Did Kai'Sa Change Legends of Runeterra Forever?
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- Опубликовано: 5 авг 2022
- An in-depth look at Kai'Sa and the latest Runeterra expansion, Forces from Beyond.
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Snnuy, Mogwai, MajinBae, GrappLr all play Legends of Runeterra. Ranked, seasonals, the best decks, deck guide, new event and new decks. LoR is a card game based on League of Legends champions.
Legends of Runeterra is a 2020 digital collectible card game developed and published by Riot Games. Inspired by the physical collectible card game Magic: The Gathering and Hearthstone.
#lor #LegendsofRuneterra #Snnuy Игры
Let me know what you think about the direction we're heading in! Do you like it? Do you want things to go back to the way they were?
Dev post by Dan Felder: www.reddit.com/r/LegendsOfRuneterra/comments/wcenab/how_i_a_lor_designer_writes_game_feedback/
You perfectly summoned it up for me. The games are getting non-interactive and if it keeps heading that way the game WILL die
it was greaaaaaaaaaaaat
Soooooo. Is spellshield going back to single turn?
I think the game is fine but they really need to balance shurima. In my opinion, here's what they can do.
Ancient Hourglass cost 2 -> 4
Rite of Negation removed from the game
Second Skin from Focus -> Slow
The Abomination cost 8 -> 9
I think this will make it a little more interactive.
I agree with pretty much everything you said , and even more so about the fact that it already started before kai'sa, she is just the last offender, the whole problem is about the fact that Riot wanted games to finish turn 5-7 so bad that they made any other playstyle pointless, aggro and controle barely get any support anymore so we end up with different decks with the exact same goal, every good deck will want to end you around the same turn and nearly always by playing with stats or keywords instead of others interesting wincon. Honestly I think they should just bump hp to 30 , buff the hell out of aggro so it does not lose out on the change and start printing support for controle, timmy and aggro. The fact that there is only 2 champions between 8-10 cost and that there is 68 champions between 3-5 mana is just ridiculous .
Champions that straight up win the game by themselves used to have deck building and playstyle restrictions. Lee sin requires you to dedicate yourself to spells. Nami requires you to sacrifice turns 1 and 2 and use up spell mana. Anivia and Karma require you to go to mana 10. Kai'sa... Needs you to play on-curve units that you'd play anyway.
You’ve got a point
Facts
Exactly. As a Fizz/Riven player, I have to invest a lot onto a single unit. But even then, there's plenty of ways the opponent can shut me down (Quicksand, Freeze, AoE Removal, Challengers/Vulnerable, etc. etc.) So while I appreciate Snnuy's input, I have to disagree with him on that point.
Kai'Sa decks have everything. They have all the answers. They have protective spells, single target removal, a deny, beefy units, overwhelm, spell shield...
This is the most frustrating deck I've ever played against.
Why is Kai'Sa's spell focus speed? Why does her second skin cost 0 mana, while Viktor's spell had a 1 cost for ages and is slow speed, only giving him one keyword? I know you can't compare it that easily but if you compare her to Viktor:
- her level up requirement is almost always met when you can play her
- when she's leveled up her Skill is way stronger than Viktor's
- she has more power than Viktor, especially when leveled up (although with Augment that's debatable, but you need to protect Viktor for 2-4 turns)
- her "minions" are way stronger (units that progress her level up)
LoR either takes champions no one likes in League and makes them amazing or champions everyone loves and makes them shuffle a chime in your deck every start of turn for every Bard you put on your deck.
I think devs will notice the flaw with such designs after community's outrage.
Sure,,,,, 3 months from now,,,,and do it all over again the very next expansion
They need to make money out of Kaisa's skin. They will do this again for any future champ that they want to sell skin from.
You must not have played games from riot for very long
@@bu773rkim just like in LoL.
devs will not give a fuck. theyve been repeating the same mistake patch after patch, outrage after outrage. and now their team got downsized. theyre not even doing basic SENSIBLE changes that would take an intern 2 minutes to implement, like making tianna crownguard (the leader of the dauntless vanguards, an entire legion composed of elites) a goddamn elite.
Evelynn’s origin should have been:
At round’s start, if you have the attack token: Summon a random husk.
You may add any card that summon units during deck building.
Or: Summon a husk from your region.
Which would open so much more decks and playstyles. (Ionia husk doesn’t exist copium)
I feel like if they gave her the last part of your idea with beeing possible to play any "summon an additional unit" and change it to: summon a random husk
Could be broken but would at least push her to the level of the others
I don't think this fixes her, her current two biggest issues are overwhlem/challenger and overflowing board while the deck struggles to generate card advantage.
Then how to differ the effect power from 1 to 3 copies of Eves? Behold her like Jihn?
@@zhiming6067 Do you think bard needs 1 to 3 copies? it just occupies a region by itself
I had another idea that is close to the second:
Choose a unit on board, and summon a husk from that region.
This way you have to think about your unit origins while enemies have to think about their board origins, adding interactability,
Man i really hope that whenever kha'zix drops he wont be another keyword soup like kai'sa. He's way to cool for that
Not my cockroach pls Sadge
"Now Khazix come with New Keyword : Hunter (it's fury but suck your opponent keyword)"
-Riot 2022
@@nekochan1659 That actually goes along pretty well with the power creep road RIOT has taken
@@nekochan1659 or maybe that should how Evolve work in the first place? This should make both players think more often
Honestly Kha should have been the Keyword soup champion
you hit it right on the nail when you said the game is not about outplaying anymore, great video!
This x 100
the interactivity with your opponent was the thing that initially drew me to lor, its easily the games strongest aspect and its sad to see it slowly being drained from the game.
azirelia was the first deck that felt like playing hearthstone, and these new releases seem to be going towards the same direction, which is very unfortunate to see. hope the devs hit their stride again, otherwise lor might just end up as an inferior version of hearthstone
Azirelia is one of the decks I honestly don't know why I just hit the surrender button right away.
this
it's actually hilarious since Hearthstone went the other way and is now full of aoe/removal and anti combo tool to add interactivity , honestly right now hearthstone is sadly better balanced than runeterra, if hearthstone had the same business model as runeterra I probably would have came back to hearthstone.
@@tolmir2929 It's really not surprising considering LoR is a Riot game and Riot has historically been terrible at balancing their games. LoR started off great but got powercreeped to all hell in only a few expansions.
You think LoR had good interactivity in the early sets? Bruh, to just kill a unit with no bonus or draw back costs 7, SEVEN fucking mana. That right there should had shown you what the game was about. It's never had good interactive options. It just wants you to play big things and smash faces.
I think the worse part about the removal we do have is that it's worthless against the big bad meta decks but shits on everything else. Feels terrible when your Zilean or some other low stat champ gets fucking moliwhopped by Noxus or Shadow Isles for daring to exist
Zoe or fizz are the worst champ for that. I have genuinely surrendered after being hit with 15th vile feast turn 2 on zoe or fizz in a 2 day spams.
Yeah I completely agree as a udyr enjoyer you just can’t make it in time to get him out or he just get pinged and disintegrated. Not having a deny or spellshield feels really bad when your playing a deck that revolves around a champ or unit and they just get vengeanced disintegrated scorched earthed you name it
@@dovio832 this is why i need to disagree with snnuy about the good Design of Annie... shes a 1 cost Champion that is basically a 2/2 that you cant block... and its quit frustrating that teemo or zoe are so vulnerable to pings in comparison
@@bierpanda8859 Yeah Annie is powercreep, but it makes sense in a region like Noxus tbh. They don't have much protection, which is why I often find eliminating her easy. It's unlike Zoe, who can have pale, vigor, spellshield, etc... Annie should probably have her lvlup condition increased by at least 1 though. And Tybaulk needs a stat nerf at the very least too.
@@bierpanda8859 zoe lvl up make it so she could never have 2 hp, honestly teemo could be bumped to 2 hp though, annie weakness is challenger and strike she does have her counter .
I think chimes should give only +1/0 and give only +1/1 when a Bard is on the board, this way the deck would finally be more about Bard instead of be only about the chimes
bard would just never be played again, honestly I think they just need to nerf bard followers both esmus and byrd are to strong , the chimes they create should not get on top of the deck but maybe on the top 5 it would make it much more awkward for bard deck to curve properly.
@@tolmir2929 Bard's followers are fine. The problem is that his origin is too highrolly.
@@travisprescott9708 well they do need to change the 1 drop
i agree with that changes, since having a unit that can block well and attack well can result having opponent a hard time to interact with, that's why many cards get nerfed in terms of health instead of attack so that unit can be easier to be removed by spells or block.
Even teemo's mushroom or caitlyn trap only proc usually around turn 4+, but bard chimes is at the start of the game, smh.
maybe developer still wanted to this state of the game is still exist to gather more player with the game "op" card mechanic against other tcg genre.
I think the best thing for me is to just make it so that it last for a round so that you can keep ur big boys to otk the opponent and not to just have ur entire board be unkillable stats
With Evelynn it's definitely her overall design and theme to me. Evelynn should have been the champion to introduce some kind of stealth mechanic and be good at taking out enemies but not good at closing out games. Husk minions make almost zero sense. Compared to Gnar, Sion, Nami, TF and so on, shes just not thematic at all, it really sucks.
Husk summoning honestly feel like a place holder. All of her support has the same line of text, its like they didn't try at all.
Eve with a sort of J4 mechanic would’ve been dope. Burst play from hand on an attack or something and immediately pose a threat to something on board.
I think that after the bande city expansion has ended we should've gotten several months of beta-like updates to older cards instead of immediately jumping to the new ones. This game doesn't have a rotation yet so this is necessary too avoid powercreep. Also remember when we got the balance hotfix? They should do it more
I'd love to see a new labs mode that tests out beta updates to cards- that would actually be a really cool way to integrate the community into the design process!
They have balance patches pretty regularly, I’m a fan of the way the approach it of waiting to see how the meta plays out before making nerfs , often times 1 can or strategy in new set can curve the power level of a deck (example lee sin and minimorph)
I hate the balance hotfix because they update every month after the launch, cause you have forced to play meta decks to win if You have more lucky than your oponent
@@matiasbanega1717 you can't even play unranked because it's such a rope and botfest
Ngl this would have been an insane risk of rain sponsoring
Gwen is the best champ of the expansion, not that op or weak, can play in many decks
Gwen is fun, so is bard imo
I agree, Gwen is the kind of Champion I'd love to see more of.
@@kimjung-un8204 bard's problem is its rng. You can play one fair game with bard, and one other game where they pop 3 chimes every single turn. The +1/+1 by itself is not a big problem.
braum gwen, Gwen Elise, Gwen irelia , Gwen riven, Gwen has so many fun build to try . Kaisa right now has a 60% winrate build that just uses her
@@bu773rkim then again it's how it can balance it. Imagine if it was constant like poppys buffs were.
I barely play LOR (have about 5 -10 hours in 6months) but I really like these videos
Very well edited and entertaining from start to finish!
I'm so grateful for this type of videos about your lor thoughs. Not only shows what effort you put into your content but also are really entertaining to watch. And of course its always interesting listening the opinion from a pal that also consider fiddle's rework a masterpiece
What a great video! can tell you put alot of work into it. Funny, in depth, w/ good flow and visuals. amazing job man
Who does the artwork for these thumbnails? This is great!
it was me bby, check on Twitter 😘
@@sollyzcrown awesome dude! Great work!
The Engineer Bungus joke was hilarious. Always glad to see some RoR2 love.
Great video my guy! These scripted vids have so much love and effort put into it and it really shows! I love that you covered a wide variety of viewpoints and kept it from devolving into a rant or being too offhand with it's judgements, looking forward to amazing content in the future!
PS Loved the ror2 analogy mixed in there. An unexpected surprise to be sure but very cool!
Amazing editing, love the little sun mascot. It’s so fun to watch this channel grow :)))
Pretty cool video.summarizes a lot of my thoughts as well.keep it up
You said it Right, "Interactiveness" is the word I want to see more spoke about. It is crucial to be able to interact with our opponent, so much so that it makes it the point of the game, simply winning isnt fun by itself, what makes winning fun and satisfying is to be able to have a story behind it filled with interesting interactions.
Simply Throwing "Victory" on my screen does not satisfy me, it is how we got there that makes it so.
Riot Should perhaps consider the design choices in regards to that and of course implement it in league of legends as well, both games have a power-creep issue when it comes to that, we want to find the right balance of when a finisher should happen and how.
I don't really see anyone mentioning it but the edits on these videos are great. Goes along with the talking points really well and there's some nice references in there too
Man i just love the editing! GG JOB
Maaaaaan, can't stop loving the way u show they trouble and they solution, great work man ! Keep it up !
I laughed like a madman when you were talking about Victor and showing keyword 1 by 1, then when elusive comes it goes "Huh?" LMAO.
God like editing skill, take my like.
Amazing video ! Loved it
Keep on with the great vids
Fantastic video and analysis 🌞 agree with your points about what's going with LOR.
Wow that was really good u give a lot of work in this video nice job 👍
Beautiful video! Really well done!!
Removing quick attack from Kai'sa is one suggestion I like, but she's going to be pretty useless if you play her before she's leveled so idk. The nice thing about removing quick attack is that giving her scout becomes less impactful (unless she also has elusive) since she has to trade every time she attacks (unless she has challenger and can pick weak units to attack)
Yeah unless she has one more keyword. Feels like shit anyway id say
I LOOOVVVEE THE EDITING ON THIS ONE! great work! 😍😍
This was such a well made video. Keep it up man!
Amazing video as always! Keep with the great work!
14:34 | The **minecraft dirt block** sound effect took me out 😭😭😭💀💀
YES that's how it feels "building" these pre-built decks.
I fucking love Eve's design and nobody can convince me otherwise.
Yeay, new in-depth video! :D
Your videos keep getting better Sunny. Keep up the great content dude!
Sunny, I love the way you share your message in a fun and compassionate way like a great dad - you love and want to see your kid (Runeterra) succeed, AND sometimes you’re disappointed in them and you want them to know it so that they can learn how to be a similarly good and healthy human (or game in this case).
Thank you for the time and energy you spent creating this thoughtful expression of your perspective on the state of the game. Thanks Runeterra Dad🥹.
Really well explained! Nice job.
Amazing video as always! keep up ur great work!!
8:55 I love that Lake theme from Pokemon DPPt. Nice music pick
The lack of interactivity is definitely the most infuriating part of the LoR meta right now. Trying to get a friend into this game he quickly got mad with all the Denys, Minimorphs, and SI removal. In those situations it often feels like "my opponent has a card to deal with this, and if I don't have a card to deal with them dealing with me I just lose." With Shurima it's even more prevalent since not only do they have an abundance of spell shield they also have an ungodly amount of incredibly strong protection spells between Rite of Negation, Ancient Hourglass, Quicksand, all the other strong protection spells Shurima has. Feeling like you lost just because your opponent got lucky and you can't do anything about it feels terrible.
But thats literallt what interactivity means, if you try to burn my unit i protect it.
What you described in quotes is literally the definition of interactivity. Yiu use your cards to prevent opponent from achieving his goal and if you don't have necessary cards you lose. That's like all CCGs work.
I picked the game back up after a long break and losing one too many games to Shadowverse discard blood, and the core gameplay concept already feels like a breath of fresh air to me. I mean, you actually take turns with your opponent! You can block what they play! You don't lose on turn 1 to a highroll! Still, the feeling that I consider the most important in these games is agency - no one wants to feel like their decisions just don't matter. At this point, it does feel like they do even in this meta, maybe more for some decks and less for the others. But I certainly hope it doesn't get to the point where even the core concept can't save it - because man am I going to miss Gwen.
I do agree not being able to interact is very frustrating. Though saying that I did currently enjoy timelines decks, but the buried in ice combo is my alternative win con, but struggle against agro and these new op decks
Thats why i love TF. It is the "i will build my sh*t and then win", but leveling up TF requires efford (he is so fragile, and currently he needs at least 2 turns to level up with a good hand)
Good video. Critic videos are tough, this was the best I've seen explaining the problems, no crying, no toxicity, still very real frustration
Really good video, love it!
I think the way you presented the feedback was really precise and detailed what the real symptoms are. Touching on one of the symptoms you meantion about removal not being cheap. Having played a lot of MTG prior to LOR where an average kill anything spell is 3 mana, control decks tended to have the ability to interact with opponent. In LOR the price for removal is not only high but also after a certain health thread hold 4/5 enemy unit become inefficient to remove and leaving you as a huge tempo loss. If you take into account this example, then having cheap and early access to spellshield becomes a mistake. I think it’s ok to have in units like Galio but maybe it’s something to keep in mind of how it can make certain early strategy’s suddenly really hard to stop.
Great video, its so great someone finally said about the game's problem not just giving random solutions, i looked thru all the comment and just see people comment random fix with out actually helping, imagine going to the doctor saying " let me take this one, nah that one sucks, oh i know what about this what about that"
A lot of frustrating things comes from mixing shurima with other regions I feel wether it is viego shurima, lee sin akshan, azirelia, kaisa demacia.. I feel like shurima has more potential on its own than other region because the ascended comes from this region which has to work as a mono region.
I feel like shurima should be the only region you play in your deck if you choose to play it and every shurima champion should have a double origin that allows them to bbe built outside of shurima-only decks.
It would allow mono shurima to be able to feel much better aswell
Or some cards should have a monoshurima restriction or a slightly different version of the card if you play it in mono so it is stronger as a card in its region and less outside of mono shurima, just like sanddisk has an additionnal effect if all your cards are shuriman
I haven't seen anyone else talk about this, but in my opinion, the quick attack keyword is given out way too frequently. Akshan, Sivir, Kai'sa, Irelia, Kennen, Ahri, Rumble, Tristana, Senna, Leblanc, Caitlyn, Ekko, Gnar, Gwen and Kindred are all newer champs with the Quick Attack keyword. For some of them, I believe it's required for the current design, like Ekko, Sivir and Leblanc. However most of them it just feels like they slap it on so your champion gets to feel powerful, and attack with little risk. A lot of them being in regions with big attack buffs so it's never safe to block them. I believe this makes the game too fast-paced, as most new champs doesn't risk anything by attacking you. Look at older (imo better designs) like Miss Fortune, Quinn and Gangplank who has abillities that makes them want to attack. However they can always be blocked, and may be lost in combat. There are some newer champs which I believe does this right, like Renekton and Viego. Even though I hate Viego, at least he can't just go for free attacks with his massive stats. Hell even Bard does this correctly, his problems just comes from his passive. Quick attack used to be a really sparse keyword aswell, it was like Jinx, Draven, Lucian, Zed, Yasuo on release? So it was way more novel. Now it seems like it's just the basic main character keyword, given out willy nilly, but especially to ADC champions and I think that's a problem.
I don't know if anyone agrees with this, but just imagine if leveled Kai'sa had to pass on turn 5 to avoid attacking into your big blocker and dying?? Why is that concept so lost now.
I love this style on content, I watched it on your discord server. Good work on it!
Nice video ! Overall I agree with you. There is something however : for me it's not the direction the dev want for the game (I mean not intentionally) it's the direction of all card games when there is no rotation. No rotation -> more cards in cardpool -> more "combo" and uninteract win con.
I need 10 hour of Snnuy's making fun of Kai'sa's accent. I'd appreciate it very much 🤣
Snnuy Kai'sa cosplay when?
great video snnuy!
Good video, while I generally prefer gameplay videos, I have been really enjoying your collab vids and vids like these that are expressing your thoughts on the current state of the game. Also that shovel knight music got me hype, I need to go beat king of cards. Keep it up Snnuy
Funnily enough, Windswept Hillock is good against Kai'sa because it's stun goes through spellshields. But yeah, the biggest problem in LoR right now is spellshield, since it lowers interactivity way too much. Also, I think they should increase Nexus hp to at least 25 or maybe even 30 to give more chances for decks that need some time to gain steam.
that editing make me laughing so hard even i focusing so much bout your content 😂
I definitely agree with what you said! It's been a while since I've been able to pick up a viable control deck that relies on gigabrain plays and patience. I kinda miss it. I also have always liked controlly OTK decks but what made them fun was that the win con was hard to obtain, required serious decisionmaking, and came much later in the game. Now thralls and Kaisa are just too easy and the payoff doesn't require any patience because they come down so fast
well put my friend, definitely agree about the "outplay" being just "play", every game feels like a race and not the fun kind
great vid, subscribed!
amazing video! love the edition
Amazing video, I love tour reflexion and point of view, lets see if Fiddlesticks 🎃 and Mordekaiser 🔨 will bring the balance to the force...hum...the meta
The main issue with Lor was the issue it was always going to have, but somehow they managed to make the problem worse, faster.
When the game was released, keywords had specific regions. Frostbite with Frejlord, Overwhelm with Noxus. Fearsome with SI etc etc..
When you decided to pick a champion and a region, you had a strategy and mixing two specific strats was the entire point of deck building and the region thematic.
When they announced Runeterra champs, people thought these champions would be designed in a way that encompassed a theme and made it their own as you included pieces from other regions; like Jhin. A good example would be to expect that Fiddlesticks would be centred around fearsome cards that you can pull from all regions and his unique power amplified the fearsome architype.
It's interesting to think Evelynn went to a keyword soup theme when really, everyone expected her to work around elusive and vulnerable. It woulnd't have been an outlandish thought to expect you could draft elusive and her power somehow gave the ability to make enemy cards vulnerable so you could simply pull away enemy elusive or she could execute them within a threshold You know, something that created a powerful version of a keyword.
Sadly however, over the last few expansions, keywords are not region specific, and now we're getting keyword soup champions.. Yes, my comment IS a rant on keyword soup... Viktor still fit the theme of Zaun and Pantheon 'atleast' had a game plan, although even i suggest he was pushing it.
It's not that Lor isn't all that Snnuy said, but what he is mainly right about is back in the day, you could create your own deck and it felt unique...
Instead now, your unique deck gets made redundant not just by fast pace KO decks with no interactivity, but they also have no IDENTITY.
As as time goes on, and more champs are included, the identity that this game once had for it's champions, regions and playstyle has quickly become duluted by champions and cards that remove the aspect of originality.
Bard ACTUALLY is one of the few champions they've added which was really healthy for the game. The issue is nobody has time to figure out a counter, or can even create a deck to counter it, because the OKO decks like Kai'sa's are so much more powerful that you'd rather be trying to counter those decks, but you can't anyway!
This expansion; Kaisa and Evelynn. These may certainly have marked the end for LOR.
With playrate going down and youtubers like Grapplr and Mogwai doing other things on stream... and also lets not forget another individual that clearly actually had a bigger importance than we knew....
The game now may aswell exist as lore engine for their MMORPG, if nothing else at all.
Can they fix the game?.. They'd have to do a SERIOUS rework hyperpatch to atleast bring the games state back to how it was intended... Alas, one of the two who had the dream and created the game, left... which marks the final nail of the coffin.
I think what makes this the most ironic bittersweet feeling to me is... Since day 1, I sat waiting each patch for my girl Evelynn to show up. My main in league and one of my all time favorite video game characters... Only for her to mark the end of a game that i genuinely loved.
I love Risk of Rain 2 and would definitely watch streams or vids of you playing it.
spellshield could act like barrier, so it always goes off by the end of the turn. That would help other decks to "hold on" a round so they can solve the problematic unit more efficiently, instead of having to waste tons of resources for only one unit.
this guy gets it. i havnt played in a while because of bard. and right now its hard to find a reason to come back
I have a thing to say: I love eternal dancers and for me the truly problem are cards that give mobilize on summon like Katarina and the minotaur. Nice Video
Honestly, this expansion has pretty much pushed me over the edge. I was drawn to LOR because of the insane amount of interactivity. I came from Hearthstone where it was just a rush to get your OP combo down first, and LOR was the opposite really. But it’s more or less turned into the same case. Mash down your cards and pray you get your shit off before your opponent. It feels way to much like Master Duels in that regardless . But the main thing that killed this game for me as of now is the impact on deck building. You no longer can consider what other matchups your deck does good in, if it can’t beat Kaisa then it’s instantly bad. It forces you to play certain cards or entire archetypes just to have a decent chance. I stg they’re making this game the same as current LoL, where they just make champs with their own game plan in mind and you just completely turn your brain off, ignore the opponents plan and go for your own.
I believe that they will fix it with time. We just need to hold on and reach out as a communkty
I'm having tons of fun playing targon shurima for sunburst, keyword removal and silences, I'd love what you could come up with!
Kai'sa: *in the game*
Deep: Hey bro i'm gonna head out.
I started playing Flesh and Blood recently, and it called into clarity exactly how non-interactive LoR has become.
Almost EVERYTHING in F&B is interactive, and the entire game is a fight for resources and tempo. You are trying to stay one step ahead of your opponent, and you need to know when to take damage (or trade equipment pieces, which are generally expendable) in return for retaining resources or seizing tempo. There's really only one deck that isn't very interactive (Kano), and it's generally weak expect in very specific metas.
LoR, on the other hand, seems to discourage interaction. Removal is weak and frequently situational. VERY small increases in stats to units make a MASSIVE difference because of how loose tempo is. Some keywords are too powerful while others are useless. There's very little interactivity because there's nothing to interact with: when Kai'sa attacks with Spellshield and Elusive, or when Bard chimes hand you up-statted units through some lucky chime pulls, you just win without your opponent being able to do anything.
People playing card games want agency, and it feels like LoR has lost a lot of that. The worst feeling when losing a game is to know that there was nothing you could do from the start: your deck can't race Kai'sa, gain as much free value as Bard, deal with a Winding Light plus cheap unit spam, etc. It tamps down on strategies and completely invalidates some decks (good luck playing Deep or 5-cost Frostbite right now!).
I don't know about the direction of LoR, but I definitely enjoy the direction in which your channel is going !
As somebody who used to play hearthstone a lot, I feel very similar about that game too. It's interesting how different games can suffer the same issues.
I totally agree with everything you said in this video- my problem isn't with the champions or mechanics themselves, just how the community is using them to craft OTKs with the lowest skill floor possible. I find it incredibly frustrating how the meta tends to stifle the creativity of the community with the flood of OTKs and whatever bard's deal is. I just find it baffling how the netdecking in this community leads to fun concepts (chime-printing with maduli to create the biggest units known to man) being chained to unfun finishers (making those units elusive) all for the sake of ranked gameplay. Am I a hipster Silver gremlin who refuses to use the meta out of principle? Absolutely. It's one of the reasons I never surrender early to a cool off-meta deck, I love to see their win-con play out with a shen emote and a smile. I LOVE to see cool shit pop off in game. I just wish that more people would take the time to experiment and outplay their opponents instead of just using the same top-tier deck every time. I have nothing against optimizing gameplay, and as a proud member of the Custom LOR think tank I can totally understand how hard it is to balance a game as unique as this. I just wish that more people would take the time to experiment and grow their skills instead of just copying and pasting the same tired meta.
Thanks for coming to my TED talk.
It all boils down to the fact that creatures in this game are too strong and basically all removal is based on damage, this means that a high hp stats on a creature is just too strong to deal with 1 single removal, so every removal in the game cannot be a 1 for 1 every time unless it's like 6 mana but at that point the game is probably over already
Spells are just strictly worse that creatures in any possible way
There's never going to be a game where people play competitively and don't play in a way that optimimizes their chance of winning. People do take the time to experiment with their own decks. But when a clearly superior deck or archetype emerges then those that play meta or counter meta decks are going to be the only ones left at the top, and this is a failure of game design and not the fault of the player base. If you're doing ranked play, the game incentivizes winning and nothing else.
Sadly this is the reality of modern CCGs and games in general. Internet made it so you can just google what is the most optimal way to play every game instead of trying to find that way yourself. Deckbuilding used to be 50% of skill expression in card games, now it's 0%.
@@kitolz the saddest part is that without the risk of a rank drop to keep people in line, the unranked mode becomes unplayable because there's no penalty for roping or insta-conceding. I totally understand the concept of being a meta, as some cards and decks are just naturally better than others. I just hate the fact that there's no alternative pvp mode to mess around in that isn't ranked.
Personally I think it would have been really cool if they took the void champions in a different direction. The Void in lore has two main identities they are able to adapt to their environment based on what they consume, and they consume fucking everything.
Although the Void consuming everything in sight is represented pretty well with The Watchers since they obliterate an entire deck. But Riot took the other void champions in the direction of adaptability so they have a bunch of keywords. Rek'sai followers have all of the keywords compared to Pyke and Kai'sa actually has all of the keywords lmao.
But they could have gone in the direction of consuming everything and they could represent that by using your Nexus health as a resource. So instead of paying mana to play some cards they use your health... after all if the void consumes everything who says your Nexus is an exception?
Yeah void design is overall repetive, lame and lazy when it comes to evolve. There was so much potential to experiment with
Our Nexus is way to weak for that kinda gameplay. i realy like what you try to say but 20 health is like 20 cards max what makes it very hard imo
my idea for eve's origin is
round start/end : if eve is hand or on board grant all 1 cost allies/ husks +1/+0
round start/end : if eve is on board summon a husk
and of course the rest she has now
i'm not sure if it should be 1 cost ally or husk because 2 of eve's support cards give buffs to 1 cost allies so i think it would be cool if eve herself did so too and maybe support some type of 1 cost unit deck like poros
This is much better than Mogwai's feedback.
Bravo man! That was awesome! Hopefully the future is going to be going in a more positive route!
I wish the legends of runeterra developers or whoever would make a tribunal for more interaction with the community and maybe we could all talk about a multitude of things that could help the game!
Glhf with the current meta guys!
Amazing and funny video. Great work
runeterra meta rn feels like hearthstone quests
kaisa is basically release day the cavers below
We have a saying "Ağzına sağlık." in Turkiye where some one says very accurate and on point things about the topic without rumbling. Which can be translate directly "Health to your mouth". Couldnt remember something similar to that in English so, Ağzına sağlık Snnuy..
Today I learned, thank you!
Love the format
i swear this guy is gettin better and better first hes a fellow pyke main and plays my favourite game risk of rain 2
Love how you are using the wild rift cinematic in your video
Just an opinion about Bard. If i could change the design of the Archetype. I should say that the Chimes should only be a temporary buff but if Bard is on the board when you play the unit with chimes, the chime buffs will be permanent which makes it so that Bard will be an essential champion aside from his Origin of effect of planting 3 chimes each turn.
Anyone got a link to the post? It's not in the description
Another LoR veteran here, and I agree with everything in the video. Ladder has turned into a 60 iq grindfest, where you play green and go face, and whose greens are better is the winner. Like, what am I supposed to do with a 7 6 Zed and lvled up Bard on turn 5 as freljord shurima ARAM deck? The game is getting faster and faster, to the point where it doesn't last longer than 7 turns, and it easily puts ~50-80% of champions out of the competition, and these are usually the champions that actually want to interract with your opponent, the more interesting ones.
You know… now I think, shurima really has been the most toxic region in the game huh, like Ionia, demacia, and bandle have been irritating but thralls, sundisc, kai’sa, azirelia, ruin runner OTK, have gotten to leagues of their own.
Hopefully one day riot do a big patch looking at just the problem regions and properly sorting them out.
if you think bandle has "been irritating" you weren't around for the launch of beyond the bandlewood. bandle required multiple nerfs across the entire region before it stopped being played in every possible deck just because their card variety was so good. shurima has been a joke for the longest time, but they've been getting buffed so long that getting an actual strong package pushed them over the edge into being op
@@IEatYourSandwiches bandle had a lot of strong decks but none of their decks have had the negative impact that shurima decks have had, and that is saying something cause the yordle meta was painful as hell… still leagues better than blade dance, sundisk, or kai’sa, shurima metas have been objectively worse than bandle metas… at least you can kill yordles.
Bandle might have had a better grip on the meta, but every single time shurima has been good it’s severely hurt the game… that makes it more toxic.
@@Swampert919 I think the problem lies with the fact that Shurima was, as a region, designed to be able to be played mono with Ascended - so it just... kinda has everything.
This may seem outlandish, but... maybe they should just remove Rite of Negation or blacklist it in ranked. Other cardgames ban cards all the time. And why again do they have it? Counterspells are Ionia's thing. It'd be like if they added a barrier package to Shadow Isles.
you forgot viego shurima and yes i agree shurima is the most toxic region right now. ancient hourglass is fucking annoying to a deck like kaisa, they have rite, supercharge, and they can copy spellshield with second skin and the abomination gets spellshield easily then add ancient hourglass on top of that. 😂 how do you stop that consistently to a sea of kaisa in ladder.
@@novaseer i think what they can also do is add banning system in ranked games. you bring 3 deck and ban 2. atleast that way we have the option to not go against annoying meta decks and not forced to play against it. so that players will also play normal games if they just wanna play a deck they want off the go.
the blue shell into rite of negation had me fucking rolling
Completely agree on the Spellshield so easy to get in Shurima.
I also love Viktor as a champ but I hoped the keywords would be to every Viktor as KaiSa does (or even Rumble).
As much as I want to enjoy the game the moment you run into a KaiSa deck you know it's almost game over...
Also I got no clue how the control decks will make it back. Reaching Mana 10 on a lot of cases feels very tough, almost impossible.
Here's to hoping something gets fixed on the upcoming patch.
Snnuy have you ever played Yugioh? The direction of Runeterra feels like the progression Yugioh has had over the years: going from a fun, interactive back and forth with your opponent, to what it is now...which is who can dump their combo on the battlefield first before their opponent has the chance to.
i'v had alot of close calls with PVP, though many of the times it feels like a sweep either way, it can be fun when they get really close.
The biggest issue is that the new decks power creep old archetypes so much that even new support cards fail to find a place in the meta. This expansion I made some cool decks with Gwen Riven, Gwen Illaoi, Yasuo Kat… 2/3 matches are against Kai’Sa Evelynn. It’s not just difficult to beat broken decks, but also boring when it’s 75% of the decks on ladder. Deleted the other day and not sure when I’ll be back…
i think youre very right about playing witth your own deck not interacting with your opponent
I missed the rising tides expansion... Its so fun... Not worrying about these overpowerful cards... Just playing interactively with my opponent...
Im still trying to force Udyr control (shadow isle support) to work against a lot of the more popular decks, and its backup wincon is just letting howling abyss do its thing.
remember back in the day when we had interactive win cons like old ezreal