Well, he talked about his fascination about human language (hint: Tyler is a programmer!) and how we could agree on so many ... hmmm ... definitions? We don't and we can't. Human language and speech (and writing, right now at the moment, hehehe) is some of the most non-precise and subjective things ever. Our perception varies widely, which is a good thing. I for my part, love his videos;)
i've only vaguely heard about Fights in Tight Spaces, but in this new episode of Olexa Plays Fights In Tight Spaces ((and also some other games theoretically)) i now see that it's actually entirely up my alley. i am buying it as we speak.
So if anyone is actually interested in the language part that Olexa talked about, here are some tidbits with sources if yaou want to read more. (This is done by an overworked underslept undergrad, so cut me some slack, would you)- While languages as a whole may appear as if everyone would know what the other is talking about, this is far more complicated than one thinks. It functions somewhat similarly to 'imagined Communities' (Anderson 1993). Stuart Hall describes it quite nicely with his concept of shared conceptional maps of meaning. Communication works over the congruent spaces of each individuals map. Everyone conceptionalises the world a bit differently and we mostly do so in words (It is very hard to think of the sky without having to fall back on words like blue). And as long as our conceptional maps are overlapping, we understand each other. The issue comes when imaginations stop having cross-overs. Lets take the arbitrariness of language (Saussere) - Think of a tree. If you live in the western hemisphere, chances are, you probably did not think of a palm tree. Signifier (as in the word) and the signifie (the actual thing you are talkinga bout) have no connection whatsoever (except Onomatopoeia). So we might use the same word, but we might not be able to understand each other, as the words mean entirely different things to us. Another great example of that is when talking about the actual meaning of certain words. What is a sandwhich? there are a couple of different theories tackling the issue of trying to define words (in the end, using other words which would technically need defining, its an endless circle ._.) some go for the characteristics approach => what is a sandwich? Is it a human? No; Is it food? Yes ... and at some point the theory is youll get more and more specific until you reached the true sandwhich peak another approach is the prototype theory (i'll use birds, because i have no clue about sandwiches) => Again, think of a bird - you probably thought of a pidgeon or some sort of sparrow. These are what the linguist would call prototypical birds - not too tall, feathers, flying, a bit annoying maybe. The 'Muricans under you might have thought of an eagle - a less prototypical bird as its bigger, not peaceful, bald. And then there would be the crazy people out there who would say Penguin - what about a penguin is still bird-like? It has a beak and lays eggs and technically has feathers - this would be in the most outer spectrum and circle we would draw when talking birds Have i forgotten what i wanted to achieve with writing this comment? Kinda You wanna know more? I dont know - study english or ask All in all, it might as though we would have no seeming problems in communicating clearly but once you look behind the curtain, its really just grandiose guess-work that works well enough for us to call it languages (and thanks to the dialect continuum, not even taht workds properly, as languages shift into oneanother seemlessly) Thanks for coming to my TED Talk and take care ^^
These type of videos was how I originally found your channel. Absolutely love how you handle the transitions to the next game both in editing and how you speak!
the music thing regarding hades is why the olmec theme in spelunky 2 is one of my favorite tracks in the game the tribal and ancient intro of the first phase that gives you that vibe that this thing is pretty fucking old and then the second phase where the music gets a bit more techno as it starts levitating and we realise that its way more futuristic than we thought 3rd phase i have no clue how it sounds im a little tidepool baby just love how it introduces the music to turn from "ancient worshipped idol" to "advanced olmenite technology" also isle of arrows prediction
@@OlexaYTdon't mind me if it's already been answered Mr. Olenky (I haven't watched the playlist yet) but if it's edited, how do you determine the next one you play? do you choose randomly from the letter of the alphabet? Ie, what determines Hades vs another roguelike by the name of H.
I manually chose the ones I wanted that I thought would do best for viewers and watch time for this style in the video. Obviously something like dicey dungeons where flawlessing it is not physically possible so Dead Cells is more fun. Everybody knows the Binding of Isaac so the opportunity to show off Brutal Orchestra is more enjoyable. Stuff like that
I'm fairly new to your channel, this was really cool! Interesting concept, great editing, I'm off to watch the playlist of the others. Can't wait to see more of this alphabet run (Into the Breach next?)
The editing isn’t horrible these days because I’ve got a template in place and some tricks I use. It’s moreso getting the plan in place, the idea, and then having the energy to do the mild amount of acting to make it work. I have to make it sound believable the flow from getting hit to the next game. Also some of these clips take, 5-7 tries to do. I can’t tell you how many astral ascent takes I had to do because I’m terrible at the game. I was getting hit seeing the first enemy 💀
i cant believe the video didnt go "i dont know the alphabet so lets start with S"
Well, he talked about his fascination about human language (hint: Tyler is a programmer!) and how we could agree on so many ... hmmm ... definitions?
We don't and we can't. Human language and speech (and writing, right now at the moment, hehehe) is some of the most non-precise and subjective things ever.
Our perception varies widely, which is a good thing. I for my part, love his videos;)
@@dieSpinntif you love it so much why don’t you just marry it then 🤨
@@SugeryGoldare you 5?
Spelunky
...And it's how the video transformed to the Fights in Tight Spaces episode :P
i've only vaguely heard about Fights in Tight Spaces, but in this new episode of Olexa Plays Fights In Tight Spaces ((and also some other games theoretically)) i now see that it's actually entirely up my alley. i am buying it as we speak.
Banger game
So if anyone is actually interested in the language part that Olexa talked about, here are some tidbits with sources if yaou want to read more. (This is done by an overworked underslept undergrad, so cut me some slack, would you)-
While languages as a whole may appear as if everyone would know what the other is talking about, this is far more complicated than one thinks. It functions somewhat similarly to 'imagined Communities' (Anderson 1993). Stuart Hall describes it quite nicely with his concept of shared conceptional maps of meaning. Communication works over the congruent spaces of each individuals map. Everyone conceptionalises the world a bit differently and we mostly do so in words (It is very hard to think of the sky without having to fall back on words like blue). And as long as our conceptional maps are overlapping, we understand each other. The issue comes when imaginations stop having cross-overs.
Lets take the arbitrariness of language (Saussere) - Think of a tree. If you live in the western hemisphere, chances are, you probably did not think of a palm tree. Signifier (as in the word) and the signifie (the actual thing you are talkinga bout) have no connection whatsoever (except Onomatopoeia). So we might use the same word, but we might not be able to understand each other, as the words mean entirely different things to us.
Another great example of that is when talking about the actual meaning of certain words. What is a sandwhich?
there are a couple of different theories tackling the issue of trying to define words (in the end, using other words which would technically need defining, its an endless circle ._.)
some go for the characteristics approach => what is a sandwich? Is it a human? No; Is it food? Yes ... and at some point the theory is youll get more and more specific until you reached the true sandwhich peak
another approach is the prototype theory (i'll use birds, because i have no clue about sandwiches) => Again, think of a bird - you probably thought of a pidgeon or some sort of sparrow. These are what the linguist would call prototypical birds - not too tall, feathers, flying, a bit annoying maybe. The 'Muricans under you might have thought of an eagle - a less prototypical bird as its bigger, not peaceful, bald. And then there would be the crazy people out there who would say Penguin - what about a penguin is still bird-like? It has a beak and lays eggs and technically has feathers - this would be in the most outer spectrum and circle we would draw when talking birds
Have i forgotten what i wanted to achieve with writing this comment? Kinda
You wanna know more? I dont know - study english or ask
All in all, it might as though we would have no seeming problems in communicating clearly but once you look behind the curtain, its really just grandiose guess-work that works well enough for us to call it languages (and thanks to the dialect continuum, not even taht workds properly, as languages shift into oneanother seemlessly)
Thanks for coming to my TED Talk and take care ^^
According to PirateSoftware, Humans are Wellingtons, so yes, Humans are sandwiches.
i have never played FITS but i already wish there was like a reply button to see all of the plays fluidly in motion like a badass action movie
There is haha
great concept, great execution, give me more
Everytime Olexa gets hit, he should have a drink of water.
Hydrate!
Wow! Your commentary is so fluid, that slip in and out of the English language during Dead Cells was awesome :D
Really cool video idea as always :P
These type of videos was how I originally found your channel. Absolutely love how you handle the transitions to the next game both in editing and how you speak!
the music thing regarding hades is why the olmec theme in spelunky 2 is one of my favorite tracks in the game
the tribal and ancient intro of the first phase that gives you that vibe that this thing is pretty fucking old
and then the second phase where the music gets a bit more techno as it starts levitating and we realise that its way more futuristic than we thought
3rd phase i have no clue how it sounds im a little tidepool baby
just love how it introduces the music to turn from "ancient worshipped idol" to "advanced olmenite technology"
also isle of arrows prediction
Oh hell yeah this series is back!
This is great! Looking forward to the rest of the series!
Maybe at the end share how it's all done? 😮
It’s all editing, nothing too tricky
@@OlexaYTdon't mind me if it's already been answered Mr. Olenky (I haven't watched the playlist yet) but if it's edited, how do you determine the next one you play? do you choose randomly from the letter of the alphabet? Ie, what determines Hades vs another roguelike by the name of H.
I manually chose the ones I wanted that I thought would do best for viewers and watch time for this style in the video. Obviously something like dicey dungeons where flawlessing it is not physically possible so Dead Cells is more fun. Everybody knows the Binding of Isaac so the opportunity to show off Brutal Orchestra is more enjoyable. Stuff like that
I'm fairly new to your channel, this was really cool! Interesting concept, great editing, I'm off to watch the playlist of the others. Can't wait to see more of this alphabet run (Into the Breach next?)
was this just a teaser video for fights in tight spaces? cuz id love to see a series on it thats longer than the old 6 episode one
Ha. I wish. If I knew it’d perform well I’d do it. I think it’s a banger game
What a great way to showcase multiple games!! You commentary is on point as always 💯
Never heard of Fights In Tight Spaces, instantly sold on it. My style of game and reminds me of Othercide when it's monochrome style.
Brutal orchestra my beloved ❤
Damn, great video, you should definetly do more in a more planned out manner, although playthroughs are still great, love ya
Super fun idea, some of these games are bangers!
YEAH WE’RE STILL MILKIN’ THE SERIES
Yes please monsieur Olenky
I'd love to see more Fights in Tight Spaces! One of my favorites.
Supergiant games (made hades) always just does a great job with everything! My favorite game from them is transistor!
Now that olexa knows the alphabet he can finally learn how to read
I need to watch your crypt of the necrodancer video because it always has you stressed.
Love the series.
Heyyoooo Olexa I love these types of videos!!
Into the breaaaaaaach
Yeah! This. One of the very-very few roguelikes that I have managed to beat at least once xD
I miss the astral ascent times
Bingle bingle spotted
Video soon!
I wanted you to get to N, so you could possibly get Noitad.
so much olenky
will there be more poker quest?
I’d put it at a pretty low chance unfortunately. No matter what I did, it did not perform well
Gunfire Reborn is best first person shooter roguelike?
Try Roboquest, you'll def change your mind :D
I’ve played it hah. I thought gunfire was better
@@OlexaYT really?
Tbh Roboquest feels more dynamic and more variable in terms of playthrough... Well, I guess that's the matter of tastes. :3
Olexa there is going to be more parts right
Yessir
where part 2
ye hades definitely best roguelike while u not play it =)
How are you handling the transition between games from a technical standpoint? Is there a program or something which puts you in the middle of a game?
It’s the magic of editing haha. No program or anything
editing, it's why these videos are pretty few and in-between
just a lottt of editing
The editing isn’t horrible these days because I’ve got a template in place and some tricks I use. It’s moreso getting the plan in place, the idea, and then having the energy to do the mild amount of acting to make it work. I have to make it sound believable the flow from getting hit to the next game.
Also some of these clips take, 5-7 tries to do. I can’t tell you how many astral ascent takes I had to do because I’m terrible at the game. I was getting hit seeing the first enemy 💀
@@OlexaYTThat's awesome- it's great editing and makes for a perfect flow.
@@OlexaYThonestly, that’s impressive. Your commentary flows so well every time you change games. I was actually wondering the same as this guy lol.
How are that games in any way like rogue?
Modern definition, not traditional definition.
'-'👍
:)
FIRST ❤🎉
I’m drunk and even I don’t think you’re funny kid
Come back when you’ve learned what the eco sociabomical state of Jamaica is like
Then we can talk.