How to port OG POIS into UEFN for Free

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  • Опубликовано: 27 окт 2024

Комментарии • 14

  • @jonaspascalfriedrich2710
    @jonaspascalfriedrich2710 Час назад

    how did you get the corruption or however you spell it?

  • @QuixzalGames
    @QuixzalGames 9 дней назад +2

    what the point of using if it doesn't validate?

  • @RedFN69
    @RedFN69 Месяц назад

    Awesome Video!

  • @VerseifyIO
    @VerseifyIO 7 дней назад

    How do you actually get the landscape like the mountains etc? I'm trying to do retail row and it only gives the roads and grass and trees, how do you actually get the terrain part?

  • @nyc.khaliii
    @nyc.khaliii Месяц назад +1

    nicee

  • @Soycarlex
    @Soycarlex 18 дней назад

    Hi man, Is there a way to know the exact positions? Or do you have to drag the places manually?

  • @thelogboi
    @thelogboi Месяц назад +1

    How much memory does this take up and can players still shoot and move around on the POIs?

    • @CletusEsquire
      @CletusEsquire  Месяц назад

      @@thelogboi it doesn’t take up too much memory, and yes

  • @xiw_fn
    @xiw_fn 20 дней назад

    could i import chapter 4 poi's even ones that dont have prefabs

  • @Justiron436
    @Justiron436 Месяц назад +2

    Also does it validate?

    • @CletusEsquire
      @CletusEsquire  Месяц назад

      nope thats the hard part :/

    • @Juchioo
      @Juchioo 5 дней назад

      @@CletusEsquire can you a tutorial about this

  • @Justiron436
    @Justiron436 Месяц назад +1

    How do you get the tree placement?