is nice, but in case of a counter hit, the disc don't hit them, is there a way to confirm a hit and still do the neutral jump j.hs in case of a block?
Do you need to get into dash momentum before starting the combo because I can't get it consistently otherwise. Can you do it off of a neutral starter, I am talking abou t the cS Route Alternative.
This is a great video!!! I'm curious about the rejump. I can't seem to get the second cS on the ground. I have tried delaying the second jS. Any advice? I jump cancel after the jD to get the first jS to come out but do I need any sort of directional input? I am not quite sure what I'm doing is making me drop the second cS on the ground. Thanks in advance!
so what I kept messing up was the delay on the first j.S. So what Daiken (and LordKnight in his video) fail to sort of clarify is that the j.S is delayed but the jc (jump cancel) from the j.D into the first j.S is not. So you're probably instantly going j.D > jc j.S in her typical air combos. For this one, you delay the j.S AFTER the jc. So the inputs is something like (after getting mixup on H disc): c.S (2) > jump > j.D > jc > (delay) j.S > j.S > c.S(2) > {enders of your choice, I found 2H > septem voices was a pretty good all rounder to practice with first since it'll wallbreak both close to wall and up to almost midscreen). How I found visually helpful with getting the delayed j.S after the jc was looking for Millia falling down the arc of the jc. If you see her instantly go into j.S after the jc, you did it too fast. You gotta let her fall a little before doing the j.S. That gives her the forward air momentum to get the grounded c.S. Hope that helps!
Sorry, music is BBCF Es theme. Anyway, thanks for the tutorial! Pretty indepth, and nice to know how to do the setups, and how to block them.
Anyone know of an easier way to cancel Mirage into Slide or disc or really anything?
sorry for late reply! If you put a slight delay between all the actions it make it a lot more easier to do!
@@DaikenFGC Thanks, the combo where you do heavy disc, sode switch, jump dust, jump delay medium, medium, into close medium.
Do you know how I can get that mote consistently, like I cannot tell what I am doing wrong when I drop it.
Can you give the file for the mod skin plz
Hey Daiken, this video helped me a lot, and I have most of my questions answered in this comment section all but one, the MODS! DO you think you can maybe drop your mod pack somewhere or the links for them in the description please? It would mean a lot and I am well aware this was posting a good while ago but if you see this comment can you please try to help me out a bit? Thank you
thank you for this but i can't seem to get the mirage into disk on keyboard
Are these costumes mods because if so they are hella dope, Especially the Mitsuru one.
Hey Daiken great Millia video. Wanted to ask: how do you convert mirazh into haircar so fast? Everytime I try I just get either regular haircar or the conversion doesn't put me any closer to my opponent. Is it just a matter of repetition in training mode or is there some other way to convert so fast?
sorry for really late reply you probably already figured it out by now but you have to put a small delay between mirage and haircar for it to come out properly otherwise it sort of eats your input.
Hi, I've practiced your safe jump mizrah H disc j.hs neutral jump j.hs. If they DP i block, if i got a normal hit I have a confirm, and your mix if they block is nice, but in case of a counter hit, the disc don't hit them, is there a way to confirm a hit and still do the neutral jump j.hs in case of a block?
Does it make sense to do 63214K And then from the 4 position you roll back to 6 and press H ? So 63214K>41236H ?
Do you need to get into dash momentum before starting the combo because I can't get it consistently otherwise. Can you do it off of a neutral starter, I am talking abou t the cS Route Alternative.
What’s the name of that costume in the intro
It’s a Persona 3 mitsuru mod
@@DaikenFGC ty
Finally I understand
How did u get these costumes?
This is a great video!!! I'm curious about the rejump. I can't seem to get the second cS on the ground. I have tried delaying the second jS. Any advice? I jump cancel after the jD to get the first jS to come out but do I need any sort of directional input? I am not quite sure what I'm doing is making me drop the second cS on the ground. Thanks in advance!
so what I kept messing up was the delay on the first j.S. So what Daiken (and LordKnight in his video) fail to sort of clarify is that the j.S is delayed but the jc (jump cancel) from the j.D into the first j.S is not. So you're probably instantly going j.D > jc j.S in her typical air combos. For this one, you delay the j.S AFTER the jc. So the inputs is something like (after getting mixup on H disc): c.S (2) > jump > j.D > jc > (delay) j.S > j.S > c.S(2) > {enders of your choice, I found 2H > septem voices was a pretty good all rounder to practice with first since it'll wallbreak both close to wall and up to almost midscreen). How I found visually helpful with getting the delayed j.S after the jc was looking for Millia falling down the arc of the jc. If you see her instantly go into j.S after the jc, you did it too fast. You gotta let her fall a little before doing the j.S. That gives her the forward air momentum to get the grounded c.S. Hope that helps!
@@falconette8911 Dude thank you so much I've been losing my mind over this
skin milia please