This Level Should Be Impossible

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  • Опубликовано: 5 янв 2025

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  • @DaltonIzHere
    @DaltonIzHere 9 месяцев назад +1496

    This is how TASes do their RNG manipulation btw, it’s not exclusive to TASes.
    Hence why you see some random movements during a TAS run which needs RNG manipulation.

    • @Johnnyvtg
      @Johnnyvtg 2 месяца назад +18

      AFAIK most modern games' randomizers don't work like that, but in the NES/SNES era? Absolutely.

    • @trentthen642
      @trentthen642 2 месяца назад +16

      RNG in most games doesn’t work exactly like this tho. For most games if you do the same inputs the RNG will not be the same. It is influenced by other factors

    • @yellowwinner1
      @yellowwinner1 2 месяца назад +11

      ​@@trentthen642Every game is different, but in simpler games like this or Pokemon it's pretty much spot on.

    • @tomer1036
      @tomer1036 2 месяца назад +4

      ​@@trentthen642Yeah, they usually use things like the amount of nanoseconds since the system started to generate random numbers

    • @yellowwinner1
      @yellowwinner1 2 месяца назад

      @@dragon9372 Same, I also used tap the screen with Pokémon Go. 🤣

  • @willionaire73
    @willionaire73 Год назад +13031

    Cool level, great explanation

  • @erndaman8641
    @erndaman8641 Год назад +4680

    Imagine the amount of testing done to create that level

    • @kiwikiwi5602
      @kiwikiwi5602 Год назад +211

      I mean, it's probably as easy as making the level up to the point of the next magic koopa and then building the level around what it makes. Unless adding to the level breaks it

    • @skelestial
      @skelestial Год назад

      You have to beat it start to end to publish it at all. Including updating.​@@kiwikiwi5602

    • @jaskaranbajwa8443
      @jaskaranbajwa8443 Год назад +99

      It was probably reverse engineered by someone who knew the RNG formula while making the level

    • @Manas-co8wl
      @Manas-co8wl 11 месяцев назад +4

      That and just making it pop mushrooms while editing the level and just changing them the last moment

    • @halkon4412
      @halkon4412 11 месяцев назад +8

      @@jaskaranbajwa8443”Probably” nah dude, I’m sure they just spent the entire lifespan of the Earth testing this level 😂

  • @PushX
    @PushX Год назад +499

    I've once made a level called "Luck you", which uses another random thing (which seems to vary it's behavior even with no input), the random thing is the acorn, it jumps in a random way

    • @jc___underscore___
      @jc___underscore___ 11 месяцев назад +15

      What’s the level code, I’m curious

    • @PushX
      @PushX 9 месяцев назад +45

      @@jc___underscore___ MK9-S6P-HBG
      It's not very polished and there's some possible "cheese" at the end, but as of now it's still less than 1% clear rate

    • @rawtrout007
      @rawtrout007 8 месяцев назад +19

      @@PushXi can’t beat it 😢

    • @HalfBreadOrder
      @HalfBreadOrder 6 месяцев назад +3

      🤔

  • @Jukantos
    @Jukantos Год назад +2280

    The CRAFTSMANSHIP to build this entire level in a way that guarantees the "RNG" is perfectly aligned is absolutely mindblowing.

    • @NotExactlySans
      @NotExactlySans 11 месяцев назад +19

      Speedrunners when they make a Mario Maker level😂

    • @armitroner
      @armitroner 9 месяцев назад +37

      Its really not that hard. You just build the level until the first magikoopa. Then, you see the result of the magikoopa with whatever input you want the player to hold. Then you build the rest of the stage, adapting to whatever result you got from the magikoopa. If you are trying to force a specific result, like let's say you really wanted the specific string of mushrooms, you simply play with the spacing of the saws.

    • @GamerDude0306
      @GamerDude0306 6 месяцев назад +3

      @@armitronerthat's not how that works... it depends on the time the button was pressed and the time held. Otherwise, it wouldn't be pseudorandom, but a switch statement.

    • @circumplex9552
      @circumplex9552 4 месяца назад +8

      ​@@GamerDude0306you hold up and b at the beginning of the level and never let go. its an auto

    • @GamerDude0306
      @GamerDude0306 4 месяца назад +1

      @@circumplex9552 yeah I know, but even then if you're slightly off, the entire output is different

  • @AEtherPi
    @AEtherPi Год назад +251

    Having tested RNG in mm2, I'm impressed with how much patience was needed to make the level. You have to start at the start every time you attempt to change the RNG outcome

  • @ThompYT
    @ThompYT Год назад +6564

    this means that no level can be made truly statistically impossible because it has to be perfectly reproducible movements!

    • @wynnedwards94
      @wynnedwards94 Год назад +293

      Watch Ceave's video where he managed to make a truly impossible uploaded level in smm2

    • @bastianleyton1951
      @bastianleyton1951 Год назад +46

      ​@@wynnedwards94 Can You link it? I can't find it

    • @wynnedwards94
      @wynnedwards94 Год назад

      @@bastianleyton1951 ruclips.net/video/kXYuHVatK8w/видео.htmlsi=LL0lw1icM8-jo7jp

    • @extremepayne
      @extremepayne Год назад +40

      right but if we don’t have a clear video from the uploader that doesn’t help too much

    • @somestupiddudewithayoutube4676
      @somestupiddudewithayoutube4676 Год назад

      In mm1
      ruclips.net/video/9D5i3K5-QxM/видео.htmlsi=zJNm60nvKRxjt1Ik
      In mm2
      ruclips.net/video/kXYuHVatK8w/видео.htmlsi=EKZsWsvDsH53EXvc

  • @maxschmidt666
    @maxschmidt666 7 месяцев назад +206

    There is no RNG in any computer whatsoever.
    But it comes very close.
    I think the nearest thing that humanity has nowadays regarding RNG is the Lava Lamp RNG of a well known IT security company (no, I am not kidding)

    • @nirajmehta6424
      @nirajmehta6424 7 месяцев назад +3

      nice Lavarand shoutout

    • @ethanpark4274
      @ethanpark4274 7 месяцев назад +5

      I believe there's also an approach that uses the randomness of your clicks, if I recall.

    • @the_original_jake
      @the_original_jake 7 месяцев назад

      The company is cloudflare if people wanna read more on it

    • @lightningstrike2001
      @lightningstrike2001 7 месяцев назад +11

      I presume u mean lava lamp RNG from Cloudflare

    • @kevinf8439
      @kevinf8439 7 месяцев назад +1

      There's /dev/random which is true random.

  • @griffinhardisty9958
    @griffinhardisty9958 11 месяцев назад +37

    TECHNICALLY a random number generator algorithm is randomly generated, but it will randomly generate the same sequence of numbers every time that specific algorithm is run

    • @ФилиппВиноградов-и3х
      @ФилиппВиноградов-и3х 10 месяцев назад +5

      Not the case in Mario Maker 1, where RNG seed is generated anew after every attempt.

    • @Scrofrogoly
      @Scrofrogoly 2 месяца назад +5

      A random number generator isn't random, and we have yet to implement a binary example of randomness. And what you're referring to is a seed.

  • @TidusZecht
    @TidusZecht 3 месяца назад +3

    Thanks for including the explanation. I already knew this little tidbit about being able to manipulate rng in any given level for magikoopa block transformations but im glad youre teaching other people about it 😊

  • @joedad9999
    @joedad9999 8 месяцев назад +28

    No random number generator is actually random. They all use a seed and run it through (sometimes not enough, sometimes extremely excessive) mathematical formulas to end up with an outcome thats very hard to predict; at least, without knowing said formulas. The only thing thats different between them is what they use as the seed for the RNG, for example in this case your inputs. I believe minecraft uses the time as a seed when you dont manually enter something

    • @julienbronsch5039
      @julienbronsch5039 8 месяцев назад +2

      I know that the old pokemon games literally just count the amount of frames the game has been on.
      People have found out that you can time the frame pick your starter in gen 3 which makes it have the best IVs and nature

    • @nowonmetube
      @nowonmetube 3 месяца назад

      That's not true.

    • @joedad9999
      @joedad9999 3 месяца назад

      @@nowonmetube Yes it is.

    • @senboy9002
      @senboy9002 2 месяца назад

      ​@@nowonmetubeWhich part do you think is untrue

  • @LM-cc7qz
    @LM-cc7qz Год назад +43

    Well, it is also about the level's timing. If they use the level time in milliseconds to generate random numbers as apposed to real world time in milliseconds it will always generate the same random number, or the same random item.

    • @syrelian
      @syrelian Год назад +5

      There's a lot of things that use RNG, most RNG systems will be rolling new numbers constantly, but they'll also roll extra numbers whenever an RNG using event, such as a Magikoopa morph, or dust clouds, is caused, there's probably a bunch of enemies in the rafters being used at various segments to help nudge the RNG around

  • @Rocky-oq9cy
    @Rocky-oq9cy Год назад +244

    The real question is how did they create the level around those required inputs in order to make the level knowing what the items would get turned into

    • @Ramseas119
      @Ramseas119 Год назад +77

      a rather absurd amount of trial and error and dedication

    • @imdumpedsoul
      @imdumpedsoul Год назад +8

      yeah I wanna see a tutorial on this

    • @asdbanz316
      @asdbanz316 Год назад +20

      Input is pretty easy, just hold the button from the very beginning.
      And when you set up a new obstacle, you are just playing with enemy and golden block placement until desired result. If you can't get it, make Mario's path a little longer or shorter and try previous step again.

    • @Extramrdo
      @Extramrdo Год назад

      It looks like this level has you hold up and B before the level starts and push no other buttons

    • @mauer1
      @mauer1 Год назад

      @@stephanreiken9912 i would start at the end tbh.

  • @nevohyams
    @nevohyams Год назад +99

    RUclips shorts makers think they're the hottest shit ever everytime they "loop" a video

    • @c_z_u_r_e
      @c_z_u_r_e Год назад +8

      That’s what I’m sayingnbro

    • @joefire567
      @joefire567 11 месяцев назад +17

      Exactly! It's not cool, it's not original, it's not clever, it's stupid!

    • @luhvmel0
      @luhvmel0 8 месяцев назад +3

      Blah blah blah, cry about it. You hate it because it's "common" and all because it's "common" you hate it. Grow up.

    • @backfloop
      @backfloop 8 месяцев назад +6

      @@luhvmel0 they never said they hated it, not being impressive to someone ≠ being disgusting to them. Social cues moment

    • @luhvmel0
      @luhvmel0 8 месяцев назад +4

      @@backfloop ...? Do you not realize what negative connotation "hot shit" has? You say "social cues moment" when you don't have any idea what's angry or neutral....

  • @ViperKingYT
    @ViperKingYT 11 месяцев назад

    Fantastic video! Great job Will

  • @popermen694
    @popermen694 7 месяцев назад +9

    A friend of mine made a level using this randomized tech to make it so that if you enter the Konami Code than a complex mechanism will open a blue switch box gate.

    • @popermen694
      @popermen694 7 месяцев назад +6

      Just to add. This is done by having a series of clown cars wedged between noteblocks with stumps inside of them off screen.
      They normally will jump left or right randomly. But if you enter the Konami Code they all go a specific way which will activate a series of mechanisms which will eventually activate a switch block if all the clown cars go the correct direction.

  • @CoffeeMan678
    @CoffeeMan678 11 месяцев назад +1

    that’s actually absolutely galaxy brain level of mario making

  • @thomasmohn8151
    @thomasmohn8151 5 месяцев назад +1

    So Mario Maker’s RNG is like DOOM’s RNG

  • @abra_escaped
    @abra_escaped 8 месяцев назад +2

    Even if it was truly random I think the chances would be higher since it looks like there's multiple spots where you have to bounce on an enemy, but it doesn't matter which one it turns into

  • @crystalline_blue1
    @crystalline_blue1 5 месяцев назад +1

    "lets go gambling" ahh level 💀

  • @Seafowl
    @Seafowl Год назад +3

    Reminds me of Pangea’s actually lucked based pick a door, but it’s kind of used in the opposite way, this one makes you not move so it knows exactly what you’ll get, Pangea’s makes you move as much as possible so it’s impossible to know

  • @BrinIoca
    @BrinIoca 11 месяцев назад +1

    I’m glad this was only made years after MM2’s release because I couldn’t handle this becoming the new “meta” in level development.

  • @Ozonek2151
    @Ozonek2151 18 дней назад +1

    All Kamek's attacks it's frame perfect

  • @_LunaticMoon
    @_LunaticMoon 5 месяцев назад

    I love how the whole permit office crew is tempted to blow everything up and be a menace but is trying to be formal

  • @NomchipomPlays
    @NomchipomPlays 4 месяца назад +1

    This level is in the 2023 Guinness World Records 💀

  • @thatguyknownaswill8180
    @thatguyknownaswill8180 10 месяцев назад

    Doom and Doom 2 both used a similar RNG system. It simply cycles through a list of numbers every time a function is called, meaning that if you were to record and play back your movements, it would have the same result every time. This system allowed for the recording of demo files, which could be distributed online in a small file format and played back on your computer. This was what popularized speedrunning in the first place

  • @SneakyMuffin
    @SneakyMuffin 4 месяца назад

    Perfect way to demonstrate how video game RNG isn't truly random.

  • @XionSteel
    @XionSteel Год назад +19

    imagine if it was rng and the guy who made it spent months getting that one perfect rng validation run and now its just a deathtrap to endless runners.

    • @georgech10
      @georgech10 8 месяцев назад +6

      It wouldn't really take a couple of months to beat this level if it was rng. If each attempt takes 10 seconds then in order to get a ~50% chance of completing the level it would take around 8.5*10^10 (850000000000) years

    • @ФилиппВиноградов-и3х
      @ФилиппВиноградов-и3х 3 месяца назад

      Mario Maker 1 and his Lucky Draw.

  • @carloseduardocastelandaluz560
    @carloseduardocastelandaluz560 5 месяцев назад

    It is one of those RNG systems where you can have the exact same results with 100% chance as long as your actions and timing are concistent.

  • @alexandrefillot9600
    @alexandrefillot9600 5 месяцев назад

    So, in a theorically untampered environment, this extreme luck based level would just be Koopa roulette

  • @chocoramenLOL
    @chocoramenLOL Месяц назад

    putting mario through all seven rings of hell for this level

  • @noaht2005
    @noaht2005 Год назад

    The sheer creativity in some of these mario maker and rom hack levels is astounding

  • @borandiUK
    @borandiUK 8 месяцев назад +1

    The word you're looking for is deterministic.

  • @Nyarlathotep_Flagg
    @Nyarlathotep_Flagg Год назад +1

    This sort of shit is why ppl developed a jinx mentality towards the RNG systems as kids. And started following a certain flow to things. There was a variety of ways to set things up to get certain outcomes.

  • @ronnieedge2236
    @ronnieedge2236 Год назад +1

    Yep, RNG Manipulation. I've heard of this before. Still fascinating to see it in practice, though.

  • @Andrew__X
    @Andrew__X Год назад +69

    My reaction to that information: 🤯🤯🤯

  • @chadmenz
    @chadmenz 8 месяцев назад +2

    Imagining Dashie’s rage meter and next meter playing this level 💀

  • @andrewj1754
    @andrewj1754 4 месяца назад

    Now that is an interesting mechanic for a troll fake out 'it was auto all along' trick.

  • @Geegs
    @Geegs 2 месяца назад

    The key to beating randomness in games is remembering that computers can't do true random numbers. Games try to circumvent this with many different methods, but there's usually a way to manipulate the solutions.

  • @Mech3001
    @Mech3001 11 месяцев назад +1

    Ah, all the things I learned from Ceave Gaming coming back and manifesting in those video

  • @cubicmeters8335
    @cubicmeters8335 8 месяцев назад +1

    My honest reaction was "oh a level completely manipulated by RNGesus". But ur explanation brought some reason

  • @MisterNuke
    @MisterNuke Год назад +2

    Reminds me about something like the rng in doom, as long as you're consistent, the outcome will be the same. Though there it's a number table and not a really RNG rng.

    • @mauer1
      @mauer1 Год назад

      random number generator can also be just a numbers table.

  • @WaterCathaa
    @WaterCathaa 3 месяца назад +2

    LET'S GO GAMBLING!!!

  • @AlejandroMartinez-fw3gt
    @AlejandroMartinez-fw3gt Год назад +2

    Speedruners: now you understand what RNG man is?

  • @tomalator
    @tomalator 8 месяцев назад

    You can also force magikoopas to always turn block into coins if you fill up the sprite limit

  • @Legitzombieguy
    @Legitzombieguy 8 месяцев назад

    Honestly after TTH and Bombs 5, I never wanna hear the words “this level” and “impossible” in the same sentence again

  • @MidnightAtom777
    @MidnightAtom777 Год назад +1

    Bro I had no idea you could bounce of the magikoopas shots with a dry bones shell that’s so cool

  • @Darkenixx
    @Darkenixx 16 дней назад

    This deserves way more likes.

  • @SunstriderGames-cx7vr
    @SunstriderGames-cx7vr 3 месяца назад

    Level Creator: My first Super Expert Level.
    This Guy: Up+B will end your career.

  • @KrypticDonut
    @KrypticDonut 6 месяцев назад

    Random number generators are never actually random since they just are a function that produces and outputs based on a seed value. The seed value could be the time or the number of button presses. That’s the only explanation I could think of.

  • @dragon9839
    @dragon9839 4 месяца назад

    That one guy trying to get every shiny Pokemon “I like those odds”

  • @Fluffers355
    @Fluffers355 7 месяцев назад

    Imagine someone using this trick to verify a level then putting online to absolutely MURDER no-skip challenges

  • @ScintillatingSusie
    @ScintillatingSusie 11 месяцев назад

    You know it's a good game when an element not working as intended can make the game fun

  • @Thomanski
    @Thomanski Год назад +4

    True randomness doesn't exist.

  • @carljackson8324
    @carljackson8324 7 месяцев назад

    Fun fact it’s not random, it’s based on number of jumps, there are a few levels out there that depend on you jumping a certain number of times in order to not softlock!

  • @arabeske3278
    @arabeske3278 8 месяцев назад

    so it doesn't look for a random number but for the exact inputs at a given time, neat

  • @ytuser4562
    @ytuser4562 7 месяцев назад

    I was so shocked that the creator had played that level probably millions of times in order to get it posted, but alas…

  • @911KRI
    @911KRI Год назад +67

    This is crazy

  • @juicybear1986
    @juicybear1986 8 месяцев назад

    Nothing is random in the video game world. But humans cant react that precisely in real time which is what gives games their random feel.

  • @CosmicManIta
    @CosmicManIta 28 дней назад

    This must be a Deadly level for Zetassj

  • @KyrosQuickfist
    @KyrosQuickfist 11 месяцев назад +1

    Nintendo wanted a solution to auto RNG levels in Mario Maker 1 like Lucky Draw. So this was their solution. Kinda smart I guess.

  • @NUEntertainmentOffical
    @NUEntertainmentOffical 4 месяца назад

    Imagine going into this not knowing and being the one guy who ever gets it by pure RNG

  • @shreyassarangi6106
    @shreyassarangi6106 7 месяцев назад

    So the RNG of MM2 turns what should be some kaizo hell into into an autolevel. Fascinating...

  • @ScrewdriverGaming
    @ScrewdriverGaming 6 месяцев назад

    Fun fact! Computers cannot be random. All "random" generation is just the computer taking an input from something like a clock, or player inputs, then running it through a super-complex algorithm to change it until it looks random. That's why holding the same input gives the same output: because the RNG in Mario Maker is (likely, i have not confirmed it myself) based on player input.

  • @AzureSC2
    @AzureSC2 6 месяцев назад

    very cool level with a lot of thought put into it!

  • @Side_N0te
    @Side_N0te 8 месяцев назад

    It's always awesome to see someone exploiting how hard it is to get true random in a computer.

  • @scoobydoo2587
    @scoobydoo2587 Год назад +6

    Cool. Thanks for explaining this

  • @Jake-iw5qo
    @Jake-iw5qo 3 месяца назад

    OMGGGG I LOVE HOW TWISTED DANDY IS A RAFFLESIA THESE DESIGNS ARE SO SIGMAAAAAA 😍😍😍😍😍😍

  • @byrontheusurper6505
    @byrontheusurper6505 11 месяцев назад

    Awesome, love shenanigans like this

  • @jessperson9750
    @jessperson9750 8 месяцев назад

    If you like Struggle this looks like the Perfect type of Mario Experience.

  • @VGamingJunkieVT
    @VGamingJunkieVT 6 месяцев назад

    Sounds like the same kind of RNG that the Original Doom uses, it cycles through a list of numbers. These determine every event and, since humans aren't going to react the same way every time, that's how it feels random. It's also how recorded demos can be the same thing every single time.

  • @homemovelha4173
    @homemovelha4173 4 месяца назад

    Imagine if someone played this without knowing that and beat it through sheer luck

  • @youraverageinternetuser8105
    @youraverageinternetuser8105 8 месяцев назад

    Imagine that the Game actually is fully RNG, and then needing to verify the level

  • @kalmakoira1
    @kalmakoira1 8 месяцев назад

    "The random number generator in mario maker isn't actually..." No random number generation anywhere is ever actually truly random. Randomness is an abstract concept. Impossible to manifest irl.

  • @ThePolarisSystem
    @ThePolarisSystem 6 месяцев назад

    Mario fully relies of RNJesus to save his ass here lol

  • @RonnieMcDee
    @RonnieMcDee 4 месяца назад

    In computers, there is no real random. It's based on ticks, time, or many other things but never truly random.

  • @LucusTheFern
    @LucusTheFern 8 месяцев назад

    So similar to how your total number of steps affect your weather and luck in stardew

  • @sirdurtle9519
    @sirdurtle9519 11 месяцев назад +1

    "Isn't actually random"
    Thats funny

  • @S-Rank_Offical
    @S-Rank_Offical 6 месяцев назад

    "Not as hard as Trimming the Herbs-"

  • @MrEvilbyte
    @MrEvilbyte Год назад

    That's pretty much how "luck manipulation" works in Tool Assisted Speedruns (TAS). Push the same buttons on the same frames and you get the same result.
    That's why some TAS have runs that consistently get super rare drops (with like 1/4096 odds), and can do so consecutively.

  • @GSFigure
    @GSFigure Год назад +7

    Imagine finding this level with one life remaining.

  • @LoganL2008
    @LoganL2008 8 месяцев назад

    bro took The Mushroom Kingdom Lottery to a whole new level

  • @rawtrout007
    @rawtrout007 8 месяцев назад

    “Mario Maker’s RNG isn’t actually random”
    Every game that has “RNG” or “randomness” is not actually random. Computer can’t do random. There will always be a seed and formula to simulate randomness.

  • @_Hero_Link_
    @_Hero_Link_ 3 месяца назад

    Shiny Hunters: i like those Odds

  • @vanceamazing9745
    @vanceamazing9745 9 месяцев назад

    the sociopaths that make chance based levels,
    then double down to make that specific level next to impossible.

  • @aslightlystablefootsoldier9838

    Luck doesn’t work with Mario, he paves his own way like a king

  • @tomj.9974
    @tomj.9974 5 месяцев назад

    as someone who studies computer science this might be one of the worst implementations of RNG or a Randomizer ever, but nonetheless, it's an insanely cool secret

  • @detumaki
    @detumaki Год назад +1

    Nailed it. Smm2 doesn't use RNG. It's impossible to even build a rng machine, people have tried.

  • @coreysmith8560
    @coreysmith8560 3 месяца назад

    This would be a good level for DGR to play. You basically hold up the whole time.

  • @hanniballecter3790
    @hanniballecter3790 9 месяцев назад

    I think ceave gaming showcased a contraption in mm2 that utilizes the same idea, but with claws instead of magikoopaa.

  • @vgrants1717
    @vgrants1717 5 месяцев назад +1

    Rng never truly exists in video games

  • @de132
    @de132 11 месяцев назад

    a great example of why computers (and by extension, software) can't be random

  • @mangoman_007
    @mangoman_007 11 месяцев назад

    GG will on the popular short ❤

  • @pianoman7753
    @pianoman7753 7 месяцев назад

    Insanely creative design.

  • @lazyinvadershiya8320
    @lazyinvadershiya8320 4 месяца назад

    Technically nothing is ever truly random

  • @ФилиппВиноградов-и3х
    @ФилиппВиноградов-и3х 3 месяца назад

    Imagine playing Mario Maker on a quantum PC with genuine RNG.

  • @sanjyuu2298
    @sanjyuu2298 11 месяцев назад

    Not random RNG is actually a key to save space when you want to save a replay of a level. The only data saved is controller input.

  • @RAPTOR948
    @RAPTOR948 Год назад

    Levels like that should never exist.

  • @TheRealHedgehogSonic
    @TheRealHedgehogSonic 11 месяцев назад

    When Nagito plays Mario levels:

  • @Ultranger
    @Ultranger 6 месяцев назад

    It's not that it should be "impossible," rather it should be highly improbable to beat